Pure 1vs1 competition version.Thread Theme:https://youtu.be/WHUcHw7j2Mc?si=E-G4lF2DDaRTk0ae [Embed]Previously on bgg: >>96899392This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqTQ:>Which game would you choose if you had to play for your life?>What are your 3 desert island games>fav/most competitive 1v1 game
>>96918000>Which game would you choose if you had to play for your life?From my collection, only La Famiglia and Rising Sun don't have RNG so I'm erring towards those. La Famiglia is the better game but I think Rising Sun has more dickish opportunities to sneak through with victory >What are your 3 desert island gamesDesert island games? Games I'd want if I were stranded on a desert island? I guess it's time to finally play All Bridges Burning, China's War, and SpaceCorp solo, all bots >fav/most competitive 1v1 gameBloodbowl.
>>96918018>Desert island games? Games I'd want if I were stranded on a desert island?I think the idea is you're stranded with escorts who will play games with you forever, but you are otherwise cut off for civilization and cannot get new games.
>>96918000Is summoner wars actually good... I tried it on the digital app and thought it was naff but idk if it was because its some HTML5 dogshit like BGA>Which game would you choose if you had to play for your life?Race For The Galaxy with all 3 arcs of expansions>What are your 3 desert island gamesDominion, Race For The Galaxy, Spirit Island>fav/most competitive 1v1 gameNetrunner, although it's been wavering with the last few NSG releases.
>>96918018>Desert island games? Games I'd want if I were stranded on a desert island?>>96918084I think the idea is you're stranded with escorts who will play games with you forever, but you are otherwise cut off for civilization and cannot get new games.Exactly. Otherwise the question would be solo games. You can't have sex with the escorts, by the way
>>96918086>NSG releases.System Gateway: Compatible with Netrunner is not Netrunner
>>96918142Well SG by itself is by far the best Netrunner core set soooooThe only properly bad NSG releases have been Rebellion Without Rehearsal and Elevation, I'm assuming Vantage Point will follow the trend due to the current lead designers and devs being tards
Are there any auction games where you can bid more money than you have?
>>96918142threat level? is this like a number of tags? or number of points runner collected?
>>96918160Good question, I've always liked this added layer of gambling, although I can't remember if any game actually did implement it. As I recall dune lets you only bet as much as you own even if the emperor covers for you
>>96918181>1.17.1. The sum of all agenda points on agendas in a player’s score area is that player’s SCORE.>a. The THREAT LEVEL is equal to the greatest score of any player. The “Threat N” ability flag makes use of the threat level (rule 9.3.6f).>Example: If the Runner’s score is 4 agenda points, and the Corp’s score is 3 agenda points, the threat level is 4.
>>96918160The way some people play poker is with "spotters" or borrowing money
>>96918160I've seen "credit" mechanic before, it's banned now but there used to be this piece (for context "pool" is player life). Not sure if there's a game that does it by default.
>>96918160
>>96918160>>96918277I came here to post this. Biblios does it again. The shockingly good filler game
>>96918160You can bid whatever amount you want in QE, but it's more of a commentary on modern monetary theory than actual rule breaking since the game has no actual finite currency.
Best and most vicious "take that!" games?
>>96918793Argent
Just to stretch my autism and BTFO the anons hatings on my FAVOURITE game race for the kino, here is a review of every "useless" scoring development in the base game and whether their effects matter>Alien Tech Instituteyou meld this when you have alien worlds you want to play at a 10 card hand or something>Free Trade AssociationBoth of these effects are good if you have 3 novelty worlds.>G FedLiterally makes bgg'ers who have only played the base game shit their pants.>G ImperiumKind of niche effect in base game but becomes more important when played in expansion arcs>G RenaissanceThis card sucks arse for scoring and effect>G SurveyLiterally the only true "scoring only" card in this list. WE WINGSPAN>Merchant Guildliterally draws you 2 cards a round>mining leaguesame as free trade but arguably slightly better>new econthis card is intentionally nerfed i think as it's effect would be busted at 2 cards>new g order2 military is worth about 2 cards but similar to new econ it's scoring is busted>pan g leaguei always find this card too niche but it can draw you 2+ cards so>trade leagueabsolutely bustedwait whaaat theres only like 2 scoring only 6 devs whaaat!!!!
>>96918159>I'm assuming Vantage Point will follow the trend dueIsn't the problem with Elevation that it didn't fill enough holes left by set rotation? I don't see how the next set could fuck that up again. It won't rotate anything else out.
>>96918000>>Which game would you choose if you had to play for your life?Cosmic Encounter and pray>>What are your 3 desert island gamesRa, Hansa, War Chest>>fav/most competitive 1v1 gameChess most competitive by far
>>96918878>singular card reviewsNow THIS is the autism I come to bgg for
>>96918878Galactic Federation, New Galactic Order, and Trade League are the only 6 cost developments that see regular play at my table. Free Trade Associate gets honorable mention for occasionally getting played as a more expensive Consumer Markets.Everything else is only sees play if it provides efficient points. The effect is an afterthought; if its relevant to you, that's gravy.>G Survey >Literally the only true "scoring only" card in this list. WE WINGSPANIt's usually not even good points. I can imagine a military tableau playing Galactic Survey: SETI, but I don't know that I've ever seen it played.
>>96918927It depends if you are playing basegame. Survery is not as good in base is it becomes when playing with gathering storm for example.Some effects are obviously more important than others and obviously none of the cards are worth purely 6-points just for their effect, but outside of the military ones it's usually not worth jamming any of the basegame ones just for score either.
>>96918973I do only have the base game. And most of my plays are 3p or 4p, but I do play 2p occasionally.>it's usually not worth jamming any of the basegame ones just for score either.The last time I played, I payed for New Economy and Merchant Guild just for points. I think I got 12 and 10 points respectively.I only drew 2 cards off of each of them, and 1 of the cards for New Economy was on the final turn and didn't provide any value.
*paid
Why don't more games do pure errata expansions?
>>96919051I doubt it's profitable.
>>96919058>I doubt it's profitable.Maybe, but I can think of at least a few games that would be way more beginner friendly if the errata was all in one fucking place instead of spread across multiple expansions, rereleases, and supplemental materials, and I can't imagine errata expansions sell worse than 1.1/2.0 releases bought solely to update games. You need to compare it against that, not people buying updated releases for the first time who presumably still would have bought a 1.0 if those had been unavailable.
>>96919084It's laughable to me that you think expansions are beginner friendly.
>>96919092>It's laughable to me that you think expansions are beginner friendly.I think I've come across several games that have completely fucking busted 1.0 releases that they streamlined with updated rules to make shit less awkward, and if you haven't, you're fortunate.
>>96919105Stop playing Stonemaier games then.
