I saw this stuff while looking at Cold War-inspired art and I thought it looks pretty cool. What do you guys think?
>>94485870Seems interesting. Got any more stuff on it?
>>94485900There's an itch page with the manual, and the dev's got a twitter. Personally I'm a sucker for the story blurbs. https://firelock-team.itch.io/firelock-198x-09-public
>>94485870It use to get posted on /awg/ when it was being worked on, hadn't seen any updates in a while. The art for it had an interesting mix of eras and material. Seemed to lack a playtest or intro scenario and list which ran a bit counter to the hex & chit vibe.
I like the idea of fantasy cold war wargames, but it's too wacky for my tastes. I'd just like elves and orcs and so on in realistic cold war kit
>>94485870Its cool. I don't really like how both the Feds and the dogmen have soviet coding, but its still neato.
It's another one of those cool games you will never find people to play with
The art for this game is baller, but the lore is haphazardly scattered through unfinished manuals and intermittent Discord posts. IIRC it's a subchannel on the Brigador Discord server.Someone correct me here: The Elves went full Borg which kind of forced a rapid technological advancement of other races, including some Biopunk mixed in the robotics, somehow led by some anachronism artifact (biopunk?) great Computer. The Feds are Civil War era themed humans pushing Cold War technology (plus little biocomputers for targeting?), the Nuclear Baronies are in decline(?) and of the old Feudal system but now with Knights on flying jet mounts with floating Castles. The Ebon Forest are cursed monster people trying to pull a Great Leap Forward of industrialization that's entirely against their savage natures (IE urban quarters can lead to frenzied cannibalism), but they'll also field intentionally engineered cursed abominations. At some point the Big Brother computer overseeing the Elf hive mind(?) was nuked, and now they've been fragmented to a less imminent threat status, but retain the best technology.
>>94490613Yep, it's on Brigador. Apparently, it caused drama with the Lancer server, though him casually using retarded in a server that's pretty open about OC is... retarded. :^)The Ebon Forest also appear to be traditionalist anarchist guys (despite having rockets); throw in dashes of anti-Soviet Afghans and probably the NVA fighting off the PLA in the seventies/eighties too
>>94490629Ebon Forest got a weird mix of homebrew vehicles and weaponry, some of it is scavenged, some reverse engineered, some custom designed, all from an industrial base bootstrapped by the equivalent of Afghans living in caves building AK47s and welding plates onto stolen carriers. They're also kind of scattered between only being recently united (worshiping their dead King's massive skeleton on a throne for good measure), but with splinter factions, and sympathizers working in other factions like the Feds. They're a pretty big catch-all faction for any influence that wasn't a major nation.
>>94490668honestly their entire vibe is pretty damn cool, and the Civil War + Cold War era humans are a great thematic mashup I haven't seen before.
>>94490709It's one of those settings I'd love to see more of and done with, but I know it will remain incredibly niche and obscure
>>94485870Is there an actual game you can play?
>>94485870There's a guy in /awg/ that's a fan of this and shills for it. The art looks nice.>>94491002Yeah, rules and paper standees for unitshttps://firelock-team.itch.io/firelock-198x-09-public
>>94491002They do regular games and playtests in the discord on Tabletop Simulator.It's just one guy cranking the art and lore and books and shit, so it's been a real slow drip feed. Really hoping it can get some gradual wind up towards something like a kickstarter like Trench Crusade did. I'd buy just for the miniatures.
>>94492203I'd rather this than trench crusade. The latter just feels like forced edgy grimdark slop.
