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The /btg/ is dead! Long live the /btg/!

sarna.net Discord Server Edition

Previous Thread: >>96871045

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
The grudge match start in case anyone was interested.
>>96884660
Apologies this one was definitely not the best organized one I have ever done. I probably won't be doing these for a while unless I get proper free time to give it the attention it deserves.
>>
>>96885619

i thought discord threads were banned
>>
>>96885702
Yeah just noticed and thought they were as well?
>>
>>96885619
OP pic is definitively gay.
>>
>>96885695
Did you ever get around to play that Davion/Liao one or did I just miss it?
>>
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>>96885956
I think you missed it. Happened months back. There were some entertaining shenanigan's like an entire Capellan firing line being unable to hit a lone Phoenix Hawk that had blundered towards them.
>>
>>96885956
Match in case wondering
https://archive.4plebs.org/tg/thread/95567836/#q95575589
>>
It's 3025, how would you organise these mechs into two lances?

>Rifleman
>Scorpion
>Catapult
>Thunderbolt
>Cataphract
>Ostsol
>Marauder
>Warhammer
>>
>>96885971
>>96885997
Thanks, but not the one I meant - although that's probably a shortcoming on my part and I messed up the factions (although one was definitely Davion.) I meant the one recruited for about four weeks ago and intended to be played out with actual minis, or is that another anon?
>>
>>96886081
Which variants?
>>
>>96886097
I was thinking bog-standard introtech ones, the ones that come in the sets.
>>
I need an updated version of Total Warfare. My digital version has outdated rules in small ways, and I was trying to parse the "people who use eyepatches and hooks" links that are in the top post, but I think I'm out of the loop. I can't figure out what to put in front of Cranston Snord.

Can anyone help me out?
>>
>>96886081
Shit kickers:
Thud
Ostroc
Warhammer
Cataphract

Shit flingers:
Marauder
Catapult
Rifleman
Scorpion
>>
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>>96886230
>Shit kickers:
>Shit flingers:
nice way to break them down, anon
>>
>>96886229
>Can anyone help me out?
For starters you don't have to be coy about piracy on 4chan of all fucking places you big fucking nerd.
>>
Well, it seems like everyone's using code instead of posting links, and I didn't want to be gauche by walking up and asking for "one crack, please."
>>
>>96886332
>
people speak in code for good reason new friend and just telling you kinda defeats the point
>>
>>96884630
By the time you are talking to Nasty K and the Bounty Hunter in HBSTech they would be actively avoiding you at all costs, along with everyone else. A single lance consistently annihilating entire company sized elements by just showing up and blasting everyone with zero casualties is 'drunk guy at the bar saying he personally killed the entire Republican Guard and captured Saddam Hussein' levels of bullshit. The entire lance would be legends by the time you even got to having a full set of heavies.

Natasha Kerensky, in canon, is such a bad bitch that she had to leave Clan space to even find people willing to fight her. A normal three-four skull mission would be the climax of a novel that is about her making a daring escape. Same for the Bounty Hunter, he isn't racking up his kill count by just fighting a dozen mechs head to head because no matter how good you are that is retarded.
>>
>>96886089
That's another anon. I am actually not sure what happened to him or if I missed it myself.
>>
>>96884630
A lance you can literally throw in anywhere and they'll simply perfectly buffer whatever retarded plan you want to put into action?

They'd become the Swiss mercenaries of their age.
>>
>>96884429
Golden rule, whatever Herb and especially CGL says believe the opposite. Printing models =/= sales which is often how they try and twist things.
>>
>>96886470
Numbers being put on shelves again doesn't translate to direct sales. Its routinely used as a trick to inflate numbers that the number "sold" to retailers translates as number sold to the public which is false.
Also, faggot!
>>
>>96886229
All of the letters in the URL are present and in the correct order already. The only thing missing is one punctuation mark.
>>
>>96886494
>>96884341
>Did Gothic actually sell well
It's sold out basically everywhere here in SoCal. There's a waiting list at Games of Berkeley about 15 people deep for when they get a restock. Everyone likes 40k aesthetics, it's just no one likes 40k or James. A fair number of our regulars would be ok if Gothic replaces regular Battletech completely.
>>
>>96886494
>faggot
>shitting on someone for dressing up over Halloween
I mean, come on, anon. Let people wear costumes.
>>
>>96886667
Nice bait. The SoCal thing gives it away too soon, though. Make it more generic and post it again a couple of threads in the future.
>>
>>96885683
>Ghosts Least Valuable Player - WVE-5N Wyvern Max "Jumpman" Hassan didn't really do much this entire game.
Obviously he was the moral support of the team.
>>
Kind of looking into wargaming from the outside and don't have much context. Does Battletech do custom houses/clans/whatever the same way some other games let you make up your own subfactions? (The only example I can think of is Space Marine chapters.) I get mixed messages on how much customization you can do in BT.
>>
>>96886229
If you can't figure it out, go to the PDF Share thread and read the PDF there. The BT share repositories work on the same principles.
>>
>>96886940
What you may be thinking of is making your own mercenary company which is the closest analogy you'll get to what you are describing. Its mainly designed around campaign play. There is fluff for creating other groups like pirates and house units but most of the focus is making your own mercs.
>>
>>96886940
Even the largest scale, streamlined tabletop game doesn't involve the kind of units that would definitely be talked about by in universe characters.

