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Previously on bgg: >>96918000

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What did you play this week?
>Which games are your coziest?
>What's your preferred amount, and thoughts, of randomness in a game? From abstract to push you luck/roll to move style
>>
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>>96946802
>aeons end
beat two nemesis and dont wanna go back to them, gonna sell it after ive beaten the rest
>patchwork, arkham horror 2nd edition
>rng is fun in cardgames, little rng on tabletops is fine
>>
>>96946802
Name any game and I can improve it with a rule modification
>>
>>96946802
>Literally just my gold mine
Not a good week bros...
>Race for the galaxy
>All games need at least one random element/hidden information if only because the amount of people into completely 0 random abstracts are incredibly small/are fucking insane. I dont really mind no randomness myself but I prefer some amount
>>
>>96947078
Through the Desert
>>
Anybody have experience with the solo offerings from White Dog Games?
Any of them good enough to recc?
Interested in Sword of Orthodoxy and First Jihad, but I'll consider all others.
You folks aint led me astray yet.
>>
Has anyone tried the Level 99 Forgotten Kings?
It looks cool, it's chess but with decks of cards you can mod your pieces with
I don't have Tabletop Simulator, but if anyone knows how to grab the files, I wanted to print out the cards and get some physical games in with some friends who are extremely averse to digital tabletop
tl;dr: looking for the tts files for Forgotten Kings from Level 99 so i can pnp them
>>
>>96946802
>>96946802
>>What did you play this week?
Nothing this week
>>Which games are your coziest?
I find it hard to define cozy aside from a vauge gut feeling and a sense of low competitiveness. but I do like AffO for doing your own autistic little puzzle. Gnome hollow would be perfect if it wasn't so horribly bland and unteresting aside from the art.
>>What's your preferred amount, and thoughts, of randomness in a game?
A decade ago I was still under the impression deterministic = good but I'm coming around more and more to the idea that (1) input randomness really spices up games and is based and (2) games with just the right amount of randomness are a delight, but that happens more on an unconcious level, I never say 'that game is juuust random enough'; I can only ever tell when a game is too random (or, on the other extreme samey/boring).
>>
>>96947078
Actual, implementable rules modification or a generalized statement like "add specific victory conditions/tug of war instead of the race to 30 in root" ?

Because I'd love to see you fix startups
>>
>>96946802
>>What did you play this week?
Awesome week. Learned and played a bunch of Tag Team, and learned 4 new games: Collect!, Spirits of the Wild: Awakening, Friedman Friese's Fishing and Reiner's Money.
On top of that, played Bullet (that black skateboarder girl that 'tags' your sight is a blast), Sea Salt and Paper, Brutus!, Paper Tales, The Fox in the Forest, and Quest for El Dorado.
This past week saw more plays than the entirety of September. Felt good.
>>Which games are your coziest?
Tokaido, man. Let's go on a walk, see some sights, make some friends, and eat some food.
>>What's your preferred amount, and thoughts, of randomness in a game? From abstract to push you luck/roll to move style
Somewhere in between. I can enjoy being a chaos gremlin, randomized turn order, output randomness that risks invalidating your entire turn (but also rewards taking huge risks and creates memorable moments), but at some point I also want a certain level of control.
Pax games hit that sweet spot of creating sense out of the chaos and capitalizing on tumultuous board states.
>>
>>96947078
The Great Zimbabwe
Fast Forward Fortress
Loot & Scoot
Summoner Wars 2nd edition
>>
>>96947115
Turn the watering holes upside down, only allow those who collect them to see the value
>>
>>96947474
Never heard of two of them
>TGZ
Make it less African
>Summoner Wars 2E
Create a 3E, everyone rebuys it
>>
>>96947491
>not rules
As expected.
>>
>>96947491
>Name any game.
>Never heard of two of them.
Find your balls and make the call.
Otherwise delete your post.
>>
>>96947491
>Create a 3E with 1E art, everyone rebuys it
ftfy
>>
>>96946334
>The theme is worse,
There is a thematic connection between what you're doing and why you're doing it
The theme is still very abstract but Biblios doesn't even have that
>stupid name,...
That one I'll give you
>no dice, What were they thinking
That one I'll give you too
They were thinking about cutting costs

Gameplay wise, I'm on the fence about second place in each category getting points
You have to make actual decisions in auctions for gold
On the other hand, final scoring is more chaotic because you don't know what your competitors have been discarding to buy gold
>>
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Started playing Leaders on bga. Really like it. Think Chess but each player only starts with their leader on the center space of their respective recruitment spaces (the backline with the golden circles).
At the end of each turn a player recruits one of three units displayed publically and places it on one of their recruitment spaces, then a new character is added to the public display from the deck. Each character exists only once and they are all different.
Pieces can't be captured like in Chess. Pieces never leave the game. You win by touching the enemy leader with at least two of your pieces or if all spaces around the enemy leader are occupied.
Once each player has recruited 4 times, that's it with recruitment. Now each player has their final army.
During your turn you can move/activate any or all of your units. Or even none. Most abilities are about movement or positional manipulation. Each unit can be used once per turn. That means it's not like Chess where you move one piece and that's your turn. You can move all of your pieces in any order during your turn, but each piece only once. Coupled with all the different abilities that means you can create set-ups and resolve them during the same turn if you plan ahead well. Like one character can jump over others and then again. You could move your own units in such a way to allow that character to jump twice and penetrate your opponent's position.

So far I enjoy it a lot. It plays fast and all the different abilities make it really fun. If you like Chess or merely the concept of Chess but wish there was some more excitement to it with a stronger feel of agency then I recommend checking this out. Can be played on bga for free, no premium accunt necessary.
>>
>>96947815
Sell me on BGA.
>>
>>96947834
It allows you to play well implemented digital versions of boardgames online. No sandboxing, all with an engine where all the rules are implemented so you can only do what the rules actually say you can do. No set-up, no clean-up. You click play and other than making your gameplay-related decisions it does everything for you. Plus they have hundreds of games from all sorts of different genres and complexities. Even plenty of solo stuff if you are into that. You can play live or something slow like 1 turn per day or something. That allows you to potentially have dozens of tables open where you play different games at the same time but just at a super slow pace. They also constantly add new games. I love it. I think a premium account costs like 35€ per year which is nothing. Oh yeah some games you can only play if you have a premium account.
>>
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the king is back
>>
>>96948031
>ian o'toole
>>
>>96946802
>played
Codenames at a friend's birthday. It's always interesting to see just how wildly different people's thinking is. It was a hilarious and total shitshow where even a hint for 2 cards had a 50% chance of success.

The game does have a problem of luck playing a part in the difficulty for each team, but we played like 10 matches so it didn't matter that much.

>randomness
Necessary to some extent in most games, and overused in more often than not.

Input randomness is the generally good kind, and output randomness is generally bad. Randomised starting setup I'm all for, random card draws I'm generally in favor for. But games where you need to roll a 5 to score a hit and things like this can fuck off.
>>
>>96948031
Oh great, we get the ra color scheme again
>>
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I need some opinions.

I wanted to develop a similar board game to taikyoku shogi, but design each piece to be easy to understand just looking at the piece.

The rules of these pieces are the following.

the letters go from A to F, which indicates the family of the piece, and the second piece goes also from A to F.
It serves to name easily all the 256 pieces, using an easy to remember kinda hex code.

The shape of the piece, indicate the direction it moves.
Basically the square one, moves horizontally and vertically, the romboid shape, moves diagonally.

The pieces move only a single step of distance.

But, the color of the gray inner border, indicates something like the military rank, or age of the piece.
Basically It means that the piece will be more powerfull the darker they are, and there's 5 ranks, in each family.

So, the first rank only has a single block of distance range.
A fifth rank has a 5 distance range motion of blocks.