>>94490613>some anachronism artifact (biopunk?) great ComputerBasically, yeah>the Rygole people find a 300 ton sphere of bronze at the bottom of a crater-lake>sphere activates and turns out to be a massive, floating brain>Master Brain decides to help out the Rygoles in carving their own empire>begins building factories for biological constructs, anything from humanoid (elves) combat troops to kitchen appliances>steamrolls neighbouring tribes/nations using a flood of essentially datalinked troops, micromanaged down to the smallest unit; also exterminates magical creatures whenever it finds them>eventually the empire becomes too big, and MB turns to internal consolidation and peacekeeping>at some point it begins to issue nonsensical orders>the extent of these malfunctions increases, eventually reaching a point where the nonsense completely eclipses useful orders>the breakdown in its orders causes a partial collapse of the Rygo civilisation, with no one to feed the highly pampered population, and the emergence of petty statelets inside the empire>in its last year, all it says is "PA 1201 PA 1202" repeatedly>it finally dies>even after MB's death, the construct factories and troops still function on a backup neural net (Rygonet) and still protect the old borders of the empire>petty states inside the empire squabble with each other, stay out of the constructs' way, and the populace still worships and mourns MB and the constructs as divine saviours
>>94492491>all it says is "PA 1201 PA 1202" repeatedlyI thought those were abbreviations for the actual commands, like some dude on his deathbed saying "john 3:16" but his family doesn't own a bible
>>94485870his mecha are kinda neat i just wish they didn't have femboy socks legs
Love these guys. The santis are so cool
>>94494432They sound like error codes to me. But who has the diagnostic manual? No one, of course.
>>94494432Those are OBD2 fuel system failure codes.
>>94485889>>94486045Who is the green faction? All I see are blues and grey-doggos
>>94496080nuclear Don Quixote
>>94496080Santagria was a constitutional monarchy that was very close to finally centralising and subsuming its nobles under the king's authority, but they didn't have much in the way of anti-ballistic missiles, and they go fucking raped in the nuclear exchange. Now the barons are back as the supreme authority of the nation (except in the Free City), and they're full-on larping as knights and shit with peasant levies. Also the nukes knocked a bunch of parts of the continent loose, and they're get a ton of floating islands. Their trump card is their fleet of attack helis, which is still the best in the world, and their stupidly huge reserves of fissile material.
>>94496080>>94496951Forgot pic
>>94488780The Discord linked on their itch page https://firelock-team.itch.io/firelock-198x-09-public has pickup games in TTS pretty much every day like >>94492203 said.>>94496080Rule books for the green and red boys (Santis and Rygo) with placeholder are on the discord server; the latest art gets shared on https://x.com/rifleinfantry
>>94485870my favorite faction are the lupes.>>94490613kind of. It was more like the elves came to worship a giant brain that acted like it was a player in a triple-x game and micromanaged them to conquer everyone else (which they almost did). It later got dementia and died, leaving behind an army of biomechanical constructs on autopilot. The states are a mix of Dutchmen and American Unionists who split off from the elfs during the early modern era, and are known for being biologically incapable of lying and having a massive hard-on for tanks and other armored vehicles. Probably the only country in the setting with a proper democracy. The Lupes are humans who were cursed thousands of years ago, transforming them all into monsters, after which they acted like a bunch of gaulic tribals before the Regent united the clans and initiated an authoritarian regime in order to modernize them and keep them from getting conquered by the other factions. Lots of teething issues unsurprisingly, so things get pretty messy from time to time with the territorials and what-not. The made-to-orders are a result of them trying to reverse the curse via science. Santi's are romantic medievalist schizos who, after getting nuked into oblivion, pretty much reinvented their society from the ground-up into a feudal trash-heap of bickering barons in their flying sky-castles.
>>94492203>It's just one guy cranking the art and lore and books and shitI thinks it's two of them actually, the one is doing most of the heavy-lifting art-wise, and they both get input from the small group of players.
>>94492379this actually has soul or some shit
>>94505149I appreciate the small details they put into these
>>94500822Sometimes dudes on twitter give suggestions and they read them, like the fire control radar on the new Rygo chopper being modified
>>94505149>>94505160>>94496964I really dig the 'old textbook' art style and vibe from this. Its just super good, I hope eventually I can buy a printed hardback of it just to own, even if I never play it.
>>94509228It's based in part on actual Army field manuals. Left is FM 21-75, right is Firelock books
>>94510580Fuck me that's greatMiniatures kickstarter when
>>94513716I dunno but someone's already making kitbashes
>>94513716>>94514814A lot of the vehicle designs are deliberately done to be easy to kitbash from easily-available models. It's a shame cause you don't get as many unique-looking vecs, but it makes tabletop play with models a lot more feasible
>>94517129Surly with the advent of 3D printing they can afford to be a little more creative?
