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Orientalism Edition.

>Previous Thread
>>94405186
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Ideas: BJ Zanzibar's WoD
http://167.99.155.149/
>Anders Mage Page
http://mage.gearsonline.net/anders/
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Questions
What are your takes on the Asian supernaturals?
How would you include one of them in the last game you played?
>>
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>>94438141
>What are your takes on the Asian supernaturals?
I would say that they are jank to play but interesting to read about and steal shit from.
>How would you include one of them in the last game you played?
Not the last game I played, but that would be a whole deal about making a crossover make sense, but if I felt like using them I would send a Beast Courtier to investigate the weird creatures that the Hunter Cell stumbled upon.
>>
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Why is this the consensus of what a "traditional" werewolf game would be like?
>>
>>94438299
Because being a serial killer is a massive fucking time investment and if you're not in it for the love of the game it's way easier to just get out of it
>>
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>>94415648

This shit in embarrassing
>>
>>94438299
What do you think a "traditional" werewolf game would consist of instead?
>>
>>94438677
Did this guy break up with you or something?
>>
>>94438141
My ExWoD game featured the Kuei Jin. The Solar went on a talk show and attacked the vampire host live on air resulting in a big Technocratic manhunt. The Solar was friends with the hungry dead so the party took refuge with them. The main NPCs were a creepy anti wire store owner whose shop had a bunch of old movie references in it and was basically Uncle from Jackie Chan mixed with the guy from Gremlins or the Frogurt guy from the Simpsons. The Ancestor was a sixteen year old girl who died in the Ming Dynasty after murdering her abusive husband in his sleep. She dressed like a Jiang Shi, was very Hun and Yang imbalanced, sought to emulate the Wan Xian by only learning the Kung Fu disciplines and pissed off both the Camarilla and the other Kuei Jin because no matter how ridiculous she was in attire or mannerisms she was Pai Mei and could pummel anything and anyone into the ground with her bare hands. She’s presently the Abyssal [also 16]’s fiancé [long story], and taught both the Solar and Abyssal how to consciously control their Essence/Chi.
>>
>>94438299
I only see the complaint from Vampire fans and their answer is just a shrug. They can't actually tell you what it is they nag for endlessly. The truth is they only want Vampire, and their complaints about the other game lines always boil down to "it's not Vampire". Changeling had it right. Vamps are truly banal creatures, exemplified best by their fans.
>>
>>94438677
>triggering
Marvelslop is down the aisle
>>
>>94438677
I reread The Crow recently and was saddened by how much less cool it actually was than I remembered it being.
>>
World of Darkness Analog Horror.
Yay or nay?
>>
I have an idea I really like for a Hunter; The Vigil game for new-ish players and would like feedback
The premise is like this:
>Players are driving through a desert
>Spot a late-20s-to-early-30s man walking along the road completely naked
>Him looking like a man in his absolute prime is juxtaposed with him pathetically walking around naked with his hands over his private and snot running down his nose.
>The players will ask if he needs help and the man will respond by full-on ugly-crying and not being able to say much beyond "help me" in between hiccups and gasps
>It is revealed that this grown ass man was actually a ~10 y/o kid not 24 hours ago staying with his parents at a local themed hotel
>Apparently he got into an argument with his parents over them not letting him go to the hotel's arcade unsupervised late at night, he snuck out, was convinced by another kid to follow him to a secret magical realm where he can be an adult and went in there with him.
>The kid is obviously the true fae sovereign of this "land of imagination" (name is a work in progress) where he's some sort of Peter Pan and he gets kids to join in on his fantasy
>The kid gets turned into a grown-up that can change shape into a dragon and join this sovereign on his adventures
>Kid has a blast but gets anxious about his parents realizing he left without permission
>Peter Pan is trying to convince him not to leave and that he can do anything here
>Kid doesn't want to abandon his parents and insists on leaving
(Haven't quite decided what the escape scene would be like but the kid escapes and ends up in the middle of the desert)

