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WAAAARRRR Edition

>2024 PHB Scan (Gencon copy, not DnDshorts)
https://files.catbox.moe/88h924.pdf
>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): bit<dot>ly/2Y1w4Md

>Resources:
https://pastebin.com/X1TFNxck

>Previous thread: >>94325353

On average, there are always at least two wars at any given moment. Why aren't the countries in your game at war with each other?
>>
>TQ
There are multiple wars ongoing in the setting. The party is responsible for an armistice being called in one of them because the empire and the league of city-states it has spent over a decade attempting to conquer both recognize that the existence of a magical Chernobyl on their shared border is probably more important than whether or not the empress pulls off what her mother couldn't.
>>
>>94346342
>TQ
Current campaign is about being students at a magic academy. The country that runs said magic academy is the big "mage country" of the setting. Everyone is at "war" with us and we give zero shits because our country is a big island we can teleport around at will and even make fly. The other countries and their shittu shamans and hedge mages can pound dirt.

Yes, it is a non-serious campaign where we're all basking in the power fantasy of being broken overpowered mages.
>>
>>94346342
>TQ
>humans deal with dwarves to make a coalition
>halfling/gnome forever vietnam is assumed under control
>isnt but why the fuck would you go there
>indigenous elves got assfucked by coalition
>high elves are born and join coalition
>wood elves are sore losers and enslaved or gypsies in their own country
>coalition beats the fuck out of orcs and makes them manpower tributaries
>coalition supplies hobgoblins to beat the shit out of the orcs as approved mercenary lords
>coalition bands with undead aristocracy to fend off The Big Yeezy
>undead aristocracy gets assfucked by coalition and becomes tributary
>internal cold war 24/7
>many many plots and sneaky quests
>always scare players with various laws, contracts, treaties and various bs
>wait for them to realize paper doesn't mean shit
its kinda comfy, since any irrelevant logical question is answered by a treaty clause that noone is even sure exists anymore
theyre right at the point where the whole paper tiger gets soggy, so i cant wait to have time to run the game again
>>
RE Rogue in combat, singleclassed Rogues aren't generally supposed to have the same output as other martial classes due to the amount of utility they bring. Even then, several Rogue subclasses and multiclass options can essentially keep pace with other martials. For example people laugh at Thief Rogue potentially dumping hundreds of GP a fight on scrolls, but being able to use magic items as a bonus action can easily let the Thief become a fucking machine gunner dumping fireballs everywhere, even when Action Surge was nerfed explicitly so magic classes couldn't use it to doublecast anymore.

The spell scroll thing only seems like a bad investment when you're not taking into account how much GP your party is actually making, as well as the new rules around spell scribing that can let any magic classes pump them out on the cheap. If your party has a Wizard Elf that spends four hours of every long rest or long periods of downtime doing nothing instead of scribing, he's making a mistake.
>>
>Why aren't the countries in your game at war with each other?

They are though?
>>
>>94345704
Quicken is very much not free.
>>
>Why aren't the countries in your game at war with each other?
Because I listened to this song when I was younger: https://www.youtube.com/watch?v=ztZI2aLQ9Sw
>>
>>94346934
>Making life difficult for all the undertakers in your setting
What's your problem, anon?
>>
>>94346342
>Why aren't the countries in your game at war with each other?
As the game started, it was in a state of balkanized where dozens of countries were in conflict, with one main imperial force conquering fairly rapidly.

Then we discovered that reality had been overwritten by a potent spell of a demon to be in that state 30 years prior.

We helped break the spell and technically restored the original unified kingdom, but 30 years of everyone living in a different reality suddenly changing has consequences and complications.
>>
>>94347201
>find out after thirty years that you aren’t really a slav
>yet, deep down, you can’t help but feel like things were simpler when you thought you were
>>
>>94347225
I'm playing a 145 year old elf who went from rebel back to royal guard captain and cousin of the king, the other PC is an orc in his twenties who just kind of wandered into the events.
>>
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chaos bolt is twinspellable and there's nothing you can do about it
>>
>>94346063
>what if the DM doesn't fucking know what they're doing and just throws a ton of guys at them
Then the DM has plenty of time to review their mistakes while the players roll new PCs.
Your entire premise is also flawed because you're not fucking following the disclaimer. Luck reliance isn't averted by using a multiattacker, multiattackers INCREASE expected damage and make luck more dangerous. Even if "make them attack more so luck isn't a factor" wasn't trousers-upon-noggin imbecilic, that isn't alone following the disclaimer; you also have to make them fragile. 16 HP average isn't fragile by tier 1 standards. Fragile would be 5-7 HP, enough to be taken down in a single turn. Filling out a CR budget using the most efficient bang-for-buck XP units without adherence to the disclaimer for mobs is hardly a good faith interpretation of a scenario, shitbird.
>how much of a chance do the PCs really stand?
In this example you've elected the scouts to shoot first and ask questions never, rather than running a proper encounter. You've provided a reason for the PCs to be there and a reason for them to get shot without considering that an encounter needn't automatically be combat and by defaulting to it you've erased any other option of play, and likewise completely shit on the reason for the mission itself (if the mountain can afford 21 fucking scouts for a single cocksucking patrol, they can afford fucking courier scouts between the base and the mountain).
>>
>>94348044
NTA but it doesn’t sound like the scouts are the ones the PCs are delivering the package to. It sounds like the PCs need to avoid the patrol to get their package to another, unnamed party. Why would the budget behind the 21 scouts have any bearing on the interests of the questgiver?
>>
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How would you adapt Horse Taming into 5e for a side-quest? I was thinking something STR or DEX related to throw the lasso and animal handling/Athletics to avoid falling off.
>>
>>94348271
If the scouts are an expected obstacle, then the PCs should be given that kind of intel before embarking if the questgiver wants their goal to succeed; if there's such a risk that prevents the questgiver, that should be knowledge for the PCs since it's knowledge enough for the questgiver to offload the request onto the PCs. The "budget" is entirely a mechanical decision by the DM, but their presence would be a narrative scenario that the PCs would therefore have opportunity to know.
PCs make better decisions with more information, and taking a strategic stealth approach can prevent encountering those scouts from leading to discovery. That's why they're called "encounters" and not strictly "combats." The players find themselves close enough to notice (and thus vice-versa be noticed) by X. How does the party react and choose how to handle it if they haven't been detected yet? Would they leap into an ambush themselves, set off a distraction to create an opening to slip through, try to take a captive to gain more intel? There's many approaches and not all of them need to default or result in combat.
On the DM's side, encounter design budgeting is a mechanical decision that has narrative ramifications that also need to be considered. Does it make sense for the local hamlet to have a demilich as a town guard? No, you wouldn't set that up. So why would a full platoon of scouts be patrolling a mountain when a) scouts by design are meant to gather information, not directly engage, and b) in such numbers would be more readily noticeable as they require coordination even if they're spread out? Unless you have good answers for those questions that inform the development of a scenario, then maybe you shouldn't arbitrarily choose one of the most efficient low-CR statblocks as a "general" example for a mass combat that then ignores every facet of the example material to make some kind of point.
>>
>>94348336
Again, I’m not the original anon you replied to, I’m just pointing out that the mission isn’t necessarily pointless just because the scouts are there.

Off the top of my head, the scouts could have been sent by a neighboring armed force that’s in the area searching for something, let’s say an artifact or the entrance to a tomb. They weren’t intended to be a fighting squadron, just to cover a lot of ground and report back, but let’s say they made a critical discovery. Maybe they got lucky and found the entrance to the tomb they were after, and right after the PCs are spotted.

Now the scouting party has to make a tactical decision as well, but turning tail isn’t really an option for them — they will have to fight to protect their discovery if it comes down to it. And the quest giver wouldn’t necessarily be aware of the movements of this force in this case, hence the lack of warning.

I’m just illustrating that, if you’re a creative DM, narrative reasoning is very very easy to come up with for practically any type of enemy you’d like to run. As far as the PCs having the right to choose how they handle the encounter and not everything NEEDING to result in combat, I agree with you entirely.
>>
>>94348390
As much sense as you're making, it's contradictory to the original example where explicitly "the scouts are looking for intruders they will ambush," which the PCs would be declared as such. The original prompt by design necessitates a combat encounter, which is the bad design. Your interpretation of a fairer encounter is the ideal way to do it, which again, runs contrary to the dogshit original example's intention. So while I completely agree that there can be justifications, it's irrelevant to the original premise of the encounter itself being one that should necessitate information beforehand and doesn't otherwise follow the guidelines presented. Yes, the questgiver could have no knowledge of such a force and is just incapable of making the journey themselves, and yes a mobile platoon could make for a hook into a deeper narrative, but the underlying design is "ambush the players with an encounter intentionally tuned to be insane on paper and in practice." Which was what I was dissecting as dogshit design and bad faith interpretation.

Not really relevant but the idea you can justify any enemy you'd run isn't necessarily false but it's not without cost; in order to justify X, you have to either use pre-established information (the best route as it keeps things contained to the designated scenario), intended information (using the encounter to foreshadow new obstacles or factions that will become relevant), or invent a new justification, as you have, that necessitates a new scenario atop the existing one. Doing this can add friction and intrigue to an otherwise rote situation, but it can overcomplicate what was meant to be a simple side-quest into a knot of unnecessary conflict that the PCs otherwise may not buy into at all. In your "artifact or tomb" example now there's an artifact or tomb that exists inside the original mountain scenario that distracts the players by existing.
>>
>>94348463
I mean sure it’s distracting, but it’s also just the way I’d personally run it. I know that my players could be trusted to circumvent the worst-case combat, make a mental note of a possible point of interest, and continue with their present goal. At your table, it sounds like you would have a more varied force rather than fling 21 scouts on a mountaintop in the first place.