>>94517236Most folks don't have a 3D printer and ordering prints of that size is going to be more expensive than buying and kitbashing.
>>94517236Agreed. I guess the devs just don't want to have to make 3D models for everything
>>94514814BRO!! ....i am down for this, i can see they made good use of battlefront production plastics.Somebody assemble a PDF for red n' green faction and i will get some shit rolling too...
>>94520052There's no PDFs yet; you'll have to look at the art on Twitter to see what the finalized Rygo and Santigrine units look like
>>94520052They should be in one of the pinned messages in the discord server, but they're very old. It's that plus what >>94522689 says.
>>94522689i went to Twitter and it had bits and pieces only.do you have to log in to get more than a few scraps?also, why was the script muslim?
>>94526221Yeah, these days twitter only shows you a few top posts from someone if you aren't logged in. The art is also available on the discord.There's a few different made-up scripts used to decorate the sides of units, and I guess some of them look Arabic?
>>94485870Fascinating art. How's the ruleset? People have tried it and I gave it a cursory read. With what could you compare it? Are the mechanics good?
>>94492203The Brigador discord? Can just anyone join? This looks awesome but the rules are very dense. Would be nice to have it explained.
>>94531544Yeah, the game doesn't have anything to do with Brigador besides being started in that server.As for the rules, there's a good 100 point intro scenario in the rulebook which is a nice starting point.
At last, my efforts have borne fruit. Unfortunately, 4chan has decided to make me wait 15 minutes to make a post.>>94530322I haven't played many comparable wargames, unfortunately. It's fast-paced and lethal, with a focus on spotting and concealment, and alternating actions. For example, if you fire a designation laser from a recon team at a vehicle in cover, the opponent can then fire smoke launchers to break that contact and remain hidden, or fire something more immediately lethal. It has a pin mechanic, where heavy fire leads to loss of accuracy and infantry movement, so it can be effective to use inaccurate weapons to just suppress the enemy. Barring infantry squads, Santagrine leviathans, or APS on tanks, units die after the first successful kill roll.
>>94490613>>94490629>>94531544>>94531853>Brigador mentionedFYI, Brigador is great military science fiction, an excellent game that even comes with an audiobookThe soundtrack is burned into my brain, and the book is solid for anybody who wants gritty Mechwarriorhttps://www.youtube.com/watch?v=5bp3ivWv7Vs
>>94530322>How's the mechanicsI can tell you the guy making the game actually is in the military, so>>94532711>fast-paced and lethal, with a focus on spotting and concealmentsounds about right despite not having had a chance to play it yetIIRC he's tank crew or related?
>>94532836>IIRC he's tank crew or related?His shitter bio says 19k, so a fatistani tank crewman if I'm not mistaken.
>>94532782Brigador is what made me actually like mech stuff in general, after years of being shilled gundam by everyone. Got me into Battletech and now this.>>94531853I meant can just anyone join into the discord games, or do you need to be part of the group already.
>>94533400Yeah, just show up and say 'I want to play Firelock' and there's a solid core of people who'll jump on you, including me.
>>94533425Cool. I'm reading through the rules right now, hopefully I can find some time to get a game in tomorrow.
>>94529081>>94526221Actually, i meant that when I pulled up Twatter the language text was in Islamic script.......i live in the Burger Deep Forest.Why i got interface coded as an Achmed i have no freakin' clue.
>>94496079So Big Brain ran out of fuel, huh?
