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Twintails edition

Previous thread: >>94374098

>New to The Horus Heresy? Here’s Everything You’ll Need to Get Started
https://www.warhammer-community.com/2022/05/30/new-to-the-horus-heresy-heres-everything-youll-need-to-get-started/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/2.0_Tactics/General_Tactics
>HH1 Black Books
<slash>folder<slash>Mm8nlDLR#zBOQhHGcCacWYRSdK7f4oQ<slash>folder<slash>NqlCmSpI
>HH2 Rules and Supplements
<slash>folder<slash>Mm8nlDLR#zBOQhHGcCacWYRSdK7f4oQ<slash>folder<slash>1rki2Q6D
>Miscellaneous Extras (Visions and Old Rules)
<slash>folder<slash>Mm8nlDLR#zBOQhHGcCacWYRSdK7f4oQ<slash>folder<slash>Q61izSiS

『Adeptus Titanicus and Legionis Imperialis』
>Adeptus Titanicus Rules and Supplements
<slash>folder<slash>Mm8nlDLR#zBOQhHGcCacWYRSdK7f4oQ<slash>folder<slash>IukARSLT
>Legiones Imperialis Rules and Supplements
<slash>folder<slash>Mm8nlDLR#zBOQhHGcCacWYRSdK7f4oQ<slash>folder<slash>Fi9kQSwB
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.orug/wiki/Adeptus_Titanicus/Tactics
>homemade missions:
https://clawsandfists.blogspot.com/2019/09/matched-play-missions-for-adeptus.html

>Thread question:
How do you feel about topknots?
>>
>>94388328
>TQ
Kino
>>
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>>94388328
Topknots are fucking stupid and GW needs to get over their obsession with them.
>>
>>94388328
>tg
It's not the top knots that bother me, it's GW obsession with otherwise bald women
>>
>>94388328
I like top knots, but then again my peopke are Tatar. The Lipkas would shave most of their heads and leave a ponytail at the top of their heads.
>>
>>94388418
Thread just started and we already have the worst take
>>
>>94388459
Bro why. It's like asking for hair loss
>>
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Slowly finishing my sm veterans/companions drilling all tgose plastic bodies to fit the jumppaxks and arms made me want to drink too much. Now just 5 more and then the cenobium and companions in tartaros armour
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>>94388418
You're not a true warhammer fan, get the fuck out poser.
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>blackshields allies
>flesh is weak+in disgrace all are equal
>want to run 2 units of 15 breachers
>in 2 land raiders

I can do it, but the land raiders will have to be selected via heavy support slot and squadroned
I initially wanted to give them termites but there seems to be no way to select termites individually?
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>>94388471
I need the blue sky in front of me, a Quick steed and wind in my face. Hair is not something l need
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Finished up my deliverer chieftain. Slow and steady boys.
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>>94388507
Crisp and ultra clean. Two thumbs up
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>>94388518
up to 3/5 on the squad, hoping to finish up soon.
>>
I'm starting to cope by believing into HH 3.0
>>
I want them to bring back Veteran Tactics and allow vets to have artificer armor.
>>
>>94388538
>vets to have artificer armor.
Nah, whats the point of terminators then? Vets shouldnt have artificer armor and neither should any other unit (palatine blades, suzerains, deathsworn...)

You either have terminator armor or a 3+ save, characters are the only exception.
>>
>>94388535
This is a specialist game; we're not going to get a new edition every three years like GW's mainline games.
So HH3.0 sometime 2027 at earliest.
>>
>>94388459
Gayest, most inbred hair style ever.
>>
>>94388553
Nah, Artificer Armour absolutely should be a thing.
But Terminators should go up to T5.
>>
>>94388459
That has to be possibly the ugliest hairstyle known to man. Even the japanese samurai cut isnt that bad.

Its like you got an AI to give you the average hairstyle based on a sample size of nothing but child molesters.
>>
>>94388560
>Artificer Armour absolutely should be a thing.
Sure, just not for normal guys.

You can justify it from a lore perspective or "oh its the horus heresy so all the rare stuff is actually common" but it robs both terminators and marines of their identity.
>>
>>94388535
>The monkey's paw curls
>>
>>94388493
I got one better
>Allied detachment (Blackshields)
>Pride is our Armour, other oath doesn't matter
>Vet squad, apothecary, techmarine, 2 HQs
>LOW detachment (Blackshields)
>whatever cheesy oaths to make this meme better
>Legion Stormlord
>>
>>94388493
Aren't Land Raiders dedicated transport options for Breachers?
>Yeah but can't take them when you have a unit bigger than 10 because of the way it is worded
Uh fuck that lmao
>>
>>94388574
Not really. Terminators being 2 wounds helps differentiate them now. Whining that a 2+ with no in-built invuln is "robbing" terminators of their identity is just retarded.
>>
>>94388592
How many wounds do veterans have?
>>
>>94388554
HH is a mainline game
>>94388578
fuck
>>
>>94388596
Still no invuln.
Any AP2 gets through. Terminators still get a save.
>>94388597
lol
lmao
roflmao
>>
>>94388591
I could take something simple like 2 units of 5 vets (with snipers?) to get access to termite drills for the 15 breachers

you can do that right? purchase DTs for a unit but place a different unit inside during deployment?
>>
>>94388538
Let Vets have those specialisms back, as well as tons of extra wargear options instead
I like that better than taking whatever unit, +1W +1WS and that's it. 1.0's Vets weren't WS5 all the time.
>>94388553
This. Too many units wear artificer, most of them Loyalists. Let them wear 3+. Let Missile Launchers have a target
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>>94388592
>Terminators being 2 wounds helps differentiate them now
Vets are also two wounds.
Sure, terminators also have an invuln save but the big factor is and always was the 2+ save in an army which otherwise has 3+ armor.
Being marginally more effective vs high AP weaponry is not the same thing as being in an entirely different class of conventional armor. One gives identity, one does not.

Also, about that
>invuln
The 5+ invuln is really not that big a deal, especially when loads of units with artificer armor can also get ward saves. Suzerains are straight up 2+ 4++.
>>
>>94388592
This isn't about gameplay identity or mechanics. This is about lore. Artificer armour are suits carefully hand-crafted by expert tech-priest, magos, a legion's armourers, some even pre-date the Imperium itself. Often using rare, exotic materials, or barely understood technology. Artificer armour is suppose to be rare, and the game should reflect this. There just are not enough suits of artificer armour to hand out to every random mook ranked slightly above a tactical marine. Heck, every sergeant being allowed artificer armour is already over the line.
>>
>>94388613
>you can do that right? purchase DTs for a unit but place a different unit inside during deployment?

"The only limitation of a Dedicated Transport is that, when it is deployed, the unit it was selected with (plus any Independent Characters that have joined it) must be Embarked upon it"
>>
>>94388649
im gonna kill the rules writers
>>
>>94388644
This is some pretty pathetic whinging.
Artificer Armour only as common as you make it. YOU are given the choice to make <YOUR DUDES> the chosen few of the Legion who do get to wear these rare, hand-crafted suits of artificer armour.
Crying that they're available as an option just makes you look childish.
>>
>>94388658
NTA but... why? It's called a DEDICATED Transport... almost as if it's DEDICATED for the unit taking it
>>
>>94388658
Why? It makes sense to me, if you get a dedicated transport, it is dedicated to the unit that bought it.
>>
>>94388670
You just don't get it do you. GW caving to faggots like you is why 40k has become such a shit show.
>>
>>94388684
>gw isn't caving to me so everyone else is wrong!
Cry harder, child.
>>
>>94388658
>>94388670
>WAAAAAAAAAAAH WHY DON'T THE RULES LET ME DO WHATEVER THE FUCK I WANT
>WHAT DO YOU MEAN THAT WOULDN'T MAKE SENSE?!?!?!?!

Fucking hell. There's a lot of 40k tourists in here today I guess.
>>
>>94388690
They're trying to breach the better game but then they realize they prefer slop, so they get mad that this game isn't slop
>>
>>94388690
I'm saying rules give options. He's whining that people utilize that option.
>>
>>94388627
To make an analogy. The identity of the land raider is that its a 14/14/14 box of solid fucking armor.

