What's /tg/'s opinion on Final Fantasy style character classes?
Need a little more to go with here chief
One thing I like about it is the concept of the white mage: healing spells and holy magic in the hands of an arcane spellcaster. Instead of a priest and cleric. Sometimes they also take the role of a priest, conceptually.But I also like dedicated priest-classes that pray to specific gods. Though, you can have both: light mages as arcane holy spell dispensers. And dedicated, priestly clerics and priests. Just make sure to give everyone their niche.I know it's not entirely final fantasy, they got this from older western fantasyCan also not shake my head, but also like the fact that they always need to introduce ninjas and samurai in their western medieval fantasy settings. We don't ask questions. They just exist.
>>97041012I'm partially basing my TRPG system off of FF5's job system, though with different tweaks to fit the genre I'm working in.
>>97041207i also like the idea of a white mage. it makes sense that a healer would be someone in the backyard, more fragile, rather than a cleric that can wear a lot of armor and fight.
>>97041012why are you even asking
>>97041334how are you going to adapt videogame classes to TPRGs? you need more than numbers
>>97041012As someone posting on /tg/, it's only appropriate you provide your own opinion, too.
>>97041012I made a TTRPG system combining FF and FE job classes. Basically you're not just going to stay one class forever and rank up and pick a new class among the ones you qualify for. (Also allows some Wargaming for minions and some classes and skills help raise your "army" morale or help lower your opponents.)
>>97041652If you know what you're doing it doesn't take too much. When I made my system it was more of requirements and what bonuses it gave players for having it and using the correct weapons/magic/etc.
>>97041012>What's /tg/'s opinion on Final Fantasy style character classes?Completely obsessed with this as a game mechanic in video games. Easily one of my favorite things to see in an rpg I plan on no-lifing or otherwise spending 6 million years on. Absolutely 100% does not work in tabletop games and is grossly unfun. It LOOKS like a lot of fun, but it just translates into endless fucking clutter.
>>97041012That >>>/vrpg/ is that way
>>97041012Where the fuck is the red mage?
>>97041012Have you looked at the Fabula Ultima TTJRPG?https://www.drivethrurpg.com/en/product/410108/fabula-ultima-ttjrpg
>>97041012Are you baiting me by posting this low resolution garbage of an image? Fuck you.
>>97042135I have, but only after there were a couple posts. This is an Anonymous image board, so I like to keep my opinions anonymous.Post yours.
>>97047630>I like to keep my opinions anonymous.I didn't see a name on the opening post.
The best part of these is that there are no blacks or ugly frumpy women or trans faggots. This is how rpgs are meant to be. Thank god
>>97041012They're fine. They're extrapolated from western fantasy writing and early Dungeons and Dragons, so it's not like they're unfamiliar or nonsensical.If you want a game that dips into stuff like this, give Fabula Ultima a shot. It's inspired by games like Final Fantasy and Chrono Trigger. You MUST multiclass, but that lets you build custom classes of all kinds, including ones that fit common archetypes like you would find in Final Fantasy. The way that it works is that the classes themselves do not have a set path for leveling them up, but that each level in a class is an investment in one of its features. This mix-and-match lets you bring all sorts of concepts to life.
>>97041012SWORD WORLD SWORD WORLDIt's great, and it feels like FF5 all over again.
>>97041012More narrow specializations are probably a good thing. However, Final Fantasy really doesn't do much with its character class concepts in an 'out of combat' sense. Like, what does an Archer bring to anything that isn't directly putting an arrow into something's hide? And if these classes don't reflect much on a character's out of combat abilities, is class just a metric on how a character fights? Surely being a Chemist would give a character some expertise in the more slowburn chemistry of the world, but what does a Lancer's polearm grant them in the less life-and-death scenarios?
>>97041093
>>97048663>what does a Lancer's polearm grant them in the less life-and-death scenarios?In theory, jumping really, really high. In practice, it's a vidya so you never get to see any of that.Though the same also goes for a lot of non-combat magic. We see the results of it, but rarely an indication of how much time or effort goes into magical items.
>>97041012Never been a fan of mixed generalist and unique archetypes, it's either having "dark knights" and "onion knights" OR "knights" not both at the same time. I dislike any permutation of d&d past b/x for this reason as well.
>>97049752Onion knights only
>>97041012Inferior to Ogre Battle style character classes.
>>97041012Video games have their own board newfreund.
>>97041012Always kind of bugged me that JRPGs never had a good equivalent to the Druid. No nature based magic class that had the same level of tree magic fun to it. One of the FF Jobs I do love is the Blue Mage, but that one is harder to adapt to most of the more common games since most do not make enough of a strong distinction between spells a mage gets and spells an enemy monster/animal gets. Half the time they are the same so someone collecting up rare spells is not that big of a thing.
