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The /btg/ is dead! Long live the /btg/!

Invasion Edition

Previous Thread: >>97041570

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
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Post mechs
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Posting Vipers!
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Is there a single physical rule book I can buy to play classic Battletech? Or is it spread over multiple books? I know about the beginner sets. Thinking of getting into Alpha Strike instead if there isn't one rule book for the classic version of the game. The Aces solo and co-op that was recently released is pulling me. I don't know, for some reason after my midlife crisis I got called to stompy mechs. No idea why.
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Snow Raven sounding off
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>>97058341
Total Warfare contains the entirety of "standard" level of play, but not the construction rules. If you want all of the optional stuff and the construction rules, then you'd be looking at a tome pushing 2,000 pages.
>>
Is there any drawback to ferrolam? Being able to no sell 20-50% of damage seems pretty great.
>>
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Where the Wang enjoyers at?
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>>97058372
Okay thank you. I thought that might be what I was looking for. There were just so many different rule books I wasn't sure.
>>
Aleksandr Kerensky with hair
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>>97058238
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>>97058488
If Kerensky just took finasteride would he still have left the IS with the SLDF?
>>
>>97058445
It takes up a good chunk of critical slots, but otherwise it’s free damage reduction without any vulnerabilities like laser reflective or hardened armor have.
>>
>>97057337
The mechs in the box are used for the OpFor in the campaign scenarios. If you just want to use Alpha Strike for skirmishes use whatever you want.
>>
CHOO CHOO MADAFOCKAS
>>
>>97058472
The novels were clear enough about the spikes.
>>
Does anyone have a template for making a custom writeup on a mercenary company like pic related from the Field Manual? Working on a project for /mydudes/ since I wanted to do some painting but the weather made priming impossible.
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>>97058756
Go copy the format of Mercenary Supplemental.
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>>97058756
forgot pic, god I'm having a shit day
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>>97058519
Pepsi?
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>>97058553
He would have 41%d himself like every other tranny on HRT. And like the death of every other HRTranny, it would have been a net improvement for everyone involved.
>>
AClanner going "Nicholas Kerensky was weak, Nicholas Kerensky was a fool" taking a red pill; possible?
>>
>>97058921
Sure, they're just going to get kicked out or killed. At least some of the dark caste and those outcasts who went to become mercenaries should be disillusioned with the system.
>>
>>97058889
Yes! Painted for my brother alongside a Griffin, Warhammer and Thunderbolt, since he's a big Pepsi fan.
>>
>>97058776
>>97058789
So, same thing?

>>97058921
"RIP to Nicky but I'm different" is probably an unspoken sentiment among a lot of aspiring IlKhans, but the key word here is *unspoken.* You have to publicly respect him, but it's kind of impossible to separate the Clan mentality on eugenics and constant improvement from the logical conclusion that all the founders have been left in the dust.
>>
>>97058519
I'm thining about putting the eye of Sauron too, albeit with black
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>>97058238
>>
>>97058238
You sure?
>>
>Hate Clanner Fluff
>Love Clan mechs. Especially the Stormcrow B, Mad Dog, the IIC series, Kodiak, Pack Hunter , wolf series and the Summoner.
Pain
>>
>>97059154
The top righ is actually a nice scheme
>>
>>97058238
>>
>>97059154
My brother in Blake, where are your washes?
>>
>>97059188
Yeah, I don't have a problem with queer people (a hole is a hole and my dick doesn't give a fuck) but good god someone needs to thin their damn paints and look into shaders.
>>
>>97059163
You could just play post-clan era and use salvaged clan tech.
What do you hate about clan fluff?
They're fun.
>>
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>>97059154
>a shelf full of books that have never been opened
>mechs that clearly have never been used at the table
That is a lot of dedication to trolling.
>>
>>97058346
Those look really sharp. Thanks for sharing.
>>
>>97059218
>What do you hate about clan fluff?
I like them as a weird almost alien invasion force, I think they lose a lot of shine once they settle in to the IS.
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>>97059154
I kind of want to see that Hunchback on the far right.
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>>97058238
I haven't painted anything to completion since mid October.
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do you guys think that a light mech could be used as a functional Infantry transport? they would be very expensive, but they could be one of the SLDFs corrupt mech projects, or maybe one Infantry loving steiner's obsession, maybe just a locust variant, the biggest problem would be unloanding the PBIs
>>
>>97059471
Battle Armor on light omnis is pretty much this.
>>
>>97058238
What is a mech?
>>
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>>97059471
This is the only canon infantry transporting mech, a heavily modified Uni used by pirates on Astrokaszy as an RV and artillery mount.
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>>97059225
Not him but I keep my spines that nice by not folding them open to 180 degrees like some kind of caveman.
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>>97059471
The Firemoth was going to be for that
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>>97059571
i love that stupid little thing so much
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>>97059586
Ghost Bear hag hands typed this post
>>
>>97059586
I hate this stupid thing so much.
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>>97058238
i like my dracs
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What would be a good Star to build around a Marauder IIC?
>>
>>97059744
Literally anything, it's such a generically good mech that the only place it doesn't fit is a star meant to go faster than 4/6.
>>
>>97059744
Ebon Jaguar
Orion IIC
Preta
Malak
>>
>>97059742
Every time I see the Crusader with different chest color I can't unsee a bra
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>>97060001
Good idea. One flesh-colored Crusader coming up.
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>>97058488
>>97058553
https://youtu.be/mfu8oS7sJMc?si=pjxk-CixoTe0RqG0&t=72
>I WANT YOU TO TELL ME WHAT YOU THINK THIS GUY DOES FOR A LIVING, OK? GO.
"Looks like a strong Labourer caste member."
>OHHH OHHHHHHH, INTERESTING, SO LIKE A LOW DOWN, BOTTOM OF CLAN SOCIETY TYPE OF GUY
>>
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>>97058238
One day I will finish painting what I've started, but not today.
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>>97060001
Oh no I did the same thing with my Marik Militia Crud
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>>97060418
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>>97058238
Someone took some old timey photos of my battlemechs with an actual old camera.

