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The Homebuilders edition.

Previous Thread
>>94219415

Resources / Rules / Magazines here
http://www.mutantpedia.com/eng/

Miniatures can be bought here
https://shop.princeaugust.ie/mutant-chronicles-warzone-classic/?sort=newest

>aHR0cHM6Ly9tZWdhLm56L2ZvbGRlci9vZUlDeUR6RCNoOTNad0FZSTlqTDFON2V1YnJqQVJ3
An stl collection.

>aHR0cHM6Ly9jdWx0czNkLmNvbS9lbi91c2Vycy9tYWhyeWFudXNzLzNkLW1vZGVscw==
>aHR0cHM6Ly9jdWx0czNkLmNvbS9lbi91c2Vycy9rdXNhbW90by8zZC1tb2RlbHM=
Scanners, doing Gods work.

>aHR0cHM6Ly9jdWx0czNkLmNvbS9lbi8zZC1tb2RlbC9nYW1lL3JheS10cm9vcC10cmFuc3BvcnQtZmxpZXI=
3d modellers
>>
algeroth > ilian
>>
>>94302828
Elaborate pls.
>>
>>94302828
Only in 2nd when she doesn't have all her teleporting bullshit.

Even then, the 2nd Edition Ilian Nepharite and re-done Templars almost make up for it.
>>
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The Blood Berets boardgame apparently had a set of cards produced that allowed you to play the Venusian Rangers, can't find 'em online. Does anyone have high quality pics/scans of these cards they're willing to share?
TIA!
>>
>>94302828
Nah, Demnogonis or Muawijhe are the coolest of the Apostles imo.
>>
>>94303249
>Muawijhe
Odd choice imo, why do you think he's one of the coolest? I always just saw him as a trickster and crazy guy.
>>
>>94303249
I kind of agree. I ran a session in MC 3rd Edition where the party raided a Demnogonis Citadel. Felt like playing Final Doom.

>squads of Blessed Legionnaires counter-attack through a hallway
>as the party is moving on, Curators appear from behind and start resurrecting monsters / summoning clouds of poison

I'll definitely be trying Demnogonis out in Warzone.
>>
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Rate my Ranger Kapitan.
I'm running him with the Cybernetic Arm so that he can one hand the MG40, the auto injector is just to keep him alive a little longer and the hyperactivator means he'll be getting 5 actions per turn if he can pass those leadership checks.
>>
>>94303718
Why go with the mg40 when the deathlockdrum exists?
>>
>>94302828
Semai is best apostle. Fight me, nerds.

>>94303718
Does cybernetic arm let you one hand an LMG?

>>94304458
Might be tight on points? Deathlockdrums ain't cheap.
>>
>>94305409
>Does cybernetic arm let you one hand an LMG?
no, but it does let you fire it without Bracing, which is what I presume Anon is referring to. Str 5 and a Punisher sword is still a Hell of an advantage if he gets into CC, and he can always designate the MG as his Secondary to hip-fire a burst into whatever he's charging. It's an expensive loadout but funny as hell.
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Holy fucking balls, people just could not get it through their thick-ass skulls what Heavy Weapons were. Although I think a couple of the Perfect Hit rulings got reprinted more often. I think there may actually be more pages of errata and FAQs than there were actual rules in the original WZ1e rulebook.
>>
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Anyone got suggestions for old, metal, chunky, SOVL AF models that would be good to represent the Imperial Conquistador's in 1st edition Warzone?
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>>94306497
if you ever get hold of this old RPG trencher, give him to me. then get a second one and proxy it as a conquistador.
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>>94306598
>>94306497
i think this is the conquistador right?
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>>94294635
>Not sure if they got their hands on the masters or are just straight recasting, but they're strangely good quality
The Earthdawn Elves & Humans set states they bought the Heartbreaker metal masters, yes.
>>
>>94306598
He would make a good looter... I mean Conquistador!

>>94306604
Correct.
Fucking love that art btw. Dark Eden was an awesome addition to Warzone 1st ed. Such a good book. I really want a Templar army :(
>>
>>94306769
>Dark Eden was an awesome addition to Warzone 1st ed.
Strong disagreement.
>>
>>94306809
Cool cool.

>>94306293
Looking good! Always love seeing the weebs get some attention.
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>>94306836
You're right, I shouldn't seethe in this holy thread. I'm just an RPG lorehead so the way Dark Eden completely ignores the early lore bothers me.
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>>94305698
Just re-read the bracing rules and totally missed that high enough ST negates the drawback. Huh.
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>>94306598
I don't think that was an RPG mini, it was previewed in the Target Games magazine as a Trencher Sgt, before disappearing and being replaced by a new model when the full squad was shown off in the next month's issue
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I'm currently undecided on the color scheme that I want to use for the massive number of Imperial Regulars that I have to paint, I also found discording information about what's best

On the 2nd Edition Chronicles, the regulars use a main green, light brown color scheme, that I found pretty good to give em a more distinct look compared to Trenchers and to give them a more recognizable style on the board when closer to other troops
But on the rule book, regulars use a more classic brown and dark green scheme that is closer to any pictures I've seen of them so I'm not sure how to proceed
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>>94305698
>Does cybernetic arm let you one hand an LMG?
>no
It does. See the included text box from the rules.
>>
>>94307031
>I'm just an RPG lorehead
Drop some cool lore on us oh mighty one.
>>
>>94307799
So why not give him two LMGs? You can name him G. Bilyanoff.
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>>94307814
Frankly, I never even considered that an option. Is it an option? Ruleswise I don't recall seeing anything about that.
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>>94307820
>Is it an option?
As far as I know. You quoted the passage on dual-wielding weapons yourself, there's no other point to that than to use two swords or two guns. (It's not stated clearly by the rules AFAIK but tacitly understood that you don't need one-handing to have both a CC weapon and a gun and switch between those depending on the type of combat, e.g. all Samurai have a Shogun AR and Ceremonial Sword despite ST 0 which would otherwise force them to carry only the AR.)
>>
>>94307867
>there's no other point to that than to use two swords or two guns
Actually, I have to correct myself here since the very example shows a case of a Wolfbane switching attack modes and getting an extra attack action but in practice that's comparatively a pretty niche application.
>>
>>94307484
Go with the brown and kinda dark green, looks more classic and is simply the best. The colours they were in Resurrection, basically.
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>>94307484
I went with browns and pale greys. That plus a heavy wash that I kinda regret.
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>>94307867
They specifically call out people with three weapons in the FAQs and say you can use any combination of weapons but only get one attack with the Secondary. The example given is a Samurai switching from rifle-1 blade-2 on turn one, to both blades on turn two, and then on turn three using blade-primary and rifle-secondary to tap off a free shot before he charges into CC.
So if you used both LMGs as your Primary and Secondary you'd be fighting unarmed in CC but you'd get one free Shoot action with the offhand LMG, and you could still carry a Punisher if you felt the need.
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Alex Horley is creating art, live from a stand at Lucca Comics and Games 2024
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>>94307484
Different Clans have different color schemes. I used navy blue jackets with grey armor and a bloodstripe for my Regulars. Idea being that they're Mercurian tunnel fighters and marines, although the scheme would also work for spacers. On that note I've seen a couple of really good-looking Martian Trencher schemes in reds and tans or golds. Another guy had straight-up British Redcoats using scarlet jackets, black leather, and white straps and pants. The guy was using them as Admiralty Guards.
Basically don't be too autistic, pick something that makes sense for their situation or you like historically and roll with it. Not every unit of Trenchers has to be the 32nd and your Regulars don't have to be British Army 1975 With Sci-Fi Wossnames Stapled On
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>>94308024
>So if you used both LMGs as your Primary and Secondary you'd be fighting unarmed in CC
*That turn*, right? But the next turn you could swap in the sword and full attack with it in CC?
>>
>>94307484
Most of the iconic art shows the Regulars/Trenchers in drab brown/gray armor and uniform with a dark green trenchcoat. I still think this is the unbeatable color scheme for them, but I think something like a blue coat or the like might be good if you want to differentiate Regulars from Trenchers.
>>
>>94308093
yes, precisely
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>>94308140
Check, then it works the way I thought it did.
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>just dual wield heavy weapons bro
>then switch to a Punisher sword and bust out 20 DAM chops
How in the fuck is the cybernetic arm priced at 4 points????
>>
>>94308321
the brotherhood will be upset with you if you use too many of them
>>
Ruleheads I need a question answered. Is there ANY difference in the Violator Blade and the Chainripper? Both are 4pts and both can sweep attack, both come in at 12 (x2)
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>>94308422
Nope. No difference. Just different names for the weapons used by different units.
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>>94308466
Seems superfluous
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>>94308492
1st ed Warzone is filled with silly shite like that. Why we love it.
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>>94308672
Any other examples of weirdness? I'm not quite as familiar with it as I once was. Slowly getting back into it a little bit at a time.
>>
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>>94308084
Bitchin'
It's a shame we're not going to see art of this quality in Eternal.
>>
>>94308492
>>94308422
Warzone 1e is a total conversion of an RPG into a platoon-scale wargame. It's not really meant to be a wargame first and foremost. Autistically looking for "consistency" is not only kind of pointless but it leads to the shit 2e did. I'd rather have the flexibility of 1e to take a Deathlock, a Corpo-LMG, a carbine, or a Puker on an character over having all the weapon profiles shuffled into a handful of straightjacket stat lines with no variation

>>94307201
>>94306604
>>94306497
There's a conversion in the magazine right before Dark Eden comes out that in retrospect is likely someone's Conquistador for the playtest
Another good option would be to hit up Checkpoint Miniatures for some of their rebreather heads.
These would probably fit on Regular plastics without too much effort, and they certainly look like fellows who'd slap around an Obelisk like utter retards - https://www.checkpointminiatures.co.uk/shop/hd2839-historical-heads-bearskins-bionics-ii/
There's also classic Spaceman helmets (which I used with the Cannon Fodder plastics from WGA to make some generic space baddies)
https://www.checkpointminiatures.co.uk/shop/hd2822-breather-helmet-e/
https://www.checkpointminiatures.co.uk/shop/hd2816-breather-helmet/
And a couple of pretty basic powered armor helmets that fit with the general Imperial aeshtetic but aren't quite as.. extroverted as the busbies.
https://www.checkpointminiatures.co.uk/shop/hd2820-hooded-breather-helmet-b/
https://www.checkpointminiatures.co.uk/shop/hd2817-breather-helmet-b/

Any of the above, plus a holstered pistol, would go well onto a 1E Blood Beret Captain/Hero or a 2e Boxed Set Blood Beret Captain with a little bit of cutting. That gets you your Mandible and environmental sealing. If you're feeling particularly sporty you could try an Urban War Decurion, he's still got a shotty and a gas mask
https://www.shop.scotiagrendel.com/index.php?main_page=product_info&cPath=217_218_60_74&products_id=3228
>>
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>>94309638
Because weapon packs are damned near impossible to find now and the STL lists are incomplete: a tutorial on Blue Stuff/Oyumaru casting from /WIP/.
I've done a bit of this. IME the best mix of toughness and casting quality comes from a mix of about 2 parts Miliput, 1 part Green Stuff. It can help to stick a piece or loop of paper clip into the area where the barrel or any long overhanging bits will be, it adds a lot of rigidity. You can also leave a paper clip hanging out of wrists/gloves/attachment surfaces. It's not good for casting whole figures but it's great for presscasting insignia and conversion pieces. I've cast ballcaps, kneepads, and football helmets to convert other models to 1e Capitol LI and HI because I like their style. You can do the same thing with capes, Blitzer helms, making snipers for your Trenchers, etc.