I'm still trying to come up with some angles the players can take.
There will probably be a fetch left in this kid's place, will the players do anything about it? is there even a point? they'll never convince the parents.
Maybe there's a collaborator in the hotel that sends this fae kids, but what would be his motivation to do so?
Find a changeling community for the kid?
>>
>>94439708
>nWoD
Yay, and basically every splat can do it to some extent. Splat choice would be down to 'do you care about explaining it'. If the answer is no, Hunter or Promethean (or hardmode: Innocents). If the answer is yes, Werewolf (spirits as concepts incarnate is heavy in the splat) or Geist (anachronism and ghosts are already heavy in it). If the answer is maybe, Changling (Gentry did it) or Mage (a wizard did it).

>oWoD
Hard to say, would be down to the presentation. If you've played Malkavian in Bloodlines, there is precedent.
Orpheus is probably the best choice?
Werewolf could go that way in theory, because of how banes work, and Pentex being themselves, but where Uratha only need the justification of 'there's something fucky with spirits over here', Gaoru are hard to convince to bother with technology like that.
Vampire's probably the easiest choice, between Malkavians and the option of just going 'crazy homebrew bloodline did it'.
Changeling is probably also a good pick, because by definition they perceive reality differently.
>>
>>94439617
Cute
>>
>>94439708
A lot of them already fit. I'd say I prefer things to be open-themed rather than hard-locked to IP.
https://youtu.be/pbz8yaEItXw
>>
>>94438141
The beast courts are what the garou should have been if they hadn't gone full retard and killed 90% of their allies.
>>
>>94439464
no, he drugged and raped me because he was upset my dick was bigger
>>
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Deviant: The Renegades is a killer housecat (and crow, and rat) game.
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>>94440685
https://youtu.be/RDC4urvXPP4
>>
>>94440685
Other than the lack of weapons, you mean? They're not really going to be able to do much when you're reasonably stat there attacks at 0B
>>
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>>94439836
>Maybe there's a collaborator in the hotel that sends this fae kids, but what would be his motivation to do so?
The default loyalist motivation is trying to buy your way back in to arcadia. Fae could also be keeping someone young, especially if you want the collaborator to be someone witout a major template.
>I'm still trying to come up with some angles the players can take.
You should decide what the gate is because destroying it is probably the only way to really resolve the situation, and should be something the players want to do if they understand how it works.

>>94440685
That's just nwod in general.
It was even more true in the real game because they didn't get cucked by weapon rules
>willpower 0
weak
come home white woman
>>
>>94440832
>You should decide what the gate is because destroying it is probably the only way to really resolve the situation, and should be something the players want to do if they understand how it works.
I've been thinking it's probably something like this.
Any good ideas?
I want to leave a lot of vectors for how they take on this story open (like finding a changeling community to adopt him, stopping agent of the Fae from snatching him back or making a doomed attempt at changing him back by going into the hedge) but closing the gate seems to be something they'd want to tackle regardless.
I can sort of imagine where this gate might be and what conditions it might have to open (like a particular time and only when no adults are around being sufficiently Fae-ish) but I'm blanking on how they might close it.
I would imagine that no one other than a true Fae would be powerful enough to just close it at will (excluding maybe mages which I haven't introduced yet), but maybe a ritual that requires components you could only get in the hedge?
Maybe it's the collaborator who actually does the opening and closing and 86'ing him would put a stop to it?
I could just pull a quantum ST and have the truth be the first reasonable solution they reach.
>>
>>94440945
There has to be rules in some changeling book for how to actually close a stable trod, right? Isn't there a whole faction of changelings that want to destroy all stable trods?
>>
>>94440963
Trods correspond to physical locations. You destroy the location. (or exterminate the bloodline, or everyone who knows the nursery rhyme, etc. for more abstract gates)
From the bridge burner's own description in the book.
>He’s filled the theater with stockpiles of highly flammable material, which he plans to use to destroy the trod at its heart. He regrets having to do it; the building is his home, and he fears that a fire sufficiently large to destroy it and the trod will likely spread to the inhabited buildings on either side. But as long as the trod exists, the danger exists with it. Perhaps, when that byway is severed, the rest of the changelings will see realize the danger and see how effective it is to cut themselves off from the Hedge, and thus the Fair Lands, completely. If not, he will have at least blocked one entryway, and perhaps given himself some respite from the encroaching nightmares.
>>
>>94438141
>TQ
Throw 99% of official oWoD material out the window. The problem isn't Asia having its own things going on, it's that it was the only place that got to be "special". Probably the biggest problem oWoD has is that the further away you get from the U.S.A., the more likely they are to paint an entire region in a very broad and not even accurate brush. Asia is definitely the worst offender though, since they got their own bespoke releases.

