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Deuma Then, Deuma Now Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece
>The other DBZ game
>Sorcery
>Doomtown
>Warlord
>Magi Nation
>Lord of the Rings
>Neopets
>The Condemned CCG
>Grand Archive TCG
>Disney Lorcana
>Hubworld: Aidalon
>Little Troubles
>Riftbound
etc.

Post about card games you've played and help other anons get to know your games!

Pastebin/Rules for some games
>Wixoss
https://pastebin.com/LC8SpttH
>FoW
https://pastebin.com/aGEBEKeF
>Dragonball GT SD
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp
>Gate Ruler
https://pastebin.com/nbcZP0nB
>Build Divide
https://pastebin.com/1cQT2pkz
>FaB
https://rentry.org/oypcs
>Ashes Reborn
https://pastebin.com/2jr0EG9S
>Netrunner
https://pastebin.com/g3yQAQ7w
>Fusion World
https://www.dbs-cardgame.com/fw/pdf/rules/fw_OfficialRule_Manual_en_v1.00_2.pdf
>Various Japanese CCGs without western translation (page is in moonrunes)
http://card.g1.xrea.com/tcg/catalog.html
>The Condemned CCG
https://pastebin.com/Liu2E7Rq

voice chat for playing /acg/
https://discord.gg/rCQFKcGcEP

>Previous Thread
>>96983248

>Thread Question
How important to you is good prize support at casual tournaments?
>>
I LOVE RIFTBOUND
>>
>>97044925
What people consider "good" is subjective. For casual nights I much prefer very flat prize structures. Pack per win prizing is typical for Gundam nights around here when shops can get packs. I'm also just a sucker for promos you can only get from events.
>>
Kinda hate tcgs nowadays where they have to play catch up with Japanese releases. Having the meta solved already is boring.
>>
>>97045214
Then don't play bad games.
>>
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>>97045214
The neat thing about playing non ESL is that this doesn't happen.
>>
The Gundam community seems to have just decided "Yes, I know Wing Blockers and OYW are the best decks but I want to play something else." If you look at (Allah forgive me) Reddit, there are Newtype Challenge wins or at least finals placement from some really rogue lists including a W/R SEED deck. At a shop local to me, someone won with a White Base repair deck. I would suspect that at a big "real" tournament people will switch back to the meta decks to the best decks, but seemingly locals have been taken over by pet decks which is kinda cool
>>
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Just going to repost this since I posted it late in the last thread, and I have no idea if the 3 other Lorcana players on here saw it:

All right, pretty excited about Whispers in the Well, and decided to build a new deck with cards from it. I call this one 'Tag and Bag', and the chief gimmick is to exert your opponents characters and assassinate them for huge Lore gains, while cycling the characters who die in those challenges back to your hand. This deck could certainly use the $20 Demona card, but for now (until I can pull one from a pack or the price drops to something more reasonable) , I think it can survive well enough on what it has.
>>
>>97045533
>Challenge wins
>from reddit
>just accept it's bad and move on
So this is the power of a billion dollar company? They're leaving it up to the customers to police the game so it stays fun?
>>
>>97045816
Why not, FaB did it
>>
>>97046161
LSS actively polices their game though
>>
>>97045533
There's a regional on Dec5th with a couple of other ones the weekend after.
After that some stuff before the new sds
Then just 2weeks after those is set3
>>
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psyco crusher
>>
>>97045677
P/S is arguably best deck right now, but the good version runs the legendary hades and Dumbo and some mix of 6 cost Goliath and Demona. Your version is going to get rolled by any optimized deck that's currently out there.

Regardless, you need more draw. Woodchuck guidebook, doc, 4 drop genie, and Demona are all good sources. 3 drop Elsa and Library are OK sources.

Play rafiki or captain hook or octopus guard or illusion guard in 1 drop over horned king. They're all better at what you're trying to do. Lexington is also a top tier 3 drop. 5 drop Elsa should be played in this deck. Monstro as a 2-of would fit the deck well.

Restoring the crown and big Anna are both is worse Demonas, and just not very good in a vacuum. Big Elsa is a better choice for that spot, if you won't go for the 6 drop Demona.

Shift horned king is a bad card,. Stitch, Minnie, Robin Hood and the dragon are mediocre cards. Replace them with some of the above suggestions.
>>
Is Riftbound affordable yet?
>>
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great game you got there, bandai
>>
>>97047157
le newtype man of resting
>>
>>97047157
>Only 20 blockers
Kek the current decks dominating my city have 26+
>>
>>97047345
>>97047157
I know right
where's the 4x rick dias
>>
>>97044925
>How important to you is good prize support at casual tournaments?
Means the world to me. More stores should have raffles and give aways. Not talking expensive stuff, even a basket of matching sleeves, platmat, deckbox; make that a 2 dollar buy-in for the raffle tacked on top your admission price for the event. Some lucky boy or girl will be thrilled to win that, considering I know folks who use to play on folded rags with their bare decks.
>>
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char ga kuru
>>
I think I got how Lorcana is played from a few videos. What other games are easy to learn?
>>
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>>97047979
It's the game you already know how to play!
>>
>>97044925
Is it worth going to the local shop to buy product that is not from the big three or should I just buy online.
>>
>>97047996
How? Is Lorcana a clone of this.
>>
>>97047996
>you already know how to play!

Why are they trying to gaslight me?
>>
Is true that there is a tgc golden age happening due to how many IPs are getting card games.
>>
>>97048288
Idk if I'd call it a golden age but we certainly are in boom. What really matters is how long the games actually live for.
>>
>>97046701
As always, I appreciate the detailed feedback. Not sure I always agree with all of it, though. >Junior Woodchuck Guidebook
for example, doesn't seem all that great to me. For a draw in an amethyst deck, I feel like there are better choices (like some of the ones you listed).

>Restoring the crown and big Anna are both is worse Demonas, and just not very good in a vacuum.
Well yes, that was the point. As I explained, if I had the Big Demonas, I'd use them. And Restoring the Crown also has the secondary Lore gain effect, which could be huge under the right circumstances.

>Shift horned king is a bad card
Ok, but he's cheap. You can get him out early. Then, with some of the other 'mediocre' cards you mentioned, Stitch, Minnie, and Robin Hood all help offset Horned King's cost to resurrect them to your hand.

>the dragon
I agree that Gwythaint isn't that great, that's why there's only 2 in there, but part of the reason I included it was in case of pesky characters with Ward. Big Anna and Restore the Crown might be able to exert everyone once, but Gwythaint can (potentially) force an opponent to choose a warded character when it quests, and since it has Evasive, it's more likely to survive the attempt.

But anyhow, that's just a little explanation of some of my reasoning. Again, appreciate the feedback.
>>
>>97044925
Sorcery is rad, can’t wait for Gothic. There isn’t an active community in my city so I haven’t even looked at spoilers I’m going to be opening brand new unseen by me cards when I get my P.O. Box
>>
The change to OP did not go unnoticed.
>>
>>97047765
Im using a similar deck but with articassia base. It's fun but zero competitive
>>
>>97048288
You ask this like you've never played a card game in your life.
>>
>>97048390
Thing about the guidebook is that it's 3 mana for 2 cards, but you can fit in 2/1 at the more opportune time. Probably better in blurple but with all the spooky sight you'll probably have excess mana (or you ink it).

If you're limiting yourself to what you have or what is cheap, it's fine, just expect to fold to people who ponied up.
>>
>>97048421
I'm trying to get caught up on how to play sorcery while I wait. There's not any community that I can see closer than a 2 hour drive one way. I'm working on starting one fresh though only 15 minutes ride away. Going in spoiler free is pretty based. I am practically doing the same only I did watch some of the TC content and whatnot going over the precons.