>>96918000>Which game would you choose if you had to play for your life?Hanamikoji>What are your 3 desert island gamesArkham Horror LCG, Fields of Fire, Europa Universalis >fav/most competitive 1v1 gameTie between War of the Ring and Sakura Arms
Okay guys. What's a good drinking game where the goal is to get all sloppy, flirty drunk?You know what I mean, like truth or dare kind of thing, but with some, hopefully somewhat engaging gameplay. But the goal is to get drunk with girls
>>96919385Love Letter bit you take a shot whenever you're knocked out of a round
Just asking for future refence since it was in the news the other day. Is this the Talisman thread?
>>96919429Yes. This is the Talisman thread.
>>96919408hmm, good idea
>>96919385The Red Dragon Inn?
>>96918000>Which game would you choose if you had to play for your life?Tic-tac-toe>What are your 3 desert island gamesMage Knight, Battlecon, Summoner's War>fav/most competitive 1v1 gameAtm it's Summoner's War
>>96919385Once upon a time worked well when I was a teenager. I feel like a grandpa just saying this.Rory's Story cubes looks interesting too, in the same vein.Otherwise, anything works as long as it has a small footprint.
>>Which game would you choose if you had to play for your life?Rising Sun, Brass, Terraforming Mars, Clocktower. And I'm already doing that.
>>96918000>Which game would you choose if you had to play for your life?Something purely luck based, I'd get psyched out and fuck up if I were playing for my life. Sankes and ladders, say>What are your 3 desert island gamesHigh frontier, all modulesMage knightA bunch of those dumb games with chocolate bullets and a chilli pepper hidden in one of them, for some extra calories>fav/most competitive 1v1 gameAt the moment maybe valley of the kings or 7 wonders duel
>>9691887811/10 post I desire the other expensive 6 costers now
>>96918878I kneel good sir
>>96919385Molly House. They'll love it if you and bro start making out.
>>96919776Not sure you understood the question, or you are in a very uncomfortable position.
>>96918160Railways of the world, turn order bidding can be pretty aggressive in some rounds, if a strong card shows up. You'll just habe to take a bond for any cash you want to spend that you don't have.
Do people actually like Rising Sun? I don't mean to throw shade. With the clan advantages it seems the mandate you have to choose is obvious every turn. I found it painful to play.
>>96921446I didn't feel locked into mandates much at all, mainly because sometimes you want to counterpick a mandate that would help an opponent more. Denying new strongholds to turtle clan, for instance, or taking the mandate that lets you go to the card market before bonsai so they have to spend at least a little money
>>96921446I love Rising Sun, but everyone I play with knows its retarded but super funIt's just so dramatic and over the top, the war phase is just goofy.
>>96918160Black Gold lets you do it, but if you overbid and win you pay a fine and the auction happens again
>>96921446It’s fun if you can accept that Lang games aren’t actually good. Personally I’d rather play the Matagot trilogy than any Lang game
>>96921883Same.
>>96921446>it seems the mandate you have to choose is obvious every turnyou might be trying to deeply engage with the wrong part of the game the mandate cards are just the agenda cards in TI4. almost certain Lang got the idea from there. they're just actions not your actual on-board strategy. the on-board strategy is where you should be applying your brain also, the only real fun of rising sun is the war/bidding phase. I would like to see this double blind bidding to resolve conflict idea in a less shallow game
Does Arcane TInmen still sell standard size matte sleeves? I bought 500 of them a while back and recently used them up. I just bought Innovation so I was looking to get more sleeves but I can't find them anywhere.
>Which game would you choose if you had to play for your life?Space Empires 4x
>make game environmentally less impactful than normal board games>This makes the card quality much worse, and since it's an LCG campaign game, many cards get shuffled over and over>Requires you to use plastic, earth destroying sleeves in order to make the game last long enough for a second campaign or expansionWhy
>>96918000>Which game would you choose if you had to play for your life?Probably Pericles, I think it's deeper than 99% of players will ever explore>fav/most competitive 1v1 gameWotR/Warchest
>>96922204Speaking of Earthborne Games, what's going on with Hubworld: Aidalon? I enjoyed the demo deck set but I heard they made a lot of changes to the game since then.
>>96922204>moral imperative leads to unexpected, unpleasant real-world consequencesMany such cases. The only winning move is to disregard all except realpolitik See: the power plays the buddhists thought they were winning in south vietnam that ended with them going to hanoi's re-education camps
>Which game would you choose if you had to play for your life?Global thermonuclear war. In many situations I would take a No Country For Old Men coin flip just to get it over with. In others I would drag it out with The Campaign for North Africa.>What are your 3 desert island gamesDeck of cards and Hoyle's for rulebook will get me farther than anything else. If there's another person of comparable skill that might be the only situation in which chasing mastery of something like chess or go (or Hive) would actually be interesting. I think the grandness and thematic richness of War of the Ring would be psychologically helpful.>fav/most competitive 1v1 gameI am class B in chess on a good day but that's enough for very good odds to wreck randomly plucked people given no preparation, for the purposes of the first question. Right now, not stranded on a desert island, the less explored Hive is more fun.
>>96922204Leftists struggle to think beyond the immediate present
>>96922204I'm fine with games doing away with almost every other kind of plastic but I need card sleeves to live.
>>96922464The masses never do. It's why freedom always needs to be controlled.
>>96922353>>96922432It's just like, as a nature lover I appreciate lowering the impact of plastics and shit but I'd imagine miniatures are way, way worse waste wise than cards being printed.Also a niche LCG that wont sell well anyways is not going to make a huge impact on the environment.
>>96922475Saving the planet is a waste of time anyway. You'll be dead before you suffer adverse consequences from it.
>>96922496I don't like to think like that, Varg says its bestWe borrow our world from our children.
>>96922475I think it's great to care about the environment but it really only matters if you're not deluded about the scale of things. Monopoly is outselling your favorite designers by orders of magnitude. The stuff in the hobby board game industry is virtue signalling at best and realistically it's advertising for rubes. In my mind I associate it with a vegan girl I know who is constantly vacationing around the world. >>96922496This nihilism is also retarded though.
>>96922496Nigger attitude.>>96922204I mean it's much more marketing gag than anything of substance, probably. I suppose the unusual production and logistics likely saw the game have a higher footprint than if it went with standard components. That's just a blind guess though
Thoughts on pic? played a game on bga as it seemed like a blind spot in my bg experience and it seems like the rare kind of good dice placement game.
>>96922920Of course I forgot it
>>96922774>I mean it's much more marketing gag than anything of substance, probably.It's a cost cutter as well.
>>96922204>WhySo they can market it as such. They don't force you to buy sleeves so they are free of any wrongdoing while still getting brownie points
>>96922920>>96922923I absolutely love both MP games. Nowadays I prefer the second one but both are way up there. The first one is what got me into the heavier side of board gaming and will always have a special place for me.
>>96922980>cost saverScale of production makes me doubt that
>>96922475>Also a niche LCG that wont sell well anyways is not going to make a huge impact on the environment.A microcosm of the problems surrounding climate change. No matter how many windmills you build or EV’s you sell, you aren’t going to stop India and China from turning everything they touch into a toxic wasteland.