But yeah this is all largely irrelevant, because the original dude just whiteroomed some shit with the loosest possible narrative thread thrown on top. I’m not really sure the point they’re even trying to make about ranged attackers when he ends the example by explicitly saying 21 dudes are going to all focus down the healer at once.
>do the PCs really stand a chance?
No, dipshit, encounter budget math doesn’t matter at all if you flood the action economy with quadruple the enemies all laser focused on hitting one single PC. That PC is going to fucking die no matter what the players do.
>>
>>94347960
How so? 5.5's version effectively upcasts one level for spells that gain more targets for upcasting, which Chaos Bolt does not. 5e's version states
>To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level.
Which Chaos Bolt fails as it's capable of targeting more than one creature at any level.
>>
So I'm trying to get into this, but there isn't a convenient mega to review pdfs. The Trove link seems extremely dead, or at least I can't find a connection to whatever torrent is still working.

Is there a good place to go so I can review the 5e files?
>>
I've been digging through lore for something related to my character, Tharizdun is labeled as part of the Dawn War pantheon, but he isn't listed as any of the 19 of them, has it ever been stated anywhere to what realm he belonged before going power-mad and doing all the shit that led to the creation of the Abyss?

It seems to me he might have originally had some relation to Lolth and Corellon since his corruption precipitated hers, and way later they seem to have some relation through her servants.

On a related note, in what years in Greyhawk do the Temple of Elemental Evil and Vault of the Drow adventures take place? I'm trying to get more info on Eclavdra.
>>
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>>94342051
>Compares 20th level characters.
>Assumes Rogue gets to hide.
>Assumes perma advantage while Vex only affects attacked target.
>Assumes two Sneak Attacks while hiding (bonus) and readying (action).
>Doesn't factor magic items.
>Doesn't factor in iterative attacks doubling the damage scaling of Fighter.
>>
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>buy adventure module, terrain, maps, rulebooks, $500 worth of minis, various accessories like initiative tracker, dice trays, blah blah
>forget to buy friends
>>
Anyone have the full 2024 DMG pdf?
>>
>>94348335
As a group?
Fireball
Spare the dying
animal handling
>>
Hey, hey, hey, check this out.

I made some custom character portraits and then applied a cartoon filter from the Prequel app.

It's actually quite easy and fun making these, maybe you and your group could try making these as a funny activity.

I'm an amateur with no formal training in multimedia works who uses only freeware Paint.NET program for Windows, but if I can do it, so can you, just start and practice, practice, practice.

If you are interested in trying, I've uploaded my amateur work of pic related so you could see and learn, ofcourse there are also advance stuff you could watch on Youtube, but you could try starting with the basic stuff to let yourself feel the activity.

https://drive.google.com/file/d/16Do9iz6ce2BvnFwUQpZNPVkg5VZlmcrz/view?usp=sharing
>>
>>94349488
Fuck off you fuckin weird weeb coomer.
>>
>>94346342
>TQ
It's a points of light setting. The different cities barely talk to each other and nobody is going to risk their small armies on fighting wars. They're at their limit protecting their land from monsters and greenskins.
>>
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>>94346342
What's a good alternative to the line "with great power comes great responsibility"?
>>
>>94350176
>Circumstance does not define who you are, what you do with your lot does
>>
>>94350191
That sounds more like the Mewtwo line from the Pokemon movie Mewtwo Strikes Back.
>>
>>94350205
That's not incorrect, but it's still in the same vein as what you do with what you have, minus the expectations. You could pull a Madame Web and
>When you take great responsibility, great power will come
To be extra cheesy.
>>
>>94349488
>>>/g/stable
>>
>>94346342
How would you treat a force like the Sword Logic in D&D?
>>
>>94350007
Why are none of the monster countries at war with each other then?
>>
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>>94350176
>FROM EACH ACCORDING TO HIS ABILITY, TO EACH ACCORDING TO HIS NEEDS
>>
You get to add 9 classes to a new revision. What's in and what's out. In for me: barbarian out: sorcerer
>>
>>94350176
Capacity compels obligation.
>>
>>94350402
As in 9 total in the game, or as in +9 to the existing game in a Tasha's revamp sort of thing?
>>
>>94350176
The Strong have the right to say what is and what is not. You must always be stronger than everyone else.
>>
>>94350426
Starting over, new revision, which are your base nine classes?
>>
>>94350445
4 classes, fighter mage thief cleric
>>
>>94350461
druid is just nature mage?
>>
>>94350486
Nature cleric, obviously
>>
>>94350445
Magic User
Cleric
Fighting man
Thief
Warlord
Paladin
Bard
Druid
Barbarian
>>
>>94350588
Warlord, nice
>>
>>94350588
>Warlord
cringo
>>
>>94350264
There aren't really countries. I suppose a tribe of troglodytes are at war with a group of duergar in one of my dungeons but neither side is particularly big.
>>
>>94350314
The broadest shoulders must carry the greatest burden.
There are a lot of marxist lines that could work.
>>94350433
The historical "The strong do what they can and the weak suffer what they must" is a better take on that sentiment.
>>
>>94350598
Warlord was the most interesting class in 4e. It made being a healer not horrendously dull. Another class I would consider is illusionist and give them a bit of healing too. I'd probably replace bard with it. Bards never should have been given spells.
>>
>>94350634
Bards in AD&D as half wizard made total sense. You gather up lore, you write it down, part of that lore is magic lore.
>>
>>94348335
Related to that, there was some guy on here a while back who had made a D&D gnostic sect of horse trainers, who decided that their best way to escape the false reality was to breed a horse fast enough to outrun the demiurge.
>>
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>>94350402
>Bookguy (wizard and tomelock. Wizard vibe shifts to something more DCC but without the perils of the warp nonsense)
>Swordmage (no more gish subclasses, just one centralized dedicated class.)
>Templar (cleric and paladin)
>Assassin (Ninjas and the sneaky underhanded side of rogue.)
>Scoundrel (Skill monkey, dungeoneering, swashbuckling banter, charming face side. Indiana Jones. Bard only exists as a subclass.)
>Fighter is honestly just perfect as it is.
>Minsc has it right, mix Barbarian and Ranger into a singular nature warrior. WildShape is now a specific subclasses's "rage" effect.
>Shaman, flavor it's druid, mechanically it's pathfinder summoner with nature utility/support spells.
>Warlord, but it gets the paladin aura stuff and bard inspiration stuff they no longer have.
>>
>>94350864
It's so comforting to know that /tg/s ideas are somehow even worse than anything wotc could come up with.
>>
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>>94350878
>>
>>94349363
IKR? Hate this staggered release nonsense. I get it, I just don't like it.

Everyone is all excited, wanting me to run stuff... Dude, rules ain't out yet, campaign is almost over, and I've never agreed to do shit after this 2 years of DMing. Chill, bro, you're an adult.

Little do they know, I've been showing the wife how to run a game. She's played a couple campaigns with us now, and she asked before we started the last campaign. Been showing her what I could for awhile now. Worst case scenario, I take over and she helps out and sits out until I can bring her in as a PC or she takes over the guy I've been thinking of making.

Which brings me to >>94346342 TQ:
How does a steampunk world vs the fey wild sound? Girly as all hell, that's how it sounds. But, that's next campaign.
>>
>>94350445
Artificer
Bard
Cleric
Druid
Paladin
Ranger
Sorcerer
Warlock
Wizard
>>
>>94350445
Artificer
Barbarian
Monk
Mystic
Paladin
Ranger
Shaman
Sorcerer
Warlock
>>
>>94351440
>>94351467
Why artificer and warlock two very niche classes imo but no simple fighter?

>Shaman
They had them in 3.5 is that what they look like to you? Or is it literally WoW?
>>
>>94351529
Neither, really. I was thinking of the one in https://homebrewery.naturalcrit.com/share/E3GrBudyS1k5
>>
>>94350445
>wizard, bard (half-caster), rogue
>cleric, paladin, monk
>druid, ranger, barbarian

nice and symmetric. I'd keep artificer if I could, but bard is too integral
>>
>>94351440
>>94351467
>>94351567

I like how everyone left out fighter. Get that npc shit out of here lmao
>>
>>94351573
I don't it's a classic. No rogue either. God awful lists.
>>
>>94350445
Fighter
Warrior
Sellsword
Knight
Barbarian
Gladiator
Striker
Man-at-arms
Monk
>>
>>94346342
free Greyhawk 5e player's guide
https://www.greyhawkgrognard.com/2023/01/31/players-guide-to-greyhawk-576/
could someone that can download this post it on the thread?
i cannot download it for some reason.