Think 2 boxes will be enough? Set's fucking huge, I'm thinking about maybe another 2.
>>
>>97048512
You are welcome.
>>
>>97046504
Is this actually good? I was trying RB Psycho + ping and it wasn't very good
>>
>>97048556
I never played one. I just collected some random decks over the years because they were based on video games I liked, but it seems now that they are a bunch of new games.
>>
>>97048600
>If you're limiting yourself to what you have or what is cheap, it's fine, just expect to fold to people who ponied up.
Yeah, it'll have to be fine for now. It's too close to Xmas, and I've got shit to buy for other people, y'know? The rest of the year? No big deal. I can try to make up for lost time then.
>>
I'm going to go to a Riftbound event tonight....
>>
>>97049152
I hope you have a great time.
>>
>>97048847
So yeah, what we're experiencing is commonly called the second card game renaissance. Right from the mid of covid up to a couple of years ago. While things seem to be going well for a few, there's yet even more card games showing up to market. One could say it's even too much... If that's true, it shan't be a lasting 'golden age.'
>>
>>97048672
I did not say it was a good modification. I regret my prior use of the word change.
>>
>>97049440
It was a good modification. The new entry is objectively more deserving of a spot than the previous entry.
>>
>>97049488
Doesn't really matter that you took one off. EBG is the company. HW:A is the game.

Adding on that fetish bait on the other hand....
>>
>>97049618
>EBG is the company.
Hence why it did not belong.
>>
>>97049651
Right, I'm agreeing with you. But suppose they make another card game? Then EBG makes more sense to conserve space.
>>
>>97049659
No. It's a list of games, not publishers. It does not say "Bandai" or "Score," etc, nor should it.
You still have Hubworld in the OP. As for your complaints about Little Troubles, "I don't like it," is not a valid reason for its exclusion.
>>
>>97045214
So play One Piece, global simultaneous release coming in 2026
>>
2025 has been a good year for tcgs
>>
>>97049957
Wish I lived in your universe
>>
Why aren't there good videos by companies producing these games on YouTube, also the youtubers explaining them dont do a very good job or just explain a few basic things and not everything, are they trying to keep normies like me from playing their games.
>>
>>97050667
You're far too stupid to be a 'normie,' retard.
>>
>>97050667
They don't care if you play. They just want you to buy product. Your reason for the purchase is irrelevant.
>>
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>>97050667
90% of currently active TCGs are scalper bait. The developer's hope is that a scalper will think there is a secondary market and will buy out their stock to resell for two times or higher the msrp. They are not really meant to be games.
>>
>ITT we rationalize a horrible market engineered by the 1% and claim to understand how we're all being manipulated into buying cardboard
>>
>>97051134
Bro, at least three companies have admitted that their currently on print games are underprinted for the benefit of scalpers.
>>
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I dunno man, I just work here
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>>97048704
i had fun, it was just casual games though.
>>
>>97050667
>Why aren't people holding my little retard hand which is probably covered in my own cum still
>>
>>97051753
slurp slurp slurp
>>
>>97051534
>clan with gjallahorn
what is he crack is he smoking?
>>
>prototype cards games for fun
>they feel derivative or gimmicky regardless of how much I enjoy them
>realize that I could easily just slap anime girls with huge and/or tiny tits on the cards and call it a day
>>
>>97052119
Give me the TL;DR on your mechanics, Anon-san.
>>
>>97051998
If you look at the resources, it's specifically GQuux and Kimaris which I doubt is a coincidence which makes the Aerial resources underneath even more concerning. I'm all for pet decks, but when every Clan card specifically says "Put this with a bunch of other Clan shit" it can go from pet deck to retard shit real quick
>>
>>97052119
I mean, there is indeed like ten tcgs that are exactly the same game in japan, so.
>>
>>97052119
>gameplay sells
>sex sells
>>
how would you guys go about making a tcg that feels like playing a tag-team fighting game? i've got this idea for a tcg with 3v3 leader gameplay but i've got no clue on how deck construction would work.
>>
>>97052374
can you provide more info about the system you already have?
>>
>>97052119
>>realize that I could easily just slap anime girls with huge and/or tiny tits on the cards and call it a day
If your game can have tits bolted onto it without regard for why or how it plays its probably not very good.

Make a game that accommodates those things or don't bother including it at all.
>>
>>97052528
here's a rough concept of the board layout. i was thinking of using duel masters mechanics for the life/resource system (shields, triggers, cards as resources, etc.). the leader deck is used whenever your leader gets knocked out and one is summoned to that zone afterwards. as far as the minion/unit zone, i've got no clue where to go as far as how they interact with the board.
>>
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>>97052896
Go play .Hack//Enemy. PCs were a player's defensive measure against opponent Monsters, and you could only have 3 PCs max at a time in most cases. Might give you some ideas.
>>
>>97051251
>check ebay
>playset (x4 copies) for $240
>check tcgplayer
>no listing
Unfortunate. Also, while I was perusing the listings, I couldn't help but think that it looks less of a game and more of an investment. I could be wrong, of course, but that was the impression I got.
>>
>>97053305
>ordinary (common rarity)
>$60
the scalper first business model strikes again.
>>
>>97053334
I mean, it IS a promo, and I would like one for the binder, but I do not need four copies. And many of the other cards I saw while scrolling through tcgplayer have very silly prices. Also quite a bit of art I recognize, so it seems to be somewhat of an asset flip.
>>
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>Arkham, Massachusetts
>early 20th century
>dei the shit out of the cast
>make the art suck on top of it
Sure, FFG makes great games, this shit is getting kind of annoying though. It didn't kill them to make the original core set feel like it actually belonged in the time and place it was set.
On top of that, they have every opportunity to make an eldrich horror concept in any place or time. When they do around the world in 80 days, they don't take the opportunity to add actual diversity to the cast but seem to operate on some kind of quota system even when it doesn't make sense.
>>
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>>97052374
>you start with three characters of your choice, there are no creature cards
>shared health pool of 5, be that points or cards
>each character of yours gets 3 stamina points
>cards don't deal damage directly but deal stamina damage (mostly 1-2 damage)
>once a character of yours gets depleted of all of its stamina points, you lose one health point and then another one of your character gets swapped in
>the characters can be swapped with card effects too, so the stamina points have to be kept track of
>for lore I'd either go with pro rasslin, or the nerdiest nerds who ever nerded competing in robot fighting competitions and having a very clear presense right next to the ring (the robots are tiny btw)
>>
>>97051251
I didn't really care for the cat promos. Got myself a Frazetta Sorcerer, Day of Judgement, playset of Bone Rabble and a Champion from winning a a store event. Maybe Rabble will be actually playable in Gothic.
>>
>>97053540
>cat promos
Plural, implying there are others?
>>
>>97053555
Grandmaster Wizard also has one
>>
>>97053562
Thank you, anon.
>>
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No cats in new VtES stuff, just some birbs, I'll keep you updated is any pussy comes up.
>>
>>97053641
I appreciate that. <3
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>>97053662
Unless tattoo of tiger's backside counts?
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>>97053370
>>97053334
It's actually not for scalpers. It's given to game stores only in a welcome kit. They get four of them. This is meant to be prize support and incentives for big purchases into sorcery via the game store. Someone sold their kit to a customer because they probably had no intention on running games in store for sorcery. Then bam, you have the scalper cutting it up for parts and making bank on something that is very exclusive, but intended for new and active players.
>>
>>97044925
>>
>>97053710
Good catch! Not much cat, but I'd put a copy in the binder.
>>
>>97052256
Current project is a simple game in the vein of Monster Club and Zutomayo Card. The main mechanics are a layered battle system and units being sidelined instead of getting discarded on defeat to support active units
>>
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>>97053824
There might (or not) be a "full art" version later, with the rest of the tiger. Some of the new cards are getting such treatment, so there is a chance.
>>
>>97053890
is that marla from fight club?
>>
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>>97053918
not exactly, but she too, is into fisting
>>
>>97053733
*(OP) is a fag
wow weird 4chan ate my post. Moot!!
>>
>>97047996
This looks like the Duel Masters ripoff I've been waiting for
>>
I much prefer straight up bans to limits but they hit some good cards at least.
>>
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What trading card games have the sexiest waifus right now?