So to stop bitching, Asia's supernaturals are a big pile of homebrew for me, with some stuff taken out of nWoD books. For example, Requiem has a really great Night Horrors book that contains non-kindred vampires, several of which are based on Asian bloodsuckers and living dead. I've used them before, but I don't like them as whole-cloth replacements for Kindred in specific regions. I haven't done anything actually set in Asia, although I would like to eventually. So my asia worldbuilding is pretty basic and overview right now. There are Kindred, most of your normal clans are present, with some Cappadocian and Salubri survivors that were out of the Giovanni and Tremere's reach. There are other more "native" supernaturals and I do this everywhere, not just in Asia that are present, but play a minor role in politics.

Last WoD game I played was a hunter mini-campaign in Alaska so maybe something spooky from Asia washes up on our island? Last long-running WoD game I played in was Vampire set in D.C. so some sort of Asian diplomat is/has been plagued by a monster that followed them here from home? Game I'm currently running is set in medieval europe, I do have a sorcerer from the Southern Song as one of the core NPCs.
>>
>>94440799
Down and Dirty Combat, my man.
>>
>>94441143
Well there we go, in this case I'd say the obvious place is the hotel's arcade. Finding a way to destroy it without hurting a bunch of people and not getting caught by the security and cops is going to be a decent challenge for new Hunter players. And of course, they're going to need to figure it out in the first place, presumably after fighting and interrogating some of the hobs and loyalists.
>>
>>94438720
I have no idea what it would look like beyond playing a Hyper Slasher with a specific theme. I just find it amusing how some people picture the splat as "find a way to lock yourself 3 or 4 nights every month" rather than "go eat and terrorise people for unholy power".
>>94439617
That's sounds like a cute NPC, I'm stealing it.
>>
>>94441233
>Last WoD game I played was a hunter mini-campaign in Alaska so maybe something spooky from Asia washes up on our island?
Odds are you could make a Innuit variation of Asian monsters. They descent from that region so that could be interesting to see how they changed along the people.
>>
>>94441542
Fighting Innuit monsters was the crux of the game. Was pretty fun.
>>
>>94441379
>>94439917
Her name is Lin Yu the Incomparable Hero. She’s manic and bubbly from the excess Yang imbalance, acts generally righteous outside her blatant culturally supremacist attitudes for ancient China but her lack of balance makes her occasionally break down into violence and excess as her Po reasserts itself causing a kind of binge-purge cycle. Also she’s always falling in love with men and invariably killing them in her fits. The Abyssal was her latest obsession and upon immediately propositioned him for marriage. He agreed thinking it was a joke and now he’s in too deep and doesn’t know how to break it off. The other major Kuei Jin, the shop owner hates her for dressing like a Jiang Shi, calling their race ‘the fallen Wan Xian’, and her frequent engagements, but can’t do shit about it because her kung fu is obscene.
>>
>>94439617
How the hell do you balance ExWoD without every non-exault turing to infirnalism just to keep up?
>>
>>94441695
The entire party is Exalts. If you mean how do you challenge them it’s easier then you think due to how Exalts work.
>>
I ask again: was Anubis right to answer the Enoch Question?
>>
How belivable is it that an Anarch enclave exists in a sea of contested territory between the Camarilla and the Sabbat? I'm thinking it's tolerated because both sides are too busy displacing the other guy. Is it also possible that the Anarch domain can act as a sort of neutral meeting ground between the other two Sects?
>>
>>94441633
the perfect woman
>>
https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-music-of-seattle
>Another example is what we did for a certain enemy type
>To give them a distinct sonic identity, we recorded the sounds of shovels being banged at different pitches, creating unique percussive instruments.
Ok, that bit, at least, made me smile. Better be shovelheads though.
I kinda dig the music piece shown. Very neo noir, Bohren & Der Club Of Gore meets... Bass Communion I guess. Probably not the easiest sell, though, given the context.
Nice to know they're going to use some of Rick's music, at least.