The circle indicates the angle where It can move beyond a single block of distance.
So it being at the corners, means that the bonus rank motion is at the corner where the circle is.
And on the square shape, it's on the direction of the circle.
>>
>>96948638
Just riff The Duke and draw the movement optiona on the pieces
>>
>>96948736
I want to make taikyouku shogi 2.
>>
>>96948638
>the piece will be more powerfull the darker they are
Damn DEI leaking into /bgg/ now.
>>
>>96948031
I just need an announcement that Blue Moon is returning with the original art and my reiner collection is complete.
>>
>>96948943
I could see Ian O'Toole redoing the art
>>
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>>96947815
Here's a list of all characters for anyone who cares.
>>
>>96948593
Hopefully it's less garish.
>>
>>96946802
this week I played
>Circadians Chaos Order
>Ra
>Stupor Mundi
>Horseless Carriage
>Web
>>
G A R I S H
>>
>>96948745
how does that contradict the "place piece movement on the pieces" suggestion?
>>
>>96949281
Thoughts on web?
>>
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>>96949420
This doesn't look like Shogi,
>>
Flip 7 has too much luck and not enough push for me
>>
>>96949281
>>Circadians Chaos Order
Alright, I might finally get to play it next week. How was it and any tips for the first game?
>>
>>96949479
I think anon said it best (and I forgot the exact quote) with
>Put years of work into a great, balanced and fun design
>People would rather buy a skillless gambling game

But yeah I have no idea why flip 7 made it on the spiel list. It is barely a game
>>
Is aliexpress the cheapest option for meeples/cubes or other wood tokens?
>>
>>96949592
>But yeah I have no idea why flip 7 made it on the spiel list. It is barely a game
all games on the spiel list are barely games
>>
>>96949442
more substance than i was expecting. purchasing tiles is interesting because there's a huge premium on servers. there's a smaller premium on open space, but it's also crucial to use well to create more junctions that allow spreading out.
the game is really concentrated in its pacing though. the decision of when to end the game and how to do it (because having tiles in hand subtracts from your total score) is a bit compelling. it's filler, but a more filling filler. i want to try it a third time with the obstacles on the table
>>96949576
i managed to sneak a win on the third round because AI didn't realize i was occupying all the relics and went for wounds in our battle instead of trying to win it. so pay attention to everyone's relic situation is one tip. allowing anyone to win too many of them will also power their point scoring engine a lot, so also get everyone to cover how they score and try not to feed. another rules pointer is that leaders aren't damaged by wounds, and only return to supply when a combat is lost.
if you price too high on the wrong action everyone will just skip it. pricing early means you'll have more energy for actions later in the round. overall just try to have a good income stream and protect your buildings
>>
>>96949592
I like some push your luck games like Incan Gold which has some tougher choices, it is a fun mechanic. The thing I don't like about Can't Stop and Flip 7 is you can just instantly bust after one or two deals/rolls and not have the chance to make any real choices at all.
>>
opened kemet which has been sitting for five years in shrinkwrap. not sure I love it, the end seemed pretty loosey goosey.
>>
>>96950033
>Flip 7
6nimmt seems so much better but I haven't played flip 7
>>
>>96950552
How is it loose? Points are open information, you get them by winning fights as attackers, keeping pyramids, keeping temples, and sacrificing to the sanctuary.
>>
>>96950033
Oh, I'm not opposed to the concept of push your luck, I love Diamant a lot myself. Flip7 seems just awfully reductive; it doesn't even really try to hide that it's just fun because it's fucking gambling. No theme, no real mitigation or clever twist, just gambling. Somehow flip7s popularity does annoy me-
>>
Be honest anons, how many games on your shelf have lid lift so all the expansion content fits inside?
>>
>>96950663
2, which doesn't seem that bad
>>
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I was able to design a visual language for taikyouku shogi.

I've surpassed japan monk autists.

Taikyoku shogi complex rules have been replaced by an easy to understand visual language.

>Main Hue
Player.
>Value of the background of each piece
It's military rank.
>Shape
It explains if the piece move diagonally or orthogonally.
>Inner little Square color
Represents it's family, or the last name of the unit.
>Inner little Square position
Represents the elemental type (fire, water, air, earth).
But also represents the bonus direction It can attack and move.
>Central white Square and It's color
Represents the generals of each army division.
The game is won if you take the other army generals.
>>
>>96950663
All my Splotter games and they don't even need an expansion in order to make it impossible to store without lift after punching out all the components.
>>
>>96950869
My splotter sugar daddy comes over with every box perfectly closed.
Hes got FCM w. Ketchup, Antiquity, Cannes, Horseless Carriage, Roads and Boats, Duck Dealer, and Bus.
So this sounds like a severe skill issue.
>>
>>96950908
Ew, a homosexual.
>>
>>96949315
Yes. Garish.
>>
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>>96946802
>>What did you play this week?
Taverns of Tiefenthal, Arcs, Menara, and a bunch of fillers.
>>Which games are your coziest?
Probably Isle of Skye. I don't really do "comfy"
>>What's your preferred amount, and thoughts, of randomness in a game? From abstract to push you luck/roll to move style
about three fiddy
>>
>>96950645
Many board gamers are casino patrons...

>>96950663
Zero. Carcassonne is the only board game I have expansions for. I keep the Cult, Seige, & Creativity box and the scoring track lap tiles from Inns & Cathedrals in the base game box. Everything else stays in it's own box.
>>
>>96950869
I added quite a bit of filament to make my fcm insert and it fits perfectly, although I use laminated milestone boards instead of cards, and don't use paper money.
I get they had to add paper money to say the game is playable without extra components, but the milestone cards are just retarded
>>
https://docs.google.com/document/d/1Jb7fiEycfqbf3wMZQGjdNqsVl1eff8W-bRFda-zYwx8/edit?usp=sharing

I just wrote a first draft of my giant shogi remake.

:D
>>
Smallworld is not for me. The game feels like you're doing pointless shit the whole time. Any fans of the game that can shine some light on why you like it?
>>
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>>96946802
>>What did you play this week?
Chess, Deception murder in hongkong, Saboteur
>>Which games are your coziest?
Deck building games always feel cozy as they generally all play the same, as far as art, Everdell is probably the coziest of them all
>>What's your preferred amount, and thoughts, of randomness in a game? From abstract to push you luck/roll to move style
I used to be a stickler on randomness and held abstracts as the peak of gaming. Then I realized that randomness = good brain feel. Simple as. And now I enjoy determinal randomness, such as in Summoner Wars where it's easy to calculate the odds of hitting or wiffing
>>
>>96951288
Also on randomness: randomness is a story generating powerhouse. The best storylines and most memorable moments in gaming are 90% due to some epic randomness. The loudest my group has ever gotten and the most glued to the game they ever have been is always right before a huge random swing. Random is fun.
>>
>>96951271
Isn't Smallworld for introducing your children to the idea of more complicated games?
>>
>>96950627
it's a free for all, there were many temples and 4th tier cities with one guy so it was impossible to imagine where they were going to attack from. if they'd concentrated on knocking me off my hill of 4th tier cities I wouldn't have won. I had multiple vs. 1 choices. it just seemed like the bullets were flying and it wasn't til it was over I was the last man with enough vps. idk one player used a delete unit on Sanctuary of All Gods leaving me with 1 guy to sacrifice and I felt like it came out of nowhere. idk I just had no clue what was coming and it seemed tumultuous.
>>
>>96950663
none of them
I have literally no expansions
>>
>>96950663
two or three if you count like 1mm. also each clank lives in multiple boxes rn.

