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Tabaxi Edition

>2024 PHB Scan (Gencon copy, not DnDshorts)
https://files.catbox.moe/88h924.pdf
>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): bit<dot>ly/2Y1w4Md

>Resources:
https://pastebin.com/X1TFNxck

>Previous thread: >>94346342

Have you ever played with a Tabaxi player?
>>
>TQ
Sure, every second game or so. Though I don't think any of the people I know to be furries have played one, funnily enough.
Cats are great and catfolk are cool, so it's not a surprise to me they're popular.
>>
>>94369079
Thanks, that's just the sort of neat stuff I'm after. I can have a code/key present elsewhere in the tower for them to find.
Responding to my post from last thread:
>>94368793
>What are some cool puzzles or other non-combat encounters or magical traps or disturbances in a mad wizard's abandoned tower?
>>
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>Good morning, fellow Netherese
>Did you hear about Karsus? Apparently he's built a crown that can dethrone Gods. He's going to take over Mystryl's position as the new God of the Weave in the next 5 minutes!
What would your character do?
>>
>>94368865
That's a good point, but having an official item would be nice for my coomer brain.
>>
>>94369312
Take bets on what will happen, not much else he could do really.
>>
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>>94369180
I'm sorry 5E fans
I'm so sorry, but I can't imagine a wheelchair rogue sneaking past the guards
or tumbling on the city roofs
or dodging traps in a dungeon

there are things suspension of disbelief can't work on, just get the heal spell and walk
>>
how do you handle a PC with a flametongue weapon that is invisible. its just the light radius moving around, right?
>>
>>94369728
Basically yes. It doesn't betray the invisible condition because the sword could be handled on either side and even if your space is known, attacks still have disadvantage.
>>
>>94369180
I played a Tabaxi Outlander Ranger Hunter in the first 5e campaign my group played. It was pretty fun, but not a lot of getting to play with the climb speed.
>>
>>94369777
I feline agilitied up a really tall tree once and sniped from it with my longbow. That was fun.
>>
>>94369312
>What would your character do?
Ask what the fuck a "Netherese" is
Ask who the fuck Mystryl is
Ask what the fuck the Weave is
>>
>>94369866
Kill the guy you're against, have to call the firefighters to get the cat out of the tree
>>
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What are some cool Christmas gifts to get for a dm and a newer player?
>>
>>94369910
Commissioned art of characters
>>
>>94369534
It's playing in hard mode.
>>
>>94369180
Tabaxi were a fucking mistake.
https://www.youtube.com/watch?v=-T-xrG1jQyo
>>
>>94369534
>just get the heal spell and walk

getting a 6th level spell cast on you costs 20,000 gp. The average peasant makes under 75 gp a year
>>
Can Paladin and Cleric Channel Divinities be used for each other's features?
>>
>>94370122
In 5e,
> Channel Divinity
> If you already have the Channel Divinity feature and gain a level in a class that also grants the feature, you gain the Channel Divinity effects granted by that class, but getting the feature again doesn't give you an additional use of it. You gain additional uses only when you reach a class level that explicitly grants them to you. For example, if you are a cleric 6/paladin 4, you can use Channel Divinity twice between rests because you are high enough level in the cleric class to have more uses. Whenever you use the feature, you can choose any of the Channel Divinity effects available to you from your two classes.
In 5.5
>You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give additional Channel Divinity effect options. Each time you use this class’s Channel Divinity, you choose which effect FROM THIS CLASS to create.

So 5e yes, you get multiple things you can use it on but don't gain extra "fuel". 5.5 no, they're entirely distinct features that don't interact that just happen to share a name
>>
>>94370122
Technically channel divinity doesn't "stack" when multiclassing similar to extra attack so if you're a Paladin 3 / Cleric 3 you still only have one channel divinity to play around with between the paladin and cleric options.
So... sort of? If you were Paladin 3 / Cleric 6 you could use both channels for your Paladin abilities even though the only reason you have two channel divinities is because of the six levels of cleric, so in that sense they can be "used for each other's features".

That is from 2014 DnD though, dunno if that rule changed for 2024.
>>
>>94369180
>Have you ever played with a Tabaxi player?
I played with one. They didn't even use the Tabaxi stat line instead using variant human. I went along with it because apparently one of the books says it's fine. They barely showed up and when they did they clearly were off doing something else when the spotlight wasn't on them. They flaked more sessions than they showed up for. Complete cunt of a person, who is now on my "Do Not DM For" list.
>>
>>94369910
Dice, everyone loves dice and can never have too many.
>>
>>94369180
Played a Tabaxi and played with a Tabaxi (although not the same game).

One I played was a right bastard Enchantment Wizard, belittling anyone he thought was inferior and not in a position to retaliate but immediately begging for mercy and kissing the boot of anyone who was a threat. I'd played with the DM a couple of times before and she tended to make rather lethal campaigns so I made a character I wouldn't be heartbroken to see die horribly.
So of course I was one of two players to make it through the campaign without losing a character, probably should have ramped up the ego in hindsight if I wanted him to die, the begging did save him a few times.

The one I played with in a later game basically played them as puss in boots, a bounty hunter swashbuckler rogue. Was clearly more in it for the combat and while he did a little bit of roleplaying when coaxed only really got creative during combat where he made the most of terrain and always asked if there was "anything hanging up above".
>>
>>94370166
Nah fuck that, make it RP dependent. If you're a monotheist increase your uses per unlocked Channel Divinity feature straight up, if you're a pantheist divide your uses to specific effects only.

For example if you follow one single god as both a Paladin and Cleric, use both classes Channel Divinity freely. But if you follow one god or set of gods as a Paladin and a different god or set of gods as a Cleric, they're mutually exclusive.

Frankly even if you're soloclassed but a pantheist, your multiple Channel Divinity options should be limited to one Channel per god per long rest. Maybe refresh it on a short rest if you spend that time in prayer to the god you choose to associate with that Channel option.
>>
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>have tried to play dnd four times
>all four died out before we hit level 5, starting from 1
>>
>>94370471
stop playing at level 1
>>
>>94370471
>>94370609
Aren't you typically supposed to hit level 2 by the end of the first session? And level 3 maybe a couple sessions after that?
>>
>>94370471
Brother that's like 10 games that's a good run stop whinging.
>>
Do your lesbian dragons polymorph into males or futanari in order to impregnate their lovers?
>>
Also, do they full-on fuck or just jerk off and spooge into the pussy and work it in there with their hand?
>>
>>94370471
just start at level 3 so everyone can have their subclass
>>
>>94370748
>>94370770
>Lesbian
I don’t include modern inventions like that in medieval settings.
>>
>>94370842
>modern inventions
hombre, have you ever perhaps looked up the origin of the term lesbian?
>>
>>94370842
lmao retard
>>
>>94369312
I would ask him to take over a god of war instead the god of magic. The empire is falling apart because we're fighting magic eating monster.
>>
>>94370054
https://roll20.net/compendium/dnd5e/Lesser%20Restoration#content
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
It's a level 2 spell with only verbal and somatic.
>>
>>94370971
>the condition paralyzed is the same as paralysis
Retard-chan, tasukete...
>>
>>94371008
You're just wanted to stay on your wheelchair.
>>
>>94369239
I haven't played DND since before the pandemic, but I am thinking of returning to gaming, when I heard there was a new edition.

I am confused on what people are calling it.
>5.5e
>Revised 5e
>2024 5e
What do you call it, anon?
>>
>>94371113
woops, meant to link to the OP, not the first post. >>94369180
>>
>>94371113
some people also call it one dnd. It's all the same shit because wotc did the same thing as 3.5 and doesn't want to call it one consistent thing and insist it's the exact same as 2014's 5e.
>>
>>94371132
I took it One D&D was the playtest name.
>>
>>94371134
I don't honestly know or care. My group is calling it 2014 and 2024 rules. And we're still playing 2014.
>>
>>94371113
I just mention 2024 rules. Whether I run a 2014 game or a 2024 game I have a bunch of house rules anyway, some of which borrow from the other ruleset. The classes and features are the main difference, since the gameplay mechanics are basically the same, and you can have Artificers in a 2024 game or could have say a 2024 monk in a 2014 game if you really wanted to.
>>
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>>9436
>>94369180
>Have you ever played with a Tabaxi player?

Yes, and they have been lots of fun. I have a Tabaxi/thief in a campaign I have been running for years (pic related), and they have really embodied the chaotic curiosity of cats without being over the top and cringe.

Normally, I find the races added in 5E ridiculous, but Tabaxi are fine enough as long as they are roleplayed as substantially different from humans.

I have many stories of how their impulsive low Charisma has got them into trouble saying things they shouldn't have.
>>
>>94370857
>It used to mean from the island of lesbos therefore lesbians have been around FOREVER
You are fucking braindead
>>
why the fuck would anyone play tabaxi when leonin are the objectively superior cat?
>>
>>94371329
Furfag skooma addicts arguing about who is the yiffiest.
>>
>>94371379
>faggy lean roguish archetype catered to edge
>thad bara-coded slayer catered to noblebright
there is supremacy in strength
>>
post the superior catgirl pdf
>>
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>>94371618
found it
>>
>>94371329
Magic the Gathering gives me the ick
>>
>>94372136
yes but big burly maned catbaras....
>>
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>>94370748
>>
>>94371241
https://en.wikipedia.org/wiki/Sappho
>One of the ancient Greek poets of legendary status was a gay woman who wrote almost exclusively about how much she loved women and was the source of why gay women are called lesbians

Seriously projecting about the braindead thing there, buddy.
>>
>>94371329
>No climb speed
>No Feline Agility feature
>>
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Can encounters be too difficult? None of my PC's have died or failed a quest but they tend to gripe about combat a lot. Just recently I had a player get genuinely upset and threaten to quit after one of the enemies grappled their warlock and the other put hunger of hadarr on top of them to blind them.
>>
>>94372393
>Can encounters be too difficult?
Players just like to complain if there's any adversity.
I had some enemies with bane, a pushing ability, a blinding ability and a fear ability. Different monsters all using these. The monsters did piss for damage but man were my players MAD.
>>
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>>94371113
I say 5.24. It's accurate to the year, follows the convention of 3.5, and is mildly diminutive and obtuse instead of calling it a full half-edition. You know, like most of the changes!

The majority of people seem to be referring to it as 2014 vs. 2024 rules. I am very curious to see how this goes in a year because it does not seem to be sticking as well as they wanted.
>>
>>94372136
Fusing the two into the same multiverse was a bad move.
>>
>>94372363
>no roar
ngmi, keep shaking
>>
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>>94371194
Man, I'm happy for you. I do actually enjoy the idea of chaotic-leaning, curious tiger and panther-men roaming the world with dignity. But every fucking time I've run into Tabaxi at a table it's a fucking furry doing furry shit.

I don't ban weirder races at my table because I necessarily want to be boring or "HUMANS ELVES DWARVES ONLY", I do it because shit tends to get stupid or magical realm-y otherwise.
>>
>>94372445
>Giving up guaranteed mobility for a chance at inflicting Frightened at short range
>>
>>94372473
>he does not build with his lower brain
>>
What the fuck is the point of upcasting Hunters Mark? Wow it'll last for a few hours, super helpful for those perception checks. As if Rangers don't get dunked on enough as is, their signature spell is also shit. Why couldn't they just give it more damage or that you know where your mark is at all times instead.
>>
>>94369534
Heal's a 6th Level spell and doesn't restore loss limbs. The earliest possible spell that could in theory restore a person who's unable to move their legs would be a 5th Level spell called Reincarnate. If they die a person can cast this using a piece of their body and the person will get a brand new body of a different species- The DM could rule that the new body has all its limbs in working condition.
Otherwise, Regenerate a 7th level spell should work if the non functioning legs are due to an injury. Idk if it could recover them if they were never there to begin with due to a Congenital disorder. If that doesn't work then the 9th level spell Wish could do it for sure.
2014 Divine Intervention could do it- 2024 version though not so much.

Honestly- the best choice for general use is to buy or craft a Prosthetic Limb- this is a Common Magic item that cost 50 GP and takes 2.5 or 5 Days to craft. It is so much cheaper than paying any NPC to cast any of those spells. If a player wanted to start off with one or two at level 1 I'd just give them that.
>>
>>94372805
Wait, the technical best choice is a Wheelchair- since they don't have stats or a GP value. In my games, I just allow the Wheelchair to function as a standard movement option and hand wave any major logical issues away.
>>
>>94372854
How do you factor in stairs, climbing, or swimming
>>
>>94372991
Sounds like they handwave that
>>
>>94372346
Do they actually draw porn or is it like every other garbage gay coffee shop 4 panel comic?
>>
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What is this gay bullshit "The Digital is only 10$ if you get Digital + Physical"?! Why the fuck does it suddenly get 20$ more for digital only then you fuck nuggets.
>>
>>94373138
They've forgotten I can get the digital version for free
>>
>>94369180
>Didn't add the DMG link to the OP
Why are OP makers on /5eg/ always so goddamn incompetent?
>>
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>>94372991
Handwave it unless the player wants those to be problems for their character to overcome.
>>
Blew the horn of blasting successfully 5 times in a row last session. Feels good.
>>
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So what is the deal with goliath now? Are they just related to various giants the same way aasimar and tieflings are related to angels and fiends? Or are they closer to that, like 1/2 or 1/4 giant?
>>
>>94373429
is this parody? why is that guy in a wheelchair? and why is that other guy wearing such modern looking clothing? is that a pistol?
>>
>>94372346
why would a huge dragon use an illusory disguise of a medium centaur?