Thanks
>>
>>94350445
I'd want every class to have access to magic, decided by the primary two ability scores besides constitution. Then I'd include Barbarian as the 10th class that doesn't do magic as an option for those who just want to hit stuff.
>STR, INT: Fighter
>STR, WIS: Cleric/Monk
>STR, CHA: Paladin
>DEX, INT: Rogue/Artificer
>DEX, WIS: Ranger
>DEX, CHA: Bard
>WIS, INT: Wizard
>WIS, CHA: Druid/Sorcerer
>INT, CHA: Warlock
>CON: Barbarian
>>
>>94350445
Fighter, Rogue, Warlord
Ranger, Magus, Warlock
Sorcerer, Cleric/druid, Wizard
>>
>>94351529
>but no simple fighter
You don't need simple fighter if all its archetypes are playable with less simple fighter-type classes. Between barbarian for your brutal warrior types, paladin for your knight types, artificer for your toolbox types, and monk for your mystical types, you'd have all the angles of fighter covered, but each of those classes also has additional space it can explore and occupy.
>>
>>94346833
Are we talking 5e or 2024?
>>
>>94350402
>>94350445
Bard with 36 subclasses.
>>
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>2024 True Strike
>"Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting."
>The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon's normal damage type (your choice).
How's this not a Cleric spell? A cleric being bestowed divine guidance/insight to strike their target. This would be perfect for so many clerics who want to use weapons- which from what I've seen is quite a lot of them.
>>
>>94350445
Fighter
Cleric
Warlock
Wizard
Paladin
Monk
Rogue
Two free spaces

I'm so fucking glad to be rid of sorcerer and ranger. Their 5e iterations are absolutely abysmal class design. They do not deserve to be classes in anything resembling their current state.
>>
Wizard should be a sorcerer subclass.
>>
>>94352562
>The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity.
I fucking hate this shit. Being both physically and magically capable should require a stat investment.
>>
>>94352618
Other way around
>>
>>94352662
I wouldn't mind it if it was very rare. I think it existing almost entirely as a warlock pact feature (not hexblade, blade pact itself) would be very cool, but it is too prolific right now. I don't know why Wizards of the Coast made sure everyone and their mother gets it in 2024.

The thing I hate the most is how obviously castercentric it is. It allows casters to encroach on martial space much more easily, but martials get little from it. WotC loves giving casters martial goodies but abhors the idea of giving martials caster goodies.
>>
>>94352730
In 2024 5E we got... True Strike (Which could be obtained from the Magic Initiate (Wizard) Feat and can use INT, WIS, or CHA). Pact of the Blade. Shillelagh from Magic Initiate [Druid] feat and can use INT, WIS, or CHA.
All of that is at level 1. True Strike is pretty good for Rogues but outside of that they're okay for other Martials.
>>
>>94352562
Why is it radiant and not force? Speaking of force, how did pure energy become "physical damage that ignores resistances"
>>
Everyone has thought about the "the gang runs a tavern" scenario. Have you ever actually done it and if so, how did it go?
>>
>>94352520
2024. 24 Thief is actually busted.
>>
Warlock
>I HAVE SWORN AN UNHOLY PACT WITH THE DENIZENS OF HELL FOR ARCANE POWER. I HAVE LESS SPELLS THAN LITERALLY ANY OTHER CASTER.
>>
>Master Unarmed Combat Techniques
>Warriors of the Open Hand are masters of unarmed combat.
>Only features that buff Unarmed Combat are at level 3 (Flurry of Blows only) & Level 17.
>Meanwhile Mercy Monk gets an Unarmed Damage boosting feature and unarmed healing feature at level 3 that continues to get better at 6 and 11.
>Elements Monk get a 1 Ki point 10 minute boost that buffs all Unarmed Strikes they make. At level 17 they get an Unarmed Damage boost.

They could have borrowed that Manifestation of Mind, Body and Soul feature from BG3. Give Open Hand Monks at level 6 an extra 1d4 Necrotic/Radiant/Psychic damage on their Unarmed Strikes...Just sayin...
>>
>>94352730
To be fair, Crawford has demonstrated multiple times that he has no goddamn clue what makes martials actually good. Hence why the playtest was filled with shit like "every vaguely combat-related background has the Savage Attacker feat" or "using TWO weapon traits is reserved for extremely high-level play" or "a +1 on attack rolls is a super powerful weapon trait, you guys don't even know".
>>
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>>94352949
>Make a deal with the Devil
>Expect to not get cheated
>>
>>94353021
>HERE IS MY BLASPHEMOUS TOME OF UNHOLY ARCANE INSIGHT
>IT'S GOT FUCK ALL IN IT.
You know maybe that should be the new lore. Warlocks got gypped.
>>
>>94353048
>Cantrips and Rituals. When the book appears, choose three cantrips, and choose two level 1 spells that have the Ritual tag. The spells can be from any class's spell list, and they must be spells you don't already have prepared. While the book is on your person, you have the chosen spells prepared, and they function as Warlock spells for you.
>You can conjure a new book at the end of a Short or Long Rest
You are given a Holy/Fey/Fiendish/Aberrant book that gives you access to all Cantrips and all 1st Level Rituals in the entire universe. Its not incredible- but its not nothing.
>>
>>94352662
Why though? It's a cantrip you cast, only difference is that you're using your weapon as part of it.
>>
>>94353132
My man it's five spells, you need to take a feat to add more.
>>
>>94352711
No, Sorc should be the base class becaise it has innate magical ability that justifies any subclass you give to it. You can add all the Wizard nerd shit on top though.
>>
>>94353150
But you can change those 5 spells every short rest to other spells. Again not incredible but not nothing. I don't think there's a feat that lets you add more spells to the Pact of the Tome invocation.
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>>94353173
>But you can change those 5 spells every short rest to other spells.
That is not the actual rules, unless 5.5 changed something. It's a neat house rule I guess.
>>
>>94353150
The real unholy lore is taking Eldritch Adept and Lessons of the First Ones every level with Magic Initiate to get every level 1 spell and cantrip in the game. Plus every other Origin feat so that you can be a Tough Lucky Skilled Savage Attacker.

God help you if your table rules that Origin feats are just any feat with no prerequisite.
>>
>>94353184
You can make a new tome every short rest, allowing you to rechoose the spells and cantrips.
>>
>>94353184
That is literally what 5.5e/5.24e does yes. I posted it right there, it says when the book appears you choose 3 Cantrips and 2 First Level Ritual spells and you can change the book each Short or Long Rest.
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>>94353160
Either of them could justifiably be the base class, you could just as easily say your wizard specialises in X magic type. What's important is they're not two separate classes.

Wizards also have to have innate power in FR lore by the way. They gain/improve their magic by studying, but canonically you need a certain spark/degree of innate talent to cast the spells to begin with.
>>
>>94352949
Fewer spells, yes, but you also always cast them at the highest spell level you've unlocked, refresh all slots on a short rest, and get major upgrades to your favorite cantrip.
>>
>>94353173
Also I think with the Eldritch Adept feat you can have two (2) Pact of the Tomes.
>>
>>94353208
>>94353214
That is definitely an improvement on 2014 for tomelock.
Still, the deal ain't great.
>>
>>94353230
In my current campaign the warlock pretending to be a wizard took both Tome and Chain so his little devil cat is a useful combat pet when we converted to 24.
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>>94353268
>took both Tome and Chain
Wait, you can do that?
>>
>>94352949
your own fault for not taking breathers.

>>94352968
but anon, WotC HATES monks, why would they ever give them something sensible, even if it HAS already been done for them?

>>94352506
>battlemaster, cavalier, samurai, champion, and banneret become paladins. Champion paladin is literally just glory, so that one's already done.
>arcane archer becomes a ranger? Could be artificer too, really, basically same bones as Alchemist but instead of potions you make a number of special ammunition.
>rune knight and EK become artificers. EK becomes more gadgety, Link style, a counterpart to thief rogue.
>psi warrior becomes... barbarian? Psionics powered by raw emotion?

I kind of see where you're headed with that.
>>
>>94353276
Yep, they're just invocations now with higher level upgrades as you gain more invocation slots.
>>
>>94353276
you can in 24, they're just invocations now.

>>94353189
can't take a feat or invocation more than once unless otherwise stated as repeatable, and only in the way it says it's repeatable.
Eldritch Adept can only be taken once.
Lessons can only be taken once per origin feat, meaning you can't use it to get skilled or magic initiate multiple times, even if they're for different choices.
And Magic Initiate can only be taken once for each of cleric, druid, and wizard spell lists. 3 times max.
>>
>>94353230
same issue as >>94353307
it's not repeatable, so you can't take it twice.

But you could grab both the base feat and its upgrade.
>>
Why did they not add Talisman to Warlock as an invocation?

Is it just not supported in '24? did they decide it was a mistake?
>>
Is it me or is Eldritch Adept: Pact of the Chain just like a really really good pickup for rogues?

Though TBQH Eldritch Adept: Pact of the Blade is a pretty good pickup for paladins or swashbucklers too. Even thematic for paladin "angel gave me a celestial sword to bless me on my quest, it even functions as my holy symbol." That's classic kino.
don't even have to dip warlock for it anymore.
>>
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>pact of blade can use held weapon as casting focus
>pact of tome can use held book as casting focus
>pact of chain can't use held familiar as casting focus
You had one job wizards.
>>
>>94353307
Eldritch Adept allows you to pick a new Invocation every level, meaning you can take Leasons multiple times both from your class and from your feat.

Similarly, you're only denied taking an Invocation more than once if you do so through the Eldritch Invocation fearure in the Warlock class. Eldritch Adept doesn't have the same language, meaning there's no reason you couldn't go double Tome or double Blade.
>>
>>94353307
RAW, all Lessons says is you must choose a different feat each time. That may actually just mean you can't take the same choice twice in a ROW, as in the one you're picking must be different from the one you have currently.

Either way, that's still six cantrips and three free spells that you can swap three of every level.
>>
>>94352901
>Thief is actually busted.
explain
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>>94353534
fast hands / use magic device
>>
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Do you guys want to help me build a cleric for dnd 5e? We are rolling characters tomorrow and it's only my second time. We are starting at Ivl 5 and have access to everything in the players, tasha's, and xanathar's books.
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>>94353544
See
>>94345555
>>
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>>94353422
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>>94353610
there are other options than just scroll spamming. the amount of flexibility that you have with those features is massive
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>>94353557
You rolling or array?
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>>94353502
>all Lessons says is you must choose a different feat each time.
Each times doesn't mean "every second time" it means EACH time.
I.e. you can't take ANY of them more than once via Lessons. That's how EVERY SIMILAR FEATURE in this game works. You have no foot to stand on for rules lawyering this.