Some of the best source models are the Sergeants (who have guns held well away from their bodies). Golden Lion Sgt has an excellent Plasma Carbine. The Sea Lions and Mortants come with Punishers. 1e Blood Beret Hero has a Mandible separate from his body. Konrad von Juntz has a (left-handed) detachable MG-40. Capitol Medics, Sea Lion sgt, and comms have ARs, their LI Captain and Mitch both have easy shotguns (and Mitch has an Honor Blade or Violator). Jake and the Cartel Special Agent have Pukers away from the body (they're modifications of the same dolly), and the Strikers specialist has a Puker next to it (though it's not detachable, it's still in a good position to cast). Cybertronic's a bit harder, but you can still get a decent MG and shotgun off the early Chasseurs. Deathlocks are a pain in the ASS to cast in general.

The only separate guns in the OP are the Deathlock and the Puker. Useful stuff but not for grunts.
Also no-one has scanned the Special Operative or Torres yet and that makes me a Sad Doomtrooper.
>>
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>>94309794
Another oycasting guide. More pics, but his method is a little less efficient than the other guy's.
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>>94309794
>Because weapon packs are damned near impossible to find
Now that you mention it, this was listed today
https://www.ebay.co.uk/itm/267050151321
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>>94309847
That's got at least 3-4 severe miscasts. The M50 has a bubble in its carry handle, the MG-40 is straight up missing it, one SR-3500 is missing the bloody BARREL, and the SA-SG720 and P-1000 both have grip miscasts. I mean at least it's not pic related that some absolute madman is charging EU150 for, but 46 Pounds is well over what I'd be willing to pay.
Interesting spread on both of them though.
>Brotherhood: two swords, two machine pistols
>Cybertronic: Shotgun, pistol, two snipers
>Bauhaus: LMG, machinepistol, one regular rifle
>Imperial: 3 regular rifles
>Capitol: 2 Airborne rifles
>Universal: Plasma carbine
>Mishima: one sword
>Legion: one rifle
The Heavy Weapons pack is mostly Brotherhood with a couple generally-useful weapons and some Cybertronic stuff plus I think a Mishima gun. I remember the actual packs being similarly schizo and I don't think they ever actually released several of them (notably the rocket launchers and Nemesis autocannon).
>>
>>94310407
>That's got at least 3-4 severe miscasts.
Man I didn't even notice desu my bad
>>
>>94310407
The Mishima sword will also double as a Brotherhood Mortis sword. But yeah, I agree with you that the assortment is wack, and that Pack #2 is the one you want in every practical sense.
>>
>>94311572
I remember weapon packs having a semi-random assortment of guns, mostly from hunting through the racks for one with any of my actual faction's weapons and offering to trade guns
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>>94312076
I don't remember this, but I could totally believe it. Though, even if they were randomized pack #2 was the heavy pack, right? In like 80% of cases that's the one you want for modding, so...
>>
Weapons are something I'm wanting to learn how to cobble together in blender, there's a couple pieces to be had from one of the links in the OP post, but it's not a whole lot of them.
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>>94307201
So he was never available then? Cus I'll stop looking for him if that's the case.
>>
>>94310407
I bought some of the expensive Ducal militia specialists and the blight commando from that Italian ebayer (gwenyhvvar or whatever) recently and he messaged me on Facebook. Turns out I sorta know him from the Spaniard MC forums from forever ago cus that community was big. He suggested we do business by email outside of ebay like that whole crowd did back in the day and I trust him so if anyone is looking for rare minis (he told me to ask him about anything rare I'm looking for), I recommend you contact him directly instead of feed the beast.
>>
>>94312916
He was, I remember trying to chase one years ago, before WZR came to the retail market, to round out my imperial trenchers. I'd even gotten into a bidding war for one but ultimately lost out on it. They're just obscenely rare, you'd probably be better off commissioning someone to reproduce it as an stl for you, desu.
>>
>>94312970
Oh the pain, the suffering.
>>
>>94308743
I like what I've seen of Eternal's art thus far. It has it's own look whike still being recognizable as MC.

Also, that guy's head seems kinda wonky.
>>
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So I have a slightly weird request. Does anyone have a scan or a physical copy of Heartbreaker's "Forge" magazine, specifically issues 3-5? Issue 6 is just a reprint of Chronicles 3-5, and issue 2 only has a preview, but both Forge 3 and 5 advertise a Warzone scenario. While Forge says it's "Featuring Chronicles From the Warzone!", there were no scenarios in CftW1, and only one in CftW2. I suspect that Forge 4 is simply printing the Chronicles 1 content based on the descriptions. There might be something wedged into 3 that's new. Or rather extremely old.

I'm also scrounging through back issues of Shadis, Inquest, and other indie wargaming magazines to see if someone did any fan scenarios. If anyone else remembers any, please let me know, I'm trying to get a pastebin going.
>>
>>94313374
That's a cool idea, man, I'll ask around some of the fb groups I'm in and see if anyone's got any scans.
>>
My Mutant Chronicles bro is really sick, does anyone have the Cardinals number? I want to call in some favours.
>>
Y'all see this wolfclaw posted on the FB groups?
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>>94315574
Saw it earlier today but I was more taken aback by this piece
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>>94315153
I don't imagine someone can simply walk up to the Cardinal, or any member of the Brotherhood for that matter, and just talk to them.
Just take a shit on the steps of a Cathedral while declaring Ilian to be the Best Girl. You'll get to meet the Brotherhood in no time.
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>>94315695
I love seeing that guy's paintjobs, he really manages to breathe new life into the sculpts
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>>94316280
Dude's a master, clearly.
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>>94316154
You know that actually sounds like a pretty good way to get some expedited service from the ol B'hood.
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>>94316154
In the rpg fluff you can just go to a confession booth at any cathedral and get surprise locked in if an inquisitor wants to "talk"
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>>94315695
Fuck, that's some good freehanding.

>>94315574
I didn't! Love the Blimperial, too.
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>>94305409
semai is kinda cool because you can use units from any megacorp army in his.
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>>94316902
Was this possible in 1e? I don't recall it.
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>>94303337
That's why he's best. Insanity is underrated.
>>
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Were the Pretorian Stalker minis supposed to be bigger? I find them quite small for such high-stats monsters.
In this picture here they seem way larger of the legionnaires, or even of the Immaculate Furies.
>>
>>94317679
That particular pic is a bit of a weird source to use for scale because the huge guy in the back is clearly meant to be Algeroth, but they made a mini of him which is an Ilian personality (Karak the Keeper) and not much bigger than a human. So they clearly played fast and loose with this image as inspiration.
>>
>>94317713
(I kind of agree with you though that the Stalker would have been cooler as a larger monster)
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>>94317713
>but they made a mini of him which is an Ilian personality (Karak the Keeper) and not much bigger than a human
I thought I was crazy.
In fact, the Inquisition card set picture of Algeroth looked very close to that big guy (uuuu) but with no helmet.
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>>94317782
Here's the full art that card cropped down. There are some similarities but Karak is a lot different.
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>>94317679
I like how Michael Clarke Duncan is just there.
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>>94317782
>I thought I was crazy.
Nah, I mean, he's standing right behind Alakhai, dwarfing him, in a citadel with visible Algeroth markings, while a bunch of Algeroth monsters charge forward. There aren't a lot of things that figure could be.
>>
>>94317807
Holy shit I'm never unseeing that. RIP big guy.
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>>94317803
NAYRT, he does have the same exhaust pipes on his back and a pretty similar vent on his chest. Lacks the left arm being a Charger equivalent though.
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>>94317848
He does have pipes but the pipes are angled backwards in that, Algeroth's pipes are angled forwards. The chest is pretty similar though.
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>>94317803
So what are these guys? I know some legion is reanimated, some is summoned from fuckwhere, some is built.
But what about the Apostles? When I was little and I just had the Doomtrooper cards booklet I always imagined they were the initial human explorers that unsealed the forbidden, and were transformed to be the first servant of this demonic machine-entity.
But I presume I was wrong. Where are they from?
>>
>>94317880
The real cliffs-notes version is that the explorers on Nero unsealed the Dark Soul, which is (depending on what edition you believe has the best lore) a part of whatever was around before the big bang, and which wants things to go back to how they were before the big bang. The lieutenants of the Dark Soul are the Apostles, who (again, depending on edition) were formed from humanity's collective unconscious fears and desires. They each have armies comprised of either converted humans in some form or another (i.e., legionnaires, necromutants, nepharites, etc) or extradimensional aliens (zenithians, callistonians, etc) or artificial creatures (razides, biogiants, ezoghouls I think?). I don't think they're necessarily FROM anywhere, they were formed out of the Dark Symmetry in the period when it was first set free in the solar system. Someone else can correct me if I'm wrong though.
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>>94317880
To follow up on >>94317900 the older lore was very vague about the actual origins of the Dark Legion and what the Dark Soul really was. There were five Seals of Repulsion on Nero and as the Imperial Conquistadors broke each one another Dark Apostle was set free...and that's about all you got regarding where they came from and what they are. Say what you want about the newer versions of Warzone but adding a little more detail there was a good idea.
>>
>>94317848
The second pic was probably just a layer addition, regardless of whether karak has already been named or not. If you wanna be a geek and go by lore though, algeroth can change weapons on his body at will per the rpg. There's also another version of algeroth that looks like karak on the videogame.
>>
>>94317995
I kinda like how Resurrection turned the Conquistadors into Blessed of Illian. I have no idea if that was in older editions.
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>>94317439
There's (optional) rules for running a Heretic army in Chronicles 4. With a big "NOT FOR TOURNAMENT PLAY" across the top, though it's not as if anyone has given a shit about a Warzone 1e tournament since, uh, 1998?
+5 points/model, only the basic Corporate troops (Hussars, Cap. LI and HI, Samurai, and Regulars at the time of printing), they gain immunity to Panic/rout/fear and access to the Necrotech armory, Can buy a sergeant but must be led by a seperately-purchased Heretic that doesn't count towards squad limits. Capitol loses Air support, Imps lose Sieze the Initiative, Bauhaus loses Moment has Come. Mishis keep Banzai Charge, Bauhaus keep Reliability. Good trade overall, adds some flexibility to an otherwise extremely bland army and lets you run Stahler with a bodyguard.

I'd certainly allow the Legion player to take the other basic troops added later - Ducal Militia, Trenchers, and Ashigaru. No skin off anyone's nose for that, and it'd look rad as fuck.