>it's metallic innate shapeshifting
then they wouldn't need alter self would they?
>>
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I need people with more experience than me, I am used to Rogue trader and Gurps so I can't wrap my head around classes, or I need people with more knowledge than me to bend it to my character concept:
A soldier turned cleric during his service when he was chosen/awakened his talent/doesn't really matter, so he helped other soldiers but isn't exactly a lightweight himself. I have shot myself in a foot when I wanted to be able to use crossbow while closing the distance to the enemy and than dropping it to use a shield.
Our group is starting to use 5.5 rules and we have been offered a slight respec to utilize new rules.
Previously I have used war cleric with crossbow expert and shieldmaster, which kinda worked but the split between Dex and Str isn't really working. I have dex weapon, but if I sacrifice strength, the shield bash would be useless. But I probably get more bank from using bonus actions for spiritual weapon.
I was thinking about spliting my levels between cleric and paladin, but then I end up with four or five main stats (Str, Dex, Con, Wis, Char) and since I am "the thinker" of the group, I am not exactly comfortable with dropping int either. Am I fucked?
>>
>>94373819
Int is mainly used to recall random facts about people/places/things. If by "thinker" you mean the party member that comes up with plans then you don't need int for that, it's just RP. Class-wise go either cleric or paladin but not both. If you really want to use crossbows then take magic initiate wizard for true strike so you can use crossbows with wis/char.
>>
>>94373688
>then they wouldn't need alter self would they?
They’re both grills
>>
>>94373367
Buy the book, poorfag
>>
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Did the new update add gish options for barbarians or should I just use cantrip feats for a Vader inspired knight?
>>
>>94374151
you can´t cast anything as barb
>>
>>94372854
yeah we had a player try this once so our party tipped him over and made him crawl then we beat him on the ground and he re-rolled a new character because we bullied him
>>
>>94371241
Historylette Ameritard tarding it up as usual
>>
>>94374142
t. Chris Cocks

>>94374151
Wild Magic regaining spell slots is the closest you'll ever get.

Star Wars is hard to emulate anyways because their spell lists are weird. Jedi and Sith are flavorwise paladins, but spell and ability wise are mostly EK or Psi Warrior with a smidge of kensei.

Closest spell list match would probably be like bard or some shit because healing and command/suggestion and longstrider and jump and detect thoughts and mage hand and cure wounds. Needs witchbolt too though...

It's either that or maybe "force user" really is synonymous with "magic user" and it truly is a bunch of different classes people are speced into. Dathimiri Witch is a Necromancer while Palpatine is a Bladesinger and Obi Wan is a Psi Knight with maybe 3 levels in monk max.
>>
>>94374055
And? Either you can shapeshift or you can't. If you have it innately then you don't need a temporary spell.

>>94373673
Probably Eberron.
So it's not actually a real gun it's a wandslinger, just like that one goblin with the 'pistol' in ERLW. Basically a weaker, less experimental and more untrained-friendly version of the artillerist Arcane Firearm.

And 2, he's probably in a wheelchair because although Eberron is a high-magic world and thus a common item like a prosthetic limb would normally be incredibly accessible, they did literally just have a continent-spanning modern total war until one entire country got supernuked from existence, so the demand for injured civilians and veterans is incredibly high.
>>
>>94372801
... Because you can Mark a new foe without needing to spend a spell slot or perform any kind of spell component? The help with tracking someone who got away bit will sometimes come in handy, but the vast majority of time you'll have killed the original dude and be like "Oh, it's three hours later, spell is still up, time to silently Mark this new dude"
>>
Will a party work if some players are using the 2014 players handbook and some are using the new 2024 edition or will it ruin the balance?
I have both books, about to start a new campaign, and really want to use the new character creation but everyone else in my party has the 2014 version and I certainly don't think it's fair to ask them all to shell out $50. I don't mind sharing but it also logisticly doesn't work to only have 1 copy.
>>
>>94375052
I have one player that doesn't want to use the 2024 rules so he uses the 2014 rules and I don't see any real issue.
>>
>>94375062
Ok.
Obviously, it's up to my DM but if it won't ruin the game, I will ask him if it's ok that I build my character with the new rules.
I'm still new to d&d. This is only my second character.
>>
I want to make traveling more interesting. I usually just create some travel tables for encounters, and this is fine and all but maybe others have ideas about interesting travel mechanics or just good memories from a time where traveling felt like more than just a "filler" episode.
>>
>>94375103
It's surprising that they'd prefer to use the 2014 characters but ultimately even WotC said everything was cross-compatible.
>>
>>94375114
I'm wanting to build a war domain cleric and I really like the new balance. It wouldn't be the end of the world if I had to use the 2014 rules but I really like how you can do so much more in the early levels with the new book.
>>
>>94374979
Nta, but while I appreciate your logic, that isn't compelling.

>Mark a new foe...
If the one dies only. And if you're concentrating on it for 8 hours, it's probably too long to assume it didn't get away. I don't know if technically you keep it up even if something dies and you can do it later, but that's a long fucking time to concentrate.

>Tracking
Just advantage, which can be helpful but rarely comes up.

The big problem is that it's concentration. Which jas always been the criticism for Rangers. Sure, you can keep it up for 8 hours, but that's the same level of Fireball or MORE to not use any other very effective concentration spells for... 1d6 damage. Which is Force now in 5.24, which is nice. Compare that to Hex which has the same mechanics, if necrotic, but affects the creature's ability checks. Your post also mostly keeps up with the normal Level 1 version, too.

>>94375052
I mean, there's a few interactions that will be wonky, and depending on class choice some will be more powerful than others, or "nerfed" if the options are allowed but not say weapon masteries and they miss out, but eh. There's only a few classes with an appreciable difference. The biggest thing would be missing the background feats/general creation stuff, but it's all "technically" backwards compatible.

>>94375107
I don't have a lot of specifics on the way in, but I will say I've noticed a stark difference between campaigns I've run or played where it was kind of "okay then you travel and, uh, roll for event, this happens, take a rest" versus ones where time is really specifically tracked. Use the DMG/Dm Screen travel times, track it carefully, and actually describe the journey at least lightly and try and weave the encounters into it rationally rather than just happening. Any points of interest on an existing map or anything you throw in gives flavor, and I'm sure you know it, but not all "random" encounters need to be combat or monsters. Halfling farmers waving, etc.
>>
>>94375170
Yeah War Cleric is pretty awesome and really fun to play. I think your party will slowly start playing the 2024 edition when they see what you can do now.
>>
>>94375191
>Use the DMG/Dm Screen travel times, track it carefully, and actually describe the journey at least lightly and try and weave the encounters into it rationally rather than just happening.
The one thing I have yet to do, which I will start, is using a physical map to mark travel. I try to keep track of it but I think visually having players see a map with a moving pawn gives them so much more than me just describing it. They can chart out their journey that way and make decisions on the road and so on. I'll need to get a good map with a grid and visit my local print shop and see if I can't get something together for our next game. Thanks for the confirmation I guess kek
>>
>>94375196
It's not about them not wanting to use the new rules, it's that we are a new group (we have only been playing for like 6 months) and I don't think they are even aware that they exist. I also know that nobody has as much disposable income as i do and won't want to go spend the money when they just bought copies of the old book.
>>
>>94375236
Well if they have computers they can just go to 5e tools and get access to all the class info there for free.
>>
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>>94372447
thank you, and I agree with your points completely. It is very frustrating when players only care about the physical characteristics of a playable race. They end up just playing a human who lives a long time and doesn't sleep, or in the case of tabaxi, a furry who is for all intents and purposes a human with different stats when they should be more than that.

If they are a good role player, Tabaxi can be lots of fun, the curious feline wanderers of the wild. But you have the ever looming threat of furry stuff and 5E stupidity.
>>
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>>94375217
No problem, hope it was at least slightly helpful and that goes well. That sounds really cool, anon. Once again, speaking from experience as a DM and a player in a few hexcrawls, one I played was very specific on it and made the travel/survival aspect very interesting. Another said "nobody really likes those rules and it's a lot to track so we'll run this a bit light" (I was nobody in this instance, kek), and just did the aforementioned "okay, this takes a day, no encounters, rest" kind of thing, and it made it super boring.

However, the most interesting part of that one was pathfinding the way and choosing our order of places to visit, so yeah, that alone adds a fun dimension to it. It'll really help your players engage with travel to have that.

Remember, stakes are important, and stakes happen with resources and time management. Failure to do either should be death or similar consequences. Otherwise it's just dumb pretend. If your players are up for it (Many tables sadly aren't), even remember to make them get food and water. It's just another dimension, and then an lead to them needing to hunt, Paladins and Clerics calling blessed food and purification, Outlanders making their keep with the background (If a bit of a handwave), etc. You're on the right track, man, sorry if that was just waxing on it.

Also, for random encounters, I don't have one of my examples on hand, but I like to format a table more like mad libs in three columns. So instead of "2 Displacer beasts, roll initiative" or whatever, it's more like "# (Thing) doing (Activity) at (Location)". Gives a bit more variety, have a few skirmish maps on tap for cliffs, oasises, fields, ruins, etc. and it spices it up a tad.
>>
>>94370054
>My background is that I'm 20,000 in debt to this church cause they let me walk again.
There a problem?
>>
>>94369180
Question: why is it that I can access github repository website for 5etools but all the people I link it to get a 404?
>>
What's the best thing to ever happen in one of these generals?
>>
>>94375621
5eggs once spent a week arguing if a dragon could actually wipe out a village
>>
>>94375626
Are you serious?
>>
>>94375107
>>94375217

Get a map, get a map ruler divided by amounts of 24 miles.
Everything is easier virtually, but in that case you can even add a hex grid onto the map and calculate each hex as having 24 miles across.
You can populate the grids with small events or places of interest if any, and also ask your players to prepare at least one campfire conversation per travel. If you think a group of thrill seeking freaks will stay silent for days walking around together, you're crazy, and if your players have really nothing to talk about, make something happen that makes them want to have a conversation about it. This CAN be the DM's fault if your player's characters don't have anything to share between themselves, but it is mostly the player's fault if they really can't come up with anything.