A custom house or clan would be like trying to introduce another imperium scale nation into 40k, but a lance to company scale mercenary unit, militia or clan garrison formation would be like a gang on a named hive world.
>>
>>96886975
>>96886988
Cheers. I keep hearing about cool concepts in the setting I'd like to maybe think about playing with, but they're all niche or bad or sometimes discontinued/memoryholed outright. (LAMs, protomechs, aerospace, bio-integrated pilots, etc.) I figured if I was brewing my own unit composition, then it wouldn't matter. But it does look like Snow Raven/Raven Alliance kind of does all of that anyways, so maybe I should just lean into learning about them.
>>
For mechs with hands and guns on their arms, should the gun be handheld or should it be on their forarms?
>>
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Solo player here again.
We've been called up for a Surveillance, Reconnaissance & Intelligence mission. Capellan spooks want us checking out some target on Mentasta. A new military encampment that's popped up around an old bunker. Not sure why. Maybe they don't want any nasty surprises if they plan to invade.
6 months

I have a question Mechwarriors, how tight is airspace control, system scale and in atmosphere? Basically I want to know how freely a company sized undercover unit can move around and how much hardware they can be flashing. This mission is going to be 6 months in civilian clothes but I would like to know what kind of supports I can be expecting. Are my dreams of being airdropped an LRV or supply box scuppered?

Sourcebook reccs appreciated too, checking covert ops right now. Also sorry batrep anon, you might be waiting a while for some metal on metal action.
>>
>>96887123
Really depends on the world in question and the point on the timeline. You'll have to go into detail.
>>
>>96887123
Mentasta 3025, controlled by FedSuns.
>>96886940
Suppose it depends on if you're planning to play with someone who doesn't care or someone who really cares about setting accuracy.
Provided it's not totally egregious, you can get away with making your own houses and clans, keep them minor if you're really worried about it. Mercenary units are the go to option. As it's the easiest way to put /yourdudes/ right into the world without conflicting with another players dudes.
>>
>>96887093
I like the Megatron Style as well as the ones that look like their holding it.
>>
>>96887093
The gun should be built along the forearm, but the barrel of the gun should stick out farther than the hand so the mech still can't really pick stuff up or punch things without bonking them on the gun
>>
>>96887093
Each of these should be its own option with its own mechanical implications:

Gun mounted in torso
Gun mounted at shoulder joint
Gun mounted at elbow joint
Gun mounted internally inside forearm
Gun held in articulated hand

Each should give you more and more flexibility but less accuracy and recoil management.
>>
>>96886667
>SoCal
>Berkeley
Bait from a retard.
>>
>>96887212
>>96887138
Whoops quoted wrong post
>>
>>96885552
Thanks for running.
>>
Davion has the coolest mechs
>>
They should make a video game where you are piloting a Scorpion LAM prototype and you fly into battle until someone rakes you with small laser fire and you get jammed during transformation and smash cockpit-first into the ground
>>
>>96885695
Shame about the Ghouls, Swamp Hag went down swinging at least.
>>
>>96887574
Davion Mechs are the least likely to be drastically undersinked, that's true.
>>
31xx, apocalyptic event hit the inner sphere, clans included, all technology reset to third succ war levels. Redesign your favourite mech as a downgrade.
>>
>>96888204
Stormcrow

Drop it down to 5/8
Lasers to non-ER models
We need to come up with 6 tons, probably shave a couple tons of armor off and take the rest off of heatsinks.

...Though now it's basically an Ostsol.
>>
For actual handheld weapons that use handheld weapon rules, do you prefer if they look like some kind of block with the listed weapon systems bolted on, leaving the entire system looking like an amalgamation of war tools, or do you prefer when they look like upsized infantry weapons (Like the 1 ton machinegun looking like a mech-sized uzi or the 6 ton Light AC/5 looking like an oversized AK)?
>>
>>96886940
>>96887003
Very many players run their guys as mercenaries specifically because you can do whatever you want with them while stepping on the least amount of toes. "oh well I guess my guys are employed for experimental testing roles!" great, do literally anything with them. Just don't run anything built after your spot in the timeline and don't deliberately do anything to upset the goodwill of your opponents and you're set.

Battletech has had an increasing amount of mystery and fog of war put into the writing too. A lot of things that used to be hard rules are now "they blew all of them up... or so they say", specifically because the setting had so many cool concepts that couldn't be used anywhere because they only fucking existed once and then blew up.
Why make rules for something that literally one mech has ever had and then it blew up if you don't want players to include it?
>>
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>>96888380
Personally, I think handheld guns would work best as crew served weapons with upsized pistol grips attached.
>>
>>96888388
>Battletech has had an increasing amount of mystery and fog of war put into the writing too. A lot of things that used to be hard rules are now "they blew all of them up... or so they say", specifically because the setting had so many cool concepts that couldn't be used anywhere because they only fucking existed once and then blew up.

