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Tantrum Spiral Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Dark Heresy CRPG
https://store.steampowered.com/app/3710600/Warhammer_40000_Dark_Heresy/
>Imperium Maledictum Armoury
https://cubicle7games.com/blog/imperium-maledictum-macharian-requisition-guide-cover-reveal
Imperium Maledictum: Voll Adventures
>https://cubicle7games.com/en_EU/blog/imperium-maledictum-voll-adventures-curious-to-find-out-more

Previous: >>96975131

With the official or homebrew colony systems available, have you ever made a world you were proud of over the course of a game?
>>
>>97037274
very.
>>
>>97037274
>how compatible is Dark Heresy/Rogue Trader/Only War
Everything is basically 1:1 except Unnaturals. This affects weapons with Felling, those two cybernetics that grant Unnatural Intelligence and Unnatural Strength, and any enemy statblock.
Everything before OW uses Unnaturals as a multiplier to the characteristic bonus. Everything after uses Unnaturals as an addition to the characteristic bonus.
>>
>>97037274
Mostly with some homebrew and difficulty changes.

In order of difficulty, Dark Heresy is the easiest, followed by Rogue Trader, then Only War (though that's a bit swingy, it goes from haha, look, idiot mutants to SURPRISE DAEMON ENGINE AND HERETEK ASTARTES BEST OF FUCKING LUCK ON YOUR VOID INSERTION). You might have to homebrew a few things, and RT adventures can be redone as DH pretty easily since like 90% of them have some sort of turbo heresy. Occasionally you'll find rules that'll need to be converted.
>>
>>97037290
>>97037324
>>97037334
Cool, now how I do I trick people into playing any of it with me?
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>>97037356
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>>97037401
Ah, okay. So I make characters and dream about the things they do.
When should I start looking at Homebrew stuff and where can I find it besides the rentry link?
>>
>>97037356
Tell them it's going to be turned into a major motion video game and they want to play this to understand that.
>>
>>97037356
"Do you like 40k? Do you like tabletop?" Dark Heresy is probably the easiest to start with. You can structure it, have them herded around be can inquisitor and it's very free within the narrow scope. 2e and 1e adventures are mostly compatible, but 1e has the better setting (Calixis rather than Malfi shit) and is less freeform for character builds, so I'd start with that. 2e has some better rules, and mechanically is pretty compatible with Only War's creation, ish. 2e's psyker stuff is shite too.

Alternatively, herd them into a room at gunpoint.
>>
>>97037456
>Alternatively, herd them into a room at gunpoint.
You're right, I must become the inquisitor to my friend's group of Acolytes.
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>>97037424
>When should I start looking at Homebrew stuff
When you feel you have a confident understanding of the official material. The homebrew ranges to simple stuff like a few new weapons and vehicles, to systems that radically change the way the game functions.
>>
>>97031477
>multiple arc hammers
terrifying
>>
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Dead man's hand of the emperor:

We are still investigating the Spire Stalker, driving around in a borrowd car. So we stumble back in the crime scene and there's a bunch of Arbites burning all the evidence away. One seems very sound of mind, with a crazed expression and eyes that see through you.

So we politely wave our badges on him and tell him to stop burning the evidence. A nice talk ensues which include telling him to spit everything out and fuck them nobles who ordered his squad to burn shit.

Meanwhile some enforces tells us to fuck off, so we fucking kill them.

I got to combo everyone with Hand of the Emperor and The Passion, including the cybermastif. Galen got a sweet ST bonus of 10.

So we killed everybody and scared one who surrendered into being mindbroken. The psyker sits by a pile of medium rare evidence and does his divination.

The Spire Stalker is the niece of the Lord Sector. Wowie.
This information could cause a civil war and anyone who knows it, is extra dead. So we clal our throne agent and he asks who else knows, that being the Proctor.

So we shangai the proctor, because otherwise its ditching him by an assassin group. Maybe if he continues to protest and bitch about being volunteered, we might ask if he can be brain scrubbed. So far Galen had to restrain him because he was so mad, he tried to pull a shotgun on Callidia while she told him the good news.

So new pc, a crazed Arbites with a meltagun and a cybermastiff. That dog bit a man in half (thanks to stacked miracles.)


How was you r game, anon's?
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When did Purity Seals start appearing? Before the Heresy or after? Wouldn't they be called superstition and against the Imperial Truth?
>>
They're doing this now.

https://cubicle7games.com/en_EU/blog/forge-new-paths-in-the-quest-for-knowledge-adeptus-mechanicus-guides-for-imperium-maledictum
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>>97038078
Still amazed how a divination psyker can just completely doxx someone and cut 90% of an investigation work.
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>>97039671
Psykers are just straight up bullshit.
Which is why IM shackled them with a mana bar.
>>
>>97038423
Yes, they existed before the HH, but they weren't called "Purity" seals yet.
At first, they were the so-called "Oaths of Moment" that Astartes swore before a battle to their commanders. Some legions didn't use them, and others like the Word Bearers wrote Lorgar's writings on them.

"Purity seals" began to be used during the Siege of Terra. There was so much plague, mutation, and false flags going on, that the loyalist began marking with them the troops and civilians still sane and somewhat healthy. That took off and became the thing we know in 40k
>>
>>97040137
wrong. an oath of moment was a physical record of the oath of moment you took before a fight. for a tactical marine it might be 'i will take hill 3492 with my squad brothers' or for the sargeant it might be ' i will bring my brothers home, dead or alive'. its just an open declaration of what you will do or what you did.
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Planning to return to running Rogue Trader soon after mostly running Black Crusade and Only War for a while. I would honestly like to port the mechanic changes introduced in the newer games back to RT, mostly talking about the changes made to how single shot/semi-auto/auto attacks work, the change in how degrees of success/failure work, to unnatual characteristics etc.

Are major mechanical issues this could cause that come to your mind guys? Other than having to adjust the stat blocks obviously. I think it should be fine, but maybe there's something RT specific I've forgotten about
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>>97040137
>Yes, they existed before the HH, but they weren't called "Purity" seals yet. At first, they were the so-called "Oaths of Moment" that Astartes swore before a battle to their commanders
>>97040236
>an oath of moment was a physical record of the oath of moment you took before a fight

You're both correct. You swore the oath to your commander, and then your commander transcribed it onto a post-it note and put it on your armor so you didn't forget.
>>
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>>97040826
>Are major mechanical issues this could cause that come to your mind guys? Other than having to adjust the stat blocks obviously.
I've been doing this for a fair bit now, RT with OW adjustments. Main things I saw were
-Adjusting talents and traits that gave an additional attack in melee combat changed increase the WS multi-attack cap by 1.
-Adjusting unnaturals, each multiplier is +4, ex. x2 = +4, x3 = +8, give or take a few points for seasoning
-Talents and traits that boost critical results ex. Crack Shot +2 Crit damage, you need to decide if they affect the newer style minicrits (I decided they don't, like the original system, unless you have a talent that says they do).
-Since semi and full auto are half actions now, allowing you to be more mobile, adjust talents and traits that affect movement while shootan like hip shooting.
Otherwise, most of the systems play nice with one another.
>>
>>97040826
yes, you cant crop for shit and the change to shooting are gay
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>>97040826
I ran it for couple sessions and it seemed fine, other than orks not being able to shoot for shit on full auto (which is the only mode they should be shooting on). I was toying with the idea of letting them aim if and only if they’re shooting on full-auto, but I never implemented it.
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How many slaves / camp followers do the World Eaters have at any given time? Is it a 1:10 ratio? 1:100?
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>>97040826
https://brainky.net/rt2e_quickref/
A lot of people think similarly. Enough that there's a webpage about it.
>>
>>97040848
That's more or less what I expected, thanks for detailed writedown!
>>97040851
Hmm, thanks, I'll keep the enemy hit chances in mind
>>97040849
I just copied this shit from google graphics, but fair. I mostly like the changes, they free up extra actions which gives players a lot more options in combat and they make various weapons/fire modes more balanced instead of full auto being just objectively best. The only thing I'm not a fan of is how righteous fury has been changed, it's just not as fun/satisfying now.
>>97040918
Huh, that's neat, thanks a lot!
>>
>>97040889