If there were suddenly a new 14/14/14 tank, but it has a smaller transport capacity or lacked power of the machine spirit or whatever it would still be infringing on the land raiders mechanical identity.
>>
>>94388670
Thats not true, many units come with artificier armor flat and have no option otherwise. You cant not have your deathsworn in AA.

Second, thats a shitty excuse and you know it
"yes the option is dumb but you can just not pick it" is always a really bad argument because it doesent stop others taking it. Someone will always do the dumb thing, especially when the dumb thing is so mechanically superior.
>>
>>94388709
Because Deathsworn are a small, elite part of the larger legion and taking them is to tap into that resource.
And yes, taking good mechanics in a game is going to happen. You can save points and put more dudes in Power Armour on the field if that's your playstyle.
And when you grow up, you'll stop being so buttmad that others prefer a playstyle of smaller, more elite forces.
>>
>>94388736
So elite theyre WS4. The only thing that makes them elite IS their armor. You have random !destroyers in the super 2+ shit.
>>
>>94388746
If you think their elite status is just WS and not all the other rules they come packed with, you're even more retarded than I thought.
And I was already looking at you as having a sub-room temperature IQ.
>>
>>94388759
>the other rules
Yea, like their special grenades lmao

The thing that makes deathsworn elite is their access to special equipment, which is then the argument used to justify their access to the equipment "since theyre so super duper uber elite you see!"
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>>94388759
>I am equipped with rad grenades that are also killing me
>That makes me the cream of the crop, brother
What are you going to do when The Rout comes for you?
>>
>>94388736
>>94388746
Wait Deathwsorn are elite? I thought that deathsword are unstable rejects who are too mentally unstable to be with rest of legion, so they are in destroyer death cult. For all intent and purpose they are SW special destroyers.
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>>94388746
>muh WS4 isn’t elite enough
You marine players make me sick with your unrealistic needs and standards. You get 2+ saves and special wargear but that’s not good enough because your special cool unit can’t fist fight a Custodes with a chance they come out unscathed? So disgustingly privileged you astartes fucks are. The game is designed for you bastards and you still find a way to complain.
>>
>>94388829
They're Elite choices, but are like the Wulfen in 40k. Just meant to be thrown into the enemy to die.
So maybe they really shouldn't get artificer armour. But 2 wounds is appropriate. Maybe a built-in 5+++ would work better than a 2+
Saves me having to run a Speaker for the Dead with them. But that feels so fluffy to fluffy to bring a Speaker for the Dead with a bunch of dudes about to die.
>>
What noise would you make if I shot you with a lascannon
>>
>>94388860
Pfft
>>
>>94388860
It has since long ago been established that firing a lascannons sound like FREEM!
>>
>>94388860
Youch
>>
>>94388860
https://youtu.be/ye0xG_QUI0A?si=dKnv0uJenmUtsFXy
>>
>>94388860
https://youtube.com/shorts/yq1ttzBbRk4?si=qbvAtM18b0EppRX-
>>
>>94388649

That's so stupid. Why can't they start disembarked?
>>
>>94388845
what are you on about? yes, ws4 is not elite for a marine, no, deathsworn should not be ws5, they shouldnt have a 2+ either
>>
>>94388860
ay ay ay
>>
Ice cold take: nobody actually wanted LI and has done more bad than good, especially when it made HH releases slow to an absolute crawl with simple kits like the melee sprue being delayed. The game is far from dead, but this hiccup will cast a long shadow going forward. More and more people are turning to third-party sites and 3d prints out of impatience, thereby making it a self-fulfilling prophecy.
>>
>>94389037
True. People wanted Epic 40k back. GW took the lazy route and shat out a HH supplement so they didn't have to make as many molds.
>>
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Prototype Expurgator with kitbashed snare cannon. Reasonable?
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>>94388658
You should be killing them for the original fuckup of the retarded 10 man transport restrictions. There shouldn't be an arbitary limit on the number of Marines you can put in a dedicated transport, so long as everyone fits at the start of the game.
>>
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>>94389074
>>
>>94389074
I feel like snare guns/snare cannons should look like webbers?

same kinda deal when you think about it
>>
>>94388845
>NPC player doesn't know banana boys* come with a rule to let them fuck WS5 even harder
>>
>>94389090
I don't want clown car Rhinos in this game, thanks.
>>
>>94389090
It's an Armoured Personnel Carrier, not a clown car.
Bumping Rhinos and Land Raiders to 12 capacity was good to allow for attached characters to ride with the unit.
But you shouldn't be able to cram 20+ dudes in a tiny little Rhino.
>>
>>94389107
>>94389109
Are y'all fucking retarded
>>94389090
>so long as everyone fits at the start of the game.
>>
>>94389120
>Are y'all fucking retarded
t. A clown
>>
There is no rule stating I *can't* use ligma rhinos as rhinos in a heresy game...
>>
>>94388948
because they arrived at the battlefield in it

it's not a fuckin ren fayre
>>
>>94388845
Anon you do realize the gap between custodes and marines right? Its like saying if thalax were ws4 they could fight justaerin.

If you want to fight custodes with marines you use dreadnoughts.
>>
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I'm being autistic and overthinking, and would appreciate if someone set things straight.
As far as I can tell, there seems to be quite a bit more creative leeway in HH compared to the stranglehold that the AdMech has in 40K, where you'd need to write a small novel justifying a nonstandard weapon swap. That being said, rules notwithstanding is there room for a bit of creative kitbashing and conversions? Or are those people looked down upon with dismay?
>>
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>>94388866
Nice digits, anon, couldn't have happened to a more correct human being.
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>>94389185
Always. But writing a novel for whatever is welcome too
>>
>>94388845
Hey, I'm not the guy wanting the elites to always wear 2+ armour. You go tell that guy
>>
>5-10 guys can start in a Rhino
>So why can't more than twice as many hop in after deployment?
They should remove the 1 unit per transport rule too so I can jump my entire army into a single LR t1
>>
>>94389074
Love to see another SoS anon, looks good to me, I always imagined them being like big webbers but also the idea of a fuck off massive harpoon is sick. Are you running pure Sisters or going for allies too?
>>
>>94389074
>>94389237
Also, are those arms from Sisters of Battle or something else?
>>
>>94389037

Huh? Legions Imperialis sells more than Age of Darkness where I'm at, and people who never gave AoD the time of day hopped into LI because the scale of it appeals to them.

I'll forever be disdainful of Age of Darkness players because of their insistence that the game be nothing but space marines vs. space marines. Meanwhile LI is now growing into supporting 3 factions, and the game isn't oriented around Astartes infantry.
>>
>>94389174

Disembarking before shooting starts is pretty common.
>>
>>94389218
12 models? 24 if it is a Spartan. Can't believe their actual name is "Land Raider Spartan" and not Spartan Assault Tank. I swear I read that somewhere
>>
>>94389184
no no no that is the wrong way to melee Custodes

Custodes literally get free attacks for you having WS/BS/I/W of 5 of greater or being a dreadnought or whatever

you melee Custodes to death by sending chainsword Despoilers like a normal person and taking your 1/33 chance of a wound, not by sending WS5 power sword mooks who at best are going to simultaneously strike and more likely strike second against the unit who have AP2 S6 4A melee at worst and will already have pushed the undesirable hearts of your warriors to the side of their plate by the time it is your turn to fight

how many times must you be taught this lesson? Spartans brimming with Despoilers is the only true way to fight whether you are scions of Ultramar or unBarbaran emergency inductii of the Death Guard

there is no other way

you have three heavy support slots and six troops slots stop wasting your time with lasHSS man up and buy all the unwanted Spartans you can off ebay, it is time for 60 raging assholes to get to work
>>
>>94389256
we call that the Movement phase
>>
>>94389263
>WS5 power sword mook
Yea you dont want power swords vs custodes.
>>
>>94389269