I like the blurryness.
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>>97060429
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>>97060436
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>>97060099
the great father with hair would be too powerful, he would be able to simply cower the great lords, and would have never been stripped of rank
>>
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>>97060445
And one of the poor bastards I tried to glaze with glow-in-the-dark-pigment. I later tried the same thing through an airbrush and clogged it. Then bought a pestle to mash the grains even more. And still clogged it. I eventually got the mix right but haven't taken a picture of the mini's I ended up applying it to(basically all my jumpjets and laser barrels, and I think one lance's canopies all had the glow). I will eventually as I'm in the middle of moving.

I recently got a battalion of combat vehicles I'm eager to paint when I get settled at my new place.
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Anyone know of any gunpla grade autists that have done a token battletech model? I know people are printing like 1:65(whatever ends up being like a foot and a half tall) scale mechs now as shelf pieces.
>>
>>97060520
Yeah. It's called buying unseen kits, especially the newer Max Factory Dougram ones.
>>
Ok but could you trick a clanner elemental into marrying you by framing it as some sort of trial?
>>
How well plastic LAM forcepacks will sell if CGL actually make one?
>>
>>97060760
Like shit because their rules are stupid, complicated, and otherwise shit. Cuz fuck LAMs.
>>
>>97060760
Robotech Tactics did very well specifically because BT players bought them for the LAM minis.
>>
>browsing Master Unit List
>Multiple Black Hawk, Vixen, and Lupus variants listed on the Taurians' ilClan-era inventory
How did those even reach that side of the Periphery? I can't imagine anyone in that neck of space having enough a high enough net worth to attract a passing glance from anyone who sells/manufactures Clan tech.
>>
>>97060760
Fags bought the UrbanMech boxes so possibly.
>>
>>97060866
Fags buy everything CGL sells. No healthy heterosexual adult is going to buy overpriced cardboard and plastic in shit quality. 3d printer go brrr
>>
>>97058238
Works slow. Did up some corrections for guns but I haven't gotten to finishing the bases on my latest acquisitions-- though they're primed now, so that's a start. When I get the mud out I'll probably also try to finish painting up my infantry.

What I really need to do is get to playing some games again. There was talk before locally about a campaign, but nothing ever seemed to materialize, so I'll just have to deal.
>>
>>97060768
They could simplify LAMs really easily though. Get rid of the retarded WIGE rules and just give them a big jump radius. There's assaults which jump 8 hexes (and carry AC20s instead of a few medium lasers), so, say, give LAMs triple their normal jump MP, and force them to pay some of it to takeoff and land (unless they want to go full ASF, in which case they don't need to land). That's simple and everyone can remember how it works. So if you end up with a 15 Jump Phoenix Hawk LAM that can jump a total 11 hexes after takeoff and landing fees, that's not out of line when compared against all the partial wing/IJJ Mechs that are jumping 8-10 hexes at a time.
>>
>>97060844
The shart foxes wanted to put a trading enclave in Fronc space while supplying clantech for their advanced BA variant. If they're willing to go there, they're willing to go to the Taurians.
>>
>>97060945
That's exactly how they used to work and it was considered too much.
>>
I think LAMs are just the answer to lights spending so much for jump jets. Instead of giving them "light jump jets" they made a whole other class of mech. When really the problem was that having jump jets on light mechs was never a good option.
>>
>>97060954
>it was considered too much.
Was that considered too much before or after IJJ/partial wing Mechs that could deal 50 damage at a time started being a thing? I've only been playing BT a bit over a year, so I'm not caught up with the tech availabilities in any given IRL time block. All this sure sounds like you're saying
>9 hex jump movement, 50+ damage = ok
>11 hex jump movement, 10-20 damage = not ok