>>94317679
I've seen a prototype resin Stalker mini that was about the size of a Dreadnought, but I genuinely do not know if it got lost in the shuffle when Forge World US broke off from GW and became Armorcast. Most of their Warzone (and a lot of the BattleTech..) kits that were scheduled for 1997-1998 were cancelled as they continued to restructure.
>>
>>94317900
Ezoghouls are an enslaved species that once fought the dl. I can't remember if it's in an rpg book or sotc book but someone spots a citadel I think with walls showing (presumably exhuman) legionnaires fighting unknown aliens somewhere else.
>>
>>94317679
Probably? But back then they were pretty determined to keep everything on 25mm bases. Even the Razides seem a tad small compared to the newer stuff.

>>94317803
I love how utterly unhinged this fucking art is. It's a visual blitzkrieg in all the best ways.

>>94317995
>Say what you want about the newer versions of Warzone but adding a little more detail there was a good idea.
I think the 3e RPG went too far, though. They took all the mystery out of the Legion and just made them seem like generic baddie aliens that lost to generic good aliens in the long distant past.

>>94318065
>There's (optional) rules for running a Heretic army in Chronicles 4.
Well fuck me, need to check that out. That sounds rad as hell.
>>
>>94318005
>algeroth can change weapons on his body at will per the rpg
Oh yeah that's right, I forgot about that!
Would be an interesting trait for a Warzone mini to have too, for sure.
>>
>>94318119
It's literally one page so there's not much more meat to it that what I already posted. Played against it a couple times as a teenager, it's a nice way for a Semai or Muwhaje player to get something other than the same eight models to paint and there's a lot of room for converting stuff up to make them more Heretical.

>>94317995
>>94317900
There's also the implication that the Symmetry IS the reason we've never contacted sentient aliens. We know several of the beefier Legion units are aliens who have already given themselves over to the Symmetry.
I ran a Mekton Zeta game once in a universe where the Symmetry gave up when it killed the dinosaurs and Humans haven't caught its attention yet (but the Megacorps are all in existence along with a few others). The PCs ran into evidence of the Legion partway through a corporate skullduggery campaign, accidentally unleashed Semai, and one of them became the first Human wielder of the Art. Fun game even if they managed to TPK themselves
>>
>>94318205
>Mekton Zeta
>Set in the MC world
What the fuck? You're the best kind of crazy, Anon.
>>
>>94318205
The real question is what we're the dinosaurs up to get the Symmetry's attention?
>>
>>94318248
the dinosaurs were created as an anti-Dark Legion warrior race by the ancient aliens who sealed away the Dark Soul on Nero, and human mutants are people carrying the dinosaur gene to turn back into anti-Dark Legion turbo warriors, and the Brotherhood is unwittingly killing all of them before they can turn into dinosaurs and obliterate the Dark Legion
>>
>>94318277
chat, is this real?
>>
>>94317900
>ezoghouls
I THINK Ezos are aliens like the Callistonians and the Zenithians
>>
>>94318327
that's a little embellished but mostly correct according to 3rd ed lore
>>
>>94318277
>and the Brotherhood is unwittingly killing all of them before they can turn into dinosaurs and obliterate the Dark Legion
I am a 1e dude, what the fuck is this
>>
>>94318248
In my game they were largely innocent bystanders. They had a low-level Atomic Age/Crystal Spires kind of civilization when a second spacefaring civilization found the First Obelisk on the planet that was once between Jupiter and Mars. Their own arsenals hadn't had a chance to go Skynet before debris from the destruction of Nemesis obliterated the civilized areas on Antarctica and the Pacific coast. A few Dinosaurs' souls reincarnated into Humans down the line. The aliens boosted the Obelisk into the outer Solar system in an attempt to keep it from getting the souls of the Earth's world-spirit as well as their own. There were a few jumpgates left over, but those required psychics to open properly. And everytime humans used a jumpgate, there was at least one destroyed planet in the detination system. Often more than one, most of them with orbital decay pointing them being destroyed 60-100MYA.


...and yes, this is directly based on Sailor Moon as well.
Only one of my players cottoned on to the second part
>>
>>94318277
3e lore is truly rarted.
>>
>>94318017
Sorry, what happened to conquistadors?
>>
>>94318801
I think Anon means the specific Conquistadors who landed on Nero were turned into Blessed of Ilian. It kind of makes sense since one of the stories (I forget if this is in Warzone or the RPG) about the breaking of the First Seal of Repulsion has her meet the Conquistadors at the gate of her citadel and radio contact breaks off after one of them goes "she kissed me...!"
>>
>>94318801
>>94318853
Sorry, I misread the entry in the 2.2 book. Its that specific Conquistador that says the "she kissed me" line, who was turned into her champion and had his lips melted off by her kiss.
>>
>>94318853
>>94318895
Lmao, mental. Poor guy.
>>
>>94318205
>It's literally one page so there's not much more meat to it that what I already posted. Played against it a couple times as a teenager, it's a nice way for a Semai or Muwhaje player to get something other than the same eight models to paint and there's a lot of room for converting stuff up to make them more Heretical.
Sounds like a fun excuse to add some random units to your collection and make it all work together.

God, how I wish I could get people here to play 1e with me. But they gotta be busy playing Flames of Tankhammer all fucking day.

>>94318792
Indeed it is. I was happy to back it, but man when I read the book there was a lot of "I'm sorry, what?"
>>
>>94318853
>>94318895
By the way, could I get a page source for this? I would love to show my brother, he's big into the setting recently.
>>
>>94320159
In the army list section, Forces of Ilian, page 318 in the short fiction "The First Seal" and touched on again in The Beloved's bestiary entry page 328. Glad to hear your friend is taking an interest in MC, it's a beautiful setting.
>>
Compiler-anon here. I'm debating whether to list Personalities at the end of each faction's army list, at the front, or in a separate section entirely (specifically, alongside the rules for making your own heroes and converting RPG characters). I feel like there's a valid case for all three.
Note that I'm leaving out fluff and art for right now, just the rules and profiles for everything (this is intended as more of a quick-reference document than a completely new rulebook)

>Personalities first
Emphasizes some of the iconic warriors of each faction, but also sort of gives the impression that every battle should be about them and the grunts are just there as bodyguards

>Regular troops first
Puts the most-used profiles up front; in addition, the original rulebooks tend to go in order from grunt troops through elites to leaders.

>With the make-your-own rules
Puts an emphasis on the Personalites *as characters*. And gives tacit permission to make your own, or at least puts them on a similar level. This, however, makes putting together an army list with any personality more annoying
In addition, putting the creation rules up front with the rest of the force-buying rules to make cross-referencing Special Rules more accessible seems like a good idea organizationally.
>>
>>94320419
I'd out personalities at the end of the entry, myself. I feel like the focus should be on the rank and file troops more than anything, especially in 1e. That's why my spreadsheets don't even include them ( ut I also left off vehicles, so take that how you will).
>>
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Finished up a pair of Necromutants for Warzone 1st edition. These guys are going to be leading my big blocks of Undead Legionnaires into battle.
I love these models. The units from the old Blood Beret game certainly have a lot of character, to say the least.
>>
>>94318119
>>There's (optional) rules for running a Heretic army in Chronicles 4.
>Well fuck me, need to check that out. That sounds rad as hell.
It's cool but limited. I've always had a plan to buy some Imperial and Bauhaus units to convert so they better represent Semai aligned Megacorporate units but have never got around to it.
>>
>>94320159
The story (but not the unit, Blessed of Ilian are a Resurrection thing) is also on page 6 of the 2e Chronicles of War.
>>
>>94320419
Regulars first. Since most personalities count as a troop type, it's bad information design for them to precede the basic troop types.
>>
>>94320708
I love the retro color scheme but those models just ain't it chief. Dark Legion were done dirty until Resurrection.
>>
>>94321148
>those models just ain't it chief
Bro, it's a Blood Berets boardgame mini. Have you seen the actual Blood Berets from the same game?
>>
>>94320252
>>94320834
Thanks a ton!
>>
>>94321148
>Dark Legion were done dirty until Resurrection.
Strongly disagree. Dark Legion looks fucking awful in Resurrection.
>>
>>94320708
Are those even Necromutants? They look like (very weedy) Nepharites.
>>
>>94321500
Blood Berets board game contents
>16 detailed plastic miniatures of the imperial corporation Blood Berets, and the dreaded Nepharite Overlords and undead Legionnaires of the Dark Legion.
>>
>>94321500
>>94321536
Nah they're Nepharites, I just plan to use 'em as Necromutants in 1st since they're too thin and shitty looking to be Nepharites.
>>
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Is Void worth looking into if I'm a fan of 1st and 2nd ed Warzone? Some of the models really appeal to my SOVL kink and they're not too expensive either.
>>
>>94321226
>Have you seen the actual Blood Berets from the same game?
They're more pauldron than man
>>
>>94321616
kekked irl, too true
>>
>>94321609
Honestly, outside of the origin of the sculpts, Void is its own thing. It's a more traditional/generic science fiction setting and uses different dice mechanics. But it was also one of the first games where you could download all the books as free PDFs, so it's pretty easy to track the books down by going to the share thread.
>>
>>94317473
Eh, he never really stuck out to me. To each their own I guess.
>>
>>94321558
NTA but they aren't shitty looking your shitty looking theyre awesome
>>
Are Cybertronic the most OP faction in 1st Warzone? I think so. Bitches be crazy strong in every possible way besides the Art.
>>
>>94322618
>3 troop types in corebook
>OP
Nah, for my money it's the Bros. Almost as many troop types out the gate as the corps put together (although Imperial ends up beating them by a mile, technically), good everything, Mortificators, and then the Art on top of that.
>>
>>94323687
I'm obviously talking about all of 1st you dumb tit. Shock Troopers, Mirrormen and Chasseurs and all fucking absurdly powerful to the point that they completely outdo almost everything else in the game. The Chemiman's bizarre and OP while the Machinators are speedy little demons able to sprint across the table and hack your bits to pieces in a single turn.
>>
>>94323829
No need to get mad lad, I understood you were talking about the whole of 1e. I'll grant you that the Chemiman is deranged. Mirrormen seem to me to be strictly inferior to Mortificators besides their armor value, though.
>>
>>94321609
Some cool stuff in all these old games. I never got to play it much - I did play Urban Warfare though; a brief life but very nice sculpts and very X-Com. Sebgames has resurrected it from ScotiaGrendel, as well as Void. He has rereleased the original Void boxset with the old plastics. A very classy move - I'm tempted just for the curiosity alone.
>>
>>94321609
Never touched it myself, but I'm sort of curious about trying it out at some point. But the plastic minis look fiddly as hell.
>>
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>>94321609
Models yes, rules less so. It's a fun game in its own right though
You might have better luck rules-wise looking at WarEngine, which was an early attempt at a universal rules system. It uses pools of D6. There's a unique "roll x, keep y" mechanic where some units can consistently get a few good dice and other, shittier ones can roll a whole bunch of dice but have to accept whatever hits the table (including fumbles..). There were several different games built off of it, including "Golgo Island" (which is a mashup apocalyptic brawler based on Fist of the North Star, but with Bolo Yeung, Tutu Hitler, and Cobra Commander duking it out), a 40k expy, a licensed GWAR game that's in the /awg/ trove, another post-apoc that's more Fallouty, and a generic SF game. I've used it to run a Bill and Ted vs. the Evil Dead game at cons, it's shockingly easy to pick up and work with.