If you have to really force your players to do it, tell them about how unbelieveable it is for travellers like them to not have any sort of conversation as they go along their way, and if for each day nothing of the sort happens, you as the DM get an advantage to use that session against them. I usually already do this, but if my players get advantage for having meaningful character moments, I get them when they metagame, do something their character's obviously wouldn't do or don't interact at all with the story they're supposed to be building
>>
>>94375646
Does that surprise you?
>>
>>94375693
I mean, what was the argument AGAINST a dragon beating a village?
>>
>>94375748
Action economy. Go look through the archives if you want a fun read.
>>
>>94375748
Doesn't 5e have this accuracy mechanic that a bunch of Lv1 goblins could still hurt a Lv20 Fighter? Who's to say a dragon can't job to peasants?
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>>94375107
Play The Banner Saga, it does a lot of what I'm going to explain in very strong ways. Traveling is interesting because of decisions and resource management. Resources can be food, drink, health, foraging, directionality, time, information, opportunity, and safety. Each decision point in traveling should result in a net change to those factors. A shortcut or detour has ramifications; the longer/quicker something is changes the resources it takes to complete a journey.
It's easy to believe "well they have goodberry/create food and water/tiny hut so food/foraging/safety isn't a resource" or "well they can use a familiar to scan ahead so information isn't a factor" or "well they can long rest so health isn't a resource" but you extend those resources to other entities as well. NPCs being transported, local inhabitants, and other factions, as well as features that could be unique to areas that make those bypasses either invalid or risky (use invalidation sparingly, since it's cheap to just say "ignore these features that do this thing").
Knowing where you are and what's around can help directionality. Gaining intel might mean sending a scout or seeking higher ground. Knowledge of that could inform future decisions, or be bartering material when confronting another faction new to the area who has some resource the party wants or needs. Knowing about the skeleton horde to the south might be valuable info to locals as well, or it could be known and introduce a new scenario.
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>>94375765
Yeah of course they could HURT one but it'd take tons of them to kill him, and dragons are way harder to kill. And flying. And have breath weapons.
>>
>>94375765
>>94375759
>>94375748
>>94375794
What all those retarded arguments miss of course is that mechanics aren't fucking laws of physics. They're a game interface for the players exclusively. If the DM wants a village razed by a dragon they say it happens. If the PCs want to prevent a dragon from razing a village, they'll be coordinated to orchestrate that without relying on 500 NPCs. Autism is a hell of a drug to make you think "anyone having a 15% chance of hitting this target means an entire village would be able to chip damage a dragon with the weapons they'd arbitrarily have as well, gg" regardless of how it assumes whiteroom scenarios and that this would even be fucking simulated at all.
>>
>>94375801
>waaaaaa don't pelt my dragon out of the sky with peasants throwing rocks
I play 5e for the retarded litrpg rules. If I wanted to play narrative slop I'd play FATE.
>>
>>94375801
Why are you replying to me?
>>
>>94375817
>doesn't want to run a character that gets to fight a dragon
>would prefer rolling 500 d20 to see how many stupid peasants with rocks pepper a sack of hit points labeled "dragon"
Most people play RPGs for some element of the RP, as in making decisions for characters, as well as the escapist power fantasy. Most DMs put a dragon into a scenario because they want to see the PCs fight a dragon and vice versa. Calling "not using mechanics when no mechanics are necessary" narrative slop is hilariously autistic and not a fucking rational conclusion.
>>
I appreciate that one of my friends got up to run games so I'm not the forever GM, but man, I wish he wasn't the average 5e DM meme. Literally doesn't know the rules, at all, even basic stuff like how reactions in general work. Most monsters are OCs with made up mechanics that you can tell is winging on the fly because they're overtuned or too weak, so no combat is "fair", just lasts for as long as he feels like. Doesn't have the balls to kill any PC anyway, as any time we start to lose bullshit will happen that's magically convenient to us, like a DMPC coming to rescue us or you get to roll the saving throw as STR rather than WIS because you're a barbarian so you can make it. You can tell whatever happens is just whatever he feels like that day, constantly throwing new items that are bullshit or useless and new mechanics or systems that get forgotten in couple weeks, yet he's cosntantly boasting about "all that's written" and how much he has prepared ahead, but there's 0 cohesion or verisimilitude.
Today he let one player, only one character draft and get the effects of a made up deck of many things with 1 card. He spend almost 10 minutes talking about examples about effects we could get, including said PC leveling up 5 times on the spot or getting 3 wish spells. We're level 6. Told him it's a bad idea since 5e is not made to handle such big level discrepancies. He said "I don't play 5e at this point with how much I changed the game". But you did not? All your homebrew is on some tiems and mosnters, for everything else we play RAW. The fuck you talking about.

I hate how rule 0 and "for fun" makes people think that you can do whatever without any knowledge of the rules and it's ok. I jsut wanted to finally play the characters I always wanted, but I don't feel any of my choices or decisions have any impact beyond memes.
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>>94375841
>Most people play RPGs for some element of the RP, as in making decisions for characters, as well as the escapist power fantasy.
Then why are you here? You don't need these crazy things called "rules" hindering your epic story.
>>
>>94375848
Just drop out and keep DMing.

If you really can't verbalize all this to him coherently and in a friendly manner, talk to the other players and gather their feedback. If you can't do that, then just say you're out of time due to personal stuff and keep DMing but not playing.

I'd always rather not waste my time on bullshit for the sake of it.
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>>94375849
>why are you talking about RPGs if you want some element of RP
Well by natural deduction you would have realized "some element" doesn't mean "exclusively" and the remained assumes some enjoyment from the game element. But only someone who isn't retarded could understand that, sorry for assuming you were one of those.
>>
>>94375646
this just happened in like july
with new books i think we need new calculations though
>>
>>94375883
It was last fall anon
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>>94375869
I have voiced my issues with it but got the classic "this is just how I run the game". We're good friends and I don't wanna strain the mood, and I'd be lying if I said I'm not having fun. But the fun comes from the fact that we all have a great vibe and specially good roleplay and chemistry between characters. I'm also aware I'm a bit of the other extreme, making a lot of stuff myself and trying to keep as much stuff in my campaigns as neutral as possible. Like the reason I make a lot of battlemaps, tell legendary resistances or monster mechanics in advance or mention any new mechanic before they show up is precisely so things stay fair and neutral, that they know I'm not bullshitting them, because as long as things are clear and decided "by the rules", than that's less responsability for my imagination, which I still improvise a lot, but following the book so they can properly gauge chances and risks.

And if I drop the campaign they'll stop playing, because the main reason this table exists was so I could take a breather and experience being a player.
Maybe the issue is me and I'm being too nitpicky about how others run the game, but I have tried to kill my PC several times while roleplaying and in combat and every single time something saves me. Today I was victim of an OC boss mvoe that removed my soul from my body, but I kept failing the WIS save because barbarian lmao. Then right as I was about to die for real, I'm allowed to make an Arcana check (I failed) and next turn my save was a STR one, which I obviously passed. Why the hell, man.
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>>94375925
Specifically talk to him about your desire for your character to be capable of dying and how it feels weirdly like he’s denying you agency by railroading you into surviving. I know one anon in these threads had a mechanical opt-in thing for character death, but I’ll be fucked if I remember the details.
>>
>the average ranger casts cure wounds
https://www.facebook com/reel/438797389244829
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>>94376032
nice link faggot
>>
I tried to make some crafting rules because the official ones don't work with my economy.
>1cp = $1
Tell me I did a good job, ty.
>>
>>94375107
Idk what you do but I use azgaars and treat cells as 1 day (30 miles) of travel over 8 hours, assuming a road.
Wilderness is 2 days. I have a scaling luck roll for encounters based on how long it's been since something happened during travel.
Every day my players pay for their lifestyle, so travel has actually become the impetus for making money and seeking opportunities which in turn require more travel.
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>>94373123
They do, but not for this comic. Melissa and Lluis post a ton of NSFW stuff. Scale & Tale is more a family friendly "raising the kids" type comic.
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>>94376153
>a master craftsman's day of repairs is 5gp worth of effort
>repair is slower than making something new
Absolutely hilariously fucking stupid, you must have a humiliation fetish.
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>>94372393
>can encounters be too difficult
It's subjective. I'd say no, personally, but instead that expectations can be unaligned.
I have put level 4 players in the same rooms as an ancient dragon, but because they have the fear of God in them you know what they did? They left him alone and were respectful.
Any player that complains after you've set expectations is a retard, but you do have to set them.
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>>94376238
I think you may have misread some stuff.
I'll take that as a note to clarify some language, thanks.
>>
We finally agreed to start using the alt rest rules, moving Short Rests to take 1 full day and a Long Rest being a full week. This has made the game MASSIVELY better by every metric. Not only is it great to weigh out the passage of time, but Long Rests feel more meaningful and have helped us develop our characters interests, hobbies, and professions through this. I don't know why this isn't the set rule from the start.
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>>94376277
this ruleset is fine as long as you aren't expecting someone playing a warlock or fighter to have any fun
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>>94376277
our game doesn't go that extreme but we did tweak how resting works. Longrests can only be done in "safe zones" - a place where you could actually fall into a deep and secure sleep. This has made traveling more fun and more rewarding to find and use inns and such.
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>>94376318
Or if you only have one encounter per day.
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>>94376318
True, although nobody is playing those classes at our table. I could imagine tweaking that short rest home rule to accommodate them without any issue.
>>94376353
Also a decent idea. It just got tedious trying to match the expected amount of encounters per day and felt more like a grind. This feels much more like an adventure.
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>>94376277
Rest mechanics genuinely piss me off. It's laughable to think one evening you have a life and death battle against a dragon and barely survive it, you're worn out and severely wounded but then you sleep for 8 hours and everything resets. Just an all around stupid mechanic.
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>>94376277
Aye. This is how I run my games and everything better.

>>94376318
Like the other anon said, 1 encounter a day becomes the norm. Keeping in mind that 5e is based around 6-8 encounters per long rest. Just eases up on the frenetic pace one would expect in a dungeon, which was where that conceit was born.
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>>94376380
>severely wounded
Fix your headcanon then.
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>>94376394
Getting knocked down to almost 0 HP, burn all your slots and abilities up but weeeee look I slept for 1 night now I'm back to being in robust health, not a lick of damage, and fully recharged to do it again. Idiotic mechanic.
>>
>>94376380
My PC is just as effective at 1hp as he is at full hp. Therefore hp does not equate to injuries or fatigue during a fight. Feel free to post anything from the core rules that disagrees with that assessment.
>>
how do you even go about designing custom monsters that are fun for players to fight
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>>94376277
the problem is that dnd is not meant to be a narrative style game that was popularized by Critical Role. It's in the name DUNGEONS and dragons. The game is about exploring dungeons and fighting monsters. Way too many people try to run the game as some epic narrative which is not how Dnd works. This is a dungeon crawler/looter.
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>>94376418
Come up with cool ideas and then make up rules around that. If you need inspiration for abilities just use spell descriptions with damage. For example we had one demon boss that would vomit noxious fumes and these fumes were just a refluffed Cloudkill spell. Worked fine.
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>>94376418
Action economy (bonus, reaction, legendary actions) and effects which alter the battlefield
>>
>>94376455
>>94376470
yeah at least i'm designing for a high level mini campaign so i can probably get away with a lot more bullshit vs high level PCs
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Is there any news about phb 2024 errata or something?
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>>94376561
Oh for sure, chuck spellcasting in as a lair action
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>>94376415
Maybe play something else if you don't like it, then. There are a lot more systems out there.
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>>94376611
There have been a few changes to things on DnD Beyond, which since it's now a first party source changes there likely reflect internal changes. One I remember off the top of my head is the DnD Beyond version of the Telekinetic Feat is finally fixed to actually let you use the Mage Hand from 60 feet RAW. Ever since the first UA that included something like it it has said the range of Mage Hand increases, but Mage Hand says "if it's ever more than 30 feet away it disappears" which while the same number as range at default is not technically linked, so you could cast it to 60 feet, but then it would immediately pop for being over 30 feet
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how bad is WOTC gonna fuck up Greyhawk?
>>
Inspired by Things Mr. Welch Is No Longer Allowed to Do in an RPG
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>>94376683
Going to? You can already read the sample setting stuff in the DMG, and the overall default setting for 5.5 is explicitly "multiverse" so no more likely to get more Greyhawk stuff than any other thing
>>
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>>94376683
Maybe they'll leave it untouched and have it be "The lame boring lowfantasy setting with no fun races like Tieflings"?
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>>94376415
>there no reason these made up mechanical abilities should recover on their made up timeline
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>>94376418
Gimmicks and synergy that aren't just shutting down PC abilities entirely.
>this unit has a ranged lasso that grapples someone
>this unit does extra damage against grappled targets
>if this unit dies, it explodes, and its goal is to grapple an enemy and rush it out of range of other creatures
Coven mechanics are also fun to include to bump up different monsters.
>two or more X units together in proximity can cast a 3rd level spell
>three or more together have bless effectively
>four or more can cast a 5th level spell
>five or more their collective ACs increase by 1
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>>94376702
Nah, they'll add some inexplicable homos, like the nonbinary elf in Frostmaiden
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>>94376772
>this monster vomits acid in a cone which creates difficult terrain
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>>94376782
>>
>>94376772
I've used coven mechanics before. Didn't realise it was called that though.

I find paragon creatures are a lot of fun. AngryDM came up with the idea it's basically just two monsters slapped together. I like to give them different phases if it makes sense.
>>
>>94376418
not that i ever was a dm but at our table monsters are usually just large hp blobs with gigastats that hit once or twice a round with absurd +hit and retarded 1shot potential damage and i hate that.
they are also all so "stupid" that if they could kill our 33hp bard they conveniently lose appetite and switch targets.

monsters that use cover, grapple, shove, disarm, concentrate on spells while hiding behind a meatshild. stuff that forces players to think.
>>
>>94371113
i think the only agreed upon wrong answer is "5e Revised"

I've personally been calling it 5.5, 5.24, or just '24, depending on if the conversation is about D&D at large or just 5e.

>>94376694
why can it only lick its eyebrows once a day?

Also, holy fuck those are some expensive tongs.

