Am I the only Grognard here old enough to remember this?It's kind of hard to believe that /tg/ actually used to create content.https://archive.4plebs.org/tg/thread/82293972/https://archive.4plebs.org/tg/thread/82302577/https://archive.4plebs.org/tg/thread/82337223/https://archive.4plebs.org/tg/thread/82365862/https://archive.4plebs.org/tg/thread/82410827/https://archive.4plebs.org/tg/thread/82446046/https://archive.4plebs.org/tg/thread/82481861/https://archive.4plebs.org/tg/thread/82527010/
>4 years ago>old
>>96997906Well, are you fucking old enough to remember it? Fucking tourist.
Ideal female armor.
>>96997889Based
>>96997889>Am I the only Grognard here old enough to remember this?No, but I am too old to remember my AM tripcode. Post waifus and I might stat them up
>>97002269
>>97002269>Unexpected AM tripcode dropOh, hey oldfag!
>>97002293Dark Elf Beastmaster, my beloved.
>>97002293>>97002545Lineage 2? It's been ages
>>96997889WHY GURPS?!?
>>97002828It's just what the first guy used. I believe it was to simulate a girl vs 3 raptors. She somehow won and the threads were made after.
>>97002293>>97002379Since I can't be bothered with GURPS magic, it's time for Weird Wizard Waifu Wars!. Our combatants are:>Renestrae UrisalorAn Elven Elf/Beastfriend (Elf is both her ancestry and novice path), who dabbles in Alteration magic and has a loyal wolf at her side.>Randu-ChanA Human Fighter/Inheritor with a Vorpal greatsword.Both are level 4 because that's when they start to get some cool abilities. We start in the arena with a distance of 20 yards between them. Who will win? Will I remember my tripcode? Place your bets now!
>>97002379If she can lift that sword, those puffy sleeves are probably hiding some gorilla arms.I wouldn't mess with anyone who can lift a sword big enough to use as a full body shield.
>>97003747>Round 1WW’s initiative system doesn’t work great for PVP, I'm going to rule an Agility roll-off for who acts first. Renestrae wins this, casting a spell of empowerment on her animal companion, and both of them advance. Randu-chan, having no ranged options, runs full-tilt at her opponents, getting into melee range but potentially opening herself up.Renestrae: Cast spell (Bestow Might), move 6 yardsWolf: Move 6 yardsRandu-chan: Run (triple move speed), move 15 yards>Round 2Since they are now engaged, Renestrae uses her reaction to Seize the Initiative and go first, something Randu-chan is unable to do because of her heavy armor. She directs her wolf to attack, and its jaws sink deep into Randu-chan’s exposed midriff. Capitalising on the advantage, Renestrae also attacks, though her staff does little damage. Randu-chan is swift to retalitate, heaving her mighty weapon square at Renestrae’s neck. Its wicked edge severs her head cleanly and sends it sailing across the arena.Wolf attack: Crit success (23 vs. 16), 15 damage (1d6 +1d6 from Bestow might +1d6 bonus damage from Renestrae)Renestrae Staff attack success (17 vs. 16), 1 damage (1d6)Randu-chan attack: Crit success (25), Luck roll 19. total damage 62 (4d6 + 1d6 Relic weapon + 1d6 Greatsword + 6d6 Vorpal + 10 Great Weapon Specialist)>Round 3Randu-chan does a victory lap to enthusiastic cheers from the crowd, while Renestrae’s former companion begins to eat her body (this is actually specified in the rules lol)
>>97004187OW. She did exactly like the D&D nerd in the wheelchair from The Dream Warriors, goddamn spellcaster and he runs straight at Freddy like an idiot.
>>97003324>>97004014I did these two up as well (Weird Wizard very conveniently has a rabbitfolk Ancestry) but fuck me an Evocation Rogue results in a lot of annoying bookkeeping. Will have to adapt my note-taking system and try again later. Get your predictions in now I guess
Will this suffice?
>>97002379Why not use the original image instead?