not sure if that makes me a gameslet or really good at box organization.
>>
>>96950833
how do you know which way they are oriented being squares and diamonds?
>>
>>96951367
My current idea is to make their exterior shape to be shogi like.
>>
>>96951271
I hate it. Top 10 least favorite games.
>>
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>>96950663
I'm pretty proud of the fact that my copies of GWT, M&M, FCM, Western Legends and Barrage with all expansions fit perfectly in the base game box with 0 amount of lift.
Only box with a little lift is my copy of Horseless Carriage just because I added these extra attachable prints to my spec markers in order for them to not go out of whack when grabbed.
>>
Anybody played Kemet with all the new expansions yet? I just got done putting all the components away into the big kickstarter box. Haven't tried the solo or cooperative modes either.
>>
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>>96946802
>What did you play this week?
Advanced Civilization
Bloodborne: The Board Game
Insider
Maskmen
Splendor
>Which games are your coziest?
Scattergories, probably the only game from my childhood I love just as much today as I did back then.
Some people I've played with over the years get stressed out by the timer, but I try don't care about winning as much as I try to make people laugh with ridiculous (but valid) answers.
I wish I didn't lose my original box that had all the old answers sheets inside. I'd write the letter and card on used that round on top of each of the columns so I could laugh at some of the stupid stuff we'd come up with.
Among my longtime childhood friends it's basically Cards Against Humanity, except actually funny.
Probably not what millennial women and zoomers consider "cozy" these days, but that's cozy to me.
>What's your preferred amount, and thoughts, of randomness in a game? From abstract to push you luck/roll to move style
The phrasing of this question confuses me. I think it's asking what is my preferred level of luck in games and my reasoning why. Furthermore what's my favorite genre of game from abstract games without any luck whatsoever like to games about nothing but luck like Flip 7?
I heavily lean towards skill based games, but I can tolerate high luck games as long as they're short. Long games that are more determined by unlucky rolls and/or shitty card draws than anything else frustrate me as I'm spending way too much time playing for one shitty bit of bad luck to fuck over hours of game time up. The non-tradable calamity cards in Advanced Civilization were a sticking point of that game for me.
Meanwhile I can casually enjoy silly dice game like Machi Koro because it's over in half an hour. So it isn't a big deal if you roll shit one game, just try again and hope for better next time or play something else. Didn't put so much time and effort into a light game like that so whatever.
>>
>>96947456
>fix startups
NTA but what's wrong with Startups. I like Oink Games' Maskmen and I was thinking of buying Startups too after hearing good things about it.
>>
>>96951509
>to make people laugh with ridiculous (but valid) answers
fuck man scattegories sucks normie ass shit but at least you don't kicked out for putting fruit (G): George Michael
>>
Any Chronicles of Crime anons here? Really on the fence about picking it up as I already have all the Mansions of Madness stuff which I would think fills this detective app-based niche
>>
I'll buy Vantage when it's $20 on the secondhand market
>>
>>96946802
>played games this week
Guild of merchants explorers, hamburg, pax pamir, the night cage, 3 chapters, street fighter deckbuilding game, saboteur, torres, coffee rush, quantik, dungeon mayhem: monster madness, marrakech and quarto
>coziest
harmonies
>preferences
I hate luck-driven games, especially when there is the illusion of choice. Push your luck's are generally garbage meant for people with short attention span, Port Royal is the only exception I know. Roll to move is also garbage.
Randomness is great when it changes the overall variables at a reasonable pace, but it always needs to come along with tools to mitigate it.
>>
Tag Team or Mindbug?
>>
>>96951987
Mindbug didn't do it for me.
>>
>>96947078
Modern art
Ubongo
The crew
>>
>>96951998
same
>>
>>96952040
same is nip for shark
>>
>>96952040
>>96951998
Mindbug is better than radlands, that's for sure
>>
>>96950663
If 100% of the expansion content won't fit in the box then why bother? I hate lid lift and I'd rather deal with 2+ boxes than one that doesn't fit.
>>
>>96951525
There's no real randomness control. Everyone is drawing from the same deck and the market rarely builds up past a few cards because it's expensive. So whether you secure a monopoly is often up to pure luck and/or whether you're preying on some one upstream/downstream of you.
I think the two phrase system that Biblios has scratches the same itch in a more satisfying way.
>>
>>96951821
A legendary one a friend pulled that we often like to reference to this day was
>Letter: P
>Topic: Things found in New York
>Answer: Porch monkeys
>>
>>96951864
I’ve only played a bit of the first chronicles and a couple of cases of madness, but I think they’re quite different.
Mansions isn’t really detective, it’s mysterious and has some exploration, but it’s closer to a dungeon crawler than a detective game.
Chronicles was detective for sure, but I’ve had more fun with micro macro crime city. I also have the first Sherlock Holmes consulting detective that I want to try.
If you’re specifically after app integration then chronicles is spoken of highly that I see, especially the future one
>>
>>96952150
I have a 3d printer so zero.
>>
>>96952404
thanks, anon. This makes sense. I think I'll pick up the first one to see how it is. I see it also has fanmade content as well
>>
>>96952396
Just ordered For the King (and Me). $14 for the game. $10 for the sleeves. Is it any good at 5p or should I stick to the Biblios player counts?
>>
>>96951864
Big Mansions of Madness fan here and I also have Chronicles of Crime.
I wish I could like CoC more than I do. The app and how it works is pretty rad when everything is working in unison.
The sticking point for me is the writing which is a big deal when it comes to mysteries. I have a feeling this is due to the merely passable translation that oftentimes makes things frustratingly unclear where they shouldn't be. I can't tell you how many times I've wished I could just ask a character in the game a simple clarification because they said something that could mean one of two things and the distinction between them is VERY important to solving the case.
But I still think some of the writing simply isn't all that great.
A few cases also fall prey to the issues found in old Point & Click PC Adventure games of yore (and I'm dating myself here with this comparison) where the only way to progress the story is to do something over here that's completely unrelated to what's happening at hand. Or to do something in a VERY PRECISE ORDER or else it won't work. It was rare, but when it happened we groaned as the timer for cases can be brutal. Especially since they like to do things where you can only intercept the bad guy at this spot before he kills someone else at the docks between 3 to 5pm lest you wanna get the bad ending.
Some cases were certainly better than others. There's one I loved especially when I made the logic leap needed to crack it wide open allowing everything else to fall into place. But on the flip side we've left the table pissed off at the game too. YMMV.
What I can say for certain is skip on the Noir expansion. Of the four cases in that box only one is pretty decent. Another is ehh and the other two are lame and dumb. Worse the writing is hackneyed, anachronistic, and it has an even worse translation than the base game.
I cringed when one character sounded more like a surfer dude from the 1970s than the '40s mobster thug he was supposed to be.
>>
>>96950663
i remove the insert to gain that 30% or so needed space
>>
also daily reminder that TEN > Flip7
>>
>>96952515
This is good to know, thank you. Hopefully the fanmade content, made by native english speakers, is decent
>>
>>96952515
Is MoM a rng check or can you strategically approach scenarios for consistent success? Does it have anything to commend it above just playing Call of Cthulhu or something?
>>
>>96946802
>>What did you play this week?
I terraformed the fuck out of mars
>>Which games are your coziest?
the games where you terraform motherfucking mars
>>
>>96951864
>>96952515
Adding to what I said, Mansions and Chronicles are very different games.
The closest Mansions gets to what Chronicles does is when you have to figure out who to accuse as a cultist or hybrid in disguise, but even then most of the time the game is fairly on the rails. This isn't a slap against Mansions, I love it, but it's a mix between action, horror, suspense, and sometimes light mystery with a healthy serving of (modern) pulpiness. It's not a straight up detective game.
On the other hand, Chronicles of Crime is firmly in the procedural detective story camp of fiction writing. It's also much more free form (well for a board game) where you can dick around however you want with only the timer and timed events keeping you in check.
Moreover, Mansions generally doesn't require you to take notes and make logical deductions unlike what Chronicles expects of you if you want to see the good ending of a case.
>>
>>96952567
How do you rank Phase 10?
>>
>>96952586
>Is MoM a rng check
It definitely has elements of that, but I don't think most scenarios devolve into that too badly. Usually if you NEED to do something to solve the case there's either multiple ways to do it or you can supplement your rolls by how well you did in the investigation.
One gimmick I remember them pulling across many scenarios was at the end when you were inevitably trying to reseal the barrier between worlds or whatever you could add successes to your roll for how many cards representing arcane knowledge you had in your hand. If you find them all (which isn't easy) you can pretty much secure the roll and say "we win" but the worse you do in your "investigation" the more you might have to rely on luck.
To be clear, you can't fumble your way to winning either. The game keeps track of what you've done and won't let you BS your way to sealing away the elder god of the week if you don't even know who's knocking.
>can you strategically approach scenarios for consistent success?
Absolutely. I've played every single scenario they've released (minus that one that randomly dropped earlier this year, but only because I heard it sucks) and I play the game much, much better than when I first bought it years back.
Without getting into an even longer spiel here, in short, it's all about prioritizing what to explore/investigate/do with the often shockingly little time you have to figure it out before shit goes south fast and you get the bad ending or a game over.
>Does it have anything to commend it above just playing Call of Cthulhu or something?
A good Game Keeper running a good Call of Cthulhu scenario is going to blow Mansions of Madness out of the water, but it's unfair to compare the two. I consider Mansions of Madness a Call of Cthulhu lite sometimes and to me that's a good thing. With 0 prep we can have a fun Lovecraft inspired horror romp in the span of 2-6 hours. Outside of a few lame duck scenarios, it's a good time.
>>
Played my first game of Twilight Imperium today. Game was great, itched a lot of itches I had about board games.
Only issue was one of our buddies decided to rage quit the second two of the three other players decided to smack his turtle ass for betrayals and owning half the galaxy. We hadn't even initiated combat, just decided we'd turn our warpaths for a second.
Anyone experienced with Twilight Imperium 4th ed know if theres any good homebrew rules for when a player decides to just up and quit so we dont "get the satisfaction" of killing them?
>>
>>96952624
House rule: No bitches allowed.