>>94376380
sounds like you'd like the Gritty Realism rules then. Nightly rests are a short rest. long rests are basically a week's vacation in town, also giving you time to have Downtime.
Closer to the 1hp her day pace of early editions while being not quite as brutal.
>>
>>94376694
Bobsled here has made me think, how would you stat a bicycle as a mount in D&D?
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>>94376879
I agree WoTC is obsessed with adding shit like that to adventures.
>>
>>94377037
yeah two of the encounters i have planned out are against intelligent creatures, but one is a choice between two supermassive golems and was thinking about ways to make them interesting
>>
>>94376670
They really need to change the spirit guardian spells, like in my game the cleric's damage output is beyong anything the other characters have, even with the occasional dispel magic.
>>
>>94377615
spirit guardians is great aoe, but should be not that potent against a bigger target that can knock them out of concentration or dispel it
>>
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I want to run a game set in Eberron and use the new bastion system to have the party be settling a new town somewhere, possibly a new stop on the Lightning Rail. What would be some good locations for their village?
>>
>>94372393
>too difficult
no
>unfun
yes

If you're regularly putting your players in a situation where they can't play the game and have to watch others players play instead, then it totally makes sense that they keep bitching about your encounters
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>>94377670
Sometimes before the monsters can aft SG already hit them 4, 5 times per round with all the pushing and shit, and we are not using worst tactics like rugby, or phantom steed abuse
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>>94377743
Be a better DM and ban tactics that go against the spirit of the game. Remember that all turns in a round is supposed to happen in six seconds.
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>>94372393
Most players do not want even a small challenge and will be furious if they have to think and especially if something doesn't go their way.
>>
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>>94377079
I'd make it not good. Why would you want to be on a bicycle? It goes effectively in only one direction and poorly over uneven ground or uphill. It'd have to be magical and/or advanced with all the bells and whistles of something like a mountain bike. And you sure as heck aren't fighting a combat on a bike.
I had one arti/wiz character with a motorcycle. It had high speed, but I could go one direction in combat on a turn. I was effectively a chess queen. It was cool, but sometimes quite impractical.
I'd give bicycles a bonus to overland travel if they're mountain style or magical or your setting has smooth, paved roads, and useless in combat. There's a reason cavalry weaponry is just bash them on the head or use a lance to use the horse's run as the hit.
>>
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>>94370748
No but, my bi twink sorc and his dragon husband have polymorphed into women to have kids
>>
>>94378649
Polymorph only lasts one hour, so how is that even possible?
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>>94378667
Implant the fertilized egg in a female surrogate before the spell ends, maybe?
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>>94378667
I was using polymorph as a catch all more than the actual 4th level spell. Shapechange for the dragon. Then true poly from the dragon's list of wizard spells, or they waited until the sorc was elevated into godhood in the post game.

The DM is actually playing one of their kids in an epilogue to another campaign.
>>
>>94377055
>Gritty Realism
Only way to play rest properly and it slots in well with the Bastions addition.
It just doesn't work well for Heroic campaigns where you have massive time pressures and you're basically changing the world in a few weeks.
Exhaustion just needs to be adjusted as well. Short rest should remove one exhaustion and skipping a short rest should grant one. Makes the Ranger even worse, but oh well.
>>
>>94378649
You need to be garroted
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>>94376380
Long rest benefits are at the decision of our DM. Typically we receive these while resting in a town or city, or if we have one of those mobile home spells. However when traveling even 8 hrs is a short rest. If we have a particularly hard fight it may take up to a month to recover. This might all sound confusing and without consistency but we have a tightly knit group of players and DMs and it works really well. People forget in older editions resting up would take forever so wotc got a little lazy and just simplified it and also because a lot of newer ttrpg players are usually left wing people who have a really hard time divorcing the game from their personal projections and power fantasies.
>>
>>94378858
Jokes on you, I'm into choking
>>
Is it just me or are there no variant rules in the DMG?
>>
>>94376697
I think they're going to lean in more and more onto modules, rather than full hard cover adventure books. That plays much better with the multiverse.
The reason why I think this is because even the starter set will be three modules and the dragon anthology is 10.
It makes sense going from hardcover to VTT, nickel and diming each map, but it's also how most people actually play the game.
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>>94376697
WOTC is making DnD a SaaS (subscription based service).
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>>94378876
>It works really well.
>1 combat per year.
Uh huh.
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>>94378921
No, not really at all. But trying to force 6 to 8 encounters per adventuring day is tedious in many cases. We keep the rest rules flexible to account for different campaign pacing. Don't strawman or gaslight me.
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>>94378927
>trying to force 6 to 8 encounters per adventuring day is tedious
So you don't know how to structure a session or stock a dungeon, got it.
>>
>>94378941
Nta but I’ve played a lot of 5e games and most have 3 or 4 combats a day and even that can be burdensome. Shut the fuck up you nogames troll.
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>>94378941
6 to 8 encounters per day is not how we approach the game. Sometimes days will have less action or no action but we enjoy the resource management aspect of the game. You acting like a child because you are upset someone plays the game differently isn't my problem.
>>
>>94378927
You keep the rest rules flexible when the part of it that's intended purely to create pacing issues or player exclusion doesn't work out? That's nice, anon.
>>
>>94378943
>>94378946
Thanks for the confirmation guys, hope you someday learn how to actually play the game.
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>>94378949
No, we keep the rules flexible to account for what we are doing. If we are doing over world exploration traveling from point a to point b we play the rest rules differently than if we are exploring a dungeon.
>>
>>94378964
>Y…y…you just aren’t playing it right
>Stop having bad wrong fun!!!
Lmao retard
>>
>>94378964
We have been playing the game for over 10 years now including numerous other ttrpgs with rotational dms etc. You're just trolling because you're bored.
>>
>>94378970
>no
You mean yes.
>>
>>94378971
You can play the game however you like, but claiming it's better your way with zero demonstration you understand why is reason enough to disregard your nonsensical grandstanding. Someone with no understanding of the game has nothing to offer of value in discourse.
>>
>>94378987
It's not about being better. The anon had written he wasn't a fan of the rest rules so I shared what our group does. You're just bored and trying to start drama to get a hit of dopamine.
>>
>>94378991
>noo don't think about what he said he's just saying your argument is bullshit for drama
>you don't have to prove you know how to play sweetie, you're perfect the way you are
>>
>>94378993
It's time to go outside
>>
personally i think healing potions and most consumables in general are little overpriced
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>>94378997
Just stop feeding him. He’ll crawl back into whatever hole he came from. Probably a discord raider.
>>
>>94378971
But that's what you're sperging out about right now though.
>>
>>94379003
Yes and no. Consumables should be cheap, but be at a limited quantity. I've had Rare Potions cost 20 000 gp. While Legendaries were priced at 100K. What a fucking joke that was.
>>
>>94372854
you come to my table and try to play in a character in a wheelchair you will be leaving my table needing one in real life
>>
>>94379003
I completely agree but thats because other forms of healing are so cheap.
I run a homebrew variant of the long rest that takes 32-36hrs (essentially taking a day off to recover) so spell slots become more valuable. I also have a wounds and injuries table as well as ablated armor so combat is actually dangerous. So potions have more use now, and they cost less. Heres how i do them
>Price
Basic 25gp
Greater 75gp
Superior (v.rare, cant purchase)
Supreme (v.rare, cant purchase)

> Potion as an Action
Max dice healing
>Potion as Bonus Action
Roll as normal
>Additonal effects
A potion removes the effect of a wound/injury until you short rest (which in my game is essentially an LR with the effects of the SR)
>>
Well we had a total party wipe last session. Everyone is super mad about it and resigning from playing but I'm honestly okay with it. The DM ran a good fight and we just got some bad rolls and made some bad tactical decisions. The more I reflect on the fight the more I see we had several opportunities to win but didn't. 15 years ago I never recall people getting upset when losing, and now it seems everyone who plays ttrpgs today can't even comprehend of losing. Bizarre to see the maturity of players decrease over time rather than increase from experience.
>>
>>94379085
BASED
>>
Noob here, i dont get the use of investigation vs perception.
>>
Did the new DMG release yet?
>>
>>94379553
Searching vs sensing. If you're looking around for clues, that's an investigation roll. If you're trying to make out the details of something you already know is present, that's a perception roll.
Perception will more usually be a comparison against the passive score, but can be used as an active roll to determine things like if you can overhear a conversation without getting any closer or whether you can make out writing from a distance.
>>
>>94379759
hmm okay. so if i were to look for traps in a room, i'd use investigation not perception?
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>>94379353
DMs should do a TPK at level 1 to condition the party.
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>>94379759
Wrong.
The new PHB clarifies, by putting WIS and INT skill checks seperate.
The Search action is specifically attributed to WIS.
The Study action is specifically attributed to INT.
Looking for clues is a search action. Understanding them is a study action.
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>>94379973
Sooo, finding traps would be Perception based not Investigation?
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>>94380098
>per = find the trap
>inves = deduce how it works
in our game we have specific disarm kits that are based off the dex modifier + potential proficiency in those tools. but in order to disarm the trap it must be first perceived, then investigated to deduce how it works, and then the DM tells us if it's something that can be done by avoiding (e.g., pressure plate), taken down without tools (e.g., tripwire), or requires a special tool to disarm.
>>
>paladin chimps out... again... because the DM said that praying to his god is what allows him to cast paladin abilities and it would be unfair to everyone if he got constant buffs just by rolling a religion check
>paladin was caught giving himself less and fudging his dice rolls...again
hes quit 3 times now and comes back. why does my DM keep letting this fucker back in?
>>
>>94374517
>Probably Eberron.
>So it's not actually a real gun it's a wandslinger
No, that's art from Ravenloft. The guy in the chair is Alanik Ray, the Sherlock Holmes analog, and he's got a pistol because Ravenloft is a Victorian-style Gothic setting.
>>
I really hate applying for 5e games on Roll20. These fags always ask shit like "what are your hobbies" and "tell me about yourself"
That's none of your fucking business, here's the character, here's my experience playing the game. I don't care if I don't get in, but for fucks sake I'm a stranger on the Internet not your buddy
>>
>>94380581
You'll become their buddy over time if it's a good group. The fact that you're applying for games on roll20 still tells me that you might be a problem.
>>
>>94380581
You absolute retard, it's a group game, I have yet to see a DnD game without any IRL banter, so they need to know if you'd be a good fit. The lines and veils shit used in the new DMG might have the worst possible presentation but setting up content you're fine or not fine with is useful for everyone.
>>
>>94380581
>here's the character
if you're sending me a character before we talk about the world and what's allowed you go into the trash pile, i got 20 other applications of non-autists
>>
>>94380819
>non-autists
dyrbi
>>
>>94380581
>I'm a stranger on the Internet not your buddy
It's time to self-reflect, anon. If you want a group that lasts, then you have to make friends in the end. And this is coming from a guy who keeps everybody at arm's length.
>>
>>94380581
And that's why I ask the question to filter out lunatic autists.
>>
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>>94380581
Yea... that's not how ttrpgs work, man. Pic rel tho...
>>
Bosses with lots of different recharge abilities, good or meh?
>>
>>94382143
1 (or 2 at most), otherwise you might as well not have recharge abilities. Either you just give them abilities to use at your own discretion, or once per day, or do some beholder shit if you really want to give them a bunch of random shit.
>>
everyone in my party is a fucking caster with 10+ known spells and i know what everyone else's spells do better than them even though im literally playing champion
>>
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>everyone in my party is a fucking caster with 10+ known spells and i know what everyone else's spells do better than them even though im literally playing champion
>>
correct.

the warlock fag is the worst. constantly needing reminding of what prestidigitation actually does, and is constantly trying to cast it during the most utterly irrelevant times. doesnt help that our wizard is a moron and somehow keeps maximizing his friendly fire damage every turn by using burning hands
>>
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How can I build the best possible longsword and board Redemption Paladin? I'm looking for ability/spell versatility, as many utility tanking abilities as possible, and as many ways to spread longsword Vex across enemies to give them disadvantage as I can.

Assuming my main stat will be Charisma.
>>
Low level quest idea: Find the most cat Schrodinger. He originally disappeared when he was placed inside of a box after he drank some strange potion.

The problem: Everything you look at him his position changes.

Solution: catch him while you are blindfolded and cast dispel magic
>>
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Low level quest idea: Find the lost goat, Monty. He originally disappeared when he entered a door in Sigil.

The problem: When you approach a door intending to open it, every door in Sigil but yours and a second door opens to reveal a luxury race car instead of Monty.