That just doesn't make any logical sense.
>>
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>>97060430
Here is my full Batalion+ of painted dudes in hi res.
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>>97060987
You are forgetting a critical point, anon. Fuck LAMs, and fuck LAM players. Neither one of them should be welcome in Battletech. Anything, anything at all, that makes them mad and more likely to quit the game, is welcome. Logic has nothing to do with it. This is about hate. Fuck LAMs. Anime weebshit has no place in a Western Mech game, and never has, and never will. Fuck LAMs.
>>
>>97060921
enjoy huffing resin and glue and go sterile
>>
>>97058238
The last four I painted. Man, that's a fantastically shit photo.
>>
>>97061036
Agreed. LAM's were/are a shit idea and should go and stay go.
>>
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>>97061036
>>
>>97058341
Battlemech Manual for strictly mech fighting.
Total Warfare for combined arms rules (or the Mercenaries box for simplified combined arms)
>>
>>97060774
>Robotech Tactics did very well
The Kickstarter campaign did well, then Palladium shit the bed with follow through, lots of people were fucked out of their add-ons, and also the game itself wasn't very good.
>>
Whenever someone has a melty about aerospace, LAMs, protomechs, or any other ancillary material or ruleset, I specifically seek them out and lure them into a game with my only victory condition being making them so fucking mad that they quit the hobby forever.
>>
>>97061151
Did I stutter? None of thelat shit belongs in Battletech. It's done nothing but cause the company problems and attract faggots like yourself. We would be better off if the devs had never gone to Japan in the first place. Battletech has never needed weebshit.
>>
>>97061339
You're in weebtown, friendo. Maybe try the WH40 General instead.
>>
>>97061339
I sincerely don't understand what you get out of your constant trolling.
>>
>>97061355
I don't think he's trolling. I think he's one of the self-styled grognards who pathetically think they can reshape a game by curating what's socially acceptable to show up to the game with. He doesn't like anime so anime doesn't belong in the thing he likes, because if it did, he wouldn't like it anymore, and that can't be true. Therefore weebshit as to go, against all real history of the game.
>>
>>97061362
His posting is too consistently retarded to be anything but a troll. He might as well be saying "elves don't belong in D&D". He's just baiting with radical yet ridiculous opinions. It's too unsubtle and too easily disproven to be clever, so why does he do it?
>>
>>97061375
I mean, there are people who consistently say Monks and/or psionics and/or guns don't belong in D&D even though they've been there in name or in spirit since nearly day 1. It's more about protecting his idea of what the game "should" be by claiming that's what it always was supposed to be and riling indignation at dissidents as interloping outsiders.

It's basicaly gaslighting with extra steps.
>>
>>97061375
>why does he do it?
Because I'm RIGHT. I'm not going to stop posting facts just because you weak minded faggots can't accept it. Battletech doesn't need anything from anime, and anything from anime in Battletech should be cut out. If we lose supporters, then good, because we didn't want you here anyway.
>>
>>97061375
Trolling was normal and usually even entertaining back when, but everything is schizoposting now where you can't even understand what their issue is but they sure do post it a lot.

Fifty posts in every thread by someone who's super emotionally invested in something no one really cares about and gets two replies max and they do it forever.
>>
I couldn't imagine obsessively posting unfunny bait in a /tg/ general for months on end.
>>
>>97061456
This place was so much better 15 years ago.
>>
>>97061465
You lack conviction
>>
>>97061466
Everything was better 15 years ago.
>>
>>97061427
>we
You are alone, screaming your schizobabble into an uncaring void.
>>
>>97061355
>>97061362
>>97061375
>>97061465
it's some kind of mental illness; he's been doing this for at least a decade, and i'm not exaggerating
>>
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>>97059631
>Ghost Bear hag hands typed this post
...And?