What if your opponent goes first?
>>
>>94389263

The fact that the dude who wrote the WS table for HH 2.0 didn't understand that making it so WS 4 vs WS 5 was that much a swing proves that the design team cannot be trusted.
>>
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>>94389109
>But you shouldn't be able to cram 20+ dudes in a tiny little Rhino.
>yiffs smugly
>>
>>94389277
we call that war
>>
>>94389263
Why not just run the despoilers on foot?
>>
>>94389101
>>94389237
I was thinking of using a bunch of webbers first, but I think the 40k webbers look kinda shit, so I was looking for an alternative.
It'll be pure SoS, but only a small force (primarily ZM), since the bits for the hair alone are stupidly expensive if I can get them at all. And, yeah, the arms are from a SoB heavy flamer.
>>
>>94389289
WS 3 vs 4 is normal human vs space marine, it make sense that marine ws 4 vs ws 5 custodes will be simlary uneven.
Besides lower ws always hit higher ws at 5, it was the case since 3rd edition in 90's
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>tfw that one unit you inexplicably love overperforms
Assault destroyers took out 2 line squads before they could interfere with objectives then blew up a Spartan. Only won by 1 point so losing an objective or attrition VP would've swung the game.
Probably taking away the shrapnel pistols though
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>>94389348

No, you're wrong, which is what I'm talking about. 1 higher enemy WS just meant that you got hit on 3's, not that you hit on 5's.
>>
>>94389386
Well it seems I mandela effected this because indeed in all editions up to heresy 1.5 lower ws still hit on 4+
>>
I may not have given it much thought, but is the current WS chart that bad?
>>
>>94389516
Depends on what you want from it.
WS is a bit of a god stat for melee, its a really big deal. This makes WS4 melee units basically non-viable against WS5 melee units.

That can both be considered good, WS is an important and significant stat which it should be. Or it could be considered bad, since it makes melee very "elite centric" (alongside some other rules)
>>
>>94389564
Personally I like the WS chart, its harsh, but it makes veterancy feel like a really big deal which is cool. However it gets compounded by the fact that a lot of the time these units also have much better gear.

I would tone down the equipment for veteran units (ws5) rather than nerfing the WS chart.
>>
>>94389578
This, it would be less of a problem if it was less common. But putting it on every single elite Melee unit just makes the outliers like generic terminators all the more glaring.
>>
>>94389516
Sorta in between. It's fundamentally a victim of the limitations of a d6-based system. In HH1 it WS5 was mostly "...eh, I guess I'll take it." – nice to have, but nothing to go bonkers over. HH2 it's a make-it-or-break-it stat; elite melee units without WS5 need not apply outside of extreme edge cases.
To be honest, I prefer the current situation, but neither is ideal.
>>
>>94389598
I think it would be fine if veterans were more consistently 3+ save, or didnt just have power weapons every time.
>>
I despise the way artificer armor is used to tank saves, even with the SN house rules. it slows down the game, is annoying to watch, and makes no sense from a narrative perspective. I think a subtype: Character should not be valid for wound allocation if there are any non-characters in the unit (snipers being the exception). artificer armor's primary use should be in challenges and for sniper protection
>>
>Split WS chart into 2
>Offensive chart and defensive chart
>Offensive chart keeps current bonuses to hit, but lowered protection against being hit
>Defensive chart keeps current protection against being hit, but lowered bonus to hit
>Unit with highest WS get to pick each combat which chart is being used
>eg WS5 would get to choose between 3+ to hit/4+ to be hit or 4+ to hit/5+ to be hit against WS4
>>
>>94389516

It's bad, because the designers didn't understand how much more powerful that 1 point of WS makes you. You increase your own killing power by 33% and decrease your opponent's ability to hurt you by 33%. Since the effectiveness of a unit is the product of its offense x durability, that means that, in terms of melee capability, that 1 point of WS increase effectiveness by in combat by about 78% (1.333^2), and thus a melee-focused unit should see its points hiked by up to 78% to account for *JUST A CHANGE IN WS*. Obviously you have to take into account the fact that it gained no durability against ranged attacks, but still... WS, under the current system, is incredibly cheap for what it does. On a melee unit, you want the highest WS possible because it's not costed appropriately.
>>
>>94389660

Or we could just go back to the old chart, which was fine. There was no reason to change it.
>>
>>94389644
Yea, its a bit silly having a sergeant jump in the way of a hail of gunfire.
>>
>>94389660
Anon, people can't even remember the single WS chart.
>>
The Old World's WS chart is the solution
>>
>>94388553
Extremely homosexual take, probably a DA or SW player.
>>
>>94388617
You and the gay anons take isn't with artificer it's with SGTs tanking with their 2+, which is indeed fucking retarded. They needs to go in 3.0
>>
>>94389516
No, not really. Sure it's annoying to try and hit something that has higher weapon skill, but it's not like having WS 5 makes your unit invincible in close combat like what /hhg/ seems to think.
I think it's a decent fix to the WE inductii spam in HH 1.0, because a squad of 20 fresh recruits barely sane enough to hold on to their chain axe just running over the most elite terminators with little issue was just a bit too silly.
>>
>>94389074
I like it
>>
>>94389690
>You and the gay anons take isn't with artificer it's with SGTs tanking with their 2+
Thats also bad. But basically every elite unit being immune to missile launchers is also bad. 2+ armor should be a luxury, not the expected profile for an elite unit.
>>
>>94389248
> let's just ignore that this year alone Solar and Mechanicum got plastics they have been waiting for forever
> so now HH supports the same number of factions
> but actually HH supports more because it can also do daemons, militia, Black Shields, Talons of the Emperor
Kill yourself. LI is a shit Game, and I have around 7 or 8k of painted 'epic' scale. If they would have done a system based on Epic Armageddon rules (the superior in every fucking way rules set) I would be an LI supporter.
>>
>>94389289
The WS table change is fine maybe you are just a bitch. It means elite troops kinda act like it in melee, but can still be swamped.
>>
>>94389695
Its not invincible, but its one of the best defensive advantages you can have. Couple it with that unit having better damage and usually a better save and melee units like destroyers or despoilers or assault marines have no real place fighting other melee units.

WS isnt the end all be all, but its a really big deal and helps make melee a case of "whoever has the most elite unit wins" with how hard blowouts get.
>>
>>94389644
The common house rule is that sergeants can only tank a number of hits equal to their initiative value. Maybe try it with that?
>>
>>94389727
>and melee units like destroyers or despoilers or assault marines have no real place fighting other melee units.
They do just fine fighting destroyers, despoilers, and assault marines.
What is you people's obsession with line melee units having to be able to punch above their weight class?
>>
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Fuck loyalist traitors. The gayest shit ever
>>
>>94389798
Top fucking kek. This is a real gem.
>>
>>94389776
Sergeants should only be allowed to take 1 hit per amount of hits that equals their squad size. So for a 5 man squad taking 12 saves 2 could be on the sergeant, but a 10 man squad taking 12 shots would only allow the sergeant to take 1.
>>
>>94389798
FUCK Legio Mortis
>>
Regarding veteran squads, is there any point to them outside of PotL?
I can see a case for them being a small scalpel unit that you put into a drop pod and throwing it at your biggest problem, but does anyone take more than 10?
>>
>>94389776
That's the SN rule I'm referring to, yeah. It's a bandaid but it's still a dumb interaction. I just don't take artificer armor on my sergeants out of protest and spend the points elsewhere.
>>
>>94389817
Besides Pride of the Legion?
Pride is our armor
>>
>>94389711
Missile launchers have always been shit and quite frankly I don't give a fuck. Elite units can have a 2+ plenty of weapons still Crack 2+ besides your fucking missile launchers
>>
>>94389780
>They do just fine fighting destroyers, despoilers, and assault marines.
>unit can fight itself
You dont say. They also do rather well against tactical marines.

>What is you people's obsession with line melee units having to be able to punch above their weight class?
I am not saying how this should be, I am saying how things are. And as things are a horde of despoilers or assault marines or destroyers will not do well against their points in veterans or legion vets.