The solution: Select the second door. (You will have greater odds but are still susceptible to bad luck.)
>>
>>94382687
one of our partymembers ALWAYS plays a CHA based caster and is the most passive at the table in social interaction & needs to be reminded of the basic 101 rules of casting and what the spells actually do or even how a spell attack roll is calculated
>>
>>94382687
>>94383306
>I cast a spell!
>Alright, which one?
>...
>Which spell do you cast?
>Um...
>Where is that on my sheet?
>The section that says "spells".
>...
>This one here.
>Um...
>...
>...
>...
>I cast Earthbind!
>Okay, on who?
>...
>Um...
>I want to cast Earthbind on this guy.
>He doesn't fly, you know.
>What?
>That guy can't fly.
>...
>You know what Earthbind does, right?
>It traps them and keeps them from moving, right?
>It keeps them from flying.
>...
>They can still move, they can't fly.
>It doesn't stop them from moving?
>No.
>I don't want to do that, then.
>Um...
>...
>...
>...
>I want to cast Hypnotic Pattern.
>Okay, where?
>...
>Um...
>...
>I want to cast it on that guy.
>Centered on him?
>...
>I want to cast it on him.
>It's an AoE spell, you know.
>It is?
>Yes. 30 foot cube.
>Oh.
>In fact, you could probably get some of the other guys if you aim it between them.
>Um...
>...
>...
>...
>Okay, I do that.
>What's your save DC?
>...
>Your save DC?
>...
>Um...
>Should be written near your spells.
>Where are my spells?
>>
>>94383365
I'll be honest, I have no fucking clue what my spell save DC is or how to find it for any spell.
>>
>>94383447
8 + Proficiency bonus + ability modifier, you fat-chested bimbo.
>>
>>94383447
Read the spell section for any class with spellcasting. It's 8 + proficiency bonus + spellcasting ability score. Items may also add to your spell save DC. There's a table for your proficiency bonus. You should know what ability scores are if you can type this question. And God help you if you can't add three numbers together.
>>
>>94383306
>ALWAYS plays a CHA based caster and is the most passive at the table in social interaction
that's me, I like warlocks but I wish they were int based.
>>
>>94383495
>>94383507
But in most all cases a spell will just say what someone needs to make a saving throw for, or what DC will be used for it. For example Disguise Self uses an Intelligence DC so my Bard can't really use it since it's an auto-fail.
>>
>>94383520
>literal wallflower
You'd probably not reflect int either.
>>
>>94383530
There's too much to unpack here. I genuinely feel sorry for your DM, but it's likely that dipshit is the source of your confusion.
>>
>>94383538
now that wasn't very nice anon, someone didn't get their nap today did they?
>>
We need to buff Clerics
>>
>>94383571
Sorry, every player with a low word count I've played with has been borderline.
>>
>>94383583
It's called a Paladin.
>>
>>94383598
We need to nerf Paladins then
>>
>>94383606
5.5 killed smite, so no worries there. Still got Aura of Protection, which is all they're good for in the end.
>>
>>94383583
They got the new version of Spirit Guardians.
>>
>>94383530
>For example Disguise Self uses an Intelligence DC so my Bard can't really use it since it's an auto-fail
This is impressive trolling.
>>
>>94383625
Which has always been great. Now it's just rife with potential abuse, to the point of absolute absurdity. The DMG calls this out, but it was no need to "fix" the'14 version.
>>
>>94383365
Yes every single fucking time. How is it so fucking hard to write spells down
>>
>>94383700
Checked, and it's even worst when you consider that a lot use dndbeyond so the spells are right there to use under the spells tab.
>>
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>>94383561
>>94383649
Is that not correct?
>>
>>94383828
Your spell save DC uses your spellcasting modifier, anon. For a bard that's Charisma. Any bard spell you cast that requires a saving throw has the same DC for the creature you're casting it from.
You don't take Tsunami with your magical secrets and then increase the destructive power of the tsunami you summon by pumping iron and increasing your own Strength.
>>
>>94383530
>But in most all cases a spell will just say what someone needs to make a saving throw for, or what DC will be used for it. For example Disguise Self uses an Intelligence DC so my Bard can't really use it since it's an auto-fail.
wtf am I even reading
I legit cannot process this sentence
>>
>>94383858
>>94383898
Okay but in that example Disguise Self is an Intelligence DC check, so my Intlet Bard would just be found out immediately because there's a huge chance that any counterroll will beat a -1.
>>
>>94383916
>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
>against your spell save DC
>>
>>94383920
But my spell save DC against an Int check would be 10-1.
>>
>>94383916
>5e still too complex for zoomers
it's over
>>
>>94383922
What the fuck are you talking about?
>>
>>94383922
your spell DC never changes no matter what kind of save the spell trigger
the DC of your spells always = 8 + prof + casting ability mod. NOT THE ABILITY THE SPELL SAVES AGAINST
>>
>>94383923
But it's less complex than they think it is.
>>
>>94383922
>succeed ... against your spell save DC
You don't make a check or a save. You already cast the spell and the spell has already happened.
>>
>I roll to shoot the plate armour–wearing knight with my longbow... a 17 doesn't beat its AC, does it?
>Well a longbow is a dexterity weapon, and its dexterity save DC is only 12, so yeah, you hit.
>>
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>>94383923
>>94383929
>>94383932
>>94383943
Wait, I think I get it. I started with the 2024 rules, which only lists what your spellcasting ability is, not what that does or what your spell DC is.

That's probably also why I have no fucking idea how ritual casting works or who can cast rituals.
>>
>>94383922
Lmao retard
>>
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>>94383986
My Int is low.
>>
>>94383828
>>94383999
How many of those cute snek images you got? I'll answer more system/rules questions in exchange for more.
>>
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Tell me about your Familiar anon!
>>
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>>94384027
A few. Say my spell save DC is 12 (8+2+2), and someone makes an Int investigation check to study something I've Distorted Value on, how do they determine the success of that check? Is it a D20 roll plus their Int modifier plus their proficiency if they're proficient?
>>
>>94384048
he's an owl
i don't think i've mentioned him for the past 30 sessions or so
>>
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>>94384083
Haven't used your Owl partner in several months huh? That's a shame.
>>
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Well /5eg/, I finally suffered my first ever mid-campaign permadeath. How do I go about making my next character unkillable?

Hard mode: It has to be thematically coherent, so no crazy multiclassing. Also, I won't get to pick my own magical items.
>>
>>94370632
yes

Starting from level 1, playing weekly...

end of 1st sesh = level 2
middle/end of 3rd sesh =level 3
end of 5th sesh = level 4
end of 7th sesh = level 5
Final encounter of adventure puts PC's over the top to advance to level 6, ideally at the end of sesh 8, and they become legitimate heroes of the realm. So 1 complete adventure, in about 2 months, with 5 full levels of adventuring/combat/roleplay.

This is with doling out XP points from monster CR ~ AND ~ awarding roughly 100-400xp per sesh for completing RP, puzzles, adventuring quests, moving the plot along, and discovering hidden places/things.
>>
>>94384074
Yep, that's how you make a skill check. They need to get 12 or higher (meets it beats it).
>>
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>>94384109
So if I use a failed Distort Value to determine an unknown magic item's true value, I should definitely have the Wizard make the Int check?
>>
>>94384096
What level and restrictions
>>
>>94384096
Make a Gloom Stalker and put out all the lights.
>>
>>94384083
How have you not found some use for a telepathic owl in 30 Sessions?
>>
>>94384108
>5th level in less than two months
Never gonna happen. Players debate the nuance of treebark if you let them.
>>
>>94384163
stop playing with retards
>>
>>94384174
Oh yeah just let me go locate some non-retards willing to play pretend every weekend for hours.
Besides, then I wouldn't be able to play with myself.
>>
>>94384141
Level 14. Campaign setting is a sort of high (dark) fantasy feudal Japan. Racial options are fairly open, exotic races just get reflavoured as humans with a bit of yokai heritage.

>>94384150
Considering the amount of ninja shenanigans this wouldn't necessarily be the worst idea, but given my DM's love of homebrewing hideously OP abilities for his enemy encounters, I have zero doubt he'd have someone no-sell it.
>>
>>94384194
You'll go blind if you keep doing that, anon.
>>
>>94384048
>pact of the chain sprite familiar
>invisible scouting 24/7
>party member tries to seduce some thief who unknowingly stole our macguffin
>send sprite in with party member so I can see if things go bad
>end up just watching them have sex
>now labeled a pervert by party
>things did go bad when party member failed to lie about the value of the macguffin
>>
>>94384214
Alright here's a few of my favs
>Dhampir Paladin (any subclass): max Con dump Str for bite smites
>Fathomless Scourge-Aasimar Warlock: pact of talisman for rebuke, cloak of flies + consumption means no-save thorns auras and reactions, gaseous cloud and investiture of stone = physical dmg resist, and you can still slap and react with tentacle in gas form
>Artillerist Artificer: grab all the AC infusions and dodge saves with flash of insight, use tempHP turret to auto-win all encounters
>>
>>94383983
I'm pretty sure ritual casting is just "If you stand around for 10 minutes you cast this spell for free."
>>
>>94384132
>use a failed Distort Value
Are you using Distort Value or trying to determine if some value you're looking at has been distorted? The wizard is likely better at investigation checks to see through illusions.
I feel this point might not quite have sunk in, but spells like Distort Value or Disguise Self just happen. All you need to do is spend the spell slot, and your spell save DC determines how difficult it is to penetrate the illusion or whatever based on how accomplished a spellcaster you are.
>>
>>94383983
How the Spell attack roll and Save DC are calculated are in Chapter 7.

>Rituals. Certain spells have the Ritual tag in the Casting Time entry. Such a spell can be cast following the normal rules for spellcasting, or it can be cast as a Ritual. The Ritual version of a spell takes 10 minutes longer to cast than normal, but it doesn’t expend a spell slot. To cast a spell as a Ritual, a spellcaster must have it prepared.
If it's in your available spell list in your class section, you can cast it as a ritual if you know it.

RTFB
>>
>>94384317
Uhm technically it's 10 minutes on top of the regular casting time, so usually 10 minutes and 6 seconds.
>>
>>94384320
Distort Value says that if an observer sees though your illusion, they know the object's true value. For an object whose value you don't know, casting a failed Distort Value can tell you how valuable it really is - For example a true magic sword vs a cursed magic sword.

>>94384322
I did read the book, I think there's a reason DC calculations were standard in every class description rather than just being tucked away in the rules.
>>
>>94384325
>I think there's a reason DC calculations were standard in every class description rather than just being tucked away in the rules.
Or it's always the same calculation, and if you're playing a spellcaster you need to read that chapter anyways.
>>
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>>94384387
What if you're a multiclass spellcaster and the spell you're casting is from either class?
>>
>>94384378
>they know the object's true value
No, it says that if they fail the check, it doubles or halves its Perceived Value. That is, if they'd think the object was worth 10GP normally, the spell tricks them into thinking it's worth 5 or 20GP, depending on which way you cast the spell.
>>
>>94384272
>Artillerist Artificer
Ooh, I may go for this. Though, the protector turret may wind up being superfluous, as we do have a Twilight cleric (though my character died while separated from said cleric, so maybe there is something to be said for self-sufficiency...). The other two seem fun, but are so specific that the DM would probably get on my case for powergaming. Artificer is wacky for the setting, but I should be able to pitch it as a Kang the Mad type weirdo, with fireworks and such.

Cheers, anon! Got any more tips for how to go about artificing?
>>
>>94384403
Aside from how dumb taking two spellcasting classes with different key abilities is, if you were to roll a Wizard/Cleric, any wizard spells would use Intelligence, and any Cleric would use Wisdom for the same formulas. The math doesn't change, just which number goes in it.

That's why most multiclassing like that is done with complimentary classes, like Paladin and Sorcerer or Warlock, or through a subclass that grants access to another spell list without needing another stat like Divine Soul.
>>
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>>94384404
Yes, but if they succeed they see the item's true value.
>>
>>94383964
You jest, but that is exactly how Cyberpunk works.
It also needs to beat not meet.
Very nice chamge of pace
>>
>>94384132
Distort Value is from a comedy book. i wouldn't assume you have access unless the DM says it specifically.
>>
>>94384438
if you're this much of a pedantic rules lawyer, just leave the hobby now before we chase you out by force.
>>
>>94384530
Does 5e even have rules to lawyer with?
It's literally "Grab Great Weapon Master/Sharpshooter and win".
>>
>>94384194
>Besides, then I wouldn't be able to play with myself.
stop jacking off under the table.
Either it's not an ERP and you're a sex offender in progress, or it IS an ERP in which case bring enough for everybody.
>>
>>94384438
Anon the spell is called Distort Value, not Reveal Value. Do you really think it's fair and sensible to not know how much something is worth, have someone who also doesn't know how much it's worth try and fail to conceal its value, and by doing so deduce it? Does that seem like a good-faith interpretation of the spell's intent?
>>94384485
Reminds me of the concept of Touch AC from 3.5 and Pathfinder.
>>
>>94384540
>Does 5e even have rules to lawyer with?
You really are new here aren't you?

This is what you sound like right now
https://www.youtube.com/shorts/Z8QCJmd8NkU
>>
>>94384557
Is he wrong thoughbeit?
>>
>>94384540
GWM/SS isn't even all that impressive tbqh. It's the bare minimum of effectiveness if all you can do is damage.
>>
>>94384566
he's absolute wrong, genie vessel doesn't give you infinite wish scrolls or rings of 3 wishes or any other wish magic item. it doesn't give you any magic items at all.
>>
>>94384566
Yes
>>
>>94384530
It's fun though.