As far as Void/Urban War, i've been going through the catalog looking for useful minis. Triad has excellent Ashigaru and Samurai proxies, the Gladiators have a Mourning Wolf Hero (pic related), the model in >>94313374 is just straight-up an Etoile Mortant Hero complete with a Punisher handgun, there's a bunch of useful Heretic and Fem-Heretic models as "militia", and there are a couple Colonial Marines with extremely blatant Bauhaus shoulderpads and armor but resculpted weapons. There's more, still looking through it.

>>94325159
The plastics are pretty simple. As in, easier to put together than almost anything from Wargames Atlantic and on-par with 2e 40k Space Marines. They don't even have support hands for their guns to worry about.


>>94322618
>>94323687
Broho's are nasty as shit out of the gate and get scarier when the Art hits the table. They may not have a Deathdroid or Mirrormen, but alongside the Imps and 'Trons they actually got access to production models with sniper rifles and have some very nasty anti-tank melee troops
>>
>>94321439
I think the bigger stuff turned out pretty good. The Razide, Stalkers and Behemoth (minus the dumb tongue hanging out thing) are pretty dope models. The Legionnaires I remember being pretty lame, though.

>>94321609
I looked at Urban War recently, and was immediately turned off by the GW style table fetish. Love a lot of the models, but the rules, upon reading, just did not click with me.

>>94322618
I think Brotherhood probably beat them out. Cyber has good stats and shit, but they're expensive as fuck. Your basic lime infantry dude is like 21 points or some shit before you even arm them.
>>
>>94326123
Yeah, the Rez Legionnaires were just regular zombies, not really zombified troops from the megacorps.
>>
>>94326564
Yeah. There was a head with a Bauhaus helmet and like one body with a Capitol style shoulder pad, and that was sort of it.

They lacked that in universe feeling the old ones could evoke.

Actually, the various skeletons in Chronipia for the different factions was such a cool touch that I wish more games did when releasing and undead faction.
>>
>>94326752
I actually started looking into Chronopia because of these threads.
>>
>>94326564
One of the things I really liked on the Legion 1e models was being able to see the corrupted Corpo weapons and armor on them. In an era when most games only had 1-2 miniatures per troop type (see: Clan War, most Corporate line troops, Enigma Miniatures, a lot of early GW armies..) the sheer variety they offered was also a huge kick in the pants.

>>94327516
Impact miniatures has a whole bunch of the Chronopia models as resin casts, if you can find them in their godfuckingawful catalog. Look for "Heartbreaker" and "ZN" in the search bar
>>
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Alright you grogs, hit me with your favourite Chronopia recasters. Prince August no longer seems to sell any of the awesome shit that game had so I need to find a new store/recaster to buy from.
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>>94327516
I bought one of these dudes to be a Bauhaus executioner after seeing the idea in a Facebook group. Seems a bit shorter than wz minis but I'm more annoyed there's no good room in the back to attach a punisher or machine pistol.
>>
>>94328294
wait, damnit, that's the Earthdawn stuff and not Chronopia. I blame sleep deprivation
>>
>>94328617
>>
>>94328718
You make a fair and compelling point, and I would like to respond by saying
>Fragrant flower base two, this is fragrant flower actual, requesting close air support mission to the following grid square:...

In other news I've found a partial dump of the old official Warzone forums. I forget, sometimes, just what miserable, whiny, entitled little shits people can be over pushing tiny lead men around a table covered in green sawdust and aquarium plants..
>>
>>94328820
>In other news I've found a partial dump of the old official Warzone forums.
Anon, you have NO idea just how happy that makes me to read that. I can only hope and pray that some of the howbrewers posts survive, if there's any of the 2e points formulas or homebrew FoWs still readable in that dump, well, it'd have saved me a whole lot of frustration and actual tears(I am very poor at mathematics and figuring out how to reverse engineer how stats and points values are assigned would be a nightmare for me).
>I forget, sometimes, just what miserable, whiny, entitled little shits people can be over pushing tiny lead men around a table covered in green sawdust and aquarium plants..
Always and forever.

>>94326564
>>94326752
I suppose you guys are talking about the first rendition of the undead legionnaires from the kickstarter, because the only ones I've known and owned from Prodos, their mega-corporate allegiances in life are crystal clear. And looking up the KS fulfillment era sculpts they're still reasonably identifiable from their ragged remains. Pic related are the ones I've always had(though these are not my paint jobs). Kind wished they'd have had an undead trencher in there, too, but that refresh was before Imperial was finally brought into the fold of the range.
>>
>>94328537
I'm the owner of the scrambled mega links in the OP, and it occurs to me that I did not include my folder of chronopia scans, this is being rectified as I type, check the "Misc. bits and pieces" folder soon, there'll be a folder of assorted scans of various Chronopia models, nothing remotely complete as far as factions go, but it should be good enough to be a branching point.
>>
>>94328820
>>In other news I've found a partial dump of the old official Warzone forums

Where
>>
>>94328941
>>94328872
Not as good as I'd hoped, it's just a secondary copy of the Wayback page. There are about 20-25 posts preserved that are mostly chaff, and a couple months of thread titles. Original is at this address, it's accessible from most of the dumps from before October 1997.
https://web.archive.org/web/19961231125231/http://www.target.se:80/
Lots and lots and LOTS of whining about the final FAQ.
>>
>>94328992
That's a pity, guess I'm going to be in for a lot of number crunching pain, then.
>>
>>94328992
kek
>>
Interesting to note, crawling forward in the timeline and the warzone forums require registration to access. So I, at this point, can't even see what may have been scraped and saved by the wayback machine if at all. I'm gonna keep on keeping on and hopefully, I can turn something up. Or start asking people in a few game designer groups I know of for help in breaking things down like I mentioned before.
>>
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>>94313374
Ok, so, I was able to find The Forge issue 5 off Mutantpedia, as well as the Chronicles from the Warzone 1-12, I'll still ask around for anything else from those old magazines and report back if I strike paydirt.
>>
>>94329196
Disregard this file, it's just the painting article for camo patterns, interesting, but ultimately useless. Shit.
>>
Hi evan
>>
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>>94313374
Ok, bearing some fruit pretty quickly, found a guy with issues 1-3 of Forge and they're on track to get the rest of them later this year, so hopefully he'll get some scanning done of the warzone scenarios. I just realised it's the fucking guy from Seb Games! Anyway, here's the scenario from Issue 3 he photographed for me.
>>
>>94329290
Henlo :)
>>
Thoughts on Luna City Blues? I'm unsure if it's a 4th edition or a spinoff. There's really no info aside from the announcement a year ago.
>>
>>94329683
Supposedly it is a rules lite D6 based system which is themed around cosmic horror and noir style investigation around Luna City. The rulebook was meant to be finished a year ago, but there was some sort of delay - the book is now apparently finished and with editors / licensors / testers for proof reading / approval / testing.

It seems to be taking place in the "normal" Mutant Chronicles era. I doubt that any of 3rd Editions additions will appear - but it is being developed by a company that has close links to Modiphius (e.g. they did Tales From The Loop which Modiphius publishes).

I wasn't too excited when I heard about it, but the rest of my group are looking forward to it and it's slowly getting me excited.
>>
>>94329683
From the looks of things, it's not really a 4th edition and more of a spin-off that's hyper-focused on one way of playing the old RPG.

I'm a little wary about the "modernising" in that press release.
>>
>>94329716
>>94329722
I have a feeling my group will take to it better than they did 3e. The 2d20 rules were a little too crunchy. Modipdius seems to think the same since every 2d20 game after Mutant Chronicles and Conan has really cut down on the mechanics. I think a more focused game would be good, it's a nice way to get people into the setting. Trying to teach my group about everything and giving them so many options for PC choices was a challenge. But I will say the Venusian Apocalypse campaign was incredibly fun, despite some of the mechanics not agreeing with everybody.

No clue what is meant by modernizing, but we'll have to wait and see.
>>
>>94328820
>I forget, sometimes, just what miserable, whiny, entitled little shits people can be over pushing tiny lead men around a table covered in green sawdust and aquarium plants..
While still being on /tg/ of all places. Impressive.

>>94328609
That's a pretty sick idea.
>>
>>94329298
well holy shit. Thanks a lot, this is actually really helpful.

>>94330207
Here we can have three people immediately laugh and call him a faggot, then move on
>>
>>94328898
Wicked
>>
>>94328898
Shit I NEED to look into that!
>>
>>94328537
Bruh if Prince August ever starts selling Chronopia shit I'd buy his entire stock.
>>
>>94332094
They used to sell Chronopia minis, one of their domains (a redirect) is warzone-chronopia.com.

They've either stopped recasting or run out of stock, depending on which it is they're doing with Warzone.
>>
Nobleknight games has a bit of chronopia stuff left, though most of their listed stuff is also out of stock. I love that store.
>>
>>94328609
Best mini in the whole Chronopia.
>>
>>94317679
yes
if you own the bauhaus dying stars or the first necromutant/undead legionarries theres a bit of a scale shift, i think. praetorians were pretty early scuplts and suffered.
the OG immaculate furies (my beloved) are huge and the praetorian is supposed to be bigger
>>
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>>94318327
absolutely.
i have the pdf from when they were liquidating 3e.
what's weirder, or what makes no sense is the brotherhood leaders are left over ancient aliens the ones who sealed the dark soul
they just swapped the seat every generation or so, pretending to pass on so nobody notices they're immortal.
despite legitimately injecting humans, they're still doing it
>>
>>94334606
Heartbreaker also wasn't experienced with designing and casting really large pewter models at first. You can see their growing confidence and more daring sculpts as time goes on. There are some serious physical constraints you have to overcome doing inch-and-a-half thick models with vulcanized rubber molds. Especially when they're doing one-piece stuff with guns hanging off them. Big pieces also need to be cooled very carefully or they warp and buckle, even crack. Models with a lot of small pieces not only take longer to cast but also take up more physical mold space. And a miscast on a big model wastes a lot of time compared to infantry. I'd be amazed if a Mishima Dragon Bike didn't take up a third of a mold. By comparison you can fit about 30 28mm infantry into one.
>>
>>94318277
>the dinosaurs were created as an anti-Dark Legion warrior race by the ancient aliens who sealed away the Dark Soul on Nero, and human mutants are people carrying the dinosaur gene to turn back into anti-Dark Legion turbo warriors, and the Brotherhood is unwittingly killing all of them before they can turn into dinosaurs and obliterate the Dark Legion
3rd Edition lore is so retarded even the special schools wouldn't give it a place in class.
>>
>>94334315
>They used to sell Chronopia minis, one of their domains (a redirect) is warzone-chronopia.com.
>They've either stopped recasting or run out of stock, depending on which it is they're doing with Warzone.

Motherfucker.
MOTHERFUCKER!
How did I miss this?!
>>
>>94336085
Don't feel too bad, anon, it's been more than a decade since they had Chronopia models available to order. I don't even think there were any left when I first started ordering warzone bits and pieces from them in 2014.
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>>94334663
God, damn it Modiphius...
>>
>>94334663
>they just swapped the seat every generation or so, pretending to pass on so nobody notices they're immortal.
I mean, this part is true in 1e RPG lore as well. I agree that changing the Durand brothers from the first humans who discovered the Art to the same ancient aliens who beat the Dark Soul the first time around is absolutely retarded and nonsensical, though.
>>
>>94334663
I like the concept of humans all mutating into something specific, but I think it would be much more interesting if there was no concrete reason as to why. Guardians, Ancients, etc. It's all too...dumb. I was not a fan of it.