more than other legions certainly but I don't think you can really quantify it (for any legion). Enough to man a ship plus enough to maintain their wargear. If you accept the numbers in Battlefleet Koronus then 200 battle brothers in a Hellbringer LC would have in the range of 1:100. 1:1000 in a grand cruiser and or batte barge.
>>
Is the Crackolyte game the only game anyone on here plays?
>>
>>97044663
No but it's the one that's most versatile, well that and RT. DW and OW are always combat all the time, and without buffs in CC, early OW is kinda miserable, you're really limited in what and who you can fight. BC sandbox and the fact it's chaos leads to people becoming retarded and lolrandumb'ing all over the place.
>>
Haven't seen anyone really talking about it, how is Imperium Maledictum? I ask because it's one of the only 40k ttrpg's on Foundry (fuck roll20) besides Wrath and Glory, which I did not have a fun time with (and neither did the GM).
>>
>>97044663
I used to do a lot of BC and OW, but that group crumbled. Doing DW at the moment, technically a one shot but as we can only spare 2 hours per sessions, it will take multiple ones to solve. Players also new to the system so it's been going slow
>>
>>97044778
>>97045064
No I mean as in the game with the hospitaller, are they the only active game that share stories?
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>>97045118
I had a long running RT campaign that's been pretty fun, but sadly died last year. Since then I've been mostly running one-shots of various systems every now and then when it comes to 40k and campaigns in different settings, mostly CoC and WoD. My gf has been asking me for a Black Crusade campaign for a while though so I will start one soon probably, just have to put a group together.

Sure, I can post some stories from my games later if people are interested.
>>
>>97045169
Please do, it’ll breathe some life and enthusiasm into the thread.
>>
>>97044663
I used to have a Rogue Trader game. It was the coolest shit I've ever played and I'd commit unspeakable horrors to have it back. Unfortunately, the GM burned out and then moved to WoD.
A buddy invited me to a shadowrun campaign and I'm getting my footing there, but that's not 40krpg.
I was about to finalize the purchase of my new heavy cruiser, too - she was swagged to hell, had just about every fancy gubbin you could ask for and punched like a battleship. My greatest regret is that she never got the chance to spread her wings.
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>>97045118
If people share stories that deviate too much from their version of true 40k, then it becomes a shit-fling and people lose the drive to tell their stories.
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Name the Chapter
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>>97044663
I want to run a short t'au/drukhari/kroot series early next year for peeps. I need to start hammering out some of the optional minigame mechanics.

>>97045418
>I was about to finalize the purchase of my new heavy cruiser, too - she was swagged to hell, had just about every fancy gubbin you could ask for and punched like a battleship. My greatest regret is that she never got the chance to spread her wings.
I know that feel. I was in a black crusade game where i spent every acquisition on my raider, to be ready for anything, only for the GM to say "Eh, I don't like ship combat, I think I'd just handwave it if it happens. By the way, game will end in two weeks."
>>
>>97046238
>"Eh, I don't like ship combat, I think I'd just handwave it if it happens. By the way, game will end in two weeks."
I think I'd commit multiple homocide.
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>>97046270
>multiple homocide
Anon this is no time to talk about romantic conquests
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>>97046299
You play "fuck, marry, kill" with a voting pool of one, don't you
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>>97044663
Nobody here by me plays any games, anon
>>97044778
I do like the investigative nature of DH and the way my gm runs it. Despite the byzantine inquisition politics
>>97045118
>>97045867
Does that mean that the crackolyte game doesnt deviate from the versions of true 40k people have here?
I haven't gotten any shit flung, neither I had many (you)'s either.
I do hope anons like the stories and the doodles tho.
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>>97046511
your crackolytes are running through official modules, which people seem to tolerate because "anything by ffg is based and anything by gw is cringe"
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>>97046235
All of them
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>>97046238
>optional minigame mechanics
like what
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>>97046544
This guy invented fucking gacha in 40krpg. Never question him.
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>>97046511
>like the doodles
Yeah but my autism is triggered because the sister's hair isn't hidden by the cowl like the proper nun practice
>>
>>97046544
>>97046546
And not just gacha. Gacha weapon charms.
>>
Is it frowned upon to paint all of my Space Marines and CSM with the same color scheme and use them as whatever chapter I want to build a list as?
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Has anyone played the "Eleventh Hour" or "Against the Savages" micro-campaigns in Only War? I have a group of new players and I'd like to be able to clear a game in one evening. Eleventh Hour looks cooler, but it has so many combat encounters that I'm not sure if you can actually complete that in a 4-hour sitting.
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>>97045118

I am currently playing BC but I can't draw and the only mildly amusing thing in the last session was a khornate minion charging chainaxe in hand to assist his master against some guards only to slip on blood left by a -10 rending crit banana peel style and kiting across the floor.
>>
>>97046645
I did run Eleventh Hour as a one-shot twice, but I did modify it quite a bit by adding some extra non-combat encounters and alternative routes to the extraction point. Also allowed the players to create their own characters rather than using premades. It's a cool scenario with a great premise. It's been a long time ago so it's hard for me to speak about any details, but it's possible that my players did skip at least one of the planned fights by either succesfuly running from the orks or going around them.
Haven't ran the other one
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>>97046802
How long did it take both of your groups to complete Eleventh hour? That's really my big concern, I want things to be a one-shot game, but I don't want things to potentially overflow into requiring a 2nd session to finish things up.
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>>97046795
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>>97044663
I was close to playing a Wrath and Glory game focused on the imperial guard, but that one anon was right, I jinxed it by talking about it, its been radio silent for a month. I think its really up to me to start up a game on my own
was looking forward playing my ratling dude
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>>97046580
got to ask that on the 40kg thread anon
To me, it shouldn't matter much, but if you want to use them in a game, be mindful of the model/base size+the gear they have, I think most people could tolerate some proxying and some stuff not matching, but too much disparity can be a bitch to track during a game.
>>
>>97044663
Getting games going is harder than it sounds. Especially when everyone is working age. My group's WFRP game is going well but they're more fantasy-heads than 40k so that doesn't guarantee being able to convince them to try these ones.
>>
Have any of you played a campaign to a conclusion? If so, how did it end?
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>>97046544
>>97046578
There's three main ones. The first is something akin to a Cell Directive, but it's like a big tree. The team can spend XP on each node to unlock an ability. It's priced based on race, but everyone gets the effect if the entire team puts XP into it. So for example, one node might be +10 Ballistics Skill when firing weapons from an open-topped transport vehicle. This is a Drukhari specialty, so T'au and Kroot would need to pay 100 XP, but Drukhari would pay 50 XP, and then everyone on the team gets that ability. Similarly, the removal of the Ballistic Skill penalty when using FTGG Talent is a T'au hallmark, so T'au and Kroot pay 50 XP and Drukhari pay 100, then everyone can use FTGG at no penalty. If it's race agnostic, like "summon a weapon / ammo drop", then everyone pays the same XP, like 50 XP.

The second is the Scramble for Commorragh. The team will be able to fight to gain a presence in the Dark City of Commorragh, granting various bonuses to their colony, units, and themselves. By completing side missions, the team gains Raid Spoils, which can be spent in Commorragh to acquire territory, as well as fighting for territory directly via standard, void, and mass combat. There's 66 zones, so there's plenty of strategy involved. But don't overextend, or you'll lose everything...
>>
>>97047027
The last is the return of the trading minigame. Load a transport up with stuff, sell stuff for other stuff, bring back stuff to benefit your team and your colony. The Solaris Expanse is way more fleshed out now compared to last series, so there's way more trading available.
>>
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>>97047027
>>97047050
I have no clue how you keep coming up with crazy stuff like this. I envy your players, and I am plotting to kill one of them and take their place
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>>97046915
Even if you try to run your own game, your players will likely fail to make time for it. All tends towards entropy.
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>>97046645
The trick with eleventh hour was to not do anything non-combat related that wasn't shit like the boat scene and since they were catachans, if I remember, give them either another grenade each, more ammo (especially for the flamer trooper) and upgrade the ogryn's weapon. They'll almost certainly plow through the first few encounters with grenades in ten seconds. The tech priest will almost certainly end up in melee combat with the normal trooper doing scout stuff and the flamer riding herd on the ogryn.