What is it with players who betray others living being petty bitches? I had someone throw a fit recently because I wouldn't trade with them after they betrayed me in a big sim game. I wasn't even mad at the guy, I get that it's part of the game. But at the same time no shit I'm not going to trade with you so you can just backstab me again.
>>
>>96952639
>What is it with players who betray others living being petty bitches?
That was supposed to be:
What is it with players who (egregiously) betray others living in glass houses when hell comes to pay or generally being petty bitches?
>>
>>96952639
Its gonna be a shame to run a TI4 game with three players, but that seems to be the general consensus going forward.
Never let the Space Israeli Turtles get away with anything just because they're your soft-spoken friend. They'll just take your planets with their diplomatic BS.
>>
>>96951919
I'd like to see what it does, but even €20 is too much tbqh
>>
>>96952668
>Its gonna be a shame to run a TI4 game with three players, but that seems to be the general consensus going forward.
I get the pain brother, there's more than a few games that I wish I could play more often but someone in my gaming group cannot handle or doesn't like.
Not every game is for everyone and Twilight Imperium is one that some people are going to bounce off of HARD. Still, it isn't worth trying to force that player to come to the table again.
I made that mistake before and it was miserable. Looking back I would've preferred if they bitched out and left. Would've saved me the second-hand embarrassment for how much of a whiny bitch they were throughout the entire game. Permanently harmed my friendship with the guy after that. (Still friends and all, but I know who's never getting any help from me in a hypothetical SHTF scenario.)
Best I can advise is to keep looking for more gaming buddies to play with. After some of our gaming buddies moved away didn't have enough friends to play Battlestar Galactica with at the proper 6 player count for a while. Fortunately that's no longer a problem after we started going to board gaming conventions and made more friends through them.
>Never let the Space Israeli Turtles get away with anything just because they're your soft-spoken friend. They'll just take your planets with their diplomatic BS.
Words to live by anon.
>>
>>96952592
based
>>
>>96952621
What scenarios are just straight shit to you?

>>96952624
My homebrew rule suggestion would be to never invite him to play again if he’s going to be a baby bitch about it and leave the table.
>>
>>96952705
>>96952668
If you have 3 players and want a 4x, TI is just not it. I would suggest Clash of Cultures (monumental) or Voidfall over it.
>>
>>96952621
Thanks for the thoughtful breakdown. I played it once and left a bit non-plussed. It was a snake man temple where we ran out of time in an always the last place you look bit of bad luck. I have contemplated getting it for running it as a ttrpg setting too. I'll pull the trigger now since it seems like a good fall back in case of absentees with gateway gamers.

Speaking of games that didn't land as hoped, Stationfall landed with a thud. My friend brought it to a game night I couldn't attend and declared he was flipping it and waiting for a second edition next I saw him. I didn't even get to play it lol.
>>
>>96952766
>What scenarios are just straight shit to you?
Man that's tough to say as I haven't played some of them for a good few years now and as you might imagine I'm not too keen on replaying ones I remember being lame.
Nevertheless, for you my dear anon, I booted up the game again to look through the cases and racked my mind to remember which if any were shit. In the end I couldn't really point to one that was straight up shit, but FWIW here's some thoughts:
>Escape from Innsmouth
This should be the best scenario of the base game. It's tense, dramatic, and ends on a great climax. The problem is that it falls prey to some really dumb design decisions that can utterly fuck you if you don't think to talk to a random bum and handhold the FBI agent among some other snag points. If you fail to do any of these you will not be allowed to advance the story and will die a horrible, horrible death.
How they never thought to update this scenario after the valid myriad of complaints I've read online about this case I'll never know. It wouldn't even be that hard to fix it.
>Dearly Departed
I wouldn't call this straight up shit, but I remember it being very basic and straightforward with nothing special about it. I only remember that there were shitloads of enemies and it was one of the very few times we ever used a barricade (which is rare in of itself for us) and it actually did something (almost unheard of).
>Cult of Sentinel Hill
Also basic and not very memorable. I remember it ending pathetically easily too. A friend of mine likes using this as a beginner scenario.
>Hidden Depths
They tried to do a traitor mechanic with this one. It fell so, so flat when we played it, never once has anyone requested to try it again. Almost called this one shit, but it could've just been our group? I still doubt it's that good, Mansions of Madness was not made for this. You're better off playing BSG, or, barring that, Unfathomable.
>>
>>96952598
below uno, even
>>
>>96952829
>Thanks for the thoughtful breakdown.
You're welcome, I needed a break today and chilling on /bgg/ while I listen to music sounded good. (Listening to Long John Baldry in case anyone's interested.) Glad I can help anons in the process.
>It was a snake man temple where we ran out of time in an always the last place you look bit of bad luck.
I've had it happen to me before and yeah, it's pretty lame when it does. One of my favorite scenarios, the Twilight Diadem is split into two parts. The first part is fantastic, especially if you have enough people to spread out and tackle multiple plot threads at the same time. The second part isn't nearly as strong, largely owing to the fact that you are sent to a brand new area utterly filled with stuff to interact with and have insultingly little time to figure out what to do before the game says "time's up!"
Like I said, I'm a fan of the game, but I won't defend that shit. I wish you could easily mod the turn limit.
When FFG revisited this engine/concept in LotR:JiME they wisely chose to have the timer be a meter which you use to fairly accurately predict how much time you had left as well as do actions that visibly reduced it.
>>
>>96952829
>I'll pull the trigger now since it seems like a good fall back in case of absentees with gateway gamers.
Cool, I hope you and your broskis have more fun times than not with it.
Remember, don't fuck around too long. TIME. IS. ALWAYS. TICKING.
If you're on the ball with your action economy then you can rebound from bad steps and/or complete the scenario safely without getting the "time's up, you lose" ending.
Also, I should mention that beyond the base game the expansion tier list follows as such:
Streets of Arkham > Beyond the Threshold > Sanctum of Twilight > Path of the Serpent > Horrific Journeys
Suppressed Memories and Recurring Nightmares are ridiculously overpriced online and not worth it.
Finally, look up Valkyrie, which allows you to play fanmade scenarios. Quality is all over the place, but I've played some good ones, namely those by a guy called Scrubbles or something like that.
>>
>>96951987
tough one. mindbug right now, but i have a lot more content for it. given some time and more characters I may prefer Tag Team because i have a major bias for drafting
the real answer is both though
>>
>>96948638
What's the question here exactly?
Also how big are the pieces going to be?
Will the pieces solely be monochrome?
How many different shades are there?
>>
>>96953006
>>96952972
>>96952829
The hard thing with Mansions of Madness (,and I love the game too,) is that it wants you to do multiple plays on some scenarios. Kind of how you go into it not knowing what's going on, figure out what to do, etc. lose, then go into it knowing what generally to make a priority. The problem is, is some of the scenarios are just too long. No one wants to redo a 4hr session when they know 80% of the content. And there are a LOT of red herrings baked into the scenarios.

It's a game I love, but also sometimes hate. Some of the best experiences are when you take a few liberties while "DM"ing and treat the game like a story: We'll play it once if we lose, we lose and that's the story for that scenario.
>>
Invited a cousin from out of town to join game group after reconnecting. He loves strategy games and decides to join us for a couples sessions the last few months. Tonight, he shows up and starts talking about kickstarter...
>Ruh-roh Raggy
He went all-in on some co-op slop.
>$1000
What have I done? Is this the beginning of the end?
>>
>>96952586
There is no real skill to the game. Part of it is the RNG aspect which results in a range of outcomes between one-shotting monsters and almost dying to them and shit like that, but the other is that you are supposed to know how to proceed in a scenario in order to succeed.