>>96922710>The stuff in the hobby board game industry is virtue signalling at bestThis. I’m reminded of how Spirit Island is supposed to be a “beat the evil white European invaders!” game and instead infantilizes native people so severely that it’s one of the most racist games of all time.
>>96922204Is this shit why the Marvel Civil War cards are so thin?
>>96922204I was going to use sleeves anyways, so it doesn't bother me too much. It's also pretty cool they are able to manufacture stuff in the US.
>>96922920>>96922923It's horribly imbalanced. Would never play again.The sequel is way better
>>96923406Not the same company>>96923258Yeah basically
Will I like Oath more than Arcs if I find the trick taking mechanic from the later one to be the biggest complaint?
>>96923705Oath is a worse game so I don't know why you would.
>>96923705I like Oath and Oath is worse designed.The fact that part of the new expansion is a ground level rework of half of the base game actions says it all.I'm excited for the expansion more so now that I know it attempts to fix the game.
>>96923273Par for the course. Soft bigotry of low expectations, noble savage, etc.>>96923467Wrong.
So I've been thinking about getting Q.E., seems like it'd be a hoot. The thing is we as a group tend to also play this silly games pretty competitively.So my question is what does hinder the group to just fuck over the first winner and never go above his winning bid for the whole game?
>>96924140There's at least three issues with that:* Bids have to be whole numbers. Once you get close, there might not be enough granularity to stay below the highest spender.* The auctioneer's bid is public but other bids are only known to the auctioneer and the bidder (unless they bid 0). So you can't be sure of other player's total expenses.* If everyone knows who the highest spender is (not common, but it can happen), they can bid above their total expenses in every remaining auction so that no one else can score points without becoming the highest spender. It's an unpleasant play pattern because once someone budges everyone knows they're now the highest spender, but it does force people to take the hot potato.
SW bros, what are your thought on guild dwarves and the dragon riders of pern?
Reposting from last thread in case anyone got a rec for me. I need a new game to play solo, can be light medium or heavy and even if it's not meant to play solo with it, I can multi hand or equivalent, some Euro game would be nice. Tiles and or workers placement, ressource management with turn income or something. (meeples or cubes)
So I've been stockpiling copies of t&e to resell sometime after 2040The recent announcement of a reprint has financially ruined meI'm filing suit against 25th centuryThey don't get to ruin my net worth just because they acquired publishing rights
>>96924543
Recs for open world solo games? Like Barbarian Prince but goodCaptcha: SHMOO
>>96924632https://boardgamegeek.com/boardgame/359011
>>96924331They seem cool, although I wish they would have kept the "Blacksun Rebellion" original naming
Anyone know of any good collect-a-thon games? Clank Catacombs is the only one that really comes to mind, running around the dungeon gathering random treasure
>>96924502>need a new game to play solo, can be light medium or heavy and even if it's not meant to play solo with it, I can multi hand or equivalent, some Euro game would be niceIdk what you want to hear anon, like 90% of the bigger releases fulfil that criteria>Tiles and or workers placement, ressource management with turn income or something. (meeples or cubes)first thing that comes to mind is cooper island, kinda underrated game that one
>>96924632Mage knight is the obvious answer
>>96924737Need some recs from people who like to solo euro, none mainstream is what I'm looking for the big ones I tried or at least heard of it. Unless there's a special way to make it viable and fun solo I guess. Checking Cooper Island.
>>96924543Fake baitpost but old printings of games should still hold value especially if they're sealed. Not to mention Ian "Sneakers" O'Toole's art isn't to everyone's taste.
Carcassonne needs zero expansions. Not even the River. I do wish they'd reprint Hunters & Gatherers though
>>96925058>I do wish they'd reprint Hunters & GatherersIt's not even the best spinoff.
>>96922920Troyes is betterHire two escorts for two hours
Looking closer, these >>96922055 aren't even the right size. The fuck kind of sleeves do you even put this game in? Everything listed as compatible is either way too wide, way to tall, or too small. The closest match I can find is a 160 pack of 65 x 90 sleeves that say "Custom Made for Tanto Cuore" on the packaging and the gulag says Tanto Cuore cards are a smidge wider than Innovation cards.
>>96923273>infantilizes native people so severelyHow so?
>>96924793ok but is there anything else like mage knight thats still competitive? It's a great game but sometimes you wana switch it up a little.
>>96925611NTA and I haven't played it, but it seems evident that the spirits are caretakers of the land and natives and maybe directly instruct their movement and behaviours. One could then make the argument that to the natives are simpletons given they have no personal agency in these conflict scenarios whether they are controlled or just a glorified life counter.Any feldfans able to rate Trajan?
Bruhs this was the game of the night.Super addictive and satisfying in watching things play out. Kept replaying the same pairs and yet we were making different builds and responses to opposing card sequences. To that one anon that mentioned it last week, bless you and your game group for the rest of the year.Also Collect! and Spirits of the Wild were A-ok light games.
>>96925831Sure, they're an abstracted resource. I don't know what it means for made up people to not have agency in a game, and I don't understand how they're being infantilized. Does Memoir 44 infantilize WWII vets? Does Outer Rimjob infantilize wookies?
>>96925611The Dahan have almost zero agency in Spirit Island. They exist only to be acted upon so that specific reactions are provoked. They are obstacles for the spirits (players) to throw infront of the invaders. Their moral purity is preserved, but in exchange they are effectively children. Compare that to Cole Wehrle's portrayal of native peoples in his historical games. In Pax Pamir, for example, you get to play as native Afghan tribes. This gives natives agency. It lets them do duplicitous or even morally reprehensible things. They will backstab, wage war, kiss ass, lie, cheat, and steal just to advance their tribe's position. They aren't innocent, but they are human.
>>96926029I was merely extrapolating on what seems the obvious path of whining. I don't care at all about these things after years of retards complaining about the lack of sensitivity in historical conflict themed games, so you will have to contemplate the specifics of this one alone as I don't have any motivation to learn them.
>>96926104I don't think that has much to do with Wehrle's superior, nuanced view of native peoples, it's just good game design that players should have agency. In SI, no-one plays as the Dahan, they are there as an abstract game mechanism, just like all the other humans in the game.
>>96924502Mage Knight is absurdly heavy and has a wild solo mode.
>>96925958What do you think about Challengers?
>>96923273I don't really know if it infantilizes native people but the game definitely doesn't "care" about them. The game is more "spirits attacking humans" than anything else. The natives are just their resource that they use to achieve that. They get sacrificed and used. The game does not end if they are all used/killed, so the whole idea that the spirits are protecting the island and the natives doesn't work imo. Feels more like a Scooby-Doo episode on a spooky island.
>>96926301>>96924502Will second mage knight.I am not a solo player, but mage knight is really fucking fun.
>>96924502
>>96926189For me it's just a funny tidbit but the dahan are literally just standing there waiting to be killed. If you do nothing to protect and/or use them they are totally helpless. But overall I kind of detest these over interpretations trying to look for victims and perpetrators. It's stupid enough in real life, and when we get into board games this whole topic is pure lunacy.