>>94500804So almost all factions are just barely holding on, huh?Like Rygonians(?) are on autopilot, pretty much waiting either for a miracle to restart the master brain or maybe preparing for when the system fully failsBarons are literally living in post nuclear holocaust hellscape, living off of shitty outdated equipment and admittedly good helicopters(Just how goods are they compared to others?)Lupines have their civilization barely holding on by a thread due to their inherent natures forcing them to have death squads to kill fellow lupes in the cities that descended into frenzyAnd federation who...alright, they seem to be doing pretty well, although Rusting Thunder epiteth on their rulebook does make it sound like they aren't in their golden age either
>>94538540It could be a reference to the Apollo error codes. If I remember right, they signaled the overload of the lunar computer: we can draw a parallel with the Master Brain screaming to the void that it can no longer keep up with the tasks required. >>94538585Methinks the term is "Rygoles". I don't think each faction got hit as hard: the Barons got hit hard, the Petty Rygolic States are in the dumpster relative to their apex but still a somewhat-advanced society defended by the constructs, while the Ebon Forest is advancing technologically at immense Lupine cost. It's a weird apocalypse.
>>94496079>>94538540They're Apollo computer failure codes.>>94538585>pretty much waiting either for a miracle to restart the master brainYes, MB is completely and finally dead and has been so for longer than at least one human lifespan.>Just how goods are they compared to others?Think Apache-A/Mi-28, while everyone except the New Rygolic Host has to make do with (at best) Hueys with MCLOS ATGMs crudely strapped to them, or up-engined Bell Sioux with an autocannon and two lupe guys with ATGMs. Funnily enough, the Lupes get the best fixed-wing aircraft (Viggens and less sophisticated F-14s), the Santagrines get Fishbeds, and the Feds get some shit out of Crimson Skies.
>>94538585>Like Rygonians(?) are on autopilotthe contsructs are, the actual rygoles have adjusted, albeit in a Soviet collapse kind of way where everything's gone to shit and they're still pining for the good old days when the brain was still in charge.>Barons are literally living in post nuclear holocaust hellscapeno, they're living in the castles above the post nuclear holocaust hellscape, which are quite nice by all accounts. They're still constantly fighting each other though, so still plenty of unpleasantness to experience.
>>94539570The aircraft distribution in this game is just odd.Also, funny the Fed's don't get an A-10.
>>94539570>They're Apollo computer failure codes.That could give one hope for the Rygos, the apollo computer recovered.
>>94500804>my favorite faction are the lupes.they're a great underdog faction, really fascinating, wish there was more written lore>>94539018>It's a weird apocalypse.I'm hoping this can get a book like Brigador did
It's surreal to see this take off, the guy has been posting his work in the Worldbuilding General Discord for years. One of the better things to come out of /tg/.
>>94539674Aircraft distribution is probably one of the most gamey things about the setting, but it makes for an interesting faction setup (Federal =tanks, Lupines=Infantry+Fixed Wing, Barons=Nukes+Rotary Wing, Rygoles=Elite at a price).>>94532711>>94532836After trying some set-up and mock fights, it does have a somewhat unique feeling with all the focus on spotting/high lethality/possible decoys/suppression. The free downloads even come with the incredibly nice standees, but I'll never manage to sell this to anyone in Real Life. A pity.
>>94541820The main issue I've found in getting it going with my local game group are the maps. Firelock plays best when you're running it on a mat, and those can be a bastard to get printed and can be an awkward size. I've got a 6x4 piece of plywood that I've sawed in half and screwed some hinges into I just throw on top of a folding table whenever I get a buddy interested in playing.
>>94539570looks like a mig-17 or some other similar early jet with a turboprop instead of a real jet engine.You'd think he illustrator would have based it off a gannet or skyraider
I really like the art for this. They feel like old army manuals.
>>94542132We're Warhammer country here. You can barely find people to play Historicals with, so any chance of trying Firelock is difficult. Maybe I can bait someone with the relative creativity of the rules, though....After reading most of the unit blurbs, more than post-apocalyptic there is ... a tragedy to the factions. The background of both the NRH and the Ebon Forest are incredibly sad, one an army of almost childlike constructs trying to defend a dead empire and the other a cursed people that's beating itself raw on building and industrial civilization. Men being not men trying to be men, if it makes any sense.
>>94544294I get you, the lore is a massive draw to me as well. Introducing it with things such as Werewolves with machine guns, elves with ATGMs, and Knights jousting in fighter jets might garner enough interest to have a few people give it a try- the blend of fantasy and sci-fi got me interested in Warhammer, and this isn't too far off from that.