It's actually because writers kept fucking up and Catalyst is too cheap to pay for fact-checkers.
>>
>>96886470
>people will buy literally any of the retarded slop CGL has been putting out
Is CGL still dependent upon KS? Seems like they always fuck those up, how long can that patience last for? Merc KS drama seemed pretty bad.
>>
>>96888388
>Why make rules for something that literally one mech has ever had and then it blew up if you don't want players to include it?
Because you published a scenario pack that is about the one time that thing existed and gets blown up. The problem is when they started republishing these one off things in other rulebooks instead of leaving them in the only material where they are relevant.
>>
The local BT group is doing an escalation league every saturday this month and unfortunately I work Saturdays. Would it be retarded for me to come in for just one game if I take one Saturday off?
I've only ever done single battles/events.
>>
>>96888759
Why did it take them like twenty years to realize people actually want to use the cool and interesting technologies they've added to the game? Are they stupid?
>>
>>96888380
I like the look of the Quickdraw weapons with the integrated arm clamps. It looks like something that can be passed around by cranes and lift hoists, which is good since that line of weapons are supposed to be swapped around a lot between the arm, a back mounted hoist, and a caddy trailer.
>>
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>>96888826
>>
>reading new cgl rules
>autocannons actually are good now
>AP ammo is actually fucking useful now
>UAC's are actually broken now
A few more changes would make battletech PERFECT.
>pulse lasers
Get rid of the accuracy buff, the lore explicitly states that they PIERCE armor and how the absolute fuck do you make a laser more fucking accurate? Just make Pulse lasers do TAC's except against reflective and Lamellar armor.
>autocannon ammo
>flechette
The damage of the AC in question plus 2D6, and have it do the same against exposed components.
>incendiary ammo
Turns your autocannon into a bootleg plasma rifle, does 50% of the AC damage value as heat (AC2=1 heat) (AC5=3 heat) (AC10=5 heat) (AC20=10 heat). Unfortunately due to the thermite cores Incendiary ammunition will burn right through any CASE and do normal damage to include heat damage to the mech so be very careful where and when you carry them.
>machine guns and flamers
Get the same damage bonus against components as they do against infantry, a mech or vehicle with thin or no armor should be screaming if they see a mech with either getting close to them.
>targeting computers
Increase the BV and make them vulnerable to ECM and completely unable to target stealthed units.
>UAC/RAC
Also can use special ammo, they're fucking autocannons.
>UAC
Can jam, just requires a PSR to unjam.
>RAC
Cannot jam, but can misfire, losing ammunition so unlucky rolls can have you losing multiple rounds of ammo. Also uses the cluster hit table how the HAG has to use.
>>
>>96888878
>completely unable to target stealthed units.
That's just using the targeting computer, right? You can still normally target them?
>>
>>96888708
>Is CGL still dependent upon KS? Seems like they always fuck those up, how long can that patience last for
No after Mercs was such a cluster fuck they don't want to deal with them anymore plus outside of the problems with actually delivering stuff the reception from backers was rather mid due to not getting the insane deals that Clan Invasion had which is because those had pissed off retailers.
>>
>>96888708
CGL hasn't been "dependent" on Kickstarters since the first one, and possibly not even that one.

Small but well-established companies like Catalyst of Obsidian do Kickstarters for two primary reasons:

The first and simpler to explain is that Kickstarters also serve as advertising campaigns. It's hard to do advertising these days, people don't get excited about things, but a Kickstarter does get people talking.

The second involves money, but it's money that the company would prefer to have rather than money that the company needs.

Most companies try to make sure that they don't have savings saved up, because that money could be better spent investing in infrastructure, making products, building porches, or returning dividends to investors. This means that when they have to make a large capital expenditure, they usually take a loan. Taking a loan isn't problematic most of the time, but it does cost money in the form of interest. So wouldn't it be cool if people gave you the money ahead of time so you didn't need to take a loan out?

Doing something like one of the BT Kickstarters is a one-time cash expenditure; even if the company continues to produce some selection of minis (and I'm not sure that they do...), the expensive part is designing the minis and creating the molds. Once that's done, each additional chunk of injection-molded plastic costs pennies. The Mercs KS generated $7.5 million. Without it, they'd have to take a loan, which at modern rates of interest would cost between half a million and one million dollars a year. Catalyst made a bit over $5 million in 2024, including the Clans Kickstarter ($2.5 million). So paying the interest on a loan that big would have been a real issue.

Now, Catalyst probably would have done a much more modest product line without the up-front funding, but borrowing money is still expensive.
>>
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>>96886940
>I get mixed messages on how much customization you can do in BT.
The truth is that it really doesn't matter unless you're using it for an RPG. On the tabletop the factions are just paint jobs and availability lists based on whatever era you've arranged to play in.
>>
>>96888913
Yes, units without a targeting computer will be able to target stealth units normally.
>why
The targeting computer is actually too good for it's own good, a stealth, null sig or ECM tricks it into believing that there is no unit there and the TC will prevent the pilot from shooting like how streaks won't fire if you don't get a lock. Also it plays off MWO players being so dependent on their targeting computers that they'll walk right by a stealth unit and not fire at it. Also I like "rock paper scissors" style hard counters.
>>
>>96889048
>Also I like "rock paper scissors" style hard counters.
Losing games in the list building phase IS fun for everybody involved, I guess.
>>
>>96889048
Oh, so you can't turn the targeting computer off at all?
>>
Are RACs good?
>>
>>96886677
>Let people wear costumes.
Fuck off. If your a man then you either dress like a man or you go on the list of people we're gonna string up once Trump makes it legal. There's no middle ground. You're either a man or a target. Choose.
>>
>>96889048
>Also I like "rock paper scissors" style hard counters.
Fuck off back to 40k where your ilk belongs. We don't want you here.
>>
>BT Gothic sells well
We get playable abomination pc rules in AToW/MW Destiny
>playable animal-human hybrids
Oh Boy...
>>
>>96889113
Calm down, Charlie.
>>
>>96888878
Liking those except
>RAC
>uses the cluster hit table how the HAG has to use.
Can we still have standard location roles? And/or is role on cluster table per number of shells fired?