Also
>punch above their weight class
Theres the PPM weight class, and theres the "total" weight class.
A model twice the cost of another should by all rights cream it, its in an entirely different weight class, but when it fights two models they are no longer in different weight classes.
>>
>>94389776
It's a band aid and it still slows down the game and frankly sucks
>>
>>94389817
They'll run through backline and scoring units with little effort. Their point cost seems hefty, but they're great at rolling up all the chaff and annoying little shooty units whilst the rest of your army obliterates the enemy's heavy hitter with overwhelming firepower.
>>
>>94389798
Based and correct.
Faggot 'new lore' of 'oh everyone had SOME traitors!!!' is gay as shit
>>
>>94389842
>plenty of weapons still Crack 2+
Yea, lascannons. I sure am glad every question in the game boils down to "lascannon HSS"
>>
My problem with vets is they should be allowed to take a plasma cannon, or a multi melta, or a lascannon, and volkite chargers. And heavy chainswords should be cheaper. And chainswords should be free.
>>
>>94389712

Except that Aux and Mech aren't supported in plastic in AoD to the degree that they are in LI, and it's very much still the "spess mehreenz vs spess mehreenz" game, with the community being full of people who throw a shitfit if they get beaten by a non-marine force, and claim that they deserve free wins against those armies because the focus of the game is space marines.
>>
>>94389037
I already wanted the GW kits way before LI was announced and a proportionally huge epic 30k community compared to the 40k editions of epic already existed (born around the release of 28mm heresy). GW making you choose one or the other to get releases is incredibly retarded, it's not like 40k and necro have the same problem nor AoS and it's specialist games. It's all the fault of the 2.0 team, they put out miserably bad supplements which kill any interest and change things for the worse. Why the fuck are we, in the year of our lord 2024, getting worse plastic marine infantry boxes than the ones releasing during 1.0? Why do we get changes for factions that clearly aren't being tested by anyone on the team? Why did it take that long to put out the mech book, the militia and daemon pdf when they have atrocious internal balance and are riddled with errors? Why did someone approve the shattered legion rules? Why do mech and sa get legacy units when their books are half the marine ones? And more.
>>94389248
HH has more non-marine factions than LIgma.
>>
>>94389721

Nah. WS is not costed appropriately for how much it changes combat survivability and damage output. I still haven't heard a good rationale for it being changed; I think it was just because the old table was too hard for people to remember and the new one is "simpler."
>>
>>94389862
Plasma still does and rending is on damn near every fucking gun now. If you are crying about 2+ you are probably just a faggot
>>
>>94389931

>HH has more non-marine factions than LIgma.

Not in plastic, and not with the depth of models.
>>
>>94389862
>Melta weapons
>Scorpius missile launcher
>Hellfire plasma cannonade
>Dreadhammer siege cannon
>Plasma bombard
Could go on. My peronsal favourite is softening up the 2+ save unit with a little shotting, them finishing them off with power fist terminators. For the humiliation.
>>
>>94389928
>with the community being full of people who throw a shitfit if they get beaten by a non-marine force
I keep hearing this a lot online, but never encountered it myself. Everywhere I've played people are very supportive of non-marine army players, and enjoy playing against them to break up the monotony of marine vs marine games.
>>
>>94389949
Who cares about plastic, ligma so far is literally
>legions(duh)
>SA
>Mech/Dark Mech
>Titans/Knights
And 28mm milita/daemons are so open you could literally pull up with green army men and toy rhinos and they would have units they can be proxy for.
>depth of models
Are you really arguing that HH has less depth than LIgma, where breachers, despoilers, destroyers, etc... aren't even a thing? The marine list alone is 704 pages.
>>
>>94389949
HH should have stayed in resin, ligma too. Would have certainly filtered out certain people.
>>
>>94389109
>>94389107
He's not saying Rhinos should fit 59 people, anons.
He's saying Rhinos can fit 12 (15 in some Oath), but legally a unit with 11 marines can never get one because Rhinos are only available as an option for a squad SPECIFICALLY of "no more than 10 marines".
Meaning the option deactivates the moment a squad has 11 marines...which a Rhino CAN carry.
>>
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>>94389798
This. Conversely, traitor loyalists are the kinoest shit ever.
>>
>>94390031
>raitor loyalists are the kinoest shit
lol
lmao
>>
>>94389353
Melta bombs? IW assault destroyers? I smell based
>Probably taking away the shrapnel pistols though
Madman
>>
So anyone have pdf of ligma rise of dark mechanicum?
>>
>>94390047
Yes
>>
>>94390047
https://gofile.io/d/Ex417s
>>
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>>94389602
>>94389516
Currently, going 1 tier of WS means the other guy hits you one tier worse (5+), but also you hit them one tier better (3+).
And that's not going up one tier. Thats going up two.
If you're going to go up one, then go up one.

Many have said that it is nice that WS5 grants another layer of protection. Let it be so:
Let WS4 hit WS5 on 5+, but let WS5 hit WS4 on a 4+.
It is still superior, you are still winning melee, you are still being protected by your increased Weapon Skill. It's just that the other guy doesn't become completely fucking irrelevant.
>>
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Do you think they'll ever do another Heresy Thursday where they reveal new models for Hors Heresy?
>>
>>94389644
>artificer armor's primary use should be in challenges and for sniper protection
It becomes exactly that if you go back to allocating wounds to whoever is closest instead of "whoever the controlling player decides"
>>
>>94390061
Based.
Thank you anon.
>>
>>94390068
Camba Diaz before the end of the year, mark my words.
>>
>>94389861
no that lore is great they just need to FUCKING SHOW SOME MORE TRAITOR LOYALISTS IN THE FLUFF
>>
>>94390072
NP.
>>
>>94390068
The roadmap said 2025 would be the year of 'More Tank!' Unionically. So probably?
>>
>>94389690
This -> >>94390070
>>94389842
Well I happen to give a fuck about missile launchers. But S8 AP3 will be shit if half the T4 W2 profiles are also behind a 2+ save
The other half is Traitors. Traitor Tax lmao
>>
>>94390091
Why not invest in a unit of seekers or like 5 nemesis bolter recon marines? Snipe the sergeant, then unload the missiles. They're quite cheap in points, and also come in handy when dealing with terminators and such. My seeker squad even has sniped the enemy warlord out of a terminator retinue a couple of times.
>>
>>94390087
four new Auxilia tank variants, and Custodes tanks (this will coincide with those units being removed from 40k.)
>>
>>94388507
>>94388529
Loyalist ravenguard bro it’s good to see you painting, I’m currently priming around 120 bodies for a narrative event in January, I shall return with progress
>>
>>94390144
Jesus christ, at my speed, 120 dudes might take forever...
Almost done another seeker, hoping to actually finish some squads.
>>
>>94390087
JUST give me plastic carnodons and auroxes plox.
>>
>>94389918
Bet.
However, a question about Heavy Chainswords:
I like the +2S profile, it's just a matter of repricing I guess. But some of you would like them to be full Eviscerators.
Would you be okay with both existing? And if so, how would you differentiate between the two?
Would you like them
>>
>>94390140
>(this will coincide with those units being removed from 40k.)
holy shit PLEASE