>>94533400>Got me into Battletech and now this.Kek i picked up battletech a month ago to get my mech fix after coming to terms with the fact that BK will never get released, had my first game on monday.
I tried reading the rules casually and realized:these are simple rules...easy even,but there is a PILE of them.So, from what I gather: -- You need a tacom per 100pts and they are generally free? -- You deploy as blinds, including any decoys you want to buy. -- Deployment is battletech style, move from the selected table edge .......unless you can paradrop. -- You generally have to be in spotting range to roll attack dice, unless you want to aim for 6's. -- attack accuracy is a simple D6 (add modifiers) -- damage is generally S vs T to see what dice roll you have to get to score a kill. 8x Toughness is generally only failing under rare circumstances.
>>94544536>Werewolves with machine gunsInfinity got that too, but it's squarely aimed at the big booty anime crowd, where Firelock is strictly the milsim enthusiast
So, do we have a list of what kitbashes into what?The Federal Tusker is an M-60 turret slapped onto a T-72 hull, if I recall.
>>945460901 Taccom per 100 points. There are free taccoms, but better ones are more expensive. Lupes, for example, can take a company chief for 0 points, or spend 15 points to get an Internal Security Escort who has less brigade potential, but is more survivable and a deadly assault unit. Feds can take the Appomatox mobile command unit, or spend a lot more to get a Command Tank. Of note, the New Rygolic Host is able to buy extra taccoms past the 1-100 limit.
How do federal and green faction fit into the story? What you wrote is mostly from the Rygole perspective
>>94551500The Intermarine Confederation is one of the newer powers. They rebelled against the Rygolic empire during its decline and formed a new nation, back in the pike and shot era. Their commercial success and military strength was partially what inspired the Lupar to centralize, to prevent themselves from being subsumed by them. Think of them as slightly saner Steiner- wealthy and competent, but laden with hubris and groaning under the weight of years.The Atom Barons of Santagria were one of the most powerful nations, able to resist the Rygolic Host and instead send mercenaries and conquistadors abroad to serve its interests. However, in the Nuclear Era, the unruly Barons and Nobles of the land prevented the King from establishing a competent orbital defense network, resulting in the nation being largely glassed. This has not troubled the Barons much, as it means that those who survived the nuclear strike have a stash of military hardware that they use to LARP as knights of old in fighter jets and attack helicopters. The peasants enjoy it as well.
>>94546790>FirehoseShilka with a gatling gun.>BantamM113s with BMP turrets. -1 for the base Bantam, -2 for the Bantam-MK.>VeldjensThey're M3 Lee hulls but backwards, while the turret is different for the Fed, Lupe, and Santi variants.>RazorbackA western turret on a T-55.I'll take another look later.
>>94553820The razorback is M60 from the turret to the chassis except for the tracks, who are t-55, it's the tusker that have a T-72 chassis, and a M60 turret.
>>94543125The federal planes are (somewhat) based on the TU-95, hence the swept wings and contra-rotating props.
>>94546790The Duck looks like a french AMX-40 turret with a hooded russian(?) IR searchlight on a MTLB-ish chassi.
>>94555426The turret for the Duck is an american M60A2 Starship turret. I'm drawing a blank on the hull though. The flat sides and runningboards look WWII german but the sloped front and driver's port/plate screams brittish cold war light vehicle to me. https://tanks-encyclopedia.com/coldwar/us/medium-tank-m60a2-starship/
I think the Fed AFVs use BMD turrets.
>>94485870Fun fact, the core and fed book covers have art based on this movie
>>94517324The "devs" are a single person and the entire project is a thing he is doing for fun. It's not a product.
>>94557857There are a handful of guys who help with the rules- the silly dutch names referenced in the corebook are a reference to the team that contributes.
>>94557432that is exceptionally based.>>94555476Sheridan hull? the Firehose gets a Sheridan hull too....
>>94553820i think the Veldjen turrets are all mods of T-34 turrets...
