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Southland Auxiliaries edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous thread:
>>97024071

>Thread question:
Which unit do you want to see redone from the core armies next?
>>
>TQ
something thats not a human. Please.
>>
>>97037692
>TQ
Khorngors and slaangors need new models and the beastmen should get a version of the new chaotic cults system to represent all 4 kinds of marked gors. Personally I think the existing/upcoming models for tzaangors and pestigors are sick so no need to redo those.
>>
>>97037761
I honestly hope whatever system gets their hands on Khorngors they become more imaginative with them. Like make them more dogs, I think the chain mail they had was cool, but they’re so fucking lacking in something. goats just don’t scream murder and hate to me like Khorne should.
>>
>>97037774
dogs or dog-like would be a good direction, the tzaangors are already doing that same thing with their bird features. always thought the beastmen should be a little more diverse anyhow. I use some frostgrave gnolls as gor stand ins in my armies already
>>
Some interesting stuff I gathered from the Cathay short story posted last thread. Not all of it is new but it's nice to see applied.

>Shugengan character is presented as an arrogant noble/young master. He possesses superhuman physique and latent magic, but interestingly his psyche is as brittle as any human, and just as vulnerable to the mindfuck effect of witnessing demons.
>Wasn't a hard thing to guess, but the shugengan like to measure their status by appealing to muh heritage
>Cathayan peasants are just as superstitious as in the old world. At least in the rural areas they seem to worship a wide variety of local minor deities and spirits. The city folk end educated class seem to be limited to ancestor worship and potentially some approximation of daoism based around the concept of harmony (they use the fucking taijitsu)
>Eucalyptus trees grow natively in the southern jungles of Cathay
>Cathay's population of tigermen seem to work as a vassals to the iron dragon, and aren't too happy about it, wishing for their own jungle ethnostate.
>It has already been stated that alchemists are outlawed in the wider nation but sheltered in the west by the iron dragon, but here we see one working outside of it and under a noble no less, all while still declaring open loyalty to Zhao Ming. How does that work legally I don't know
>Mention of local wood elves in the jungles of Cathay, most likely a third variant separate from asrai and eonir, and quite on the savage side by their description.
>Hints at a human population in Khuresh that serves and worships the nagas. Mention of other beastly threads in the southern frontier, but noticeably no greenskins. That seems like a north problem
>Cults are sprouting near the border with the eastern provinces, but characters acknowledge that Yin Yin markedly does not give enough of a fuck to do anything about it.

Western Cathay seems the most interesting place, is my take from it.
>>
>>97037916
>>Mention of local wood elves in the jungles of Cathay, most likely a third variant separate from asrai and eonir, and quite on the savage side by their description.
This was known from TWW. There are Wood Elves on the map in Cathay there and that entire map is greenlit by GW.
>>
>>97037916
That does overall make Cathay sound much more palatable than what was presented in the first AJ especially lore wise. Maybe the reaction from the Chinese playerbase was enough to get them to change the tone a bit lore wise.
>>
>>97037916
>Eucalyptus trees grow natively in the southern jungles of Cathay
Koalagors...
>>
>>97037990
Dropgors
>>
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>>97037990
Does a half man half this look intimidating or threatening to you?
>>
>>97038008
I would be wary of his Nurgle blessed Chlamydia.
>>
>>97038015
That combined with >>97038000 would make for a dangerous trek through Cathayan jungles
>>
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>>97037980
I do like how most people took the whole "everything is perfect" thing from the first AJ as just Cathayan propaganda.
And it seems they were correct.
>>
>>97038049
I still think GW was just being careful/trying to upsell to Chinese. But then the Chinese internet reacted negatively to how perfect Cathay was presented as and they relaxed a bit. It's pretty clear that modern GW has some weird racial hangups and I assume that is what caused them to glaze a new non Euro inspired human faction.
>>
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>>97038063
Yeah, the whole "Chinese sensitivity team" thing. Meanwhile, China is endlessly obsessed with its Three Kingdoms period, which is all about disharmony and chaos in the land because actual conflict is just more interesting.
>>
>>97038080
Here's hoping that they continue to flesh out Cathay in >>97037916 kind of direction. Not joking when I say that the greentext has caused me to be more interested in Cathay than anything written by GW prior.
>>
>>97038080
>>97038063
I'm reminded of how there was a whole controversy over making a Speedy Gonzalez movie because he has a friend named Slowpoke Rodriguez and dumbfucks whined that it was a negative stereotype of Mexicans. Nevermind Speedy is the hero and he's also fucking Mexican.
And ask any actual Mexican, they love Speedy because he is a hero and Slowpoke because they all know someone just like him.
>>
>>97038063
For all the shit I give GW, I sincerely cannot blame them for playing it extremely safe with China. Their government has a history of pushing for nationwide boycotts over perceived slights to their culture. It made Catahy lore suck, but I too would probably buckle with a gun pointed at the back of my head.

I hope the next step, specially for the central and imperial provinces, is to introduce court intrigue as the PETTIEST and most face-obsessed bullshit that makes imperial zealotry and xenophobia look reasonable in comparison. The chinese (and the koreans while we're at it) unironically adore that shit.
>>
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>>97038087
Oh absolutely. I always liked the idea that the dragon siblings aren't perfect, despite how Miao tries to present herself. With Zhao snorting warp dust in the desert, Yin Yin fucking around not paying attention to shit and Yuan Bo pulling his hair out trying to administer the central provinces.
>>
>>97038106
Fro the AJ, I think the angle they have for Miao is that in practice she is exactly the perfect dutiful and stoic ruler she's presented as, but she's in constant risk of inevitably turning schizo as she rediscovers how she murdered her sister, the true golden child, and being crushed by guilt and impostor syndrome, forcing the imperial couple to mindwipe her into a functional state again..
>>
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>>97038139
>mentally fragile powerful lightning dragon teetering on the precipice of sanity
I-I can fix her!
>>
Post cathay cunny to own the chudd
>>
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>>97038156
Now that you mention it Miao Ying's powerset was always going to be loved by China considering she's not to far off being an older Misaka Mikoto and they fucking love her.
>>
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MARAUDERS SOLD OUT BEFORE IC OULD INPUT MY INFO FUCKFUCKFUFKCUFK
>>
>>97038186
question is whether this is due to low supply or high demand. Like i can't see them making more boxes of a time limited battalion box than new space marine mainelines.
>>
>>97038201
They only give stores like 5 of them.
>>
>>97038201
>Like i can't see them making more boxes of a time limited battalion box than new space marine mainelines.
Both I think. Both are also relative terms. The print run is for sure "low" relative to a 40k box I would imagine. At the same time, the demand is probably very high for what is considered the norm for TOW/Fantasy.
>>
>>97038102
I, meanwhile, can and do blame them for it, because what the Chinese government or people think about Cathay shouldn't fucking matter a jot. Warhammer is supposed to be made by and for crusty Bri'ish wargamers who read too much 2000AD as children, and every bloody part of it should be riddled with stereotypes accordingly - including wry self-parody via the Arthurian aspects of Bretonnia, the Imperialist and pretentious aspects of the High Elves, and the drooling swamp-dwelling illiterates part of Albion - ESPECIALLY the places furthest away from here.

They should have a Cultural INsensitivity team who's sole job it is to figure out how to make the most offensive jokes possible without falling foul of our government's mindless authoritarianism. The Dragon Emperor should be called Ching Chong Bingbong. Every Cathay short story should include at least one incredibly on-the-nose joke about Chinese takeaway menues. Half the army list should be references to pulpy Hong Kong martial arts movies(which also repeatedly express not-so-thinly-veiled sentiments that HK was better under our rule and handing it back was a mistake).
>>
Cathay was already presented with shades of Grey when they were released in TWW3. The dragon siblings have voice lines that show them being suspicious of each other and lore blurbs from buildings imply forced labor.
If anything, it was the TOW team that made them "perfect".

But here is my question. Ignoring all the other lore sources from WHFB and so on, are other (human) factions shown in a bad light? For example is there any mentioning of the cartoonishly bad treatment of peasants in bretonia that we had in some WHFB books?
If not, maybe the TOW writers don't want to show negative sides of the "good" factions in general.
>>
>>97038386
depend on the edition and author fiat. early bretonnia was a pretty idealic fantasy land i believe, but they grimmed it up with 70iq mutant peasentry that was regularly beaten into line by the nobility to give it some edge. like most things in old world, i prefer the more rounded takes instead of the absurdly silly or picturesque. Empire is more usually rounded, but it can also get grim depending on author fiat and stuff, but there is a decent bit of humanity in it as well, but Bretonnia in particular got really flanderized.
>>
>>97038201
>>97038225

The local store I bought from had an available supply of 40 allocated to them, theyre down to 16 now after 4 hours of pre orders and most of the other australian suppliers are sold out. Id assume america would get at least as many per store, from what I've heard people say every store gets the same allocation these days unlike the old days. Thats a lot of marauders being sold.
>>
>>97038446
I kind of feel retarded and now think I should have bought two. Keep one closed while I work on the other one, maybe make a Wolves of the Sea core for cheap. If I dont' want to paint more marauders I am sure I could resell the box for MSRP.
>>
>>97038453
Ehh best not to scalp and limit supply for others. I got two but Ive always, always wanted a marauder heavy force and have been waiting for something like this for years.

I'm tempted to assemble maybe 20 with flails, 20 with great weapons and 20 with shields, that way I can mix some extra shields scattered the flails/great weapons as needed to fill out their size and add a little visual variety, while still keeping the main weapon upgrade obvious but allow me flexibility.

Im thinking Ill make at least 10 berzerkers with some conversions, adding throwing axes and trophy skulls and the like to differentiate them from the rest. Anyone planning anything for their berzerkers?
>>
>>97038473
>I got two but Ive always, always wanted a marauder heavy force and have been waiting for something like this for years.
Yeah I think that's really cool too, but I am realistic and realize I may not want to do another 50 marauders after finishing the first 50. But either way, I only managed to snag 1 so it's a moot point.

Do you think they will go back and errata the wolves of the sea base sizes? The marauders in that list are on 25mm for both chaff and the chieftain character
>>
>>97038483
Oh they absolutely will no doubt in the january update.

Im glad its all getting single sized with the new broader marauder sculpts, beastmen its a real pain with bestigors and gors being different sizes so you either need duplicate models for characters, have them sit weirdly on the sides of units or get an annoying base adaptor system for them.
>>
>>97038446
>Id assume america would get at least as many per store, from what I've heard people say every store gets the same allocation these days unlike the old days.
The US doesn't get as much, its logistics are more spread out more. Its severely fucked.
And the
>every store gets the same allocation these days unlike the old days.
is where im getting the 5 number from. The biggest retailer in the east coast here can only manage to hold down 5 of the hottest space marine christmas boxes, it would be no different for tow stuff.
>>97038473
>Anyone planning anything for their berzerkers?
Idk how it can be done. Do the horsemen marauders have anything to wield on their left hand? I might use bits from that kit to change em up or something. Still don't really know how to make the marauders look different from the top up view besides just painting them differently.
>>
>>97038502
>The biggest retailer in the east coast here can only manage to hold down 5 of the hottest space marine christmas boxes, it would be no different for tow stuff.
There's no way this is true when I know for a fact there a small store in Quebec that was allotted 30 copies of all the battleforces. No way Canada get's 30 for a tiny FLGS and then 5 to a major US retailer. No way. They literally have their logistics set up in the US, the warehouse is in the US. When you order shit from their website in Canada it gets shipped from the USA.
>>
>>97038505
I dunno what to tell you anon. I've been there to see the looks of disappointment people usually have when they want to pre-order the preorders.
>>
>>97038502
I feel like its no more challenging than the old models to convert up berzerkers, it just used to be "easier" because you'd do things like swap the horrible old heads for the nicer horsemen heads. Either going all helmeted or all unhelmeted (with lots of facial tattoos/warpaint) could be a good extra deviation.

I think trophies is the way to go, I've used severed hands hanging from belts (taken from mantic zombie kits) to good effect on other models and Ive got some great quite small child size skulls that look good strung along a belt. Could do some horns or spikes growing from their pelts but that would be a bit more difficult so it doesnt end up looking silly, but short small ones could be good.

