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Necromunda 1995
>here's a gang of WS3 BS3 shitters with guns that blow up >also the entire rules are in one 80 page rulebook and you might get an expansion book in two years but don't sweat it, here's the community rules PDF

Nucromunda
>here's the literal god of the entire planet and everyone has plasma guns and shit
>rules? mate the £120 intro box only has 2D rules? You want to play in 3D??? Here's a £40 magazine that is only available if you queue virtually on the GW website on a certain Sunday

What gives?
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>>96941260
It's weird because you're completely right but Nucromunda is an amazing game. You just have to get over the no longer poor n gritty mental leap and you too can enjoy ash waste nomads riding giant fleas trying to chainsaw flying van saar plasma pistols akimbo gunslingers.

I think Nucromunda is probably the better overall game. There's just more to do and more to think about. Necromunda 1995 is fine but IMO was always the poor cousin to Mordheim, because Mordheim's stat/resource compression still produced narratively satisfying gameplay, possibly because it was just so much more close combat centric, whereas Necromunda tended towards more boring games and starting gang loadouts.

All I really miss are Ratskins and Scavvies.
>>
I don't see why we can't have both.
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All things considered, trying to use a black market plasma rifle against robo-Ozymandias sounds really fucking cool.
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>>96941297
This is why I want GW to not touch Mordheim. Imagine going from gangs of literal scum fighting for literal shards of green gold, into what a wuxia novel? Yeah I guess dueling air swords while you use your fists to fire a ki blast to create a shotgun of rock fragments from a wall is cool, but you lose a lot of the appeal of the original.
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>>96941904
The Necromundan Succession stuff is kinda weirdly high scale for a gang warfare game, but I love Imperial weirdo models and I guess it kind of does make sense with the far closer ties between House Gangs and Noble Houses Nucromunda implies. Van Saar aren’t just a high tech gang, they are the brains of much of Hive Primus’ industrial powerhouse. Escher aren’t just underhive Amazons, they’re running all the downhive interests and production of House Ulanti. I’d say Necromunda 95 is about gangs, but Nucromunda is more like cartels. Well armed paramilitaries with serious training and serious hardware who are connected to government and corporate interests.
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>>96941938
The latter one is just Malifaux.
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>>96941999
Isn't scaling up from grubby street gangs to organized mobsters to mega-corpos calling the shots in open war just the logical progression of such a thing?
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>>96942092
yes but people don't want progression because reasons, and they also dont want a very definitive time periond hyper fleshed out for other reasons
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>>96941260
Necromunda 1995 campaigns ended up with everyone using the same gun, same melee weapons, same armor and very much felt like Nucromunda, except there were zero limits on how insane your gangers could get.

Arbites back then were better than enforcers are now, and even they would get outleveled by gangers who would 100% be rocking plasma/melta by mid-campaign

Nucromunda at least embraces the nonsense, puts some reasonable caps on it and allows gangs to have their fancy toys but with caveats or costs involved.

I also have no idea where you're getting the idea you need anything else but the core rulebook to use multilevel terrain, that's the terrain they include in all the boxes after 1.0
>>
I still have my hardcover all-in-one Necromunda book that I bought to replace my original stuff that I lost when moving house. I still have my Eschers, Spyrers and Ratskins (my Van Saar and Goliaths also went missing).

The thing that pisses me off the most about nu-cromunda is the sheer number of books you have to buy to get the core gaming experience from Necromunda’95.

I’m a little less enthusiastic about the more high tech aspects of nu-cromunda too, but I will admit that at least it brings something new to the game.
>>
>>96942367
There's an excellent army builder for Nucromunda that handles most of everything. The house books are worth reading for the fluff, but the rules are available online and a lot of the expansion books are for different kinds of campaigns rather than simply adding onto the vanilla gang war.
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>>96942198
Yeah, but that's simple fluff and easily set aside or ignored as needed. No rules saying you can't play a small and restricted campaign where everyone's using refurbished pipe pistols and sharpened lengths of rebar to fight over a moldy lunchbox.
>>
>>96942385
Yeah they do release way too many books (TOW is turning out like that too so maybe a specialist games thing) but the recent compilation rulebook even had rules for playing a more low-key, OG-style campaign.
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>>96941938
>from gangs of literal scum fighting for literal shards of green gold, into what a wuxia novel?
it would be more interesting than what Cathay currently is
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>>96942092
>>96941999
So, Hivepunk?

There should be better models for this game.
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>>96942397
Actually, there are specifically rules for playing that style of campaign, as a variant, either more classic style rules or even lower starting point credits with some hard limits on territories so you are just a bunch of roving gangs.
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>>96942515
Yeah grimdark cyberpunk is probably a pretty good way to describe it.
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>>96942547

Yup, for playing an old school type of campaign playing an Outlander campaign where you play Outcast gangs works really well.
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>>96941260
>everyone has plasma guns and shit
In old Necromunda plasma pistols, plasma guns and heavy plasma guns were common items and available in the rosters of half the gangs. Hardly rare.
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>>96941260
tonally, GW products are borked and have lost all their appeal to me
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>>96942385
Might be time to dig out my MIB Cawdor and Redemptionists then. Where’s this builder and does it handle campaign progression?
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>>96943082
You’d have to be crazy to use them though what with the overheating and whatnot.
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>>96942547
>>96942722
If by "works really well" you mean "requires a shitton of additional effort and houseruling out the wazoo to even kind of sort of function", sure it works really well.