>>94442534
>How belivable is it that an Anarch enclave exists in a sea of contested territory between the Camarilla and the Sabbat?
As much as you want it to be. Could be that they're actually good at keeping people outside their fief. People don't like to depict anarchs that way, but making them working as a well organized, efficient commune isn't impossible. It's just a stylistic choice. Or ideological conceit on our part.
>>
>>94442738
>>To give them a distinct sonic identity, we recorded the sounds of shovels being banged at different pitches, creating unique percussive instruments.
https://youtu.be/ol8FMM4KG1w
>>
>>94442365
I think that might had been “the plan” all along: the true black hand was only in enoch because of a mummy, who’s motive the true black hand just assumes is the same as theirs, and enoch being nuked is what finally wakes up osiris

So i think both striga and the black hand got played like a fiddle
>>
>>94438141
I'm running a one-on-one hsien game using the Gods & Dreams rules. PC is a snow fox kitsune trying to protect her ancestral shrines against an invasion of yuki-onna, at the same time dodging the blood vendetta of a Gurahl she pissed off. Fun so far, but light on rules and more "dark Ghibli" than the mood of the official books.
>>
>>94443060
Hmmm, sounds plausible to me. The prophecy was that Enoch would be the centerpoint of the apocalypse, never that they would lead it. It's entirely possible that Osiris and Anubis were in on that prophecy, or the destined enactors, and they jump-started the apocalypse in order to fight it. As you said, Inahuaten never said he was opposed to Osiris, nor did he oppose vampire control of the cult.
>>
>>94442534
I'd say those two ideas are mutually exclusive, but the set-up is entirely realistic. Either it's a rump polity that two powers don't bother destroying, or it's a neutral ground that's too powerful for one power to destroy without fatally weakening themselves against the other major power. Obviously, each suggestion means it's a radically different free state.
>>
>>94443928
what gave me the theory is that anubis himself is not telling any prophecy to the ferry man when he tries to get them to destroy enoch he calls upon a debt they have to him because he gave them the ritual that makes them ferryman, but it's mentioned that he only did that because he felt that the been favored by fate and further more he insist on enoch being destroyed to the point that
>no stone be left standing upon another, and that the Tal’Mahe’Ra be scourged from the Underworld until it is as if they had never existed
which if taken literally basically means they need to use bombardment
one of the ferry man also thinks he might have possibly caught him smiling while he was bringing the dire and supposedly recent news about a viper breed of vampires (nagaraja) being able to enslave ghosts and having slave agents in striga
>here is another commotion, and it not an uneasy or a frightened one. Whatever hatred we bear for the Hierarchy, we are Stygia’s guardians, just as our cousins the Shemsu-Heru are the guardians of Amenti. Anubis smiles, perhaps, and continues over the sound of our shifting feet and robes.
but to be fair he mentions that the true black hand had a "traitor" on their side that they destroyed so if that was Inahuaten he might be dead
>They apprehended it, and brought it before the Throne of Osiris. There, the loyal servants of the Avenger Of His Father caused this viper to reveal its mission and the name of the traitor who had betrayed the location of our land to the Tal’Mahe’Ra. “That traitor is now Without Name
but given that anubis is acting mega suspicious i'll take naything he says with a grain of salt
>>
>>94444687
Yeah, and considering Mummos can see the future, it's entirely possible that he knew Enoch would need to be destroyed to begin a hail mary play to beat Apophis, and waited until either it was the last chance or the best chance for his gambit to work. Based 105 IQ Garou.
>>
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>>94444859
i am a idiot, or rather it's been too long since i read end of the empire because they confirm that horus and friends been planning the sixth malestron all along literally on the next page