>>97055007Blue Mages have the weirdness in that a lot of the spells they normally get are 'spells' in the context of the game's code, but in practice are just natural abilities of monsters like the ability to breathe fire or whatever. Translating a Blue Mage to a tabletop game often falls apart because if the monster abilities are designed for player-use in mind, then they're usually not anything spectacular enough to jump through the hoops to learn when you could just play a more typical mage. And if they aren't designed for player-use in mind, then you've got a class that is either useless or broken depending on what the GM has you fight.As far as Druids go, I always thought Geomancers were a somewhat interesting twist on them. Not explicitly tree magic, but dependent on environment instead. Which for nature magic often feels more correct if you happen to be in a desert or the middle of an ocean, because there's more to nature than just trees.Haven't really seen that in tabletop either, at least in terms of being locked to spells based on your current locale, but I could see how that'd get annoying for a player to have limited options. Especially when the option is a fire spell in the fire dragon's volcano lair.
>>97041012It just works
>>97041012I think it's pretty neat, and keep wondering if there's a way to build a system that uses it (without being cumbersome) Fabula Ultima is pretty close in the meantime tho
>>97050563Fight It Out!
>>97055509I've had pretty good luck using the OSR-adapted blue mage homebrews. Making it so the blue mage has to survive the effect they wish to copy leads to a certain risk/reward behavior that encourages adventuring, or at least big game hunting.
>>97047190Buy an ad.
>>97057654Liberation!God, i love this game, spent so many summers playing it.
>>97049752I sort of like Pathfinder's way of handling it but having various archetypes for classes, but at the same time I also think the way they did it is dogshit.
>>97055007In Fabula Ultima, the same class can act as the base for both of these. Chimerist is a nature magic class, especially including the magic of monsters. You could actually pour all of your investment in the class into the skill that lets you copy enemy attacks, making it Blue Mage all the way through.You can also do druidic type things with the Floralist class, which revolves around planting seeds to create effects, and with the Mutant class if you want to do shapeshifting.
>>97058828That's one way to handle it, another way that i don't dislike much is the ad&d one, as in having "basic" classes with low requirements, as in a single core stat not lower than 9 (fighter, thief, wizard, cleric), and "advanced/specialized" ones with strictier requirements (alignment restrictions and higher multiple stats) as ranger, paladin, wizard specialist, druid, assassin, etc...
>>97058884you're thinking of DnD 3.5, in adnd paladin and druid are their own classes, not specialized versions of cleric.now that I think about it some classes in FFT are basically prestige classes
>>97058929>you're thinking of DnD 3.5, in adnd paladin and druid are their own classes, not specialized versions of cleric.I didn't imply that (nor i was clear enough to be fair), what i ment is a feasible way of having generalist and unique archetypes available at the sane time, ad&d with its proportionally stringent prerequisites the more spcialised the class is seems to me a passable way to handle that.>now that I think about it some classes in FFT are basically prestige classesYeah, i agree. For the matter i also liked the option in the 3e unearthed arcana that turned the ranger, the paladin and the bard in prestige classes. To me they make more sense that way.
>>97058990they both make sense, especially if you consider that stuff like paladin are basically fighters with magic powers. probably the sweet spot is in making them flavorful and appealing in their lore. which I think a lot of these nu-RPGS miss the mark and just through stat blocks around.
>>97058140Buy a personality.
>>97041012Would do it with Savage Worlds Pathfinder as it would probably be more flexible.
>>97041602>it makes sense that a healer would be someone in the backyard, more fragile, rather than a cleric that can wear a lot of armor and fight.Why?
>>97047630Based>>97047872If his opinion was in the OP, the thread would be about his opinion more than the question.It's way better to post your thoughts a bit later.an oldfag tip for you newfriend
>>97041012They're called Jobs dumbass
>>97062619>Implying thread derailment is something new.Speaking of old /tg/, since you're so eager to invoke some sense of oldfaggotry, do you remember the days of not having to deal with posting bots? Do you remember the days before YouTubers started mining the archives for TTS videos, getting money without any effort whatsoever? Do you remember the days before Reddit started screencapping our posts and claiming our memes and stories and efforts as their own?Because I remember them clearly.>the thread would be about his opinion more than the questionSo, am I to take that as OP being a limpdick faggot who can't handle his thread he didn't even put any effort into not going exactly the way he wants?Because that's what it sounds like.The easiest way anyone can get a response to their topic in an age filled with bots and parasites is to show you actually give a damn about what you're posting and put in more effort than a Google image search and "wat duz teeg tink abot dis lol :skull:".And if the people responding care more about OP's take than the overall topic itself, oh fucking well, get the fuck over it.Get better material or go back, retard.
I'm playing Tactics for the first time and even with the machine doing all the work the idea of having two separate types of XP for character and jobs is weird. If I was going to try and make something like that work in pen and paper, I would strongly consider just doing away with levels so that players managing their characters only have to contend with buying skills with XP and equipment with gold.
>>97067388I think you could probably simplify the system to avoid levels pretty easily by just making it so learning an ability from a job also boosts stats related to that job. You learn a Knight skill, you also get more Strength, which you retain if you switch over to Thief or whatever.