I think Ill be doing some hand swaps with the flails and such so they are holding a flail one handed at the ready with a throwing axe held in the other hand, wont be more difficult than some simple cutting and pinning.
>>
>>97038518
>>97038505
>>97038502

Americans cant even get lead free drinking water, logistics and supply chains isnt their specialty
>>
>>97038552
you'd think we'd be capable of that with al the highways and shitty city infrastructure that impedes daily life, but no. I hate brits but sometimes I wish I could live in a walk-able city.
>>
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>>97038559
Come move to australia. We have both infrastructure, the metric system and walkable cities (if you dont mind it being 38 degrees Celsius and 100% humidity)
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Got a 1000p game scheduled for tomorrow, either against Empire or Warriors of Chaos.
My brayherd is gonna eat their fill of man-flesh regardless
>>
>>97037916
>Yin Yin markedly does not give enough of a fuck to do anything about it
Fucking Aqua.
>>
>>97038579
We had infrastructure, have imperial and walkable small towns. Until we got browned. It'll happen to you too, Bruce.
>>
>>97037916
>How does that work legally I don't know
When a guy tells you he's protected by a very important guy, you don't mess with him out of fear the other guy might retaliate

nothing about laws
>>
In what situation would you ever take the Battle Reflexes chaos trait? Making your warriors/knights go from I4 to I6 is not as good as it sounds and characters will never be using hand weapons so the trait won't work.
>>
>>97038938
My warriors are always using a shield + hand weapon. Going from I4 to I6 means that against many things they'll swing first or at worst at the same time even if they are the ones getting charged, which is already very advantageous since you get to fight from the extra rank as well.
>>
>>97038938
>>97038955
Unless I am mistaken youre basically looking at the difference between a halberd hitting at str 5 -1ap with a 5+ save or a ensorcelled blade hitting at str 4 ap-1 with a 3+ save. I feel like great weapons could be taken on the unit as a backup option in case you run into something very high toughness and save but generally these days sword and shield seem like the obvious way to go for once.
>>
>>97038955
That's true, but wouldn't character with the enchanting aura joining the unit do the same thing in arguably a better way? Then again, you might be running the enchanting aura on a character that doesn't want to join a unit and it's not like any of the other traits are worth it, so it's not as though there's an opportunity cost at play. I see your point, anon. Enhanced Reflexes isn't so bad after all, it works well for a defensive unit, which is what my chaos warriors are now. I have to get used to the notion that they won't be charging anything.
>>
>>97039034
>but wouldn't character with the enchanting aura joining the unit do the same thing in arguably a better way?
Think of it this way: Enchanted Reflexes costs +1 per unit, so more often you'll be paying around 20 points. Enchanting Aura is 35 pts + the character which you may have not wanted to put in the block in the first place. ER could be an option for a chaos warrior bunker that is trying to be more defensive, like holding an objective. Enchanting Aura otoh is more of an aggressive skill since you can, in some cases, force the enemy to hit you at the same time as your guys using great weapons instead of them hitting before your great weapons.
>>
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>>97037916
Now this sounds a lot better than before, cathay should go more into the wuxia direction.
I also saw that gw did those guys and they look straight out of a fucking cultivation novel, would fit as jade vampires.
>>
The unquenchable masculine urge of buying 100 dwarf warriors and putting them into a single unit.
>>
they better do a MTO of the boobsnake
>>
>>97039114
Never gonna happen
>>
>>97039117
Eh, they still sell the tittythrone medusa kit from fantasy in AoS.
>>
>>97037916
I really enjoy Cathay in Total War and the short stories. The Old World team just can't write for shit.
>>
Oof, 140€ for the reinforcement box. That's a fair bit pricier than I imagined. I guess marauder boxes are going to come in 20s now otherwise I don't see how this is a money saving "deal".
>>
>>97039129
Also preorders are now up
>>
>>97037965
If I remember correct the Wood Elf faction in TWW3 in southern Cathay is just forest sports rather than any Wood Elves
>>
>>97039129
Thats three times more than I am willing to pay.
>>
>>97039129
Yeah all the new sculpt infantry come in 20. It's a massive deal, it's 3 kits like all the other battalions but for less than a battalion.
>>
>>97039153
>it's 3 kits like all the other battalions but for less than a battalion.
It's only 10€ less than a battalion while not as diverse
>>
>>97039156
That is true, 2 kits vs 3 but the infantry come with 3 loadouts and the cav with 2-3 (throwing spears, throwing axes, cav spears iirc?)
>>
>>97039158
Marauders are pretty diverse, yeah. But I still feel like 140€ for what is essentially chaff is quite high. Then again all Marauders can ambush now and with the new cap location rules that somewhat elevates them above chaff at least for me. Anyway, I'm gonna go get my box and some other crap. Wish me luck in hoping that it doesn't sellout by the time I get to the store.
>>
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Speaking of marauders:
Avatars of War has a sale for their plastic kits, including these nice marauders. Complaining about norscan marauders not being gimps anymore? We have you covered !

Does anyone know how tall their dwarves (in particular I am looking for warriors and slayers) are ?
>>
>>97039087
Jade Vampires were mostly inspired by Lo Pan from Big Trouble in Little China since they are courtly schemers rather than Jiangshi, inspired Vampires
>>
>>97039217
I can get behind these
>>
>>97039164
Godspeed
>>
Is there any way as an Australian to get the made to order stuff cheaper or am I stuck getting it from GW direct?
>>
>>97039253
paying for a ticket to the UK and going to Warhammer World to buy it yourself, and then flying back.
>>
>>97039253
Do no LGS's in Australia carry web order stuff? It's not common here, but there is one place in my city that does and multiple in my country that let you buy web order stuff off their website with the discount.
>>
>>97039253
Stealing it in transit.
>>
>>97032059
>Can anyone use necromancy magic?
short answer is yes
the long answer is that necromancy, at its core, is a form of dark magic, with a predominant shyish element and some rituals written down by nagash; dark magic is whenever you end up pooling together multiple winds for magic and mix them all together, but are unskilled or uncaring enough to orchestrate them into an ordered and pretty form, like in high magic or something akin to it (yin yang lores). high magic and dark magic were called rainbow magic and black magic at times, if I remember correctly, to properly illustrate this difference of how the colored spectrum of winds is mixed.
Humans, and wizards of most other races as well, are generally capable of learning how to properly use one wind through a lifetime or study, but are perfectly capable of harnessing more if not all winds if they have magic aptitude, it's just that such a thing often results in harmful and corruptive (even more so than normal) forms of magic, dark magic, because humans aren't that skilled at magic.
Which is why the elves taught humans to specialise in only one wind and convinced them to outlaw unregistered wizards, like hedge witches, who use low level spells most of the time, but in their lack of proper formal training generally employ multiple winds, leading to higher likelihoods of becoming corrupted dark wizards. which is another reason why wizards have had terrible reputations and were prejudiced against as a standard practice.
>>
>>97039275
Also why cathay outlaws all forms of magic for normal humans, except celestial magic, which is either easier to control for a human, or something the dragon emperor requires for whatever he does in his sky palace.
>What about mages that already know of other lores? Can they branch into death magic to? How would the two mix?
It is easier for someone with knowledge of death magic, shyish, to veer into necromancy (and note death magic is NOT undeath magic, normal death magic is not dark magic as it doesn't mix the winds, it's just shyish, death wizards in the empire have a huge taboo about necromancy, what they do is different)
but it's an open spot for anyone, balthazar gelt in the end times ended up dabbling into necromancy in an act of desperation, sienna in vermintide alao has a necromantic class she can end up taking, even if why and how she does that is a bit more convoluted.

>Also if a mage dies and gets reanimated are they still able to cast spells while being undead?
We don't have clear answers for that, nehekarans, in-setting, believed that souls are made of multiple components, separating stuff like consciousness, subconsciousness and magical potential, as well as body and shadow and some other stuff; and Manfred in writing his own book about necromancy describes different forms of undead as possessing slightly different combinations of those pieces left in an vessel that gets animated by them.
So it's possible that depending on how the soul of the wizard gets plucked up and used in an undead, you might get different results, as a mindless undead, a conscious undead but without its former magical power, or an undead that still retains its magical power. considering the stats we have for the most common forms of undead, undead like zombies and skeletons or ghosts that also happen to be wizards seem something relatively rare, probably difficult to raise.
>>
Could these be combined together for an Empire Wizard to unleash a barrage of nuclear smacks? I don't know whether the Mace's footnote would only limit actual melee attacks or also stop it from being used by the spell
>>
>>97039278
vampires develop magical power thanks to the curse and grow that over time, conventional necromancers aren't actually undead, oldschool liches were for the most part necromancers that had enough knowledge and power to turn themselves into a form of undeath but they weren't really summoned by someone else; meanwhile nehekaran liches are something weirder still, as they technically never actually died, they just maintain themselves on the brink of death thanks to their borderline-necromantic practices.
>>
>>97039253
Make friends with a Britbro who plans to visit Australia at some point.
>>
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If you fellows didn't know, Vermintide 2 currently free to keep on Steam.
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>>97039286
what? why? they're ending support for it?
>>
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How annoying will they be to build?
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>>97039294
looks pretty standard, chest+legs is 2 pieces, arms and a head and you're done.
>>
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Is Battle March a decent supplement for playing small-point games or is it just a half-arsed token release?
>>
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>>97039294
I hate exploded kits like you wouldn't believe.
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>>97039290
It's to celebrate Fatshark making Tide games for 10 years , they just released a new map for Vermintide
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>>97039301
Half assed token release but Warhammer was designed to be actually played at that size so it is much better then playing at 2000 points.
>>
>>97039294
I can see the two-handed weapons having the tip fall of sometimes. beyond that assembly wise it should be fine? Unless im missing something.
>>
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The current Empire State troop unit is a decent kit:

>Varied choice of legs
>Varied choice of torso's
>Varied choice of heads
>Varied choice of arms.

All of these can be mixed and fitted together in a myriad of ways, the only downside is the polearm posture when it comes to ranking them up, which can cause complications in placement. Why can't the new releases share such common sense in their design? Modular, but still able to maintain a sense of individuality for each soldier.
>>
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>>97039326
>Posting other part to that image, because it's a nice looking read.
>>
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Oh yes, its paypig time!

Did you get any MTO?
>>
>>97039334
Damn that's a score. Nostalgia buy?
>>
>>97039294
>Assembly is quick, although visible seam lines appear in the area of the hips on the long tunics where the body halves meet. I also do not find the building instructions optimal. It first shows how to build the three command models, and then separately all 10 different body/poses with regular weapons. So, if you build the Champion, Standard Bearer, and Musician, you have to laboriously cross-reference which bodies you have already used when building the remaining models, as this is not marked in the instructions. Instructions for 40k and Age of Sigmar kits go model by model, with all possible build options for each, which I find much clearer.
Seems easy.
>>
>>97039343
Who are you quoting?
>>
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>>97039338
Partially, I already have a metal army but needed to expand my units and I was missing some of the characters.
>>
>>97039346
https://taleofpainters.com/2025/11/review-chaos-marauders-army-reinforcement-set/
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What are the most popular items from the empire MTO?
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>>97039346
The guy who wrote the article that the image came from.
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>>97039343
>instructions
if you need those to build 28mm human models you designed them wrong
no one needs instructions to build the old zombie kit at had a fuckton of options more than this
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>>97039373
I'd guess you don't actually need instructions to put the new marauders together if you've more than 5 years old and have mastered the jigsaw puzzle.
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>>97039373
The reviewer agrees with you
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>>97039326
>Varied choice of legs
>Varied choice of torsos
Uhhh I got bad news for you buddy
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>>97039343
>>97039351
>Long time collectors, who had only just rebased their marauders from 20mm to 25mm for the old world will surely be annoyed by this

These fuckers have been on 25mm bases since before the invasion of iraq, fuck me people love to bitch while knowing nothing about what theyre talking about
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>>97039412
Nta, but I never paid too much attention to this kit, but this photo shows just how influential dave gallagher was, those trinkets and armor engravings look straight out of one of his concept works.

If only this kit had more and poofier sleeves...
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>>97039430
>>97039412
>Somehow the insane level of busyness on these old models isnt a problem but a single trinket hanging from the belt on a new chaos marauder means it is physically impossible to paint the new models

Honestly do love these old models. Theyve got their problems and could do with at least one set of puffy slashed sleeves and pants but theyre pretty good for the era they came out in.
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>>97039439
Yeah I just wish they had consistent puffy sleeves on the arms, which would be a 1:1 for his art.

