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/tg/ - Traditional Games


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File: 1695762628624265.jpg (25 KB, 988x558)
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I designed this ruleset, pls rate.

You get a 20 * 20 board.
You get first a preparation stage, where you first put 4 generals of a diferent element (fire, wind, stone, water), and can summon a single unit next to each one.

You have 2 actions you can do on each turn, you can move, summon and attack, but you can't summon + attack.

You can summon 2 ranks of units, which the lower rank can move faster but have a lower attack range, and the higher rank moves slower but has a higher attack range.

Each element has a diferent gameplay mechanic.
Fire can burn in +1 range to where it attacks, like a grenade.
Water can counter attack, killing both pieces.
Wind can increase the range of the other types by +1 range.
Stone can block the range of fire grenade attacks.

Also, they have a light and dark quality.
Light can jump pieces like checkers when moving, which will grant them bigger mobility.
Dark can't be jump by enemy pieces.

They also have a diagonal or orthogonal movement type.
Lower rank moves +5, and Higher Rank moves +2, The inverse is for their attack ranges.

Generals can move +2, but they can summon other pieces in a +4 block range, they can't attack.
If a general is captured, the highest rank of it's elemental type, inmediatelly is promoted to general.

Generals can swap locations with allied pieces under it's summoning range, but this consumes 2 actions points.
Oponent gains 2 motion actions, but can't only attack once in the next turn.

Game is won when you capture the four generals of the oponent.
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>>96954208
k
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>>96954208
shit sux
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>>96954208
OMG it's Uni!!! <3
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Mite b cool
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>>96954208
Uni-chan sugoi!
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>>96954208
Sounds kinda cool. Got a rulez doc, or is it wip?
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>>96955356
Still WIP, I will try later to make a prototype in godot.
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>>96955364
Sounds like something you can just play analogue, no?
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>>96955798
I know how to code, besides godot allow to code an AI oponent.
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>>96954208
You already posted this here >>96954202. Why did you post twice?
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>>96954208
>Stone can block the range of fire grenade attacks.
I hate this part. Every element got something cool going on but stone is only good at countering one specific element and it doesn't even win it 1v1, just evens the chances. Maybe it should be able to counter the others too? Or do something else altogether?
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>>96957465
Stones are meant to be like bodyguards that stop wind and fire from easily BTFOing your pieces.



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