I played like half of all scenarios now, and all of them have a timed aspect where whatever threat it is escalates each turn. So if you try to explore everything, talk to all NPCs, etc., you will almost certainly lose because there isn't enough time until the scenario finishes prepping the bull.

For the amount of rules overhead there is, the game has vanishingly little actual space to make a clever play or even deduce anything to approach the scenario optimally. It's just a matter of knowing whether you should be rushing to the objective in some scenarios, or interacting with required objects and ignoring unnecessary ones in others.
>>
Fucking crokinole swindlers i swear if i get more shit i'm buying chink discs
>>
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What's the best one out of these five? Considering the green one first
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>>96951346
>and I felt like it came out of nowhere. idk I just had no clue what was coming and it seemed tumultuous.
You just weren’t paying attention then
>>
>>96953671
The blue one because her dress has the most frills
>>
>>96952482
>$10 for (i suppose) 2 packs of 100 standard size sleeves
what the fuck? they'd cost 2 euro per pack (so 4 euro total) here, did you buy gold plated sleeves or something?
>>
>>96953970
$5 for a pack of 160 sleeves + $5 for shipping. If I went to my LGSs I would have had to pay $15 for three packs of 50 sleeves.
>>
>>96953742
very wise decision making
>>
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I designed this ruleset, pls rate.

You get a 20 * 20 board.
You get first a preparation stage, where you first put 4 generals of a diferent element (fire, wind, stone, water), and can summon a single unit next to each one.

You have 2 actions you can do on each turn, you can move, summon and attack, but you can't summon + attack.

You can summon 2 ranks of units, which the lower rank can move faster but have a lower attack range, and the higher rank moves slower but has a higher attack range.

Each element has a diferent gameplay mechanic.
Fire can burn in +1 range to where it attacks, like a grenade.
Water can counter attack, killing both pieces.
Wind can increase the range of the other types by +1 range.
Stone can block the range of fire grenade attacks.

Also, they have a light and dark quality.
Light can jump pieces like checkers when moving, which will grant them bigger mobility.
Dark can't be jump by enemy pieces.

They also have a diagonal or orthogonal movement type.
Lower rank moves +5, and Higher Rank moves +2, The inverse is for their attack ranges.

Generals can move +2, but they can summon other pieces in a +4 block range, they can't attack.
If a general is captured, the highest rank of it's elemental type, inmediatelly is promoted to general.

Game is won when you capture the four generals of the oponent.
>>
>>96954119
There's something wrong with your dog.
>>
>>96947214
Just right click the deck and click custom to get the link to the card sheet.
>>
>>96954119
>>96954208
>>96954202
Bruh
>>
>>96952592
Ares, venus, og or the other one?
>>
>>96951288
>Chess
Terrible game
>>
Is flip 7 any good? I mean "good" like Fuji flush or 6nimmt and as opposed to unstable unicorns or exploding kittens.
>>
>>96954355
nah, you just suck
>>
>>96952803
If you only have 3, have to do space theme, and can stomach a shit ton of upkeep and 1980's component quality, Space Empires is what you're looking for.

Outside that, Clash of Cultures -
>>
>>96953250
You're right on the money. I completely forgot to mention the red herrings.
>It's a game I love, but also sometimes hate.
I don't quite hate it, but yeah I get where you're coming from and I'm there with ya.
>it wants you to do multiple plays on some scenarios. Kind of how you go into it not knowing what's going on, figure out what to do, etc. lose, then go into it knowing what generally to make a priority. The problem is, is some of the scenarios are just too long. No one wants to redo a 4hr session when they know 80% of the content. And there are a LOT of red herrings baked into the scenarios.
Now that you mention it, for how different I claimed that Mansions and Chronicles are (and I do still stand by that statement), this is one huge way that they're the same.
I'm almost certain that some of the more difficult cases in Chronicles were designed with the idea that players would play through it twice.
(I distinctly remember one in Noir that has a beginner's trap gotcha which will screw you into a bad ending if you do something early on. That left a bad taste in our mouths.)
Replaying a Chronicles case is easier than replaying a Mansions scenario as you don't have to do dice rolls and stuff, but as there's 0 randomness in how a case plays out (unlike in Mansions which usually - though not always - mixes stuff up on items, enemies, and such) it's even more monotonous.
I get these designers want players to get more playtime out of their games, but this should be done by randomizing the elements of a scenario - namely whodunnit along with more drastically different random encounters. It shouldn't be done at the expense of the first playthrough by making it stupidly easy to screw up. That simply isn't fun.
>>
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I'm starting to think about what I want for my massive 256 pieces board game.

I realized I don't want to super make a complex giant shogi for it.
I think a more elegant solution is instead of like making a 2D board like go and chess, turn that 2D giant board into something that resembles more a ludo giant board with 16 territories arranged in a sort of circular path, like ludo, but visually resembling a lot a 2D grid, like a go board.
That way it would be much simpler the selection of movements if the next piece you pick is from a nation that is clock wise in the order of the map.
Then, each nation could summon pieces like ludo, to its home square.
But also like having 8 pieces to be light and 8 to be dark, and have each one move in clockwise direction or counter clockwise.
These each 8 pieces would be basically 2 teams where one is like a Fire element, that can throw grenades that burn the nearby pieces.
And Stone, which would counter attack the other piece attack, and kill both, if directly attacked, but could be range killed by Fire, but stones couldn't be passed over Fire pieces, only other Stones could jump pieces.
And have each element have 4 ranks, which higher mobility means less attack range and vice versa.
So lower ranks would have bigger mobility and higher ranks would have more range to attack.
Basically, having a full circle would allow you to revive a piece of the ones you have lost.
And to increase mobility, you could teleport a piece of the nation that is orthogonally to your own nation.
So you would have 4 teleport spots in the circular path.
For the other nations, a higher rank could capture the lower ranks, except if there's a higher rank in the block of pieces you can group. A higher rank could be killed by a lower rank if that piece is alone.
And pretty sure the winner of the game would be like the last standing nation.
>>
>>96952624
Thunder's Edge comes with neutral pieces that guard high value areas and can also be spawned by some new action cards. You can just print out the neutral unit reference card and treat his leftover fleets and ground forces as neutral for the purposes of combat, and maybe add 1~3 Infantry to his planets if you want to simulate actual conquest instead of a mad grab for the newly vacated parking lot.
But also i concur with other anons, quitting when your half of the galaxy gets rightfully reduced to only your quarter/fifth/sixth piece of it, when you don't even need all those planets to win (only the home system and objective-related stuff), is by definition a bitch move. TI4 is a game of betrayal and getting slapped back after betrayals. Not being able to handle the follow-through that comes after the swing is just not playing the game how it was meant to be played.
>>
>>96953317
cult of the new can be defeated, just tell him that older games can be just as good, if not better, than new ones, and cheaper too. and, you don't have to gamble on the game being any good if you buy an old one that can stand the test of time.
if pleas like this fail then hopefully he will learn his lesson when the 1000$ game arrives
>>
>>96954372
it's closer to uno than to Red7, being below both on the ranking line. So no, I don't think it's good. It has too simple gameplay and too much math for tracking your points, basically the opposite of what you want in a game, spending your brainpower on menial upkeep instead of fun strategizing and tactical analysis
>>
>>96955285
so did you design all the piece movesets yet or what? in chesslikes/shogilikes/etc. this is usually the first thing you do, figure out how your units move and how that affects the potential options your players can take on their turn. and no, vague descripions of "oh wont it be cool if there was like this system that..." is not a list of all pieces and all their movesets.

Making a big game for the sake of making a big game is a fool's errand. Make a game prioritizing fun first, size will naturally be figured out in the process.
>>
>>96955819
My core idea is a battle royale between 256 pieces, as a single player.

I need to figure out a simple way to design some rules to do that.
>>
>>96954171
OH i don't have Tabletop Sim, I may not be able to view the files bc of that
>>
>>96955832
ok, that core idea does not sound good. Is it like a puzzle thing or something entirely free-play?
>>
>>96955952
My idea is conceptually about having a story where the MC can fuck 256 anime girls.

I need to figure out like the mechanics to do so.