I dont know why they decided that 1 billion trinkets was more integral than puff n slash
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>>97039294
These honestly look really good and easy.
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>>97039294
How anyone could struggle to assemble these is beyond me, like do they play fantasy because lining up the arms for a boltgun was too hard in 40k?
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I am itching to see someone who isnt the GW team take a crack at painting these, the really bland clean style theyve done is so boring, I want to see some grimy and greasy looking norscans
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>>97039441
If I had to hazard a guess, I'd say they kept it low to allow the heroes to look fancier thanks to them.
these were envisioned as very basic units, hence the occasional inbred face and broken shoes, while the slashes are a sign of experience.

except gw never quite realised that people like it more when the basic troops also look fancy, they've tried time and again to make armies with "lower castes" requirements, like the old slann with the lobotomized slaves, tyranids when they needed to have mind controlled human troops and zoats, or again in aos with the blind bald elves for the idoneth, and they all had or have trouble picking up steam, meanwhile their most popular lines were always the ones where you could focus on the elites, marines, grey knights, custodes, imperial knights, ogre kingdoms, chaos warriors, even all cavalry bretonnia was attractive when they were fresh, as well as various aos extreme lists about monsters.

people really really want to field the cool guys more than the mooks required to make an army look like an organically raises army with pleb levies and so on.
which is usually understandable given the time and money people have to pour into the things.
but gw still doesn't get it, they make things worse out of creative principles that don't align with the interests of most hobbyists.
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>>97039497
Well, I think you can still represent varying levels of eliteness regardless, simply by other measures

If they had gone with more puff n slash on basic troops, the differentiator for more elite troops would have just been the amount of armour they wore, and stuff like greatswords would genuinely make more sense as wearing full plate
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>>97039497
>people really really want to field the cool guys more than the mooks required to make an army look like an organically raises army with pleb levies and so on.
I actually like when a army has both options because it gives armies the opportunity to be more elite or a bigger horde etc.
Remember that one of the main complains about cathay was that they were missing peasants.
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And the Marauder Box is sold out in the UK
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>>97039497
>their most popular lines
>ogre kingdoms
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I just hate how one of the bodies is shoeless
What am I even supposed to imagine is the reason
Did he lose them somehow? Did he budget poorly and find himself unable to afford shoes? Did he actually march to battle barefoot?
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>>97039497
Honestly I think its more that they do a poor job more often that not doing the basic mooks and youre seeing people not want to take them because they have these weirdly cartoonish exaggerations and plainness to "contrast" with elite troops rather than looking like downtrodden but grizzled warriors with their pride and own sort of simple but decorative uniforms.

Like I do like the empire state troops but they could have been so much more.
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>>97039518
It's not all that uncommon for cheap boots to fall apart.
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>>97039495
you'll get your paintfag videos where they lather a heavy layer of whatever brown oil wash is hot right now.
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>>97039518
is very easy to just put some putty on the fingers paint it brown and pretend is light footwear
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>>97039518
I mean, look at history, that literally happens over and over and over again throughout most wars. Happened all the time in the napoleonic wars and american revolution, english civil war and basically as far back as you have written accounts you have soldiers having to go barefoot.

Premodern shoes were made from leather and they wore out real fucking fast, sure, you could bring your own to the army but they wont last long, youd need multiple pairs a year and thats not even if you are doing forced marches all over the place in all sorts of weather in the army. Even well supplied and equipped forces struggled with this. You also had dodgy suppliers selling extremely poorly made shoes to armies that would sometimes fall apart by the end of the same day they were issued, it is maybe one of the most common logistical issues throughout history.

I mean if you want a modern example of something similar, look at US troops being deployed in the invasion of iraq and being issued woodland camo in a desert, they were the most modern and industrialised military force on the planet and they couldnt even get the right colour camoflague because of supply issues.

Imagine the nightmare it would be trying to supply enough shoes in good enough quality for 10,000 Reikslanders in Nordland during the middle of a chaos invasion while beastmen are eating your logistics train.
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>>97039538
No no no Ill have to sit through seeing all the dogshit painters that always end up getting posted onto the warhammer community site that just paint 10 models in totally randomly selected combinations of contrast. Then Ill get my grimeslop that I want.
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>>97039518
He had to eat his shoes as emergency rations
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Honestly thought theyd be a lot bigger next to the old chaos warriors
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>>97039513
I was going to say Im a bit baffled by why anyone would order direct from GW but it looks like most of the other big suppliers are sold out in the UK as well
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>>97039562
I was worried they would be, good to see they don't make actual warriors look dinky after all
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>>97039248
I managed to get my box, and now I see it's already sold out. I'm impressed by how fast these things go.

>>97039562
That's awesome. I was slightly concerned how the old chaos warrior models would stack up with the marauders, but this is great. You wouldn't happen to have a metal chosen to see how they rank up as well?
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Idea.
Change the whole game to 7 sided dice so my thunderers and organ gun can get bs4 while balancing every other missile unit to be relatively where they are now compared to the new bs4 thunderers and organ gun.
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>>97039569
>>97039562
Sorry I should have said, its a shot I got off of facebook, should be able to mentally compare if you can find a size comparison with a chaos warrior somewhere
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>>97039583
Neat. Looking at these and the sprue the new marauder minis aren't as busy as I thought they would be. I think it might have just been the paint job GW gave them that made them look busier than they actually were. I think painting these is gonna be fun.
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>>97039515
they were incredibly popular despite the little investment gw had on them
low model count of easy to paint big lads is simply a successful recipe for newcomers
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>>97037916
Brown jungle elves with tiger cloths barely covering their tits, please.
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>>97039518
shoes and boots broke down during marches
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>>97039533
>>97039549
>>97039615
Do anyone else's shoe-wearing infantry come sprinkled with barefoot models?
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>>97037916
>Hints at a human population in Khuresh that serves and worships the nagas
Eternal modder victory
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>>97039622
no, the empire is almost uniquely focused on such historical elements
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>>97039622
Not really because everyone cracked a shitfit when they did it that one time and still wont shut up about it 20 odd years later despite people explaining it to them every time they bring it up.
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>>97039625
>Hunting blowpipe
Thats one fucking big dart in the end of it
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>>97039633
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>>97039306
and the new mission teased more new missions with the map they found at the camp that they're gonna bring to lohner
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>>97039625
it's still funny to me modders made a better dread maw and preyton, and had already done the skycutter and merwyrm pretty much on point


they didn't even bother giving the official skycutter some good animations for its melee
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>>97039639
imo the way it's implemented in-game by Ca is a more interesting way of having a Burring Worm creature
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>>97039639
Honestly I feel like it is insane how dogshit all the new models in the dlc look, the bearmen in particular are like the shittiest 1:1 adaptation of some ancient sculpts Ive seen. Like did they accidentally fire their art team or something? Absolute dunces in terms of making a playable game but at least it used to look good?
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>>97039648
sure, even though making it an artillery and giving it to norsca instead of the slaanesh snek subfaction you're now placing in kuresh is weird to me
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>>97039549
There's a reason where looting footwear from a corpse is a pretty common image in all kinds of media.
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>>97039653
Blame it on GW we already know they told CA Tzangors couldn't have Beaks in TWW, so I would expect all model decisions to be based on GW dictation
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>>97039653
a combination of extreme corner cutting and gw tightening what they're allowed to do IP wise.
apparently even mortal chaos warriors on boobsnakes are a contentious matter for gw, and the slaangors seem like they've been forced to adhere to one artwork from a mobile game itself inspired by an old model, no creativity or freedom of movement

This dude is cool at least.
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>>97039665
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>>97039667
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>>97039674
the slaanesh champion is also from here
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>>97039663
>I actually dont like the beaks

Man why cant tzeentch be about unbridled mutation again and not extremely uniform gold trim and pigeonmen?
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>>97039665
>>97039667
I hate the heros design but at least its got some nice detail. The Slaangors are absolutely insanely bad. Like how do you design that, sit down and feel good about the work youve done?
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>>97039678
because gw royally fucked up the plastic version of pink horrors

there's a faint hope in the air though
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>>97039686
most of this DLC feels like low effort filler
the oceanids and sea elemental's vfx look atrocious out of the trailers
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>>97039278
>balthazar gelt in the end times ended up dabbling into necromancy in an act of desperation, sienna in vermintide alao has a necromantic class she can end up taking, even if why and how she does that is a bit more convoluted.
wasnt it because nagash fucked with the winds during the end times and suddenly most mages could use it?
there's even some text mentioning the empire stopped outlawing necromancy right at the very end because they're desperate and even allied with sylvanian vampires
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>>97039562
How about the old marauders?
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>>97039688
Honestly I think a lot of GWs most major fuckups have been them trying to hearken back to even older sculpts with new plastic kits and removing some of the best models ever made in the process
>Horrors
>Daemonettes
>Black guard and executioners

Happens all the time in 40k too. Anything in 40k that uses that dogshit old 1st and 2nd edition flamer design with the weird flared cone nozzle rather than something that actually reads as a flamethrower rather than a childrens supersoaker
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>>97039694
The slaanesh snake ladies movement animations are absolutely insanely bad, looks like something from an early ps2 game
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I think I'm starting to get fatigue for the 'eavy me'al style, and obsessive edge highlighting in general.
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>>97039706
Looks like they didnt have an old foot marauder, but heres the old cav. The horse is much bigger (still smaller than the chaos knights warhorse though) but the riders are fairly comparable
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>>97039699
The rise of nagash did make undeath easier and more common, and gelt dabbled in it mainly thanks to the donation of a book of nagash from manfred, I think.
But dark magic, including undeath and demonolgy, were always an open door to wizards even before the end times, for example storm of magic had rules that allowed wizards to make pacts and rituals to give all armies access to demonic or undead troops.

Storm of magic also had a white dwarf battle report where gelt summoned demons to repel the undead, with a narrative element to the story where at the end of it the other empire wizard in the army confronted him about that bullshit.
He was always a dick who thought he could get away with anything and knew better.
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>>97039562
Thank goodness
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What do you think about this list? Every time I come up with a dwarf gunline it feels anemic, as in I don't have enough melee dudes to tie up potential threats. I've never played the game but after seriously looking at what my buying options are, I can use every bit of the dwarf box and I only need to add some things.
I don't want to be a waacfag but I do want to play as dwarfs and I want explosions.
I don't know how many thunderers in a unit to take. Is 8 in a single line X4 retarded? Also should I split my warf warriors into 2 blocks of 12 (and make sacrifices elsewhere)? I was reading a bugman post about how you put these guys in the middle with a sapper behind so the enemy is in constant dangerous terrain for all follow-ups.

Expeditionary Force [1973 pts]
Warhammer: The Old World, Dwarfen Mountain Holds, Expeditionary Force, Open War

Burlok Damminson, Furnace hammer, Rivet gun, Heavy armour, General - 85
Engineer, Heavy armour, Handgun, Battle Standard Bearer [Master Rune of Grungni] - 163
Engineer Sapper, Heavy armour, Handgun, Master Rune of Bursting Flame, Rune of Rapid Fire - 128
Engineer Sapper, Heavy armour, Handgun - 78
2 Scout Gyrocopters, Clatterguns, Heavy armour - 120
20 Dwarf Warriors, Heavy armour, Great weapons, Shields, Veteran, Standard bearer [Rune of Battle], Full Command - 260
8 Thunderers, Handguns, Heavy armour, Shields - 88
8 Thunderers, Handguns, Heavy armour, Shields - 88
8 Thunderers, Handguns, Heavy armour, Shields - 88
8 Thunderers, Handguns, Heavy armour, Shields - 88
5 Miners, Great weapons, Heavy armour, Blasting Charges - 70
5 Miners, Great weapons, Heavy armour, Blasting Charges - 70
15 Miners, Great weapons, Heavy armour, Blasting Charges, Veteran, Prospector (champion) [Steam drill], Musician - 257
Cannon, Cannon, Light armour, Function over form - 100
Cannon, Cannon, Light armour, Function over form - 100
Grudge Thrower, Stone thrower, Light armour - 95
Grudge Thrower, Stone thrower, Light armour - 95
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>>97039761
I know I'm missing the gun Thane and I don't know how well an engineer without the rune of accuracy substitutes. But if I add another character I have to get rid of, like 2 entire other units...
I just need like 300 more points! 2 bolt throwers and more warriors... and then 50 points for some engineering runes.
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>>97039761
I feel like you should try 500 to 1000 point games first if you havent played dwarfs at all, get a feel for them and then youll know what to assemble and what to buy from there
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>>97039678
>>97039715
Tzeentch truly has been the biggest victim of new designs, just straight up downgrades across the board. Nurgle and Slaanesh might have gotten some weird stuff, like the obsession with gut mouths or making daemonettes as ugly as possible, but everything else in their lines have been mprovements.