>>97061339
>>97061427
So you don't want Warhammers or Marauders in BattleTech?
>>
>>97058907
46%.
It went up.
>>
>>97061593
>So you don't want Warhammers or Marauders in BattleTech?
Maybe he's the ghost of Carl Macek, eternally assmad that Harmony Gold got shit on in court over their nuisance IP squatting and Battletech outliving their shitty localization.
>>
>>97061036
>>97061150
>this is about hate
https://www.youtube.com/watch?v=gYNlJQ-dIuY
>>
>>97061665
damnit, you beat me to it
>>
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Are you guys excited for Mechwarrior 2? I am!
>>
You're not alone, schizo-anon. LAMs are gay and tranny coded by design. Protomechs are gay and furry coded. And quadvees just suck.

The problem with all of them is that they're convoluted distractions from the core concept of big stompy robots. But they require special rules for at most 1 unit on a field with already a dozen or so units to track. It's just annoying fluff when I could be rolling to-hit and damage locations with that time.
>>
I know it's never going to happen, but I still hope that MW5's inevitable Jade Falcon expansion puts players in the shoes of Nicolai Malthus just for the sheer meme factor.
>>
>>97061721
You can't refuse his Batchall
>>
>>97061721
That's all well and good, but they can't divert resources from their mobile games and art for their gwent ripoff that'll never see the light of day.
>>
>>97061699

I've tried to get it to work on a modern rig, and it kinda sorta runs. I would love a remaster. I bet it would sell.
>>
>>97061771
I think they should recreate the campaign levels and release it as a DLC for MW5. What would they have to lose?
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>>97061820
A bunch of time and money?
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>>97061847
Nah.
>>
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>Go to build my Thor II Prime for my DA Falcons
>Blister is missing the torso.
Motherfucker! Gonna have to contact IWM and wait awhile on this one.
>>
>>97061981
Why katana?
>>
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>>97062036
Because it is the favored weeb sword of all human civilization.
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Sea Foxen!
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https://www.youtube.com/watch?v=fBzEImYnpxM
I'm a fan of the ratio of shitposting to mini's in this thread. Better than usual.
>>
Is it possible to use LRMs for anti-aircraft? I ask because the Longbow was originally the Destroid Phalanx from Super Dimension Fortress Macross, which was built out of desperation by turning Destroid Defenders (turned into the Rifleman for BattleTech) into missile boats. Since that's not the case with the Longbow lest it's armed with fancy targeting equipment, can Riflemen and Jagermechs be equipped with LRM launchers while serving as anti-air platforms?
>>
>>97062387
Almost any weapon can be used to shoot at air targets. Autocannons are better because of flak ammo and an LB/X with cluster rounds shreds, but LRMs can shoot at ASF and VTOLs just the same.
>>
>>97062375
What's the non-Hetzer?
>>
>>97060461
This would make some pretty convincing volcano planet wreckage if it were red (and laying down/debased). Obviously not what you were going for but I don't totally hate the look in general.
>>
>>97062387
Yes, and the mechs you mentioned have special quirk that make them better at AA
>>
>>97062453

Then is it not possible to turn Dervishes, Archers, and Catapults into anti-air platforms?
>>
>>97062387
I feel like you should be fine to give mechs alternate quirks as long as everyone involved thinks it's fair and agrees, especially in scenarios. Whether you fluff it as a custom or just "isn't it reasonable?", the only thing that matters is the opinions at your table. You can already change anything about a mech that you see fit, might as well include quirks too.

Not a smart move for pickup games though, but you probably wont be using quirks at all then because they're so unbalanced lol
>>
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>>97062437
scoprion light tank. think it came in the same box as the 4 srm/lrm carriers.
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>>97062466
Any mech can be used as AA. It's just that some mechs are better at that than the others
>Units with the Anti-Aircraft Targeting Quirk have an advanced targeting system that allows them to make more accurate attacks against flying units.
>>
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>>97062494
Better look at the new obsession.
>>
>97061427
>>
>>97062036
Because it was part of her hentai and hair metal collection.
>>
>>97062494
I think it's actually a Vedette. I don't think there is a new Scorpion mini out yet.
>>
>>97062250
That's some impressive painting nice work anon.
>>97062387
As mentioned they can shoot AA, I do think they should have some alt ammo for planes, makes sense in lore I mean you have weird shit to stop TSM, you'd think they would science up something for planes being way more common.
>>
>>97063175
Heat seeking LRMs do get a bonus to hit if they catch aero in the rear arc. But the only dedicated SAM option is air defense arrows IV.
>>
>>97063208
I actually didn't know that, seems fair. Aero can be brutal if you're unprepared, it should always be mentioned beforehand in a friendly game imho.