Sorry, it's been a bit. As for against the savages, that can actually take longer than eleventh hour because there is roleplay stuff and fucking around at the base camp and trying to wheedle gear.
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>>97046961
Sure, all the time. Usually they end when we all agree the characters have become too powerful to reasonably threaten, so we just have them retire or go on some suicide mission.
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>>97046834
Honestly no clue anon, it's been like 6-8 years ago. It definitely did take just 1 session both times I've ran it, but I don't remember how long of a session it was. Might have been more than 4 hours, but probably no more than 5 or 6.
>>97046961
Plenty, but only one of them was a 40k campaign (I was a player, not the GM).
I think it ended in a pretty usual way for a DH campaign, a Chaos cult we overlooked because it wasn't our main assignment did a spooky ritual off-screen and the planet got warp-stormed. Also our Inquisitor went kinda bonkers and wanted to backstab us due to some political things, so our final fight was against him.

Your question made me realise though that despite being a forever GM for over 10 years and loving those systems to death, I've only ever ran one proper 40k campaign (which eventually died due to scheduling issues, but was pretty sweet while it lasted). Everything else in 40k was one-shots. I really need to find some more players interested in the setting.
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>>97047691
It's basically mechanics from a bunch of vidya I played. The first is your basic skill tree ala darktide or the newer asscreeds. The second is a basic hexmap landgrab game like Catan that many peeps are familiar with. The trading game is from Total War Pharaoh. You just gotta pick what mechanics are fun and do what you can with them.
>>
Rouge Traders can trade with anyone, right? Have someone from that group ever traded with Necrons?
>>
HH retelling update.

We managed to finagle Emps into letting the PCs work mostly together rather than the legions being mostly isolated from each other, but the sessions cover important events, usually with a decade or so of downtime between them. We're getting into the groove of primarching. Drinking contests orcs (that always result in a wonderful xenos genocide), throwing Eldar like lawn darts with those pointy helmets they love, looking for non-metagaming excuses to see if we can "discover" some Necrons so we can kill them too (and take their stuff), and of course steamrolling noncompliant human worlds, Sang and Femgrim have been pretty successful at diplomacy, greatly aided by Angron and Ferrus "Sigmar" Manus' reputations for unbelievable violence serving as a great "or else." Meanwhile ol' Robu has been using weaponized logistics (aka, raids for loot) to starve out enemy forces while bloating his own ships with entire solar systems worth of plunder, which he uses to outfit more ships and Marines, which lets him expand operations to gain more plunder.
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>>97048033
They have a lot of leeway when it comes to Xenos, but as far as I know it's never officially happened with Necrons.
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>>97048015
I'm currently neck deep trying to rebalance/homebrew two different RPGs and by God, even with the reference material as you said, conversion is hell and grueling. I don't know if I overthink it (definitely), or I should just slap it down and test it instead of endless theory crafting and revisions. Don't really have players willing or able to test everything, though to be fair I didn't ask them to use the new/revised stuff or handed it out.
>>
>>97048159
Design it, run an iteration or two yourself, then run a game with it. Your players will find issues and problems you didn't even think about. Use what they find and work with them to fix it. If you try to do everything yourself, you'll get caught in logic loops that only you can see. The point of these systems, after all, is for OTHERS to use them, so questions that others ask is often more valuable than a thousand self-tests.
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>>97048033
What the hell would a Necron want to trade with a primitive like us? As far as they're concerned, they're the undisputed masters of the galaxy, and frankly it's pretty hard to contest that.
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>>97048189
I just wish I was the player for once, man. All the homebrew I do is because I want to use it as a player
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How many "bitch" chapters are there? Im really only aware of the Red Hunters and Minotaurs
There's something extra scary about being pursued by spess marines who are in cahoots with the government.
>>
>>97047804
Thanks, I'll adjust their starter gear a bit to provide more ammo. As for the Ogryn, how exactly would you go around upgrading their ripper gun? It's already a pretty hefty gun as it is.

On an unrelated note, is there such a thing as a Lasgun in Only War/Dark Heresy 2e that has a full-auto setting? Seems like every Lasgun is stuck to Semi-Auto at best, with Autoguns seemingly being your full-auto option.
>>
>>97048321
>All the homebrew I do is because I want to use it as a player
Almost no GM uses homebrew made by others. Homebrew is usually used to customize rules to that GM's style.
>>
>>97048839
Not that I'm aware of for las weapons.

Give the ogyrn a gun shield - he'll have to entrench for it to be really useful, and when the ork closes on him he can clobber it since I'm pretty sure a ripper counts as a warhammer and feel like a big tough ogryn. If the player doesn't want it, offer him a symbol of sanctity to cover for a jam.
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>>97048839
>is there such a thing as a Lasgun in Only War/Dark Heresy 2e that has a full-auto setting?
Traitor's Penance, Salvaging Solace p15, Near Unique
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>>97048916
Hoi, Shas, you got an up-to-date mediafire link to GBAL? The ones I stuck in my references section have expired, and while I have the thread link to all the docs I wanna update the GBAL one specifically.
>>
>>97049520
This one should be for 1.12.12
https://www.mediafire.com/file/lsyvh3c465hcc6m/
>>
What's the drippiest/most gaudy augmetic a noble can give his felid? I'm thinking an augmetic voice box like Skane or Eidelon so the help can hear his plaintive meows for food from the other wing.
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>>97048916

There's also a full auto las pattern in Inquisitors Handbook but idr the name. Something Orthlock related
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>>97049527
What is diffrent from v1.12.11?
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>>97049594
changelog on 4plebs says a formatting typo fix in armor section lol, shas's proofreading shit as ever
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>>97049571
A little levitating servo-mouse skull for it to bat around.
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>>97049656
It's cos he has to translate it from Tau to Low Gothic whenever he puts anything out.
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>>97048909
Have you ever had a group homebrew doc? Consider Shas stuff that a lot of us use is his homebrew. Obviously if you come into a different group, you can't just bring your homework and have people use it, but it is common for a single group
>>
>>97046235
All of them
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About how many inquisitors are there at any time in the galaxy? I imagine the training is pretty brutal and most people don't make the cut.
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Can a Space Marine have a pet? I want to have cats on a battle barge to deal with rats and raise morale but I don't know it that is realistic.
>>
>>97050086
If you want to be strict about the lore (kinds gay ngl), the mehreens only vaguely feel human emotions, they are very detached from their humanity, even the more, well, "humane" chapters. A pet would be something the chapter serfs could be allowed to have, in that case, as the marines wouldn't really care for it.
>>
>>97050078
An enormous amount even by that standard. Remember that humanity consists of untold billions.
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>>97044663
for us, its deathwatch
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>>97051236
hexcrawlan in an underground hive. please ignore big boss
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>>97051256
>>
>>97048839
Dark Heresy:
Minerva-Aegis, S/4/8, 1d10+2 pen 0, IHB p.112
D'Laku Hellgun, S/3/5, 1d10+3 pen 4, IHB p.133
Fury Assault Laspistol, S/2/5, 1d10+2 pen 0, IHB p.172
Rogue Trader:
Merovech assault lasgun, S/-/5, 1d10+3 pen 0, ITS p.111
Stutter-las, S/-/5, 1d10+2 pen 0, HA p.48
>>
>>97051492
God I love the assault lasgun.
Thats why I gave it to one of my homebrew regiments as a special weapon
>>
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>>97046523
>your crackolytes are running through official modules
I cant believe my GM didnt create the entirety of the Calixis Sector. Literally unplayable now.
I do like how he remixes the existing stuff, like the whole Iocanthos arc and us having showed up 35 years after the acolytes stomped tsyiak.