Khorne and Undivided have kind of remained static, though I do take some issue with how easily I can confuse certain units with 40k World Eaters and Black Legion.
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>>97039730
Isnt it implied that gelt would have killed off those other wizards on the way back home?
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>>97039715
>Hates the old flamer
Faggot taste.

But yeah the older daemon designs being more esoteric are better designwise for most kits. The current (and getting old) horror kit is more goofy/catoony and I wish the old one was easily accessible.
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>>97039781
You really think so? 500 points is a guy and a unit of quarrelers and a unit of warriors, or maybe 2 of 1 and 1 of the other.

I'll play around with the builder for those levels. Maybe I can get away with just the dwarf box and 1 Cannon (and organ gun) box.
The pop-up miners seem fun though. And placing 4 'xs on the board with 1 big miner unit sounds fun.
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>>97039789
I don't remember that, honestly, the memory I have of the piece of fluff was
>wizard: wtf did you do? did u want to damn us all?
>gelt: the risk I took was calculated and I'm gud at math, calm down, it was necessary
>wizard: the colleges will know about this
>gelt: whatever man, I'm the supreme patriarch, I do what I want, see ya *leaves*
but I might be wrong
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>>97039801
Im sorry man but the old special weapons looked like ass man, theres a reason they originally moved away from those design choices

But yeah the choice to go goofy with tzeentch was such a bad one, legit went from the horror of facing nightmare wizards that can turn you into The Thing or make your skin melt off with a snap of their fingers to weird little saturday morning cartoon greebly guys.
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>>97039832
I might need to go dig that issue up (I actually own it irl, had a zombie dragon on the front cover iirc) but I remember the implication being more

>what you did was stupid and evil gelt
>maybe, but thats for the council at altdorf to judtge
>yea, but ill tell them!
>fine, but we should travel back together, its a dangerous road back from sylvannia...
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>>97039807
Youll really know if a line of 8 thunderers does anything in those games and wether 12 dwarf warriors is enough for a single block (it isnt). Def just give them a shot, you wont have a full army painted to play at 2000 points straight away anyway and the games are much shorter so you can try a few different lists in a single evening. You might find you really hate gunline and want to do heavy melee dwarf infantry, or something totally different, and if you do love gunline youll have a better understanding of how to make it work.
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WoCdudes. How are chosen nowadays? Ive been out of the loop for a while, and im wondering if running a big chosen deathstar might be viable now that the new rules make infantry less vulnerable to getting cucked (and holding ground is more important)
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>>97039841
Nah that flamer looks fine. I like weapon variety as well. Literal taste issue.

I think the issue is that daemon models are often too uniform, across both games. Its impossible to port over some Blanche styled stuff but the abstract warp/partially faded into reality stuff like in this picture Id welcome more off. That or bring back undivided daemons/expand on it as theyve only really done it with furies and at a push beasts of chaos (not beastmen).
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>>97032781
Looking at the original pic, it's interesting to me how much of The Empire's fluff was settled and how much was still to be settled in stone, in 1987; by noticing that the city-states (& Sudenland) have representation and elector seats, but not the other provinces that we are familiar, such as Nordland.
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>>97039879
A few threads back some guy didnt like them. Personally I fucking love them and never leave without them. But I do full on with a block of 20, 7 wide, with great weapons and full plate and shield. And maybe a champion in with them. They tend to butcher most stuff and either get ignored and avoided fucking up their game. Or they get focussed which takes pressure off your other units.
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>>97039906
This post is extremely low quality.
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>>97039906
haven't they sold out already?
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>>97039901
Im thinking 18 man unit (6 wide, force of habit) with great weapons and shields (or maybe halberds, those seem basically "just as good" nowadays. Also the new battle hunger trait and the taskmasters scourge for a pretty helfty charge (for infantry). Probably stick a character in there too, give them enchanting aura to make cavalry live in fear.
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>>97039906
Theyve already sold out. And I was considering getting the bundle too!
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>>97039676
>021818 fly mutant champion
One of my favorite Slaanesh models ever. I really have to get my hands on it someday.
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>>97039906
I have no care for gloom n doom tubers
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>>97039906
why are all the GW doomposter youtube clickbaiters trannies?
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>>97039906
>ToW sales are dead
>AOS is taking off and getting even more popular
I could be wrong but i'm fairly sure it's the exact opposite.
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>everybody taking the bait and acting like scorned housewives
Come on now retards
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>>97039985
Easy content and clicks with nogamers
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>>97039897
did Nordland even exist in old Lore?
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>>97039549
This would be no issue if they just bought dwarven boots.
Three centuries and still kicking.
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>>97039622
Skaven, beastmen, and lizardmen dont wear shoes, undead dont either for most of their shit (or theyre a vampire).
Chaos warriors are chaos warriors, the armor is literally magic fantasy !power armor.
Elves and dwarfs are just better.


The only faction in a similar position to the empire is what, bretonnia? And I guess cathay now, but I have no idea what their peasants are wearing.
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>>97040075
Marauders managed shoes.
Even Orcs and Goblins managed shoes.
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>>97040085
>Marauders managed shoes.
Marauders havent managed shirts.

>Even Orcs and Goblins managed shoes.
Plenty of them are barefoot.
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>>97040075
>Chaos warriors are just magic fantasy power armor
I thought it was made by Chaos Dwarves so should get the 'built different' excuse.
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>>97040106
Some is.

But chaos armor is largely either just a divine gift or some sort or a "general term" for what someone is wearing by the time they count as a chaos warrior (similar to how ensorceled weapons arent really "a set thing" and just a term for the general sort of lower-grade magical weapons chaos champions will have by that point)
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>>97040046
Hmm, good question.
I'm finding it difficult to see any mentions of either Nordland or Ostermark during the 80's.
I know that by late 3rd edition the imperial provinces were established as they are now, but idk before that.
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>>97040085
Marauder shoes are supplied by the shoe factories of Zharr Nagrund, see >>97040064

Orcs and goblins are even older sculpts than the state troops.

Again, is it really surprising to you that the faction that is most obsessed with historical aesthetics chose to follow.... Historical aesthetics and precedents? And that the most fantasy leaning factions decided to follow.... Fantasy aesthetics?
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>>97040075
Where do Chaos Warriors get their armor? I know Chosen armor is daemonic in nature but what about the rank-and-file warrior armor?
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>>97039906

I don't play TOW but I bought a box specifically because I was waiting for a Marauders resculpt to do Wolves of the Sea.
There's still discounted boxes on sale, literally just use Google
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>>97040106
there have been multiple explanations, all potentially coexisting
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>>97040121
also demonic, or normal plate that gets fancier with gifts, of something they bought off chorfs
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>>97040121
Make it, find it, trade it, grow it.
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>>97039861
I see. Thanks, that's a good ide because I keep theorizing my armies but you're right, I don't know what I need yet or how to effectively protect my ranged units. I know rangers are supposed to be great but I need to know if thunderers can do anything.
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>>97040121
>Where do Chaos Warriors get their armor?
All sorts of places.

Chaos armor isnt a specific thing, its not like "gromril armor". Some buy it from chaos dwarfs, some get it made by the norse (who have been noted to actually have pretty advanced metallurgy, and can make both chaos armor and demon weapons at the forge), some might get it on some adventure, some might get it as a divine gift, some might just wake up one day and notice that the armor theyve been wearing for years now has changed around them. Some arent wearing specifically "chaos" anything and just have a minorly enchanted breastplate or whatever.

Remember, a chaos warrior is - while the bottom rank of a chaos warrior army - still a pretty high rank. Each of them is in their own right a chaos champion who has killed lots of people and earned the favor of their gods, some might have been tribal champions or minor nobles or fallen knights or whatever. Each of them has some individual story, and they band together out of loose interest or shared ideology rather than true "organization".

You dont go down to the chaos recruitment office and sign up for lord Sarkothraks death-horde, then head down to the chaos armory to pick up your standard issue armor and axe.
You are Sethik Khal, hound of the Azhgal, champion of khorne, you have banded together with like-minded killers of men in service of Arzhak Bloodfiend (an even mighier champion blessed by your dark master, either because you want to overthrow him in time or because you believe you might earn more favor serving him from the great bloody hound) and then HE in turn swore allegiance to Sarkothraks after being bested in ritual single combat.
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>>97040106
>>97040112

I always got the feeling that the chaos dwarfs basically mass produced armour that was shipped in all sorts of forms to the chaos wastes and elsewhere (see the chaos dwarf leadbelcher cannon) and that some of it came in full suits of armour to be given as gifts/traded to soecific individuals or leaders for themselves/their elite and others a mix of pieces to be distributed amongst tribes and warbands.

So you could have a mighty marauder be gifted a suit of chaos armour after a great victory and see him join the ranks of the chaos warriors, or you could have a marauder live long enough and gather enough armour piecemeal that hes basically wearing chaos armour at that point.

It also seems that the power of chaos warps not only the bodies of those favoured, but their armour as well, changing in size with them and even shifting its aesthetic, and perhaps gifting once mundane pieces of steel with some magical properties of protection.

So you could have a suit of armour come forged from the dwarfs with protective runes and magic inlaid into it already, or you could have a warriors armour slowly become that way over time.
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>>97040132
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>>97040153
The chaos dwarfs do make chaos armor (of various qualities). A chieftain might trade some spoils of war in return for some axes, blades, shields and helmets to arm his forces. Or a chaos lord might commission bespoke armor for himself in return for the dry-aged testicle of a slann or whatever.

But thats just "one sort" of chaos armor, and not the majority of it.
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High elven BSB, on foot or mounted?
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>>97040134
Honestly ever since Ive stopped trying to design full size armies for wargames right form the start Ive felt so much more confident about getting into them and made so many less "dud" purchases. Youll also have your army grow slowly and give more of a "yourdudes" vibe, youll remember when it was just a little patrol force and get to watch it grow until its a powerful army.
>>
>>97040172
What unit are you putting him in?

I usually think BSBs go better with infantry because theyre
A: more likely to lose combat
B: more likely to survive losing combat (a cav unit that loses like 3 dudes is basically dead, an infantry unit can lose 12 and remain a potent force)
C: more likely to be an anchor for your army (cavalry have a tendency to charge off on combats, which makes them less likely to be surrounded by other combats/units for the BSB to help)
>>
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Ok speaking if chaos armour and the Dawi Zharr armaments pipeline, how likely do you think it is that a big chunk of black orc armour is shipped into the worlds edge mountains by the chaos dwarfs to fuck with the dwarfen kingdoms? I always thought it had a sort of more industrial and mass produced look than orcs would be capable of
>>
>>97040195
>how likely do you think it is that a big chunk of black orc armour is shipped into the worlds edge mountains by the chaos dwarfs to fuck with the dwarfen kingdoms?
Not "super" I would say. Black orcs specifically have a history with the chorfs.

There probably ARE warbands and warlords who might get shit from the chorfs (probably in exchange for service) but I dont imagine its a particularly big portion of the population total.

Although iirc (and this might be wrong) the chorfs did teach the greenskins metallurgy, so the black orcs might just know how to make their own armor since their former masters taught them.
>>
>>97040195
Isn't it in the Lore that Black Orcs are the only Orcs interested in smithing and creating their own armour?
>>
>>97040195
zero
chaos dwarfs are not in very good terms with black orcs, they occasionally get them as mercenaries, but otherwise they don't try shit with them

black orcs are simply skilled enough to make that kind of plate armour
normal orcs are also theoretically capable, it's not a matter of intelligence, they're plenty clever, but they simply don't bother, preferring easier stuff, meanwhile black orcs have an ingrained seriousness and did get some extra metallurgic techniques from their time in the darklands under the chaos dwarfs
>>
>>97040207
>Black orcs specifically have a history with the chorfs
(Pic related in >>97040195)

>The chorfs did teach greenskins metallurgy
Ohhh thats right, Im sure that was mentioned somewhere, would explain why they have the chorfs mass produced aesthetic if the original black orcs were helping produce that stuff anyway
>>
Why has there been like 0 discourse on the Old World RPG since the testers got released like 5 months ago? I am kind of interested in it solely because the dice system seems like it could be an interesting repurposed smaller scale version ofthe wargame with d6's. One of my favorite things about WFB/TOW is the chrunchy feeling of rolling a bunch of d6's.
>>
>>97040154
Every Millennium the Chaos Gods whose various goals and objectives, both known and unknown, gather an insurmountable amount of strength within the warp.
Psychically attuned individuals scream in terror.
Worlds thought to be free of chaotic taint are suddenly under siege by countless daemons and fall within hours.
to play Bop It
>>
>>97040178
Thanks. I'll take him on foot and stick him in a block of infantry, then.
>>
>>97038836
I got a 1500p game tomorrow vs an unknown army myself. I have two lists, trying to figure out which one I like better. Thoughts?