I just figured out I can sort of make a circle of 16 sort of like a highschool class, and then have like a game version of a circle of fifths battle royale with poker cards.
>>
>>96955985
An idea is useless until you put it into action. Make the game, instead of endlessly "what if"ing about it. Also, you didn't answer my question: is the style of game you're after more puzzle-like, goal-oriented, structured play or a "make your own goals" unstructured free-play? This makes a lot of difference in how many fucks people in this thread will give about your game
>>
>>96956064
I want a battle royale 1 player game.
>>
>>96956126
Kickstarter.com
>>
Always used Arcane Tinman matte sleeves. Just the right thickness and fit. Now they seem to be suddenly unavailable everywhere. So I decide to pick the same sleeves just the non-matte ones. For some reason they are 2-3 mm taller and now all the cards have this extra plastic tail... Why would they do this? Are thete any good alternatives? Green diamonds?
>>
>>96952911
> I still doubt it's that good, Mansions of Madness was not made for this. You're better off playing BSG, or, barring that, Unfathomable.

Yeah that's kind of the weird thing about MoM its clearly very coop but it has some random moments of traitor mechanics or shit you're supposed to do if your character dies or loses?

Luckily it doesn't come up much but yeah not sure it's there
>>
>>96957117
Gamegenic matte is the closest thing to it
>>
>>96957365
You're correct. We pulled out some of the insanity cards from the game, like the one where you only win if you end a turn in a room with another player all by themselves. Thereby killing them and immediately ending the game in a loss or some shit.
That utterly ruined a scenario once (it could not have been more anticlimactic that the guy who did it asked if he could take it back) to the point where my wife almost tore the offending card in half. I saved it from such a fate, but it has been quarantined into a ziploc baggie along with a few other cards.
>>
>>96954343
I prefer OG with corporate era and preludes. People I play with prefer more expansions so we tend to go back and forth.
Tbqh Venus is kinda underwhelming on its own
>>
>>96958932
Yes, I think the idea of those cards is to make everyone suspicious of the insane person drawing that card. But then, there's a chance that the card could be drawn and mess up the game. The way to handle it is remove the super annoying cards without telling anyone so the suspicion is still there
>>
>>96957117
>Why would they do this?
Most people were buying the cheaper glossy sleeves or the more expensive Dragon Shield sleeves.
>Are thete any good alternatives?
I'm still looking myself.
>>
>>96953317
Now show him Kingdom Death
>>
>>96957117
I like Phantoms okay.
>>
>>96957117
Arcade tinmen discontinued these in favor of their new Dragonshield board game line. I wish both could exist together, but I do prefer the new ones.
>>
>>96960618
Which ones are supposed to be the replacement?
Most dragonshields seem to be 100 or 120 microns thick.
>>
>>96960649
The board game dragonshields are thinner than TCG dragonshields, but definitely thicker than the older Arcade tinmen line. Checking a box handy it says 100 microns thick. The standard TCG dragonshields don't say, but they're for sure thicker.
>>
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>Win an eBay auction for a game narrowly beating out a shitty sniper by $0.03.
>Item arrives relatively quickly soon afterwards
>I go over to the mailbox and find that they shipped it inside of a fucking gardening hose box
>Hear the game sliding around inside
ohnohedidn't.opp
>Yup, they didn't put any packaging material in there.
>Game has just been rattling around inside this box for the past few days
>The box itself is lightly damaged, surprised it wasn't worse
>Open up to check the contents
>I know something is wrong as soon as I see expansion content inside what should be a base game
ohno.wav
>If I'm lucky I'll have the base game, plus an expansion for free, but there's way too much room inside the box for that...
>Within 5 minutes easily determine that it's not only missing half of the base game content, but half of the surprise expansion's content too
wtf.jpg
Why are sellers like this?
>>
>>96960680
he knew what he gort
and he knew you didn't
>>
>>96960680
>>96960785
I had this happen when I got Descent first edition like 5 years ago, it was somehow missing ALL the overlord stuff but not any of the hero stuff? I asked why's it missing so much and he said it was because he got it at goodwill for 6 bucks and didnt check anything.

I got a full refund and never sent it back.
>>
>>96960680
This is why I just pony up for new. I'm not completely against buying used but it would have to be in person where I could inspect it and haggle over any deficiencies.
>>
>>96960785
Well I'm gorting my money back gosh darnit!
>>96960800
>I asked why's it missing so much and he said it was because he got it at goodwill for 6 bucks and didnt check anything.
Flippers do be retarded, but at least he was honest about fucking up. Did you ever find a good copy?
>>96960802
No can do when the game's out of print unless I want to pay ridiculous prices for a sealed copy somewhere out there in the wild.
That said, I do vastly prefer to buy used games in person. Just wasn't having any luck tracking it down and decided to take a shot on eBay. At least there I'm fully covered from BS like this.
>>
>>96960933
PNP
>>
tfw it's 11:59pm on a Monday and I have the Enterprise B in my hand
>>
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The whole earthborne rangers thing made me think; I don't believe I've ever thrown a single boardgame away. Resold or gifted away every single one I didn't want.
Have you thrown out boardgames, anon?
>>
>>96961377
I’ve tossed a few expansion boxes but never an entire game
>>
>>96961377
Betrayal Legacy was burnt in a fire for how shit it was. Other legacy games went in the trash.
>>
>>96955853
It's a worthwhile investment if you want to PNP
>>
>>96961826
You can download .bson files from the workshop and scrape the assets listed in them without having TTS.
>>
Imagine not owning TTS. Even if you don't use it more then once every 2 months or something it's cheaper than a pack of sleeves and you get access to many games and assets. It's like you people hate board games.

Oh wait.
>>
>>96962464
>it's cheaper than a pack of sleeves
That's a really funny touchstone
BUT
a pack of sleeves is like $5 and a TTS key is like $6
So..
>>
>>96962464
I used to play it more but I can't stand it, the UI is so unintuitive and I just prefer the social aspects of sitting your ass around a table and no distractions and playing a game

I dont hate TTS, I get its use, but I have a real board game group I can play 1-2 times a week to play so I would rather just do that.
>>
>>96962499
It often goes on sale for as low as 3 dollars
>>
>>96962499
I have only ever used it exclusively for prototyping and ripping assets kek
>>
>>96962464
Was legit surprised to see I didn't have it in my library, thought I did. Very weird
But yes, I hate all games. Especially board games
>>
>>96962464
Or maybe there's something nice about meeting up with real people and handling physical components.
>>
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here's my idea.

Imagine you play a game of rock papers scissors, but winning that game allows you to have a 2/3 chance of winning in a dice throw.
>>
>>96964865
>I can't do both
Don't tell me, Euro player?
>>
>>96964903
that is a shit idea
>>
I recently learned that some people dislike the finesse bluffing mechanic in La Famiglia and ask for variants to avoid doing it. To that I say:

Git gud holy shit
>>
>>96965240
The finesse combat is such a great addition to the game. You use it like only 1-3 times in a game anyway, but it's always super tense. Wouldn't even be mad if it won someone the game tbqh
>>
>>96965240
The is always someone that wants to change your design in a way that it stops being yours.
I've read some bonkers requests for Guards of Atlantis. Luckily Arty always gives a polite but firm no.
>>
>>96965549
I could do without the politeness in a lot of these cases. Mark Herman based.
>>
>>96964903
so Sons of Anarchy?
>>
>>96962464
>figure I'll get TTS when I need it
>years later a group is finally going to play online
>buy TTS
>sorry anon we already have 4p
yeah I own it, so what if I've never used it?
>>
>>96960680
>>96960800
this, you don't waste time checking when you're hustling ebay
>>
>>96965549
>>96965240
Can people not recognize that a game just MIGHT not be for them?

I think feast for odin is fucking boring because there's 0 interaction at the table, but some people really like that so who am I to judge what a group can get out of a game? I wont force the game to conform to my wants/needs, I'll just not play it.
>>
>>96965309
>finesse combat
What is it?

Is this more of a eurogame with some combat or is it full area control / combat game?
>>
>>96966127
Concealed rock paper scissors sort of vibe.
>>
>>96966127
>>96966137
More of a press-your-luck vibe. One of your 3 cards is a turncoat that will turn one of your enemy soldiers into one of your soldiers netting you +2 power. But - the other two cards are cowards where either one of your guys runs back to base or two guys do. The saucy bit is that the attacker and defender both play one card face down and the other side gets to either take the card onto their side or leave it with the other player. Either way, each card gets resolved by the side that has it. So there's some serious bluffing that goes on.