And TCs should still be screwed up by ecm and can't target stealth armor
>>
>>96888421
>Mech carries AC or Sniper Artillery as handheld/clamped on
>Criuches, drops weapon
>Infantry run up and start using it as field gun
>>
>>96889196
>They still haven't fulfilled their higher tier backer pledges from the first KS

Nor have they finished the Mercs kickstarter either. They'd be better off just not doing another, or just not adding so much extra shit onto another if they do
>>
>>96889106
Yes
>>
>>96889106
RAC5 go brrt.
>>
What Mech variant do you think is most...silly?

I'll give an example of what I mean: the MAD-3D's whole thing is that it eliminates the autocannon for a large laser, thus making the Mech have no ammo.

The MAD-5D does normal lostech upgrade stuff: double heat sinks, XL engine, PPCs => ERPPCs, lasers to pulse lasers.

Then it adds an SSRM-2 pack. In order to get a whole 4 damage per turn, it spends 3 tons (with ammo and CASE), but more importantly, completely fucks up the whole flashbulb thing.
>>
>>96889054
>not playing blind lists
Dumbass.
>>96889105
No, it's hard wired into the mech, that's why all weapons gain a bonus from it, think about the "Phantom Mech" ability that Yurinaga and Morgan had, they could SEE each other but their targeting systems wouldn't let them shoot each other. Same principle.
>>96889120
>completely ignores the rules of Battletech
Wait until you find out what ECM does to C3! Or MG's and Plasma/Flamer/Inferno does to infantry and battlearmor! Or flak/LBX does to VTOL's/ASF's!
Shut your fucking mouth child, you probably play nothing but Clan ERPPC/ LPL spam, turrettech is fucking trash and killing the fucking game.
>>
>>96889141
Per shells fired.
>>
>>96889113
>t. a fellow target
>>
>>96889254
That does make me wonder if there will be a quirk that'll let mechs that have iron sights on their weapons still be able to use them, like the Stinger.
>>
>>96889252
The 5D should drop the pulse lasers, drop the streak and slap in 2 medium lasers, a SRM-4 Art with one ton of ammo and max armor.
>>
>>96889269
That WOULD be a great quirk for HH weapons, and justify their inclusion in setting.
>>
>>96889196
>I'm gay as fuck and I love dicks in and around my butthole.
Good girl. I hope to have both you and NEA bent over my bed someday.
>>
>>96889254
>Plasma/Flamer/Inferno does to infantry and battlearmor
These are just standouts for being the only remotely effective weapons against them and way more should be able to do their job as well.
Otherwise the best weapon against infantry is just playing a different initiative system and suddenly they stop mattering so much.
>>96889274
They already have one, they're cool and swapping weapons without needing a factory refit is super useful. Keep in mind one of the biggest technological jumps in the setting is just being able to swap weapons.
>>
>>96889252
>Then it adds an SSRM-2 pack
It adds an SRM2 pack in order to fire infernos to fuck up combat vehicles. Learn to understand the historical context of the game when Mechs were designed before you speak. At the time, infernos could be fired only from SRM or SSRM 2-packs. Fucking learn before you open your cock holster.
>>
>>96889286
>playing a different initiative system-
>aka not battletech
For fucks sake.
>>
>>96889294
>2 tubes only ones able to fire infernos
Which was a dumb as fuck rule.
>>
>>96889297
Correct. When battletechs rules are shit, it's is just and appropriate to play something else. Stupid rules aren't canon.
>>
>>96889302
Doesn't matter i>>96889302
f its stupid. That was the rules under which the Mech was designed. If you can't judge it by the time it was designed, don't speak. Or, ideally, don't speak because you've killed yourself and rid the world of your retarded speech and ideas.
>>
>>96889308
>actively defending dumb as a fuck rules while calling others dumb
Wew lad.
>>
>>96889308
>Streak SRM 2
>infernos
>not because that was the only SSRM the IS could build until 3058
You're not only wrong, a lorelet, and a fucking idiot and following rules that haven't been a thing for a long ass time you are rude as well. How about you follow your own fucking advice and give your mother a reason to celebrate?
>>
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Anybody interested in the idea? Pic related.

