I need some opinions.I wanted to develop a similar board game to taikyoku shogi, but design each piece to be easy to understand just looking at the piece.The rules of these pieces are the following.the letters go from A to F, which indicates the family of the piece, and the second piece goes also from A to F.It serves to name easily all the 256 pieces, using an easy to remember kinda hex code.The shape of the piece, indicate the direction it moves.Basically the square one, moves horizontally and vertically, the romboid shape, moves diagonally.The pieces move only a single step of distance.But, the color of the gray inner border, indicates something like the military rank, or age of the piece.Basically It means that the piece will be more powerfull the darker they are, and there's 5 ranks, in each family.So, the first rank only has a single block of distance range.A fifth rank has a 5 distance range motion of blocks.The circle indicates the angle where It can move beyond a single block of distance.So it being at the corners, means that the bonus rank motion is at the corner where the circle is.And on the square shape, it's on the direction of the circle.
>Basically the square one, moves horizontally and vertically, the romboid shape, moves diagonally.I think something like marking the corners of the diagonal moving one might be better than changing its orientation.
>>96948410I need to figure out things.I think square versus romboid is a nice visual choice to remember.
>>96948378Easy to understand, but might be a little too abstract.People like to see knights jump over castles and what not.
>>96948378>A to F>A to F>256You mean 36? 256 would be 0 to F for both.