>>97004187The power of the gyaru is not to be underestimated.
>>97005491Alright, time to see what happens when you bring a violin to a sword fight>Sondra SparklesHuman Rogue/Bard with Evocation>Kousagi IshokuHaren Rogue/SwashbucklerAgain both level 4 starting at 20 yards apart.Sondra wins the Agility roll-off and will act first. Kousagi's abilities give her Bravado dice, which roll 1,1,1 and 6. These can be used throughout the fight for various effects>Round 1Round 1Sondra begins the fight by playing the violin and singing. Her opponent is a little bemused by this, but seeing that she is unarmed, takes the opportunity to run up. This bunny is FAST. Once she gets a bit closer, she pauses for a second, but then continues into melee rangeSondra Manipulating MusicKousagi Run, move 19 yards, Will roll w/trickery Success [13] is not affected>Round 2Sondra tells the bunny: "Give me your sword!" Kousagi almost complies, but catches herself at the last second. Angered her ploy hasn't worked, Sondra tosses her violin and draws a dagger, all while shouting a harsh syllable. Kousagi makes a half-hearted lunge before darting backward in case the bard has any more tricks up her sleeve.Sondra command “Give me your sword” [Failure 8, Spend Bravado 6 to convert to success], Harmful Syllable 9 damage, Word of breaking 2 damage, stow violin (2 yards movement) , draw dagger (2 yards movement).Kousagi attack w/trickery, Sondra dodges (net 1 bane) [miss 3], retreat 8 yardsRound 3Sondra advances again, this time saying "Come at me bro". KOusagi seems rather bothered by this, but complies. Against all odds, she manages to hit, then moves back once moreSondra move 5, Hindering Syllable (3 banes), DefendKousagi Move 3, attack w/trickery 4 banes (hinder + dodge) (success 17) Sondra luck roll 2 failure, Move 5 yards
>>97009379Not sure if the images here are too helpful considering there's just a lot of movement in and out of melee range.>Round 4Getting a little annoyed by this flighty bunny, Sondra advances and shouts once more. She also lunges with her dagger but the rabbit is too quick, and provides a quick riposte and once more retreats. This time though, Sondra surges forward and chases her downSondra move 5 yards, Harmful Syllable (shout) 11 damage, attack (trickery, dodge) [failure 10]Kousagi attacks (trickery) [success 20] damage (2d6 + 2d6 bonus + 1d6 Trickery), move 8 yardsSondra reaction Swift Recovery, chase down 5 yards (This is a slight rules bend as Sondra should've moved before Kousagi, but otherwise she'd get hit-and-run'd to death pretty quick)>Round 5Sondra again tries to bend minds, this time asking "Throw me your sword!" but Kousagi still doesn't fall for it. Sondra again closes the distance and stabs fruitlessly, leaving herself wide open for another devastating sword blow. She does manage to shout another word of power which confuses Kousagi somewhat.Sondra Command “Throw me your sword!” [Kousagi Will roll success 18], Move 2, Attack (trickery, dodge) Success (18), 7 damage (1d6 + 1d6 bonus), Hateful syllable (confusion)Kousagi attack (trickery, dodge) Critical 22, 15 damage (2d6 base + 2d6 bonus)>Round 6"You fight like a cow!" Sondra shouts as she retreats. This seems to have the desired effect, as Kousagi doesn't even attempt to hit her as she moves. She comes to her senses again though and chases her down, but is unable to land a hitSondra word of breaking, Move 2 away (Kousagi can’t react), hateful syllable again (confused)Kousagi Move 2, attack (dodge, trickery) [failure 5]
>>97009469>Round 7"Your mother was a hamster!" Sondra's words cut once more and allow her some breathing room as she furiously backpedals, but she appears to be mostly out of tricks. Kousagi bounds forward and manages to strike true this time and Sondra collapses. The battle medics rush out from the wings but she has regained some consciousness as they reach her. Though badly beaten, she will live to fight another day.Sondra word of breaking 6 damage, Move 5 away (can’t react)Kousagi Move 5 attack success, 17 damage ending fightSondra loses 7 health before regaining consciousness
>>97009486Gj well fought
What'd be a good set of rules to try this out? Don't have GURPS.Do have :>Tenra Bansho Zero>MAID>Fight>DC adventures >Big Eyes Small Mouth>WFRP(4th edition)>Macho Women With Guns
>>97011810Only one of those I've played is MAID, which is less than ideal but would be pretty funny to see a write-up. Generally you want something that has a decent range of melee combat options
>>97010857That's Sorsha from Willow, right?