3-4 books per faction, set Lance values for the most common sizes. All Skill: 4 for convenience, people can modify the total by themselves somehow.
>>
>>96889350
Alpha Strike is already dumbed down to a dangerous level.
>>
>>96889324
Nobody defended anything you fucking nigger cuck. It's a fucking statement of fact. Those are the rules under which the unit was designed. Fucking deal with it and then kill yourself and your whole fucking family.
>>
>>96889350
>Anybody interested in the idea? Pic related.
NO. Fuck alpha strike and fuck everyone who plays it. You aren't real Battletech fans and you don't belong here. Nobody wants you here.
>>
>>96889367
>Those are the rules under which the unit was designed
Fuck you, infernos were never limited to just 2 pack SRMs. You can't prove that and you're just hiding behind a shitty attitude.
>>
>>96889367
>still defending shitty, outdated rules
>still being wrong
>still being an asshole
Holy shit calm the fuck down.
>>
>>96889379
>facts = defense
Fucking die you piece of dishonest shit.
>>
>Friends start getting into setting via Games and Lore Vids
>Talk about Deepest Lore and how the setting is deeply human
>Look Inside
>Human sized mechs that can only be piloted by 8ft tall GigaChads
>Mechs running across fields with axe in hand to engage in melee combat
The more realistic militaristic setting doesn't feel like it meshes with the more absurd aspects. I'm fine with running on rule of cool, but is the dissonance ever addressed? Right now I'm just assuming House Steiner is ran by someone named Scott and everything is operating on wrestling logic.
>>
>>96889390
>but is the dissonance ever addressed
Nope. It's never made sense and it's not going to. Cope or leave.
>>
>>96889383
>yeah I'm wrong but it doesn't matter
>still being an asshole
Are you mentally ill? I'm seriously asking.
>>
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>>96889390
Do you like robots? Do you have even the mildest bit of autism? Was your sexual awakening confusingly tied to machinery and violence? Welcome to Battletech. Welcome home.
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>>96889390
Just do more lore diving, I used to turn my nose at 40k because "space knights" looked stupid as fuck at the time but reading Guants Ghosts and playing a few games changed my mind.
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>>96889405
Yes I am, but that has nothing to do with the facts. The FACT is that infernos couldn't be loaded in anything but SRM2 packs, and the only streak launchers available then were SRM2s. So there WAS a completely valid reason AT THE TIME to strap SRM2 packs on everything, and failing to take that into account when judging designs from that era is fucking retarded. Either be honest in your judgements, or fucking don't make one.
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Y'know that meme with the pimp atlas and the two other mechs? What're those two other mechs?
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>>96889390
It's entirely based on the box art and models for a bunch of giant robot anime right after the "real robot" boom started. This means it's inspirations include the growing pains of these saturday morning cartoon anime about more grim, military settings.

The idea that it's a hardcore realistic predictive scifi about the future of warfare, I have no idea where those guys came from. It's always partly just been tabletop wargame robotech.
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>>96889391
Thank you, seemingly angry anon. I'll try and focus on the gameplay for now.

>>96889407
I do like robots, but this setting momentarily inspired a tank autism I didn't know I had. Found myself reading forum posts from 20+ years ago where people talked about how it doesn't make sense that tanks are mogged so hard. I've learned to let go of that though.

>>96889410
40k embraces being stupid which I think makes it more palatable. When I see a Hatchetman I think an Ork had a hand in its creation. I'll consider what you say but it's hard to read into geopolitics and wars when you know combat is done sometimes by goomba-stomping your foes bipedal Ferrari.
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>>96889421
>Thank you, seemingly angry anon. I'll try and focus on the gameplay for now.
My friend, I've been doing this game for 27 years. It's never made sense and it's not going to. That's not anger you read. It's resignation. Either you can deal with it or you can't.
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>>96889415
The ones with the not!boobs missile racks? iirc they were a custom called the Gemini
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>>96889429
What a slut
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>>96889411
>SRM2
>but it's a SSRM2
Hey dumbfuck the Inner Sphere was slapping Helm tech on every design at the time because they wanted to build an industry, and the single ton of ammunition AND the mass adoption of DHS completely blows your argument out the water, now go set your sperg ass in the corner and shut the fuck up.
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>>96889439
Quote the rules or kill yourself
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>>96889417
I guess it's not the first wargame that's tried to evolve from tongue-in-cheek to serious business. My friends can't just load up Mechwarrior 5 or whatever and have fun. They've got to go on an 8 hour lore deep dive multiple times a week.

It seems like the play is to take the game at face value and take all the background stuff with a grain of salt.
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>>96889442
The background stuff is more important and meaningful than anything which happens on the tabletop anon. The rules aren't canon. The novels and the sourcebooks are.
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>>96889441
>r-rules
>completely ignores the lore, tactical considerations, and the fact that putting infernos in a SSRM is dumb as fuck
How fucking stupid are you?
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>>96889417
What should the Shadow Hawk's spec/armament be if you want it to kick the shits around like Dougram does in anime?
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>>96889446
Rules are rules. What you're stuttering over is tranny cope.
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>>96889445
>The rules aren't canon
How is that even possible? Battletech is a tabletop wargame, isn't it? The rules are the most important part. They have to decide what's canon. How else can the game possibly work?
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>>96889442
>It seems like the play is to take the game at face value and take all the background stuff with a grain of salt.
Battletech lore gets more retarded the closer you examine it. Just pick your favorite faction and lean into the surface level stereotypes. They're all bad guys in the end, so pick the villain that most amuses you.
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>>96889451
>rules are rules
>completely ignores the very fucking design of the mech, and the fact that the rule had been changed the very next edition
This is becoming screencap worthy, keep going.
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>>96889429
Ah, fug. Thanks mate, I hoping they were a canon mech.
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>>96889441
>inb4 twas merely an act
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>>96889456
>They're all bad guys in the end
Except the Magistracy of Canopus, you mean. We're the only faction to actually respect freedom and have never committed any canonical war crimes.

Must suck to suck, fan of another, lesser, faction. Women rule.
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>>96889465
Looks like that's pretty good proof why Mechs were designed with SRM2 or SRM2 packs. To launch infernos, since no other SRM launcher could. That looks to me like >>96889411 was right the whole time. I guess posting the rules was the right idea after all.
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>>96889463
There's record sheets on the bluegunner booru for it
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>>96889456
Already leaning Steiner due to wrestling memes, and my friends being fatlas enjoyers. One of them said House Draconis is their #1 most hated faction so might start liking them to be spiteful.