It's full on area control/combat - nothing euro about it. There's a worker placement/action selection component that happens first. I think it's a great game but it does run really long.
>>
>>96966124
>>
>>96966525
Ok that's bretty gud
>>
You can only keep 3 out of these 4

> Fantastic Factories
> Century: Golem Edition
> Saint Petersburg
> The Vale of Eternity
>>
>>96966804
Golem Edition was a mistake
>>
>>96965240
>and ask for variants to avoid doing it
....but the core rules already give you an alternative? Brute force or whatever. The frontal assault that costs you two more dudes
>>
>>96966841
But I need to kill 2 of my own dudes and that's scary :((((
>>
>>96966395
Thanks for inferring the questionmark I failed to hit on the rock paper scissors vibe question.

I really want to pick up the game, but it's oos. I believe there is an expansion lined up for 2026ish. Hopefully it will be better available then.
>>
>>96951999
>Modern art
Bid on anime waifus
>Ubongo
Never heard of it, so rename it to something less dumb
>The crew
I mean, it's just a bog standard trick taking game with different goals for different players. It's not even really a singular cohesive game.
>>
>>96966997
>Bid on anime waifus
I know you're shitposting but that's not a rule modification, all you did was change the ""theme"", the most insignificant element of the game
>>
>>96966997
>It's not even really a singular cohesive game.
I'm going to keep that one in my back pocket for games with variable setup.
>>
>>96966804
Can I just get rid of all 4 instead?
>>
What's your favorite 30/45 minutes+ solo games ? I don't have many long lasting ones to play on my own outside of Dune imperium lately.
>>
>>96967474
Civolution
Zoo Tycoon the Board Game
Voidfall
>>
>>96967232
It's not a question of variable setup
Can I interest you in the "the crew: poker "?
Everyone gets assigned a poker hand and has to complete their hand
Add a card to the center to remove a card from the center
Can everyone complete their hands before time is up?
>>
>>96967502
Zoo tycoon over Ark nova?
>>
>>96967568
Ark Nova is a great euro, but it doesn’t tickle my autism like Zoo Tycoon. Also personally I'd much rather play it at 2p than solo. ZT I prefer multiplayer as well, but it more than clears the bar for worthwhile solo to me (and the barrier for multiplayer can be a little high)
>>
Is Barbarossa better than El Alamein, or are they pretty much the same? Asking for a friend
>>
>>96967627
It's mostly for solo but can play 2p too not as often that's all. I played ark nova before but don't own it so could be an easy sell for my second player. Best case scenario I find a good game solo that's even better in duo or similar. Playing harmonies a lot lately solo and duo but need a bigger game for my itch and euro could do it as we rarely play one at home.
>>
>>96967712
Playing catans 2 players (cards) and Warcraft board game recently after not touching it for years, faraway too but playing more harmonies lately. Dune sometimes and that's about it at home, got the wow board game but haven't touched it in years too.
>>
>>96966893
It's worth picking up if you know you can get it to the table 2 or even 3 times a year. The team vs team play and the fact that you're making light of car bombs and drug labs leads to some great bants.

I don't know if an expansion is really needed - you'd really only be adding new action types and maybe some new families. Should be inexpensive though --
>>
>>96968016
>worth picking up if you know you can get it to the table 2 or even 3 times a year
I expect this of every game in my collection. It's true of most. Consumerism is insane these days.
>>
>>96967754
>Warcraft board game
Which one, there was one that was bad and another that was godawful
>>
>>96968254
The one from 2003
>>
>>96961377
Never once threw away again, even trash like the one time someone gave me a copy of [my city]-opoly. I gave it to away to one of my coworkers for free. Why would you throw one away unless it was completely broken or missing so many pieces that there's no use restoring it. (And in that case it could be scrap you can reuse for a PnP project.)
>the whole earthborne rangers thing
The what now?
>>
>>96968515
>>
Why do people act like Farkle is better than Yahtzee? Played three games with normies tonight and it's straight garbage
>>
>>96968016
>It's worth picking up if you know you can get it to the table 2 or even 3 times a year
Yeah, it's a no for me, sadly. The length will prevent me from really getting it played plus a guy from my usual group of 4p dislikes these area control games so...
But I love the idea of 2v2 games, are there any other that do this? I think Concordia has a team mode but I haven't played, Nexus ops??
>>
>>96961377
there are some games I would rather destroy than cause another to suffer through passing them on. splendor and friday come to mind. I also threw the french cards of broom service away and I'm tempted to follow with the rest of it.
>>
>>96967712
honestly Ark Nova sounds pretty solid for this use case. it's a fun game
>>
>>96968515
>The what now?
An environmentally sustainable game
>Why would you throw one away unless it was completely broken or missing so many pieces that there's no use restoring it.
If you have infinite shelf space and time to haul games you want to give away from A to B (or suffer the faggots that show up once you put it online as 'free') I suppose these are nonissues
>>
>>96969436
>An environmentally sustainable game
"Eco friendly packaging" other stuff like it is neither eco friendly nor friendly to the packaging.
>time to haul games you want to give away from A to B (or suffer the faggots that show up once you put it online as 'free') I suppose these are nonissues
My FLGS has a free table where people drop off games, painting supplies, worthless cards (which I grab all the time to use for PnP projects), and other crap like that. Likewise some local gaming conventions I go to have a free table where people can drop off free games.
I've both nabbed games from each of these free tables as well as dropped off games for others to enjoy.
>>
>>96969501
>"Eco friendly packaging" other stuff like it is neither eco friendly nor friendly to the packaging.
I think the publisher is dedicated to keep the whole production process sustainable (lmao) or rather "as sustainable as possible"
>>
piña coladice is fun but i'm starting to doubt it's staying power after the honeymoon phase is over
>>
>>96969906
Same. It does have a little bit of thought required, but after a bunch of games I am getting increasingly tired of it. That said, it's fun and obviously was never gonna be a game you play 20 times and still find depth. It served its purpse very well
>>
What modules can I add to FCM to make the game shorter for newbies without adding that much overhead? I really want to play it with this new group but I fear the time it might take us to finish our first game might scare them off from future ones. It's also a good excuse to use my expansion content more lol, I've only played with coffee and the new milestones previously.

For example, I think Coffee would speed up things since players will be able to get some extra cash from other people if their restaurants/coffee shops are in the way but the rules and route checking will be a bit too much to consider for first timers I'm afraid.
>>
>>96967474
Uwe uwe uwe uwe
Kanal for quick, Arle for medium, Odin for long, Mage Knight for fuck you no one's coming over this weekend
Uwe uwe uwe uwe

>>96967650
I swore people said they preferred Barb over the other but that could just be the justification for getting the non-Anime one
>>
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>>96964903
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>>96950833
uh that's cool but also a great example of reductionism creating so much overlap there's a loss of distinction
>>
>>96969979
But it's good enough to play with newbies, it occupies the same slot as sagrada but you don't want to teach sagrada to everyone
>>
What was that game made by that guy who wrote that book
>>
>>96954372
Flip 7 is great, every group that I introduce it to loves it. Don't listen to that other retard because he can't count.
>>
I use my Captain to steal two coins from the next post
>>
>>96970432
You don't have a captain.
>>
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>>96970455
Anon, pay attention to the game when it's not your turn. Yes. He does.
>>
As an opening move I claim the Duke and take 3 coins.
>>
>>96970460
His captain got shuffled back when he revealed it
He probably didn't re-draw it
>>
>>96970345
the kurt vonnegut wargame?
>>
>>96970485
I thought it was by Tad Williams but I can't find it
It was an abstract that was supposed to be amazing
>>
>>96970510
Oh it was Tak, by Patrick "I have known her longer, my smile said. True, you have been inside the circle of her arms, tasted her mouth, felt the warmth of her, and that is something I have never had. But there is a part of her that is only for me. You cannot touch it, no matter how hard you might try. And after she has left you I will still be here, making her laugh. My light shining in her. I will still be here long after she has forgotten your name" Rothfuss
>>
>>96970510
tak?
>>
>>96970461
>everyone always claims duke
>i smartly always challenge to try and establish that it's risky to call duke constantly
>somehow they always actually have a duke and reveal it
God damn it
>>
coup < love letter < playing with mine genitals
>>
>>96970542
components too small
>>
>>96967474
I really like TM Ares expedition as a solo game, it's about 45 minutes to an hour. Or do you want something really long?
>>96970262
Mark Hermans on suicide watch
>>96970521
Too bad, the other 2 ideas sounded good
>>
>>96970570
PNP
>>
>check susd
>quinns is nowhere to be seen
>paul nowhere to be seen
>nothing but ironic matt and tomslop
>still have that abomination on the crew
>>
>>96970570
it's a pub game
>>
>>96970461
I prefer to open with Ambassador myself.
>>
>>96970084
play machi koro it's the same game but shorter
>>
>>96970485
if kurt vonnegut made a boardgame you have got to tell me about it
>>
>>96970521
HE MADE A FUCKING GAME INSTEAD OF FINISHING DOORS OF STONE?
>>
>>96970789
https://boardgamegeek.com/blog/1/blogpost/165310/developer-diary-kurt-vonneguts-ghq
There you go, friend. The game is not particularly good in 2025 but the whole process of publishing it is a great read.
>>
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Trick taking gurus, are there any "modern" ones that use melds/multi-cards during tricks?
Was reading about these old chinese ones that do and realized the only games I can think of are shedding games like President
>>
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>>96970831
our house variation of oh hell includes jokers which are ultimate trump by play order (beats everything but a previous joker on that round, unsuited follows anything, lead is suitless)