the meltdown will be amazing
>>
>>94389963
>>Scorpius missile launcher
Ah yes, the exemplar about what is right with weapon profiles. Yeah let's aim for that.
>>
>>94390068
>li mechanicum
>30k melee weapons
>li dark mechanicum
>auxilia colour schemes part 4
>nothing
>nothing
>li automata allies pdf
>photos of 30k melee weapons
Probably not this year. We've only got 6 weeks left and we've still got to cover:
>photos of li dark mechanicum
>hinted li krios
>photos of li krios
>mechanicum colour schemes (no new ones though!)
>at least 2 more nothings
>>
>>94390235
Warhammer community twitter at least claimed there would be a new model this year.
>>
>>94390061
Wtf, based Anon out of nowhere
>>
>>94390245
They also claimed that there would be a heresy thursday some time ago and lo and behold there wasn't, and the week after that wass the LIgma automata allies and mechanicum color schemes article (so a nothing burger)
>>
>>94390245
I'll believe it when I see it. Wouldn't be too surprised if they're confusing li and 30k, or just lying to delay the backlash so it happens while they're not in office.
Happy to be wrong though. I'd even settle for Camba Diaz at this point.
>>
>>94390321
Oh, they've been fucking up. But it would be easy enough to say nothing rather than lie.
>>94390323
They specified for proper HH, since that was the question. Could be a lie.
>>
>>94390341
>But it would be easy enough to say nothing rather than lie.
Yet they continue to lie
>>
Combi plasmas should remain one shot but go to 5 points each.
>>
>>94390070
Yeah, that's a better fix I think. Issue then is I hear long time players complain about HH 1.0 opponents using rhinos or such to block their own line of sight and funnel their whole lascannon squad into an Independent character. seriously, just don't let characters take saves first and this all gets better
>>
>>94390430
>using rhinos or such to block their own line of sight and funnel their whole lascannon squad into an Independent character
You can still do this under current rules. Wounds still have to be allocated to models in line of sight.
>>
>>94390466
oh yeah huh. glad I haven't run into that bullshit then
>>
>>94390396
Still have no clue why plasma got nerfed so hard this edition. It's not like people were spamming plasma weapons last edition, and a lot of models got more wounds now.
Not as bad as battlecannons though, those things got completely gutted.
>>
>>94389985

I'm arguing it has more meaningful breadth.

Auxilia and Mech aren't even really supported in Age of Darkness, they are in Legions Imperialis.

>>94389998

Should have been in metal. Resin is the worst of both worlds.

>>94390068

Hopefully only for Legions Imperialis, and they discontinue Age of Darkness.

>>94390341

Age of Darkness and Legions Imperialis are both Horus Heresy games.
>>
>>94390549
>Age of Darkness and Legions Imperialis are both Horus Heresy games.
They said for "The Horus Heresy: Age of Darkness", which I specified as proper heresy.
>>
Pakidge
>>
>>94389244
Looks like a SoB heavy flamer with dwarf harpoon bits.
>>
I've come the realization that if a weapon wants to be as effective as ap3 weapon at killing Marines, it needs 3 times as many shots for the same cost, 6 times if it's trying to go vs ap2. God this system is fucked. No wonder volkite culverins are pretty much the only true dedicated anti infantry gun.
>>
>>94390020
I would also say, why can't you buy, say, a multi-melta Rhino for a tactical blob to go around on its own to hunt tanks, rather than act as a transport? Fuck, why can't transport a 20-man squad in two dedicated Rhinos? Just have them form a squadron. These restrictions are all due to lobbying by Big Spartan, and I'm tired of pretending it's not.
>>
>>94390826
>if a weapon without ap3 wants to kill things as effetivley as ap3 you needs lots more dakka
Golly!
>>
>>94390855
>>94390855
>I would also say, why can't you buy, say, a multi-melta Rhino for a tactical blob to go around on its own to hunt tanks, rather than act as a transport?
>>
>>94390866
Preferably something that doesn't look like shit?
>>
>2 units of 15 breachers with some upgrades in land raiders is 1000pts

jesus christ
>>
>>94390866
>hey, instead of using a model you already have, costs less points and doesn't take up a slot, buy this hunk of resin
Fuck off, James.
>>
Whats the most hipster contrarion faction you can possibly play in this game? Loyal Night Lords? Traitor Iron Hands?
>>
>>94390952
Militia
>>
>>94390952
custodes
>>
>>94390855
>lobbying by Big Spartan
Kek maybe. It'd be a tad complicated to embark one big unit across two vehicles, even if you made the Rhinos be a Tank Squadron.
A bit weird though, that both SA and Mech have Medium Size transports (AV13 front, 20+ capacity) but for marines it's either the light AV11 12 cap Rhino, or the AV14 all around Land Raiders+.
No in between.
And 10k years in the future, their other option is basically "a Rhino but halved"
>>
Crassus Armored Assault Transport
>>
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>>94390952
>Loyal Night Lords
If only. I would think some of 30k's appeal is you can play the 9 Legions before they became warped Chaos Space Marines. Conversely, there's also the chance to use the 9 First Founding as traitors whilst retaining their original colours. None of that is available in 40k.

If Night Lords are disobedient and dislike their primarch...then doesn't it make sense many would simply not follow him into his crazy shit?
>When Nostramo sends its neophytes, they’re not sending their best. They’re not sending you. They’re not sending you. They’re sending people that have lots of problems, and they’re bringing those problems to us. They’re bringing make up. They’re bringing gangs. They’re mutants. And some, I assume, are good soldiers...
Reminder the equerry is terran
>>
>>94391045
>It'd be a tad complicated to embark one big unit across two vehicles, even if you made the Rhinos be a Tank Squadron.
Just let squads of 20 Combat Squad and both buy their own transport.
>>
>>94391091
I'm not sure if anons would accept Tactical squads being able to Combat Squad, full 10 years before The Codex.
Furthermore, if you let them separate then every other squad will want to do the same. Even the 10 scouts will want to divide into two squads of 5.
Anons will riot!
>>
>>94391070
The issue is that as bad as curze was, most of the legion was worse. The average NL changed exactly zero between the heresy and the years preceeding it, its why curze killed their home world.

If there were sane NL curze wouldnt need to chimp out.
>>
>>94391113
>it takes 210 years of warfare and a book written by a Primarch for Marines to understand splitting into two groups
No wonder the Emperor wanted to ditch them post crusade
>>
>>94391127
Curze was the only sane NL, thay's why he chimped out.
>>
>>94390952
loyalist word bearers
>>
>>94390855
>why can't transport a 20-man squad in two dedicated Rhinos? Just have them form a squadron
What happens when one rhino explodes? what happens when half the squad gets pinned? How does it work when one half the squad is embarked and the other half isnt? How do you enforce coherency rules at this point? What about combat? One half the unit has their transport blow up, other doesent, disembarked half gets charged, what then?
How about things like apothecaries, does the unit in the other rhino benefit? What about concussive or blind?

Its stupid, awkward, has too many corner cases that need to be considered and has no purpose beyond letting gamey fuckers save force org slots.
>>
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>>94391127
Naw bro, they did change for worse. Though they did accept the changes and it felt natural and seamless, but they did change for the worse.
But at the beginning they weren't about being spooky and poking kids with a burning iron. Killing the lights prior to a night attack is just common sense, you know?
I like the exemplary battle where they dynamite a city into an abyss on Terra. That was fun.
>>
>>94391171
>But at the beginning they weren't about being spooky and poking kids with a burning iron
Nah, they always were. Their foundational gimmick is "we will do spooky scary torture so you dont want to fight us, so just surrender". Its not stealth, its psychological warfare.
The only difference between when they were "good" and later is the ratio of "true believers" to sociopaths along for the ride, with the believers becoming a very very small minority and the average marine becoming your average mafia goon/cartel gangbanger.
>>
>>94391164
Basically they become two separate units that share the same Force Organization Slot, so it isn't really that difficult mechanically.
The problem is that I cannot justify it fluffwise. And that it would be a domino effect and affect every other marine squad. Which is even harder to justify.

That and that idk if I should make the paired Rhinos into a Tank Squadron lol. I mean, if anons accepted Combat Squadding. Idk maybe in a beer & pretzels game lmao
>>
>>94391199
>That and that idk if I should make the paired Rhinos into a Tank Squadron lo
At that point just have it full "dreadnought talon", they deploy in squadron coherency but are beyond that separate units.