>>97064898So many words just to admit that you are a friendless loser who uses /tg/ as a replacement for playing games instead of a supplement to it.
>>97068349Your concession is accepted.
I dislike how certain jobs are straight upgrades over others. One class should be able to carry you from the start to the end of any game in order to (keep it simple, stupid). Duo/multiclassing is for people willing to put in the time.
>>97041207>they always need to introduce ninjas and samurai in their western medieval fantasy settings.they got that from wizardry too
>>97069703it's powerlevels with extra steps
>>97047190Would be too broken. Though if this was FF3(D) The Onion Knight would be the upgrade of the Red Mage.
>>97041207>Can also not shake my head, but also like the fact that they always need to introduce ninjas and samurai in their western medieval fantasy settings.In FFT at least, the ninja and samurai you encounter are explicitly said to be foreign mercenaries
>>97041012Hate 'em. I hate generic fantasy classes in general. If you're going to add classes to a game, they should inform the player about the setting. Instead it's all the same crap. Fighters and wizards and priests. I'm sick of it.
>>97071236Wouldn't you say that the chromatic spellcasters (Red/green/blue mages, etc) as interesting as setting elements? They do have minimal actual detail as to why these distinctions are made, in the games, but the possibility is inspiring.
>>97049023>no yellow paintvideo gamers still couldn't find it
>>97069703>(keep it simple, stupid).that's dumb as fuck
>>97075569No. They're in just about every FF game with a job system. They're not unique to any setting and AFAIK they don't have any lore.
>>97041012While I think its cool I'm honestly more a fan of the stuff they were testing in FF2, not stuff like needing to get hit to gain HP, but having skills that you need to practice with to get better which also dull as you neglect them (with certain breakpoints that a skill will never normally decay from when reached for balancing's sake) is a cool idea.
>>97069653>Bumping a dead threat just to admit you're seething.lol
>>97041012I love them. I wish D&D only had Black Mage style casters with no bullshit spells.
>>97041012Why do people like this mess? Is it because I wasn't growing up as a consolefag that I'm not getting it?>Squire and Knight are unrelated entities>Two specialized versions of Knights (from an addon I presume?) are separate from the generic Knight>Ridiculously narrow stuff like Archer together with far broader classes like Chemist>Agnostic classes like Thief together with culture specific Samurai>Slightly specific Black / White Mages alongside super specific Time Mage and Geomancer>Yet Bard / Dancer are not split in two classes, just gendered fluff>Calculator and Mimic, what the fuck?It's the stuff you make up when you are ate. Hodgepodge of cool shit with no thought put into it.
>>97086229>*when you are eight
>>97086229>>Squire and Knight are unrelated entitiesIn Final Fantasy Tactics you have to level up classes in certain ways to unlock other classes to change into. Squire is the default for the more physical classes and Chemist is for the more mental classes. If I remember right a level 2 Squire can become a Knight.>>Two specialized versions of Knights (from an addon I presume?) are separate from the generic KnightNothing wrong with become more specialized I think. You still have to unlock Knight to get them. >>Ridiculously narrow stuff like Archer together with far broader classes like ChemistWhats really going to fuck with you is that Archer is needed to unlock the Thief class.>Agnostic classes like Thief together with culture specific SamuraiI don't really see an issue with this. They also have Ninja in the game as well.>Slightly specific Black / White Mages alongside super specific Time Mage and GeomancerI think Black and White mages are pretty specific in Final Fantasy though. >Yet Bard / Dancer are not split in two classes, just gendered fluffThey are different classes. They're gender specific classes that do different things. Bard buffs, Dancer debuffs.>>Calculator and Mimic, what the fuck?It's pretty sweet right?
>>97086308I understand that you tried to clear things up but now it looks even more fucked.
>>97086339Yeah, I understand. I think it's dope because I ate it up when I was eight. I'm a big fan of the class styles as well.
>>97086339A simpler way to put it is that in FF tactics, jobs are a tree. You have basic and broad jobs alongside specific and complex ones because different jobs or on different tiers of investment.I will add that later tactics games generally made things more straightforward. White/Black mages were more basic classes alongside Thief no longer needing Archer to go into. There are multiple races with their own distinct trees, but generally there's fewer chains of class progression and more often just a basic and advanced version of certain roles. More akin to prestige classes.
>>97062613Because being a healer does not necessarily correlate to being in combat. Plenty of people in civilized areas get hurt and need healing too. And now obviously we play games are about combat, and characters might benefit from being armored, but that doesn't mean they have to be. We already have classes like the wizard vs the eldritch knight, where you have a squishy class who is better at magic because they devoted more time to it rather than learning to protect themselves, and the same is reasonable for a healer.
What makes a "Final Fantasy class" as opposed to a "D&D class" or a "Blades in the Dark class"?
>>97048462Not Op, but thank you for the reccomendation. I had no idea they were puttin out a new English edition. Will fund when the time comes
>>97055007Geomancer is right there in OP's image.