What convention has the best hookup game? Ideally 18yo trad virgins who like hands
>>96927141Hansa
>>96925831Trajan is an A if you really like the mancala gimmick, otherwise I'd say B tier Feld
>>96925958basedanother satisfied customer shilled on /bgg/who are your favorite characters so far? or did you only try the initial pairings? the competitive draft is great fun once you get familiar
>>96926189Yeah except in John Company the native Indians also have a lot more agency than the Dahan do despite being unplayable.
>>96927356Because the theme in SI, despite its praise, is very superficial. >>96927051>I kind of detest these over interpretationsEh, certain games invite these discussions. Overall its just theme discussion and its connection with the game mechanisms.
>>96926462My group was the one that dubbed it mental challengers.I still enjoy it for what it is and how it can handle so many players simultaneously, but it is not getting any more attention on game nights
>>96927730>>96926462 #>My group was the one that dubbed it mental challengers.Based, been using it ever since. Is tag team that much better? Gotta check it out on bga
>>96927537>Because the theme in SI, despite its praise, is very superficial.You could make an argument that anything short of outright simulation has superficial theming.
>>96928084tag team is worse imo
>>96928084Tag team at least lets you set the attack order, and there's some mindgames over reordering cards because you know what your opponent's deck looks like besides that one card, question is where did he place his and where you should place yours.
What's in the box lads?You won't guess it anyway but here's a hint, a week or so ago /bgg/ talked about it for a little bit when drafting came up
>>96928926
>>96927356Explain it to me like I'm a guy who has every edition of Zombicide, how can you tell how much agency a non-player faction has?
Any new release you are looking up to for christmas? I'll have "coupons" from my work and I can only use them in big brand shops. What games will be out around christmas that would be worth a grab and available easily?
>Have 3 Intrigue cards, struggle to even get one out of my hands to look for something useful>Somebody else has 4 points across 2 of them
>>96925799>solo game>competitive
>>96924502Voidfall. Great solo, pretty Euro
>>96929403My main problem with the game as well, though that is an extreme example
>>96922204you are supposed to unsleeve other games to play this onethere's a reason they copied FFG so much - they used to be FFG
>>96929442I still have ptsd from the sheer faggotry that was ffgs dual/triple manual obsession. What the fuck were they thinking
>>96929426I think it's intended and you're supposed to feel cheated and betrayed just like in the movies
>>96929449that's an interesting pick for worst thing FFG does
>>96928983>>96928926Imagine being such a faggot you have to put your (unrelated) title on the box, this does not bode well for the game
>>96929474>, PHDyikes, cringe. oof.
>>96929469It surely was before petersen left and ffg was made into a IP slop churning monster. That is if they aren't busy crafting their transpositive minority cthulu universe
>>96923705you might like La Famiglia or Kemet if you liked Arcs but dont like the tricktakingnow, if you want Arcs: the Blighted Reach without the tricktaking, sadly that game does not exist yet. But something like Twilight's Fall from the new TI4 expansion does come close to the "assemble your faction out of abilities that bend the game's rules" thing Blighted Reach has.
Which version of TTD is considered the best? I'm getting mixed messaged when reading about them. Probably will go for the german og but the map is almost too bland, even for a 90s euro
>>96929023by the amount of things they do and the entropy/predictability of their actions. something like the viruses from Pandemic is slightly below medium agency, they start out random but after the first crisis N cards into the game you know where these N cards will show up, just not the order, so you can start making plansthe Dahan have minimal agency, their actions are either "do what players tell me to do" or "stand still and eat damage so the land doesnt get blighted", and maybe they deal one or two damage back i forget how the game goes. Though the colonials don't fare much better in this, their fate is cancerous growth and being cannon fodder for players.in John Company, the native kingdoms of India have their own Event deck, that is frequently reshuffled halfway through so it's always random, and can represent a wide variety of political action, from some states being part of a greater empire, to those states rebelling and maybe winning their freedom back, to those very same states becoming the new conquerors and making their own empire, in the process of which they close down all the cities and stop trade with England. Or another state might declare unanimous support for England, opening all the orders. Or a state that previously underwent a hostile takeover by England decides to strike back and kills all the officers stationed there. You really can't predict what will happen and where, and even the amount of events is random. It's as if the states are their own players, playing by their own rules, and we only see some part of it in the War Elephant's March, which is historically close enough to accurate, EIC didn't give a shit about India they just wanted plantations and cash money.sadly i dont into Zombiecide but if their script is dumb enough to be seriously exploitable then they have low agency, if they're predictable within reason it's medium agency, and if they're unpredictable while being able to react to the board state they're high agency.
>>96928279this is true, but Challengers is so great that it isn't an insult
>>96929671The current version is good, just weight the camels with lead or clay
>>96929602>transpositive minority cthulu universeDon’t know what’s funnier, the fact that the game clearly started going downhill can be seen right after Innsmouth when everything became compromised or the fact that Hemlock Vale managed to be great in spite of that.
>>96929671Current version is fine. The first printing had a map error though I believe that has been fixed for awhile.
>>96929283Or something hitting retail in europe for christmas also work.
>>96929788Ah, I get it. To me agency implies desires and the ability to act on them, I was struggling to understand how a bot script in a game achieves any of that, no matter how complicated. I still don't agree with the first guy that humans being predictable background noise makes SI a fundamentally racist game, but I see what you're saying at least. Your post makes me wonder if the swingyness of JC events would be too frustrating in a straight co-op, like it only works as the background for people trying to fuck each other over.
>>96929415I missed that anon was asking for solo games. I've basically only played mage knight with other people and my question still stands.
>>96930072>desires and the ability to act on them, I was struggling to understand how a bot script in a game achieves any of that, no matter how complicatedsometimes they can have desires, like in MGS (the board game) where the Genome Soldiers usually patrol, but if there's a ? (noise) token on the map, the closest guard to it stops patrolling and goes to investigate, and if at any time a guard sees a player they place the ! (alert) token and every other guard on that floor (that hasn't taken a turn yet) will stop patrolling and rush to the red alert, usually surrounding the player in the process. This, plus the Reaction card system, implies to them a level of communicating with each other, and at the same time agency independent of one another. Although yes it is still cards and clever map design in the end, if you want to be reductionist about it, and it is exploitable if you know what you're doing.
>>96930183>dude what if instead of one hidden-but-trackable variable we had like ten hidden-but-trackable variables! it's totally like a series of hidden auctions!no, not really. I can't change your mind because you seem to be lacking one.
>>96930183Too soon
>>96930202>hidden-but-trackableThe caballeros in the castillo are hidden deducible information, not hidden trackable information. If you ever lose count you can count all the caballeros outside of the castillo. I am saying you shouldn't be able to do that.>tenYou might be conflate the terms province and region. I'm talking out the reserve of caballeros that get moved into your personal supply by power cards.
*conflating
No one has time to count capybaras, fool
In a just world you would be correct but I play with real snails. Which does make me a fool, I suppose.