>>94353469
>Eldritch Adept allows you to pick a new Invocation every level,
To replace the one you previously took. You don't get 20 invocations from 1 feat.
Nor is Eldritch Adept repeatable either.
>>
>>94353502
What's the point of spending a feat taking Eldritch Adept for Lessons for Magic Initiate when you can just take Magic Initiate as your feat directly and not waste your one use of Eldritch Adept and one use of Lessons: Magic Initiate?
>>
Anyone got a zip for FlirtatiousFoundry? Original dev deleted himself off the internet and github merrily went along with it.
>>
>>94353693
Rolling.
I am thinking I need to be a tank build that can also buff/heal. The only other player i know for sure will be a ranger and the other 2 are undecided. We are basically a brand new group.
>>
Rolled 2, 1, 2, 3, 5, 2, 5, 1, 3, 5, 5, 5, 5, 4, 4, 1, 2, 5, 6, 5, 6, 4, 3, 4 = 88 (24d6)

>>94353800
Alright, screencap this roll and send it to your DM.
>>
>>94353800
>7, 12, 15,13, 16, 14
Based on that, I'd say your best bet is 15, 12, 13, 14, 16, 7, +1 to STR and CON if you're playing vuman, alongside the Heavy Armor Master feat. Take Forge Cleric, put your first ASI in WIS.
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>>94353707
There's EACH time and each TIME, they aren't necessarily the same thing.

Anyway, I was never suggesting that you keep the Invocation you take with EA when you switch, or that you take EA multiple times. Just that EA does not have the language of Eldritch Invocations, where you cannot take an Invocation that was already taken. In theory this also allows you to take an Invocation that requires a prerequisite Invocation, through your main Warlock feature, and then switch off of the prerequisite Invocation with Adept. Kind of useless though, I think.

>>94353722
Because Magic Initiate is one use, but Eldritch Adept is not. You can get all three Magic Initiate versions with EA.
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>>94354055
>You can get all three Magic Initiate versions with EA.
you can't, because that would require using Lesson's to get Magic Initiate twice and it explicitly says you can't.
>>
>>94354055
>then switch off of the prerequisite Invocation with Adept
General game rule is when you lose prerequisites, you lose use of the associated features that needed it.

Doesn't come up often, but is relevant.
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>>94354166
Magic Initiate (Druid), Magic Initiate (Cleric), and Magic Initiate (Wizard) are three different feats.

>>94354251
The language of each Invocation usually makes it a moot point. Though there is maybe some niche use with Investment of the Chain Master allowing you to use a standard Familiar with it's advanced features, rather than your Pact Chain familiars, since in that one case the language of the spell sats nothing about the prerequisite Invocation.
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>>94354298
>Magic Initiate (Druid), Magic Initiate (Cleric), and Magic Initiate (Wizard) are three different feats.
No the fuck they're not.
If they were different feats it wouldn't have to say Repeatable.

>The language of each Invocation usually makes it a moot point.
A better example would be if you trade off your Book of Shadows pact you lose Aspect of the Moon sleep immunity, same for Chain pact and Carceri's Hold Monster.
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>>94354348
>No the fuck they're not.
That's the ruling at my table. It's three different spell lists and the feat itself is repeatable, it only makes sense that you can take it with Lessons three times.
>>
The only reason 5e is even remotely playable is homebrewing
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>>94354636
>That's the ruling at my table.
>WELL IN MY HOMEBREW
we're done here
>>
>>94354636
>RAW you are wrong
>That's the ruling at my table
I accept your concession. How can (You) ever have any discussion about rules if you just handwave it away that it doesn't work like that at your table at your convenience?
Officially, you Magic Initiate is a single feat regardless of the 3 available choices and thus ineligible for multiple picks of LotFO
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>>94354726
Magic Initiate (Class) are all distinct feats in BG3. Good enough for me.
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>>94352662
You aren't, though. It's still worse than attacking twice due the lack of two modifiers and you still aren't supposed to go melee with a casting class.
It's not like you can use your spellcasting for STR or DEX stuff, just for this pseudo attack. Unless you are using a 2H martial weapon, which you won't with most magic classes without investing in a feat, regular melee or even range cantrips are still better.
>>
>>94355111
>regular melee or even range cantrips are still better
Firebolt only out-damages truestrike with a light crossbow at level 17. Before that it's a tie from 11-16 and truestrike in the lead at 1-10 (the important levels).
>>
>>94352562
I'm playing a war cleric rn, it sucks that true strike is not a cleric cantrip, at least we have booming blade and green-flame blade. If you're a war cleric magic initiate(wiz or druid) is essential, and also any lv1 dip for weapon mastery is crucial.
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>>94355433
Its not hard to get True Strike for anyone in the game- its an Origin Feat or you can get it by playing an Elf. The problem with it not being a Cleric cantrip is that you couldn't use Potent Spellcasting through it. Potent Spellcasting is a bit better than Divine Strike, but neither is unusable.
It'd be great if it was though... level 14 Cleric would be able to add their Wis mod to True Strike damage twice and get 10 Temp HP each time they use the cantrip. They actually get a little tanky with it. Late level I know.
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>>94346469
this sounds comfy
>>
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>>94350445
Warrior Archetypes:
>Bruiser (Con)
>Veteran (Str)

Rogue Archetypes:
>Grifter (Cha)
>Sneak (Dex)

Mage Archetypes:
>Thaumaturge (Wis)
>Ritualist (Int)

Crossovers:
>Specialist (Con/Str+Cha/Dex)
>Evoker (Con/Str+Wis/Int)
>Mastermind (Cha/Dex+Wis/Int)

Took me less than 5 in to put this together. Wotc has no excuses.
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>>94355880
>Took me less than 5 in to put this together
It shows, it's dogshit.
>>
god, going from dnd homebrew to rpg design killed all my motivation and momentum.

I hope onednd starts churning out its own content soon instead of just revising every single subclass in the game for the next 10 years of trickle
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>>94356327
Anon, we both know that's exactly what's going to happen. Also, the hell have you been designing, anyhow?
>>
>>94346342
Have Youse cunts seen this shit? Funny as fuck. Because of how the exhaustion rules interact with the chase rules, failing six CON checks in a row while running after someone can make your character HNNNNNHGGGG and die within 54 seconds of beginning to sprint, and if you live you'll be fucked for days LMAO

https://www.pcgamer.com/games/an-unintended-rules-change-in-d-and-ds-new-dungeon-masters-guide-can-cause-your-heroic-adventurer-to-drop-dead-after-chasing-bad-guys-for-1-minute-and-if-they-survive-theyll-be-knackered-for-days/
>>
>>94356372
the same two ideas over and over again, never making an inch of progress

>dungeon crawl meets pokemon. I have yet to get past making an Imp starter stat block for a playtest
>outlaw/heist fantasy game designed for chaotic neutral parties
>>
>>94352196
This is one of the better lists at least it has martials. I don’t see the need for 4/9 classes to be variant mages but cleric and druid have to share a spot.
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>>94356327
>I hope onednd starts churning out its own content soon
there's multiple new subclasses. it's not like it has NONE of its own content.

>>94356477
>deesu sheeto againu
>>94345679
>>
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One of my players sent me this art, what kind of class would it be?
Like it's wearing some degree of armor but it only really uses unarmed attacks and a bladed tail weapon
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>>94355880
your crossovers are shit, but otherwise you're onto something.
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>>94356962
monk, he's going to use the tail as a whip
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>>94346342
When are they going to make necromancy worth specializing in?
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>>94352013
cancel that, seems he forgot to remove the fact its free and is selling it
>>
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Can your familiar communicate with you telepathically or is it only you who can telepathically communicate with it?
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>>94356962
Barbarian, Path of the Beast from Tasha's
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>>94356372
if it's 4 subclasses for each class each time, they'll be running out by book 2.

>Artificer Revised and its 4 from tashas
>Barb (storm herald, ancestral, wild magic, giant. Only Beast remaining. Battlerager is overwhelmingly likely mothballed)
>Bard (Creation, Eloquence, Whispers, Spirits. Only Swords remaining. Eloquence might get swapped for Swords here tbqh)
>Cleric literally had 10 more options it could get its own book.
>Druid (dreams, shepherd, spores, wildfire)
>Fighter (Arcane Archer, Cavalier, Banneret, Rune Knight. Samurai remaining, and likely to be renamed if it's not mothballed entirely)
>Monk (sun soul, ascendant dragon, astral self, kensei but renamed. Long Death and Drunken likely mothballed.)
>Paladin (conquest, redemption, watchers, and maybe a reshaped oathbreaker just called like grave knight or something? crown likely mothballed)
>Ranger (drakewarden, horizon walker, monster slayer, swarmkeeper)
>Rogue (mastermind, swashbuckler, scout, phantom. Inquisitive remaining, possibly mothballed)
>sorcerer (divine soul, shadow, storm... I really really don't expect lunar but it's technically possible)
>Warlock (fathomless, genie, undead, hexblade, undying blatantly mothballed)
>wizard (necromancy, transmutation, conjuration, enchantment. Bladesinger, Scribes and War remaining.
>>
>>94357242
notes:
Beast Barb is technically thematically redundant with '24 wildheart. it may mothballed and replaced with something brand new.
Same for Swords and Valor.
Banneret was a second attempt at making a team support fighter. If they feel '24 BM hits the mark, it will likely be replaced with improvised weapon master '24 Brute.
Same for Monster Slayer and Hunter, though less idea what new thing would take its place.
Hexblade was another blatant hotfix. It it returns I would expect a total rework. hopefully with more emphasis on the hexing and less on the blading. More psychopomp themed.
Sun Soul was kind of also a (failed) hotfix of elements. But thematically it's pretty different so instead i'd just expect a heavy rework, which it needs anyways. Both for quality and the fact they don't seem to like casting on monks too much anymore.
WotC has been a lot more strict about classes stealing each other's thunder. Divine Soul will certainly get heavily reworked if republished.
Scribes and Bladesinger may see similar changes for the same reason.
Oathbreaker and Death Cleric both may be mothballed for being inherently "badguy." Though i think the aforementioned grave knight reshaping of paladin could make it no more obligatory evil than conquest.
>>
>Guards and Wards
>Corridors. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.