What supplies do you advice to get for protection also are there any openable/closable cases that look like the graded card cases I just want something like that for max protection.
>>
Is it worth going to local stores or its just better to shop online.
>>
>>97053725
Unfortunate how these things shake out.
Are the two cat promos available on tcgplayer, and I'm just too stupid to find them? I would like to have Sorcery get some representation in the binder, and those two promos would obviously be perfect additions.
>>
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>>97054547
Really depends on what you find sexy, of course. Weiss, Wixoss, Fow, and GA all seem to have good selections of anime girls/women, if that's what you're after.
As for good, reusable card protection, consider the magnetic cases.
>>
>>97054561
That's going to depend largely on your store and who runs it, so it's hard to give a definitive answer. Some stores will be a better experience than the online stores, others will be worse.
>>
>>97054777
These seem good but I don't know if they would come apart if they fall. Are they any lock versions.
>>
>>97054883
They also make non-magnetic versions where you put a screw in each corner. Takes a few seconds to open/close, so that might not be your thing, but they are incredibly secure. Throw them like a shuriken, bounce them off concrete - they'll be fine.
>>
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These are 1/4 inch thick, and are great. You can find them up to an inch thick, but I only use those for cards worth $10,000+ because they're bulky as fuck.
>>
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>>97054721
>catfag hasnt seen the big gat
>>
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>>97044925
big demon
>>
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>>97055069
Ooooh, I had not! Thank you, anon! <3

Meanwhile, these are the 1-inch cases. Pretty unnecessary outside of top-end purchases. I only have a few sports cards that really warrant this level of protection. They probably count as weapons in some places, lol.
>>
>>97055041
>>97055068
The screws look huge, I though they would use screws the size of video game controllers.
>>
What tgcs have the best layout in your opinion.
>>
>>97055170
They're fantastic. You leave a few bags of the screws near the edge of your booth to distract small children from putting their greasy fingers all over your display cases.
Their lips turning blue/purple is a sure sign that your investment paid off.
>>
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>>97052374
on the bgg side of things, picrel is pretty obnoxious with art and autocombat but I think it handles the tag concept really well, more so than whatever the Exceed/Battlecon/Yomi one that had characters that tagged in
>>
While I'm still derailing, been playing Artifact again and it's kind of amazing how much more fun it is than Riftbound. Shame everything else about it was a mess
>>
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>>97055186
always a soft spot for dm
dont play sorcery but they seem to be a nice balance of simple but not boring
shitting on bamco with digimon is too easy, feel like Gundam is like 3 edits away from being not too shabby
pick goes to lotr, dunno how the simple use of contrast makes stacking 5 numbers on top of each other not look like most visually confusing thing possible
>>
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Two words:

SHARD
BUGZ
>>
>>97052374
Decks would be a mix of character specific cards according to the the leaders you will be using and neutrals. The cards would have two effects, one for when the designated character is on the field, and one when they are off field, some would only have one effect and can't be used if the character isn't on the field.
>>
>>97055600
shart
buttz
>>
>>97055641
fake
bgay
>>
>>97055641
Dude FUCK you. I like BUGS
>>
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>>97055656
>FUCK
>BUGS
C-card game?
>>
What was that Japanese TCG that had an elf who was both a necromancer and a blackjack dealer?
>>
>>97055805
>Bloom
You forgot about her cute shorts and MASSIVE COCK.
It was Build Divide.
>>
>>97055824
Her what
>>
>>97053562
>the grandmaster wizard has a mouse bird pet.
lol thats cute.
>>
>>97053370
>Also quite a bit of art I recognize, so it seems to be somewhat of an asset flip.
was that just on promo cards or regular cards as well? I know they used some frazetta art on the promo art of some cards.
>>
Whats the easiest dragon ball tgc of all time to learn? Also is the mobile version the same as the current tgc?
>>
>>97056436
Saw some Boris Vallejo art I know was used in the Hyborian Gates ccg from 1995. I do not recall if the art was on regular printing or promo.
>>
Not that I'm complaining about seeing Boris's art, mind you, just that for Sorcery being marketed heavily on its art I somehow was expecting everything to be new commissions.
>>
Do you have images where the card symbols are explained
>>
>>97044925
Is there a general for making your own TGC?
>>
>"tgc"
>three times
Bots are getting out of hand.
>>
which card game from this new wave will be the first to collapse
>>
>>97056717
Hopefully Bandai shit that isn't Gundam so they can print more Gundam.
>>
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>Vibes TCG
What even?
>>
Is there anyone here who still plays FoW? I'm interested in starting and wanted to know how the game is at the moment.
>>
>>97056578
Which game are you looking for? If you don't give specifics, people will likely ignore the question.
>>
>>97056747
Cannibalism is very uncash money of you. Then again bandai fans get what they deserve.
>>
Hope you guys bought all your singles before the spoilers for the next set start pouring out onto the floor. We have the supplement that this game was craving coming real soon.
>>
Teklovossen is back, bay bee.
>>
where my anr bros at
got a chance to play a fuckton of netrunner this past weekend after a very long time away. whatever your feelings on nisei signal games I gotta say, this latest set and the current meta/banlist feel like one of the best ever. played W, jinteki bullshit, 3 games as various crim, an HB glacier, shaper bullshit. all the games were fun and they all felt like proper netrunner.
nbn players are still assholes though.
>>
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Found a bunch of Japanese Duel Master packs at the local flea market, so I decided to snap them up.
8 packs total. Nothing crazy in the pulls, but I got a Very Rare, a Super Rare, and a foil Chara Lupia.
God, I miss this game.
>>
>>97057917
What's the current best way to pick up and play? I never bought into Nisei's stuff, but do they have an ideal starting point if people want a good core collection to fuck around with similar to the Core+ experience?
>>
>>97057967
The game the west needed but not the one it deserved
>>
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>>97057336
>>97057339
>the monkey's paw reacts to your wish
A set in 2026 will give multiple meta relevant classes the ability to destroy equipment a little too easily.
Teklo can never again Singularity because it's too risky (dies to removal), and he remains kind of shit besides.
>>
>>97057976
>>97057976
all their shit is free to print and play so you can just grab pdfs, print whatever add some sleeves and fuck around. if you want to get printed cards they have them on their site, mpc and drivethru. or just take the pdfs to a local print shop that can cut cards. the quality of drivethru is eh. mpc can do good shit but it's expensive. their in house stuff is going through a big publisher now so hopefully it will be better.

the evergreen core is called "system gateway" and there's a designated newbie/returning player format built around it called Startup which is always gateway plus the most recent two sets (Liberation 1+2 and Elevation right now).
>nullsignal.games/products/system-gateway/
>netrunnerdb.com/en/sets
db has legality checks for startup, standard and eternal hardcoded so you can always check the card links there if in doubt
>>
>>97057336
>>97057339
>High Seas went out of its way to get rid of boosting
>everybody hated that
>now they're brining it back
Mecha is the messiest color in FaB.
>>
>>97058181
Oh boo hoo, you're a zero 4 go again specialist in a game that showers the playstyle with prize money, life is hard in fab. It's Rangers that are the most neglected of the whole lot. Reload? Dead. Aim? Dead. Go-Fish? Who the fuck cares about that?
>>
>>97058322
I didn't say that it's bad, it's just all over the place.
>>
>>97057077
The game is alright at the moment, I haven't touched wanderer (eternal) in a bit since worlds was paradox (standard) but the current block brought back Runes from new Valhalla so the pace of the game is different in that meta. I suggest checking out worlds since the card pool for paradox hasn't changed from that yet.
>>
>>97056510
>Saw some Boris Vallejo art I know was used in the Hyborian Gates ccg from 1995. I do not recall if the art was on regular printing or promo.
If you were talking about Amazonian Warriors, it was used in a promo:
https://curiosa.io/cards/amazon_warriors
The regular art was more greco-roman in aesthetic..

His art also seems to appear on some other promos:
https://curiosa.io/cards/waypoint_portal


i dont have a complete list of them
>>
>>97058121
Much thanks. I remember when System Gateway and the first few sets came out, but I didn't know if they had done any new intro format stuff.
I was always a fan of grabbing Revised Core, some number of the big boxes, and like one data pack cycle to create a limited format for my playgroup. The most fun we had was probably RC + most of the big boxes + Kitara.
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This seems pretty strong. Only a few specific cards can kill it.

https://curiosa.io/cards/seirawan_hydra

>What does “non-lethal damage” mean?