>>96930183>>96930202>>96930296Honestly, it's not a bad idea. I've recently come to the conclusion that hidden trackable info is not bad game design; it's not a flaw or sloppyness, it's a soft nudge in the direction the game wants you to go; in el grandes case to not overthink and analyze the castillio but to go by a rough gut feeling. It sounds stupid but it reduces play time and I find mistakes to be much more interesting and dramatic than perfect play. You CAN deduce the number of caballeros in the castillio, but I rarely see someone do it, it seems almost against the spirit of the game. But there surely are people who feel the need to analyze the situation and are uncomfortable to be in a position where they could take in all necessary info but there's an additionall artificial.barrier to it. A screen might just do away with that and really hurts noone. Might even be a good way to distinguish between court and whatever the other thing is called where you keep your readied caballeros
>>96930498>Might even be a good way to distinguish between court and whatever the other thing is called where you keep your readied caballerosYour readied caballeros are in your court (the rules also call it your personal supply). Your unready caballeros are in the province (the rules also call it the reserve or the general supply).The rules want the province to be a single unsorted pool but I've never seen it played that way across 4 different tables. Everyone always keeps their own pile and jumps through hoops to keep their province and court separate.
>>96930296oh, right, it's been a while since I played the game so i confused provinces for provinces, i retract my previous comment about lack of mind, it applies to me more apparently.and yeah, hiding the amount of ready to deploy dudes is good, La Famiglia does that too and it's good there
>>96930945>game so i confused provinces for provincesTime to get some sleep anon
Don't sleep you won't get as many game sin
>>96931066i confused Provinces (game term used in The Large to denote the units in your supply, but not ready to deploy) and Provinces (a general term for a form of land division into areas, and also game term for land areas in a few other games i play), i know what i meant when i wrote it thank you very much for the suggestion
>>96931084Can confirm. Playing Wiz-War at quakecon when everyone is strung out and braindrained and alive on caffeine and nicotine and half asleep on booze is an unforgettable experience.
Add your favs to the list.
>>96929474>>96929474The AI Slop cover should have been your first clue
Is sleeping an auction game?
Who wore it best?
Please redpill me on the Mentat.I played a lot of Gwent, I understand the value of having final say in some games. But Dune is a worker placement game. Imagine you're playing Lost Ruins of Arnak and going, "that's ok, I'll just pass, I can place my worker later". ???You really think you're gonna beat Heighliner and Hearty Warriors just because you reveal your swords last, after placing workers on three 1-troop spaces?>b-but Spice Must flow, muh Persuasionso you're gonna pass on Research Station and Selective Breeding just to draw 1 card while your opponents draw 2?MAKE IT MAKE SENSE
>>96931929You aren't going to beat Heighliner, but you can pick up 2nd for as cheaply as possible or just skip dumping guys in the conflict. Research Station and Selective Breeding cost water and spice, which stays relevant for the whole game while mid to late Solari rtakes a nose dive, may as well spend it at Mentat especially if you know someone else wants it. A well tuned BG deck may have 4 good agent effects in hand, Mentat is the cheapest way to proc the extra.
>>96931816PhDs are too smart to pay an artist. Why would you?
>>96932057It is true that you get to activate four boxes - so it's less useful if you play with Graft cards
>>96931851It is the Chinese Century. There is only one possible winner.all jokes aside, I genuinely prefer the chinese setting to whatever Iwari was trying to do. Feels like it's a culture and mysticism written by a white office woman who buys indian jewelry on etsy
I remember when NISEI used AI to make art cause they couldn't afford artists. It was a pioneer move, looked psychedelic, and everyone thought it was a great thematic fit for Netrunner.Should've known how bad things were going to get.
>>96932082I was asking about the gameplay. I have never played Han. The spaces in two countries seem interesting but only scoring countries once sounds bad. But maybe that's baby duck syndrome talking.
>>96931816Personally, I see myself as glorious anonymous hero who takes the bullet for his fellow anons
>>96931755I keep saying toy battle and castle combo, but I honestly can't be arsed to manually insert it into some other anons graphic using mspaint
>>96932077Sure. Some games I never go there, some games I go every other turn
>>96931929Mentat draws so it's good for cycling through the deck. Green access is usually on low influence cards so you are likely to get a bump towards a SMF. The last play means others will often over or under commit in anticipation or dismissal of your intrigue combat tricks and infiltrates. It's a more powerful psychological tool the more resources you have. And of course the biggest draw is almost certainly denying all the above from others.
>>96925058Funnily enough, I just saw at my local game store the other day there's 10 expansions for the new version of carcassonne. Some are just reprints while some are totally new. They brought back catapults, but not in the kino way.
>>96932301
>>96931755My nominations are Radlands, Mottainai, Neuroshima Hex!, Marvel Remix, and Valley of the Kings.
>>96932823>Valley of the KingsDidn't know that was good at 2. Neat.>>96931755BotanikLost Cities
>>96932852I find votk much more ruthless and structured at 2. 3+ the game ends so fast you grab whatever points you can. At 2 you are gunning for big sets which makes disruption and market kills all the more potent.
Why is Yokai Septet so highly regarded again? I mean it's okay, but people are making it sound like it's the best tricktaker out there, while I'd still rather play Wizard or Seas of Strife instead of it. I think I'll sell it and finally get around learning Tichu for 4 player partnership card game.
>>96933084Yeah I honestly have no idea why some tricktaking games are so much more popular/well regarded than others. Admittedly I'm not a particularly big fan of tricktaking games, but when I see a neat mechanic like in bottle imp and then read "it's cool one or twice but then plays a bit same-y" my reaction is but that is every single lightweight tricktaker.Like how scout was massively praised, yet I found it very bland and tasteless. But as said, I'm probably not the best person to judge. The variation even in relatively formulaic genres like wp seem insanely rich compared to tricktaking games. I have no idea how you might play like 15 of them during a convention and remember which one was which.
>>96932978>ruthless and structured at 2.That's most games. :|
>>96933084people just like decent partnership games that aren't hard to learnseas of strife is good shit though
>let's have fun in the burrowEurope is just built different
>>96933672>that one rabbit ear of the K literally shaped like a dick
>>96933084I have only played it once but the best thing I can say about it is that it's straightforward while also feeling like you have a lot of agency. I liked it and I also like Seas of Strife (especially for its helpfully readable graphic design). However, I think the trick taker fad is annoying as fuck. In my experience it is prominent among mega autists who would prefer to be playing 18xx or some shit like that but have resigned themselves to how few people want to do that, so they instead buy dozens (in one case I know, hundreds) of these stupid things with the promise to people that it's a quick game and easy to pick up, relative to most board games. But it's not that when there are so damned many of them.>>96933166Scout is not a trick taker. It's a climbing game. The fact that people conflate it with tricktaking is really just the umpteenth sign that there's too fucking many of them.
>>96933687Fair enough. As said, I'm not really into the whole thing and the difference ladder climbing, shedding, tricktaking and whatnot seems extremely minor to me.
TIL Asmadi Games is not Asmodee
>>96933672How's the gameplay?