>>94384556
>Anon the spell is called Distort Value, not Reveal Value. Do you really think it's fair and sensible to not know how much something is worth, have someone who also doesn't know how much it's worth try and fail to conceal its value, and by doing so deduce it? Does that seem like a good-faith interpretation of the spell's intent?
It sounds like an interesting use of the spell, one which actually becomes less reliable as time goes on.

It also does make some sense, because if you distort something's value to seem lower than it really is, a character seeing through that must see a value in it that's higher.

Anyway, the spell does use the wording "perceived value", yet also says that someone sees the object's "true value" if they succeed. Could be it is intentional, and why not? It's an inventive use with only niche application. It doesn't let you know what something is or what it does, only it's value.

If you don't go with this interpretation, there is no spell in the game that allows you to determine an object's value. Identify only tells you everything an object can do, not what it is specifically or how much it's worth. If you're some trader you could get a lot of use from a spell like this, but otherwise none exists.
>>
>>94384680
"Value" is a subjective term that varies from person to person. And detecting that you've tried to swindle them magically is a good way to piss them off.
>>
>>94384708
It depends on the circumstances. For example, like I mentioned, a good use can be determining between true magic items and cursed magic items, which is a check you can do within your own party. But even then the value you get could be deceptive because certain cursed items could still be more valuable than non-cursed items.

RAW though, you have to admit that's how it works.
>>
>>94384733
>RAW though, you have to admit that's how it works.
Not really, Acquisitions Inc is a half-canonical book written by the Penny Arcade guys that hasn't been updated to 24 yet. It's not meant for use in most games.
>>
>>94384761
Never heard of those spells being banned or disallowed. If it's on spell lists on 5etools and dndbeyond, I don't see how they're not standard.
>hasn't been updated to 24
What, would you ban everything from XGE and TCE because it's not in the player's handbook? It's all supposed to be "backwards compatible". As it is, people are even choosing to take un-reprinted versions of spells and classes, and fuck it they should if they like that better. Why take gimped 24 polearm master instead of the 14 version? Opportunity attacks were too unbalanced?
>>
>>94384889
Either way, your interpretation is wrong. It's not saying that the person who sees the spell magically knows what its book list value is. It means they see what they think it's worth without the modifications the spell does to hoodwink them.
>>
>>94384953
That's simply not what it says though. If it had said they see it's perceived value, or perceived it's value as normal, you'd be right. But it says they see it's true value.

If a spell of Reveal Value was added directly and it said that on a successful cast viewers can see the object's "true value", you'd never insist that this just meant they perceive it to be worth whatever they generally think, right?

I understand your logical issues with the spell, but that is the language it uses. There are all sorts of cases that allow for weird, niche spell usage like this.
>>
>>94385012
Oh fuck off already.
https://www.youtube.com/watch?v=K9qlQHsdoYo
>>
>Assist an Attack Roll. You momentarily distract an enemy within 5 feet of you, giving Advantage to the next attack roll by one of your allies against that enemy. This benefit expires at the start of your next turn.

The Help action was nerfed. You no longer can choose the ally who gets its benefit.
>>
>>94384708
what he's trying to do is cast it on an ally with a low DC so they can perfectly appraise the value of loot.
>>
>>94384889
>Never heard of those spells being banned or disallowed.
it's literally a comedy supplement. it's not meant to be taken seriously.
This is like showing up with something from the Rick & Morty crossover and expecting it to fly.

>If it's on spell lists on 5etools and dndbeyond, I don't see how they're not standard.
5etools had literally everything ever published, up to an including playtest materials and 3rd party homebrews.
Acquisitions Incorperated is not a source that's turned on by default, because it's not remotely part of the base game.
>>
Does anyone else look at those random generators online or the books with roll tables for building new settings and feel like a lot of the information they give are not usable for a game? Like you'll get a result of how they dress, act, some virtues they glorify but outside of the initial first couple of sentences when the players enter that new place everything kind of becomes useless. Are there resources for these sandbox tools with stuff that actually becomes relevant in an average session?
>>
>>94385305
t. this
It's like one step above printing something off of D&Dwiki.
>>
>>94385325
could you give an example of what's missing?
>>
>>94385295
Which is not the RAW or RAI of the spell.
>>
>>94383655
What's actually different about it?
>>
>>94384214
>>94384406
I was going to say twlight cleric.
I personally am a big fan of life 1/divine soul 1/shepherd X and peace 1/wiz X. Stay OUT of melee, get out get out get out. Kite every single monster and don't hand your ass to any monster ever.
Almost every single player I've ever killed is because they handed their ass to the monster on a silver platter.
The two that weren't was a kenku bard locked in a room with ghosts. That was a fucky situation.
And another PC vs a remorhaz that was burrowing and burst from the ground to swallow the PC and return underground next turn. The PC went off on his own away from the others, they couldn't get to the remorhaz in time before it went back underground.
>>
>>94385333
So I'm specifically using the Tome of Adventure Design and I figured I'd roll up a town and generate an adventure hook. Here's what I got from the random rolls generator
>there's a town somewhere and the pride of their settlement is they have a unique local bread
>they also use hippos as a draft/riding animal
Okay, maybe it's a river town and they use this special seaweed that can be refined into some flour or bread additive that the townsfolk use trained hippos to extract
>also women wear some form of unique nose/earring
okay maybe women in this town have a symbol of rank for their breadmaking skills, like master bakers have a golden earring and apprentices have to wear a small nose stud or something

All well and good but then I generate a mission and I have
>A crime boss with a personal agenda wants the players to rescue someone caught in a bad situation
>his motivation is to reconcile with his employer
>the players might get increased social standing or nobility if they do this
Okay, maybe the crime boss is with the local lord and he fucked up somewhere and one of the local lord's other crime lackeys got trapped in a fucked up situation and he needs the party to rescue him before the local lord finds out he fucked up. He'll be able to leverage the local lord's authority to give the party some small influence over the town.

I have these two generated ideas and supposedly the tome of adventure design should allow me to go with this adventure with a motivation, setting and all that. However what I feel happens more often is like this, I have a weird town with weird features, and I have a semi-generic premise for an adventure that feels disjointed from what setting I supposedly rolled it up for.
>>
5e needs the Charge and Shift actions. Dash, Disengage and Charger completely miss the point of why these actions existed. in the form that they did
>>
>>94385414
It now triggers once per turn each time the AOE enters a target's space. So you could move the AOE into the target's space- they take damage [#1]- then Ready your action to move again on some trigger on another person's turn making it so -they take damage [#2]. Then for each of your allies turns or summons turns they can grapple you (Which automatically works) move you to cause the target to -take damage again and again [#3+].
>>
>>94385554
>All casters are beyblades
Great game design. Fuck these devs.
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>>94385361
right, and that's why we're calling him a little bitchboi and telling him to fuck off.
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are clerics good in melee
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>>94385604
No. Clerics should focus on being casters, but people have weird design ideas.
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>>94385604
Yes but only because of spirit guardians. They are good in melee but not good at using melee weapons.
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>>94385554
Uh. If your DM allows #3 then he's a retard and shouldn't be allowed to run a game.
#2 gives up your action, so that's acceptable. The ready action just needs to be super specific.
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>>94384889
Who is your DM and why is he so bad at his job?
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Wait, how'd they gimp polearm master?
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>>94385668
>Doesn't benefit from GWM, since that's only for action attacks.
>Bonus actions are just better in general, so the opportunity cost in higher.
>Reaction attack can only be made using a weapon that qualifies for PAM.
That's it. Still a good feat.
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>>94385604
Clerics don't do good single target damage. They are above average in surviving melee, and have a lot of support spells to handle various challenges. The most notable spell for just going in is Spirit Guardians, as mentioned.
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>>94383655
The reason they "fixed" it, is to make it a more active, rather than passive spell. Makes it a lot easier for everyone to know when they have to roll and gives everyone agency on their own turn.
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>martial (champ fighter lvl 4)
>low stats (STR13 DEX11 CON14 INT11 WIS12 CHR10)
>stern dm

How should I approach salvaging this? I've spent multiple sessions performing very poorly in combat. Looking at my "combat log" for the last 7 rounds of combat, I've dealt 19 damage, and have received 88 damage.
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>>94385760
What did you do with your level 4 ASI?
Did you roll your stats in order or did you choose to have your strength and con around that way?
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>>94385773
>What did you do with your level 4 ASI
I picked Polearm Master. We're still on 2014, btw.
>Dude, your stats?
I did not know what I was doing.
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>>94385649
It's all RAW. Any DM who doesn't allow it can't balance encounters for shit. These spells aren't even close to a problem.
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>>94385780
Assuming your DM is too stern to let you adjust your stats, take a Strength half feat at level 6, I guess. Slasher/Piercer would theoretically have some synergy with your expanded crit range.
Also uhh try to get advantage as much as possible?
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>>94385537
What does shift provide that disengage doesn't? Why does it need a whole new action instead of just adding this effect to disengage, and why can't it just be called sidestep?

>charge
good idea but still frustrating.
Just add the melee attack to the original action that allowed you to charge rather than taxing the martial their bonus action on top of their action.

>at the end of your movement, if their is an enemy within reach of your melee weapon, you can make attack with that weapon against that enemy.
>on hit, gain a 1d8 bonus to the attack's damage roll, or push the target up to 10 feet away if it is no more than one size larger than you.
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>>94369180
are there crafting rules in this edition? party is playing the Rime of the Frostmaiden AP, and my fighter is going to eventually get some plate armor as soon as he's got the money for it. we've got an Artificer in the party who's taken the Armorer archetype and has a background in weapon and armorsmithing and has a habit of collecting scrap metal and steel ingots . narratively, we've got everything that's required for a person to actually be in a position to make the armor short of time, money, and the forge, but we spend enough time in the civilized portions of Icewind Dale and the artificer is friends with the best set up smiths in Ten-Towns that once i've got enough money saved up all we really need to do is just spend a couple days in Bryn-Shander and i'm golden. the issue is, I come from pathfinder 1e where there's a solid outline on what goes in to making gear as a player character, and I don't see anything resembling that in the player's handbook for 5e
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>>94372393
i consider encounters to be 'too difficult' to be when more than 75% of their resources are depleted or one or more of the players have to roll up a new character once the dust has settled so my opinion might be a tad bit too biased, but your players might just be too soft
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>>94385822
Due to my RP, I was planning on taking Magic Initiate: Cleric at level 6. I was eyeballing Thaumaturgy, Guidance, and Bless as being the best/most useful options available to me
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Trying to figure out Artificer in 2024 rules. Should they get weapon mastery? Ranger and Paladin both do.
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>>94385808
>It's all RAW.
Nobody cares. The DMG explicitly states that's not an argument.
>Any DM who doesn't allow it can't balance encounters for shit.
Balance is not the issue. 5e is very unbalanced, although 2024 is better. Fun is the overriding factor.
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>>94385895
2024 has crafting rules. It also has bases.
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>>94386004
but what about the pre2024 ruleset? no?
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>>94384108
Jesus, wtf is that progression.
I run Milestone for my games, its so much better.
I averaged 1 level evrey 10-12 sessions. went from 3 to 16 over 2.5 years.
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>>94386103
quite glacial
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>>94386104
Or it feels a lot more earned and 'realistic'. In game time it was probably 6 months which is still super quick narratively.
We are on campaign 2 now and ive made it even worse by your (and others here) standards. long running game capped at starting at lvl 2, capped at 6.
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>>94386142
if it were reasonable id like to have twice weekly 6 hour sessions, and to hit 20 at around 6 months
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>>94385305
It is in spell listings by default though.

>>94385361
It literally is RAW, are you blind?
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>>94385649
>>94386001
> The DMG explicitly states that's not an argument.
Why would you allow #2 to happen if #3 is the exact same thing? Another turn is happening in which the damage is able to be dealt. If you don't have a problem with the caster readying an action to use their reaction to move then you shouldn't have a problem with another ally using the Attack action to grab you and move you to do damage.

The DMG doesn't have any rule that stops this.
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full casters should be limited to 18 ac
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>>94385970
Your priority should be getting your strength up. With all the damage you're taking I think Heavy Armor Master could be neat. Then +2 Strength at level 8, 10, and 12. Great Weapon Master at level 16 (or sooner), that's how you can do serious damage. The bless is a neat idea, but you'll be stuck at once per day. Depends on how mch you want to course correct, or just ride it out.
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>>94386246
>dips fighter
nothing personnel, kid
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>>94385604
Not particularly- but its not impossible to make work assuming 2024 D&D: You could get True Strike, Blade Ward, and the Shield spell from the Magic Initiate [Wizard] feat then for level 1 Cleric pick protector so you can use martial weapons and heavy armor. Use True Strike which is based off of your Wisdom modifier to attack and deal radiant damage with your weapon. Blade Ward can be used as a concentration spell to defend you from attacks, and Shield is there to further boost your AC as a reaction.