Are we gonna start this up again?
>>97005905is that what she actually looks like? or is that fanart? I don't know much about manlet crusader other than this hot bitch
bump
>>97002828GURPS is just the best system for autism.
>>97021457yas
>decide to have AI write up a set of rules to try this out>completely unusable because it literally only has two fucking stats
>>97018016She's a lot more covered up in the actual art here, but some people took that as a challenge to make her slutty and sexy>>97025366>use AI to do anything remotely complex>didn't workWell golleegee anon who'd have expected that AI is bad at making complex systems without experienced oversight
>>97031784Damn, Lashina's got a sister?Suppose I should do a winner's bout to wrap things up. Forgot to take screenshots but it's mostly just Kousagi trying to kiteKousagi wins Agility roll-off 23 to 18Kousagi Bravado dice 5, 4, 1, 3>Round 1Having seen what happened to Renestrae, Kousagi takes a cautious approach, but Randu-Chan charges straight in and closes the gapKousagi Move 5, DefendRandu-Chan Run, Move 14 yards>Round 2Kousagi tries to create some space, and succeeds with a penetrating blow. She darts back, and Randu-chan, still reeling from the hit, struggles to follow her.Kousagi attack (dodge) Critical Success 24 , 14 damage, Randu-Chan is weakened (1/2 speed), Move 8 yardsRandu-Chan Move 2, Defend>Round 3Kousagi steps back in for another attack, but Randu-chan has recovered her composure, and parries it easily. Kousagi retreats once more, but Randu-chan can keep pace this time, delivering a devastating blow that nearly fells the bunny in one hit.Kousagi Move 5, attack (dodge) Success 17, Luck roll 18, attack fails, Move 3Randu-Chan is no longer weakened, Move 3 Attack (dodge) Success 19 , 41 Damage (5d6 + 2d6 bonus + 10 Great Weapon Specialist)
>>97031839>Round 4Kousagi continues the hit-and-run tactics, striking true once more and then bounding safely out of range. Randu-chan uses the opportunity of breathing room to steady herself and recover.Kousagi Attack (dodge) Success 19, 11 damage, Move 8Randu-Chan Combat Recovery Heal 12, move 5>Round 5Kousagi lands another palpable hit before retreating to safety. Randu-chan moves back slightly, daring her to come closer if she wants to end this fight. Some of the crowd start to jeer at the lack of woman-to-woman combat.Kousagi move 2 yards, Attack (dodge) Critical Success 21. 17 Damage (2d6 + 2d6 bonus), move 6 yards. Randu-Chan is weakenedRandu-Chan move back 3 yards (8 yards from Kousagi), defend ]>Round 6Kousagi doesn’t take the challenge. She takes a chance to catch her breath, only moving forward slightly. Randu-chan finally breaks the tension. She cannot fully close the distance, but can get near enough for a lunging attack. Gripping the utmost extremity of the pommel, she swings wildly. Kousagi leans back, but the tip of the blade just nicks her throat, and she collapses to the sand.Kousagi Swift Recovery, Heal 20, move 2 (6 yards from Randu-chan)Randu-Chan Move 5, Lunging attack (dodge) Critical Success 23. Kousagi uses a Bravado die to downgrade it to a regular hit. 21 Damage (5d6 Weapon + 2d6 Bonus). Kousagi is incapacitated. She loses 5 Health but regains consciousness at the end of the round.
>>97031903Moar!