BBH - 1500
Beastlord, Heavy armour, Shield, General, Razorgor Chariot, Horn of the First Beast, The Fur of Sharggu, Chalice of Dark Rain, Rune of the Beast Ascendant - 366
Bray-Shaman, Braystaff, Wizard [Level 1 Wizard], On foot, Skin of Man, Hagtree Fetish, Pelt of Midnight, Elementalism - 145
15 Gor Herd, Additional hand weapons, True-horn - 112
14 Ungor Herd, Shortbows, Ambushers - 84
15 Ungor Herd, Shortbows, Half-horn - 97
Tuskgor Chariot, Great weapons (Bestigor Crew), Cavalry spears (Gor Crew) - 85
1 Razorgor Herd, Hand weapons (tusks), Light armour (calloused hide) - 52
1 Razorgor Herd, Hand weapons (tusks), Light armour (calloused hide) - 52
7 Centigor Herd, Great weapons, Javelins, Ambushers, Gorehoof [Scourge of the Burdened] - 187
Preyton, Hand weapons (Claws and fangs), Twisted antlers, Ambushers, Frenzy - 175
Gigantic Spawn of Chaos, Slashing talons, Gnashing maws, Heavy armour (Scaly skin), Gigantic Spawn of Slaanesh - 160
or
WH - 1500
Great Bray-Shaman, Braystaff, Wizard [Level 3 Wizard], General, On foot, Hagtree Fetish, Skin of Man, Chalice of Dark Rain, Heavy Chaos Armour, Pelt of Midnight, Lore of Primal Magic - 310
Primal Warherd, Foe-render (champion) [Great weapon], Standard bearer [Banner of Outrage], 10x Gors [5x Hand weapons + Shields + 5x Additional hand weapons], 11x Ungors [11x Thrusting spears + Shields], Full Command - 178
10 Ungor Herd, Shortbows, Ambushers - 50
15 Ungor Herd, Shortbows, Ambushers - 90
16 Ungor Herd, Shortbows - 80
1 Razorgor Herd, - 52
Tuskgor Chariot, Great weapons (Bestigor Crew), Cavalry spears (Gor Crew) - 85
7 Centigor Herd, Great weapons, Javelins, Ambushers, Gorehoof [Scourge of the Burdened] - 187
Cockatrice, Acidic vomit - 190
Herdstone - 100
10 Warped Gors, Additional hand weapons, Ambushers, Splice-horn (champion) - 178
>>
>>97040262
If you have a unit of infantry to put him in.
Dont tailor around the BSB, tailor the BSB to the army.

Maybe you want to hold the line, maybe hes a way to give a knight unit that extra "oomph" or magic banner.
>>
>>97040255
c7 has been kinda dogshit with all of their rpgs. I've barely played an rpg in my life and I swear I could make a better game than whatever the fuck the wrath and glory shit is. I wont even bother to look into the old world rpg.
>>
>>97039518
Make it a peg leg?
>>
>>97040255
No starter set so far, it's just the Core Rules. I think it also suffers from just being WFRP, but with a less crunchy system so for pre-existing WFRP users there really isn't any point in giving it a go
>>
>>97040281
tbf to C7 WanG wasn't a game they themselves made it was done by Pegsus Spielle initially and Gw kinda twisted their Arm into making a new Rulebook for it
>>
>>97040255
I just dont get the point, WHFRP exists. Its not like in 40k where a HH rpg would be meaningful different, TOW is the same shit except some imperial dudes are different.
>>
>>97040281
thats a shame
>>97040299
>I think it also suffers from just being WFRP, but with a less crunchy system
is that bad? Also I believe the system is rather different, it isnt just a simplification of WFRP's d100 system, its a different d6 dice pool system, although that system is simpler.
I was kind of disaponted in the general atmosphere and aesthetics we've seen so far or it though.
However, I have this autistic want for there to be a Warhammer fantast RPG that would complement the wargame scale of TOW's mechanics and the Skirmish scale of Mordheim's mechanics with a character scale mechanics of a RPG, so that you could fluidly switch between each system when the campaign calls for indivigual scale combat (RPG), platoon scale combat(MOrdheim), and army scale combat(TOW), all using essentially the same mechanics, but slightly tailored to the scale.
>>
>>97040338
TOWRPG uses D10 anon not D6s
The problem doesn't have to do with any of the rules, it's all about the feel of it.
As you comment, you basically want a more robust RPG version of Warhammer Quest or a Narrative Wargame sort of thing.
TOWRPG is still thematically about a bunch of randos solving Call of Cthulu Mysteries in early modern Germany
>>
>>97040131
>>97040132
>>97040151
Neat, thanks. While I'm 100% sure this stuff has been gone over in past books, I wish the current AJ's did more of a job of establishing *who* these factions are. The limited writing we've gotten does an OK job of establishing where they currently are but a lot of it can feel a bit contextless if you aren't already intimately familiar with the setting, or even if you are you may not know everything there is to it.
>>
>>97039897
>>97040046
>>97040115
It's not hard to look up. The structure of the Empire is defined in Mistaken Identity, the first part of the Enemy Within (later bundled with Shadows Over Bogenhafen).

Nordland, Ostermark and Hochland all exist, they're just vassals of Middenheim (not Middenland), Talabecland and Talabheim respectively.

Note that the 1e setting is 2512 IC not 2522+ IC. As of WFRP 4e the 1e political situation is canon in 2512, it just changes to the 'modern' version as a result of the events of The Enemy Within.
>>
>>97040374
Yea, the fluff has definitely been suffering.
>>
>>97040368
>TOWRPG uses D10 anon not D6s
oh shid I totally forgot. Why did I think it was d6?
You know what? I think I was mixing up the old world and mordheim with the alternate games of Oathmark and Frostgrave (essentially store brand WF and mordheim). Which are a wargame and skirmish game that both use d10 respectively. der.
>it's all about the feel of it.
yah, I did feel like it lacked the rounded groundedness that I like about the warhammer setting.
>>
>>97039334
i ordered beastmen MTO back in june, still waiting.........
>>
>>97040440
You might have conflated Wrath and Glory for 40k since that uses D6s
>>
>>97039286
im looking and dont even see this game
>>
>>97040452
>https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/
>>
>>97040446
Same here anon, one more week until I can officially send a concerned email.
>>
>>97040462
thanks, im retarded I was on my kids account it was hidden
>>
>>97040466
is that how it works?
>>
>>97040466
>>97040494
i checked my email, it says delivery in 189 days which puts me at December 20th. i guess a Christmas present for myself
>>
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>>97040380
Hmm, I see. Can't believe I missed that.
And those vassalages do seem to mimic, to some capacity, TOW's political map.

> As of WFRP 4e the 1e political situation is canon in 2512, it just changes to the 'modern' version as a result of the events of The Enemy Within.
Even with the 'modern' changes G7 did, it still seems (at least to me) to exist some incompatibilities with what GW had subsequently developed throughout later editions.
>>
>>97040537
C7*
>>
>>97039879
Chosen knights are amazing, chosen warriors aren't great. They're by far the best infantry in the game in terms of sheer power, but they're expensive, slow, require a lot of support to actually do anything, and aren't as good as they used to be (which isn't saying much) thanks to the 1.5 changes. Maybe you can get away with running a unit of 15 in a 5x3 formation, but if you want a deathsta you should go with regular chaos warriors instead. That way you'll wt least fill out your core and they'll be about as effective as chosen would be once you stick a bsb and a sorcerer or two in there with them. Just be wary of miscasts and don't put all your eggs in one basket.
>>
>>97040374
I'm not sure it pleases anyone really. As a grognard I have zero interest in reading the basic stuff about the factions for the umpteenth time, but the background in the arcane journals just makes my eyes glaze over.

I think that's mostly because it doesn't actually introduce anything interesting beyond exactly what you'd expect from the premise. You can kind of sum it up as 'a chaos champion invades the wasteland', 'cathay comes to help' or whatever and the rest is obvious. I really don't need another long-winded page on how the Cathayan fleet wrecks some Norscan ships. Give me something I didn't expect. Or failing that, some actual characters with names that aren't just the latest guys with models going 'rar' and hitting enemies.
>>
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>>97039906
Selling out is a great sign that they won't sell... right?
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>>97040494
It's what an employee told me in an email, to contact them again after November if it hasn't arrived.
>>
>>97040505
>>97040638
I don't wanna ruin your day, but just as an FYI, they're gonna tell you its 180 WORKING days. They don't count weekends those greedy lazy fucks.
>>
>>97037692
Lads I really can’t decide who to collect, I really like warriors of chaos and especially the new mauraders but I didn’t manage to pick up the box unfortunately.

I also really like dwarves and the empire… any help would be great lads, what would a decent beginner force look like for these factions/races?
>>
>>97040537
There are some inconsistencies, mainly about Marius Leitdorf and details about Wolfram Hertwig etc. But honestly GW tend to fuck things up even when they're not trying to reconcile 30 years of background drift.
The worst inconsistency is actually with the Total War short story, Prince of Altdorf. But honestly that story can get fucked. If you take it as written, none of the Electors have changed in 20 years and by the End Times, Kurt Helborg has been at least a Captain of the Reiksguard for 55+ years, making him a septuagenarian at best.
>>
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>>97040667
>The worst inconsistency is actually with the Total War short story, Prince of Altdorf.
Weirdly, TEW specifically mentions Marius's Role in that story as being an ally of Karl from the beginning, so I think the canon for him was that he was Elector Count when Karl got elected to Emperor, was removed for being insane and passing off the Averland Nobility but gets the position back during the Turmoil until his death at the Third Battle of Black Fire Pass
>>
>>97040693
Yeah, the (mostly unstated) implication seems to be that the elderly Ludmilla 'The Iron Countess' von Alptraum and Marius 'The Mad Count' von Leitdorf have been stealing the Electorship back and forth from each other for decades in between doing stuff like starting wars with the Moot and brutally suppressing Streissen.

Then Ludmilla dies leaving her useless heir Marlene in her place and Marius takes the Electorship uncontested
...before dying in the Third Battle of Blackfire pass and leaving Averland with no idea who is in charge any more.
>>
>>97040757
Did Averland have an elector count during the end times?
>>
>>97040636
nta, fot the nth time in this thread, without stock numbers selling out means literally nothing
they could have produced 5 million units or just 3
>>
>>97040769
>without stock numbers selling out means literally nothing
it means they sold more than they were expecting

even if they were expecting to sell little because they had no confidence in the release, thus making few copies, then this should prove to them that their lack of confidence was unwarranted and that the product was more successful than that
it sold out practically instantly, I don't think gw would put very little stock in a box of chaos undivided models
>>
>>97040764
No, the succession crisis was never resolved as far as I know. It's a plot point in the WFRP 3e Enemy Within campaign (which is unrelated to to original Enemy Within, confusingly).
>>
>>97040592
>Chosen knights are amazing
100%

>5x3
I was thinking 6x3
>>
>>97040769
As the other anon said >>97040790 you're a retard, corpos work on sale projections. Selling out immediately means they underestimated demand and will raise production next time to meet it. Great sign for the future.
>>
>>97040872
6x3 would work too, so would 7x3 which is how I ran them for a while. The only issue is that a unit that big starts to get very expensive and wide, which makes it both harder to maneuver and can result in some of your chosen not being able to use all of their attacks if they're fighting a smaller unit. It's something you always have to consider but it's even more punishing since chosen have two attacks. A big block of chaos warriors (say, 8x4, which is what I ran at an event a few weeks ago) may end up being more cost-effective in terms of points/attack because you won't be losing attacks from models on the edges of your unit and you won't be waating attacks from the second rank either. This is why you want to put your fighty characters in the middle of your comment group rather than on the sides of your front rank, too.
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>>97040883
Anon gw is the one company that is known for short selling fomo boxes.
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i like warhammer fantasy i like it i think that its cool i like the empire and all the other factions and stuff like that and the world theyre in.

one thing to consider is the naval battles and ships and stuff and how important they are, even if not portrayed in wfb.

has anyone here played man o war i haven’t but i played the janky ass vidya lol
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>>97039294
This is cancer.
>>
>>97039294
from this >>97039343
>visible seam lines appear in the area of the hips on the long tunics where the body halves meet.
Would be the most annoying part. But even that isn't doesn't look too bad.
Just the average 3D modeled kit GW pushes out nowadays.
>>
>>97040975
I only ever played one demo game of dreadfleet