How does the 50% chance of believing its going the opposite direction work? I think I'm just going to make it a 50% chance of a player being brought elsewhere if they don't dispel the fog or know the password.
>>
>>94357244
How it works depends entirely on your game's structure. In my case I only draw maps (hex whiteboard) when a combat starts, and any dungeon map I made is for my use only. So for me I would just move the party down when they say they go up.
>>
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>>94357244
this is why it's important to leave map drawing a player responsibility.

you just describe what they see, it's up to them to get it right.
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>>94357242
>if it's 4 subclasses for each class each time
Seriously doubt there will be 4 new subclasses for every class in the Forgotten Realms Players Guide.
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>>94357310
>you just describe what they see, it's up to them to get it right.
You have to assume that the characters aren't completely blind moles and they are able to see. I can understand sometimes letting them draw a map / theatre of mind as in the example above.
But otherwise, grim.
>>
How do I play this game if I have no friends?
>>
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>>94357345
D&D is a social game. If you can't make friends, then you won't have any fun playing anyway.
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>>94357145
it already is, but it's like illusion, where it requires the creativity of the caster to bring forth its potential.

For a small demonstration, tell me anon, have you ever considered the application of undead minions manning siege weapons?

have you ever considered the application of them giving each other or yourself the help action on skill checks and attacks?

have you at least considered the fact that the wording makes it so that only zombies have to come from humanoid remains, and skeletons simply need a pile of bones, any pile of any bones regardless of species or completeness, will result in a medium sized skeleton, complete with standard issue scimitar and shortbow? Your KFC two-bucket jumbo family meal counts. The bones left by a skeleton who just got killed counts. Dev confirmed RAI.
Hell, weirdly enough even a halfling corpse results in a medium sized zombie, i don't even want to imagine the Amigara Fault tier joint dislocation required to achieve that.

The only possible thing they could do, and should do, that would be beneficial to both sides of the DM screen, would be to amass into scaling swarm creatures that attack as a unit so you don't have to break out the mass combat rules.
>>
>>94357314
wait there's a forgotten realm players guide coming?

okay forget like half of what i said then, they're definitely reprinting all the SCAG subclasses in that.

actually, wait, that will be its own supplement.

so i guess the 4 subclass expansion will be 24's Xanathars.
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>>94357345
play ironsworn instead, it's a game with solo rules.
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>>94357335
they AREN'T able to see anon, there's silent hill pea soup magical fog.
>>
>>94357376
They've announced:
A Dragon themed 10 adventure Anthology.
A starter set based on Keep on the Borderlands.
Forgotten Realm players guide.
Forgotten Realm settings guide.
>>
>>94357345
>https://youtu.be/TURqIKEPuKI
Play some solo DnD- there's some books out there for that. You can also make up your own DnD solo adventure through choose your own adventure books and stories.
>>
i often lie about rolling natural ones. as in, i fail things way more often than i should
>>
>>94357562
You shouldn't cheat anon.
>>
>>94350633
But it doesn't capture the inherent obligation part of "with great power comes great responsibility" as well as that anon's riff on it.

>>94350176
A blade without a steady hand cuts falsely.
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>>94354640
That's true for most every iteration of D&D, and for several other TTRPGs.
>>
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>>94354640
Yes, not enough cool magic rings.
>>
Should I play a dwarf monk?
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>>94357572
it's more like the opposite of cheating
>>
>>94357662
>Should I play monk
It's the worst class, barring means to get surprise round reliably. Inserting "kung fu" theme into a game is also meme-tier, imo. You can rework the theme easily.
>Should I play dwarf?
It's one of the most established races in D&D. Which is to say they are very much set in stone as gruff, alcoholic, rude, spiteful, greedy, short stocky person. If you can't keep doing a voice then a lot of the charm falls off. If you have the audacity to come up with a personality, then maybe dwarf isn't for you.
TL;DR If it's your first time, sure. If you know what the fuck you are doing, lmao no.
>>
>>94357668
It's still cheating. You've fixed the dice.
>>
>>94357700
you cant cheat unless you win
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>>94357662
If 2024 rules then absolutely
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>>94357697
This guy definitely isn't fun at parties.
>>
>>94357662
2024 Dwarf Monk? Hell yes you should, extra HP and getting the Tavern Brawler Origin feat for more unarmed damage and pushing. Yes please! Punch a hole through a dragon for us!
>>
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>>94358099
Better yet: Power Bomb a Dragon then punch a hole through it. I think dominating a dragon is quite important in the long haul for your image.
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>>94358099
>Tavern Brawler Origin feat for more unarmed damage
in what world?
>>
>>94358288
>Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll.
In this one! No once per turn on that.
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>>94358330
oh god, thats fucking retarded. this is so good that its basically mandatory on monks but is a complete flavour fail on most monks personality wise. everytime i find 1 thing i like about '24 i find like 3 that piss me off to no end.
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>>94358346
>Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll.
>Improvised Weaponry. You have proficiency with improvised weapons.
>Push. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can deal damage to the target and also push it 5 feet away from you. You can use this benefit only once per turn.
Flavor fail? What are you on about? This all fits pretty well for a Monk, I do wish Improvised Weapons could be monk weapons- it'd be perfect. Still even ignoring that this is easily flavored as you working harder on your unarmed skills. Grappling even uses dexterity for Monks too. You are right though- this fighting style feels mandatory for any monk.
>>
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>>94358361
This feat* feels mandatory for any Monk.
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>>94357425
Oh, amazing. Can't wait for them to fuck up Forgotten Realms too.
>>
>>94358361
tavern brawler heavily implies that the character in questions did a lot of tavern brawling, wich is a complete flavour fail for 99,9% of monks.
every monk having a troubled past as a drunkard hooligan gets old pretty quick, i´d wager.
>>
>>94358390
>implying

Bruh, you can literally rename the feat to "Pugilist" and get the same effect. Relax anon.
>>
balance, after a certain point, is homogenization. If you’re the kind of player who’s mind breaks at the idea of a sub-optimal build, dnd is not the game for you. or rather, there are systems and hobbies that would better align with your expectations and desires.
>>
>>94358361
>>94358346
2024 D&D does have some stand out Origin Feats that compete with it even for a Monk:
>Tough
>Musician
>Alert
>Lucky
All compete imo with Tavern Brawler.
>>
>>94358346
That's basically Great Weapon Fighting Style for unarmed, and you usually only reroll up to 1 die per attack. It's considered one of the worse fighting styles mathmatically. To consider it mandatory is a flawed sentiment. The pushing has merit, and people have said pushing has been stronger in 5.5. I think it depends on your party, and especially what type of terrain your DM uses.
>>
If your homebrew setting is not on the Electrum Piece standard, you have a less secure economy than Barovia. Shame on your shitty world building, anon.
>>
>>94358607
Great Weapon Fighting sucks because its not a re-roll it only boost your damage by like .5 or at best 1 with a Greatsword. Its also not good because its at odds with other things like Dueling and Defense which offer better numbers.
The reroll here is a nice bonus for all your unarmed strikes and the push is also solid and has no size restriction unlike Pushing Attack, Push Mastery, Repelling Blast.
>>
>>94358625
>Reroll damage die for Great Weapon bad
>Reroll damage die for Unarmed good
You're not making sense, anon. How much more damage could you end up with by rerolling 3's and 4's and so on? If anything it's worse than rerolling for a greatsword, which is that 0.5 damage or so.
>>
>>94358638
>When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
The reroll is better in the overall context of your options. GWF is giving a Greatsword about ~1 damage boost not much in the long run- and that's the best weapon for it. You could have gotten Defense.
Tavern Brawler's the reroll is a minor gain as well but it at least has the chance of getting you to roll a 4+ on the die and more importantly- it gives you Push on top. That makes it worth the minor damage boost.
>>
>>94358638
in 2024 GWF does not reroll damage dice, it turns 1s and 2’s into 3’s.
i.e. you roll 2d10 and get two 1’s, they turn into 3 and you do 6 damage from the dice.
>>
>>94358664
>>94358638
Btw- don't get me wrong there's options that compete with Tavern Brawler >>94358569 so its not a 100% an instant pick for all Monks its just a good option.
Also don't doubt the pushing option- no save, no size limiter- meaning you can push someone then move away. Mobility is helpful in a lot of cases in fights. Pushing foes into hazards/AOEs is also very useful.
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>>94357171
Assuming 5.5,
>Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand.

>A telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy’s range or if the telepath contacts a different creature within range.