>>97002828Because not a lot of other combat systems give results that are actually interesting to read. See the same fight re-done in 5e in the second thread.GURPS isn't the only combat system that's good for that, but it was the one I knew. It's also incredibly easy to stat things quickly.>>97003747>Since I can't be bothered with GURPS magicI've been running that shit this whole time and I still don't use any of the stock magic systems. They're all bad in their own unique ways.
>>96998160indeed. Though that she is depicted as a fighter at all is in of itself feminist propaganda
>>96997889You sick twisted perverts already have a dedicated porn thread where you post about your rape and women hating power fantasies.You must you all keep posting more of these threads!? I thought porn and nsfw was not allowed in this board!?
>>96998160>>97002269Running these two. Macho Women With Guns. Dejah has a glock and a sword. As well as a plastic surgeon and an improvement to shoot little guns.Caecillia has heavy arm and leg guards and her spear is being counted as a big sword. They both have improvements to hitting things with other things.Turn one, Dejah rushes to cover and misses all her shots while Caecillia also goes to cover.Turn 2, Caecillia rushes forward and gets shot in the legs, thankfully her armor takes the worst of it.Turn 3, Dejah does a Macho called shot hoping to stun her foe. But fails and then gets shanked in the leg. Turn 3, Caecillia hit the dodging Dejah on the legs as she backed away, another bad cut, and deflects her sword strike.Turn 4, Dejah shoots point blank but one shot goes wide, and another lands in the unarmored lower torso, but Caecillia catches Dejah with her spear, cutting incapacitating her foe. It's over, Caecillia wins.I'm surprised MWWG actually has a random body part hit table, but it is basically an arena game with mobs of foes more than it is a 1v1 duel. And uses hexes. Had to homerule an initiative system.
>>97002670>>97004219These two I ran with Big Eyes Small Mouth, at 10 points per character. Randomly the kitsune had much higher stats because random dice rolls. The kitsune came in with a Body of 2, Mind of 8, and Soul of 8. As well multiple attacks, a gun, and a katana. The Oni instead came at 8/2/5, multiple attacks, bonus health, and bonus to combat which is good because she's awful. Also level 1 armor.Regardless, turn 1 was the oni rushing and being shot at. For turns 2 through 5, it was mostly the oni missing and getting chipped for 6 damage a hit. Still landed a few hits because she attacks twice. However on turn 6 the Oni crit, doubling her damage, and taking off the kitsune's head like this is Highlander.
>>97043939>>97043702nice
>>97037479Fine, let's see what the encounter balance is like with another arena favourite, wild animal fights.Randu-chan and Kousagi (who has rested up and recovered most of her lost health) are teaming up to fight one of the fiercest beasts the arena has to offer, the fearsome half-Man, half-Bear, half-Pig! (Actually, by the book this is a perfectly Average difficulty encounter but we'll see how it plays out)No need for initiative roll-off as we have "player characters" and enemies now. Kousagi rolls her Bravado dice as 2,5,5 and 6>Round 1Manbearpig lumbers forward. With Randu-chan unable to take the initiative and Kousagi being cautious, they split in different directions and circle round. Manbearpig move 6 yards forwardRandu-chan move 5 yards, defendKousagi Move 8 yards, defendEOR Manbearpig rampages.>Round 2The Manbearpig closes in on Kousagi, who manages to dodge its wild swing, but is left wide open for a tusk attack. She responds in kind, landing a solid hit before bouncing back over to Randu-chan. Randu-chan steps in front of her, adopting a protective stanceManbearpig move 6 yards, Fist attack Success (16), Kousagi luck roll failure (9), spends Bravado die [2] to succeedManbearpig Tusk attack (dodge) Critical Success 24, 16 damage (3d6 + 1d6 rampage)Kousagi attack Success 15, 15 damage (2d6 base + 2d6 bonus + 1d6 trickery), Move 8 yardsRandu-chan moves 3 yards in front of Kousagi, DefendManbearpig rampage ends, luck roll succeeds to regain Rampage.