But not everything needs to be great at swatting it down. A niche like that for LRM seems fair since, flak and SAM are out there.

Maybe i'm going too easy on the fly boys.
>>
>>97063208
>>97063271
It's kind of odd that there are a bunch of LRM mechs explicitly noted as being good at anti-air roles, including the LRM variant of Jaegermech which is specifically supposed to be an air-defense mech, when LRMs aren't actually particularly good against ASFs. Jaegermech in particular is notable because the base version is actually better at AA due to flak ammo (though originally it couldn't rotate its torso, which would be an issue when tracking aircraft).
>>
>>97062503
Is that a discord admin cheat sheet mousepad?
>>
>>97063724
See also small lasers equipped for anti-infantry.
>>
>>97063724
It's important to remember that flak ammo wasn't a thing in the game for a long time, even LBX cluster only had the same -1 to hit it got shooting at anything else for quite a while. So the LRM Jagermech was no worse at shooting at aircraft that the standard model with way more damage potential.
>>
>>97063724
BT is WWII style combat thats why aerospace fighters have to do strafing runs instead of dumping a JDAM outside your effective range.
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>>97063175
Thank you kindly!
And here are my Falcons:
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>>97061151
god it's so peak, why can't we go back
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>>97064405
A Battletech/Teenage Mutant Ninja Turtles coss-over was not on my bingo card for today.
>>
What if anti-aircraft targeting also applied to mechs that were jumping 7+ hexes? They are jumping pretty far pretty fast, so they must in in the air long enough for AA systems to register them as a target.
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>>97064619
more like TMNT copied battletech
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>>97064823
Nah, TMNT is older than Battletech. The Cartoon came out in 1987 and the comic is even older.
The Battletech Clan invasion was in 1990 and the cartoon was 1994.
That said, that frame doesn't feel TMNT but those mechs sure do. I love it. They just need colored bandanas.
>>
Did I imagine it or did CGL release an Urbie LAM model?
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>>97065317
Oh no, it was real.
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>>97065317
It's real, and it's probably a driving force for LAMs making a comeback. I think they also released record sheets for it, but it's not much better than a regular urbie.
>>
>>97065340
Is it CGL webstore exclusive?
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>>97065354
Nah, I got mine at the local hobby shop.
>>
>>97065354
It was a limited run item as a novelty.
>>
>>97065317
Funny thing, apparently it's not actually supposed to be canon. One face of the pilot card says it's a tall tale made up by a drunk at a merc bar and the other that it's just an airshow stunt plane made up to look like an urbie.
>>
>>97065407
Of course it's not canon, LAMs are one of the few unit types that we know pretty much the entire history of from start to finish.
>>
>>97060760
I would buy them.
>>97060768
Literally just use the Aerotech rules, they're simple as fuck.

But only use them for roleplaying games and scenarios where their use is agreed beforehand.
>>
>>97065497
>use aerotech rules
No. Fuck LAMs.
>>
>>97065497
I loved running a lance of LAMs back in the 80s. You either finesse a win or you go down in flames very quickly.
When I was in the grand invasion campaign, they were too expensive to run more than two lances but they really shook up the battlefield.
>>
How many people play Battletech without painted minis in your experience? There is so much that appeals to me about this game over Games Workshop. In fact, I avoided Battletech since the 90s simply because I was burned so bad on Warhammer Fantasy. Only recently found out how affordable this game can be and the attitude around it seems quite refreshing? Is it all an illusion? Depends on your LGS? Tournaments? Is it more of the same attitude or is the community really more welcoming in general of people that just like the rules and not doing a bunch of painting and scenery?
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>>97065317
Yes
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>>97065516
(You)
>>97065534
I read up on some of the WoB LAMs and it's making me want to come up with some scenarios set in either late Star League/early Succession Wars or the Jihad where I could drop a LAM or two on unsuspecting players. Scenario play is pretty fucking fun, because you can bring unfair or convoluted shit with the idea that the game is meant to be an experience, not necessarily a balanced one.

>The Adept proceeded to fall in turn 1 due to rolling snake eyes in water, climbed out, got TAC'd in the leg by an Enforcer, fell over again, and generally just spent the entire game rolling around on the floor like an asshole. Atleast his pain shunt implants made the pilot damage not matter.
>>
>>97065560
>do people play grey
All the time. It's not a mini's game. It's a chit and token game. Considering even the official boxes are loaded with paper proxies, everything beyond paper proxies is your prerogative.

I think the only thing you need need is a hex grid. If you want to print one, that's fine. Probably way easier to buy one.