>Damage from the keyword ability Lethal. So 7 damage from a Major Explosion won't kill a Hydra, nor will a strike from a Wraetannis Titan. The damage must be Lethal, in which case a single point of Lethal damage will kill the Hydra.
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>>97058770
I respect that Sorcery doesn't have cards with paragraphs of text (yet)
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>>97058770
It's definitely one of the best minions in the game and an all-star in water decks. I run two of them in my Elementalist deck.

>>97059038
Picrel is a upcoming card in Gothic, but they somehow managed to make the wall of text very flavorful.
>>
>>97059038
Pretty easy when you only have one set a year
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>>97059055
That's another card with reused Brom art from Guardians CCG.
It was originally for the lawyer monster from that game.


I assume there's a non-promo version with new art.
>>
>>97059055
I assume this means we will get cards that count as goats, coins, gems, or runes.
Stuff with the other names already exist in the game
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>>97059101
I'm pretty sure the reused Brom art cards are not promos, Erik just really likes Guardians and Brom.

>>97059172
For sure. One could already argue that Men of Leng counts as a Goat
>>
what should product someone new to sorcery contested realm and interested in playing the game buy?
How much does a starter deck cost?
>>
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>>97059240
The Beta starter deck box is pretty decent for new players, but the new expansion comes out in two weeks or so with a fresh new starter deck box. Both contain 4 different decks, so I'd probably start with one of those to get a feel for the game.
>>
>>97056747
What's with everybody having the hots for Gundam, then in RL I barely see any games going on
>>
>>97059786
gundam is cool but the current set is extremely shit. first set was...decent at best, but it's a new game so it's exciting to hope for a potentially cool game, and the mechanics are decent. personally I have never participated in bandai slop so I didn't know that there was actually no hope from the start lmao
>>
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>>97058770
Welp, errata just dropped for this one
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>>97058768
>grabbing Revised Core, some number of the big boxes, and like one data pack cycle to create a limited format
that's basically what the startup format aims to replicate. and it seems much better with the new sets. good mix of strats and overall better balance.
>>
>>97045533
>play at a anime tourney
>12 players
>all but 3 people on OYW
I actually think this game will not last a year if the next few sets dont make it fun and they do Bo2.
>>
>>97057078
Any game.
>>
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>>97059997
So what does deathspeaker do?

At first i thought the point of his power just let you use the genesis abilities of the dead monsters one more time (kinda like evoke in MtG).
Am i reading it correctly?

Some people seemed to talk about it like it let you use monsters a second time to fight, but that doesnt seem correct given the wording.
>>
>>97059997
>Welp, errata just dropped for this one
lol, they updated it just after I posted about it.

I wonder if they'll ever make a a card that only dies to monsters with the lethal ability.
>>
>>97060377
>At first i thought the point of his power just let you use the genesis abilities of the dead monsters one more time (kinda like evoke in MtG).
Yeah, that's how it works, but there was some ambiguity about the order of the triggered effects that would kill it when it enters (Bottomless Pit mainly)
>>
>>97048609
I think I’m one considering I don’t plan on playing. If a community pops up then yeah absolutely I’d get 3-4 boxes to try and get almost a full play set.
>>
>>97053334
It’s promo art. The same card is printed at the most common rarity in the normal set
>>
>>97057917
Current meta/banlist feels like a gutted pile of shit but probably easy to have that perspective when you haven't been playing

Alas there isn't another nearly as good /acg/ so a pile of shit netrunner is still better than nothing
>>
>>97056773
Is the game even good?
>>
>>97061282
bruh
>>
>>97056510
I wonder why MtG survived when many/all of those other fantasy tcg's from around that time died off?
https://en.wikipedia.org/wiki/Hyborian_Gates
>>
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>>97061521
>>
>>97061521
Because MtG took our virginity, and no man since has made us feel that way.
>>
Gundam needs Bo3 so fucking bad. I'm not even asking for sideboards, just hate losing a game with 3 pilots in hand.
>>
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>>97061657
>I'm not even asking for sideboards
Speaking of, when the official Digimon Card Game twitter posts decklists, the images always have a space for side decks, but the game doesn't use a side deck.
>>
>>97061689
Bandai works on a rotating goymilking system.
You will be plugged into the Digimon branded milker until your udders are shriveled and necrotic, then your kind will be cleared out and that milking barn will be used for a new IP until the cycle repeats.
>>
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>>97061547
Seems lame.
>>
>>97061282
I have no idea. I was just looking for more cat cards and stumbled upon it. Never even heard of the game before.
>>
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>>97061824
The art is absolutely fire, though.
>>
Is Riftbound affordable yet?
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Is there a collective term for the symbols use in cards?
>>
>>97062142
Symbols
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>>97044925
OP where is the place to go for TGC instructions downloads.
>>
>>97062145
They should have a specific name something like combat icons or something.

Anyways, I know how to draw and know there are shapes in programs but these seem difficult to make.
>>
>>97062171
that is literally what the term symbol means anon. A drawing meant to represent something.
>>
>>97062142
>>97062171
It would be referred to as the "iconography" of a game.
eg. "Good iconography should aid player comprehension, not hinder it."
"Using multiple, highly similar symbols is an example of bad iconography in game design."
>>
>>97062021
>booster box is well over $200
>the cheaper versions of all the better cards are around $3-10 with a handful of outliers that are way higher
Unless there will be a mass reprint run of set 1, no and it won't get better.
>>
I’ve only played with jinx and victor starter decks in riftbound and it seems like the game goes by quick and by point 6, you basically know who’s going to win and there’s not much you can do to stop it. And like one of the best parts about magic and pretty much every other card game was stabilizing and surviving a rush which doesn’t seem possible here
>>
>>97062600
In starter decks this is true, but in normal games not as much, and it can often come down to one last chain. Exception being Kaisa matchups where she either dominates you or you play Aurora and dominate her.
Ofc, this is still set 1, so a major problem is that most colour just don't have all the tools to deal with certain strategies. This hopefully gets fixed in the next set or two.
>>
>>97062021
It's been affordable wym? I've been thrashing people with a Viktor deck where my only expensive cards are a pair of Watchers & Vik, the rest is cheap commons & uncommons.
>>
>>97062142
pips
>>
>>97059997
>errata
>immune to NON LETHAL damage
>dies to LETHAL damage
is this even errata?
>>
>>97063843
I don't understand how this wouldn't have worked before either
>>
>>97061657
there is absolutely no reason to run bo1 in a game where there is minimal draw power and zero searching. it's funny how pokemon is bo3 when a single game takes 20 minutes and every single deck has insane draw power and search.
>>
>>97059997
I remember when this was gonna be an "open ended casual experience where players would interpret and carry out their own ruling s". Now we have official errata and shieeet.
>>
>>97065096
>casual experience
Eric lost his mind when early feedback was merely very positive instead of an absolute glazing.
So now he's trying to force the square peg into the round hole. Except he's the one who built the peg square in the first place and everybody loved that the peg was square.
>>
>>97064861
Are you saying Pokemon should be Bo1?
>>
>>97065096
Good, most people are retarded.

Also, new to Sorcery and saw that a card says Vril on it and a lot of the game has retvrn vibes. How long before someone online shits their pants and tries to get it cancelled?
>>
>>97065216
100%. tournament matches frequently don't have enough time to complete 3 games without someone scooping early into game 2. how can you take a game seriously when you have to game the clock like that?
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>>97065096
People crave for competitiveness, and will try to rules lawyer to gain an advantage. Nothing new under the sun. As someone who's been playing actively for a long time this is a welcome change. Cards like Infiltrate are strong even post-errata, but it's much more clear what they actually do now.