play is 1 to deck, back to 1, then final deck limit. points are tricks+10. dealer can't make the bid even.
>>
>>96966853
just like have more dudes. if you can't work smarter, just work harder, make bigger numbers like the dumbo mafia goon you are.
and if they do try to finesse at you, just do it randomly, he can't play around what you'll do if you don't know what you'll do
>>
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FFG is hilarious man
>>
>>96971397
>aging anime heroine seeks vengeance on the tentacles that took her virginity
That's actually a somewhat affecting plotline
>>
>>96971397
i don't get the hilarity. it's just a horrible illustration
>hand holding the jar all weird
>gook looking somewhere past the jar without any facial expression
>>
>>96970084
>make the game shorter
>add
you're doing it the wrong way. if you want a shorter game you want as little Analysis Paralysis as possible
remove milestones
remove the bank bid cards
once the bank breaks add $200 per player and announce that the tutorial is over and the real game begins now
maybe add the non-food employees like Lobbyist or the Night Shift man.

it might not be the most balanced variant but it will get the job done. And dont listen to >>96970778 , Machi Koro is way different from FCM, for one it has dice and dicerolls.
>>
>>96967650
El Al is more random but i like it more as an expansion to Barbarossa rather than a standalone game.
>>
>>96970653
Quinns got his own TTRPG themed channel, he doesn't need SUSD
Paul quit early, while he was ahead, he knew the fall was coming so he cashed out big time and is now retired in who knows where
>>
>>96971478
>remove milestones
Absolutely terrible advice. You are stripping the things that make FCM an actual game.
>>
>>96971487
I have Barbarossa (pictorial version because I play with a lot of wargaming boomers) and I've heard people mix in El Alamein in as an expansion. How do you do it? I've only played Barbarossa a handful of times so far (usually play wargames with aforementioned wargaming boomers, Barbarossa is more of a backup), but the game feels so set in stone, in lack of a way of putting it, that it's hard for me to imagine how to mix it up without completely changing the game.
>>
>>96970323
Oh, I'm with you. Don't want to shit on the game, as said it served its purpose well. Not every game needs to be toy battle
>>
>>96971602
the mixing rules are basically "pick which base ruleset you wanna play with (mostly relevant for Counterattacks in El Al vs no such thing in Barb) then pick the card stacks you wanna play with" so you can just add the new cards in and replace some old ones with them, or use only the old cards with the new rules for enemy deck and counterattacks, or mix and match as you see fit.
>>
>>96970789
>>96970799
I have this and I think it's rather good. You gotta concede like you would in chess instead of dragging out the inevitable, but other than that, I would sooner complain about the too large box than the actual game. 8x8 grid games seem aesthetically quaint these days, but it's fun and has a lot of theme intwined with the mechanics, more than euros. It is certainly no worse than other games of the period like Diplomacy and Risk.
>>
>try out AHLCG on TTS
>no longer feel the need to spend hundreds of dollars on cards
Neat. I just wish there was a better deck builder than the db site that expects you to already know all the cards instead of laying them out in a sensible manner.
>>
>>96970262
There's no way you could beat someone at chess better than you 5/6 times. 960 or otherwise.
>>
>>96971541
That's the official splotter first game advice from memory. I certainly ignored that and never felt overwhelmed, nor did my wife because everything has some logical enough thematic latchpoint.
>>96973211
I thought the tts mod got nuked.
>>
>>96974155
>thought the tts mod got nuked.
It is just no longer in the workshop, all the files are still online. Gotta check, I'm pretty sure I had some megaupload with the .json file because you couldn't save the mod joining a tts server.
Although presumably anon is talking about a newer version, it's been like 4-5 years?
>>
>>96971397
Did they have a huge backlog of employees needing their faces to be drawn or something? Arkham is starting to look like fucking might and magic
>>
>>96974155
>>96974218
discord gg/N8wFSUqYhM
>>
>>96974700
woah there's dolphin porn in here
>>
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rate my kemet VP bling
>>
>>96974824
so are you egyptian pagan or...?
>>
>>96974830
very lonely? maybe.
>>
>>96974851
goth women will fix you :)
>>
>>96968616
Undaunted 2200 has a 2v2 mode that's pretty good - I think there are 8 scenarios that are loosely tied together but are played individually at about 90 minutes each. It's a series that keeps getting better (but is a downgrade from Stalingrad).
>>
>>96974862
and where might these goth women be located
>>
>>96971397
The bigger problem is that they are taking all the good class-based cards and making them neutrals so you can slide them into any deck. Perception was great Seeker card and now it's Asian AND can go in any deck.

I stand by my statement that FFG is looking for a quick rework cash grab so they can tank the line and focus on Marvel Champions.
>>
>>96974824
breddy gud.
I really need to stop being lazy and finally fabricate my stackable ceramic sekigahara set
>>
>>96974888
highschools
they get married right after they graduate and they turn into fat Karens
>>
>>96975024
sucks that you had a bad experience once
>>
>>96971397
Is that Ali Wong?
>>
>>96971397
I don't think you can hold a jar like that.
>>
>>96975108
it's magic, ain't gotta explain shit
>>
>>96975121
You've got me there, wizard.
Speaking of which, do later editions of Wiz-War change anything? I'm aware of the new alternative map FFG made, plus making some of the awkward rules into optional rules, but anything else?
I'm a lil shocked the game hasn't been expansion packed into being a $500 game to collect them all
>>
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>>96974894
>>
>>96975223
as far as instant-feedback goes; I'd need to handle them. I think they could be less tall while conveying the same information. rounding the tile towards the player hides information a little bit better but you need to tip it towards the other player when resolving a battle, which may or may not work very well. testing needed.
>>
I think I only like filler games. I can't help it
>>
>>96976000
I like fillers but I prefer games that last around an hour.
At least you know to stay away from four hour games.
>>
If for the rest of your life you could only play games from one group, games with a weight rating of under 3 on bgg or games with a weight rating of over 3, which would you choose?
>>
>>96976225
BGG game weight is stupidly subjective for the most part, but while I like some complex games I'd probably go under. Much easier to play and find people to play them with.
You also have more variety to choose from.
>>
>>96976225
Clearly I'll take the heavier games, bggs rating system is so all over the place I'll probably find games of all weights in the above 3 category
>>
>>96976225
BGG says mage knight is the heaviest game out there, but it really isn't. the rulebook just sucks cock.
>>
>>96976225
over 3. shit can get too fluffy but ultimately there is no such thing as too heavy.
>>
>>96971460
The hilarity is that they changed Perception’s art for no fucking reason and made it so much worse.
>>
>>96973211
Try Arkhambuild
>>
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>>96974892
>Perception was great Seeker card and now it's Asian AND can go in any deck.
Anon…
>>
>>96977889
Ah, didn't know it was something that was changed. Par for the course.

>>96977900
This actually looks like something that could bear the name.
>>
New meme

>>96978860
>>96978860
>>96978860
>>
>>96974824
Those d4 caps are cool.



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