I wonder if mantic's naval game is a worthy spiritual successor
>>
>>97040975
I am wondering if one day the Old Realms mod use the new Bannerlord naval stuff and the Man'O'War ship designs to put that in the game. That Jap mod already has reskinned naval combat so shouldn't be too hard.
>>
I can't wait to see the new marauders painted in a more interesting way. The colors they chose especially for the clothes I feel like didn't do the sculpts justice.
>>
>>97041514
Or you could just play an O War Cosair, which is just a janky Mount and Blade game
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>>97039665
>>97039676
>>97039960

That guy didn't use to be just a "Slaanesh Champion", he was one of the most interesting Slaanesh characters ever conceived, promptly forgotten and binned by Games Workshop very early: his name was Yrlman the Loose, and his deal was that he was a real cultist of Slaanesh.
Yrlman is perhaps the only Slaanesh character that doesn't worship the deity because he wants drugs, wealth and tits, nor does he want to become a master poet or a master swordsman or anything like that: he is a scholar and a sincere worshipper, he studies the ways of Pleasure with diligence and he's essentially a Slaanesh nerd - Slaanesh himself is endeared by his efforts and likes him a lot.
He appeared in Realm of Chaos, the very first book to mention Slaanesh in detail, he had stats and rules and everything.
>>
Im actually wondering if GW will bite the bullet at some point and make khuresh its own army. Since lizardmen are legacy, it would be a reptilian type army, but also it would be an evil army to somewhat balance out the glut of good aligned armies with the additions of Cathay and Kislev.
>>
>>97041620
>Im actually wondering if GW will bite the bullet at some point and make khuresh its own army.
They have directly stated that both the Snakemen and Tigermen are not going to be explored in TOW. They exist in the setting but they are in the background.
>>
>>97041620
most probably not, but there's a slim chance if cathay is successful enough to convince them to explore the east with another faction
>>
>>97040949
Yeah and the previous times that happened they responded by greatly increasing production of them. The AoS Dominion debacle happened because the 40k Fomo box sold so much they thought the AoS one would too and made ten million (kek)
>>
DAMN Pro Acryl paints are GOATed. I am going to have to try their washes because their metallics have BTFO Citadel and Vallejo imo.
>>
>>97041690
Has Vallejo released their new metallics range yet?
>>
>>97041690
Vallejo really went downhill after being acquired by a venture capital firm.
This is me being surprised by this
>>
>>97041638
>They have directly stated that both the Snakemen and Tigermen are not going to be explored in TOW.
Where did they say that?
I remember them saying they we weren't getting Kislev or Cathay soon (before giving us Cathay a year later), and there is that one mook who says we're getting Ind.
>>
>>97041776
>Where did they say that?
In the community articles during the Cathay coverage iirc.
>>
>>97041776
nta but I think they said it in one of the Almanacks about Cathay before the first wave was released
>>
>>97037692
>Southland Auxiliaries edition
>Which unit do you want to see redone from the core armies next?
Negroids I mean 'Southlanders' added to the nehekharan army.
>>
>>97040636
The aos chorfs sold out in like 5 min too, is gw having some production issues or something? How are the 40k boxes doing?
>>
>>97040656
https://www.ebay.com/str/unitedretailstore?_trksid=p4429486.m3561.l161211

This guy is selling it for 168 usd (the marauder box)
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>>97041609
>scientifical gooning
>>
>>97040656
>, I really like warriors of chaos and especially the new mauraders but I didn’t manage to pick up the box unfortunately.
Be patient and keep looking for the box OR wait for them to release the marauders in their normal stock kits. You clearly want to go WoC and you clearly love the look of the marauder models, so don't settle for less. If you think they are the coolest, just be a bit patient, couple weeks and you'll have your marauders either way.
>>
>>97041823
*theological gooning
>>
>>97037916
>tigers are a Tamil Tigers reference
Kek
>>
The Cults are strangely balanced when compared to the Chaotic traits. Let's say 1ppm if you take the Cult for 1+ T for 1 turn if you pass LD vs 1+ T all game unconditional for 2ppm.
>>
I do want to clarify though I think khuresh has a stronger case for eventually being its own thing vs Ind. Really it’s all kind of up in the air though, because I still can’t really seem to wrap my head around what direction they will take the old world, because there are pretty obvious lines in the sand for the already existing core armies, like tree spirits and night goblins, so it raises the question what gw actually allows them to work on.
>>
>>97042001
We need to start going back and redoing older core armies after Kislev imo.
>>
>>97041966
Balanced is not the B word I would use to describe the cult rules. Bad, boring, bothersome, bitch-made, bare minimum, bovercosted... you get the idea.
>>
>>97042019
I don’t disagree, but it feels like there is some management bs on what they’re allowed to work on vs what they’re not allowed to work on. I still suspect that they’re is a “no crossover with aos” rule in place, but WOC are an exception
>>
>>97039412
Could've sworn those torso's were seperate from the legs in earlier verisions. My bad anon.
>>
>>97042019
It's tricky because part of the appeal of old world is selling older models. Though I think that has a limited sales potential, already like half the armies I see use aos models because outside of nostalgia people aren't THAT interested in the old sculpts.
The other issue is that people are likely to already have big collections, and so new sculpts of existing minis are relatively risky compared to new stuff. It's why prior to marauders they didn't really update old minis, and rather made new ones instead.
Maybe marauders were kind of a test?
Cathay seems to have done well, kislev has been popular among total war zoomers, it could do well. I can see gw trying to focus on "new" armies. The obvious option after kislev is vamp coast, maybe plastic chorfs since aos went in a different direction.
Eh honestly who the fuck knows there's so many things gw could do, hell everybody knows they don't always pick the "logical" option either. We'll see.
>>
>>97040085
>Even Orcs and Goblins managed shoes.
It looks pretty uniform too. That and the studded leather jerkins, etc always made me wonder. There has to be several goblin cobblers knocking out squighide shoes every day, or they're just continually looting footwear from whoever they fight.
>>
>>97042100
both are probably true
>kids, keep your stuff in order or the goblins will steal your shoes!
>>
>>97042088
Really for me I wonder what the old world team is and isn’t allowed to work on. Because I’m 99% sure that originally it was supposed to include all of the old armies but that changed at some point, probably due to overlap with aos.
>>
>>97041966
Yea the cults seem underwhelming/bad

for a 1/game option (that requires a LD check) theyre really not very impactful.
>>
>>97038063
"Hurting the feelings of chinese people" is a crime in the PRC and GW doesn't want to piss them off.
>>
>>97042172
GW don't know how Leadership works news at 10
>>
>>97038102
>>I hope the next step, specially for the central and imperial provinces, is to introduce court intrigue as the PETTIEST and most face-obsessed bullshit that makes imperial zealotry and xenophobia look reasonable in comparison. The chinese (and the koreans while we're at it) unironically adore that shit.
Thy should just play that chink game "road to empress" and model it after that.
>>
>>97042172
Yeah they would be meh if it was a guaranteed once per game, with the LD test it's just bad.
>>
>>97038884
Australia is already importing 500k people a year. Their water infrastructurecan't take it and will desertify large parts of the continent if it keeps up.
>>
>>97041620
>>97041638
>>97041776
>1) acquire beastmans codex
>2) kitbash tiger guys
>3) now you have tiger mans
https://youtu.be/9J0xqjaw1K4?t=590
>>
>>97041798
>production issues
yes, because of 40k
>>
>>97042186
The "ld check" component isnt necessarily the issue, if the payoff was appropriate.

Make the khorne one "hatred" or whatever? Yea, thats fine, thats a suitably nice payoff for the risk and cost.

Heres what I would probably do with them:
Khorne: Hatred
Slaanesh: Strikes First
Nurgle: Regeneration 5+
Tzeench: 5+ ward vs non magical

Its a pretty big buff, but given its something that you use for one turn (yours), has to be declared preemptively meaning you can waste it, and requires an LD test to pass thats what I think they have to be.
>>
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here's your tigelmen
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>>97042230
Why did the Qing Dynasty have warriors dress in Tiger pyjamas and use Wicker Shields in the 19th century?
>>
>>97042261
Auspicious feng shui vibes.
>>
Really though the rumors I’ve heard are WOC, Kislev, and more Cathay before anything else comes out. Bit of a shame, but it makes sense if GW viewed old world almost like it was destined to fail, and pre-existing Cathay designs/ minis was the “break glass in case of emergency” option. I do remember though on TGA Boole said something about savage orcs and beastmen getting more development, but I sort of doubt that because savage orcs as a concept I think gw wants to forget ever existed.
>>
>>97042287
Current rumors from decent sources are Kislev and 6 more Chaos kits. 100% GW had cold feet pre TOW and are now playing catchup.
>>
>>97042287
At this rate GW going to be running out of models to add to Cathay
>>
>>97042261
Because they were insurrectionists, not actual soldiers of the state.
Apparently really good against cavalry. Unfortunately it was 1900.
>>
>>97042305
Sky-Junk, Longma riders, Temple Dogs. Anything else?
>>
>>97041690
What ProAcryl paints are you using?
>>
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>>97042317
The greatest bronze paint. Maybe ever.
>>
>>97042297
As a chaos fan I’m happy that there is more chaos but desu chaos was one of the ranges I feel needed updates the least. The marauders did for sure, but were ignoring some straight up ancient kits in armies like wood elves,high elves, and TK just to name a few.
>>
>>97042316
Great Big Moon Bird, Winged Lion, Alchemists
Lots of single-entity units or Character options
>>
>>97042316
Alchemist hero, Celestial dragon guard, jade crossbows, peasant horsemen, war drum, war compass.

I'm setting the crowmen, moon bird and celestial lion apart because I sincerely wish they're never added. The first are clearly meant to be an aid to the secret police and should remain limited to being familiar at best in the open, the others, frankly were panic additions made for the videogame because of the backlash they got after raising the price for DLC. Same with Kislev now having fucking Glacial Agnaktor.
>>
>>97042332
I agree in terms of necessity due to age, but I think GW is looking at it from a setting perspective first. Chaos is the main bad guy they are building up to, so they need the antagonists to be fully redone and refreshed for when they step into the spotlight as the main bad guys. Kislev also needs to come out for the same reason, they are the frontline and geographical setting of the conflict the setting is building towards.
>>
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How many gors would it take to bring down the general for /Your Dudes/?
>>
>>97042384
>I'm setting the crowmen, moon bird and celestial lion apart because I sincerely wish they're never added. The first are clearly meant to be an aid to the secret police and should remain limited to being familiar at best in the open, the others, frankly were panic additions made for the videogame because of the backlash they got after raising the price for DLC. Same with Kislev now having fucking Glacial Agnaktor.
I agree completely. I really like a lot of the Kislev designs, especially the shielded Kossars. But the ice bear, ice wyrm, things in the woods etc can all fuck off and die. GW seems to be taking a more grounded tone in TOW, and what we've seen so far has me hopeful that they won't go full retard and add the giant ice bear as Kislevs centerpiece.
>>
>>97042396
There aren't enough out there to do so.
>>
>>97042396
Uh, quite a lot. Chaos lords are rather good at killing things and rather hard to kill.
>>
>>97042384
>moon bird and celestial lion
Both of those have appeared in official artwork from the Cathay Trailer by GW so they are coming
>>
>>97042396
one could manage it if it got lucky
>>
>>97042410
I know the art you speak of, but if you'll excuse me I will continue to live in denial and assume they're there for lore flavor.
>>
>>97042305
>war drum
>war compass
>dragon guard
>longma cavalry
>peasant cavalry
>crowmen
>moon bird
>celestial lion
>lion statue
>sky junk
>alchemist wizards
>shugengans on foot
>celestial generals
>zhao ming iron dragon
>yuan bo jade dragon
>upgrade for sentinel with bow
>upgrade for warriors/guards with crossbows

>li dao fire dragon
>yin yin sea dragon
>tigermen vassals
>monkeymen monks
>monkey king
>sky ship
>cathayan ogres
>upgrade for sentinel with back panoply
>>
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>>97042424
tbf that art also had an image of a Buddha Sentinel, and we haven't seen that outside of the art
>>
When Ogres come back they should have an army wide Hatred rule against any ogres fielded in a Cathayan list (mercs, artillery crew etc) for being traitors.
>>
>>97042444
ogres have no strong feelings about that actually
first of all, they have no idea it was the chinks
secondly, they approve mercenary work regardless of who they work for
>>
>>97042441
Damn this is cool as fuck
>>
>>97042454
>they approve mercenary work regardless of who they work for
I knew that but I always for some reason assumed Cathayans would be labelled a blood enemy for the Maw
>>
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What could some of those 6 chaos kits be...
>>
>>97042468
I would love for mono god specific bitz
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>>97042468
Chosen, Chosen Knights, Forsaken, Chaos Warriors, Chaos Knights
>>
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>>97039332
Wait a minute.
That "Hochland" banner is actually Stirland's!
>>
>>97042397
I think it's safe to say that the beasts elemental and things in the woods are very unlikely to show up, even in a third wave if we follow the Cathay example. They're a tremendous deviation from the orthodox (get it?) look for the faction that already needs to prioritize a full refresh if they plan to introduce them to the game (although, and probably this is just me being weird, I think their old models for kossars and ungol horsemen hold rather well)
>>
>>97042459
No? Ogres even used Cathayan Longswords back in the day because theyre used as mercs by them so often.
>>
>>97042512
also "Stirland"'s banner is actually a recoloured Talabheim's
>>
>>97042468
It bothers me that they haven't settled on a consistent animal to represent Tzeentch. Is he a raven? Is he a crow? Is he a raptor? They've used all three of these animals interchangeably since TOW came out and I hate it. Tzeentch is the Raven God. That's what he's been called for decades now. It's what he is. Why are they doing this?
>>
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>>97042512
>>97042523
THOSE BASTARDS
>>
>>97042531
>Tzeentch is the Raven God
Actually hes the fish god
>>
>>97042531
For me it's raven because I played a lot of Warhammer Online and once in a while still play the pserver and whenever I think of Tzeentch I think of the Inevitable City and the merchant voice lines
>and one coin goes to the Raven God
>>
>>97042531
>Why are they doing this?
I think Nurgle is the issue. They couldn't find a proper totemic animal they felt comfortable with so they went with crow=carrion association, and then Tzeentch was left kind of fucked to they gave him a different bird.