This isn't incredibly powerful or anything, but its passable- and passable is all you need. Spirit Guardians is the thing that Clerics get to deal good damage.
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>>94386249
Fighters get an extra ability score increase at level 14, not 10. My bad.
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>>94386249
>Your priority should be getting your strength up
Very well.
>Consider "Heavy Armor Master"
I was hit 17 times, averaging 5 damage, with the highest being 26 and the lowest being 1. That would've more than halved the amount of damage I took. That does seem incredibly strong, actually. What would be my opportunity cost? I see that I would make it to 14 strength, which would give me +1 to hit and +1 to damage. Would that be a better pick than Great Weapon Master with its insane +10 to damage, even given its abysmal +hit penalty?
>Depends on how much you want to course correct, or just ride it out
I'm not sure either way, honestly. I really do love the Cleric Initiate idea for the RP, even if it is an objectively bad choice in combat.
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>>94385716
basically the stuff that was obviously always RAI
>i hit you with the stick part for 16 dmg bro
>akshually my superior polearm tech lets me cast hold person
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>>94386410
Great Weapon Master is not usable with 13-14 str. If an enemy has 15 AC you need to roll a 19 to hit them with GWM if you have 13 str, so you'd have a 10% chance to hit.
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>>94386497
Does it make a difference if I have an extra +2 (and +2 dam) to hit from piece of equipment my DM gifted me? At level 6 it'd be a net +1 to hit (+3 pb, +2 item, +1 str, -5 gwm) i'd hit on 16 so 25%? Still not very good, I suppose. Shit I would only hit 15 AC on a 9 which is like what, 60%? That doesn't seem very good at all
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>>94385668
>>94385716
>>94386432
No, the issue is that Polearm Master was changed so that the polearm no longer executes an opportunity attack when an enemy enters your range, instead it does a proprietary "Reactive Strike", which means it doesn't work with the Sentinel feat that allows you to reduce a creature's movement to zero on an opportunity attack.
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>>94386568
If you can reliably get advantage from somewhere you'd be ok, that's why GWM is god tier on barbarians
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>>94386568
normally yes, but your stats are beyond dogshit so the +2 from the weapon is literally just compensating for your awful stats
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>>94386713
I wouldn't be so asshurt if everyone else in the party didn't already have their +5 in their core stats
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>>94385982
>Ranger and Paladin both do
To me they feel like half maritals, half spellcasters, while artificers feel like half spellcasters, quarter martials and quarter item smiths.
>>94386497
You forgot about proficiency. With 13 STR they'll go from +3 to -2. And it'll be +4 and -1 when they can take their next feat/ASI. Still awful, of course.
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>>94386719
imo the way to go for you is heavy armor master and then either max str or go sentinel.
dont know about the powerlevel of the shit you are encountering, it varies so much from group to group. if your hitrate is good you can just be the lockdown guy with sentinel/polarm master.
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justice for martials
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>>94386820
Some Mastery Properties are quite good: Push, Vex, Slow, Topple, and Nick
Great Weapon Master is pretty good still.
Dual Wielding is strong- yes its stronger in the hands of a caster who has spells that can further boost their weapon damage- but its still solid on a pure martial.
Crossbows are strong. Heavy Crossbows can use GWM and Hand Crossbows can be used with a Shield and still benefit from the Light Property via swapping weapons.
Polearms are still good!
Most martials in the 2024 rules got skill boosting features too.
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>>94386849
counterargument: fireball at the 9th level
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>>94386854
Rogue and Monk get evasion to avoid that, Fighter's got Indomitable which by that time is giving them a +17 bonus to any failed save and a reroll. Barbarians have had advantage on that for a long time.
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>>94386854
>>94386871
Also in regards to single target damage- Fireball's not where its at. But AOE wise you'd be correct. Martials don't do lots of AOE damage without spells as far as I can recall.
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>>94386235
Agency and time.
Everything in a round happens in 6 seconds and everyone thematically take their turns at the exact same time, even though it's abstracted into individual turns.
What you're saying is literally illogical and impossible.
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>>94386885
Why would it be impossible to walk over to someone, grab them, move them 5 feet forward then 5 feet back, drop them- then continue with what you're doing? A round is 6 seconds however the people above you are doing their thing faster than you are doing your thing- its why you can knock a person out before they get to act in that six second period.
All this is doing is moving a person around, like they're a ball in a game of rugby.
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>>94386909
A cleric is not a rugby ball.
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>>94386927
Yes, but you can pick them up and move them around via your action/Unarmed Strike- its a part of the game and is something that people within the D&D world are capable of doing. A group of 20 people can all hit and move a target within 6 seconds around a map, assuming they're in a position where they all have the movement to do so- they can do that even though its superhuman to us.

If you want to look at something illogical with these spells- I'd say the fact that a person could sit inside it for 30 Seconds straight and only get affected by it 6 times but if a properly positioned group of say 15 people starting doing the whole grapple + move thing- suddenly they could take this damage like 17 times in 6 seconds. The movement isn't the illogical part to me- its the fact that the spell is somehow triggering rapid fire when it wasn't doing that via just sitting in it. You could maybe explain it like the Spirits/Regal Energy only affects a target when another person interacts with it- so the process of moving the Emanation in and out is what triggers the effect again. Its a very "Gamey" feeling though.

Also sometimes its a Druid who's Wildshaped into a Tiny Owl or Rat and is under Conjure Woodland Beings. Which could be the size of a Rugby ball.
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>>94386222
>It literally is RAW, are you blind?
It doesn't say it magically lets you determine an object's value. It says that if they beat the save, they aren't fooled by the illusions you place on it to change the way they perceive its value.
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>>94386978
I dunno man, sounds an awful lot like the peasant rail gun
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>>94387110
Peasant Rail Gun tries to use IRL physics to achieve something not at all supported by the rules of the game. This is just using the rules of the game.
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>>94386613
That's the real problem comparing the two. That's dumb as shit. I guess the idea was to limit it to a Reaction so it's once a turn, but it fucks with a very cool reaction. On top of that, I hate that design philosophy, because it's still not a half-feat or anything. So you're foregoing ability score improvements and investing several levels of effort to get a very specific ability and they shut that down because... well, probably because it was popular and instead if giving martials better options, they wanted to "break" the obvious meta choice.

All the changes they made to "Martial" feats in 5.24 suck. I am not a fan of 5.24.
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>>94385895
>>94386065
It's not in the PHB and barely in DMG. It's in Xanathar's, around Pg. 128. Also on 5etools, obviously, but look it up. I haven't reviewed the 2024 revisions to it, so I don't fully know what's different, but it seemed fairly similar to what was in Xanathar's.

The big problem here will be time. I love the theming/role-play of what you've described. However, Plate is expensive, and the crafting time rolls off the value. Plate is 1500gp base cost. Hell, here, I'll spoonfeed it, here's the cliff notes (Which pretty much covers it):

>In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item's selling cost. To determine how many workweeks it takes to create an item, divide its gold piece cost by 50. A character can complete multiple items in a workweek if the items' combined cost is 50 gp or lower. Items that cost more than 50 gp can be completed over longer periods of time, as long as the work in progress is stored in a safe location.

So the good news is it's like 750gp of materials. Bad news is, that's technically supposed to take 30 fucking workweeks. Which has always been absurd and I think is adjusted in 5.24, but that's RAW before that. There is, however, the provision of having it be helped by multiple people working on it, so between the Artificer and aforementioned forge/smithy, that may cut it down. All of this also relates to the DM as well, who may see the efforts and go "that takes way too long, that's stupid" and let you do it faster to keep things moving along. Not sure the timescale your game runs on, but most adventures are much too fast to take that long.
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>>94386994
>It says that if they beat the save, they aren't fooled by the illusions you place on it to change the way they perceive its value
No, it says that if they succeed against the spell save DC, they ascertain the object's true value. What you're doing is rewriting the rules as written to make more sense to you.
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>>94387213
The light weapon multiattack changes were very good.
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>>94387425
What you're doing is rewriting the rules as intended to make a loophole.
Talk with your DM qbout it instead of dying on this hill on an anonymous Belarusian fishmarket
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>>94387431
>Bunch of pointless changes that end up as minor nerfs or annoyances
>One good thing that got written in that's a legitimate help
>However it's poorly written in implementation and requires referencing three places to figure out fully

Thanks, WotC! The whole new book is like this!
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>>94387480
Oh sorry, you contacted the PA guys and asked them why they used the words "true value" instead of "perceived value" and they told you it was unintended?

Not only are you revising the wording of the spell in your own head, you're creating a fucking backstory to it on the fly to fit your interpretation of how it should work.
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>>94387583
>i struggle to read books written in the English language
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>>94375748
>I mean, what was the argument AGAINST a dragon beating a village?
Basic math.

In 5e, a CR 1/8 bandit or guard has a 20% chance to hit an adult dragon, and will deal 1/50th the dragon's total health with each shot. Even with disadvantage you can shoot something like a bow from 600 feet away, while a 5e dragon has a pathetic 80 foot move speed, even sacrificing its entire turn to dash is still multiple rounds of being turned into a pincushion.

oh and since dragons don't have 600 feet of dark vision, shooting at it from shadows or darkness counts as heavily obscured so the advantage and disadvantage cancel out, so it's back to a straight roll (because 5e is retarded and so is bounded accuracy)
forget destroying entire towns, an adult dragon in 5e will struggle to destroy a merchant convoy with several dozen guards. A village of a couple hundred elf commoners who all have racial bow proficiency is a death sentence, you gotta wait until you're a millenia-old ANCIENT dragon before you dare fuck with the Shire.


In 3.5, the answer to "could a dragon destroy a town" the answer is simply "yes, overwhelmingly" since bounded accuracy didn't give peasants and CR 0 enemies a 20-30% chance to hit them, and Damage Reduction plus not adding free dex to damage with literally everything meant it would be either literally impossible for basic ranged weapons to hurt the dragon, or it would take hundreds to thousands of lucky high-rolled hits to overcome DR and bring one down, not literally 50 crossbow shots from bandits with the same CR rating as a fucking literal dog (mastiffs are CR 1/8).

>UHHH, YOU'RE NOT SUPPOSED TO ACTUALLY PLAY OUT THE COMBAT,.JUST HANDWAVE IT BRO!!!
okay, but if you wanted to actually play out a dragon attack in older editions you COULD, and this problem with dragons being cucked losers rekt by bounded accuracy doesn't only apply to hypothetical "bandit camp" scenarios, it also applies when the Druid kills a dragon by casting Conjure Animals.
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>>94375801
Have you considered "anyone having a 15% chance to hit and deal damage to fucking adult dragons" is simply a poor design choice and maybe bounded accuracy was a mistake?

500 elven peasants with longbows can't kill a dragon in 4e or 3.5, and even in AD&D (where having masses of hirelings and followers with class levels as a class feature was baked into the game) they wouldn't even be allowed to come within spitting distance of it.
This is purely a 5e issue.
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>the Battle of Agincourt had 6750 English longbow archers present
smaug wouldn't even survive one round.
then you get into chink battles where it's 60,000 archers not 6,000 and it's just joever
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>>94387687
Better that a thousand jobbers kill a dragon who ran into town by working together than the town being defended by a retired lv 20 adventurer who can’t be harmed by anything
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this argument would hold if dragon was some kind of immutable statblock that can never be changed
the dragons in MM are stupid sure but it's perfectly within the rules of the game to give them damage threshold or immunity to non magical weapons or something else
you're giving the peasants weapons in the first place

my point is the whole system doesn't work if you think printed stat blocks are the only possible expression of a concept
you're like the rawlet who said a goblin cant have a spear, it has a scimitar, or the other guy hear who said he had an idea of harpies ruling a town but harpies are weak, and he couldnt conceive of a harpy being strong enough to rule a kingdom, because he was so limited by thinking a random MM statblock is a limiter on ALL the possible creatures of that type
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>>94387878
>the dragons in MM are stupid sure but it's perfectly within the rules of the game to give them damage threshold or immunity to non magical weapons
Cool, but the discussion isn't about "what hypothetical dragon do you need to make to make dragons in 5e not retarded and lame", the discussion is about the actual dragons in 5e as they exist in the monster manual.