>>97065230
Come home bro...
>>
>Hear Riftbound is incredibly expensive
>Look up the price of the deck that won the 10k event in vegas
>It's rougly 290€
I thought it would be much more. I used to play FaB and back then I paid a similiar amount for Dash and that was considered a budget deck at the time.
I'm sure that Yugioh and Magic are much more expensive as well.
>>
>>97065380
gothic pre-orders are super cheap rn idk if this is good or bad sign for longevity of sorcery. I knew to hold off on ordering anything from TC but I bet people who did are super pissed rn
>>
>>97065404
In my experience most riftbound players are either complete newfags to tcgs or have experience with fringe competitive stuff like pokemon- to them any amount of money is gonna be considered expensive.
>>
>>97065216
It actually is in some regions. Kind of why the players get a little messed up when at an international. Often why folks don't use results of newer sets from other places since it's not going to transfer
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>Check up on Riftbond partially spurred by the hype I heard at my local gameplace.
>No Katarina Legend on release
>Again
>*Cough* 2XKO *cough*
>Despite being one of League's most iconic champs and having a gimmick easily replicated in other game genres
>Instead we get SMURFING Leona and le Golden Compass bear
>Check first expansion
>One of the least popular champions in the game gets added before her
>Not even going to mention a legacy-honoring Ryze pick or my precious ball girls.
>Not even Kalista even when one of the color's entire gimmick is MOVIN'™
Shit's doomed.
>Not only is she not a Legend, she also doesn't have a champion unit.
>Just one spell card she happens to be in
The absolute disrespect.
>>
Cards are cool but I think buying them ins't making me happy.
>>
>>97066745
What you my friend need is a good LCG. One box core set, enough to get a ton of plays from it. Buy future expansions optional, always. No singles hunting or gambling for that one card you need to make a deck go from mid to masterful.
>>
>>97066706
No Ryze no buy for me desu
>>
>>97066745
Play games or perish
>>
Where can I get lots of cards for cheap. I don't care about rares or whatever I just like collecting whatever cards I can get.
>>
>>97067688
600x random bulk piles, buy now 30 bucks free shipping. That's a hell of a start
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>>97067791
Where?
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>>97068059
Open you eyes, look up to the skies and see...
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>>97068402
I'm just a poor boi
Can't pay no shipping fee
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>>97068557
Bulk cards are easy come, little dough,
Your LGS should have them, yo.
>>
>>97064022
>I don't understand how this wouldn't have worked before either
Basically I think before it was immune to any damage that wasn't from creatures with the deathtouch equivalent ability.
>>
>>97065096
>>97065155
i guess its kinda necessary for tournaments.
>>
>>97065230
>Also, new to Sorcery and saw that a card says Vril on it and a lot of the game has retvrn vibes.
What retvrn vibes are you talking about?
>>
When a Sorcery card says "Epic Magic" or "Ordinary Beasts," does the adjective denote rarity?
>>
>>97069373
Yes, and it also denotes how many copies you can have in a deck.
It's Ordinary (4), Exceptional (3), Elite (2), and Unique (1).
>>
>>97069402
That's neat. Does it work well for the game?
>>
Happy Thanksgiving to everyone who celebrates it. If you don't, I hope you have a wonderful day, too. <3
>>
Would anons comment if I made a how to make trading cards general
>>
>>97069435
Yeah it works by not having fugly rarity symbols and actually makes the text literal. I think it's a nice minimalistic approach.

Wording is always literal but it is often left sounding cool rather than clear on what happens. For some cards it's three words, simple interaction to interpret. Others can make it a bit of a guessing game and can cause a bit of discussion between players before continuing. Golden rule and all, great for kitchen table but lousy at tournaments.
>>
>>97069522
Step 1: You cut a hole in the box.
>>
>>97061063
some specific gripe or..? seemed pretty good to me.
and looking at worlds, looks like a good variety of IDs at top tables. they must be doing something right.
>>
>>97066787
LCGs seem to be resurging this year for whatever reason. we've got 4 or 5 when hubworld comes that have competitive and full deck construction. more than there have been in 10+ years.
>>
>>97068895
Part of it is the overall thesis of the game: returning to a "golden era" of early Magic. Every piece of art has a physical painting it comes from. They aren't shying away from card names like Jihad and Crusade. I don't think any of this is bad mind you, game feels based.
>>
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>>97070192
If they print these arts, I will play their game.
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They're finally adding new keywords to OP.
>Unblockable: Opponent can't activate blocker in response
>Rush:Character: Can attack characters the turn it was played
>>
>>97070866
>>Unblockable: Opponent can't activate blocker in response
This is your future, Gundam
>>
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>>97070033
It's in response to the predatory business practices and a secondary system full of quick flippers (that are getting fucking flushed out right now btw). The cool thing about LCGs is that you get a moderately complete packaged system, and if you like it then you can expand its scope. No surprises, no fomo. Just gaming.
>>
>>97071332
We already have that retard.
>>
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>>97071332
Even in OP that has been in the game since day 1, they just finally moved it to a specific keyword.
>>
>>97071332
GOOD
>>
>>97070406
I don't understand why Imprison or Stone-Throwing Devils are on this list
>>
>>97072037
For imprison it's literally just
>"Ayo it be showing a buhLAK mayne all captured an shiet"
Stone-Throwing Devils is them showing off their ability to care about foreign slurs used between feuding sand people.
>>
>>97072108
>sand people
Jawas are literally committing Tuskan genocide
>>
Are precon decks worth checking out in SWU? I'm kinda thinking about buying the Darth Maul deck and seeing if I can find locals for the game either online or in person now that I have weekends off.
>>
>>97070406
>If they print these arts, I will play their game.
They aren't going to do that. I don't know if those guys could or would want to license that specific art piece to another game. They might have a contract with WOTC that prevents that.

Crusade and Jihad already got similar effects with cards that have the same name and vaguely similar art.


They have been hiring some older MtG artists, but they aren't going to hire all of them.
Hardold McNeil was/is apparently an open neo-nazi, so they definitely aren't going to hire him to make any art. He had a lot of Hitler as Jesus art.
Interestingly, he said that art on invoke prejudice was supposed to be a group of executioners or the Spanish inquisition or something like that (rather than the KKK): https://www.youtube.com/watch?v=n0-gykk8-Gs
You may want to take that with a grain of salt, but it may explain how the art got accepted in the first place into the game.
>>
>>97072037
>>97072108
>>97072154

It may be virtue signalling to some extent. They were being criticizing for a bunch of things around that point.
Interestingly, one of the things they were criticized for was not hiring black artists. I don't know if they changed that.

I don't think they ever went into detail about why they banned those cards. Some of it is easy to figure out (like with Invoke Prejudice), but some isn't.
It was rumored that stone throwing devil's was a slur. I don't know if stone throwing devils is an actual (translated) slur that was used against Palestinians. I haven't been able to figure that out.

As for imprison. Apparently it's because black slaves in the USA used to have masks like those used as a form of punishment. It was too similar to real events.
Basically similar to the reason jihad and crusade were banned.


I don't know why they banned all later arts of crusade though. That doesn't make sense. I don't think they put much thought into it.
>>
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>>97052374
>>
Is Riftbound affordable yet?
>>
>>97052374
I'd do it like Pokemon/Hololive where you have an active hero and a bench and can bring a hero up to an assist slot once per turn. Make the heroes only have assists and passives and the deck will consist of hero specific techniques
>>
>>97073171
If you buy the Chinese versions yeah
>>
>>97066706
Yeah, there's a pretty distinct lack of midlaners in riftbound. Probably because midlaners can just play league and still enjoy it while every other role is completely fucking miserable
>>
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>>97074102
Unfortunately, I am someone whose favorite champs (mostly) go mid and I'm into card games.
>>
>>97069977
The variety of IDs is based on corp decks being inconsistent crapshoots for the most part which causes really wonky results, most testing group faggots were bringing the same 1-3 meta decks (Sissy RH, LEO, Au Co) with a fringe amount from snorebears considering epiphany but deciding against it (lul) because they thought too many people would have trained playing into it (no one did)

The game is just very random atm and it doesn't feel like there are really any corp decks where skill is the overwhelming factor in who wins, they also just keep making runner more and more boring to play hitting fun cards with banhammer that doesn't really seem to fix the issue. The most recent one being matryoshka simply on the grounds that it "was played too much" lol

Hopefully next set prints some strong corp cards that enable consistent strategies again and we can have most of the banned cards back
>>
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>>97072900
>>97073008
The most cucked part about it was they didn't just ban in all formats and move on, they commanded all their Good Boy(tm) partner vendors to never again trade in the forbidden cards and they fucking complied.