>>97050088>Round 3The Manbearpig closes in on Randu-chan, swinging its hairy pawfists. She expertly parries its attack, but like her partner is vulnerable to the tusk follow-up. Randu-chan retaliates with her trademark mighty swing, which is enough to injure the beast. Kousagi darts round the beast’s rear, striking at a weak spot, but the beast barely notices.Manbearpig Fist attack Success (19), Randu-chan luck roll (17) defends. Manbearpig tusk attack Critical Success (27), 13 damage (3d6)Randu-chan attack Critical Success (22), Luck roll (12), total damage 52 (5d6 base + 2d6 bonus + 1d6 Vorpal + 1d6 slashing + 10 Great Weapon Specialist)Kousagi attack w/2 boons (trickery, surrounding target) Critical success (21). 21 damage (5d6) + weakened, but Manbearpig is immuneEOR Manbearpig rampages again>Round 4Before the Manbearpig can react, Kousagi swiftly strikes again. With a squeal of fury, the Manbearpig lashes out at both targets this time, swinging a fist behind it as it simultaneously attempts to gore Randu-chan, however neither is successful.Randu-chan winds up for another blow, which buries deep into the Manbearpig’s neck but is not enough to sever it. Kousagi takes initiative, attack Crit Success (21), 19 damage (5d6)Manbearpig Tusk attack at Randu-chan Fail (13)Manbearpig Fist attack at Kousagi Success (14), Kousagi spends Bravado die [5] to convert to failRandu-chan attack w/3 boons Critical Success (25), Luck Roll 2, Damage 33. Manbearpig incapacitated.According to the GM guide an Average difficulty fight should take 3 or 4 rounds, so this is in line with expectations.
>>97050110Why's the gyaru this stacked?
>>97050240She's a one-trick pony, but it's a pretty good trick. Just for fun I tried a Kousagi rematch, which she managed to drag out to about 10 rounds without a clear victor, but it was kinda boring. Sondra could probably have beaten her with one bad Will roll too.
>>97002379Does she have a character sheet, preferably GURPS? I like her.
>>97051742I made her myself. I'm pretty new at GURPS so idk if this is good enough. But I might do a fight with her.
>>97050110RIP hero
>>97054756I'm not as experienced as the other GURPS anon but I'll try a fight too. Gyaru vs KousagiRound 1Both participants move to the center of the arenaRound 2Kousagi cautiously does a defensive attack to prove at Gyaru’s defenses who parries effortlessly.Then Gyaru steps into range 1 with a Deceptive Attack at -4 but Kousagi parries it skillfully while retreating.Round 3 Kousagi then critically feints at Gyaru gaining a -6 to Gyaru's defenses for her next attack while Gyaru keeps swinging and getting parried.Round 4Kousagi decides to use her opportunity for a committed thrust to Gyarus’s neck. Gyaru fails her HT roll and gets knocked down to the floor stunned.Round 5Kousagi All-out-Attacks with another stab at Gyaru’s neck leaving her at -10HP but Gyaru recovers from her stun and stays conscious.(seems like my IP was rangebanned and can't upload files but I also made a character sheet for kousagi https://files.catbox.moe/pc0fz8.jpg)
>>97055336Round 6Kousagi feels sorry for Gyaru, Impressed by her determination she evaluates Gyaru to wait and see if she surrenders. Gyaru changes posture to kneeling.Round 7Kousagi tries to pummel Gyaru in the face with an AoA but fails, then Gyaru quick-draws her knife and AoA’s with her knife while kneeling but it just bounces on Kousagi’s armor.Round 8Kousagi steps back and stabs at Gyaru’s arm with an AoA but Gyaru dodges and stands up while bleeding and on the verge of collapse.Round 9Kousagi moves to the side of Gyaru with an all out attack but Gyaru dodges by retreating.Gyaru moves to where her greatsword fell.Round 10Kousagi is shocked at Gyaru’s determination, runs behind her and does an all-out-attack to the back of her right leg. Gyaru tries to dodge by retreating but fails, it’s just a shallow stab. She turns around and moves into close range.Round 11Kousagi steps back with an AoA(Feint) the feint only gives a -1 against her next thrust but Gyaru dodges. Gyaru uses this opening to do a committed attack but fails.Round 12Kousagi keeps stepping out of knife range and strikes at Gyaru’s knife trying to disarm her but Gyaru retreats back to the hex where her sword is. And uses a ready maneuver to drop her knife and pick up her greatsword.Round 13Kousagi tries to feint Gyaru she doesn’t fall for it however she finally faints from her wounds. And fails her bleeding check once before recovering. Winner Kousagi.I think I gave them too much defensive capabilities. if it wasnt for the lucky faint kousagi did idk what they can do except keep swinging with deceptive attacks until one hits. Most of these attacks had 1 or 2 levels of deceptive already.