Throw in squad special weapons while youre at it, fuck it.
>>
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>>94388498
>>
>>94391218
Yeah it would be too much of a "Fuck It" mode. It's pretty much full on homebrew territory, and in there everything goes.
Sorry anon, Two Rhinos is a bit much
>>
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>>94391113
>I'm not sure if anons would accept Tactical squads being able to Combat Squad, full 10 years before The Codex.
You question the Emperor's wisdom?!
>if you let them separate then every other squad will want to do the same.
If they come in squads of 20, why not? Besides, in old ZM, SA rifle sections were split up, since they came in units of 20 but max unit size for ZM was 15. So rifle sections were split into two units of 10.
>>
>>94391266
>Besides, in old ZM, SA rifle sections were split up, since they came in units of 20 but max unit size for ZM was 15. So rifle sections were split into two units of 10
Does that happen still? Guess you'll be able to split 20 tacticals...in ZM >:^)
>>
>>94391164
>What happens when one rhino explodes? what happens when half the squad gets pinned? How does it work when one half the squad is embarked and the other half isnt? How do you enforce coherency rules at this point? What about combat? One half the unit has their transport blow up, other doesent, disembarked half gets charged, what then?
>How about things like apothecaries, does the unit in the other rhino benefit? What about concussive or blind?
You treat them as a single unit. If they're under an effect, they're under an effect. If they're forced to disembark, they're forced to disembark. If they're out of coherency, they're out of coherency.
>Its stupid, awkward, has too many corner cases that need to be considered and has no purpose beyond letting gamey fuckers save force org slots.
And if GW gives Marines a 22 capacity DT, I'm sure you'll think the same then too.
>>
2 5 man siege tyrant squads, or 1 10 man?
>>
>>94390149
Your quality is all that matters, fast is not always good. I had taken an extensive break from my traitor ravens to paint titans instead. Now it’s time to paint 40 despoilers, 40 tac marines, 10 tac support marines, 10 nullificators, a leviathan, 3 javelins, a spartan, a proteus and a handful of consuls. I am with you in spirit.
>>
>>94391399
1x10, heavy support slots are a precious commodity for iron warriors
>>
>>94388860
Like in the SM game

https://www.youtube.com/watch?v=NaSEuw98nhI&ab_channel=ChaosBringer
>>
Based Chinaman sending me my bits. It's dreadnought time.
>>
>>94389074
I hope a SoS never tries to catch me with a snare gun, that would be awful haha
>>
>>94389798
No, they are the true loyalists because they didn't follow the herd and their primarchs into damnation. Most space marines are NPC sheep who just followed their primarch whatever choice they made, it takes big brain to go against the grain.
>>
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>>94391045
Clearly what we need is the Rhinousine.
>>
>>94391399
I do 2x5, but I also give them a Land Raider to act as a gunship with half a dozen Lascannon barrels each, more than as a transport.
Heavy Support slots are a precious commodity for IW, you see.
>>
>>94391189
nta but the og pre-curze nightlords, called the night's children, were basically what curze wanted the nightlords to be, they feel hard upon tyrants and saved their torture for the evil ones, they didn't murder civies for fun. they were often called to punish a world that broke it's oath and when that happened all the restraints were off and they were ordered to do their worst to make an example out of them.
>>
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>>94391468
I fear it's going to go over a pebble and break in half like the Titanic
>>
>>94390952
depending on the fluff you create for your guys, traitor loyalists or loyalist traitors could work
>>
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>>94391491
Oy vey we have to establish the Federal Reserve, get on this doomed ship goyim.
>>
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>>94391491
Just don't make it out of shit metal.
>>
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>>94391189
Nah bruh, the Castigation of Vhnori on Terra was righteous retribution. Bomb the city for hours, steal sunset and dawn, turning both into artificial night. Then kill everyone inside and dynamite the whole cliffside
The "cruelest" thing they did was heal the genetors back into consciousness, so they could be aware when they were thrown into the burning abyss.
They did a bit of trolling.
>>
Is 2 land raiders, a Leviathan, and a deep striking 10 man Cataphractii squad too much heavy armor to deal with for a newish (returning from 7th Ed heresy) player at 3k?
>>
>231 posts
>a single picture of what anon made
not even trying tonight huh ?
>>
>>94391399
1x10. It isn't 2002, we don't have 4 heavy support slots anymore.
>>
>>94391569
If you want to see stuff people have made, try: >>94383664
>>
>>94391594
That's a NICE thread OP image
>>
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Is it worth it to give a legate marshal and his 5-man lifeward squad an aurox transport? Was reconfiguring my future 3000pt list and found that I could have some spare points to potentially give them one but I can’t imagine it’d REALLY protect them or anything and I’d be better served getting some extra wargear like void armour for sergeants or getting an expeditionary navigator to mess with potential deep strikes
>>94391569
Have some WIP headhunters
>>
>>94391694
If you're worried about your legate getting sniped then just put them in reserve at the start of the game. The vox interlock still works if the squad with a command vox is in reserves, and you can put anything in reserves.
>>
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>>94391694
Nice WIP browski
>>
>>94390952
> traitor iron hands
Latest LI Book actually puts 700 traitor IH on Mars helping steal the secrets of the noosphere for the bad guys. Not even kidding. They are the only non Mechanicum forces on the order of battle in the entire book
>>
>>94392001
That's a bit lame though innit?
>>94392029
Thanks fren. I love that pic btw, very based
>>
>>94390952
>Traitor Iron Hands
Black books had IH and WS as the loyalist legions wit the highest number of traitor elements amongst the Loyal legions.
>>
>>94390952
Traitor IF or UM.
>>
>>94388860
Hhonk-
>>
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>Primarch is a boring dick who has no cult of personality
>Legion is widely dispersed and isolated due to garrison duty

Wouldn't Iron Warrior have the most loyalists among the traitors?
>>
>>94392449
Judging by their playerbase, they do. Most Iron warrior players I see are loyalists (but still own Perturabo and Iron Circle, the faggots)
>>
What do you guys proxy as a Magos Dominus?
>>
>>94392449
Correct, mine are.
>>
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>>94392612
Whatever you want bro, go nuts with a kit bash and conversion, converting up a Magos should be a rite of passage for all Mechanicum players.
>>
>>94392449
They kinda do. There's an assload of loyalist IW in comparison to most other legions. I think only WE had even close to the number of loyalists (that survived into the post-Istvaan timeline, I mean).
>>
>>94392612
What model are *you* considering is the more interesting question.
>>
>>94390549
>I'm arguing it has more meaningful breadth
And I'm explaining to you that the breadth just isn't there. Marines don't even have fellblades in LIgma, all ligma has is that it's fewer boxes are in plastic(for now) but you can't even pick which units you want. Right now I want only the mech automata and the thanatars but if I want to buy them I also have to buy around the same amount of stands in thralls, thallax, ursarax, etc.. and a couple months ago mech wasn't even out. The mech army also has some quirks(read:errors) like automata being able to fit into triaros, cybernetica being forced to field thralls or thallax but not being ever able to field thanatars, reductor having two bastion slots despite in 1.0 being barred from fielding them and because of the slots they can spam thanatars despite not trusting robots which back in 1.0 also translated to a below 50% limit that other factions had. And this is all without getting into balance and how things missile hss are the lascannon hss of LIgma. Neither mech nor aux even have their full HH list of units, let alone options and it's clear that the LIgma team is separating things from factions stepping on fluff that's as old as the game. Marines can't field malcadors, aux and mech can't field terrax drills, mech can't field arvuses, it's unlikely marines will ever get basilisks or medusas, etc... and these are the units already statted in the game so far, there are obviously more things. This is all without even mentioning that so far marines don't even have their legion specific units, their most popular army. Where are the rules and models for custodes(which appear in battles like Prospero)? Where is the same for sisters(which get canonically sent off to various places to hunt down psykers)? Where are daemons, (the ruinstorm covers half the galaxy for the majority of the heresy)? (1/2)
>>
>>94392236
traitor UM is a cool concept though, basically embracing their conquering side and despising the inefficiency and ineptitude of the Imperium.
>>
>>94391694
it's an extra layer of protection that can't be taken out from the front or sides by S4 shooting, adds an additional amount of modest shooting to your army, makes your command squad slightly faster than on foot (unless you don't want to disembark that turn in which case much faster) and can give you a one-time 6++ which, while worse than the 5++ you get on foot, is also applied to the ablative hull points of the transport rather than the unit being transported; they'll still get their armour/invul when the Aurox is destroyed and, most likely, that explosion won't have an AP value unlike the weapons used to destroy the tank (also even if it has a valuable command squad inside, using AP2/AP1 to take it out is kind of wasteful, so even in death it still serves)