they also call Anubis "Spiritually akin to the Lady of Fate" but i am not sure who is getting more out of this comparison
>>
>>94444963
If we want to play with what the Lady of Fate does, they're both the ultimate protectors of Ma'at and the original psychopomps in their domains. Osiris was taught how to return to life by Horus, while Thoth taught Isis how to begin the rite. If I had to guess, Anubis was probably something very similar to an original Garou that became a master of death magic. He traveled the spirit realms until he found the first dim lights of the Underworld, and decided to serve by guiding it. Destiny Woman is probably more powerful, but they're probably both world-endingly powerful. The Shroud is probably nothing to him.
Too bad it was all just to create Amenti, who did literally nothing.
>>
>>94445159
>*how to return to life by Anubis
So Set, Osiris, and Typhon were vampires, and Thoth was a mage that Awakened Isis and Nephthys. Anubis was a Werewolf that helped Osiris turn into a Risen, and taught him how to turn Horus into a Mummy.
>>
>>94445210
isis was already a mage she just learned more magic from thoth,but that magic is apparently also from anubis*. osiris came back as a mummy not as a risen, he just can't come back across the shroud again because set burned his entire body with bale fire, but he still has Hekau and has apparently used nomenclause 8 to change the spell of life during revised (can't quote that because i don't have the mummy player guide as oef). anubis also thought osiris how to deal with the vampirc beast which is probably the basis of bardo
>*The Great Rite — Egyptian Reborn were created through the use of the Rite delivered by Anubis through Thoth and enacted by Isis. For three thousand years, the Cult of Isis was responsible for the preservation and application of the Rite of Rebirth.

so all in all the entire egyptian phanteon in wod is just using anubis' handouts which is kinda funny because the order of hermes still consider these guys their founders: they believe isis and osiris both been mages and together formed the identity of thoth so even disgarding how amenti sadly ended up doing nothing his influence is pretty deep in the wod we wouldn't have techocrats without the order of hermes after all, but nobody credits him for that most thing he is a lesser deity and osiris' or even set's kid or worse some egyptian vampires think he is fucking Cappadocius
>>
>>94445319
Even in their armageddon book, the most Anubis ever does is act as a final guide to Amenti before all the mummies sacrifice themselves to become the new, invincible shroud. That's probably the best ending they could have that isn't total wank.
>>
>>94445419
seems like mummies in general don't do well in crossover books i heard two (one cabiri and one horus loyalist) also shows up in the Grails Covenant trillogy only to get clowned on by a lasombra elder in a quest for the holy grail
>>
i feel like my st kinda fucked me over for no reason my ventrue got permission to embrace in our game so i decided to embrace a npc sorcerer who's (occult) bookstore helped us before and who mentioned jealousy over our immortality before but it turned out she wasn't a hedgemage sorcerer, but a changeling sorcerer and now everyone thinks i sired a weird caitiff and appearntly at least in this city there is a stereotype about caitiff embraces being related to high generation? so now everyone thinks i lied about my generation but my sire is also around so now everyone thinks that i also been stupid enough to reveal that my sire been faking his lineage and my character is probably already dead
>>
>>94445538
I have several questions. First, how the hell do you and the rest of the coterie not notice if this sorcerer is a Changeling? I feel like that's something you definitely would pick up on Aura Sight and there's no way a Camarilla coterie doesn't have at least one person with Auspex 2, not to mention there's other signs that could be picked up with mundane perception.

Secondly, why would your character be killed for embracing a caitiff or lying about his generation?