So for aircraft.....what scale fits on a 40-60 base, even with 4+ inches of clear acrylic rod lifting it up?I want to go 1/200, but that scale is expensive, almost all die-cast.1/144 is actually pretty big, as that is what TeamYankee uses,whereas MicroArmor seems way too small
>>94544294What color scheme does RedFor actually use?I notice, that with the exception of BlueFor that no faction uses the solid color as their scheme.Wolves uses German Ambush-Camo and Strichtarn drab-olive as their colors, so tannish.I assume the Atom Barons go full chivalry and are painted up in livery. Maybe the base is green?I think i saw one RedFor tank in a simple olive-grey. I would like to know what color i should use....besides red.
>>94559532You could go 1:600, same scale as AirWar and Missile Threat use. 1:600 are cheaper than 1:144 and can easily be 3D-printed if you can access to a 3D-printer
>>94559562Rygos use M81 Woodland, and their infantry is using slightly up-armoured PASGT. https://x.com/RifleInfantry/status/1810760436134072438 https://x.com/RifleInfantry/status/1810825812687360034
okay it looks pretty cool, question is how does it play
>>94561207It plays pretty well. There's a good balance of trying to capture realism in broad strokes (e.g. tactics) while not getting too complex over all. Definitely lighter than 40k, Bolt Action, or Battletech
>>94532782The book is so good
>>94500804You undersell the Santis anon, they're basically The Sky Crawlers with a local chapter of The Church of the Children of Atom going around 'evangelizing' with a Davy Crocket.
>>94561597After trying some mock-ups against myself, I'd say it's by design quite different from 40k derivatives or Btech. Btech is fun, but obtuse and not simulative, 40k is... a skirmish game completely out of control. Firelock "tries" to simulate in relative simplicity Cold War warfare with a great focus on "you can see it out of cover you can kill it", decoys and fog of war. Despite being technically simple, it's a far more simulative approach than the usual beer&pretzel games.
Okay, I've read the pdf's from the link and Lupes are so cool man
>>94562755Agreed. I was not expecting to like them as much as I did.Although I do like the extremely outdated edge some of the Greens have. On the twitter site I saw some with Field Guns and Bolt actions.
Guy what makes the game here. I am totally blown away by seeing this kind of interest in it: it's a purely for-fun thing that I never expected to receive any kind of attention, let alone an active little playerbase on the Brigador server. Thank you all.Right now, there's core rules and two army books done (see https://drekfortmdc.neocities.org/), as well as printable standees for their units and a TTS module. Two more army books are almost finished (the red and green factions posted earlier); along with these I intend on making a few supplementary documents (a little CIA factbook of faction dossiers and civilian-side lore; some printable terrain pieces to mix and match; et cetera) and doing a good deal of final polishing before calling the game "done". No promises as to deadlines, but I'm shooting for sometime early next year.>>94492203God knows what I'm going to do with it if it blows up, all of this is untreaded ground for me. I have no intention of ever charging for the base game though (the rules, army books, standees, etc. all the shit you'd need to actually play with). Maybe for miniatures but there's already a ton of units and modeling them would represent the biggest single effort put into the project so far. Not opposed to doing it but I have no current plans right now.>>94510580FM 21-75 was the main basis for the artstyle and army book graphics.>>94543125Skyraider is part of the thematic inspiration but design-wise the Rufe is essentially just a bunch of rescaled Tu-95 parts bashed into a single-engine design. TLDR their army air corps is earmarked for low-altitude loitering work under friendly SAM domes and also they like seeing windmills on planes. The Rufe has a single rocket engine bell up its ass so that you can send a missile after whatever just boom-and-zoomed your wingman.>>94546790This is one of the things I intend to provide with the game on release for kitbashers' sake. The Tusker-K is an M60A3 turret and T-62 hull/115mm main gun.
>>94563284After you finish the four factions, will you add other factions as well, and if so, how many ?
>>94563284Oh I gotta ask, I've seen you post now and then stuff on twitter with medieval versions of the factions, so is that like a different side project you have going or just something you draw for fun now and then?Think I saw lupes, federals and rygorans a while ago
>>94563284>>94563931I think another monster race would be nice to underline the fantasy part of the game more.