is it perfect? no

is it 30 points? yes
>>
>>94390901
no it isn't, land raiders have a transcap of 12 and can only be taken as DT by a unit of no more than 10 models, it's literally 750 points base for both squads + DTs and they are some of the hardiest general infantry you can have as a result
>>
>>94392801
(2/2) Where are all the subfactions? Things like blackshields, knights errant, assassins, davinites, navigators, etc... You can't even use the excuse of them being put into the game later because other than blackshields they are woefully too small for LI to care about representing them if they don't even care about the difference between tacticals, breachers and despoilers. NetEA doesn't have this problem and neither do the other editions of epic despite being more simplified. I can guarantee you that we will never see militia in LI or that if we will(highly unlikely) it won't be as in-depth as in HH. Or that LIgma has the "every unit has a model" rule. Also titans are barely even working as a faction, they don't have all the AT maniples, the ones they have don't get special rules like every other faction in the game and they can't win because the moment even the biggest knight steps on a objective they can't contest. It's an autolose faction with all the infiltrating in the game and they even imply so in a blurb that's before the list. That's the only thing they have over 28mm HH that will never get added, titan only armies, and they can't even make them playable. They can't even be excused with a
>they will add the missing kits and factions later
because HH isn't a static game either, just this year we have had SA and mech get a boatload of plastic boxes which are comparatively some of the cheapest ones GW is putting out. The infantry looks like shit but so does the ligma one, when it dropped the "limitations of plastic" became a meme.
>>
>sold a TS army last year in 3 days at a premium on ebay
>listed mechanicum army weeks ago at decent price
>10+ watchers but no buyer
what's the deal, are mechanicum players poorfags or indecisive?
>>
>>94393003
I decided to run some calculations and the price I came up with is just 7 audollarydoos below yours after converting it which is pretty funny. I think people are just waiting before getting them because a second wave of mech plastic kits is coming in the next months and they tease it here and there.
>>
>>94393003
Desu part of the reason I've started working on my SA over my mechanicum and stopped buying stuff for them is because I'm waiting for them to release the inevitable plastic kits I need for mech
>Calix Thanatar
>Krios
>Vorax
At least 1/3 of those are basically guarenteed for plastic, so I've got no incentive to buy until they either show that they're coming or that they're gonna be stuck in release limbo hell like the deredeo weapon pack and chain axes by releasing some weird plastic kit like Vulturax or Scyllax. I imagine most prospective mech players are in this line of thinking.

Basically everyone is waiting to see what the next actual plastic release for their army is before they make a move.
>>
>>94393003
How many myrmidons, thanatars and thallax are in it? If it's a HH 1.0 Castellax spam list then no wonder nobody's buying.
>>
>>94391468
Or the gemini pattern rhino
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>>94391468
>Rhino centipede

>>94393220
>Rhino conjoined twins
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>>94393220
Both, for total of four Rhinos. Back to back, side by side. The Rhino2.
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>>94393167
it's just a battlegroup bundle, get them at a good discount from distribution and sell them on. Sure they aren't the best units but they never stopped buyers before.
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>>94390500
>it's not like people were spamming plasma weapons last edition
May depend on the community, but we've had "spamming plasma" as the majority here since, like, 4E, including the few people that played HH1E. It was a very effective all-rounder for a long time.
It didn't need to eat as much of a nerf as it did, though.
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>>94392877
>cap of 12
he doesnt know
and taken as a squadron of 2 in a heavy support slot
>>
Holy shit, they did my Thousand Sons dirty.
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>>94393339
SOVL
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>>94393343
But unironically. Its not shit in a "a good painter didnt care and half assed it" way, its shit in the exact way some regular bloke whos bad at painting is shit.

The paints are thick, the colors arent cleanly applied, theres a lack of shading, the eyes are fucked up. Pretty much the only thing they did well was the white on the left shoulder pad. But it also feels real, this is authentic, human. This is the sort of paint job that for better (or worse) you see people field. in real life
>>
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>>94392789
Most Istvaan loyalists were Death Guard, seeing they were naturally hardy. After all it was a DG ship, the Eisenstein, who carried the news of treachery to Terra, hastening Horus's whole plan.
>>
>>94393481
porportionally I think there were a ton of EC loyalists but the legion was smaller than any other at Istvaan.
>>
>>94390952
Traitor IF probably. Either that or evil smurfs.
>>
>>94393339
he looks like Master Roshi
>>
>>94389516
Not at all. It just turns WS5 into a defensive skill and for some reason there's a ton of people here who got really butthurt about it and seem to think it was not intentional bc they don't like it
>>
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Why didn't Perturabo go full Iron Hands with his Legion if he refused to accept human error and was paranoid about betrayal?
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>>94389798
Fuck you!
If you had Peter Turbo as your primarch you'd be changing sides too
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>>94393524
Perturabo is more unaccepting of weakness of the mind rather than the body, and you can't really replace the brain of a marine.
>>
>>94391468
The turning radius of this thing must be measured in zip codes
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>>94393524
WE were getting essentially censored pre-heresy because of the nails and you are suggesting Peter should lobotomize his marines too except without the benefits associated with things like the nails.
>>
>>94393535

But he had no problem with an entire honor guard of castellax.
>>
>>94393558
he couldn't abide anyone getting too close ;_;
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>>94393526
You know what, that's actually a fair point.
>>
>>94393558
Aren't those linked to Peter Turbo's mind via cortex controller or something?
>>
>>94393478
I'm torn on the red though.
I've seen videos where they do not add shading like GW's tutorial, which makes the TS red really pop and then you have those (such as https://www.youtube.com/watch?v=flyZFrOJopE&t=428s) that use Carroburgh Crimson and really make the color subtle almost Word Bearers or even Blood Angels.
What're you and everyone's thoughts? I'm leaning more towards NOT shading the red.
>>
>>94393694
The metal you can leave "candy coated" if you want, but look at the skin.

Also you want to panel line the armor even if you candy coat it.
>>
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>>94393694
the main difference people forget is that something like tamiya clear red is basically a gloss coat whereas contrasts/washes are matte.
>>
matte red thousand sons>>>>candy apple
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>>94393770
Agreed.
>>
https://www.warhammer-community.com/en-gb/videos/obs3rpib/join-us-for-the-warhammer-preview-show-world-championships-of-warhammer/
MkII and Saturnine are comming boys
>>
>>94393787
The plastic castraferrum dread kit too.
>>
>>94393803
I doubt it's castraferrum but a new dread really is comming.
>>
>>94393694
Shading and making shit pop are not mutually exclusive. The one in the youtube video there looks duller because it's matter, because they applied enough of the darker shad/contrast/wash/whatever to significantly darken decently large parts of the plates, and because the base red (well, the red before the wash) wans't all that vibrant either.
>>
>>94393770

Gloss for infantry, matte for vehicles
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>>94393787
Which consul do you think we're getting next and in which armour mark?
>>
>>94393855
IW warsmiths in MkVI and Tartaros
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>>94393863
What wargear and how fixed will it be (as in hard to change)?
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>>94393787
>>94393803
>>94393816
He's coming home
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>>94393787
I swear if the new Mark II are in the same tactical poses I will unleash a swarm of locusts upon warhammer world
>>
>>94393963
I'm suprised you still expect something different. All new marks will be in those poses. Maybe mixing and swapping parts between them will be easier but to really see that we need to wait for Mk4 and Mk5, they should be the most compatible with Mk6
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>>94394001
>surprised you expect different
I don't, why do you think I'm breeding locusts
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>>94393694
I like Duncan's take that still gives off a metallic finish with some gloss, but doesn't look a candied apple-looking nigga or too close to the other two red legions.
>>
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excited about potential mark II but feel burnt out on DA. I'm really enjoying painting my Auxillia and want them to supplement something else. I have 10 mark 6, 10 mark 3, and a leviathan unassembled and waiting but no idea what to do with them. Unbroken vow for DA or some kind of drop pod assault list seems interesting and supportive of a ragged Tercio in need of rescue/support.
>>
>>94393339
Jesus Christ, it's not even finished
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>>94393787
It HAS to be breachers at this point, it's getting ridiculous
>>
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another one
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>>94393946
>Imperial army/imperialis militia furibundus dreadnought
I'd buy a squad. Actually I'd probably hunt down some even if GW didn't release a box.
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>>94394077
There were no leaks about Breachers so I doubt there are coming any time soon. That's a shame because I really like the new shield.
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>>94394130
>not even the shields are safe from 2.0's vents fetish
heh
>>
>>94394138
Those are knees
>>
speaking of breacher shields