Thirdly, you're playing a Ventrue. Ventrue keep meticulous records of lineage and if other Ventrue accuse your lineage of being falsified, that is a serious accusation that can result in losing a shitload of dignitas if the evidence bares out. In an extreme condition, your character can invoke the Ethic of Succor, which means any Ventrue has to provide you aid or shelter in the short term if your unlife is sufficiently threatened, which it would be if you had good cause to believe your character would be killed.

Fourthly, have you talked to your ST about it at all? That should always be step one, ask him why he did this and why the coterie wasn't given any chance to learn this information ahead of time?
>>
>>94445565
>First, how the hell do you and the rest of the coterie not notice if this sorcerer is a Changeling? I feel like that's something you definitely would pick up on Aura Sight and there's no way a Camarilla coterie doesn't have at least one person with Auspex 2
we do, we have a toreador and a malkavian who both have, but i guess we never used on her it... well technically we did once, but the toreador player just asked if she sensed anything dangerous about the book we bought and the st said no

>Secondly, why would your character be killed for embracing a caitiff or lying about his generation?
Everyone in elysium acted like i was radioactive because they all think i screwed over my elder sire who is lying about his identity and the keeper even told me i was lucky the sherrif (also ventrue) wasn't around because that will probably be investigated

i should also mention that there is a serious lack of tremere in town which is also why we went to a mortal sorcerer for infos so i can't just get a blood ritual test

>Fourthly, have you talked to your ST about it at all? That should always be step one, ask him why he did this and why the coterie wasn't given any chance to learn this information ahead of time?
yes i have because i was asking wtf was even going on and he told us that he made sheets for all named npcs we meet so far and this one was a changeling the entire time and it just never came up because well just assumed sorcerer means hedge mage
>>
>>94445630
I'm not an expert concerning oWoD Changeling, but I thought they were literally hurt by being around vampires because they're banal for some reason. I'd say it'd be fair to give the PCs a roll to notice that your presence is hurting the NPC. Moreover, a Changelings aura should be noteworthy enough to bear mentioning even when it's not what the Toreador is looking for.

Did you get any attempt to roll some social dice pools in Elysium to reduce the controversy? And is the ST usually this extreme in terms of consequences, or is this a notable outlier? There could be OOC stuff getting in the way or maybe he realized he failed to foreshadow this and is doubling down hard. Sometimes GMs think they've made something obvious when they really haven't and then feel it's only fair to "punish" the players for the mistake.

Anyway my advice is talk to your ST again and tell him that you feel he's made this into something highly antagonistic for little to no reason, and how it's weird that your ordinarily very nepotistic clanmates aren't circling the wagons around you but are instead at the vanguard of the witch hunt. If he really wants to commit to being adversarial about this, read Clanbook Ventrue and Clanbook Ventrue Revised, bookmark some pages if he asks you where you're getting this from, and then knuckle down and vampire lawyer up. You have not lied about your lineage, and it is an insult to your dignitas that one would even insinuate such a thing, not to mention the insult to your noble sire. Explain calmly to your kin that the caitiff embrace is no doubt the result of enemy action interfering with the mortal prior to the embrace, invoke the Secret Masters if you have to. ST can ultimately rule 0 all of this, but if he's willing to throw out the damn Clanbook to screw you over, it's pretty open and shut targeted behavior.
>>
>>94445750
>I'm not an expert concerning oWoD Changeling
same i didn't even knew they had something called sorcerer and the st knows that i know nothing about Changelings my recommended reading for this game was: the rule sections of the v20 corebook, lore of clans, then after i decided on a clan it was clan book ventrue revised and the guide to the camarilla
> And is the ST usually this extreme in terms of consequences, or is this a notable outlier?
we had situations where a play character died because of a bad decision and a terrible dice roll before when our toreador player who played a nosferatu before and tried to use obfuscate to imitate a dead sabbat vampire, but figured he was dead but this feels different somehow because i like you said i didn't get any foreshadowing while our nosferatu knew in and out of character that this was a dangerous stunt that could get her killed
>Anyway my advice is talk to your ST again
i know and i am gonna i am just kinda venting here because he went to bed it's morning here and we played the entire night
> how it's weird that your ordinarily very nepotistic clanmates aren't circling the wagons around you
if i got this right even me being a ventrue is somehow now in question and my childe is not at all helpful because apparently embraced Changelings have amnesia? to be fair that is a thing like it's even a stereotype that lasombra in the camarilla try to pass as ventrue, but most ventrue in the city know my character since the night of his embrace if not from before because he has the former ghoul merit and we went over my agoge in session zero