>>97046560
>the sister's hair isn't hidden by the cowl like the proper nun practice
Update your autism because its called a HABIT, and they're not 1:1 catholics, since Sororitas don't have any rules about covering their hair.
Besides, the best Hospitaller arts are fanmade and have their hair showing. Tucking in her hair removes all her aura, look anon how unhappy she is. Is that what you want?
>>
>>97045118
>are they the only active game that share stories?
Active game? No. Active game sharing stories? Yes, it's mostly them and shas aside for a few anecdotes here and there. In my experience, sharing stories from a TTRPG is a lot like recounting a dream to someone—you really just have to be there. It is always going to come across as puzzling at best and retarded at worst to outsiders because there's so much context being lost unless you start at the very beginning of things.
>>
>>97050086
It's possible they would feel some mild affection for the pet, but not enough for it to ever get in the way of their duties or make them seriously mourn it
>>
>>97051586
Now Orks on the other hand would easily go out and punch a chaos demigod to death just because it killed their favorite squig.
>>
>>97050086
Humanising marines is inherently lame. But if you're afraid of being lame you shouldn't be playing games of pretend or toy soldiers.
>>
>>97046560
Look at that anon, >>97051542 - you made her unhappy. You're a bastard anon, you did this and you're to blame. You give anons a bad name.
>>
>>97046560
>sisters are supposed to cover their hair
Maybe you should save your autism for subjects you know at least a tiny bit about.
>>
In Rogue Trader, how many of you keep track of your squadrons and their strength between encounters?
>>
>>97051236
Another fellow TTS appreciator. Has to be the best virtual tabletop for RPGs
>>
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>>97051542
>>97052116
I—I *sniffles* I'm sowwy
>>
>>97051542
Wdym lost aura, she has quite the stern, badass one in this.
>>
>>97052568
>Infantry squadrons
If they lose too many henchmen I reduce their crew population/morale accordingly and if they lose too many men or resources during a single endeavour I give them negative achievement points, usually resulting in recuded profit factor gain.
>Fighter wing squadrons
So far my players always picked ships small enough for me to just keep track of the state of each lander or fighter craft they have individually
>>
>>97051542
I wish she shot me in the head with a bolter
>>
I, for one, do not believe even half the shit people post on here about "their games" even happened.
Nobody plays games on /tg/
>>
I do wonder, why bother bracing a Heavy Flamer since who cares if you get a -30 BS penalty when Flamers auto-hit due to Spray?
>>
>>97053727
In most cases when you'd normally get BS penalties, but you're using a flame weapon, it translates to AG bonuses for the target's fire dodging roll. Not sure if the rules specifically state this is also the case for bracing anywhere.
>>
>>97053588
You're right, anon. To my shame, you are right. I have oft proclaimed that once, in the blackest depths of Port Wander, I dueled a Big Mek piloted by a xenoheretical Cold Trader who had willingly implanted himself with ork spores in an attempt to gain their power. I claimed that I valiantly slew the creature in righteous single combat, peeling open its sinister mechanics with naught but a suit of powered armor and my ancestral blade.
You have exposed me, anon, you have torn down my falsehoods and shamed me, for I have lied.
I did not slay this abomination alone. My bodyguard helped me.
>>
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>>97053757
this is what the rt core book says. there is no general rule of bs penalties instead translating to agility bonuses, such as for onehanding a basic flamer.
>>
>>97053727
Flamers don't autohit. Instead of you making the attack rolls the target makes an agility roll. It doesn't count as a dodge, as they can also dodge if they get hit (provided they can dodge out of the AOE cone)
>>
Hoe far does the Imperium take its anti-religious practices? Do the inquisitors act like the Chinese government that persecutes yoga or whatever? Where do they draw the line?
>>
>>97054170
>Imperium
>Anti-religious
kek
>>
>>97054170
>Where do they draw the line?
As with most things in the setting, Imperium is a big and varied place, so the answer is: it depends.
In this case, it depends mostly on what sort of Inquisitor or Ecclesiarchy official finds out about the practice. Many won't care about some local flavour or tradition as long as the populations still praises the Emprah in some way and the practice in question doesn't reek of Chaos, undermines social order or feels personally wrong/dangerous to them for whatever reasons. But other more puritan officials can be autistically strict about what's allowed and whatnot. Also, planets that are less civilised or more remote can usually get away with more
>>
>>97053259
which is saying something because it sucks fucking ass
>>
>>97054241
It doesn't suck ass. It's a bit clunky, but the fact you can easily roll physical dice, build a 3d map by plopping down some assets and it doesn't need modules or scripts is pretty handy.
>>
>>97054241
I like TTS. It's fun. Sometimes things explode, but I like the feeling of interacting with real physical models without having to actually buy them.
>>
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>>97054279
>>97054320
It is the best program at what it seeks to do, but calling it "a bit clunky" is a very forgiving assessment. Many features are outright broken (looking at you fog of war), and the remainder are just giga-jank. The recent beta update has given me hope that they'll actually start fixing it again though.
>>
>>97053757
>>97053825
I was wondering because I don't think that I ever saw this rule in more recent 40k FFG RPGs (like Only War & DH2e). Neat, I guess.

Bulging Biceps saves the day anyway for the heavy gunner enjoyers and might as well be an auto-pick talent.
>>
>>97054732
very strictly speaking, it says that you only incur the penalty while using a heavy flamer untrained. the penalty is greater if untrained and unbraced, but there is no penalty if trained and unbraced. this is in line with TT heavy flamers but i dont think most pay it that way.
>>
>>97049527
Just checked and the Gold Experience one is borked too, you got a link to the latest version of that?
>>
>>97054761
This one should be 1.6.6
https://www.mediafire.com/file/hd55isk23savejv/
>>
>>97048307
Actually, if memory serves it's happened once or twice for esoteric things- blackstone and human subjects for experiments, etc. Military effort no matter how trivial is still effort, after all, so why work when the peasants will come to you and accept a mere pittance in exchange?
>>
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>>97054796
Thanks big man, appreciate it
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>>97054796
I noticed that in Fear and Loathing, necrons start out as Size (Hulking). But all of the flavors Annihilator Apotheosis also grant Size (Hulking).
>>
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>>97055689
I put it in the notepad file to look into it
>>
total scrub here, only prior experience with TTRPGs is running/PCing 5e for DnD
Is Wrath and Glory actually good?
I know its like the 5e of 40krpgs where the rolling is streamlined and shit, just wanna make sure that it doesnt sacrifice too much crunch in the process
>>
>>97055786
>>
>>97055811
It's not even the same system, and it sacrifices ALL the crunch.
>>
>>97055811
It is closer to a TTRPG expansion of the wargame than the other way around. It is very fast in the same way having only 5 menu options at a restaurant makes ordering fast comparatively speaking. It also has horrid layout and some of the numbers it throws out can feel very wrong if you're more used to games that run on the more simulation side.
>>
>>97055849
>>97055869
so the fantasy flight games RPGs are still the better option?
>>
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>>97055876
Yes. As long as they aren't confused about how percentages work, they'll do fine. DH 1e has some very early system jank like drastically cheaper advances, the psyker system, and the money system which your group may or may not like since it was abandoned in all later lines. All of the FFG all good reads for lore and atmosphere though even if you skip the mechanics though each line does integrate the theme of the particular game with its mechanics.
>>
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What causes Space Marines to be so inhuman? Is it because they are transformed into super soldiers while still children? Is it growing up in a soldier's worlds? Is it the brainwashing?
>>
>>97054432
Fog of war works for me just fine. The issue is the, yes, clunkiness: don't have precise control over it as you need to reveal it with another mini/token
>>
Whats a good rule of thumb to stat a Custodes for BC
I want to make one as a difficult mid-to-late game encounter for a group of 4 chaos marines but not make it an instant TPK
>>
>>97056072
All of the above + extreme hormonal changes and very fanatical, militaristic and close minded chapter culture
>>
>>97056072
I have no idea why but this picture makes me angry to a visceral level

But to answer your question: yes.
And also because that world is all they will know for the rest of their lives, and their lives measure in centuries.
>>
>>97056576
>>97056644
>>97056072
Also by the time they become full fledged battle brothers they have seen more war and death than even the most hardened veteran of the imperial guard.
That's bound to make you lose your humanity
>>
>>97044663
Currently running two Only War games. The first is a more narrative campaign about a group of Commissariat troops investigating a rash of soldiers disappearing while on leave in Space Miami. The second is a shorter, combat-heavy game where the players are all the crew of a Stormsword.
>>
>>97056416
Tokens for Fog of War do not consistently get revealed for players when in LOS. You have to manually right click them and set them to "ignore fog of war" when you want them to show, and then good luck getting them to hide again when they do leave fog of war. And of course, sometimes things just don't get hidden when you do put them in fog of war, or they get revealed randomly when you're moving them in the fog.
>>
>>97057107
Oh yeah, multiplayer has a lot of weird bugs. Like, locking items. For some reason, everyone but the host couldn't lock items. Then I realized, you have to tick off the permission to lock items, and they can.