....any 3d print files for shields that fit with nu-mk3?
>>
>>94394130
I get the grills on top, but also down?
>>94394138
The combat shield is even worse
>>94394170
lmao
>>
>all these people expecting new armor mark
>when mech has like 4 altbuild boxes in the queue for just their existing kits + the krios with the new gun
>>
>>94394170
I was there in that thread, and it still haunts me
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>>94394347
The new baneblade/shadow sword were displayed how many months ago and still no official reveal?
>>
>>94393787
>huge reveals
Fuck off James, not falling for it again
>>
>>94394001
>swapping parts will be easier
What parts?
The heads, arms, powerpacks and shoulders?
How does the pose make it easier to swap?
Do you even think about wha you say?
>>
>>94394138
>>94394285
They're not vents, it's just the degression of a style of bling that they had for HH
Now it's just recessed lines
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>>94394399
I'm talking about legs and torsos
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>>94394396
>huge reveals
>plastic super heavy tanks
I think they did that joke already
>>
>>94394415
Best head ever sculpted for Warhammer, I hope the mould is still in a good shape, I want to buy him
>>
>>94394420
I know you are, that's why I'm asking you if you even think about what you say?
Explain to me how it's gonna be easier to swap when they're ONE FUCKING PIECE

Oh, sorry, sometimes you got to assemble a leg at the knee, how could I forget
Hey, at least it makes it easier to have mismatched legs, right? NO IT FUCKING DOES NOT
>>
>>94394384
What new baneblade/shadowswords?
>>
>>94394430
Like the other times they said "huge reveals" and it was 1 character model?
Stop. Hoping. Things. Will. Be. Good.
You're just hurting yourself.
>>
>>94394396
>>94394430
It reminds me of Orktober. It was mostly Kill Team month with 5 ork cars for boxed minigame. Not to mention somehow said 5 ork cars had 0 customisation options.
>>
>>94394452
>customization
A relic from a more civilized age
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>>94393855
Pathfinder in Cataphractii armor.
>>
>>94394445
Nta but ligma had some pictures of baneblades that some people believe were 28mm models.
>>
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>>94394605
I remember when Gabriel Angelos was jumping around in terminator armour
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>>94394605
>plastic HH scouts
A dream
>with lots of pockets and 80s spec-ops bling
Mama
>>
>>94394452
Inexplicable that they made 5 different car kits instead of 1 kit that would build in a bunch of different ways.
>>
The big announce will be 3rd edition, which will be based on 1st edition age of sigmar.
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Where can I get the right arm mega bolter?
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That do be how it done happened
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>>94395117
If not for some shattered legion cucks we could have get rid of peterturbo.
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>>94395091
Does it not fit both arms? Genuine question
>>
What loyalist army is the most /chud/pilled?
Loyalist legions only, Custodes militia, solar and mechanicum are all memes.
>>
>>94395285
What kind of nurglebrain question is this
>>
>>94395091
It literally fits both arms like a dread wepaon anon. The 28mm scale warhound is legitimately one of the most difficult kits still remaining for sale by GW, if you don't realize the gun is both arms I highly recommend not buying one.
>>
>>94389348
>>94389721
The new WS table is one of the worst changes of 2nd edition and I'm tired of people who say it isn't. "It makes them feel more elite" fuckers weren't happy with hitting 33% more. The fact so many units are called shit for not having WS5 when this wasn't a problem before shows how bad it is. A ton of specialist melee units are hardly that now (Ursurax and other mechanicum melee units been the biggest losers), and giant hordes of idiots are no the counter to melee elites now, it's more melee elite which leads to a stall meta.
>>
>>94395440
I think anon is basing his question (to the extent he isn't memeing) based on how the web page itself advertising the weapon- it literally says 'left arm only'
>>
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>>94395117
That isn't what happened thoughbiet
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>>94395464
> mechanicum can't be amazing at everything anymore
Fuck off faggot no one cares
> not happy with just 'hit more'
Yeah, because the other less skilled mooks still almost always getting half their hits in (mostly at the same initiative value) meant your very expensive elite melee squad hit one unit and immediately started to degrade from casualties, unlike shooting units which (until reactions) got to do their job without getting damage back just for doing their job.
> a TON of specialist melee units are hardly that now
Like what, besides your fucking ursurax (who were far too good for their points, like most of the overtuned mechanicum shit from 1.0).
>>
>>94395489
Whoever made that trash needs to both work on their art and kill themselves.
>>
>>94395464
>Ursurax and other mechanicum melee units been the biggest losers
This, after the 2.0 team saw the "popularity" of the tau they decided that this should be mech's niche.
>>
>>94395091
>>94395440
It 'fits' both arms but it's not symmetrical, it has more armor on one side and it's weird if it's facing inwards...
>>
>>94394170
I don't see them bending
>>
>>94394001
>I'm suprised you still expect something different.
On one hand I can't expect more than the bare minimum from GW
On the other hand, they are nothing if not inconsistent, e.g demon Fulgrim
>>
>>94395496
It's not just mech which suffer. WS4 melee units aross the board suffer, a lot of legion specific melee units just crumble to other legions with a WS5 version and it's clear the rules team didn't realize how big an impact this would make - just look at Lernaean terminators who have pseudo 1st ed WS5 against WS4 enemies and are basically costed the same as other legions WS5 options.

The Mechanicum book is also a fucking mess, so much is pretty worthless while some units absolutely dominate. There is no middle ground.

A lot of elite melee units have 2+ saves, invulns and other things to keep them alive. Shooting units don't get their job done without been degraded back, if a unit is valuable enough to shoot then it gets shot and elite shooting units don't exactly have more defence against it then uneleit ones. This is a shitty arguement senpai.
>>
>>94391569
The change to wanting email or 15 minutes before posting killed phone posting for me, and all my photos are there.
>>
>>94395575
Melee units also get shot, and unless they make it to combat (where the shit I system means the other side is getting to swing back) they take damage even for the attempt. Until reactions came around a good shooting unit just... shoots.
> alpha legion terminators, anyone with WS4
If the issue is the cost, then you decrease the points. Or, maybe, those guys have other advantages or strengths beyond just smash (like infiltrating AL terminator squads with stubborn and c beams and shit).
>>
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>>94393787
>Saturnine

yesssss
>>
>>94395702
>where the shit I system means the other side is getting to swing back

if you want to play 2E then play 2E
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>>94395702
>where the shit I system means the other side is getting to swing back
yes? Thats how initiative works, if you want to go first take a power spear
>>
For LIgma do you need a balance of infantry and armour or should you skew towards one?
>>
New thread
>>94395818
>>94395818
>>94395818
>>94395818
>>
>>94395464
Completely agree with you, it really doesn’t make sense how units who get overwhelmed with low WS attacks can now just essentially ignore it.
Making combats completely depend on who has the highest WS in almost all situation ruins a bunch of unit niches and tactics and generally just dumbs down the game, making it more boring to play in the end.
The people who argue against this usually just seem like the WAAC types who get upset at the idea that the bad rules system that make ”their” armies and units OP should be changed to make a better experience for everyone else.
Sort of like this guy >>94395496



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