>>97002379Gyaru landsnecht ftw
>>97055388Gyaru almost came back!
>>96997889In one of my last campaigns, there was a young gold dragon girl NPC who was the mayor/knight of a town where the PCs spent much of the campaign. Pic related. The girl in front is her humanoid form, while the dragon behind her is her dragon form. The campaign was originally D&D, but I can try statting her in GURPS.>Attributes: ST 28 (or 14 in Humanoid Form); IQ 13; DX 12; HT 15.>Secondary Characteristics: HP 28; Will 15; Per 15; FP 15; Basic Speed 6.75; Basic Move 8 (or 6 in Humanoid Form); Air Move 16 (or 12 in Humanoid Form). SM +2 (or +0 in Humanoid Form); 2,750 lbs. (or 130 lbs. in Humanoid Form).>Advantages: Affliction HT-5 (Breath; Attribute Penalty, ST/2; Cone, 5 yds.; Limited Use, 3/day, shares uses with Burning Attack; Reduced Range, x1/5); Alternate Form (Humanoid Form); Amphibious; Attractive; Burning Attack 5d (Breath; Cone, 5 yds.; Limited Use, 3/day, shares uses with Affliction; Reduced Range, x1/5); Charisma 2; Claws (Talons; Dragon Form Only); Crushing Striker (Tail; Reach C-3); Crushing Strikers (Wings; Reach C-2); DR 3 (or 10 in Dragon Form, but can't wear armor); DR 30 (Limited, Heat/Fire Only); Dark Vision; Doesn't Breathe (Gills); Extra Attack 2; Extra Legs (Four Legs; Dragon Form Only); Flight (Winged); Longevity; Sorcerous Empowerment 3; Sorcery Talent 4; Status 2; Teeth (Fangs; Dragon Form Only); Terror; Vibration Sense (Universal); Wealthy.>Disadvantages: Code of Honor (Chivalry); Horizontal (Dragon Form Only).>Skills: Brawling-16; Detect Lies-15; Diplomacy-17; Observation-19; Stealth-16; Two-Handed Sword-16; and whatever other skills a dragon girl needs...>Equipment: Gauntlets (DR 4); Mail Hauberk, Sleeves, and Leggings (DR 4/2*); Sollerets (DR 4); Very Fine Greatsword.
>>97056017Ah, I completely misunderstood the premise of this thread. OP does the statting, not me. Nvm.
>>97056076no-one has a monopoly on anything here. you can post images, stat-sheets, or run fights yourself. I think OP does take already made characters. Statting her is good. more likely for someone to pick her for a fight. I'd say you should probably post the point total, but it doesn't matter that much anyways. cool dragon girl.
>>97056017I could possibly be convinced to run a dragon fight. Though I'd have to rework the stats because my copy of gurps is house ruled to fuck, but dragons are hella fun. I'll put it on the docket for later.But what should she fight against?And FYI the original thread rules from me were "if posters stat it I will guaranteed run the fight," otherwise I might. Doesn't apply any more, but you're golden. Rewarding effort was the whole idea back when.