And while we're on the topic McNeill's esoteric Hitlerism seems to mostly be an extension of his edgy knee-cheese gothicman aesthetic. He's honestly a good artist if you take the work on its merits instead of worrying about agreeing or disagreeing with the underlying ideology.
>>
>>97071332
wtf is high maneuver then? if you're gonna bitch about the game, at least know what the mechanics are.
>>
>>97074289
No, you see it's metatextual! If corp were designed well that would be advocating for heckin evilerinos and it is our duty to Do The Work and #HashtagResist!

Corp is designed bad on purpose! The runners are the heroes!
>>
>>97073171
Be a doll and have and turkey. Maybe then you will shut the fuck up.
>>
>>97074477
Strange nonsequiter
>>
>>97074477
>and have and turkey
very good post my basterd
you telling those madarchod bloody bitch their place
superpower 2030 saar!
>>
>>97074402
ok

no its because the design team are dogshit at designing corp cards and the dev team are dogshit at devving them they should all be named and shamed and thrown rotten tomatos at until they step down and let competent people do it
>>
https://www.youtube.com/watch?v=tOrToq5f9U0&t=303s
>>
Sorry if this is a taboo topic in here (investment/finance) but what do you guys think buying sealed riftbound booster boxes (once prices come down after reprints) is viable? Does the game have any chance to survive longterm?
>>
>>97075433
>13:54
>Riot didn't mean to release such low supply for set 1
I just flat out do not believe this excuse with new large IP games at this point. We have far too much data available now to know that short supply is the best marketing tool. The fomosexuals will carry your game to success.
>>
>>97075597
in partial defense, they originally didn't even want to release it in the west, or so I've heard. But yeah, fomo is free PR.
>>
>>97075555
If you're interested in money please just focus on normal assets. You'll do much better with a boring normie investment plan than trying to win the lottery on TCGs.

>after reprints
Anyway, the answer is maybe. You missed the hypebeast flipnigger phase, so you can't cash in on hysteria. Now it's just down to selling early sets to latecomers in a couple of years. You might lose $10, you might gain $50. Wowie!
>b-but muh 20 years attic
Think hard and figure out for yourself why that's retarded.
>>
>>97075746
I'm already invested in regular shit and crypto I just want something fun on the side, not really even for diversifying jsut to make investment fun and itneresting again, and i never got into TCGs before
What about one piece? Isnt their first set a lot more expensive now, 3 years later? And it was also shortprinted from what I read online
>>
>>97075753
Okay then. Consider how you feel about LoL's IP as compared to One Piece and then also attempt to predict the reprint policy of Riftbound's publisher then give it a go.

I guess, also, one thing to consider about (sealed) TCGs is they are not very liquid at all, and become less liquid the higher the price goes. On the other hand, as long as you buy at MSRP and don't get caught holding bags of a dead game (or suffer theft, fire, rat etc.) your losses are either small or mostly in opportunity cost.
>>
Why are you entertaining this investment faggot?
>>
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>>97057077
It's really fun imo but cards are reaching novel status.
>>
>>97068402
Dude imagine if making 60 card decks from old bulk was still possible in magic. Imagine if instead of commander we had created a 1v1 60 card format designed around playing fun, weaker cards.
>>
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>>97076414
>we had created a 1v1 60 card format designed around playing fun, weaker cards.
That was what got me into magic, building fun flavor dripping decks from Kamigawa block. I did not care if the power was under par as a knee jerk reaction to Mirrodin being over powered, it was some of my all time favorite deck-building experiences.
>>
>>97075004
well speak for yourself. I'm having a blast with pickup games. corp feels a hell of a lot more playable than the last couple times I tried, I ain't mourning these runner bans. don't know about matryoshka, but boat, tree, and deep dive can get fucked.

>>97076414
lot of casual tables for mtg or fab do budget cap houserules, just fucking do that shit. keeps it cheap to play and forces players off netdecks and deeper in to the card pool.
>>
even a shitty ass common in riftbound it a dollar
what is this bullshit
>>
>>97076414
Those formats exist as Pauper and Penny Dreadful, lass
>>
>>97076414
>make a format
It's called super sealed. You open like half a box of boosters and build a deck while your friend does the same.
>>
>>97076839
It's the hot new shit everybody is rushing this season. advice is same as always - forget it, play something else, check back in two years.

>>97076856
penny-style formats are the way to go. for physical cards, set it at $1 and most decks won't crack $40. cuts out all the good rares and under printed staples, but still leaves you 15000+ cards to experiment with.
>>
>>97076872
suggesting sealed as a way to save money is a wild take
>>
>>97071357
I like gudnak but none of this is news in 2025. that's the same fucking pitch LCGs were making 15 years ago. the reason that one is hot right now is a combination of being new and easy to teach, that's it.
and unlike FFG ones not bogging it down with tokens, trackers, and crap so you need a core set just to play.
>>
>>97076955
> forget it, play something else, check back in two years.
>miss out the best part of a card games life cycle, fail to make any memories of the game
>>
>>97077169
That's just the FOMO talking bub, break the chains, set yourself free
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>>97076258
Jesus, you aren't kidding. I've glanced at a few newer cards here and there, and while the design space has gotten more novel with time the effect text is novel in a completely different way.
I kinda wish a lot of these cards just had like half of their effects stripped off. Keep the mechanically interesting stuff but rip out a chunk of the goodstuff abilities and force players to gain those effects using other synergistic options to achieve the same end goal.
Like Ishtar there could totally be like 3 separate cards for how much she has going on.
>>
>>97077169
anon, in 30 years of TCGs, there is not a single example of any game worth playing where the first two years were the best two years. even for games that didn't live that long (and there's a lot of those - riftbound could easily end up being one of them), engaging with the frenzy is still less fun than the dedgame community.
the only benefit of rushing in to the hot new shit is hanging out with speculators and other players with low impulse control. and that's the worst segment of any card game community.
>>
>>97077207
How would you know? You ignore and forget them
>>
>>97077262
t. ive lived it
it's worse now than it's ever been. a new game seeing tons of hype only tells you that it's got advertising money and scalpers behind it. if it's still hyped to the same level after year 2, it's because the game is good and players like it. be patient. anybody who tells you otherwise is trying to sell you something.
>>
>>97077262
That's a silly take, anon. Much like overpriced videogames, we just add them to our "buy on sale" list and wait for prices to tank. I am incredibly patient.
Gundam and Sorcery are in that category for me right now. I'll check back in a few years and pick up the singles I want when the dust has settled.
>>
Here's a good example of patience working out well. This card, released in June of 2021, was going for upwards of $80-$120.
Now I can go buy it at what I feel is a much more reasonable price.
>>
>>97077188
Yeah Ishtar could have her token generation totally removed and still be a stellar card, but eyespy definitely wants you to feel good about the MR cards since you only get 4 a box.
>>
>>97073008
>Apparently it's because black slaves in the USA used to have masks like those used as a form of punishment.
I always heard about antebellum slavery in terms of economics and brutal efficiency. I never heard anyone say the South were a bunch of Eyes Wide Shut pervos
>>
>>97077962
>I never heard anyone say the South were a bunch of Eyes Wide Shut pervos
It was to keep them from eating dirt.
>>
>>97077976
If a man is threatening to eat dirt if I don't let him do the most sordid Marquis de Sade shit to other people, I'd just let him eat dirt
>>
>>97078437
You'd be a bad slave owner.
>>
>>97078437
No you retard, to stop the slaves from eating dirt.

Consider that new world slaves were either the least valuable of the slaves taken from losing side of endless tribal raiding and wars, or the children resulting from those breeding, and it makes sense. The smart ones were kept for slaves locally rather than sold to the (((Portuguese))).
>>
>>97077529
Congrats.
Digimon and to a lesser extent DBSCG have so many great high rarity cards from older sets at affordable prices.
Makes me want to build decks from older formats to have a reason to pick them up.
>>
>>97078622
Ah, yes, the Southerners were selfish people, making the black man harvest all the dirt, yet keeping it all to themselves to eat
>>
Please let this be the sorcery expac that actually creates a local scene. Pls pls pls pls. I am too weak to be able to look past how shitty other TCG art looks so I need this to fire off so I can play TCG's again. It's rough out here if you value your dignity or don't like anime.
>>
Is RIftbound actually any good or is it another one of those Lorcana hype train games? I'm thinking of picking up starter decks for the kitchen table.
>>
>>97077976
>It was to keep them from eating dirt.
>>97078622
>No you retard, to stop the slaves from eating dirt.
Do you have an actual source for that?
>>
>>97077962
>I always heard about antebellum slavery in terms of economics and brutal efficiency. I never heard anyone say the South were a bunch of Eyes Wide Shut pervos
Raping female slaves was notoriously widespread in the south.