Right now the lore doesn't matter much to me. When Interstellar Governments use invaluable war machines to play Rock'Em Sock'Em robots I'm already a bit disengaged.
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>>96889469
Your surface level stereotypes are "strong woman don't need no man", "sex positive cat girl circuses" and "whores holding the pocket of the Abominable Dr Fu Manchu." Enjoy.
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>>96889465
>can't use against infantry
>for some reason
Did the writers forget what fucking universe they were writing in? Who WOULDN'T use spess napalm/white phosphorus/thermite against infantry? Good riddance to bad fucking rules.
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>>96889480
And all of those are Good Things, so I fail to see your point. A lot of you would be better off and better people if you adopted MOC viewpoints IRL.
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>>96889465
Well, that explains why 'Clanbuster' anti-Elemental mechs spammed SSRM2 I guess?
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>>96889481
Nobody is saying they are good rules, anon. But if you want to know why units were designed the way they were, you have to look at the rules which were in play when the units were designed. That's basic common sense and the application of intellectual rigour, which is probably why so many people here are opposed to it. Units, like works of media fiction, should be judged on the environment in which they were written, not the environment in which they are currently being read. That way lies impossible liberal purity tests ("why didn't this book written in 1810, celebrate Stonk Black Lesbians and socialist ideals? It must be shit!"), and none of us want that.
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>>96889479
Steiners are the "priveleged nobles ruin everything" "send in another wave of assault mechs" and "GODDAMN SEPERATISTS DID IT AGAIN!" faction.
They hate Dracs, Jade Falcons, and not fucking up a good thing.
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>>96889442
I wouldn't call it tongue in cheek either, just fantasy. You're not necessarily supposed to see an elf jump up a castle wall and start grumbling about the realism or start laughing at how silly it is. It's ridiculous, but it's also cool. It's about people fighting a serious war with real consequences and death, but with fantasy machines. You've got to square that circle on your own I guess.
People claiming it's literally tank simulator future warfare do it a disservice.
>>96889450
Way higher melee damage and lifting ability, at least. That niggas judo throwing people every episode. You could probably just drop everyone's armor by an appropriate BAR rating and it'd make more sense as well.
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>>96889473
>SRM2's
Maybe because they're also one ton? Most of the intotech designs only carried 1 ton of SRM ammo, it's the equivalent of taking a Assassin with smoke LRM's and inferno SRM's and doing the same with a Shadowhawk, you're giving up a lot of potential firepower for gimmicks.
>why inferno SRM2
Because infernos used to absolutely MURDER CV's, and with that changed the inferno would have been near useless without enabling it in 4/6's.
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>>96889480
>strong woman don't need no man", "sex positive cat girl circuses"
MOC best faction confirmed. That's exactly what I want in a faction.
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>>96889430
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>>96889481
Infernoes will automatically ignite the hex it targets so just ignite the area the infantry are in and forget them.
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>>96889469
Aren't they a sexist, neoliberal hellhole that had its entire state revolve around its tourism industry at the cost and exploitation of poverty stricken, illiterate civilian population?
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>>96889508
My biggest autistic hurdle was the whole "combined arms" aspect, but one of the arms is just a shittier version of another arm. Classic mech vs tank faggotry I won't shit up the thread with.

Mechs are the big dogs, mechs are cool, mechs sometimes punching each other is cool. Some mech's being melee focused feels retarded, but admittedly I haven't read up on the lore for them. I just see tanks being stomped or chopped up and have to remind myself that most people think that is badass. Least everyone here seems to admit there is a certain suspension of disbelief required. Helps reinforce I'm just being a contrarian sperg by taking issue with fun things.
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>>96889537
They'll also forcefully trans you because they can
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>>96889450
IIRC the Dougram had experimental armor and weapons that BTFO of pretty much all production models on Deloyer. I think Big Foots and Heavy Foots were supposed to be challenging for it, but I watched it a long time ago. For sure it bodied Round Facers like nothing.
I guess it would be like showing up in 3000 with an optimized ilClan era mixed tech beast and shitting all over 3rd Succession War trash mobs.
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>>96889502
>purity tests
This isn't a purity test, inferno 2's are still useful, but after Helm with DHS becoming common again they really took a hit. The Maurader-5D was explicitly created to cram as much recovered Helm tech as possible as to build up industry for those things in setting. Also you can blaze the fuck away with the pulse lasers and streak while jumping around like a crack addict while remaining heat in the negative.
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>>96889550
They absolutely will NOT. No woman is going to give up her hard earned power to a man in a dress, even if that man has had enough surgery to be indistinguishable from a bio woman. It's the principal of the thing. The MOC is the most anti trans TERF faction and it's not even close.
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>>96889542
>Some mech's being melee focused feels retarded,
It mostly plays out as a bad idea on the tabletop too. Well, until an assault mech with claws lands a punch, but it's still mostly clownshoes. 99% of melee is mechs kicking eachother in the shins.
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>>96889561
Sorry xir, but it's also been canon
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>>96889469
>>96889480
>>96889521
>>96889537
>>96889550
>completely ignores the Taurians
Posting the best intotech 35 tonner.
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>>96889550
I wish this was true, because I want to be a pretty girl more than anything, but it's just wrong. MOC is TERF central. If you wanted to be a girl, your best bet is any of the factions with good medical care and who aren't run by women.
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>>96889542
I assure you that when you cop multiple salvos of SRM or LRM fire and are, effectively, stunlocked you start to rethink cvs
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>>96889569
The LBGtroon fanzine isn't canon you faggy faggot.