As with everything, how much you put in is up to you, but everyone enjoys a fully detailed army to play against. I appreciate the effort people put into their mini's. Half the joy for me is seeing people's pokemon.
>>
>>97065560
I still run into people using standees. I've seen people use 3rd party models too. (CAV?) One guy actually did origami mechs on cardboard hexes.
There was a period where there was almost nothing available so it was largely home brew.
>>
>>97065560
I have some people who say it's about "immersion" and who "only want to play games with painted models", but that's the standard they set for themselves, not their opponents. Nobody I know of has had a problem with proxies, tokens (hell, using "any token" to represent any model is in the fucking rulebook) and generally people are -way- fucking better about models than in any GW game I have played.

>Pic related, Kelswan Guard (represented by my green models) trying to stop military supplies (unpainted vehicles) being stolen by Scraphead Inc. Mercenary company (primed and blue models)
>>
>>97065603
>origami mechs on cardboard hexes
Any pictures of this? Sounds awesome, if delicate. Unless he lacquered them all like a true god.
>>
>>97065560
Most of the people I see at the store have painted minis, but there are a couple who don't. No one really cares, I think.
>>
>>97065581
How you going to make him look like a final boss and be 4/5

Actually can Manei Dominei be 4/5?
>>
>>97065616
I did at one time. This was over a decade ago and I think that hard drive is long since dead.
That said, they weren't really detailed. They were just paper guys of different colors and we just agreed on what color was what mech and which way was the front.
The one thing I really wish I still had the pictures of was the mechanical record sheet. They had little sliders and thumb wheels for ammo and damage and he could slide a piece of paper in it with the base details of the mech.
>>
>>97065667
I'm pretty sure they're supposed to be elite even before the implants, but the implants do make him a functional 3/4, who can't take pilot damage from anything except direct head hits.
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>>97065667
I was trying to keep it somewhat fair, nobody wants a 1/2 asshole fucking with them.

With the augments he was a 3/4 who was immune to all forms of pilot damage, which was plenty to make him a threat in the King Crab. If only I stopped rolling snake eyes for his falling rolls.

But everyone had a lot of fun and the Wobbies lost, so a good time was had.
>>
>>97065713
Oh, and even if he does take damage from a head hit, he can't fail the consciousness roll.
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>>97064619
His minis clearly aren't TMNT themed. Mine are.
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>>97065721
"When applied to vehicular units, ’Mechs, and fighters, warriors
equipped with full-body dermal armor ignore any pilot damage from falls, Crew Stunned results, or hits to the BattleMech’s head"

The only way to kill him is cockpit destruction. And despite the damage he took, he -did- act as a pretty big threat. The two C3i-equipped LRM carriers were the real MVPs though, I think the enemy Battlemaster ate abour 360 LRMs.
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>>97065735
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>>97065668
I remember the papercrafts being a thing. I found a thread on the old mechwarrior3.org forum featuring assets from mech commander 2 on the wayback machine. Some of the links still work.

https://web.archive.org/web/20090211061858/http://www.mechwarrior3.org/wforum/viewtopic.php?t=2777
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>>97065735
>>
I got a KTO-20 on MWO because I have a penchant for buying bad stuff when I don't do research and just go on gut.
I'm still a Cadet so I have no idea what's good for the things you can edit in the MechLab like Armor ratios and Engine number. Any quick tips?
>inb4 /v/
>>
>>97065560
Well it's a game in which you can paint minis, so there being a few people that only care about that is unavoidable. They're certainly more insufferable here online, but I haven't experienced it as an issue IRL.
>>97065613
The thing that throws me off is that I've meant people who spend a lot of time painting up their minis. Then they finally finish them and in the next game we play they're using a bunch of unpainted grey. They seemed really excited about it and eager to use it, but then they just, didn't.
I don't have an issue with proxying, but I'd honestly prefer a non-Battletech mini be used for the proxy. Anything else really, or at least a mini in the same weight class. Played a game against a guy once who brought 3 minis and they were all proxies for something else. Sure, fine, but sometimes I'd look at the map and see the slow heavy mech and forget that it's proxying a Dragonfly with insane jumping range. At a minimum, it slowed the game down just to remind myself what pieces are actually what.
>>
>>97065616
/po about to get its first post in 3 years.
>>
>>97065827
Mismatched minis throw me off a lot, as do both sides having the same look (which almost universally means greytide). That's why I tend to batch paint my units in groups I'd actually play with.
>>
>>97065771
It's amazing to me to see this hobby I had as a kid survive it's own death and rebound to what it is now. When I started playing this, it was literally a game of paper and cardboard, It was one step removed from a Avalon Hill hex-and-chit game.
>>
>>97065598
>>97065603
>>97065613
>>97065638
>>97065827
This is very comforting to hear. I'm not opposed to painting some mechs eventually. There's a lot less to paint than I remember doing for Skaven in Warhammer Fantasy. I never even finished my army. I couldn't afford to buy all the minis. I'm going to pick up the AGoAC and Alpha Strike starter boxes because I have no mech minis at all right now. I'm not opposed to just using proxies, but those boxes look like good value. I guess I just didn't want to dive in to a hobby that doesn't have any respect for the players. I know it's an old saw to complain about GW... but honestly man they scared me entirely away from wargames for a very long time.
>>
>>97065888
I have never seen anyone give a shit about if your stuff is painted outside of specific tournament requirements.
>>
>>97065888
Before you even invest in minis, download the original standees to print and buy the core book on ebay. Start playing and get to know your local scene before you start dropping money.
When you do get minis, just get a colored primer at first so contrast with other minis on the table.
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>>97065888
The best part about BattleTech is that in the AGoAC box you get as many models as you'll likely ever need, and can proxy them as whatever you want.