Slavery was also inefficient economically. One anti-slavery pamphlet that had been banned in the pre-civil war south was actually written by a white supremacist who argued that it prevented economic advancement of white people: https://en.wikipedia.org/wiki/The_Impending_Crisis_of_the_South
>>
>>97074377
>And while we're on the topic McNeill's esoteric Hitlerism seems to mostly be an extension of his edgy knee-cheese gothicman aesthetic. He's honestly a good artist if you take the work on its merits instead of worrying about agreeing or disagreeing with the underlying ideology.
I think he's a good artist, but it makes sense why they wouldn't want to work with him.
IIRC, when I first saw Invoke Prejudice I thought it might've been mocking the KKK.
>>
>>97079028
Look it up.
>>97079050
I don't like the implications of this post.
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>>97078885
They would need to make a good game to play that isn't dualist kingdom for 90s magic.
>>
>>97078885
>>97079223
What game are you guys talking about?
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>>97079451
Sorcery
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>>97079520
Redpill me.
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>>97078885
How draftable is Sorcery?
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>>97079540
What if all the cool stuff about TCGs was able to thrive but it is not competitive oriented at all? That's the short sale. The game excels at kitchen table, between friends, where the golden rule is law. In my research it seems limited is the best format in the game, especially with such a huge number of cards per set (lol Arthur).

This is a tactical game, so there's a lot of expression through how you build a deck and how you command it. The board is split up into a square grid, that's where you play land cards from hand. "Oh no, land cards? But magic sucks!" Well, there's first off there's a land deck and you always get 3 and 3 between that and your spells at the start of the game. If you draw a card in a turn you can generally choose which stack you pull from. The game rewards creativity in deck building by allowing you to do some pretty crazy things.

The depth of the game's strategy is vast but the presentation and rules execution is somewhat straight forward and streamlined. Cards aren't bogged down in text, unless it's for a specific reason. Keywords are flavorfully woven into the description of the card.

Best place to start are the precons, and gold-fish against yourself to learn or rope in a mate to learn together. Starter decks are actually useful as a real core of cards for the four available element types, useful for deck building now and with future sets. There's precons about to release with Gothic, so you can grab those after DEC 5th or get the simpler mono color decks from Beta set now. The new ones are themed around the new set's features, while the Beta decks are showcasing what each specific element is like.
>>
>>97079641
>Well, there's first off there's a land deck and you always get 3 and 3 between that and your spells at the start of the game.
Kind of a turn-off desu. Not sure why so many TCGs seem to do that.

Deckbuilding around a central resource is fun (or at least I think it is.) Magic's big problem with lands is that they become Swiss army knives and are no longer just a static resource since like, the second set.

I feel like a lot of games have gone from having a resource system to having a fixed resource system. Blame Hearthstone? It feels kind of inexplicable. I'm just rambling.
>>
>>97079662
Lands are spaces on the board you can attack from and are also targets for the enemy, it's not just a resource.
>>
>>97079672
That's, I guess, the third trend/final evolution is the cross-over from tactical tabletop RPGs.

Anyone else NOOTICE this pattern with TCGs or is it just me?
>>
it wouldnt be the first time that board layout mattered in a tcg.
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>>97079691
In all seriousness, sorcery boardstates are actually a huge selling point of the game. Building the world out and populating it with bodies is satisfying and central to winning the game. At the end of the day, it's called contested realms, so that's the focus.

Allow me to demonstrate with a screen capture from an official video put out by the guys who make this. The red zone is the aggro Necro mancer player, the teal is for the hippie Savoir who played too cautiously. By the fifth turn of the game, the Necromancer had completely sealed off the right half of the board and prevented Savior from playing any land there. Once the skeletons started marching up the field to get to the holy lands, things went really well for the good guys, thanks for their faith they were able to hold out a defensive position and repel the hoard. The game was quickly tied up as the battle raged between card advantage verses board positioning and numbers. In the end, what prevailed was preventing the Savoir from accessing enough land to cast his bigger spells. If he had access to one extra mana then he could've turned the situation completely around. So decisions made early on in the game start to add up, you can box yourself in and ruin your plans if you aren't keen enough to avoid it.

In short, if you think lands play out the same in every game then lord help you. This is a game of tactics.
>>
>>97079641
holy fucking marketing shill, fatman
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oh my god, he's still going
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>>97079812
It looks alright. I was kind of iffy on that art until I saw this.

Still would rather get Force of Will but neither of my local gameplaces sell it anymore (cursed image.)

I'll ask about it when I go for something else.
>>97079841
I mean, this is just tabletop/gamesplace culture, dude. Stuff lives and dies on the vine.
>>97079845
I did ask for it.
>>
>>97079841
I love how you guys wet the bed any time someone shows up that knows a lot about a subject
>>
>>97079841
>>97079845
You speed-scrollers need to learn how to read.
>>
>>97079569
I have not watched a draft only sealed, but I know that the drafting gets are good and you can make insane decks even in limited.
>>
>>97077529
High rarity staple costs less when it falls out of the meta?

No way
>>
>>97077529
>i had to wait over 4 years to afford one card
must suck to be poor
>>
>>97076631
block construction is based

fuck wizards for preventing this from ever being a thing again
>>
>>97080242
You're silly, anon. I have plenty of money. ^_^
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>>97080502
Where are the bodies buried?
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>>97080515
They lay beneath land unspoiled by the feet of any man save for my own. <3
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>>97079691
There's been a huge upswing, the new homm one has it as well
The problem that I've seen across the majority isn't just the fiddley nature of tokens on cards and sliding shit, it's that so many presume directionality = depth. From a high level, sure, more dimensions do provide more means to express spatiality. But how many of these have little more than simple push/pull and range mechanics? Meanwhile look at how many CCG's incorporate "complex" tactics concepts like ZoC and spawn positioning without the need of a grid to accomplish it (taunt, conditional hexproof, etc.)
But even worse than that is that a lot of the inherent concepts are so rigid to the design it actually loses complexity. Cards blocking movement almost always have two to three times more value than any other system because movement is what you most likely built the game around. If you flip it around and make the cards easy to ping, now the game either has no board state and endless churn or turtling until there's a reason to do otherwise. It's kind of insane how much player expression falls off the map with the false belief another plane adds to it.
I ramble about all this bc I worked on one for a long time and realized it's most interesting concepts were happening off the grid and was shocked to see all the games coming out that had all the same problems, but nothing to fix it. "Feels like chess" is a nice pithy, but a terrible foundation for a card game.
fwiw I still haven't played Sorcery but my impression is they sidestep some of these issues by treating cells more as lanes instead of a ttrpg hex if that makes sense
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about that reboot
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What's the latest games without a fixed resource system
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>>97080872
They'd just censor it again. =(
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>>97079662
imho the land system in mtg is it's biggest drawback. literally no one has fun when they flood out or get mana screwed, and no, no amount of deck building can get rid of that, it's simply a statistical reality. That's why so many TCGs went ot put lands in different decks, because it just eliminates non games.
>>
>>97079662
Mana flood and mana drain are the biggest turn offs.
Even though people often go back to MtG after trying fixed resource systems, they still despise the fact that close to 1/7 games has no meaningful decision-making because of a bad draw.
The only fix that come to mind are convoluted stuff that would have a better home in a board game than a TCG, or maybe an overhaul of the card design.
>>
>>97081296
>Even though people often go back to MtG after trying fixed resource systems
do they really? mtg kinda died here with the pop off of one piece, lorcana, riftbound, etc.
>>
>>97081434
They used to at least.
It's been a few years now that other TCGs do a better job of fostering a fun & healthy competitive environment.
Lands have little to do with the change, it's more of MtG as a whole messing up repeatedly.
>>
>>97081434
MtG is still the number one game so yes, sometimes you see people going to other games but law dictates they always silently return