>>94336895
Isn't the leader of Whitestar one of the ancient aliens as well?
>>
>>94334663
The weird thing is that, as far as I remember, characters that reach a certain level of mutation are locked out of their Art powers.

Possibly they get them back at 100% mutation, but I think they are stuck with the (admittedly OP as fuck) mutant psionics.

It's bizarre because elsewhere in 3rd editions fluff, Nathaniel fights 1:1 with Algeroth by finding a way to transform into a full Guardian (presumably using the Art).

I don't think that the Mutants sourcebook had a lot of proof reading. here are some other continuity issues in the book that bother me, e.g. the Ancients' homeworld was in the same Solar System as humanity, but elsewhere it states that they searched the galaxy and 'found' humanity to be their successor. Or how it talks about a galactic war with the Dark Soul including colonies across the galaxy, even though the Ancients don't have any FTL capabilities and it goes against the smaller scale feel of Warzone.
>>
>>94336895
Yeah, making them into aliens was just fucking dumb.

>>94336918
>Isn't the leader of Whitestar one of the ancient aliens as well?
Wouldn't surprise me. Considering Whitestar is basically just the head of Modiphius trying to make his Russian wife happy.

>>94337043
The entire Ancients thing was just so dumb, and doesn't fit the themes that had been established. I get trying to put a new spin on things, or making a small change here or there, but man 3e just went off the fucking rails and I really can't understand why.
>>
>>94336446
To be fair to Modiphius, the Brothers being immortal and swapping the Cardinalship every generation was also in 1st and 2nd edition.

It made even less sense in those editions, because Nathaniel was somehow still alive and the core rulebook talks about a Heretic Cardinal called Durand the Mad. Durand the Mad isn't mentioned at all in the Brotherhood sourcebook which says that every single Cardinal is either Alexander, Peter or Nathaniel, who are all definitely still alive and not heretics.

I like that Nathaniel is still dead in 3rd Edition and the two surviving brothers are clearly struggling to cope with his death. It actually explains how Durand the Mad happens which I appreciated.

>>94336918
I like the idea of edgy alien hybrids trying to fight the Dark Legion while hiding from the Brotherhood, but I really don't like how the Guardian stuff takes away from the "Humanity can win against the Dark Legion if it embraces the things that make it special" theme that older MC had.

Also, yeah, the Tsarina of Whitestar is the super secret FOURTH Durand sibling and she can come off as a bit of a Mary Sue at times, although IIRC the Dark Eden sourcebook has a tiny bit of fluff that makes her come off like a psycho (she's implied to have sabotaged one of the Great Arks and killed tens of millions of people, presumably because she wanted to flood China and southern Russia with mutagenic terraforming gas and mutate some of her citizens?).
>>
>>94337101
>Durand the Mad
Can I get an info dump on this?
>>
>>94337129
NTA but I think it was a regular guy who became a Cardinal, not an immortal magic alien, it didn't go well and he ruined relations with Mishima, pretty much permanently
>>
>>94337077
>Whitestar is basically just the head of Modiphius trying to make his Russian wife happy.
Lmao, what
>>
>>94337101
>somehow
What do you mean, somehow? It's not like it's a great mystery or anything, he beat Algeroth and saw the perfect opportunity to fake his own death in the aftermath, and that's when they started doing that shit.
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>>94337148
Chris has a butterface russian wife called Rita. Left.
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>>94337229
>butterface
She's only a butterface if the rest of the body's a 10, otherwise she's just average
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>>94337320
Okay then, Chris has an unremarkable russian wife called Rita. Left.
>>
>>94337129
Durand the Mad was a Cardinal who was unmasked as a Heretic of Semai.

In 1st / 2nd edition that's all we know about him. It's also contradicted by the Brotherhood book which states that only Nathaniel, Alexander and Peter have been Cardinals.

In 3rd edition, Durand the Mad happens after Peter and Alexander have an argument and Alexander leaves. Peter doesn't want to stop working on his cloning project so he leaves the Cardinalship to normal humans for a couple generations. When he takes a break to check up on the Brotherhood, he sees Durand the Mad fucking everything up. So he goes to Luna, poses as a Keeper of the Art, pulls as many members of the Fury as he can find, and has a crazy battle inside the Cathedral. Durand the Mad is revealed as a Heretic of Semai and Peter assumes control of the Brotherhood again. After that, he's careful to balance his time between the Brotherhood and his cloning project.
>>
>>94337157
He stumbled out of the Citadel mortally wounded and had a dramatic death in front of his entire army and all the surviving corporate allies, including the head of Bauhaus' army (Marshal Toth) who he left the Brotherhood to.

Then Alexander and Peter carried his body off into the jungle and vanished... except for whichever brother was Marshal Toth? And also nobody noticed that the head of Bauhaus' army was one of the Durands.

It's a plot twist that sounds cool but totally contradicted everywhere else in the fluff.

(It's possible the Marshal Toth fluff was added with Ultimate Warzone, so apologies if I've added any UWZ stuff to this rant about 1st/2nd edition MC)
>>
>>94337148
>>94337229
I think she's from Belarus.

Also:
>Whitestar is the guardian of the Final Seal and without them human civilisation would go extinct
>they expand west and meet the Sons of Rasputin in Ukraine and Eastern Europe
>try to ally with them, only to be betrayed and invaded, and for their leaders to start worshiping the Dark Soul
>Whitestar is forced to wage war on the treacherous Sons of Rasputin and their Apostle worshipping leadership

What did Modiphius mean by this?
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>>94337654
>What did Modiphius mean by this?
"Hello, we are Modiphius, we can't write."
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>>94337631
>It's possible the Marshal Toth fluff was added with Ultimate Warzone, so apologies if I've added any UWZ stuff to this rant about 1st/2nd edition MC
Yeah I don't think any of this is actually claimed in the 1e RPG. Core book just says he fought Algeroth but died, and then the Brotherhood book (which I think was the first splatbook?) revealed the thing with the three brothers. This was the age of metaplot in the original sense of "setting/story updates from one splat to the next" so hardly unusual for them to have intended that from the beginning and just held it back.

That said the 1e corebook *is* a bit hinky, the opening narration claims the Brotherhood was founded before the Dark Legion was discovered and Cybertronic appeared at almost the same time as the Legion, but then when you read the sections on the Brotherhood and Cybertronic *later in the same book* those flatly contradict the opener. So it may be that I'm just forgetting some piece of fiction that plain doesn't fit in, but if so, it's pretty clear that it should just be considered non-canon. Otherwise, yeah, that's later Warzone canon. (2e has a bunch of weird shit already.)
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>>94337603
So he's kinda like the Goge Vandire of MC?
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>>94337654
wasn't the final seal on nero or whatever?
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>>94337667
The new Dark Legion creatures are pretty good.

However, you are right. I wanted to defend them more but then I remembered the Dark Symmetry Campaign Book. I'm very surprised it hasn't become a meme on 4chan.

>>94337807
Yes.

>>94337831
No, the seal on Nero was the Second Seal that kept the Dark Legion away. There is another great seal on Earth that contains... I think the Dark Soul?

In classic Warzone, the Final Seal is underneath Jerusalem guarded by the Brotherhood.

In MC 3E the Final Seal is under Siberia and guarded by Whitestar.

In 3rd edition the Final Seal contains the Dark Soul. It can't manifest in our universe or do much except yell at the Apostles while it is sealed away. I *think* that this is the same in classic Warzone.

There's also some minor seals hidden around the Solar System - such as the seal in Venusian Apocalypse but others are said to exist.
>>
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Reminder that Modiphius wrote an adventure where Donald Trump terrorizes San Dorado by handing out red pills.
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>>94337973
Just to expand on this, Modiphius wrote an adventure where a member of Capitol's elite (Not!Trump) decides that the Dark Soul can't be defeated. He believes that the only way to spare humanity is to keep the Dark Soul amused, which will happen if everyone is made miserable and constantly subjected to various kinds of low-level torture.

So he teams up with this insane corporate reject (a blue-haired woman) to manufacture red pills that transform people into angry spree killers, and blue pills that turn people into Dark Symmetry-infused wizards. He hands out red pills, his deputy hands out the blue ones.

The players have to trace the source of the pills and confront Stevia before any more spree-killings happen.

This was written in 2014-2015. You can find it in the Dark Symmetry Campaign Book.
>>
>>94337973
>>94338024
Jesus...
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>>94337897
That's interesting, I always thought ALL the seals were on Nero and the Dark Legion is just kind of like Beetlejuice, they can't actually break the seals themselves. I remember some lore (from 1e maybe?) where it was like 'luckily the imperial explorers stopped just short of breaking the final seal' or something but I don't have my rulebook handy.
>>
>>94337973
>>94338024
Holy autism, Batman!
>>
>>94338294
I vaguely recall something like that (I need to reread 1st edition, I'm more familiar with Warzone) but there's also the seal on Pluto which let out the Symmetry.
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>>94338324
Seriously, why the fuck isn't this discussed more?

Everyone always brings up that mutant sourcebook, why isn't anyone talking about the weird shit in the 1st campaign book?
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Why are Mishima dwarves? What made the Mutant Chronicles writers want to make the chinks into the sci-fi weeb dwarf people?

They build a majority of their cities, settlements and so on underground. They do this everywhere. Venus, Mars etc and they even HOLLOWED OUT Mercury.

They're a secretive people that like to keep to themselves, sealing themselves off from the world except to trade or fight.

They're known to have an indomitable spirit.

They hold grudges and greatly honour debts.

They care a lot about clans, family and so on.

They care deeply about honour.

They're extremely advanced in some regards compared to other factions (but also shitty and lesser compared to others in terms of tech so this doesn't count).

They have their own version of Magic (the Art) that they think is much safer and just better (Ki Powers).

And so on.

Hey, I don't dislike it, I just think it's strange that Mishima are the weeb dwarf faction of MC.
>>
In what situation would one ever pay the price to bring a Deathlock Drum.
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>>94338505
when you need to bring a grenade launcher AND a machine gun and you can't be asked to model both of them
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>>94338549
>model both of them
>Implying I've ever modeled any wargear in any game ever
lulwut
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>>94338339
Because it'd require people to actually give a shit about the Modiphius version of the game
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>>94338567
shame on you anon
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>>94338505
Not as pricey as a Nimrod.
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>>94338694
Yeah, I've literally never brought that.
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>>94337101
>says that every single Cardinal is either Alexander, Peter or Nathaniel, who are all definitely still alive and not heretics.
Cardinal is a title held not just by the head of the Brotherhood. Cardinal Dominic, for example, is the Cardinal of Luna. I believe, and I could be wrong here, there are Cardinals of each of the planets who act as the Brotherhood's representative on each world.

So some dude who got appointed to a Cardinalship, took on the name of Durand and then went heretic actually could track.