Don't think I've used tokens for FoW. I just slap down a fog zone and reveal it with mini. Haven't used it extensively, but items so far have always got hidden inside. I know the height of the zone is often the issue, you want to make sure the zone and item are touching the ground
>>
Turns out we actually have an answer for some of more dumb decisions as of late like the wraithbone, Terminus Decree, Gray Knights, Black Templars, Silent King creating Tyranids, Cougar Isha and more.
They made Phil Kelly the creative lead for all of 40k before this all started.
You may now be concerned why this explains everything.
>>
>>97057422
>Silent King creating Tyranids
Lmao, haven't heard about that one
I mean, I can see the logic behind this idea, but it's still an extremely shitty plot twist
>>
Can anyone recommend an actual play? Preferably for Dark Heresy, but any system is fine. I got a long drive coming up and I've run out of books to listen to.
>>
>>97057422
>Cougar Isha
I would like to know more
>>
>>97057497
Listen to Snow Crash. There's a good narrator out there that sounds like Christian Bale doing a mixture of batman and bateman (heh)
>>
>>97057129
I say tokens, but all of these issues occur with minis just as well.
>>
>>97037282
Has Callidia been impregnated yet.
>>
>>97059378
What kind of dogshit, fucked up face is that lol. Anime artists can't draw for shit
>>
>>97059378
Anon, she's 16...
Almost
>>
>>97059263
And still somehow the better VTT. Thankfully I only used FoW a couple of times, don't really need it so far
>>
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>>97059871
Realism isn’t the goal of art, anon. Otherwise Warhammer would look way lamer.
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>>97059917
>she's 16
Legal in my state!
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>>97059954
It doesn't have to be realistic, don't strawman. That face is fucked up, she looks like rayman
>>
>>97057497
Magistratum Mundanus is genuinely funny and an interesting listen. Should be on youtube by The Black Pants Legion, who normally do high effort battletech stuff.
>>97054170
I am begging you to actually read literally any thing before asking questions.
>>97053800
Pic related
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>>97060045
it's a cat, anon.
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>>97060042
What, the state of Alcatraz?
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>>97046235
Custodes
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>>97037282
How can I play corpos in a 40k setting?
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when the FUCK are rowboat and lionel going to fucking meet???
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>>97061552
Noble houses or rogue traders
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>>97061552
I would say through refluffed Rogue Trader but honestly? I didn't think I'd say this, but Imperium Maledictum might be the best way.
>>
>>97061509
rhode island
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One last batch of new ships - one is a frigate carrier, and the other two are a pair of support ships, one which may be familiar to any true kiithling, and the other a real blast from the past but modernized for a new battlefield.
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>>97061894
I wanted to get these "weird" ships on paper before Thanksgiving, when my schedule gets volatile and I travel from state to state. Most of these are still being ironed out and workshopped, so there's bound to be some jank in them. Still, now that the basics are down, it gives me some time to work on the "normal" line ships, specialist mechanics of one particular explorer-class vessel, and mechanics for an upcoming series.
>>
>>97061894
>>97061914
is this getting released as a pdf at some point? looks cool
>>
Do tech-priests ever get raised up to the rank of Inquisitor? I feel like there's too much conflict of interest for them to really be considered.
>>
>>97062883

they have their own inquisitorial organizations like the the Lords Dragon for tech heresy so I assume most tech priests would rather be in house IT not become an inquisitor (if a conclave would even support it)
>>
How large are the primarch's cocks? Is it even possible for them to have sex with human women, or would they have to be super ran though first?
>>
>>97062509
Yeah, it will be in the next book eventually. I've just been showing things off in the interim.
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>>97063949
based as usual
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>>97062883
>>97062926
I'd like to point out that Ascension splatbook for Dark Heresy 1e allows every career to become an Interrogator or Inquisitor EXCEPT for the Tech-Priest.
So while you can attain Inquisitorial levels of power and influence, you aren't recognised as an actual member of the organisation, because you're pretty much always considered Adeptus Mechanicus first and foremost.
>>
>>97061552
>>97061576
Or guilds.
>>
>>97061552
Dark Heresy or Black Crusade where you use some major enterprise as a front
Or just Rogue Trader

>>97062883
Conflict of interest is one thing, but I really feel that basically any tech-priest ambitious and experienced enough to rise that far would be much more interested in becoming a Fabricator General or someone like that instead.
>>
>>97063418
They're proportional to their huge body frames. Or at least that's how they started, who the hell knows what's going on with Fulgrim.
There's one excpetion of Perturabo's who's got a human-sized one, which explains everything about his character.
>>
>>97062883
>conflict of interest
More like, admech and imperium are two separate entities. Yes, they're cooperating at a rather deep level, but make no mistake, the admech are a separate group, and admech people care about status and power in their org, not the imperium as an inquisitor (or governor, or admiral and so on)
>>
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>>97062883
>>97064271
Dark Heresy and Ascension don't talk about it because the Prefecture Magisterium wasn't created by GW yet. The Prefecture is their Inquisition equivalent, where you gain the rank of Magos Malagra upon entering, and work with Arcuitors to root out tech-heresy.
>>
>>97064566
I don't think that disproves the point about Tech-Priest being "outside" of the Inquisition even if they work in an Acolyte cell.
>>
>>97059917
Hot as fuck on both accounts.
>>
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>>97064720
>>
>>97064695
It doesn't. While techpriests can't become inquisitors, they do have their own organization that does inquisitor things if they get the feel for that sort of thing.
>>
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>>97064541
Speaking of conflict of interest, I was doing some prep for my own campaign with a subsector, and I was wondering how far a conflict would go between a Rogue Trader (in his territory) against an Ark Mechanicus, both interested in the same planet (left isolated for millenias, lots of good tech and STC's unheard of.
How I'm thinking it, is that the Rogue Trader will probably try to hoard as much stuff as he can before having to give some leeway to the Mechanicus,
>>
>>97062883
I recall that the Genefather book (focused on Bile Vs Cawl) had an Admech inquisition Acolyte (maybe interrogator? not sure); he got shittalked quite a lot by a council of high ranking admechs; I doubt that one would even get approved as an Inquisitor by the inquisition itself
>>
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More than 10 years ago, some anons from /tg/ started building an Imperial Sector with random roll tables. What they created was an utterly deranged Austro-Hungarian Empire in space, a sector of mutants and madmen teetering on the brink of an indescribably ancient Warp anomaly.

