I was able to design a visual language for taikyouku shogi.I've surpassed japan monk autists.Taikyoku shogi complex rules have been replaced by an easy to understand visual language.>Main HuePlayer.>Value of the background of each pieceIt's military rank.>ShapeIt explains if the piece move diagonally or orthogonally.>Inner little Square colorRepresents it's family, or the last name of the unit.>Inner little Square positionRepresents the elemental type (fire, water, air, earth).But also represents the bonus direction It can attack and move.>Central white background It's colorRepresents the generals of each army division.The game is won if you take the other army generals.
>>96950807All right so that's step one, step two is to find someone to program a computer to play the rules and find someone who knows the rules of this 253 piece game.
>>96950903I just wrote a first draft of the rules.:Dhttps://docs.google.com/document/d/1Jb7fiEycfqbf3wMZQGjdNqsVl1eff8W-bRFda-zYwx8/edit?usp=sharing
>>96950807Dude stop spamming these fucking threads you can use just one thread to talk about all your ideas for this game