>>96931755Shards of infinity
>>96932301>>96932762Castle Combo can be played at more than 2 which sort of makes it odd on the list thobeit. At that point might as well add RFTG, Faraway, Innovation, Azul and a whole bunch of other shit
>>96935453I want to like Faraway but it's too MPS for my taste.
>>96935718I think MPS is generally fine as long as there is ONE mote of interaction and the game only goes for about half an hourWith my only exception to this being Ark nova for some reason. That has a few more motes though
>>96929474Tried the TTS version and still not sure how I feel about it. For being so entrenched in MtG design foundations the game feel is surprisingly different, which is praise in itself after all the 'we fixed magic' tcg's out there that feel more like magic despite being dual master clones. The cost for that is requiring almost 3 if not 4 players minimum. Which makes sense, it's drafting every single damn round, the more people the better. But unless they've updated the rules, it was a fuckton of cards you were slapping around and trying to keep track of. TTS can help and hurt in this regard, so I am curious to try it in person All that said, despite his strong following, I don't see this really going anywhere unfortunately. Apparently commander is the only known way to play TCG-likes in a group fashion, meanwhile the try-hards still want pre-game drafts to feel like they're smart, and that leaves the deck builders who can handle the variance and it's not like they're in any shortage of options any time sooni want to hope the title is poking fun at how early Wizards would force people to write it in news articles despite Richard not giving a fuck but highly doubtful
What are your favorite games with a weight rating of 4+ on bgg?
Is Vital Lacerda the Christopher Nolan of boardgame design?
>>96936891If only I knew what that is supposed to meanif it's a good thing, no he isn'tif it's a bad thing, yes he is
>>96936821If not minimum 6/10 why I bother?
>>96936821Most of those games suck.
>>96936821Mage Knight and Voidfall.
>>96937090>weight>6/10So a 3?
Sorry to ask this in this thread, I don't frequent this board and didn't know where else to ask.How come miniature wargames never got into the booster product format like trading card games did?I understand for the consumer it sucks but it prints money for the publishers, and I'd guess they would have tried to push it hard. Once it reached video games in the form of lootboxes it propagated so quickly, infecting almost every major online game.I could see a thin plastic sprue that is like a 4x3 array of random figures in bits.One reason might be that many wargames focus more on squads, battalions etc rather than individuals.Is there any other reason?
>>96937875Seems to me like there are a few obvious problems in this for miniatures.The first is the culture of a prospective customer. Miniatures are bound up in the intention to paint and this is much harder to engender in a random pull product and the alternative of prepainted would cut out the painters while being more expensive. Middle ground options like a wash still add significant expense.Second is space. Both in terms of retail storage and lgs play areas. Flat pack cards are inarguably superior in this regard.The third problem is time to dopamine: Having no way to immediate rip open your sealed minis and play an impromptu game again gets in the way of establishing tcg like behaviour.The fourth problem is no easy organised randomised play. Friday Night Magic has helped to allow the retards at Hasbro and WotC to fail upwards for years at this stage. It's difficult for me me to imagine how to run a wargame draft without tts or a mythic battles style cube that would rely on balanced curation.
>>96937875Miniature wargames have a hobbyist component that is entirely separate from the game.
>>96938068>>96938131Good points, thanks
>>96937875I'll add cost to the list. Considering how much more expensive minis are in relation, especially when you need a high number of distinct one, the transport (plus safe packing) and production cost per unit are probably obscenely much higher than flat cards, so the end product would probably cost quite a bit if you don't have very large print rund. Which in the bg hobby space you typically only do in exceptional cases. So you very likely have a low margin. Now I don't think many people will play the booster lottery when a single mini is 15 bucks a pop.To be fair, mtg is almost singlehandedly keeping Hasbro in the green and I wonder if it might have a higher margin than even printer ink. Remember they've managed to establish the obscene scam of selling 4-5 cards for +55 dollars with frightning success nowadays.Mtg consumerist culture is a dystopian hellscape.
>>96937875As the others said, miniatures are kinda difficult to keep random and secret, plus the culture of wargames is "i wanna build an army with(or maybe just practice painting) units X Y and Z, so i'll buy miniatures of units X Y and Z to paint and play with". There was a wargame that tried to have booster packs, Pirates of the Spanish Main, and it was good but unfortunately too niche to sustain for long, and now it's ded.
>>96936752Definitely with you here. I wasn't entirely kidding here >>96932276, I am kind of morbidly curious. Although my goal wasn't to find multiplayer dueller or mtg replacement but a kind of curated cube drafting experience. I know there's a million of them out there an am frankly suprised wotc isn't selling something like a powerless modo cube now, but I was too deep in, I wouldn't be able to refrain from making my own one and put in hundreds of hours for what will likely be a shit experience because I want too many archetypes at once.The first thing I noticed is how truly awful ai art (here?) is. I'd consider myself pretty unbiased on the topic yet I can't help but notice the utter lack of soul, for lack of a better word. I didn't think it was possible, but the art and style all work well and seem even cool indivdually, but becomes samey and hard to distinguish very quickly. Either I am underestimating how extremely well mtg and other bigger tcgs do it or it is particularly bad in algomancy, but I never get a feeling of scale. Couldn't tell you from the art if it's a 1/1 chump or a 8/9 monstrosity. Maybe because there never is any action or motion visible. Maybe it's just because mtg has the borders to distinguish between colours, algomancy does the full art thing and by that is forced to keep the same fucking colour scheme on all cards of the same identity. But enougj about the art, I fucking hate the rulebook and the teaching video is extremely gay as well. Surely anyone ever playtesting this must have encountered the same questions as I have, but apparently I need to dig through faqs and such to find it. Granted it largely is 'just like in mtg' but as you say, the game is suprisingly different from its inspiration at times.Time will tell how it actually plays, gotta get it to the table soon before I decide it's ot worth it
>>96929403If the VPs from intrigues really bother you, just remove them from the game Dire Wolf actively encourages modding your game.Also it's never been a problem for me, intrigue cards are always extremely powerful because of their bluffing potential
Do people who bag on cult of the new just have one movie they watch over and over?
>>96938958hating on the cult of the new doesn't mean you don't get new games at all, it just means you don't obsess over the most recent releasesthere are plenty of older games that still hold up and are sold second hand for pennies, why should I bother with le epic 2025 derivative boardgame with fancy artwork and "theme" and spend a shit ton of money when one year or less later it's immediately forgotten as people find out it was overhyped? much better to wait and see if these new releases survive the test of time and save money
>>96929972What kind of clay would someone use for this? I'm assuming the air-dry clay so you don't have to put them in the oven? Any problems with the clay falling out of the camels?
>>96939012Oh ok thanks I guess I misunderstood what cult of the new meant. I see it the same way then
>>96939065you probably got it mixed up with "boardgame nirvana" fags
>>96936821Imperial StruggleWar of the RingHegemonyFood Chain MagnateApparently I don't have that many, but these are all kino.
>>96939244early in this thread or the previous one i asked thoughts about Imperial StruggleDoes it have anything in common with TS? is it better and in what ways?