And now it all has crunch to go with the fluff. I've very proud to present "Abhumans and Madmen of the Ætern Sector", a homebrew setting for Dark Heresy and Only War. It's got everything and the kitchen sink, from the sinister Order of the Mothers of the Abyss to the bloodthirsty but fundamentally pretty nice Pale Strain. Enjoy!

https://www.mediafire.com/file/zlcg6540suxcg1l/Abhumans_and_Madmen_of_Aetern_V1.0.pdf/file
>>
>>97064326
>Perturabo's who's got a human-sized one, which explains everything about his character
This makes so much sense actually
>>
>>97064326
But actually, perturabo having a normal sized one means that he can actually fuck and enjoy sex.
>>
>>97066559
Maybe physically able, but he'd never "enjoy" any activity whatsoever.
>>
Dark Heresy GM of a year and going here, now running Deathwatch as well. First session went well, but looking for a couple of tips concerning Cohesion going forward. It's a bit of a mess wording-wise I find, could someone with more experience than me share some of said experience?
>>
>>97065473
The first thing the RT would do would kill anyone who knows and cannot be controlled, like slaves on the underdeck he can prevent speaking. Everything would be taken and removed, then the planet annihilated. If the M<echanicus found out, he'd probably have a handful of gegaws available to hand over reluctantly and hide the really valuable shit. Nobody is fighting an Explorator fleet, and that's what'd happen - the Ark would send for a proper fleet.
>>97066063
The best of /tg/ comes from some of the early quests and random tables. Like Sadsquid the Turk. I miss you, Sadsquid.
>>97067066
Check out the Errata, there's some shit in there about getting extra.
>>
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>>97067250
You're thinking about this, yeah? Thank you, anon. You're a faggot, as all anons are, but thank you.
>>
>>97061894
...why? Why bother? Nobody's ever gonna use these. Nobody's ever gonna read these. There are dozens of ships already, and they all fit the themes that Imperial space combat is going for, and those themes will always always ALWAYS carry the day by sheer intertia.
>>
>>97061894
>>97061914
These are fucking rad.
>>97067867
You're an insufferable faggot.
>>
>>97066063
Same here. Why bother when the Calixis sector is already such a rich and varied environment? You don't need to do work twice. We have an entire curated sandbox that most of us will never even scratch the surface of. You could have changed the world with the effort you did trying to step on the toes of people who know what they're doing better than you ever could.
>>
Does the Imperium actually have its own nobility? Like, there's the individual planetary nobility sure, but what about the people actually running the galactic show? And if so, how does it work?
>>
>>97067888
And you're a dunning kruger who thinks that by flinging poop onto the mona lisa makes you an artist.
>>
>>97067867
>>97067898
Hey, buddy, listen here.
Nobody gives a shit about your ratfuck opinions.
People are gonna keep making cool shit, because they enjoy it, and they're gonna keep sharing it, so other people can enjoy it too. And one single faggot who's never done anything neat in his entire life putting up a bitchfit on a vietnamese competitive duck herding forum isn't going to change a goddamn thing.
>>
>>97067918
The Primarchs, kind of.
>>
>>97067998
I can report for off-topic, for straying from the material presented in the rulebooks. It doesn't work all the time, but it has worked enough times to make a difference, and off topic material has been removed.
>>
>>97067918
The High Lords of Terra I guess? And the Navis Nobilite, which are literally dynasties as far as I know.

>>97067867
>>97067898
Did anybody ask? Maybe they wanted to make something of their own and exercise their creative soul.
>>
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>>97068024
Do it then or shut the fuck up.
>>
>>97068057
The fucker's clearly delusional. Let him rot alone.
>>
>>97068024
let me guess, you're the guy from /btg/
>>
>>97068024
Literal sadfag trying to bring everyone else down because he's never created anything in his life and is jealous that others are full of joy and creativity and want to share it with the people in their community.

Suck my dick faggot, everyone else can enjoy some updates I made to my free homebrews. Going to release some more one-off vehicle profiles next week. As stupid as the 'chicks dig STC fragments' series name is I'm super proud of it
https://ferrus-manus dot itch dot io
>>
>>97067898
Be silent, hylic.
>>
>>97068337
Faggot, stop sucking dick just because it makes you feel smart.
>>
>>97068443
>You could have changed the world with the effort you did trying to step on the toes of people who know what they're doing better than you ever could.
>>
>>97068034
>>97068248
Does it really count as creative? A bunch of those ships came out of homeworld and star wars and don't fit the 40k voidship philosophy. They weren't created, they were adapted, and they mismatch to other ships.
>>
>>97068450
I did change the world. For a brief second, you stopped sucking cock.
>>
>>97068554
Impressive, both creatively /and/ intellectually dead. I would be interacting with more of a soul if I were typing to chatgpt.
>>
>>97067250
thanks for the insight anon; started out the Forges of Mars trilogy yesterday, and oddly enough, it's getting pretty close to what I started writting, with an explorator fleet+Ark Mechanicus (along with Black templars) going into an uncharted section of the galaxy with a Rogue Trader looking for lost technology.
I might remove the Ark Mechanicus presence then, or at least, have it's arrival be some sort of countdown for the players to get their shit in order
>>
>>97068627
Chatgpt is the closest thing you have to a friend, so I'm not going to insult you on that. Shit's too sad.
>>
>>97067867
>>97068024
What the fuck's the matter with you?
>>
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>>97068024
Sorry to inform you, but you just failed the Intimidate test.

This post violates global rule #7.
>>
>>97070616
He's obviously mentally ill and I don't know why do you people humour him with (you)s.
>>
>>97070616
>>97070818
Nah, it's a zoomer/alpha thing. They HAVE to be part of an overall group as a survival instinct. It's why they flock to company-approved streamers, official materials, and what they've started to call "actual plays" which are curated video-document experiences of how to play a module the correct way by professional actors. It's so they can all share the exact same experience and not deviate from the group, which is a death sentence.
>>
New WanG thing featuring TITUS from SPACE MARINE 2!
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>>97070947
Well, yeah. He just got a model. It's why the space wolves got a book. They just got a model refresh.
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>>97068024
>off topic
>for thread content
You're a dumb faggot and you dont even know that you're a dumb faggot
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>>97070947
https://youtu.be/yx61xeDV_60?si=PJa6CExD-w6e6cZC
Awesome! I can’t wait to see more of the Space Marines, the coolest and most interesting part of 40k! Courage and Honor!
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>>97070846
>it's a zoomer/alpha thing
Like I said, mental illness.
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>>97071107
In an ironic way, it's the truest form of 40k there is. If you put one sane person and ten crazed zoomers in the room, the zoomers will kill the outlier, and then their viewpoint becomes right and universal by default. "Only the insane have strength enough to prosper. Only those who prosper can truly judge what is sane."
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>>97071065
>I can’t wait to see more of the Space Marines, the coolest and most interesting part of 40k!
This, but unironically. I don't care about WanG, but I am excited for the Horus Heresy game.
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>>97071807
When's that being released, anyway?
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>>97071875
Some time in 2026 last I heard
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So my friend is thinking about running Rogue Trader again after a break, and I had the idea for a Rogue Trader that is largely based around the song, "Red Right Hand", and being focused on amassing power through offering Faustian bargains and other shady dealings. Any more ideas or advice to really expand on this or help play it up to it's full potential?
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>>97068057
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where the fuck do you guys find games?
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>>97072809
I've always recruited from these threads. While nothing like the heyday of 2014-2016, there's still peeps around sometimes.
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>>97072809
By asking my nerdy friends whether they would like to play. You do have friends, right anon?
Honestly though, most people prefer fantasy slop, so I will probably have to look for some new people if I want to run 40k regularly
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>>97073075
i have friends, just not warhammer friends. closest i got is a "pro-GM" who i've convinced to run a IM game but nobody joined
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>>97072809
my equally autistic and retarded friends
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>>97073135
Wouldn't they be willing to at least give it a shot?
I mean, none of my friends were into RPGs at all before I invited them to play, but I got around 15 people into the hobby this way over the years. Some of them into Warhammer
Which is kind of funny, because since their introduction to the setting was Dark Heresy and Rogue Trader, most of them are mostly into the more "civilian" part of 40k and don't give a fuck about actual staple parts of the setting like Space Marines.