By admitting they need changes in order to not be a total joke, you are admitting they exist as a joke as a baseline. The ability to add a sunroof to a convertible does not mean by default it's a great idea to drive one in the rain.
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>>94387760
But the Dragon clearly has the favour of the Heavens so He wins.
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>>94387958
no, because monster stat blocks are not fixed, immutable, and all encompassing. They are baseline suggestions. That's the fundamental difference.
Don't get me wrong, 5e is trash.
BUT im tired of every retard here thinking EVERY SINGLE NOBLE in the setting has the same stat block because there is a stat block called "noble"
In fact, not a single noble in the world should have that exact stat block. They should all be variations on that baseline. This noble is smarter, this noble uses a crossbow, etc.
Same thing for dragons
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>>94387974
This is a nonsequitur argument which is why nobody is taking you seriously or engaging with it.
>2014 four elements monk is kind of trash
>"UH, NO IT'S NOT, FOUR ELEMENTS MONK IS ACTUALLY AMAZING ONCE YOU GIVE THEM THE ABILITY TO FLURRY THREE FIREBALLS A ROUND!"
the ability to alter or un-fuck X yourself is irrelevant in discussions of WHY X needs altering or changing to begin with.

This goes double when 5e and the monsters in it don't exist in a vacuum, anyone with experience in the game and hobby will have expectations and ideas of what a Dragon should look like, and the 5e Dragons suck cock compared to the dragons in 4e, 3.5, or even AD&D. "BUT YOU CAN CHANGE THEM" is not relevant when discussing the BASELINE Dragon. WotC could also have changed them before putting the books to print, the fact they didn't and now you have to is not a mark in their favor.
>Man, that movie had a shit ending.
>UHHH NO IT DIDN'T JUST USE YOUR IMAGINATION AND WRITE YOUR OWN
bro the fact I can spend five minutes coming up with a better ending than "Arthur gets the Joker raped out of him before getting stabbed to death" doesn't mean Folie a Deux was a good movie.

D&D 5E Dragons are the Joker 2 of Dragons. I'm not going to sit here and defend Hasbro and Wizards of the Coast anymore than I will Warner Bros. Yeah, I can make better dragons, and I do for my games, that doesn't change the fact the official ones suck cock
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>>94388017
Why would you know so much about joker 2
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>>94387974
>Just backload all the work onto the DM, the edition
why is 5e so ass
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>>94388026
But it's the world's greatest rpg. It says so on the cover.
How could they lie?
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>>94388026
>Im unwilling to modify things in a table top game unless Jeremy Crawford tells me it’s ok. Wotc must approve of all changes at my table
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>>94388025
Because I, too, lost all my Bard class levels after a vicious gang-rape by big titty Drow slavers, narrowly escaping with only my socks and a single clarinet
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>>94388045
>Just backload all of the work onto the DM, the edition
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>>94387974
>no, because monster stat blocks are not fixed, immutable, and all encompassing. They are baseline suggestions.
You can say the exact same thing about Classes, Class Features, Races, Spells, Weapon Options, and Feats, too. Is that an excuse for WOTC to make them all unsatisfying garbage since it doesn't matter what's in the book, you can always homebrew more fun options for your players?
And anyways that's moving the goalposts into the stratosphere, we have gone from "Huh? A town can kill a dragon in 5e?" to "If you DON'T like that a town can kill a dragon, and want WotC to release better dragons instead of having to homebrew them to be better yourself, you're literally the same as whining for Crawford to approve every setting that's not the Forgotten Realms because you need daddy's approval first"

>Uh, you don't NEED to use a d20 bro, I play D&D 5th edition with d6s using GURPS' Dungeon Fantasy combat, stop saying weapon variety doesn't matter, have you tried using Tactical Shooting? Stop asking for Crawdaddy to hold your hand!"
It might very well be that Dungeon Fantasy and Tactical Combat with a D6 dice pool and implementing Social Combat rules from Exalted/World of Darkness makes fighting dragons more fun, too bad that nobody asked
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>>94388112
But a town can kill a dragon because you gave the guards/commoners ranged weapons they didn't have in the raw stat blocks in the first place. You altered ultra pure raw for a scenario but refuse to alter raw dragons?
Again, we all agree that the simplicity of 5e creates stupid scenarios, but this one you made yourself.
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>>94388141
>ranged weapons they didn't have in the raw stat blocks in the first place
the earlier example using bandits doesn't require any changes, they come with a 320 foot ranged weapon in their statblock.
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>>94388167
>>94388167
>>94388167
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>>94388017
I'm curious, because this has been mentioned a few times by you or other anons. What's fundamentally the difference between dragons in older editions and 5e? Ironically, I have not fought many in general in spite of playing tabletop games 13+ years, but they somehow didn't come up much. Is it a strong statistical difference, a missing damage immunity, or is it just the bounded accuracy? What's the holdup here, in short?
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>>94388231
>Is it a strong statistical difference, a missing damage immunity, or is it just the bounded accuracy?
Answer D: All of the above.
In 5e a mature red dragon has 19 AC, which is only 1 more than a CR 1/2 hobgoblin, or any brand new PC starting at level 1 with scalemail and a shield.
In 3.5 a mature red dragon has 32 AC, Spell Resistance (which is like AC for spells, if they can't beat it the spell fails) 23, ignores the first 10 points of damage from any attacks that aren't magical or better, and its worst saving throw is a +14, not a +3.
You also don't add DEX to damage for all ranged weapons for free in 3.5, so crossbows don't get a bunch of free damage making them pretty much always better than melee weapons unlike in 5e.
And the penalties for firing long range are harsher and continue to stack, they can't just be entirely negated with a single source of advantage like 5e, which allows you to hit people 600 feet away with a longbow by standing in darkness or casting shadow of moil or whatever. Range increments are -2 each and your max range is 5 range increments, so firing at max range is -10, not disadvantage. (This is where 5e bows having a 600 foot range comes from, in 3.5 they had a range increment of 110 feet).
So you're doing less damage, much less accurately, to a tougher target who also shrugs off basically everything but a lucky critical.
And in 3.5, you could move 4x your base speed by running in a straight line as a full round action, in addition to what 5e calls "dashing" which is just spending your Move Action and Standard Action to double-move.
And 3.5 adult dragons had nearly twice the movement speed of 5e ones. So that red dragon with 150 base flight speed in 3.5 can divebomb you in a straight line 600 feet instead of being a pincushion spending 4 turns to move the same distance in 5e

The reason people are so harsh on 5e Dragons being so shitty is because they used to be genuinely terrifying to face Especially ones with class levels
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>>94387710
Have you considered "giving weaponry to peasants to fight a dragon" is more retarded than "how math works because of dice"? It doesn't matter how any system would run dragons. It's purely an autism issue to think the rules for player interfacing engagement in the material apply to nonplayer entities at any fucking point.
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>>94388346
Huh. Thanks for the info, anon, that was very comprehensive and informative. In total, though, it sounds like it's fairly easy fixes, and that for some reason, they'd just bafflingly intentionally tuned down the power of dragons. If I had to guess, because they said "We're Dungeons and Dragons! People want to fight DRAGONS!" and realized that was a very, very difficult proposition previously. So they tuned them down a bit.

But like I said, sounds easier to fix than not, though this falls to the category of "Let the DM do it" bullshit

>19 AC
This is the only thing I think approaches a failure of bounded accuracy, but seems more like a total dipshit move early in the game in their part. I've fought plenty of things with more AC and hell, it's pretty regular and VERY easily attainable for a player to get 21 AC without even magical items. Pretty early, too.

In fairness, the Tarrasque only has 25, but also several features that amount to "You damaged it? No you didn't." Up the Dragon AC to at least 21.

>Spell Resistance
Kek, been a while since I thought of that, I do remember and recall hating it. But make them immune to or reduce non-magical damage, add a few type resistances, those together already go a long way.

>Dex damage stuff
This is hilarious because it confused the fuck out if me in 3.5 somehow, but once I finally figured it out, it went back to how I thought it worked in 5e, and I took forever to remember that consistently, kek. But fair, only feel like it really matters in the peasant swarm example and once again gets reduced if you add the non-magical resistances.

>Range stuff
600 always seemed odd to me, thanks for helping me to recollect the old way and make sense of it

>Movement stuff
That is an odd quirk, actually, but not terribly debilitating compared to the rest.

Honestly, this explains why I was so confused the couple times they came up in 5e, much less threatening. I am truly shocked by the 19AC/Fire immunity only. Shit damage too.
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>>94388520
you think monsters don't have AC or roll to attack?
what if it's PCs helping the commoners fight like 7 Samurai? The math being fucked applies to other stuff that's purely PC facing too, one guy toppling a dragon prone and then it getting dogpiled for a million damage by conjured wolves with Pack Tactics is effective precisely because a fucking wolf has the same attack bonus as some random CR 1/8 schmuck.
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>>94388601
>you think monsters don't have AC or roll to attack?
You think anyone needs to fucking roll dice when no players are involved? That's your fucking autism, anon, holy fuck learn how a game works and why mechanics are there at all before grandstanding. This is exactly what I fucking said you autists were ignoring.
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>>94388601
>what if it's PCs helping the commoners fight like 7 Samurai?
Then you run the dozens of NPCs on the PCs side as a lair action they can use rather than tracking dozens of fucking NPCs worth of HP and statblocks just for one siege encounter, you unimaginative moron.
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>>94388652
>You think anyone needs to fucking roll dice when no players are involved?
What if the players are involved? The game's math still falls apart in a way no other edition does.
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>>94388662
Handwaving away things like you suggest seems a lot more unimaginative
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>>94388664
>What if the players are involved?
Then the players don't get 500 fucking peasant allies for the encounter design because no fucking peasants are signing up to fight the dragon regardless of how high you think you'd roll on Persuasion, Steve. They don't want to fight. It's a dragon. You're the PCs, you want to fight dragons because that's what you signed up for with DnD.
>The game's math still falls apart in a way no other edition does
The game's math isn't designed for using five hundred fucking peasants against a dragon you cock-choked autistic fuck. What the fuck are we doing here.
>>94388673
>it's more unimaginative, um, to not run my whiteroom scenario with 500 NPCs with crossbows, because um, you're handwaving things
Yes I'm doing this marvelous thing called "running the fucking game." Nobody wants to wait ten minutes while I roll saving throws for fifty guys in a blast radius that don't have names, I'll just fucking run the dragon encounter you guys want to fight. Your hypotheticals never enter the realm of actual playability, that's why it's a complete waste of time.
>Oh X could do this according to the rules on pages ...
Who the fuck in their rightful mind would let X ever get to that point, you idiot. That's not why anyone is here.
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>>94388664
>game's math falls apart in a way no other edition does
Damn this wooden rocking chair really falls apart when you leave it in the fireplace for an hour. No shit when you use it outside of what it's meant for it doesn't work.
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>>94388719
Even playing entirely as intended, a druid conjuring a pack of wolves to maul a dragon to death because bounded accuracy is retarded and even somebody with a +4 to hit can be a mortal threat to one is retarded. 8 wolves with Pack Tactics do ~32 damage to a dragon each round.
Now, I don't know about you, but I prefer my high fantasy epic beasts of legend to not get their asses beat by a literal lack of wolves.
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>>94388730
If you as a DM put a dragon within ground reach of a pack of wolves then you get what you deserve. They're flying, elemental breathing dragons. Letting eight wolves surround them and get Pack Tactics is your choice as a DM and you can choose to not do that.
>I prefer my
Nobody gives a fuck about what you want. You're talking about the game's rules and when they should apply. You don't apply rules when no player is involved. You don't run encounters with nonsensical numbers of NPCs if you know what you're fucking doing. Oh, a pack of wolves can be a mortal threat? Last I checked if they're daisy-chained to get Pack Tactics the widest that circle can be is about 30 feet, I wonder what the cone reach of a dragon's breath weapon is oh it's much more than that, huh. Wow, 32 damage per round for all of the one round that could last, that's barely more damage than a level 8 fighter can do with the endurance of the wizard's spellbook.
What's your fucking point, again? That the rules are ridiculous because they don't make these monsters innately untouchable by [entities whose mechanics never enter a mechanical combat] or [entities that are immediately trivialized by the mechanics using any level of tactics]. This is what your autism creates, a whiteroom where only the mechanics exist and not the narrative that NO FUCKING WOLVES AND PEASANTS WOULD FIGHT A DRAGON.
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>>94388793
Nono anon he's got a point. 8 wolves do beat a dragon and would in-universe hunt it down for sport.
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>>94385843
>What does shift provide that disengage doesn't?

The extra 5 feet of movement are crucial, as they ensure enemies with a speed of 30 feet or less (which make up half of all official creatures) need to dash to reach you. Without it, the enemy can just move right back next to you and make their full roster of attacks, while you on the other hand wasted your action

that said, it strikes me that the charge action cancels out the benefits the shift action provides. It might be best to make the Charge action a reaction when you roll for initiative

>Why does it need a whole new action instead of just adding this effect to disengage

that's not a bad idea.

>why can't it just be called sidestep?
I used Shift because in 4e shifting referred to moving without provoking opportunity attacks. Sidestep isn't a bad idea though. Pf2e also uses Step, which is nice and simple.



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