>>94337148
Whitestar, basically, exists as a "lol aren't Russians so hardcore?" If I remember they're said to be so powerful they can rival any of the megacorporations and threatened to nuke Luna once or some dumb shit. They were a totally new creation that were so poorly written and shoehorned in probably because Chris' wife said there should be an awesome Russian faction.

>>94337229
Imagine being the booth babe and getting absolutely outclassed by a regular employee.

>>94337631
>It's possible the Marshal Toth fluff was added with Ultimate Warzone, so apologies if I've added any UWZ stuff to this rant about 1st/2nd edition MC
The Toth bit has been in since at least 1993. It's in the Warzone 1e and 2e books, and MCRPG 2e.

>>94338418
>they even HOLLOWED OUT Mercury.
To be fair, that's the only way anyone could survive on Mercury. Basically everything there is underground.

>>94338505
Because it's an ironic weapon and looks badass?
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>>94338883
>Because it's an ironic weapon
fucking hipsters pretending to like the deathlockdrum
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>>94338418
>Why are Mishima dwarves?
Because Asians are short, Anon. It's just realism in fiction.
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>>94338883
>I believe, and I could be wrong here, there are Cardinals of each of the planets who act as the Brotherhood's representative on each world.
It's per Cathedral, which are actually more numerous than the amount of populated planets, Dominic is the cardinal of Luna for example (even though that's where Durand also is), but yeah. It's a bit weird that a cathedral cardinal would call himself Durand but on the other hand, the cardinals' list in 2e(?) implies that fucking tons of guys did just that, so who knows really.
>>
>>94338895
Best typo I could have hoped for.

>>94338956
It's similar to how Popes choose a name. Durand is a name used in reverence to the founder of the Brotherhood.
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>>94338883
>Whitestar, basically, exists as a "lol aren't Russians so hardcore?"
Good grief. I really always though this was shit-dumb even before the Ukraine war, but now it's just ludicrous, they're such obvious shitters.

Plus, bad grasp of the lore there. Bauhaus incorporates the former Russians and their most powerful house is literally named Romanov.

>>94338895
>lmao get a load of this poser, he doesn't even realize it's actually a lifekeytrumpet
>snigger

>>94339018
>It's similar to how Popes choose a name.
True, but if some rando bishop in Béziers or Köln called himself Benedictus that wouldn't count against the papal numbering, which is how it apparently works in the Brotherhood. I admit that's a different weird thing though and that they probably only decided that because they realized they fucked up in 1e due to being unable to do basic math. (Current Cardinal is Durand XVII even though the Brotherhood is over 1000 years old, which implies they've ruled for an average of like sixty years which in turn makes it really hard to believe anybody's buying the rejuvenation-concealing trick for a second.)
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>>94339048
>Good grief. I really always though this was shit-dumb even before the Ukraine war
Because it WAS dumb. It was just lazy wandering of "hurr they kill bears with their bare hands and their blood is actually vodka durr so cool!"

>Plus, bad grasp of the lore there. Bauhaus incorporates the former Russians and their most powerful house is literally named Romanov.
But that wasn't a solo faction out of nowhere being able to threaten to blow up the moon like fufking Piccolo, so had to get walking for Chris' 3/10 wife.

>probably only decided that because they realized they fucked up in 1e due to being unable to do basic math
Possibly, but it would explain how there is a Mad Durand that isn't one of the three brothers.

Honestly, the whole three Durand brothers immortality thing always sort of tests my tolerance of bullshit. It could wok if they really lean into with this Mad Durand, though. Or, as discussed in a prior thread, having Dominic discover the secret and lead a heresy himself.
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>>94339816
It really needs something to lead into it. There's not really a pay off to the idea of three immortal brothers running shit in the shadows by itself.
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>>94338505
>In what situation would one ever pay the price to bring a Deathlock Drum.
>>94338882
>Yeah, I've literally never brought a Nimrod.
I mean reason #1 is that like half of all hero models were just outright handed a Deathlockdrum on the model, the Nimrod Mk. 2 *never* got put on any official infantry model (and rocket launchers were a 2e thing), and some people were sticklers about WYSIWYG back in the day. Not so much now.
But also once vees started cropping up it was really easy to take the "hero" model, add it to a squad as the HMG, and not have to worry as much about paying to shove GLs or headbutts on everyone. It's almost 60 points to give an 8-man squad mark-ones and APs, and 80 for mark 2s. Sluggers are "only" 40-ish points. An HMG, a DLD, and a Mk 1 on the sergeant's pistol with a couple grenade types is a better investment for all-round fighting. Plus 24/48 range beats out pretty much every other MG but Cybertronic's absolute horseshit five-foot LMGs/6-foot HMGs and the slightly more restrained Bauhaus and Capitol HMG ranges

...Plus they look absolutely kickass and going "lol, all them is HMGs now, fuck off" in 2e really sucked.
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>>94338418
Forbidden isle full.of demon hunters coolest lore. Also hidden cavern worlds in mercury no one knows about with environments replicating old earth.
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>>94338418
>They build a majority of their cities, settlements and so on underground. They do this everywhere. Venus, Mars etc and they even HOLLOWED OUT Mercury.
I think that's only true for their holdings on Mercury because it's fucking Mercury. All their other cities, territories, and facilities on the other terraformed worlds are above ground like everyone else's.
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>>94340162
Wrong. Even on Mars and Venus they build underground, mentioned in the Capitol Sourcebook that there's an entire mountain on Mars they've gone full dwarf with and built underneath.
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>>94340162
>>94340267
Just one example of them being diggy lads.
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>>94340267
>>94340299
Yeah, nah, in my vision of MC they don't. Purely because I find the association of "X is totally Y's version of DWARFS :DDDDD" to be eye rollingly trite and obnoxious.
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>>94340299
Hard to deny that this is just "SF Moria lmao" but at the same time, this seems to imply that it's not Mishima's standard way pf building a city, they're just using their knowhow from Mercury here because it's applicable to the specific situation.
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>>94326123
Wtf is "table fetish"?
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>>94313374
Here's a copy of Mars: Adventures in Miniature magazine. First issue all the warzone relevant articles. There are more issues, but none that I've found that are scanned.
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>>94340865
And another! Visions fanzine for Chronopia and Warzone, this issue contains 2 separate scenario articles, the first is a 2 part narrative campaign and the second is an unrelated stand alone scenario. These come from the Excelsior Entertainment stewardship of the IPs, so most likely UWZ if not very late 2nd edition.
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File: Visions.pdf (1.19 MB, PDF)
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>>94340893
FUCK!
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>>94340745
The fact it's full of charts and tables to resolve anything instead of just being straight forward.

Shat I mean is that Urban War is a d10 system, but instead of just being a to the point "roll under stat" like Warzone doesn't you need to check your shooting skill on a chart to tell you what you need to roll like how GW used to do all the time.
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>>94341402
Ah. Less gruesome than I was imagining. I quit like combat tables, but if I had a criticism it's the amount of cmnd checks.
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>>94340893
>>94340865
I already had Visions (most of it is archived on Mutantpedia), but thank you for Mars and the effort

>>94340745
Most wargames exist on a continuum of presentation and complexity.
From SPI-style games that have no randomness, all tables and charts: through BattleTech, which makes heavy use of simple matrixes and charts: all the way down to stuff that straight-up lists all dice rolls required as the "statistics" on a model and wanders off. In general the weirder the math you have to do the more likely the game is to use charts, and for some reason a LOT of people really freak out about subtraction.
Urban War is more like 2nd edition 40k. Not even as complicated as Necromunda mechanically, it just lays out some of its stuff clunkily if you don't understand the principles. For example, shooting in 40k 2e is just a Target Number 7+ system where you add BS to the number rolled and compare it to the target, while WS in earlier editions is a simple stat comparison with bonuses for hitting certain margins of higher/lower skill. Damage is a margin of success check. Explaining that sort of math to many people is hard, which is where charts come in. Especially for non-spergs or people with mild discalculia. I've actually had to set up my own quick-reference sheets in a dyslexic-friendly font for a couple of games because of that. My best friend has dyslexia and can't handle the sweatier parts of calculating odds on the fly, but give him a clean, properly colored chart in OpenDyslexic and he's a holy fucking terror on the field. Even in BattleTech.

I think charts are often worth it because they let you use different math and probability spreads for different mechanics - you can see this in old-school D&D, where the D4+D8 encounter chart made a "mesa" probability that makes the middle of the chart equally likely but then has a few rare and very rare results on the edges.
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>>94342837
I don't mind a table if it's done well. Bushido's damage chart allowing for different severity of wounds is great and thematic, for example. But I hate needing to check one chart for this roll, another for this roll, this other one for that roll and one more for this other roll. It just always feels so clunky to me. Maybe that's because I started with Warzone, which didn't faff about with all thr charts and tables for every roll. And I say this as someone who plays Battletech and enjoys the damage location table.

But yeah, seeing the various "your skill is X so consult this table to see that you need to roll Y" thing in Urban War just puts me off.
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>>94342884
A lucid explanation, thanks. Charts are useful as visual or calculation aids until I'm familiar with the basic arithmetic. You're clearly much more familiar with a broader range of systems or engines than I am and more sensitive to their elegance. It is correct that the damage charts (in UW) feel detached, not that well themed and sit there as an arbitrary determinant but I suppose I overlook it... thinking about it, the only game I've played where I enjoyed that lookup process was Warmachine's "jacks". It always felt really well integrated into the design of the game.
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>>94344594
I've not so much as seen Bushido play. I only know of it for some great models. Does it sit in the same family as Warmachine? I know it is "fiddly".
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>>94345794
It is a keyword extravaganza. Probably the biggest downside of the game. The core mechanics are solid, but some models get insane with rules interactions.
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Can I get more info on what Modiphius did with dark Eden? It sounds like they screwed the pooch
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>>94347347
I greatly enjoyed the rules and almost all of the old fluff was kept unchanged, it's just the new additions and some of the explanations for past mysteries that were disappointing.

What Modiphius did with Dark Eden was they made one large sourcebook about Dark Eden and one campaign book about Dark Eden.

It isn't advertised, but the sourcebook also contains a campaign inside itself - the skulls / Megabody campaign.

>The Sourcebook
I've recently re-read the sourcebook and it is a bit disorganised and doesn't contain as much information on the Eurasian tribes as I'd like. It gives a good feel for some of them, I enjoyed reading about the Lutherans in particular, but it doesn't feel like enough. Crucially it doesn't contain rules for *playing* as Dark Eden characters which is disappointing.

New additions: it describes EVERY part of Dark Eden, not just Europe. North America is a nuclear wasteland full of motorcycle gangs that worship whatever symbols of "Old America" that they can find. Mad Max meets Fallout I guess.

South America the rain-forest has mutated and is an incredibly hostile territory. There are also some rogue nanotech weapons wrecking havoc, killing anything that gets near them and turning them into metallic zombies.

Africa is... Africa. There's a ruined megacity that I guess was the capital of the African Union, and a tyrant king leading warriors I think based on Zulus, who is trying to conquer a city state. There's also a semi-organised group of "meat men" who patrol the wilderness on dirt bikes hunting monsters.