>>94563284It's a neat setting and the ruleset nails the Cold War feeling, plus .... sometimes you discover cool stuff on /tg/ like your work even in those degenerate times. As they say, your work is quite soulful.Important questions: was the assassin chassis before the custom job attractive enough? It is correto to presume that in the Firelock universe the Rygolic elf-constructs went for the big rack pattern and not the flat pattern?
>>94563284Nice seeing you here. Am I tweaking or you said you wanted to do a Calekrossan army book someday?
>>94564158*correct, goddammit. True ESL hours.
>>94563931I'll call the game "finished" (i.e. released, i.e. in a state I find satisfactory) after I get the four base factions done plus associated materials. After that I have two more factions in mind to make as bonus material (spooky scary skellingtons and gofast toyota turks), but until the game hits 1.0 I'm not going to do any serious work on them.>>94563971The setting for this game predates it by a good while and was originally conceived of as a black powder world; I still think of it that way. In the future I'd like to go back to it in greater detail, but I'm not starting any new large projects while I've still got this game to make.
>>94564158I personally wanna know what those hand gestures mean.
>>94564267Severe head trauma
>>94564158Where're the other two arms? It says 8, I count 6 and two legs.
>>945643382 instead of head, 2 with pistol and knife, 2 with pistol and fist, 2 holding the rifle
>>94564353Derp, I was counting off the silhouette and the two with the rifle aren't apparent that way.
>>94563284do you have any recommendations for sourcing Ebon Forest models? The free standees are cool but I'd really like to try painting some internal security.I could try kitbashing some Lupes with what I have come to think of it...
>>94564297Goddammit, anon.
>>94563284question for>>94562755>and Lupes are so cool manAgreed they're metal as fuck but I don't understand how the Lupes manage to have a functioning society. A bit of the wrong stimulus and their self control goes out the window, they're all effectively cursed with severe mentally illness. IIRC some commentary in one of the PDFs or art bit about humans interacting with them can sometimes see their internal struggle.How do they manage to raise children? How many survive childhood? What's the murder rate in the block houses? Do they mellow out with age or something?How does their agriculture and ranching work in a dense cursed forest with a growing population of carnivores when meat is like 1/10th as energy efficient as something like potatoes? Do they retain some human dietary options since they're technically biologically human? What do the rations look like?
>>94564173>spooky scary skellingtons>Cold War techFavorite faction and there's not even lore yet
>>94564173>spooky scary skellingtons
>>94564173>The setting for this game predates it by a good while and was originally conceived of as a black powder worldSome of the best game settings started that way, the best world building is grown organically from a real history
>>94560022In a game with 28mm infantry and 15mm vehicles, i want something that won't be swallowed by the base. I own Odizal 8 and Pit Road aircraft...those things fit on a quarter....40 x 60 is essentially 1.6in x 2.3in.the size of a mint cracker.>>94560741Nice! I assume Forest Green or NATO camo' for the vehicles?>>94563284BRO!!! glad to see you drop by!!!You have the best idea. Please keep up the good work and let no bastard grind you down!I have kit-bashes planned in mostly 15mm. If you make it, i will buy it. >>94564173Also Nice. Glad to hear you have a cutoff point. Don't overdo shit. Live life, develop games.Every game designer i have seen that 'goes big or goes home' looses a huge chunk of money, sells out, and has half a soul left...
>>94563284I'm just a casual tourist from /hwg/ who stumbled across this thread by accident. Just wanted to say this is some of the coolest shit I've seen in a long time. Kinda inspires me to start kit bashing again. I usually play my wargames at stupidly small scales, my flgs has a lot of cold war and WWII minis in 6mm, I wonder if I could do something with them based off your game here.. Something for me to think about. Keep up the good work!
>>94564173Damn I had been hoping to see/hear what the fuck was going on with the Giant Kingdoms from that one map of the Ebon Forest. How does a society of giants fight modern warfare? How much janky Swedish crap do they have?