...What you "need" and what you will ultimately get are two completely different things though...
>>
>>97065815
start drinking,
use the trial mechs, you don't have skills but, you can grind up c-bills with the bonus first.
You already got a mech, they make good SRM skirmishers, XL lot of ammo all the SRMs, but watch for ghost heat, you'll get a warning icon about that.
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>>97065917
>buy the core book on ebay
>before you start dropping money.
Maybe you could try not giving the new guy conflicting advice.
>>97065888
The AGOAC & AS boxes are both good values for what you get and will let your learn the majority of the rules for the game. They're solid.
If you want to put even less money into trying the game out, you can pick up a Beginner's Box for ~$25. You get 2 minis, maps, and basic rules. If you play the basic rules and your complaint is that they're too simple, great! They are too simple and you're ready to move on to your choice of the AGOAC box, or even the Mercenary box if you prefer those minis.
>>97065924
>...What you "need" and what you will ultimately get are two completely different things though...
Don't I know it brother.
>>
>>97065962
>>buy the core book on ebay
>>before you start dropping money.
>Maybe you could try not giving the new guy conflicting advice.
Last I looked, you could get the core book for about $15 on ebay. IMO, a very small investment in a hobby that run into the thousands. Having the rules book at the table is very useful and having a dead tree edition is the way to go IMO.
If you have an extra to share, then he won't need to buy one then.
>>
>>97066014
That's still dropping money, retard.

If he doesn't like AGoAC, he can just pack it back up and sell it to someone else. It's a stand-alone box.
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>>97066030
>That's still dropping money, retard.
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>>97066014
>If you have an extra to share, then he won't need to buy one then.
I actually do! It's called the links in the opening post.
The Beginner's Box is also a small investment however.
Anyway, I told him my thoughts on how to get started, you told him yours, in the end, he'll probably do something neither of us suggested. Such is life. I don't intend to dwell on it.
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I still remember when I got started, pic related. The local neckbeard told me to get AGoAC. I sent him pictures via Discord of different boxes going "this one?" and he was going "NO YOU IDIOT, AGOAC".

Little did he know, I had already decided to jump off the deep end when getting started.
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Is this accurate
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>>97065815
Look at your Quirks!
KTO-20 has some pretty good generalist quirks, so you could boat SRMs like Anon said or swap them for LRMs with that Range bonus, it's more important to use weapons you like using than bothering chasing Meta.
Next consideration is Weapon placement; A long range weapon on a low hanging arm mount can be rather pointless if it you keep firing it into cover.

>>97065864
>as do both sides having the same look
Paint isn't the only way to distinguish minis.
>>
>>97066092
That's a solid start, but why do you have this stuff in a restaurant?
>>
>>97066135
Had to go somewhere to grab a bite after the shopping, and they had a table I could lay the stuff out on to send a picture to that neckbeard to while waiting for my burger.
>>
>>97066107
Jihad is awesome though. Introduced mechanical horrors. Granted almost no one uses them, but the fact there's a lattice in place for it is nice. I also like abominations for the frayed despite people shitting on gothic.

>he yet again injects his unsolicited opinion that abominations are superior glue and should replace quadvees, lams, and protomechs wholesale in primary timeline
>>
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>if you want, you can buy multiple scouring sands boxes and add their cards to your deck
This card shit has gone too far.
>>
>>97066275
What are these cards even for?
>>
>>97066290
Nothing that warrants buying the box, imo. You do get 9 mini's. All clan variants and 2 vehicles.