Nucromunda is not designed to function like the classic game, and if you try to force it to your "arbitrator" either needs to spend all of their time babysitting things or it'll break. Assuming of course you can even persuade anyone to play such a campaign, since most Nucromunda players are either Muh Latest Supported Thing fags or just plain newbies who never experienced the real Necromunda and don't see the point of playing "gimped" warbands when they could be backflip-360-noscoping with plasma rifles off of hoverboards while fighting to decide who rules the whole planet. Or disingenuous faggots like >>96943082 here who for some bizarre reason have this desperate need to pretend actually Necromunda was always as ridiculous as it is now.

Not to mention the gigarape they have subjected the fluff to. Functioning STCs? Ancient Alien fishmen who rule a psychic gestalt that controls a House? Literal necromancy? And now apparently an ancient pre-Imperium liche ruling the planet. As with so much else about modern GW, they try so hard to be special snowflakes they ironically end up making stuff that used to actually be pretty unique into something much more generic.
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>>96943963
Necromunda 95 doesn't have Gets Hot for plasma, not even when overcharging.
Instead, every weapon can explode on a poorly rolled ammo roll. Plasma guns have pretty generous ammo rolls too. S6 hits are no joke is true, but hardly the worst.
Necromunda CE brings back Gets Hot as nerf to how good they are.
>>
>>96941904
Robozymandias was right there

so as not to drag this thread off topic with a shitpost, I'm stockpiling bitz for a sump-diver themed Squat gang.
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>>96941260

I just appreciate that Andy Chambers is still doing his own little thing in his private corner of the 40k universe. It really does feel like the last holdover of specialist soul left in GW.
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>>96942092
The gang warfare in Necromunda was always House warfare by proxy. N17/23 just gives more form for it and background on what is happening with the higher ups and how that materialises in the conflict areas. The answer to anyone complaining about this stuff is always to tell them to just ignore the scenarios they don't like and play basic ZM campaign. The Succession books are just a convenient product line to include new releases and scenarios and mechanics. N17/23 was plagued by the rules and additions being drip fed but there is no working around that given that GW insists on the rules being a physical product, so it is what it is.
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>>96944341
>I'm stockpiling bitz for a sump-diver themed Squat gang
Noice. When making up my Exos I decided I wanted to make some exotic stuff for shits and giggles. So I made Cousin Goldbeard who is a sump Squat with a Harpoon Launcher and hook (just a IH Power Fist with carved down Ogre Ironfist bit on it). I love making custom Exos even if getting to use the models as-is in game is unlikely. Though you can do some funky stuff with Venators that buy a Tech Merchant at start since it means you can have Leader/Champs with very rare gear.
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>>96944323
Damn, you’re right. It’s been a while since I played, thanks for the correction.
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>>96944032
>Or disingenuous faggots like >>96943082 here who for some bizarre reason have this desperate need to pretend actually Necromunda was always as ridiculous as it is now.
Have you actually played a campaign of the old necromunda? It didn't take long until everyone with a decent weapon was hitting on 2+ and rocking a heavy plasma, heavy bolter, needle rifle, sniper rifle, grenade launcher, etc.
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>>96942328
>I also have no idea where you're getting the idea you need anything else but the core rulebook to use multilevel terrain, that's the terrain they include in all the boxes after 1.0
It was the case in 1.0 and it deeply frustrated me
imagine being stuck in zone mortalis because the game devs wanted to nickle and dime you.
Also the gangs i wanted to play weren't included for months after (i think mine were the last)
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>>96941904
>>96944341
Boys, it's settra, he walked out of fantasy.
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>>96944323
I presume that's because it was the 2e framework.
did they have to alternate firing turns though?
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>>96947052
you could do a 2 plasma cannon loadout with escher at the start
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>>96947519
Sure. You didn't really want it at the start but once you've got BS and ammo rolls improved you're good to go.
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>>96947515
Max power plasma means no shooting it next phase yes. Really is over complicated too, with the various plasma weapons getting different strengths, saves, sustained fire dice, and templates. Very era appropriate.
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>>96941260
Modern gamers no longer want to play the underdog struggling against other scum and 'The Man'. They want to be the godlike superhero who starts off better than everyone else from the go. Says something about the gamers who buy this slop, doesnt it?
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>>96947052
Ah, so you're just a lying poofter then, gotcha. Engagement ceased.
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>>96952732
Says more about you, because you clearly have no clue about the game.
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>>96941260
>Necromunda 1995
>oh you've been playing Confrontation since it came out in WD130-131? eat shit kid time to buy a new set of toys you will enjoy Spyrers with the tech that makes space marines look like imperial guard
>everyone has plasma guns and shit, can't deal with it? should have started your gang five years ago lolololol

>Necromunda 2017
>this massive arcology with trillions of inhabitants survives by bullshit as it always did
>want something more interesting than scavvies being hunted by rich assholes? sure here you go

fox hunting is dead you posh cunt now fuck off



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