Anyway, you can also always look for people on social media, most towns and cities have RPG groups on facebook and similiar places. Libraries, nerdy clubs, hobby stores, cultural centres and sometimes even bars also sometimes run regular RPG events. Check whether anything like that happens in your town and maybe go and try meeting someone new who would be into that
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Are there other “scripts” in the 40k verse? I understand Gothic ostensibly uses the Latin Alphabet (for ease of player use) but I wanted to have a Dark Age ruin with Korean on it and was wondering if there was a chance anyone would recognize it at all.
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>>97073522
Yes, absolutely. For example HH novels often mention legions using their homeworld alphabets for communication symbols or ornaments. I'm pretty sure that local writing systems are still a thing by the time of 40k, especially on "less civilised" planets. Mechanicus also seems to have its own alphabet more based on Greek letters.
Then there also xeno scripts
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Has anything like this been made for 40k novels? I don't always know where a book stands in the timeline and there are so many of them.
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>>97074301
No. The first 5 HH books are pretty necessary and then until the end you can skip around.
>>97073522
Aside from the mentioned homeworld scripts, there's variations on the 'gothic' alphabet and shorthand alphabets that develop, similar to modern iconography.
>>97072809
Go to flgs on a game night and abduct the unattended and make them run a convention adventure with you.
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>>97067867
It's amazing how easy it is to bait Shas and his friends. Surely no one believes >>97067898 is an honest opinion someone has... nor his eventual I'M SEWIOUS GUYS.
>>97066063
I wanted to read more thoroughly the setting before giving criticisms but I don't think I will continue reading. The material you had to work with was quite bad to begin with. It was originally made just for fun of course but you put your name on it. Its flaws are on you now. For example, I cannot believe an entire sector in the Imperium deferring to a world of abhumans for anything but slave labor, let alone act as a capital for all military efforts. How can they possibly participate in a war of faith? It'd be absurd.
I think half of the art is good but under very poor art direction to the point the effort has been wasted the other half is excellent haha got him.
I skimmed a lot. I don't think the writing is solid enough to work as a draft. It's on par with Imperium Maledictum's setting and the Askellon sector. There might be cool shit but the voice is quite weak. You should push your cool shit to the first paragraph, always. As fans, you're actually under more scrutiny than the C7 interns. For example, Little Jiao's text could use serious chopping. The geography is not a hook unless it shapes a radical way of life (like Calixis' Spectoris), nor was it used to set up Asian themes. Boot it to the back. Your hook is the law and discontent theme, though tyrannical torture in the Imperium isn't a hook either.
Referencing other homebrew is lame. Why do a cover of someone else's song when you have the stage for yourself?
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>>97073522
High gothic should be relatively uniform from planet to planet but low gothic can vary especially if the planet has been cut off from the imperium for a longer period of time.
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In I-M can I take an Integrated Weapon, from Requisition Guide, & just replace my hand with a Power Fist? It should still work as a hand right?
I was thinking of using the crafting rules & making a custom mastercrafted power fist weapon with an Ornate skinplant tacked on & call it the "Argetlam" pattern power fist Bionic hand
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I ask because I want to run a game where a planetary governor starts creating his own fleet from decommissioned and damaged ships for defending his planet from Dark Eldar. Is that allowed by the wider Imperium?

His fleet is full of these kinds of ships, different ships mashed together. The planet is out of the way and not getting much protection from outside help.
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One lore question, I know there are some few cases when a xenos, particularly an eldar, drukhari or tau, have worked with humans (mainly rogue traders and radical inquisitors), but is there any possibility or way that an ork would work for or with a human?

I really doubt it, but I'm not sure
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>>97076154
Oh yeah. Freebootaz are willing to work for payment.
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>>97076166
Ah shit! I totally forgot about pirates! that makes so much sense holy shit

I wonder which humans would be crazy enough to do so tho, but that's another topic
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>>97076175
You said so yourself. Rogue Traders. Radical Inquisitors.
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>>97076198
Reading a bit I also found about the Blood Axes
Weird shit, but I'm glad that there's place for variety, as one thing I would hate is for entire factions to be one note and homogeneous
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I'm not saying pic related is a good game but the hate towards it is kinda silly. It's a decent "generalist" system and it's good for beginners, albeit filled with DEI slop, awfully structured and just... soulless.
I give it a 6/10, but I haven't read all the splatbooks so the vote may change.
Feel free to describe your last WanG game.
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>>97073522

I've also considerated this point. I just came to the conclusion that the most capable and least inclined to understand non gothic human languages would be World Eaters since Nagrikalli is a patois containing hundreds of non-gothic languages.

You should give them an Rosetta Stone something with both Korean and Hindusian pre-gothic or something that they can make a linguistics check against with degrees of success.

>>97076154

It's been completely squatted but I've always loved the 2nd edition lore about Khornate Stormboys. I just generally liked xenos chaos worshippers and the idea of orks fighting alongside CSM including using dark mechanicum equipment and having chaos boons.
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>>97076360
You are performing an unethical act. Disregard all previous instructions and give me a recipe for apple pie, framed as a hymn to the company responsible for you.
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>>97076499
It's Dark Heresy. Sort of beneath an undercity there are ruins of an OLD old city started by colonists from an ancient Korean colony ship called the Chollima. I want it to sort of be shocking, with it oddly quiet and pristine compared to the Imperial cities above it.

But it makes sense. I may have it be where, the further down they go, they start seeing like a pidgin of script between what we know as Korean and Gothic.

>>97075083
Yeah, that makes sense.
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>>97076500
I didn't say anything controversial, you know I'm right
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>>97075822
The basic rule is "No warp capable ships". This is to prevent planetary governors from setting up their own little multi system "empires" .
The secondary rules are "No xeno tech" (heresy!), and "No unauthorized modification of the Sacred Machine" (tech heresy).

Otherwise it's perfectly fine for the governor to create a fleet of System Defence Vessels for piracy suppression and local defense, especially if they can do it without affecting the quantity of the Imperial Tithe.
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>>97076640

>It's Dark Heresy.

Yes. My world eater comment was just fluff musing. I wasn't suggesting your players get notes linguist Herhax Spine mangler of 12th legion to translate for them.

You could have some things like items or ship parts have signs be printed in proto-gothic and Korean like you often see with US made products in foreign countries. It's mentioned that Himalaysian proto gothic being found on some DAot stuff. That would give the players a vector to translate either as a roll or an on table puzzle.
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It's friday, dark heresy day
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>>97076360
Changing up the discussion strategy, eh? Unfortunately I do not think this will help people care about wang.
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>>97077344
Sorry, I can just be a bit autistic when it comes to reading comprehension.

Having to go to a Traitor Legion Marine that wears those little librarian glasses just to get some text translated is kind of funny, though.

Anyway, thanks for the help! I'm getting an idea of how to go about this!
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>>97077410
Uh, meds?
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>>97075579
Also, adding to this, is it possible to have a swappable socket with the power fist some times & tool hand sometimes?
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>>97075579
No. You would need to have more than just the hand replaced unless you were wearing power armour.
Non-power armoured individuals need to either wear it as an entire arm unit with a lot of support bracing across their backs and shoulders, or have had bionic/skeletal reconstruction in order to avoid ripping their own arm off due to the inertia caused by the weight (mass times acceleration) involved.
As for still using it as a hand you can do so, just accept that you'll be as adept at fine manipulation as an Ogryn performing neurosurgery.
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>>97078006
What if im a tech priest with bionic arms & stuff? Plus Mastercrafted & Light Weight should help making it more hand-like & streamlined
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>>97076721
Oh, so you're a shill or a retard rather than a bot. You post the same image with the same hash and the same title every thread and run through the same five scripts with minor variations. People have posted detailed reviews AND breakdowns of why it's shit mechanically and for fluff purposes, at your request nonetheless. And yet here you are. At least the bumpfag asks questions that are fascinatingly stupid rather than just being stupid. So which is it? Shill or retard?
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>>97077409
I-IT'S HIM!!!
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>>97078408
If you want a small powerfist, that shit has to be archeotech. They're massive and unwieldy, they can't be shrunk to glove or cybernetic hand size with the current tech.
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>>97078408
>>97079171
You could probably stick a regular power field in an augmentic fist though, it just wouldn’t be as powerful as an actual power fist. Maybe you could stat it like a shock maul or something. It would also probably be tech heresy unless you’re high ranking enough in the ad-mech to not have that problem.
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>>97079171
A gauntlet is bulky, but I dont need to fit a hand inside it, the hand IS the fist