>>96938836they don't bother me when I draw them :)
What's a good mystery/horror board game? I'm in the mood for something like that
>>96936821War of the RingEmpire of the SunFields of FireFire in the LakeHegemonyJohn CompanyPax RenJust goes to show you how retarded weight railings are because Paths of Glory is easily more complicated than WotR but isn’t even close to a 4 rating because only grognards play it.
>>96939581Before everything became OOP and pozzed I would have said AHLCG.
>>96939629Yeah, normalfag crossover games are ludicrously overrated.
>>96937875See Battletech: Dark Ages and the current salvage boxes. It's doable, but people usually want to get specific minis when they buy a box.
>>96939651baffling post
>>96939733Here comes the aeroplane, baffled anon: Any game that find itself a crossover point to a deeper level of the hobby gets massively overrated in the weight category because the naive newbies then use their vote with inaccuracy. They will not typically go back and revise their scores even if they go deeper and acclimatise to such levels of rules. Thus Ark Nova, Obsession, AFFO and War of the Ring are notably above their actual weights. One can argue half the wargames are underweight because the grogs often don't play anything else, but I find the train games and wargames much closer to accurate because they are obviously much closer to the high watermark in rules volume and complexity.
>>96939790>Any game that find itself a crossover point to a deeper level of the hobby gets massively overrated in the weight category because the naive newbies then use their vote with inaccuracySorry when you said crossover for some reason my head was thinking IP, not audience. Yes you're largely correct.
>>96938958I've watched all of the sopranos 4 times
>>96939645I still can't believe FFG hired the painfully retarded member of Mythos Busters. fuck.
>>96939581scary boardgames? probably Meltwater
>>96939259It is a spiritual sequel in the truest sense. It shares some core overarching concepts and it plays rather similarly, but almost all of the details are different. The two biggest differences are that it is not card driven and doesn't have the dual use cards that you may play "for" your opponent, and that it has no dice.For my money, this makes the game more predictable in a good sense, and a better implementation of this sprawling multidimensional tug of war that TS was without the bullshit of getting fucked by terrible draws or shit like Bear Trap/Quagmire that could literally have you doing nothing for an entire round.Also, the war mechanic is a 10x improvement over the regional scoring cards in TS, and the advantage tiles you get from having influence in certain regions really activates my monkey brain.
>>96939810I can. FFG has always been run retarded and its finally caught up with them. I know everyone is coping about 2nd Edition but I expect it to crash and burn unless the first couple of campaigns are the best ones ever made for the game, which I doubt given that out of the last 4 campaigns only Hemlock Vale was any good.
>>96939816everything in this post is why Imperial Struggle is less interesting than TS.
>>96937875it's been tried many times
>>96940050>everything in this post is why Imperial Struggle is less interesting than TS.NTA but its telling that TS remains relevant while IS had a whirlwind of hype and now most people don't give a shit anymore.
>>96940078there is a lot to like about IS but it's just too long. I think a thoroughly automated digital version would do a lot to revive interest.
>>96940078My own thoughts are that IS hasn't overtaken TS for two simple reasons. First, the card play of TS is really iconic and the first of its kind anyone is likely to encounter. And two, IS is heavier. I haven't seen anyone on /bgg/ actually call it a worse game, just >>96940050>it's boringI'm the kind of guy who likes slow ass movies and wishes they were twice as long.
>>96940301I don't think it's boring. IS is fascinating to play. It just doesn't have that thing that TS manages. you know the thing. everything feels awful and tense, all of the time, for both players, no matter how strong your hand and board state might be.
>>96940321I guess you're right, I'm a bit too quick to discount the feeling of an impending assfucking because of the fact that you have to deal with your opponent's cards in your hand and you don't know what he has. IS tones that down by 80% by only having a few event cards which are strictly positive. The tension is still there because of what an apponent might DO instead of what he has, everything is much more out in the open. So that part isn't missed by me.
>>96940321>I don't think it's boring. IS is fascinating to play. It just doesn't have that thing that TS manages. you know the thing. everything feels awful and tense, all of the time, for both players, no matter how strong your hand and board state might be.I argue that this is a feature of basically all of the CDGs descended from We the People, rather than something intrinsic to TS itself.
>>96939816Cool, I'll give it a try on tts one of these days
>>96940383I don't agree, even 1989 which shares a lot of DNA with TS feels more relaxed. In TS both players can be constantly one step away from losing and they both know it.
>>96940404That's because 1989 is a bad game
>>96939259I think it was a mistake to relate them, I don't know if I ever would have thought to compare them if GMT hadn't played up the sequel angle so much. Kinda like Pax Viking would have been received as a decent euro if they hadn't tried to shoehorn it in with Ren, etc.
>>96939816Unfortunately I agree with this anon >>96940050. I would suggest visiting Twilight Struggle's primary inspiration, Labyrinth, if you want something in the same vein but with deeper asymmetry. Labyrinth gives less tug of war, but so much more in the way of cat and mouse and plans within plans. There is nothing quite like dropping the hammer in labyrinth.
>>96939581Fury of dracula (3e, debatable if it's good but it's pretty unique at least)SpooktacularMayyyyyyybe betrayal atHotH
>>96940667>I would suggest visiting Twilight Struggle's primary inspiration, LabyrinthYou got the order mixed up. TS came before Labyrinth The War on Terror.
>>96940688>Mayyyyyyybe betrayal atHotHIf you want a haunted house game I'd rather play Mansions of Madness.
>>96940780He means the originalhttps://boardgamegeek.com/boardgame/1219/labyrinthTS drew inspiration from the area control aspect and displacing your opponent.
>>96940789I enjoy the occasional MoM game, but I suspect that there's no way to really play the game skillfully
>>96940873
>>96940780Yeah, I goofed.>>96940873Keked>>96940970At least my late night idiocy caught some fun responses.
>>96938958No I have a dozen TV series I watch over and over. There has been staggeringly little in the 2020s to add to the worthy pile in either medium though.
>>96940369>>96940321Not that anon, but I think IS kind of loses against TS in the card play aspect. TS is sometimes swingy and gay with coups but the cards are a mitigateable risk. IS does away with that and makes nigh everything deterministic. Which you'd think I'd like, but turns out to be somewhat bland. Everything feels very mathed out, events really let you see the marginal edge you get from them insteadof a regular action, ministry cards are pretty cool but imo should've been balanced better, a good portion of them are just too damn useful to not pick them. Plus for every intersting situational one like jacobites that changes the games focus a bit you get a more universally useful minister. Eg I have no idea why england would not go with jonathan swift and banks/eic every goddamn gameI still like the game and want to play it now that I am talking about it, but I've sold IS because it takes too long for the quality of decision making to me. It feels a bit euroy in that regard, you do have to edge out small advantages to win, rarely any big things happen.
How did we go from this…
>>96942355…to this?
Huh. Ain't been in the thread in a while, but did you guys talk about this yet? Anything even remotely worth it?https://www.humblebundle.com/games/board-game-all-stars-renegade-game-studios
>>96942634>bunch of literal who games No I can say we have not discussed that yet.