I would've said vultures would have fit Nurgle just fine, but I guess it wasn't "norse enough" for them.
>>
>>97039715
The old horrors are cool and all but fuck me do they shed limbs, they are too small to pin
>>
>>97042531
Very thematic and Tzeentchian that you don’t know which animal represents Tzeentch and that this frustrates you. Bravo specialist games.
>>
>>97042578
>They couldn't find a proper totemic animal they felt comfortable with so they went with crow=carrion association
Thats stupid when things like toads, flies, leeches and rats exist.
>>
>>97042600
You try and tell the lads that your answer to the neighboring tribes' sick ass hounds, serpent and raptor banners are small creepy crawlies..
>>
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earlier everyone was talking about state troops, and id like to state that the older troops did indeed have separate legs and torsos; and more puffed and slashed sleeves. they were much more plain otherwise however…

i just paid ebay prices for a sealed box of them hehhee
>>
I'm thinking of using these are orcs with two hand-weapons. At least for battlemarch.
>>
>>97042662
You poor bastard.
>>
tzeentch is the god of NIGGERS
>>
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>>97042703
my god
>>
>>97042396
>great bray shaman
Like 2 if they got lucky and sneak attacked the fucker
>>
>>97042665
Why?
I get going third party, but why get something that looks like shit and it's the wrong scale?
>>
>>97042732
I like the aesthetic. But they are huge. Will have to compare them later.
>>
>>97042665
I personally wouldn’t play you. Proxies are great in my book as long as they keep the tone and rough aesthetic of the original model. These are weird coomer alien women and have nothing to do with orcs or Warhammer.
>>
>>97042665
I would only let you do that if the rest of your army are also sexy women.
>>
>>97042665
I'm a firm believer in you do you, but don't be surprised when no one wants to play against you.
>>
>>97042515
Issue with Kislev centerpiece is that the only thing i can see making sense is a super-sized bear chariot. At least for units, Mother Stinky on her chicken house would be an amazing model.
>>
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>>97042839
I am personally hoping the centerpiece is the Little Grom cannon and that it looks like the GW concept art and not the actual in game model with the magic ice.
>>
>>97042846
Remove the bear, add horses.
>>
>>97042665
Shit man I don't hate coomer models (I'm in the early stages of a Lahmian force with lots of nakedish women) but I got no understanding of the appeal behind female orcs. They're supposed to be monogender. The only thing I like less are titty Skaven, which make me downright annoyed. The fluff!
>>
>>97042846
Needs a 2nd bear so the bear isn't directly under the canon when it goes off, off to the side won't help much but it's something.... Also i guess 2 bears instead of one would be a good way to set it apart.
>>
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>>97042854
>>97042864
It's pulled by two bears. They are trying to do a historical horse drawn artillery thing here but they have the cannon the wrong way. I think bears are better here than horses too. It's appropriately warhammer mad.
>>
>>97042888
Eh, I still think it would look better just pulled by a whole herd of horses. Like 6 of them.

If you want to make it look bigger/more warhammer? Style it after a fortress, sorta like the war wagon. A moving artillery emplacement.
>>
>>97042621
I'm more likely to be chasing rats out of my supplies for the winter than raptors.
>>
>>97042662
Make sure to get yourself some Blue Stuff, those kits are beauties for easy recasting at home.
>>
Speaking on sales the fact that at least in the US the Chaos Sorceror, Chimera, Chaos champion with additional hand weapon, halberd upgrades for warriors and Chaos Chariot are all also sold out definitely points to this being a pretty successful launch for ToW. Like it's very clearly not just the marauders box that's selling well here.
>>
>>97043099
I think GW is being forced to recognize that their assumption that TOW would be a small side game is incorrect. With both cathay and marauder boxes flying off the shelves. That combined with lethargic sales of certain AoS releases and I would imagine that Nottingham is realizing how incorrect they were.
>>
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>>97043272
*farts on you*
>>
>>97039334
I'm glad some richfags are buying this just so TOW stays lucrative, but at these prices I'll stay purchasing from Kislevites tyvm
>>
>>97043306
Not to sound like a shill but they aren't that expensive. Like it's very expensive sure but compared to 40k or AoS kits it's not even 20% more for the same amount of vintage models. For nostalgia buyers that's very reasonable imo.
>>
>>97043272
So mad, take a few breaths and maybe take a break from the thread?
>>
>>97039665
I like how it's very clear he's a HElf, maybe one of Morathi's cultists who managed to make a name for himself
>>
>>97042396
The general of my doods is just a morr adept than average dood so, like, 5? Even pre-Everchosen fucking Archaon struggled against like 500 points of beastmen, and that was after getting the drop on them and sniping their wizard. A Lord level general would probably fair about the same as him.
>>
>>97043423
Fuck I meant fare, I'm not brown I'm just tired.
>>
>>97042703
Ew! Wtf I hate Tzeentch now
>>
>>97043312
I'm a grad student gigapoor, I don't have "nostalgia" money old timer
>>
>>97043461
You probably also don't have nostalgia for those minis then right?
>>
>>97042287
>pre-existing Cathay designs/ minis was the “break glass in case of emergency” option.
What? If the game was failing they wouldn't invest thousands in Cathay molds. They would have gone maintenance mode. Cathay is a result of the game selling much better than expected.
>>
>Haven't played any Warhammer since like 2008
>Get back in as TOW has taken over at my locals even outnumbered 40k and AoS and basically anything but the Blood Bowl grogs that will die at the table in their 70's
>Played for a couple of weeks now
>Its nothing but Dwarfs, Empire, Woods Elves, Balloon Boys and Beastmen on repeat
>Absolutely nobody plays Orcs, High Elves, Brets, Tomb Kings or Warriors of Chaos
>Fucking Beastmen are the most popular army right now outside of the Cathay Balloon fags people are now straight up refusing to play with

Anecdotal i know but Beastmen used to be barely more existent than chorfs why the fuck are they so popular when they dont appear to be waacshit?
>>
>>97043527
People tend to like protagonists in settings
>>
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Your at the midfield objective and this guy slaps your generals ass,
WYD?
>>
>>97043527
>Got squatted from AoS mid edition so armies need somewhere to go
>Is actually plot relevant in TOW
>Return to their pre 7th edition scat fetish folk horror 6th edition vibes
>Have multiple different playstyles from chariots to hordes
>Already lots of options both current and on the second hand market for heroes and bafflingly AoS side game is about to drop even more
>Regular Chaos is on the decline at this point so they have a bit of a muted vibe but Beastmen are ascendant in this era with Morghurs Protege leading them on increasingly successful larger scale raids on the northern empire settlements.
>>
>>97043545
Is this Minotaur trying to fug my beastlord?
>>
>>97043527
Can you really blame the balloon boys? Cathay doesn't even have any ranged infantry at the moment. It's jade warriors and lancers with SEU's and artillery till next year.
>>
>>97043551
>Can you blame them for buying 300 poonds of models to build, not even prime, and aren't even pretending they are throwing them on ebay the moment the faq drops and nerfs them
These same cunts did with in 40k with iron warriros a few years back. They are parasites that ruin local communities.
>>
>New updates have removed a lot of Russian influence from Kislev
>Romanoff name scrubbed from map and replaced with generic eastern european name

People still coping its not Vlads 700th day of his 2 day special operation behind Kislevs delay?
>>
>>97043556
ahhhh, then may their models snap under the weight of their hubris.
>>
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>>97043527
Morrslieb waxes full my friend.
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>>97043571
Kislev will be Polonized as part of the shadow punishment of Russia for their invasion.
>>
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>>97043545
Finally! He made it into combat with something!
>>
>>97043587
>"Yeah the bear shit gets everywhere but you seen their brick laying work? the spacklin' is just imacculate" - anonymous Elector Count
>>
>>97043587
>Prepare for your vowels to be removed, Kislev
>>
>>97043587
>>97043568
meant for
>>
>>97043527
Last game day I went to had no WoC or Cathay, and no legacy except for VC.
>>
>>97043549
Him and his 5 minotaur homies Will run a train on your Beastlord
>>
If you think about it. We did kind of get a christmas battleforce
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>>97043592
Sick general brah what's he converted from?
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>>97043661
Body is the new chosen champion. Head is a skull bit from the skullcannon kit + greenstuff
The golden fleece is greenstuff + some horns from an old marauder helmet iirc.
Chariot is the old metal chaos chariot + 2 juggernauts. Heads are from the gothizarr harvester (its an aos nagash faction monster).

Hes standing on a plasticard "plank" so I can theoretically have him go on foot. Although I need to actually finish up a suitable base for him.
>>
>>97043527
It's sort of just something you have to deal with, anon. Your local meta will always be different from someone else's. I'd like there to be more chaos players in my area (mostly so I could ask for advice), but instead it's just tomb kings, a couple VC players, a lot of elves, the best chaos dwarf player in all of canada, a handful of regular dwarf players and one guy who has something like 9 different armies he cycles through every couple months. I'd like to play against some beastmen or even cathay at least once, but it seems like it's just not in the cards.
>>
>>97043683
>Magnets in feet connecting to a base or the chariot
>Do the base with wooden planks so it looks like the floor of a chariot, then put the based general in the chariot
Options to consider? I hate doing duplicate models for foot/mounts. Part of the reason I never tried the LOTR game.
>>
>>97043720
Nah, I considered magnets in the feet but itd be too fiddly and unstable. And a full base doesent fit inside the chariot either. (especially not 30x30).