i should mention the st is super friendly as a person and he didn't seem hostile to me after the game, which is why i said no reason, I would count dislike of me or my character to be a reason even if a silly one
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>>94445750
The only Clans that should be a problem for Changelings are Malkavians and Ravnos due to the way their unique Discplines can mess a Changeling up.
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>>94438141
I've always liked the Kuei-Jin and wanted to include them. From what I can see there are a few basic ways to use them in stories:
>Story set in Asia
Give the players some reason to go to Asia and visit Kuei-Jin society. Stranger in a strange land type of story. Hong Kong by Night seems like a good outline for this type of story. This has the most possibilities for interacting with Asian supernaturals, or even going to the 1000 Hells to meet/fight the Yama Kings and their Akuma. The downside is obviously this requires the most work, and setting the entire story to be in Asia. Probably the most convoluted fucked lore and game mechanics.
>Kuei-Jin invasion/colonization
A city, probably SF or LA, is partially or totally taken over by Kuei-Jin. Basically VtM:B's story, also the San Francisco by Night book is an outline for this. Players come to town and quickly realize they have to deal with or fight against the Kuei-Jin rulers there.
>Lone Kuei-Jin in the West
This one is probably the easiest to do mechanically, but hard to justify story-wise. I was thinking of a Bone Flower necromancer working as a consultant with the Giovanni. There is some Giovanni sub family in lore that does business with them in Asia.
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>>94445870
Shadow War also features more info about kuei jin warfare (both against each other and against other splats) and the great leap forwards

it's not much beside San Francisco because the other fronts failed -spectacularly-, but if you'd do a second invasion wave you could perhaps say they learned form their mistakes there
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>>94445902
I haven't read Shadow War yet, but I'll check it out. It could be fun to have a small group of Kuei Jin who are spies/infiltrators for a future invading force, or remnants from a previous failure.
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>>94445816
Yeah I can only give so much advice without knowing your ST and group dynamic but seriously dig in your heels. Ventrue risk losing dignitas just being rude to each other. Accusing a Ventrue who passed their agoge of being a different clan, which also accuses their sire is the kind of reckless behavior that could get even an elder ejected from the peerage. This is not the sort of thing Ventrue should be jumping to in the case of a caitiff embrace. They're staking their entire reputation on you having a caitiff childe. Realistically, a Ventrue siring a caitiff is like a lord having a bastard. Shameful, but nothing that ruins your station.
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I’m planning to run a Werewolf the Forsaken game soonish. I’ve reread the core rulebook I bought years ago. Any suggestions or recommendations of other books to read? The first part is going to be about cleaning up their new territory of rogue spirits.
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Question about the V5 Nephilim cult.

Can someone who is descendent of Michael, let says 12th generation, diablerie his way to 7th generation, and get the ability to beautify someone who drink from his vitae?
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138 KB
138 KB JPG
Sup /tg/

What are you guys gonna do when Pic Related buys the franchise after BL2 flops?
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>>94447499
Not much
I don't think there's enough fan interest for a serious 1e nwod revival and I don't think that the tourists that pour in would prefer it to owod since owod doesn't ask any sort of creative input or roleplaying of it's consumers, which these sorts of tertiaries certainly would be incapable of.

Otherwise maybe I'll look into people collecting fan stuff for bloodline books/kiths/etc. and try to tidy up some of my homebrew and submit to collections for vtr/ctl/mta.
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>>94447499
Nothing, I have everything I need to run games for the rest of my life. Everything after 20th edition is just a neat bonus.
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>>94447499
Finally, for the first time ever, WoD will be well and truly punk.



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