Australia would have been fine, but it fell victim to the Whitestar Tsarina (or the Durand Brothers? I'd better check). Australia was the site of an experiment to unlock the Art in common folk. This went horribly wrong, and now the "Dream Time" affects Australia, basically summoning nightmare monsters at night...
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>>94348041
China is covered in mutated forest, due to the Chinese Exodus vessel exploding (it's not really clear if the vessel was owned by Mishima, or a Chinese megacorporation called Hu Jeng).

Most of Russia is basically STALKER, or overrun by creatures called Blood Giants. Whitestar live in underground cities that spread throughout Russia (but are concentrated in the Eastern Russian wilderness).

Europe is unchanged from Warzone, although New Prague (the capital of the Sons of Rasputin) is explicitly said to be founded on top of the ruins of Old Prague.

The Sons of Rasputin are pushing in Whitestar's shit, after they ordered a bunch of their cities to "pretend to be Whitestar" and then betray Whitestar as soon as the main army invaded. Kind of retarded, honestly. The Sons get some nice write-ups though.

The Lutheran Triad and Crescentians get a bit of fleshing out but not too much. Both factions have their psychic powers fully listed.

Jerusalem isn't mentioned IIRC which is a let down.

Overall, it is okay but I feel like the new locations aren't as over the top 90s as the Eurasian tribes. Nothing quite gets enough space to really shine - if they'd done 2 or 3 books it would have been much better.
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>>94348065
>the Campaign Book
I haven't read this one recently, but I remember it being okay. There is nothing egregious in it like the Dark Symmetry campaign book's weird redpill quest.

The Dark Eden campaign book sets up the later Dark Eden period (which didn't get much detail in the core rules).

The set-up is that a chunk of Nero has broken off and flung itself toward Dark Eden. If it hits Earth it'll cause massive damage and spread more corruption.

The players go to the Martian moons of Phobos and Deimos to find an ancient weapon to stop this happening. Unfortunately this is a giant alien space laser not an alien Doomslayer.

Eventually the players find themselves on Dark Eden and travel to various locations, like a huge Dark Legion base in Switzerland.

They team up with the Whitestar Tsarina, but the train is attacked by heretics; the Tsarina is forced to sacrifice herself to save the PCs. The PCs can rescue the Tsarina or leave her to die (or possibly come back as a heretic).

The campaign ends with a massive apocalyptic battle in Siberia. I think a major focus is recruiting allies to join the fight. If the players succeed, they will actually defeat the Dark Legion (I think severing the connection they have with the Dark Soul?) and end the threat.

This is a very, very rough retelling. It's a large book that I've never used and haven't read for years.
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>>94347347
I should clarify that when I said "I greatly enjoyed the rules" I meant the core rules, which I found weird at first but it ended up being just the right level of crunch for me and my group. I didn't use the Dark Eden books in any of my campaigns.

In my opinion, the new stuff doesn't really feel like it belongs but it also doesn't have enough detail; the book just has too much to cover. If a future MC / Warzone edition brought them back, it might be able to add more detail and make them feel like they belong.

The Dark Legion and Dark Eden campaign books are alright. It's okay the Dark Symmetry era campaign book that is shit.
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>>94348041
>>94348065
>>94348100
>>94348132
Well that doesn't sound as though it's an outright affront to all things MC, but nor does it sound particularly MC at its core. Though I do like the idea of the Chinese Exodus ship exploding, somehow resulting in a mutant forest, that's the kinda janky I like.
>>
I never really cared for Dark Eden.
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>>94348343
I didn't get into MC until the 2010s, so when I was introduced to it, Dark Eden was simply a part of it, I didn't have any attachment to the series before then so the addition of a weird plot line about nuclear launch codes being engraved into skulls that are guarded by post apocalyptic earth tribes didn't strike me as being odd or out of place. But now, having been a fan of the setting for over a decade, I can at the very least understand why some people dislike it.
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Nepharite that one of my players drew
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>>94348624
Cringed, ngl.
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>>94348343
>>94348355
I got into Mutant Chronicles with 1e and I always felt like it was more thematically appropriate for the Earth to be just completely dead. All of the Dark Eden stuff (I cannot believe I'm saying this) is just too wacky for Mutant Chronicles, it doesn't fit with the theme.
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>>94348343
It insists upon itself, Lois.
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>>94348847
I didn't personally think it was too wacky, I thought it was juuuuust right.
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>>94348609
wood
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>>94345774
Honestly, with Urban War it kind of feels like the authors started chasing what Games Workshop was doing without fully grasping why. Warzone 2 did some of the same. I think the decision to collapse all profiles down to whatever they had an existing model to represent was probably a budget thing now that we know they were careening facefirst into bankruptcy. On the other hand I've been reading between the lines on Chronicles and what I can find of old blogs and 'zines (which I couldn't access as a teenager). You can see a lot of the new hires are old tournament organizers, and there seems to be a lot of the same pushback in letters and zines where a subset of people wanted a tighter, more regimented play experience for tournaments while a lot of the older playerbase and designers were still thinking in terms of an RPG expansion
>>
>>94348343
>>94348847
My issue is that it feels sort of contradictory to the fluff at points. Like, wasn't the point of the megacorps booking it off Earth because it had no resources left to give? But there are entire rainforest still intact?
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>>94350716
NAYRT but yes, I'm the anon who criticized Dark Eden for exactly this in an earlier thread. I don't agree with Anon that Earth necessarily has to be totally dead, but it doesn't fit with the MC setting at all for the planet to be as intact as it is in Dark Eden, it wouldn't make the slightest bit of sense for the corps to terraform fucking Mercury and the Moon instead of just repairing Earth if it never got worse than that.
>>
>>94350565
I think 2e was the product of both those pressures combined. They decided catering to the tournament players with standardization and bigger armies was their best shot at cranking up profits and dodging the brick wall.

Totally agree also that the intent of 1e is something more like generalizing the board games, making a flexible framework that lets you create an unbounded amount of your own Blood Berets/Siege style board games in the form of scenarios.
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>>94340865
For all the debate going on in the thread, THIS was my introduction to Dark Eden, and I thought it was canon back in my too-poor-to-buy-a-sourcebook days.
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>>94351191
Yeah, I actually like Dark Eden, even with how roughly it settles in at places. I quite liked this magazines little fan faction and fluff, /yourdudes/ is my black tar heroin, I can't get enough of this sort of thing, man. One of the things I loved about rpg3e was the light it shined on the cartel and the independents in the solar system, ripe potential for ever more/yourdudes/ness.
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>>94350565
I wonder if a similar logic underlay the changes from Void to Urban War? It's very different for me looking back at these games, I wasn't invested at the time; only ever being a casual 40k and Warhammer player back then. Stopped playing till I was roused by that kickstarter for Beyond the Gates of Antares. Then covid shenanigans bashed in all my plans, save painting, so I find myself buying rando ebay boxes: including a Warzone 2.0 starter, intact. (I still have it..). I mainly stayed for the artwork, fluff and more rando ebay purchases. I had no idea until recently just how deep the well was that Warzone was drawing from, the rpg and everything. It's a bit of a sprawling mess to get your head around.
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>>94340865
>>94351191
>canon
wtf is this nonense i'm reading in the mars magazine about a society of orphans and farmers and postmen on earth? these are just unofficial expansion ideas for early warzone?
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>>94351540
None of that was canon. >>94351191 thought it was being that that magazine was his first introduction to Dark Eden and not knowing any better.
>these are just unofficial expansion ideas for early warzone?
yes, just some indy magazine content, man.
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>>94351571
>indy magazine content
got it. the scenario im reading mentions the legion force having a necromek though. would have been neat seeing those officially released.
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>>94351458
The break between Void and Urban War is more like the break between BattleForce and BattleTech, or 40k and Kill Team. They're aimed at different scales of play and levels of both complexity and personal investment. You can afford a lot more moving parts in a game with 10-20 models than 40-50, but each model matters less.

>>94351593
I miss good old-fashioned stupid awesome homebrew getting published in print.
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>>94351626
*each model matters less in the larger game, I mean
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>>94351593
Looks the Necromech from Cruelty Squad.
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>>94351775
The very concept of that game gives me a migraine.
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>>94348343
I fucking adore Dark Eden. The Templars and Sons of Rasputin are an army I really want to play at some point.
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Aside from dark Eden, was there anything else in mutant chronicles that was a divisive point?
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>>94356127
The release of 2nd edition warzone, for the points that >>94350565 brings up.
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>>94355320
I have no nostalgia, so as someone coming into WZ fresh, Dark Eden stuff is neat, but I can totally see why it doesn't fit the setting too well.
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>>94356170
>>94356127
In addition to my earlier post - they fucked the dog pretty bad on the 2e release. Target shipped 2e almost without warning. Even the tournament organizers were scrambling to get the rules and the one in my area (Pensacola NAS) outright refused to run it for six months because he didn't get the rules packages in time and a couple of his prizes were now illegal in the rules. Some 1e releases like the Imperial Bridgehead weren't in stores yet, the Brotherhood Cathedral had only just arrived, and they had to post a notice about the rules changes in 2e on the display rack.
But the biggest problem with WZ2e is that they never finished it. Only two factions got an army book. There were some clear themes in the new books, notably the new theme lists. But just like in Warmahordes and 40k some of those lists gave you a distinct advantage over others. In addition a whole bunch of special characters and even factions got the axe. Cartel most notably, but also several of the Doomtroopers who were in the boxed set got cut when the army books came out. Capitol lost Big Bob, Jake Cramer, and Sergeant Carter, while the Covert Ops specialist went from being deployable with any Capitol forces to being a Free Marine-exclusive one. Roughly a third of all Individual models in the 1e Capitol army list suddenly became illegal when the Mars book came out. All of the special characters in both Bauhaus and Capitol were tied to one army list, so all the Doomtrooper teams people were attached to were kaput as well. This is most notable with Val and Max, who had their own personal army list in 1e and explicitly preferred to fight together. Medics disappeared from most units... except Cybertronic, because Dr. Diana was still freely available.
People were also pissed that the individual Warzone's rules were only printed in one factions' army book. Especially the Imperial players once Trench rules came out in the Capitol book and Jungle in the Bauhaus one
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>>94356873
I was unaware of all this behind the scenes stuff. I wonder if Target was scrambling themselves. I would have liked to see what would have come with the other army books.

I never noticed you couldn't run Max and Valerie together. I only ever had Max's mini, but I was also happy to just not use named characters.