>A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Additionally, the use of the word "communicate" in the spell to me implies two directional, as it's the exchanging of information. If it was one directional it would presumably use a word like command
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>>94358346
Best part, the default 5.5 Background that provides Tavern Brawler and the most useful stat bumps for Monks is Sailor. They added a magic item to make you extra good at punching (specifically, 1d6 extra Force on every Unarmed Strike that deals damage) that's a green potion that tastes like spinach. Tons of Popeye the Sailor references incoming.
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>>94358684
5.5's Great Weapon Fighting is pretty decent with Eberron's Double-bladed Scimitar since it's a 2d4 weapon (with a 1d4 Bonus Action attack) meaning you'll always deal near max damage. Does have the downside that it hasn't been reprinted (yet) so has no official Mastery Property so you'd need to homebrew one
>>
>new True Polymorph can't cast spells
well that just kills it for me, having a secondary technically permanent form as long as you have access to Dispel Magic was pretty appealing. Does that count towards Innate Spellcasting too?
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>>94358784
Oddest part of new True Polymorph is that you can't talk. If I True Polymorph my Human friend into an Elf they just can't talk for some odd reason?
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If I want to play as a character who is a grotesque monster who inspires fear, disgust, and pity in equal parts, what race would be best for that?
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>>94358794
Hexblood? Plasmoid? Reborn? Dhampir? Changeling? Goblin? Tiefling?
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>>94358794
>>94358812
>Plasmoid
For inspiration.
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>>94358794
Just bee yourself.
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>>94358790
Yeah it seems like they just fucked up the wording on it while trying to close loopholes. Not being able to cast spells if you turn someone or yourself into a Pit Fiend or Planetar is one thing, but turning into another humanoid creature like an Orc or something that should be capable of speech and then just making them mute is dumb as fuck. Feels like something that could be solved via just asking for clarification or a house rule but still an oversight.
>>
>>94358794
Human. Then talk to your DM about a grotesque curse. That is a way to invoke pity beyond being born hideous. Your character lost something, if not everything. At least goblins have tribes they belong to. Not your character, though.
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>>94358839
Sorcery or Warlocks also work well as curse starters. Got some weird powers but oh boy...they sure came at some cost.
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>>94358790
you can technically actually get around this if you turn into something with telepathy but yeah it's still stupid
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>>94358839
The Haunted One background from the Ravenloft book could be a good place to start, anyone who looks can tell you've faced something horrible and probably fears you, but will try to help. Includes a list of events that may have been what caused this pseudo PTSD thousand yard stare thing
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>>94358812
>Reborn?
Inspiration #2!
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>>94358873
Just look at Laudna from Critical Role art- She's a Reborn Shadow Sorcerer + Undead Warlock. People are naturally fearful of what she usually looks like and moves like- it turns full on horror movie when Form of Dread is active.
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>>94358899
>Just look at [...] Critical Role
Are we really so far gone that this is actual advice being offered now?
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>>94358908
Popular D&D Character with lots of art? Yeah, I'd say looking at art of the frightening and visually disgusting d&d character is appropraite considering that they wanted to know the best species for it.
>>
Other than DDB, any character builders with 2024 content?
>>
For True Polymorph it seems like there is a bit of a workaround to sticking in a form permanently, at least using one, though it's very specific. If you transform into an Androsphinx or Gynosphinx using TP, the spell description states that, along with lasting 'until dispelled', you gain temp HP equal to the number of hitpoints the creature has, and the spell ends when you lose that temp HP, which goes away either through combat or on long rest. Very specifically, the 5e Monster Manual states that sphinxes are tireless and don't need to eat or sleep, while the new PHB states that at least 6 hours of sleep are required for it to count as a long rest, so if you become a Sphinx variant, as long as you don't get yourself killed you should be able to maintain the form as long as you want, disregarding ability recharges tied to long rest.
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>>94358794
Humans are the scariest monster of all.
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>>94359032
>being a powerful wizard
>transforming yourself into the big tittied, catbird thing

Why are you like this, anon?
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>>94359135
Anon, we all know wizards only study magic so they can turn themselves into cute girls. This is just the natural evolution of that.
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>>94359135
it's fun to try and figure out workarounds for rule patches even if they aren't particularly busted
also why not
>>
Not a proper scan of the physical DMG, but found a DnD Beyond rip of the 5.5 DMG that's perfectly readable (quick scroll through looks like there's a jump to top of chapter button on each page that sometimes slightly obscures text in the lower right corner, but not enough to prevent reading) https://easyupload.io/bgynk5
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>>94359271
Correction, there are some times where the button hides important text, but the text is still there, you can highlight the sentence and copy paste it to see.
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What are some actually good dnd ecelebs to watch?
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>>94359349
I enjoy D20 (though good god, Ally Beardsly cannot stop making "uwu my gender is a core part of my character, and romance is important") and Legends of Avantris (though Nikki is gross as fuck).
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>>94359271
Okay, so turn that into a pdf.
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>>94359349
NaN
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>>94359349
Good? Hell if I know what counts as such. I just watch most of them just in case my players get an idea for a build from one of them.
For DM stuff I like Matt Colville for general gameplay/story stuff and the Dungeon Dudes for balancing.
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>>94359349
I only pay attention to Ginny Di, AngryGM and MCDM.
XP to level 3 can sometimes be funny, but I don't really learn anything from him. Anyone else I've seen I've effectively discarded.
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>>94359446
>Ginny Di
Did you know that the books contain information relevant to running games, or did it take you ten years, too?
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>>94359410
That's what the link is.
>>
Bros, is there a scan of the 2024 DMG already up?
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>>94359547
Motherfucker, read the goddamn thread
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>>94359349
None of them. Get a decent game going, e-celeb gamers are only for sad ass nogaemers.
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>>94359547
Someone just posted a PDF of the DnD Beyond version, no scans with full page art or whatever have been posted here at least
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>>94359562
I'm sory, i'm north korean soldier gooning for the f9irst time, don't have time to read all thred
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>>94359469
Honestly, I only ever skimmed the parts that I needed for running my game. Reading all of it felt unncessary.
>>
It's out in stores in a couple days, I can wait.
>>
Hey does anyone else think it's weird that caster damage scales but fighter damage doesn't. So a cantrip from a high level mage deals more damage, but a level 1 and a level 20 fighter barring feats hit equally hard.
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My current running 5e(.5) Campaign:
Using Mophidius' Conan sourcebook collection, set in Hyborian times, the major change being there are about a dozen races of Beastmen. Humans and Ratkin are the most populace races, with the Ratkin (called kinne) concentrated in Shem and Tauran. Leonin are the noble ruling class of Tauran. Cimmerians are black panther tabaxi, the southern jungles are various breeds of saurians...
Relatively low magic, all (modern) spellcasters are variants of the Warlock. Party is roughly half humans.
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>>94359610
And the Fighter hits more often. Concentrated magical energy in one place versus being able to spread the energy across multiple blows in the same period. Plus there's Eldritch Blast which scales in exactly the same way as a Fighter (at a slightly different rate, 5/11/17 instead of 5/11/20)
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>>94359614
Of course no traditional Tolkien-esque races.
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>>94359569
Thank you for your service.
>>
>be open hand monk
>topple and grapple someone
>i beat on them as they flail around helplessly on the ground, unable to stand up, and they have disadvantage on all attacks
>if they waste their action to escape my grapple I just chase them down and repeat
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>>94359645
Now you are just MMA.
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>>94359622
Okay but you have to know that's not the same thing right? The hit is still the same hit.
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>>94359645
>Try that on literally any equivalent level monster
>Their stats are all hugely inflated so you fail
Wow
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>>94359682
>expertly trained MMA fighter gets beaten by raging gorilla
That's just kino
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>>94359682
It does feel a little bad that all monsters are not only stronger, tougher and more dextrous than you on average, they're also probably more charismatic and smarter than you.
Like unless you're a wizard most enemies will be smarter than you after a certain point. The dumbest thing in a high level dungeon is the adventurer. Which is thematically fitting, but demoralising.
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>>94359678
And being able to do a hit of the same magnitude in a quarter of the time is impressive.
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>>94359718
Upsetti that the Pirate Captain can shoot their gun 3 times while I can only shoot my gun once..
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>>94359469
Her takes are just lukewarm versions of Angry. But I like objectifying her. I like listening to her talk. I hate ASMR stuff but I think I could listen to her talk about nearly anything. I think her characters are fun. I also don't keep up with 100% of her stuff, I just sometimes click her when she shows up on my home feed, among many other topics that aren't D&D.
Anon, you're allowed to like things other people don't like. She seems to do fine for herself.
>>
>>94359832
Then take the Gunner Feat from Tasha's. Backwards compatibility rules state that anything that hasn't been reprinted can be used as is. Any old Feats that haven't been updated are to be treated as General Feats, and it follows the new paradigm of Generals all being what used to be called Half Feats by the community.
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>>94359879
You're correct however the thing is though, not all games will allow you to use old content and new DMs won't know about that stuff from older books. Content like that should have been updated and reprinted.
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>>94359349
LoadingReadyRun has a streaming show called Dice Friends that does a bunch of different systems, including DnD.
https://wiki.loadingreadyrun.com/index.php/Dice_Friends
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>>94359271
OH FUCK YEAH
alright, i'll get right on OCRing and bookmarking this fambinos.
>text already good, basic chapters have already been bookmarked
Heeeeeeeell yes. Whoever made this one is really on the ball.

Though, wait, if it's on Beyond now why is it not on Tools yet?