>>96889571
We're talking about good guys, and if anyone can agree on anything in Battletech, it's that new libertarian paranoids who drop nukes on their own people when mildly startled aren't "Good Guys".
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>>96889582
>doesnt want to accept the latest canon
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>>96889589
Prove it's canon. Go on you useless faggot. Prove it.
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>>96889571
What is this?
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>>96889591
Prove it isnt. Pro tip, you can't
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>>96889598
>fanzine
Therefore not canon. Proven.

Now go drink bleach you useless faggot.
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>>96889571
>the Taurians
Taurian Concordat is "try that in a small town", "I bet perfidious New Avalon is behind this" and "turns out our worst enemy was ourselves."
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>>96889601
>talks about a fanzine

Opinion discarded
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>>96889604
>thinks a fanzine is canon
Opinion discarded.
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>>96889607
Of course it's not canon. But I guess you're too obsessed with "gay shit" to read and cite from a sourcebook
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WHY ARE AUSTRALIANS EVEN STILL ALLOWED TO POST HERE FFS

Rangeban them all.
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>>96889625
>Australians are asleep
>someone is shit posting
>MuSt Be ThE aUsTrAlIaNs
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>>96889632
Yes
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>>96889542
I understand, it's your side. No one wants to see the thing they like being blown up like a chump. Same way it's never going to accepted for tanks to be effortlessly doming mechs with no counter. Dunno what the point of the fantasy conceit would be then. If I wanted tanks only I'd just play historicals.
Battletech isn't that focused on tanks getting dunked in the game anyway. They work, they can do their job, they're just never gonna be number 1.
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>>96889636
>they're just never gonna be number 1.
But they should be. Mechs are propaganda machines. Tanks do the real work. Mechs are just too unrealistic to be believable war machines.
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>>96889625
>The Austrailians
>The AUstRailIANS
>TAURIANS
oh my Blake
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>>96889644
Oh my god. It makes so much sense.
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>>96889636
I get that. Metal boxes aren't as cool even if part of me craves the EDF approach of having big stupid mecha alongside tanks the size of city blocks.

This ain't the general for it, but someone recommended me Heavy Gear to scratch the "Mechs and Tanks living in harmony" itch. Mechs being power armor or suped up infantry sounds cool in its own way though I understand why people want 50ft tall behemoths.
>>
One scorching hot take incoming: bad mechs good, actually. Clints, Whitworths, Cicadas, Quickdraws, Hornet and all the bug mechs are beautiful, but the perfect mech form is of course Shadow Hawk.
Awesomes drool.
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>>96889662
>scorching hot take
That is a paper bag filled with poop put on your neighbors porch and lit on fire.
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>>96889641
>Mechs are propaganda machines
Well, the best propaganda is using your superior weapons to kill your enemies and then going "well you should probably give up because we're going to kill you with our amazingly more powerful weapons".
You're not even telling a lie and they have no reason to disbelieve you. It's perfect.
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>>96889274
Hell, the actual handheld weapons that use the handheld rules would finally have a place in the game as well. If all your integrated weapons suddenly became useless because of ECM, then the 6.5 ton handheld Light AC/5 becomes a lot more viable.
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>>96889700
A tale as old as time.

>Mechs have superior weapons and tech
>Then just put the weapons and tech on the inarguably better weapon platform, tanks
>"NOOOOOO" - Fans and Setting alike
Mechs are cooler, tanks do the job better if not kneecapped by plot. Mechs with skull-faces, tit guns, and dick missiles are more marketable than metallic rectangles. There's no end to the battle.
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>>96889727
I don't think that's a tale as old as time. I think that's a tale as old as when people started getting really angry and insecure about mechs blowing tanks up.
I dunno maybe the mesopotamians were really focused on that.
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>>96889734
They argued tanks would win against mechs if they had better quality copper.
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I was looking into canon handheld weapons and although there is not canon rocket accordion for your Atlas to carry into a fight, there is a handheld with 6 medium chem lasers that could cause some problems. It's no 120 rocket spam, but it's something.
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>>96889755
We need one-shot arrow IV bazookas.
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>>96889727
>Setting built around mechs
>Wants to sideline mechs
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>>96889759
You'd need a TSM assault to be able to use it. Then again, spending turns trying to build up heat so that you could one-shot the enemy team with a nuke would be pretty nuts.
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>>96889770
>>96889759
When you need to breach a fort and artillery is not available.
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>>96889763
Not at all. I said mechs sell and tanks don't. Mechs are inherently cooler.

Some autists just can't reconcile that a work of fiction sometimes has to have blatantly fictional elements to work.
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>>96889776
It would be easier than sneaking a nuclear Urbie behind enemy lines, but the nuclear Urbie does get 2 shots instead of 1.
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>>96889770
A superheavy could use it...
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>>96889592
Toro. It's a Griffin at 35 tons and made the SLDF so butthurt during the Reunification War that they would execute captured pilots and destroy all models and factories of it.
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>>96889603
2/3 is objectively correct, the rest is ComStar (who they created kek).
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>>96889795
No canon 2 handed ones at 160 tons yet
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>>96889350
There's not a lot of point. Cards and record sheets are the easiest thing to sort out for Battletech. Having them come with forcepacks is arguably a bonus convenience.