The current solution (standing on a plank) works fine imo, keeps him stable in the chariot, allows for some turning, allows for easy transortation since the magnet is pretty big.
>>
>>97043729
I wonder where Warhammer fantasy would be if GW hadn't bitched out of World of Warcraft being Warhammer Fantasy instead of it's own thing that's just a ripoff.
>>
>>97043814
not sure why i tagged you.
>>
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>>97037916
>Mention of local wood elves in the jungles of Cathay, most likely a third variant separate from asrai and eonir, and quite on the savage side by their description.
No it doesn't mention "Wood Elves". It mentions:
"Wild elves nomadic hunters who would as soon skin a man as a leopard or an elephant."
>>
>>97043980
Oh so we can have wild elves, but not savage orcs?
>>
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On the bad side, no shit these orc girls are too big for Warhammer and I should stick to High Elves.
On the plus side, I have 12 big orc ladies now for any game I feel like using them in.
>>
>>97044143
Oh yeah those are closer to trolls than orcs (do not use that idea)
>>
>>97044146
Maybe for Dragon Rampant they can be troll maidens.
>>
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>>97043980
>>97034109
AI knows how to be such awesome trash some times.
>>
>>97044143
Ushabti
>>
>>97044253
>Sniper rifle bows

Jesus fucking Christ I hate AI slop
>>
>>97042665
Not only would you not be played, but around these parts you would be taken out into the carpark and beaten with socks stuffed with lead miniatures.
>>
>>97044253
fuck off
>>
>>97043507
Designs, dipshit. His point wasn't that they had Cathay ready to rock, it's that they had *nothing* new lined up they could tap *except* their
>maybe someday we'll actually release these designs we made for TWW
Cathay material, which they then rushed into production, and only now a couple of years later are they starting to refresh other classic stuff that really needed it.
>>
>>97043587
I mean, "Polonized" Kislev is basically just pre-TWW Kislev where "bear stuff" was literally one special character who rode a bear and the rest of the faction was Slav Slurry. So, good?
>>
>>97043599
>disemvoweled
>>
>>97043980
it doesn't mention lizardmen either, but it describes lizardmen
>>
>>97044453
Yeah because the only other option for "reptilian creatures" would have be things from Khuresh, but as the things from Khuresh are directly metionned 3 sentences below it leaves few choices.
"Wild Elves" could be Dark Elves as well, the skinning part may even be a hint at Mengil Manhide.
>>
>>97044509
dark elves aren't wild
>>
>>97043587
Kislev always was a merging of all slavs with poles dominant.
Like, the only russian elements in the army are these gunners with halberds and checkists.
>>
>>97044525
all slavs are russia to the zeitgeist
>>
>>97042967
Based, fugg the GW's
>>
>>97043568
>Romanoff name scrubbed from map and replaced with generic eastern european name
Not random, though it definitely doesn't make sense. "Bohka" is the family name of the last 3 Kzars, but the Romanoffs were the rulers during TOW.
Btw TOW's website map still hasn't updated the crest.
>>
>>97043527
The hobby has been infiltrated by gays, furries and people of african descent.
>>
Does brettonia have a Galahad expy
>>
>>97044623
Beastmen aren't furries. Or at least they're nowhere near as popular among furries than skaven and lizardmen.
>>
I feel a crushing sense of boredom just looking at Cathay and Kislev.
>>
>>97044525
yeah literally only the title of Tzar is overtly Russian in the 6th rendition, if they were going to add streltsi then you could count those. The army much more closely resembles the polish lithuanian commonwealth and the best novel about Kislev is a parody of With Fire and Sword. Even so it is batshit to think the current regime has literally anything to do with medieval Russia, just the name Kislev probably pisses gopniks off.
>>
>>97044645
I get that with human factions that aren’t heavily mutated.
>>
>>97043568
I still don't get why my silly british high fantasy plastic miniatures game has to hold its punches about already long established roughly premodern factions due to current foreign events.

hell, I can even understand why they used sensibility teams for their chinese faction since they clearly hope to sell that stuff in china too, but who the fuck cares about russia or ukraine as markets? what percentage of western buyers would end up boycotting gw for releasing kislev, or ignore kislev in the state people were expecting it up to a few years ago?

I'm waiting for a clown to enter the scene and explain the joke to the rest of the circus' audience because I don't fucking get it.
>>
>>97044653
Dumb frogposter
>>
>>97044649
same
but also beastmen

sorry goats
>>
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>>97044655
I have a frogposting permit because I collect slann.
>>
>>97043587
I doubt that.
>>97044407
I'm Polish, been in the hobby since forever (1st ed WHRP and 5th ed of WFB) and I never felt any Polish vibe in Kislev. Yes, winged lancers were clearly based on Polish hussars, but that's about it. The rest had very strong Russian (Gospodars) an Ukrainian/Mongolian (Ungols) vibe - aescethics, lore, organisation of state, mythology, names - are very, very eastern Slavic (Rusian - not Russian, including Russians, Belarusians and Ukrainians). Tzars, Tzarinas, bestiary (vodyanoi, leshy, domovik) etc.; association of polar bears with Russia is a very anglosaxon thing; Poles (or other western Slavs I guess) don't associate bears with Russia to be honest.
In other words - there are hardly ANY Polish accents in Kislev. Saying >>97044525 that Polish inspiration is a dominant trope in Kislev is absurd. Even winge lancers aescethically look more like Mongol raiders with wings bolted to their backs than Polish winged hussars.

Having all that in mind, I can't even start to imagine how to polonise Kislev without losing what makes Kislev the Kislev.
>>
>>97044653
at most GW are apprehensive but there's really no basis to assume the war has affected GWs plans at all until we get to the Great War narrative and Kislev is still absent. Putin's Russia was hardly seen positively on the release of WHTW3 and Kislev was centre stage AND got a DLC post-war in Ukraine. It's not as though TOW has been a consistent plan either, Cathay pretty much dropped out of the blue. There's even a good chance that Kislev will be the launch faction for the next edition, either way we'll know all in less than a year.
>>
>>97044666
No to się kurwa mylisz [cool] [czesc]
>>
>>97044717
No, you are CLEARLY wrong. W dupie byłeś, gówno widziałeś. :profesor:
>>
>>97044657
REEEEEEEEEEEEEEEEEEEEEEEEEE


GOATS ES NUMERO UNO
RARROOOOO
>>
>>97044392
>Designs, dipshit
He literally wrote designs/minis. Reread the post my dude.
And they still doesn't make any sense because again: GW are greedy bastards. They don't pump money into failing games, they let them languish and die.
>>
>>97043980
Would be neat if these eastern wild elves, rather than an offshoot of Asur colonies in the old world, are instead an ofshoot of Naggaroth's Shades/Autarii who decided they wanted the Vietnam experience. The behavior here fits them like a glove.
>>
>>97043099
Where i'm at aside from the marauder box it's just frydaal, the batallion and the shaggoth that's out of stock.
While looking at things, is chaos warriors the only faction currently selling kits also sold for aos? The chariots and the chaos lord with retarded spear in particular.
>>
>>97044921
Gloomspites
I guess cities with the magic chariot thing
Uh…beyond that yeah not much.
>>
good centigor alternatives just dropped

proonted though
>>
>>97044619
Understandable why they would want to avoid a political quagmire when you consider who killed the Romanovs IRL
>>
>>97044921
>frydaal
I dont believe that anyone bought that abomination
>>
>>97039562
>>97039583
Are the new Marauder bases larger than the old one? If so, how does that effect playing with the old Marauders?
>>
>>97044619
AI schizo was correct, and we'll be getting Boris and Katarin models.
>>
>>97044952
rebase them to 30mm
>>
>>97044947
Literally just change the head. It's not exactly hard.
>>
>>97044957
And it is still a boring sculpt with boring pose costing as much as 2 blowjobs.
No thanks I can convert better stuff myself.
>>
>>97044953
different era, retard
>>
>>97044619
Aren't the Romanoffs in the TOWRPG book? Seems strange to change that now. Maybe they're just retarded?
>>
>>97044964
That's the joke.
>>
>>97044968
Looking into who killed the Romanovs IRL could get really messy in today's political climate
>>
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>>97044968
>Aren't the Romanoffs in the TOWRPG book?
yep and the core TOW rulebook
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>>97044977
the fuck are you on about
>>
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>>97044989
>>97044968
The mention from the Core rulebook for TOW, so it's a rather abrupt change by GW.
I guess they could just say it's another name the royal family has, along with Borkha, like Karl Franz's full name of Karl Franz I Holswig-Schliestein.
>>
>>97045026
>KHAN-queens
So there you go - less Russia, more MONGOLIA, not Poland - if GW even thinks about switching cultural accents in Kislev due to Russia being not acceptable because of geopolitical and political correctness reasons.
>>
>>97045043
The Khan Queen has been a thing for Kislev's backstory since at least WFRP2e, but it's oddly specific for the Gospodars, the Ungols, and Roppsmann are different culturally
>>
>>97045043
>less Russia, more MONGOLIA
Anon, the mongols and other steppe people make up the majority of russias ethnic population. Muscovites and Petersburgians are the statistical minority.
>>
>>97045043
Khan-Queens goes back to Miska and her daughter which is lore at least from the 4th edition Empire book so hardly a new change. GW are probably more apprehensive because of the thousand fags like yourself responding to YT clickbait speculating that GW should cancel Kislev than they are about the geo-political situation.
>>
>>97045054
Another reason that makes "polonisation" of Kislev mission impossible task.
>>
>>97045066
>>97045051
I didn't say it's a recent addition. I said that IF GW wants to move accents, it will go further east, not west. Which is clearly visible in new concept arts - even winged lancers look more like Mongol raiders than Polish winged hussars.
>>
kislev's 2 week operation to de-sigmarize ostermark
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>>97045068
learn your history, the Polish-Lithuanian commonwealth pushed the golden horde out of Ukraine with the Cossacks as allies and later subjects, Poland had Cossack and Tatar subjects and is definitely the military inspiration for Kislev. Polonization is not an 'impossible task' it is already the case, even the name Kislev pretty firmly distances it from Russia, it's not like it is called Muscovy.
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>>97045095
>Poland had Cossack and Tatar subjects and is definitely the military inspiration for Kislev

...and it already has its reflection in UNGOL cavalry. Tatar/Cossack thing is UKRAINIAN trope, NOT POLISH! Poland fought with Ukraine since the beginning of XVII century and against Crimean Khanate - since times immemorial.

And Kislev sounds ABSOLUTELY Russian. Holy fuck, we don't even have "v" letter in Polish, for Khorne's sake!
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>>97045025
Learn some history
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>>97037916
>How does that work legally I don't know
I believe the House of Secrets exists in a legal grey area. It has no formal standing in the Celestial Court and might lack the legal protection of public institutions, but it's not stamped as a criminal institution. Vaguely similar to the hedge wizards of the Empire.
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>>97045153
The only history worth learning is early Hellenistic stuff and the entirety of chinas hardship up until the cold war
>>
>pole sperging about faction of polish ubermensch ruling over russian and ukrainian subhumans not being russian enough
?
???
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File: 1620394278325.gif (1.89 MB, 462x427)
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1.89 MB GIF
I've never actually played the TT version of Warhammer fantasy, but I always liked listening to lore videos and playing the vidya, so I'm here to ask you guys why did they discontinue WF? And is WHTOW basically WF being reintroduced? Is it like the 9th edition or something? I have a lot more money to burn now so kinda wanted to get into WFTOW
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>>97045193
>>97045193
>>97045193
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>>97044619
Why does the frigid north of Kislev get three whole megacities whereas the bountiful south of the Empire doesn't get a single one?
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>>97045186
1. GW cancelled WFB because it didn't make enough money - and it didn't because of years of bad decisions GW made - with cherry on top in form of killing WFB and replacing it with AoS.
2. Yes, TOW is quite literally another edition of WFB.
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>>97045186
>why did they discontinue WF?
long story short: GW as a whole wasn't in a healthy situation, even for what it came with 40k, some fantasy factions in particular were selling way less than they were hoping expecting judging from the budget they threw at them, and they felt they got themselves in a corner for what concerned both rules and fluff: rulewise, they wanted people to buy more and more and so wrote rules that required ever more models, that in turn made the game unattractive to newcomers because the cost of entry for a standard army was too high (and many models were old because they tried to attract sales with bold new stuff instead or remakes of stuff that people might already have and so not bother with updating), fluffwise they felt the lower fantasy setting limited their imagination regarding what they could sell, and the harder adherence to historical designs meant a level of competition with other historical brands. their solution, instead of restructuring fantasy from the ground up, was to kill it and make a sequel, ideally building a new IP to use, and keeping the older one whenever they felt like revisiting it.
The new setting and game philosophies drew quite a bit of elements from 40k, such as the presence of not!marines as posterboys, a way more sprawling setting and far more magic/tech to crank things to 11.
>And is WHTOW basically WF being reintroduced? Is it like the 9th edition or something?
yes, it's not a perfect return in the slightest, but it's starting to get its footing, allegedly
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>>97045197
because the cold is an ally of kislevites, and not of imperials
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>>97044509
The cathayans would know what dark elves are. The dark elves raid them a LOT.

While its possible the wild elves are dark elves, dark elves arent known for staying in the places they attack. They come, take their prisoners, and leave. They wouldnt be squatting in a jungle somewhere short of some really weird circumstances.
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>>97045197
Looking at the overall situation...

Empire:
>Lots of Norscans attacking across the sea of claws hitting the Northeast (not much there in general)
>Lots of Beastmen in the center north of the river reik
>Vampire counts in Sylvania
>Lots of greenskins in the south and the east in the worlds edge mountains
vs Kislev:
>only real border with norscans is the river separating troll country from the sarl tribes
>The map makes it look like the Norse Dwarfs are the single largest concentration of dwarf holds
>greenskins in the worlds edge mountains still



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