Either way, I'll get on it the moment i get home.
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>>94359897
But then how would they sell you all of the previously printed material for more money?
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>>94359271
>>94360094
>even the external links still work
DAMN. beyond grabs are good shit.
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>>94360160
By selling subclasses and classes in the new books and what not. This one feat should have been in the PHB, unlike the 2014 PHB- Pistol & Muskets weren't Player facing content it was DMG content. So in that context I get why the Gunner feat didn't exist for like 6 years. But now, we've got a new PHB that has those Pistols and Muskets in the player facing book, but no feat support to help them like Crossbows have.
>>
What's some monster (official or "respectable enough" homebrew) that can make people delirious (in a "trippy" way) by just being too close to it?
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>>94359682
>>94359709
Except squishy casters.

why is why Monk is the designated nerd bullying class, and anyone who goes for the gorilla is a smoothbrain dumbass.
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>>94360485
Some monster that exudes a toxic gas. Or you could go cuckoo by looking at it a la medusa.
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>>94360485
Nilbog is a classic.
>>
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>new DMG
>entire 30 page section going over the world of Greyhawk and all it's kingdoms
>no mention at all of Erelhei-Cinlu, Menzoberranzan is in the appendix instead
>the Demonweb Pits is said to be in the Abyss even though Lolth pulled them into their own demiplane years ago
I mean the latter is excusable since it's from the perspective of 576CY and not later, but how the fuck do you totally leave the Greyhawk Drow out of the setting when Queen of the Spiders is one of the biggest adventure sets there and connects directly to the Elemental Evil stuff.
>>
>>94361378
>not running a homebrew setting
I've been running various editions of D&D for going on two decades now holy fuck where does the time go and I don't think I've ever used an official setting for anything.
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>2024 DMG cuts out the Random Dungeon generator/tables, the section I use (and enjoy) far more than any other section

In the trash it goes.
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>>94361516
God the ending to that show was such a cop-out in every way.
>>
>>94361402
I would generally consider standard settings an advantage since there's so much available content using them. In fact, it's often easiest to just assume numerous settings like Forgotten Realms and Greyhawk exist on the same planet, and whenever there's a contradiction just homebrew a solution.

But anyway I just wanted more fucking lore on them, I don't even know what the most recent Greyhawk Drow source is. Latest I have now is the 2010 Underdark supplement.
>>
How do you kill a night hag coven?
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>>94361618
Throw the counterspellng Bladesinger wizard at them with martial support and some other magic users. Also you should give us more context.
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>>94361530
>there's so much available content using them
>it's often easiest to just assume numerous settings like Forgotten Realms and Greyhawk exist on the same planet
That's flatly contradicted multiple times by the basic assumptions of both settings. If the advantage is the available content using them, then you have access to the literal interstellar maps showing the route between them.
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>>94359032
anything that's immune or easily recovers from exhaustion would also work.
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>>94361864
In plenty of cases there's a dearth of content about something so it just makes sense to roll settings, or at least many setting elements, together. If there are contradictory assumptions, just pick one version.

For a huge majority of campaigns, the fact the settings exist in the same universe or multiverse is irrelevant because the party isn't going to go planet-hopping. If your campaign involves that, then obviously go for it. Otherwise just slam everything together for ease of access.
>>
>hey whats with the local folklore of the creature like, 20 miles outside of town?
>you must track down and discuss this with no less than THREE fucking druid circles
>hey can I buy magic items around here?
>yeah heres the roman / high empire equivalent archmage just slumming it in this shithole shanty town
I love you DM but you are fucking baffling.
>hey archmage lady, can I get a magic enchantment?
>yeah go nuts that'll take like three days and 750 gold.
this took a fucking quest like two months ago DM you fuck. we levelled like twice, from 11 to 13.
>>
Is the Isolde the Elf that who got fucked over by Zybilna/Iggwilv/Tasha so she was forced to run Witchlight Carnival and switched places with Witch and Light of the Shadowfell carnival, who currently wields the Darklord Nepenthe the Evil Holy Avenger, the same Isolde the Elf that homewrecked Lord Soth while his wife was about to die in childbirth?

Like, it would make sense for Loren Soth, a Paladin, to fall in illicit love with another paladin whom he had more in common with than his own wife.
And being a flighty emotional slut is certainly in the purview of an eladrin.
And it would make sense why she has so much karmic debt that both the domains of delight and dread seem to find her shit-on-ably culpable. Homewrecking a familiy that takes you in while injured is definitely a breach of Hospitality. And indirectly creating a Darklord is definitely something the Dark Powers would see fit to make you suffer for.

Or is Isolde just a common elven name?
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>>94361530
why would you go for the latest version on greyhawk instead of the earliest?

Gary knows his own setting way more the WotC ever could.
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>>94361864
if you can sail between them they might as well just be different continents. the fact that it needs a fancy space boat is just window dressing.
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>>94361530
for starters, Greyhawk isn't remotely as kinky as forgotten realms, because Ed Greenwood is a massive pervert and can't help himself magical realming.

Greyhawk drow don't wear leather bondage bikinis and they aren't all dommy mommies.
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>>94362261
I can't say their fashion sense is any less bizarre though.
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>>94362276
If I had to describe it as anything it's like, Glam Rock meets Xmen or something.
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>>94362261
I just want more usable lore. Last I read, that crazy bitch Eclavdra was running the from the shadows as a fucking Lich. I don't know if there's ANY followup on that.
>>
Is it true that half elves were treated as teiflings by players prior to teiflings becoming popular? I am talking about background, personality and self insert.
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>>94362625
seems plausible
>>
>want to make a sword and shield Redeemer Paladin
>immediately feel retarded
Compared to so many other classes, it feels like it'd be slow and useless. I guess I could cheat out a few levels of Fighter for Battle Master Maneuvers or something...
>>
>>94362938
Why? Between Sap, AoO Trip, Interception, and Rebuke the Violent you are giga-tanking. Oh unless you're playing 2014, then you're better off with spear/quarterstaff in all cases.
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>>94362625
I never noticed that in the 3.5 days. The one player who was a tiefling in a 4e game did sweet fuck all RP wise just constantly pulled her hood down whenever someone talked to her. In 15 levels she never once did much more than that. It was a male player.
>>
>>94361516
Wow, the rare "planning is gay I love random results" DM. Must suck to actually have to think about what to put in a dungeon now, huh.
>>
>>94359678
>The hit is still the same hit
Right, but the fighter has something that the cantrip mage can't do. Kill two creatures in one turn. Deal more damage on each attack by going for a feat. Vary up added effects on those attacks with different investments. You can elemental adept your firebolt but you're still only hitting one creature. A fighter can cleave through four enemies now in the same action economy and still be able to boost their output using other feat investments.
>>
>>94362625
there was markedly less persecution complex.
still some, because too elfy for humans too human for elves, but that's not like full on designated unjustified victimhood a bloo bloo status (it IS justified mind you, Tiefling's ancestors have committed truly unspeakable sins to get marked thusly, Tiefling guilt makes White guilt look tame. But the dangerhairs that play them never want to acknowledge that fact, they want it to be an allegory for homophobia or whatever), it just means you don't have a fully like-minded culture anywhere.

But yeah, other than that it was the designated high charisma mary sue race.
>>
>>94361378
revisionism, drow are no longer allowed to be evil because they have dark skin.
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>>94363995
when making a large sandbox world, meticulously planning every quark spin from scratch is tedious and time consuming.

better to let random tables seed ideas then build off those.
>>
>>94364078
Based. Hex crawling is the only way to play.
For dungeons themselves though, just use one of the thousand adventure gazettes that have been published.
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>>94359678
Sure but the Attack Action is not the same Attack Action.

attacking many times for smaller amounts of damage is objectively better in this game against everything but Hardness.
>It gets to apply weapon/spell bonuses more than once. Flame tongue, hunter's mark, etc.
>More concentration saves scale much better than 1 higher one.
>Damage overages don't go to waste because they can change targets between them. If the guy you're attacking only had 1hp left, then you bop him with one attack and then shoot someone else. If you only have one big attack, all DPR past that 2hp is lost that round.

It's part of why you can't flurry even with light weapons, why you can't cast elemental weapon on unarmed strikes, and why they've been so historically afraid to buff monk in 5e. And why they're afraid to pull concentration from hunter's mark. It doesn't scale linearly.

They gave conjure minor elementals an inch and look what happened there.
>>
>>94364085
that's fair, between old official products, old dragon magazine maps/oneshots, and knights of the dinner table's system agnostic maps/oneshots... you can kind of just slap hand-crafted premade stuff from yesteryear in willy nilly.
>>
>>94364078
To some extent maybe but at that point just grab a map off Dyson or something or pull it from an anthology if you don't wanna put a personal touch on stuff. Don't just make something, make it make sense.
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>>94364130
>Don't just make something, make it make sense.
that's why you use the table for IDEA SEEDING, a seed is not the whole plant. You have to grow it. But if you try to grow a garden only with volunteer crops, you won't get very far.
>>
>>94364148
Ah, my apologies I misunderstood. Disregard me, cocksucking, etc.
>>
>>94364085
>For dungeons themselves though, just use one of the thousand adventure gazettes that have been published.
>>94364121
>etween old official products, old dragon magazine maps/oneshots, and knights of the dinner table's system agnostic maps/oneshots

Got any you recommend? I'm also doing a hex crawl and could do with some more options.
>>
>>94364130
>Don't just make something, make it make sense.
the words of someone who has never used random tables before and in fact, the idea is so foreign to them that they don't even understand how it works, only poor strawman assumptions.

Are you familiar with Hegel anon?
Take a concept, any arbitrary concept. Thesis.
Introduce some kind of contradictory concept. Antithesis.
A new thing is born from reconciling the contradiction. Synthesis.

You generate a random thing.
Because it's random, it includes inherent contradictions, either with itself if it's a complex multi-step generation or with things that exist previously.
In reconciling these contradictions, novel concepts are created. Synthesis.