It would take about half an hour for a lance but even full record sheets could be written out on lined paper. The thing people tend to have to fuss more about is map sheets; unless you have a pile of numbered hex paper lying around it's gonna be a pain.

>>96889777
>the fictional setting based on robots punching and shooting lasers at each other is fictional
Are you looking for a medal? The problem is tank autists coming in here thinking they're clever for pointing out that in the history of warfare, there have never been dozens of meters and tons of giant metal men fighting.

No fucking shit. Nobody's gonna stop you from taking ConVees, but there is no crying in Battletech. If you get your shit pushed in because you refused to run an appropriate number of mechs, you get what you deserve.
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>>96889582
>libertarian
Dumbass, the Taurians are more Swiss than libertarian, they have strict regulations on corporations, mandatory conscription, high taxes and a extensive social safety net.
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>>96889644
ROM SHUT IT DOWN
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>>96889644
Wait is Kaetetôã secretly inside Taurian territory?
>>96889796
Its really scary if you are playing a Reunification War game in that there is nothing really in the SLDF arsenal at its tonnage that can effectively counter it. Even mediums struggle for an answer outside the Griffin itself.
Shoutout as well to the Talos since that thing is a Centurion before the Centurion was a thing in the timeline.
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>>96889759
>reloadable launcher is 15 tons
>5 rounds per ton
Just make it a 4 ton weapon with the rules that the firing mech must be stationary and take a turn to "unpack" the launcher like a M-72 LAW or AT-4.
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>>96889809
less swiss, since they lack the international business/banking part, more finland but with BBQ
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>>96889832
>4 ton weapon
If only there were any weapon system that power and that light
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>>96889802
The bigger problem is how often they're strict luddites. They'll say
>well any silly fantasy science would go better on a tank too
And you ask if they like fantasy tanks, and they don't. They never like fantasy tanks much either, they like modern/conventional tanks. Many mech artists also draw fantasy tanks, you know. You never had to pick one or the other anyway.
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>>96889820
>Toro and Talos
Good call on the Talos, as a trooper it's actually really damn good trooper, with 2 lrm 5's instead of the shit lrm10 and a SRM 6 to discourage getting close. The ammo dependency is a handicap but this mech is designed to screen Toros and LRM carriers (another thing that the Taurians LOVE)
The primary warship of the Taurians is also really fucking good, punching well above it's weight.
https://www.sarna.net/wiki/Concordat
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>>96889841
It pays for that lightness by turning into a bomb if sneezed at. The launcher is just structural steel, there is no armor on this thing.
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>>96889796
It was necessary to preserve the timeline.
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>>96889855
Normal weapon systems don't have armor on them either. Any hit that lands on them without armor dedicated to the handheld crits the weapon. The closest you might be able to fudge is somehow getting BA tube artillery on a handheld weapon.
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>>96889390
>but is the dissonance ever addressed?
It's a giant robot setting. All of them automatically bend over backwards just to make giant robots anything but the dumbest idea ever.
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>>96889852
Concordat isn't actually as good as you think it is for fighting but if all its dropships are fighter carriers then it'll have an amazing fighter screen for its era. That's arguably its greatest advantage, the thing is a mini Battlestar. Also sarna makes no mention of its screen launchers its supposed to have.
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>>96889844
NTA but I for one am all for mechs with treads, I think there should be more weird mech and tank types, and I think the ones that already exist like Quads and Protos should get buffed up to better handle conventional bipedals.
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>>96889916
Anon all of it's firepower is in the forward arc....
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>>96889919
Battletech is a bit late for the party, almost every new mech TT game has tracked and hover mechs (courtesy of Armored Core).
So if battletech would adapt them now it might be seen as trend chasing and watering down its identity.
That being said I am all for introducing more mech types and fully convinced Battletech can still come into its own.
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>>96888878
I always said pulse lasers should work like precision ammo, -2 to enemy movement.
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Was it the Toro in that ancientmechs forcepack? The one with the Mackie I mean. Or was it something else?
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>>96889926
Which isn't always as strong as you think it may be and it actually doesn't. It has a strong forward arc but 6 of those NAC/20's are facing to the side or rear and the forward arc it does have will be unable to kill itself let alone larger targets if all weapons hit it. Its also not that special in that regards in that a Davion has a much stronger forward battery with more armor in the same era at same speed but that carries no dropships and virtually no small craft.

It's like the person writing the fluff for it didn't know what made it special or that structural integrity takes half damage. What is excellent about the Concordat is that its fast but also carries a decent anti-aerospace defense, 8 small craft and 4 dropships in an era where nobody is able to match that not without serious sacrifices in firepower or speed or going much heavier in tonnage. Each Concordat is its self contained battle group.
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>>96890103
nope. toro has yet to get a plastic model or in fact art as part of the current batch
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>>96885695
It was fun thanks anon. You did a great job
I wish i could have been there but other responsibilities took place that precludes me watching Vadim's ShadowHawk get merced
>>
>>96885695
>>96885683
GHOSTS MVP! Praise Blake!
Here’s the kicker — I rolled up BOTH Logan Carmichael and Wilbur Redenbacher hahaha so double Ghosts MVP
Thank you for running it!



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