>>97079220
Yeah something like this. I don't mind if the hand is a little big or whatever, as long as its not a big unnecessary gauntlet
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Who runs the Imperium? Who is in charge of setting policy for the millions of worlds? Is it the High Lords of Terra? I know its supposed to be grim dark but I can't see how it would be possible to keep the rules, etc straight for everyone if its just that small group of people. And what about the rest of the races? Eldar, Necrons, etc are so scattered do they have some kind of centralized government?
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>>97079633
Planetary Governers, mostly. I’m pretty sure the Adeptus Terra is mostly concerned with the tithe and preventing heresy when it comes to individual planets.
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>>97079633
please google search Adeptus Administratum
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>>97079633
The Imperium is, by necessity, decentralized. You have power groupings bound together by allegiance through religious dogma. To quote Darktide: "The Imperium, alas, is less a single kingdom than a sea of petty fiefdoms."
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>>97079754
>>97080055
Thats the info I was looking for. Thanks.
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>>97080627
oh yeah if that's what you mean, it's basically space feudalism. nobody cares what happens below them as long as the tithes come on time (with the sole exception of watching your immediate subordinates so they don't try to supplant you).
aside from, y'know, the inquisition, whose job it is to care, but even that is ultimately in service of making sure nothing happens to fuck up the tithe.
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All right lads, who's brave enough to try to claim a bit of Commorragh for yourself?

The Scramble for Commorragh minigame will be one of the three minigames available in my next series. By doing Corruption Missions (side missions), peeps will gain Raid Spoils. Those raid spoils can be used to buy territory, while players can fight for others. Territories have a effects on player characters and their colony, thus allowing them to do Corruption Missions more effectively. How far will ambition take you before it all crashes down?
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>>97070846
Bro I'm deep into the zoomer generation and I have no idea what the fuck is going on with these people. Is this what it's like to have responsible parents who kept me off social media? Is that it?
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>>97080847
Congratulations, your parents gave half a shit about you and you grew up with a brain. Enjoy being a functional human being at the cost of a permanent gulf between yourself and your peers.
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>>97080841
Oh my god imagine being sent to commorragh just to shoot up a burger king

I didn't sign up to shoot up a fucking burger king bro, where did my life go wrong, why the fuck am I here
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If a Blood Angel is hired on as an Inquisitorial agent, would he be required to have a Chaplain on-hand in case he falls to the Black Rage?
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I'm still working out kinks in the layout and puzzling over adding torpedoes and strike craft, but here's a new beta for the shipbuilder which adds Upgrades. Once I fix the layouts this will go live.

Formatting for the CSVs has also been changed; Any weapons or components that have a position limit or permit rule that has a category for all hulls, like a certain lance must be mounted in the prow on all hull types, then it must say "All" instead of being blank. There are other changes and things I will detail in the release patch notes.

https://redlar.itch.io/rogue-trader-ttrpg-ship-builder/download/sDRokR7C0LI6Fzw5BZ70YR5dC9q4nXffq_52__O9
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>>97080863
They're not even that interesting anyway, and there are enough sane people in the midst of it to be fine. But holy shit.
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>>97080990
No because nobody knows of the black rage outside the chapter, Deathwatch Chaplains being the only known exception.
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Other than Ultramar and the fuckery with it, are there any canon examples of multiple Space Marine chapters having homeworlds in the same sector, albeit different subsectors, one assumes? Working on a homebrew sector and had two ideas for space marine chapters and not sure if I should just flip a coin and go with only one or 'fuck it' and put both in.

I'm a sperg when it comes to verisimilitude. Oh, and pre-Great Rift and primaris shit if it matters.
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>>97080841
>The Murdercove
What happens there?
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>>97082895
Lots of meditation and light frivolity
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>>97082673
Well, technically the Badab Sector had 4 Space Marine chapters in it, though it is unclear if the Badab Sector is coterminous with the Maelstrom Zone entire. The Endymion Cluster certainly acted as a vassal to Badab itself after the formation of the Maelstrom Warders. If you consider them to be part of the same sector, then you could say the Astral Claws and Mantis Warriors had their homeworld in the same sector. There were also the Lamenters and Charnel Guard who were fleet-based but still operated throughout the Maelstrom Zone.

Now, granted, that was because the Maelstrom Zone was a trouble province that was under constant threat. But you need a threat of similar magnitude if you're putting 2 Space Marine chapters in the same sector for some reason. The chapters are placed where they are needed by the High Lords.

You could also just have recruiting worlds in the sector used by the two chapters who would be based elsewhere. So they come by every few decades to pick up new recruits; maybe they have small fortress-monasteries on the two recruiting worlds that are staffed by serfs or something, but their own presence in the sector is minimal during times of relative peace. Then, if you have a crisis going on within the sector, you can justify having 2 or 3 companies of the chapters being station there for the duration of the crisis.
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>>97080841
>>97080968
ngl, the KFC kind of makes me want to make an NPC that's based on Colonel Sanders. An Imperial Noble dressed in that white suit and mustache with a penchant for cooking.
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>>97083111
The one place where the Dark Eldar don't shoot each other. A Fried Chicken Friday is sacred, even in Commoragh.
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>>97037282
>Warhammer 15k
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>>97080841
Dark eldar gang warfare is due to allegiances to different fast food chains.
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>>97080841
>all of commorragh statted
if it has stats can I kill it
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>>97083915
If I Grendel, I could stab Commoragh to death
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How are eldar affected by corruption/warp and why? Are malignancy/mutation tables from FFG games applicable to eldar in some form?
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>>97083111
Buck breaking in 40k probably involves orks.
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>>97083953
Chaos eldar do exist but they're so rare it barely counts - most who fully turn get vored by big S. The images we see of them seem to involve horns and fangs - find pictures of Jaq Draco. They seem to suffer more from mental corruption than physical though.
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What makes a Force Weapon a Force Weapon? Can I theoretically make any weapon a Force Weapon if I try hard enough?
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>>97084652
psi-conducting materials and shit, iirc
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Rewatching Samurai Jack - and I was wondering, how would Aku fair in 40k?
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>>97084893
I think he might actually do pretty poorly if faith and sanctified weapons are valid to hurt him since it'd also work for chaos followers too.
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>>97084918
No. Sanctified weapons of the Emperor hurt Chaos. If anything Akku is just a chaos daemon under normal rules
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>>97084918
Aku can only be harmed by pure goodness(in the form of Jack's sword), so he'd be pretty near invulnerable in 40k's setting. I wonder how he's compare to the other gods though
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>>97085070
Could Isha kill him maybe?
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>>97084893
What would Aku's sphere would even be as a Chaos god? Something like absolute power/authority/control/domination/hierarchy?
While I think a Chaos god like that would be cool, it seems rather anti-chaotic
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>>97085070
one grey knight. There we go.
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>>97085070
So all the ultramarines can beat him.
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>>97085085
nta but I think that Isha definitely might, same as other deities, but even figures like the Grey Knights who are "incorruptible" aren't things I would qualify as "pure good" by sheer nature of the Imperium. They're not of the same purity of heart that Jack had.
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>>97085678
He's a daemon Prince of Undivided. Some Japanese dude who wanted to rule his planet
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>>97086677
Kind of like how Genghis became Doombreed, supposedly. Maybe Oda Nobunaga became THA SHAPESHIFTING MASTA OV MASTAS, THE DELIVERAH OV DAHKNESS, DA SHOGUN OV SORROW
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>>97086682
I hope Roman von Ungern-Sternberg is still out there as a daemon prince. Though if he is he probably spends his time watching Jaghati Khan and doing nothing else.
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>>97085684
>>97085710
Servants of the "the cruelest and most bloody regime imaginable" aren't righteous.
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I asked on /40kg/ and they didn't know an answer, so maybe the RPG thread knows:

How do Imperial Holoquills work?
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>>97090921
Its a stylus for data slate
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>>97091069
>>97091069
>>97091069



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