Say you're rolling for a coastal fishing town.
As descriptors, your oracle cards tell you it's 3 adjectives are Creepy, Abundant, and Famine
Well, already right there we've got our first contradiction. How can it both have abundance and famine?
Well, let's say it's food poor, but money rich. All the fish have fled, but they're getting money from somewhere and that cash flow is what's still sustaining them.
Where's the money coming from? Well, our last adjective was creepy. The people here seem weird and off-putting, and by all rights they shouldn't have any cash flow at all because they're a fishing village with no fish, and well, another big question here is what's scared away all the fish?
They're cultists in league with spooky undersea fishmen who sink ships and give them the salvaged shinies in exchange for human sacrifices and weird breeding experiments to appease their elder being master.
Congratulations, you've just made Innsmouth.
>>
Where can I get pirated VTT Foundary modules?
>>
>>94363246
Tanking is always an iffy prospect in DnD. In almost all cases, it's better to do more damage so that the enemy can't do their damage to you, so you don't have to mitigate it or heal it later using resources.

Maybe it could be good though. At the very least I could be the Charisma pimp for the party. It's a CoS campaign so maybe I could start Paladin, pick up some levels in Fighter and Cleric for another Fighting Style and some cantrips and spells, and pick up Pact of the Blade so I can go full CHA and walk around without a weapon normally.
>>
>>94364071
I love them being evil though, they're so fucking fun.
>>
>>94364034
>they want it to be an allegory for homophobia or whatever
I swear the colours they put on only exists to mask how empty they are.
>>
Protecting a specific community and seeing the benefits of your actions are FAR superior to existential threat demands you go on a world-spanning treasure hunt.

Its why Curse of Strahd is considered the best 5e module while most of the others have you wandering around looking for mcguffins in long forgotten places far from society or even shopping hub.
>>
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>>94357145
When it stops being gay.
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>>94346342
https://youtu.be/DErvM3QzXxg
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>>94357145
Why do you need to specialize? Just take animate dead and be any other wizard. Use all end of day spell slots on undead, arm them however you please. Profit.
>>
>>94355355
Sure, but that also assumes you invested as much DEX as you have for the spellcasting stat, which is rarely the case, and you miss on class features that improve your spells, which you might get depending on the class.
And at the end of the day, if you're the kind that worries that much about 1-2 points of damage, imo you're playing the game wrong.
>>
>>94356327
Get ready to pay 60€ bucks for a barely changed artificer.
And another round of psionic class to be discarded for whatever reason and made into shitty subclasses.
>>
>>94358613
Thank god my players don't like economy bullshit so most ecxchanges are done through favors or item for items. Let's me cull magic items they don't want and I don't have to engage with the horrible economy the books have.
>>
>>94358996
Or even a decent character builder for 2014. I'm not giving Wizards shit for Beyond and I've just been using BG3 as a stopgap otherwise, kek.
>>
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>>94365649
This is why my favourite table is the pirate one. No world ending threat, no grandiose scheme. Players want to help mommy captain NPC become the king of pirates and she loves her boys because they work hard even when fucking up. We go on adventures from island to island at the beat of "ya got it, boss!" and plunder shit.
Whenever another priate crew shows up, I just do pic related with them and they love it.
>>
>>94365649
It's the best because it was the only one actually written by WotC instead of a 3rd party before 2016's political nonsense hit, so it still has SOVL.

Hoard of the Dragon Queen/Rise of Tiamat was Kobold Press.
Princes of the Apocalypse was Sasquatch Game Studios.
Out of the Abyss is Green Ronin.

The rule of thumb is any book that WotC felt they had to go back and POZZ with errata to be more WOKE is good shit, and the more they felt they had to POZZ it, the better it is.

CoS? Storm Kings Thunder? SCAG? All super based. Tomb of Annihilation? Kind of based.
MTF/VGM? So based they basically had to write a whole replacement book.

Dragon Heist and anything afterwards? So pozzed you could use it as an electrolysis anode.
>>
>>94366096
>inb4 "then why is SKT not the best module?"
Because just being super based won't carry the fact that giants themselves are incredibly boring.
People bought Fizban's, they didn't buy Bigby's.
>>
>>94359409
>Dimension 20

I'm ambivalent at this point. I feel like they got too successful very quick, then tried to pluralize their popular elements instead of follow what made it good. I do like that they play non-DND systems too, but it feels like it went from one show to like twelve in the space of a year, and half of them are grating as fuck/dumb hyper-modern concepts and shit.

Beardsly needs to calm the fuck down in spite of being an okay player, Unsleeping City and Fantasy High S1 were peak, and the central group from those is always quality. Kinda ignore the rest. Brennan Lee Mulligan is an excellent fucking DM.
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>>94365649
There's also Saltmarsh for a hub module, but it suffers from not having a complete overarching threat and each adventure beyond the first three being kind of disconnected.

There are a lot of elements that let you homebrew things together though, like all the Elemental Eye cult shit.
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>>94366192
Since princes is also elemental eye cult, how easy would it be to merge the two adventures?
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>>94366203
Not particularly. Ghosts includes a few sections on how to port it to Forgotten Realms and tie it in to other adventures.
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>>94364766
They are on the Trove torrent, whole folder of then, though I haven't looked at it in a month or two. The irony is that the modules are there but I can't find the program itself, kek.
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>player asks about thing
>look up official rules regarding thing
>they are retarded
>write up a new ruling in table document
>rinse/repeat

I am slowly rewiting this entire game lmao. Putting my hobby in economics to use at least.
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>>94366192
Saltmarsh is probably my favorite, actually, because it does feel like it has stakes, intrigue, and grounding. It leaves just enough in the margins to be free but still has a fairly good overarching threat with the Sahuagin. Pirates are fun too, if not fully traditional DnD fantasy. The real big brain move is reading all the shit about the city, tensions, and factions and turning the real main plot into fantasy Northern Ireland versus the loyalists being manipulated by the Brotherhood/Sharrans. Plenty to work with there.

Plus, you can easily give the players a fucking pirate ship early on, which pulls them in. That and/or let them get the deed and renovate the haunted house as a base of operations. I was already planning on doing that, having made it into a lighthouse as well, but the new Bastion rules will make it even easier to patch in.
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>>94366531
The house also has an underground dock that makes using it with the ship especially easy. For the adventures you can easily tie everything into Tharizdun since the Scarlet Brotherhood has some worship of them, and just swap out the Orcus worshipping pirate crew to be them instead, plus make that the impetus of the Sahagin.
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>>94365960
>just been using BG3 as a stopgap
How? There are a ton of features that differ. And what, you bring your computer to games? Or switch between windows if you're playing online?
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>>94366504
Protip: find a game that already has similar rules to the ones you've already made and save yourself the trouble of writing a lot of future ones too.

No sense reinventing the wheel.
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>>94367131
He probably just looks up how something works on the BG3 wiki instead of on Tools.
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>>94358996
If I can find a good way to automatically rip info from tools using an Import function I could make a Google Sheet one.

I could probably even make it print out in character sheet form using a mail merge extension, the way I'm printing product labels at work.
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WotC won't get a dime from me until bikini armor is published material.
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>>94367331
Would this work?
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>>94358996
>>94365960
MPMB character sheet, requires Adobe Reader though. Not sure if it has 2024 content yet but you mentioned 2014 aed it's what some of my players use. (When I play I just use a regular blank character sheet except for the online game where the DM uses D&D Beyond.)
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>>94367423
I get where you're coming from, but it already is. Flavor is free. Just stop playing with faggots.
>>
Man
Warlocks have the coolest lore and fluff but they manage to be even more boring than Fighters and Barbarians when you're actually playing
Who designed the 5e Warlock? How did they utterly fuck up so hard?
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>>94367423
How would you want it? A Bikini Armor for every type of armor, or would it just be light armor?
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>>94367506
That imports into plutonium.

And I meant something more like
https://support.google.com/docs/answer/3093335?sjid=7754539941400683150-NC

Or at the very least the ability to export it all to a CSV like I did for the bestiary for "average stats by CR."
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>>94368637
Just be a melee Warlock. Better yet multiclass Bladesinger and do double attack plus Eldritch Blast.
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What are some cool puzzles or other non-combat encounters or magical traps or disturbances in a mad wizard's abandoned tower?
A paladin NPC (roughly L8) went to investigate and the party (L3) is out to find what happened to the starting village's resident holy knight.
As for the guy's ultimate fate, I reckon he got trapped and magically aged and lost HP and physical stats (so he can't just solve the quests the party has), and the original occupant melted himself or aged himself into a skeleton or turned himself into a weasel with no way to turn back or something.
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>>94367423
It says leather and scale.
It doesn't say what configuration of leather or scales.
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>>94368793
A spiral staircase that repeats infinitely if you go up, unless you press a specific combination of stones on the wall.
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>>94369180
>>94369180
>>94369180
nu thred
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>>94367131
>>94367240
Oh, I meant to build a whole character and see it all together/past level 1 as theory. I wouldn't use that to actually play.

>And what, you bring your computer to games?
Absolutely not but I've found that common. I do bring a tablet to pull up 5etools exclusively if needed and keep my phone away. I religiously fill out and print a sheet minus changeable things like level, HP, etc. and keep as much as I can paper and disconnected.

My bad, I meant for building characters and fucking around. It was somehow so foreign to me people actually play with DDB/use builders in active play it didn't occur to me.
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>>94369333
Ah yeah fair enough. The DM for my online game uses D&D Beyond and it does make putting together builds easy. Haven't really looked into other tools.
>It was somehow so foreign to me people actually play with DDB/use builders in active play it didn't occur to me.
I know two people that use it at the table. One knows his shit and only sometimes takes a few seconds longer than someone with a regular character sheet while the other takes forever to find anything. Though he also can't remember what any of his spells do or keep track of resources, so he's more useless in general.



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