The only game I've seen permanently steal players is fab (Which doesnt have a fixed resource system)
>>
>>97081266
It isnt a drawback, its a strength. Having the possibility to get mana screwed is what lets people of different skill levels have a potentially interesting game
Having mana in a different deck means more consisten games, more skill base and less varience, and more emphasis on playing on curve. It becomes less like poker and more like chess
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>>97081989
getting mana screwed isn't interesting for either party. I'm not having fun if I can't play the game, nor am I having fun if my opponent can't play the game.
>Having mana in a different deck means more consisten games, more skill base and less varience, and more emphasis on playing on curve. It becomes less like poker and more like chess
these are all good things though
>>
>>97082000
>these are all good things though
For some people sure. For most people I think the feeling of every game being different and presenting you different problems every time you play makes it more satisfactory.
Im not saying chess is a bad game, its a good game, but its not for everyone. The only difference between a fixed resource card game and chess is in what order you draw your cards. After playing for a while every game will feel very samey, you are never thrown a curve ball or have to improvise on the spot
And again, i must emphasize, it lets people of different skill levels have more enjoyable games with eachother. This is a very underlooked component of magic
>>
>>97082006
>For most people I think the feeling of every game being different and presenting you different problems every time you play makes it more satisfactory.
Mana screwes and floods this aren't. It's litreally just "you lose the game". It isn't a problem to be solved, there is no interaction or input on your side. In fact, this is why even in MTG people fled from standard to other formats that had infinitely less of that, like modern. You can ask anyone, no one will tell you "yes I had fun in this game becase I/my opponent couldn't play".
>>
>>97082016
I dont know why you think mana floods or screws are automatic losses or wins. You can skip mana one turn, maybe you dont have 3 mana for 1 turn then you draw your land the next turn. Maybe you have a 2 mana recycle card that lets you draw the 3rd land on curve but now you cant play the creature on turn 2. Maybe your opponent also gets mana screwed or mana flooded. You present it as if you dont get your land on curve its game over, when it simply isnt. Just today i won 2 games without having my 3rd land on turn 3.
So again, as i said, its a very good component of magic and i dont get why other card games think they can get away with just removing that possibility without adding some other variable component that can screw you over.
>>
>>97081989
>Having mana in a different deck means more consisten games
No, not necessarily, especially for multi color decks or ones that use unique lands to trigger game winning strategies.

In sorcery you only have a small amount of lands you are given at the start and you have to choose to draw one over another spell if you didn't see the lands you wanted yet. If you're dicking around fishing for a specific land uou will fall behind in the card advantage/board presence arms-race. This is the ideal evolution to your proposed skill expression; through not having enough of a given color to make your deck pop off you are challenged, without it this will full on choke your plays. That sure beats turn after turn hoping to top deck a land, any land, just to play even a single card on your turn.
>>
Richard Garfield:
>"The distribution of mana was something I where I wanted to introduce luck into the game. No matter how good your deck is, if you don't draw the right mana you might lose. And in this way I envision that a person who is not so good, could occasionally beat someone who was good, and that would mean a broader audience. I will say though, that this worked really well in a lot of cases, like in the middle of the game, where you need particular mana. But perhaps it didn't work so well in the beginning of the game, where you need specific mana, and you would get frustated when you couldn't do anything. Thats why we introduced the rules for tossing in your first hand (the mulligan), if your first hand wasn't good enough. "
>>
>>97082040
First of all you can get screwed that way in magic aswell if you're playing multi colour, albeit the dual lands make it less dangerous, not sure if sorcery has that (dual-lands)

I actually think thats a pretty good solution. If you want more land you dont draw from your regular deck but you draw from your land deck. Just intuitively it feels like it works, but i dont know in practice whether games are really as random as magic games can be. You'll have to tell me whether it works
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>>97082024
>You present it as if you dont get your land on curve its game over
It really is, The only thing I can say is, if you have won, your opponent must have been really bad or equally unlucky (aka completely uninteresting), or you were playing a deck that doesn't want to go for more than 2 lands like a mono red aggro deck in modern, in which case you got exactly what you wanted and were being dishonest.
>its a very good component of magic and i dont get why other card games think they can get away with just removing
Due to the same fact you refuse to acknowledge. No one likes it. You are in fact the first person I have ever heard in my life of playing TCGs for nearly two decades that said he likes getting mana screwed or flooded. The only sentiment that I have ever encountered is "thank god this has a separate land deck", and this was easily the prime motivator for people to leave mtg for better games. It wasn't a random innovation that popped out of nowhere, it came about from people genuinely hating the land system in mtg, and only putting up with it.
>>
>>97082041
To be fair he never conceived of his players building fine tuned constructed decks. He thought everyone was playing a form of evolving limited where luck would dictate what deck you were even allowed to bring to the table. Therefore balance wasn't a primary concern to him at all. Richard is too smart for his own good sometimes.
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>>97082056
>You are in fact the first person I have ever heard in my life of playing TCGs for nearly two decades that said he likes getting mana screwed or flooded
So you're just going to be dishonest then? Where did I say I actively enjoy getting mana screwed? My point is that the potential for it, and the fact that it happens sometimes, introduces more varience to the game

Let me ask you a question, do you think you should be allowed to have 2 separate decks aswell, and you can put cheap cards in one deck and expensive cards in the other decks, and you can choose which deck to draw from
This means you will never risk drawing a 1 mana cost creture on turn 7. This sound exactly like something you'd like, no?
>>
>>97082061
>My point is that the potential for it, and the fact that it happens sometimes, introduces more varience to the game
And the point you are ignoring is that the variance it introduces is the kind that is unwanted and actively hated.
>do you think you should be allowed to have 2 separate decks aswell, and you can put cheap cards in one deck and expensive cards in the other decks
Reminds me of SolForge in a way. You start with cheap creatures and when you play them you add the more expensive version to the deck. Yes, this was fun. And yes, the thing you suggested can be very interesting, as it opens room for a lot of interesting mechanics, like spells that let you only draw weak stuff (therefore making draws less powerful) etc.
>>
>>97082061
NTA but that sounds like an interesting concept actually. Up the ante so we can have a single deck for every cost tier as well, plus each deck gets 3 separate fields for each of them to play on with the opponent's same cost cards. Ooh, don't forget separate graveyards as well.
>>
>>97082052
Indeed, I agree with you. I'm going to be diving in head first when gothic arrives, I'll be sure to keep the thread apprised of my endeavors in the contested realms. I honestly was too harsh on it at launch because they had a hell of a time pushing a playable game out on time, so the balance is all over the place and some color elements were jesters while others ended up as kings. Now that they have had several years experience as well as feedback I'm seeing great changes in the spoiler season for the next set. Some might even call it powercreep, but I call it playing catch up with the uneven balance of power from the Kickstarter days.
>>
>>97082024
>>97081266
mana screw and flood do not refer to missing a land drop or having a few too many. it refers to games where your draws are so skewed that you can't play. and yes, that is still a problem magic has even after countless attempts to fix it with new cards.
twisting the definition doesn't magically make it not a thing.
unfortunately just "fixing lands" doesn't on its own make opening hand variance not a thing, and lots of games that have gone other directions with their resources still see games won or lost on the opening draw.

>>97081464
anon is right though, you're kidding yourself if you think 2025 is somehow different. other TCGs have been offering players better games, better relationships and nicer communities since the mid-90s, and wizards has been fucking up nonstop almost as long. it's never mattered. MTG is the cancer that keeps coming back.

>>97080850
>>97079691
feels like we get one of these "mtg but on a map" games about every 5 years. not counting other types of position like lanes.
>>
>>97044925
We've got a new thread
>>97082189

Pamper pushers haven't been voted off so I left the op the same as this one. If you want that changed, discuss it in the new thread.
>>
>>97080540
Ok, not under his bed, then. That has been spoiled by many men.
>>
>>97082634
*children



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