>>96942366>>96942355I used to hate FFG for recycling old art from their previous games. Maybe they should've kept doing thatI watched 2 minutes of an FFG stream the other day, some woman was saying how "Michael McGlen's lore was that he wanted to avenge his buddy's death - so I immediately assumed Michael was gay.
>>96942652The Search for Lost Species is a good mid-weight deduction game. The rest of these aren't even Literal Who games; they're Who's cousin.
>>96943340The fujo mind needs to be studied.
>>96929474How many cards is this?
>>96938709>but becomes samey and hard to distinguish very quickly.Galdor's Grip has the same problem.
>>96918277>>96918417
Anyone else back wonderlands war duel?The original game is fun, but it's a table hog and takes a long time, so thinking this may hit the table more
>>96944954a duel version of that sounds dumb to me but who knowsthe original bored me to tears
>>96944961Eh, it only cost me $89, so worth a punt
>>96944991Seems like a flippant use of moolah to me. You should have just waited for KS delivery and scooped it cheaply off some overcommitted moron like all ks projects.
>>96945074The only time I've ever tried to get a crowdfunded game after the campaign had ended the price had gone up, not down. Only a certified turd would sell for less than it cost.
>>96940789Betrayal is popcorn fun and more accessible and plays in muuuuch less time. I really wanted to like mansions. It seemed like a no brainer upgrade to betrayal but it takes so long and it’s pretty clunky. If I want fun with friends and family I go betrayal. If I want more challenge and tension I go Arkham horror lcg. In theory mansions should be the perfect middle ground between those two, but it’s never one I want to get out.
>>96945138How is betrayal accessible? You have one poor sap that has to read a manual entirely by himself, and he can't ask for help or possibly know if he's playing right. The Haunt is mechanic is just horrible design.
What are your favorite releases from the last 5 years?
>>96922204The whole "green game" around this game is just so weird. Like I'm way closer to being an earth muffin than I like to admit. I'm all for saving the planet and thinking of alternative manufacturing of products. But.. for a board game? Is board game plastic really what is choking out all the turtles? I mean its cool that you can just throw it out but.. I don't want to do that. It'll happen eventually but even if every bit of all my board games ever was made like this would it matter? Whatever. It was marketing. Their hearts are kinda in the right place. Push for some companies to consider greener options. Just can we push that towards shit we use every day instead of luxury products you want to last a while? Instead of cardboard boxes for cards instead of plastic packaging can we do that with.. food? Look at the crap they pull out of rivers. It's all the plastic bags and plastic wrapping and styrofoam packing and plastic bottles for food items. I don't think I've ever seen them pull out a soggy playing card or a copy of Too Many Bones. It all just seems so wildly misdirected. Feels like it's BP trying to tell me the cling wrap on my board game is why all the squids are washing ashore.
>>96945505>He bought a copy of Too Many BonesAll the bees are dying because of you but enjoy your board game I guess. Dick.
>>96945462Probably Eclipse Second Edition.
>>96945462Bullet series, Imperium series, Stationfall, Arcs, and Sea Salt & Paper
Did FFG leave every country as dry of TI4 base game as Australia? Seems utterly ridiculous. The only copies popping up as available at rrp are the fucking Italian edition.
If you had to choose a row and column to determine which of these games will be the "main games" at your board game nights for all of 2026, what would you choose?
>>96945804I haven't played like half of these. And half of the ones I played at least once I don't really care for.
>>969458042D. Strong games like DUNC, eclipse, brass, pax pamir....the only stinker that jumps out is Unconscious Mind
>>96945462When I released semen into your mum
>>96945462Hegemony. Beyond that I realize that everything I own that’s “new” is actually a 2nd edition or just a straight reprint of older games.
>>96945873Unconscious Mind is great tf are you talking about?
>>96945804Dude this row/column shit is retarded just make people pick one or the other.
>>96945901Convince me it's not yet another efficiency maxing MPS
>>96945804There are only two games on this list I want to play and only for the novelty of them. I doubt I'll want to play Barrage or Inis more than once. I won't be coming to your game nights.
>>96945913Barrage and Inis are great though
>>96944768This is a better thrmeIt's a shame the box is bigger
>>96945907no
>>96945910Look, professor, I don't know what any of those high falutin' 25 cent words mean, but Unconscious Mind has transparent cards with dreamscape vulvas on them.
>>96945505And for what it's worth, 1 copy of betrayal of the second era must invalidate 100 copies of Earthborne
>>96944186Around 300 unique cards. I actually was suprised when I opened the box to find fuckall but cards for everything (initiative, plaier aid, stack marker etc.) and 10 mini d6. Honestly pretty jewish, it's somewhere between 3-400 cards all in all, but €60 used is still damn high, especially considering zero was spent on artists.>>96944265>Galdor's Grip has the same problem.Tbqh galdors grip looks way more problematic in that regard, cards actually look VERY similar. Here's an example of what I mean, it is more the style and colour scheme by nature of the layout must be pretty similar to show their colour identity for lack of a coloured border. It's actually making me reappreciate mtg cards a lot, layout wise.
>>96945462HegemonyLa famigliaCivolutionGuards of Atlantis II
>>96945913>>96945985I would bet neither of you actually played the game (and neither have I)Actually I have never even met anyone who played it, are we sure it is real and not some nightmare adjacent archetype of euro bloat?
>>96945350Mostly more accessible because of the time. Mansions is rarely an option due to that constraint. I’m sure some groups have more time. The haunts have problems but people just go with it. It’s not a serious game. I’m glad you get to have fun with it
>>96946102I did play it, and it was definitely MPS and probably at the very edge of what I consider playable by a human being with all it's tracks and tokens and decks and horseshit. It was fine, I'd probably grow to hate it if I had people bothering me to play it every week.
>>96946132My apologies, then. I mean, that of course seems very much like what you'd expect of it. I expected most people talking shit about it berate the game for what they assume it is.
>>96946144Well, 90% of the time I'm talking out of my ass, you just got unlucky this once
Just got through a basically all day long Advanced Civilization game. I wanted to like it more...but I didn't.Have any other anons played this oldschool beast of a game?
>>96945804There isn't even a good game on the list tard
>>96946306>eclipse>brass>not goodnice b8
>>96945964The theme is worse, no dice, stupid name,... What were they thinking
Who's the better Japanese designer, Totsuca Chuo or Hisashi Hayashi?
>>96946355Saashi
>>96946355If the garden trilogy is anything to go by, then practically anyone else in Japan over Totsuka Chuo.
>>96945804B2 i supposeI like arcs, dune, and marco polo, never played eclipse or inis but they seem like funI don't mind Scythe or Gaiait's actually a near perfect pick for me cause I hate root and on mars so i'd avoid their columns and rows like the plague
New meme>>96946802>>96946802>>96946802
>>969458041AAlthough swap Kemet and Andromeda Edge and it would just be 1
>>96946366>SaashiWhich game is your favorite?