The thing that always catches me off guard is that they took the Venusian Marshall out of the Venus book. He's in the regular Forces of War book, but not the Bauhaus specific one.
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What's his deal?
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>>94357172
Can't you read? It says not to ask.
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>>94356873
Ta. So most people who still put mc:wz on the table, do so under 1ed rules? I always thought my wz2.0 box was a really well made starter, really attractive books, etc. Behind the scenes it sounds like a firefight though. Does it see any traction, or are fans doing their own thing, like "Brawlmachine".
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>>94357601
>So most people who still put mc:wz on the table, do so under 1ed rules?
Seems to be the case, yeah, either that or 3rd edition(Ultimate Warzone/Universe Under Siege). 2e is kind of a bastard child for it's suddenness and it being so incomplete. I'm probably one of the few who's vocal online about playing 2e having collected the core books, the 2 army books, and as many fan produced army lists as I can find. I really like 2e, it just hits right for me, 3rd is lovely too and expands on what I like about 2e and brings back a decent amount of crunchy flavour like in 1e, but I'll still go to bat for 2e.
>I always thought my wz2.0 box was a really well made starter, really attractive books, etc. Behind the scenes it sounds like a firefight though.
It was, it was a whole and complete game, 2 armies worth of basic dudes, full rules for factions, fluff, and the core game rules themselves, all your tokens and templates necessary for play. The only thing that could have made it better was hard plastic terrain like 40k3e box or thick cardstock terrain like 40k2e was included.
>Does it see any traction, or are fans doing their own thing, like "Brawlmachine".
Kinda sorta? I'm waving the banner for 2e down here in Aus, but I know there are some die hards in Europe who are still clinging to 1st and 3rd edition as well, particularly in Italy. Spain, Greece, Poland and Germany are bastions of support for warzone, too. And those guys run the gamut of preferred editions.
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>>94357601
Resurrection had a brief fling and people got turned back on to Mutant Chronicles in general. Both Rez and Eternal were to some extent fans trying to get the setting going again. Honestly, though, I don't think many people play any of the editions at all. Like, this thread is probably an actual percent of the people still interested in playing something other than Eternal.
I'm trying to change that in the local area because I enjoyed the hell out of 1e. The 2e box was very well-done but it was kind of too little, too late. Target had the misfortune to drop it just as 40k3 blew the fuck up in popularity, the Pokemon Crash happened a few months later, and AEG, FASA, and Dream Pod 9 were all imploding as well. All in all 1998-2000 was kinda a bad time for gaming as an industry
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>>94350476
The Brotherhood has an educational film about this.
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>>94350716
>>94350832
To be fair, it's been something like 1500 years since the Corps left the Earth, and there's been massive geological shifts plus weird science from radiation / mutagenic chemicals. Plenty of time for forests to regrow.
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>>94352792
It's really good, but like a lot of really good indie games it isn't for everyone. I completely understand why it is niche.

>>94356127
2nd Edition Warzone has already been mentioned, but there was a lot of anger at the original 3rd edition RPG by COG Games. COG got the Mutant Chronicles license in the early 2000s, but it seemed like they hated almost everything about the setting. They wanted to replace Cybertronic (because it was "outdated") with an African inspired mega-corporation called Sundiata. They also released artwork for re-imagined Capitolian citizens, where they were sort of like caravan gypsies navigating the Martian railroads. My impression is that they thought MC had too much 90s cringe that needed to be replaced by new stuff in order to make it a "respectable" sci-fi franchise.

In the end, COG never released anything and the license expired. As far as I know they've never been heard from again.
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>>94358564
>it seemed like they hated almost everything about the setting. They wanted to replace Cybertronic (because it was "outdated") with an African inspired mega-corporation called Sundiata.
"we wuz ki- megacorps" before they it was trendy?

>In the end, COG never released anything and the license expired. As far as I know they've never been heard from again.
I love happy endings.
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>>94357601
>I always thought my wz2.0 box was a really well made starter, really attractive books, etc.
The box itself is a well-made product, no question. I don't think anybody would argue with that. It's the sterile, overly simplistic rules that sink 2e in my mind, and I don't think I'm alone.
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>>94358789
>"we wuz ki- megacorps" before they it was trendy?
Possibly. I think maybe they thought Africa was under-represented so they picked an obscure bit of African history. I think Sundieta was the name of a real (or legendary) Mali king? If that's true, then I guess that's one king that they actually wuz.

From what I heard, they just thought that having a 1980s cyberpunk corporation was stupid and outdated, but felt they needed to replace it with something so they picked something from an African legend. The story was that Cybertronic would have gone bankrupt suddenly, and Sundieta was a microcorp that picked up a lot of their assets and became the new "small but very high tech" corporation (but not quite to the extent of Cybertronic because cyberpunk bad).

And yeah, everyone was happy that they didn't release anything. Just from the Capitol artwork they revealed, I don't think the final product would have been recognisable as Mutant Chronicles at all.
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>>94359097
Agreed.

Loved the box and the figures, was much less keen on the army lists.

I have a guy in my local club who loves 2nd edition though. Absolutely swears by it as the best thing ever put out by Target (and better than GW, FASA etc). Personally I think he's a bit blinded by nostalgia goggles and prefer 1st.
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>>94358529
Fair enough. The lore just always makes it sound like the planet was basically stripped to the core, completely unviable for life.

>>94358564
>COG got the Mutant Chronicles license in the early 2000s, but it seemed like they hated almost everything about the setting. They wanted to replace Cybertronic (because it was "outdated") with an African inspired mega-corporation called Sundiata. They also released artwork for re-imagined Capitolian citizens, where they were sort of like caravan gypsies navigating the Martian railroads.
Jesus. I don't mind the idea of some African representation, but Cubertronic is sort of an important part of the setting. How do they have all this tech that isn't getting corrupted is a huge part of things to me. Although, given the era that MC came out in, I'm not sure I would have wanted to see their take on an African based superpower. I like MERCS and all as agame, but their faction from a dissolved African megacorporation has the leader model using a robotic arm to throw a spear in the year of our lord.

>>94357601
>I always thought my wz2.0 box was a really well made starter, really attractive books, etc.
It is! Probably one of the best starter sets the industry ever produced if you ask me. I still maintain that splitting the rules, fluff and army lists into three self contained books is brilliant and more companies should follow.

2e is just a very different beast from what 1e was. I think it does what it set out to do perfectly well, even if I think some of the changes are bit oddly implemented (why did they make figuring out armor saves more complicated?).
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>>94358529
Yeah, but if that were the case, the corps would be back on it like ticks. Whatever loser remnants of mankind were left behind on Earth wouldn't stand a chance, where would they have gotten the technology base?
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>>94360975
This is why I think it's more appropriate that Earth is just a burned out cinder in the MC universe. It makes thematic sense since it's a constant reminder of humanity's mistakes and it also can't logically be in any other state since if it was the corps would have been on it immediately. Factions like the Lutherans or the Crescentians wouldn't have enough time to realistically get to the state that they're in.
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>>94362695
I think it would have been cool if a citadel popped up on Earth. Humanity's former home becomes a bastion for it's greatest foe.
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Why is Bauhaus leadership so low?
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>>94363366
wasnt valpurgius based on earth in the original dark eden supplements? im sure its implied theres citadels on earth, dont know about 3rd ed rpg or modiphius shit though
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>>94363366
That also, already, has happened
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>>94366172
>>94366387
That's what I get for commenting when exhausted. Maybe need to read up on Dark Eden more.
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>>94365124
In 1e, it's only the Hussars that have low LD, and even then it's 11 vs the 12 of other factions' grunts.
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Potentially really stupid question.

In Ultimate Warzone, do squad leaders count towards the listed total size of the squad? Like if a unit entry say 4-8 models, that's including the leader, yeah? You can't do 8 troopers and a SGT, right?
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>>94366172
Valp is on the Dark Eden, the legion has even specific troops there like the purple boi (gomorrian emasculator) and pimped razides.
Citadels were an options for warlords in the Dark Eden CCG.
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>>94338418
MISHIMA, TORNATE INSIEME
MISHIMA, NON VI CONVIENE
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>>94338024
>This was written in 2014-2015
>2014-2015
HAHA WHAT
I was cringing up to reading this, now I am scared
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>>94348065
>The Sons of Rasputin
What do they have this name if they sound linguistically german?
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>>94359725
>How do they have all this tech that isn't getting corrupted is a huge part of things to me.
Yeah.
How?
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>>94376396
They cheat and use people as organic computers and as long as those people pinky swear not to get corrupted and fall to the Darkness their "AI" works just fine
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>>94372541
That's right, the squad leader counts towards the total size of the squad. I was going to comment that they also count toward the minimum for squad specialists, but upon looking back at 3rd they no longer had that restriction.
>>94376086
Swedes, man.
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>>94376079
What's important this dates?
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>>94378452
>That's right, the squad leader counts towards the total size of the squad.
Okay, glad my initial assumption was correct.
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>>94377180
Only in 2nd edition Warzone IIRC.

In 1st edition it's not explained and that's how we like it.
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>>94380124
I explained the importance of the date but somebody deleted my post and issued me a warning for being off-topic - which is very strange because we were talking about an RPG scenario written by a major RPG publisher.

So I'll just say that the man who inspired the Don Stevia RPG storyline did something in 2016 that made a lot of creative types dislike him.

I assume that the previous poster thought it was funny that Modiphius' story from 2014 looks like one of those post-2016 stories.
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>>94383265
>somebody deleted my post and issued me a warning for being off-topic
There's a pack of spastics moderating these threads nowadays.
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>>94383279
Tell me about it. It was one sentence of "this scenario pre-dates cringey TDS in post-2016 media" then two sentences on the two antagonists from the RPG scenario. Hardly off-topic.

Anyway, the scenario was probably meant as a commentary on internet arguments. The pill-users all serve the same master regardless of which type they take, and both sides make everyone miserable which feeds the Dark Soul.

Don Stevia is obviously based on somebody who was well-known at the time for getting into arguments on social media. I think his partner in crime is supposed to be based on someone else who was very active ~2014 on the other side of the fence.

I'm sure the writer thought he was being very clever but wow did that scenario age poorly.

The Dark Symmetry campaign book seems to have had some problems in production. By comparison, the two other campaign books are absolutely fine with no weirdness that I can remember (except the alien jizz at the end of the Legion Campaign, but that's fine really...)
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>>94383359
>except the alien jizz at the end of the Legion Campaign
I'm sorry, the what now?
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>>94383265
>I assume that the previous poster thought it was funny that Modiphius' story from 2014 looks like one of those post-2016 stories.
Correct
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>>94383402
First, I'll say that the Dark Legion campaign book is, for the most part, a fine campaign with no other weirdness as far as I remember.

So: the Dark Legion very rarely construct these enormous moving Citadels which are packed full of artillery and Necro-conversion chambers. Kind of like the Ordinatus of 40k.

In Dark Legion, the climax of the game takes place inside a wrecked one that has been buried under the sands of Mars.

Here's where the alien jizz comes in: to convert living things, the Dark Legion leeches out all the goodness and purity within someone to leave a withered undead husk. The waste product is a drop of glowing silvery-white liquid which the book calls "Human Factor". There's a small barrel of the stuff in one of the (abandoned) Tekron labs.

Despite the name, at least some of the Human Factor in this necrotech fort dates back to the last war because it would take tens of millions of humans to produce even a single vial of the stuff.

If the players figure it out, they can use the machines to inject themselves with Human Factor, gaining special powers from the supercharged soul essence.

Human Factor allows people to live for longer than usual, gain massive bonuses against Corruption, and gives players a choice of two special powers (out of I think eight) - these powers are things like +2 damage against Dark Symmetry creatures, gain access to the Art, etc...

Human Factor can only be made by the Dark Legion (as a waste product) and they produce so little of the stuff that there will probably never be any more Human Factor.
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Someone gonna make a new thread?
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New thread

>>94387459
>>94387459
>>94387459



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