>>97056104Ah, then I double-guessed myself when I saw no one else statting their own girl. Thanks for the clearing that up.>point totalAh, I didn't think about that, because she was an NPC, and points are usually a concern for PCs. I was just using some conversion guidelines I found online (http://gurpswiki.wikidot.com/d20-conversion-guidelines). But knowing her "weight class" would probably help her find a worthy opponent.>>97056997>rework the statsOh yes! Go ahead. I just wanted to try my hand at statting monsters in GURPS, since I've been getting into the system recently.>what should she fight?In the campaign, her town (of both humans and nonhumans) was under siege by a monster-slaying human-only theocratic empire that the party was defending against. So perhaps some manner of divinely-empowered superhuman dragon-slaying champion with the ability to leap to incredible heights, wield massive oversized spears or harpoons, and cast huge nets to catch flying foes. Or maybe a dark angel that can actually fly and that has been summoned to do battle with her in the skies.
>>97057143Very cool, can work with that. Got a name for her? Single foe human could be challenging but that's an exercise I think I'll enjoy.>PointsHaven't used them in years, myself. Eventually just decided they weren't worth the bother because they don't really do anything. Their use as a balance tool is basically zero and the writers admit it in several places. Better to learn what the stats 'mean' and balance by sight.Likely not free for some five odd hours but I'll be thinking on it.
>>97057210Dragon girl's name in the campaign was Lady Vlatka, Keeper of Dragon's Nest (her town's name).As for her opponent, I leave the name to you.
>>97057647I have the statblock for a fallen Power in my glovebox I might dig out. I'm going to assume off my own setting rules that neither is subject to the others morale auras. Pride circle demons are immune to fear, let alone magical fear, and dragons count close enough to divine to not be stricken blind by corrupted radiance.Which is good because her main combat trick is to simply appear, and when her opponents eyes start smoking she teleport without errors behind them and cuts their head off. This would be less than entertaining in this context.
>>97056017Alright, thinking out loud here. SM2 juvenile gold we'll just assume means Scale 2 and adjust ST to more like 12. Rest of her baseline attributes fine. Move 15 is higher than the maximum thrust of existing dragon, but we'll swing it. Existing dragon DR is 3(5) but we'll give her 4.Base damage is 2d3, Most naturals 4d3, Breath weapon 10d3+1Most dragons just have flat immunity to fire as I stat them. Their breath weapons are largely only inconveniences to each other, but good for feints and smoke clouds. (Reds still have the unique immunity strength to not care about actual magma, however.)Going to largely skip over calculating magic stats because they're incredibly annoying. The canon spell list for a dragon this young is somewhat limited anyway. We're going to give her a weapon-emulating Lightning Blade spell because she needs 'something,' and that seems 1: Fitting and 2: Badass.I'm not going to worry too much about her humanoid stats, but by and large they should be identical except she's Scale 0(VS1) instead of 2. Given her opponent is 1(VS1) she probably wants to stay in dragon form anyway. If it comes up her sword damage and that of the followup on lightning blade are identical, so that's covered. This is a very truncated stat block, but since we're just running a combat, it's fine.
>>97059179In an unfortunate turn of events, a layman's bless spell helps but isn't enough to cancel a demons virtual scale, you need actual holy agent status for that. Fallen angel: 1, Dragon: 0using the fact that teleport doesn't reset your velocity to keep accelerating against a flying enemy until you eventually hit them like a meteor is a dirty fucking trick, but that's demons for you.
>>97059650Damn that was some crazy aerial maneuvering.
>>97060509Aerial combat can get wild. Especially when you add in translate-only teleports or thrust-only flyers.I once had a pair of characters with the ability to teleport to each other with their emergence vector chosen by the reciever use it to portal trick each other into the air at the bottom of their falls repeatedly until one got launched high enough to stab a bird man in flight with a knife. That was very 'one bad teleport roll away from becoming a crater,' but it was cool that it worked.One of my favorite things to come of it was learning why dragons beat wyverns despite the latter being better flyers, when a dragon rotated to catch one diving on her and just, savaged it by having forelimbs to hold it still with.
>>96997889Bump for old times' sake.