The big push is to use the "commander cards" to simulate what the units of the opposing force would do in any given situation. I would call them algorithm cards, personally cuz all it really ends up doing is prescribing guard rails on how you'd move the opposing force if you were the opposing force since aces is all about solitaire, I think.

They say there's like 4 cards per commander which I'm assuming means there's 4 different AI's to play against. Whether they attack your weakest unit in range or go for a harder target, or if they retreat in one of 4 different situations.

There's a way bigger deck of what appears to be battlefield support and terrain effects. But I didn't really care. He seemed to just gloss over them too other than to say you can make the deck bigger with an additional box.
>>
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>>97066327
>>
>>97062982
It's a vedette. I looked at the cards. I'm retarded.
>>
>>97065938
I did each Trial one at least once.
I'll have to look at how much SRM ammo I use in a match (can vary wildly, sometimes I'm first dead sometimes I'm near the end or alive for the victory even) and average out what 'a lot' is. I'll try out an XL engine but the ~80kph speed I get now with (I think) a Light ~350-375 seems OK.

>>97066114
Yeah wish the game did a bit more teaching. I don't know what some Quirks mean, and I don't know how the fuck EXP/GXP/SP Skill Tree works and I'm afraid to click anything there for fear of wasting some rare currency.
>>
>>97066409
With SRMs you don't want to be first in the fight, just hang with the big boys run around the side and get into it. XL means you lose a side, you die light you're still in the fight but slower and can't sink heat.

XP growth isn't too slow so just rock and roll, there's an event active so don't forget to log into mwomercs dot com and redeem them. It's all free stuff.

each mech gets 91 points to use up to you how you use them, for sure you'll want range+ missles boosts (amount crit etc)

They do make good small LRM boats too just hang back run around with a tag lock and fire.
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>I don't recommend you buy one..
>I recommend you buy TWO, go-..guy.
>drop 180 buckaroos for a second set of aces cards and commander cards(ignore they're identical)
>And you get another 9 models you can kitbash!
Bro, can you shill harder for pressed cardboard?

If they released just the 9 mini's with their little alphastrike cards and cut the price to 45 bucks like the rest of their releases, I can see the logic. But fucks sake. He actually says don't buy one box, buy two like that's somehow what justifies all the chaff you end up with. Because he wants more of the commander+aces cards.
>>
>>97066107
Not really.

Most players like the Clan Invasion period (3050-3067), and a lot like the Jihad.

That shit over of the far right is bullshit fanfiction which is technically possible in-universe but in practice isn't.
>>
>>97066563
>9 mini's with their little alphastrike cards and cut the price to 45 bucks
What force packs give you 9 minis for $45?
>>
>>97066092
Why does TechManual have an Eridani Light Horse logo?
>>
>>97066622
Aren't most boxes like 4-5 and for like 30 bucks? At 9, for 45-50 I think is pretty reasonable upsell.
>>
>>97066629
Why wouldn't it?
>>
>>97066634
4 mechs is $35
3rd Star League is 5 mechs and 1 vehicle for $45
Legendary Mechwarriors is 6 mechs for $40
7 mech and 2 vehicles
>>
>>97066665
>7 mechs and 2 vehicles
Is probably more like $60
>>
>>97066409
>I don't know how the fuck EXP/GXP/SP Skill Tree
Usually you'll want to trade Mech Experience Points (XP) for Skill Points (SP), which can be done just for C-bills.
If you hover over a weapon, it will generally tell you which of its stats are being affected by Skills or Quirks.
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Be honest /tg/ how long does it actually take you to play a classic game with 4/5 pilots when it's lance on lance? When it's company on company?
>>
>>97066861
I've played lance on lance games that have gone as long as 8 hours, but usually it's more like 4 or 5.
>>
>>97066861
I did a lance on lance introtech game on Sunday in 8 or 9 turns and about 3 hours, although I was running most of the calculations and rules references for the other guy since he isn't as experienced. We were using 3/4 pilots, but the result wouldn't have changed much if we had been using 4/5s since few rolls were exactly on the dot and the escapees made it out. They would have taken even less damage if the defenders were less skilled.
>>
>>97066861
>how long does it actually take you to play a classic game with 4/5 pilots when it's lance on lance?

60-90 minutes. Maybe as long as 2 hours if both sides are built around jump snipers in heavy terrain.

>When it's company on company?

~2 hours. Again, extending that by a bit if it's heavy terrain and a lot of jumpers. It helps that locally, there's a general agreement not to push playstyles based intrinsically around the, "I hit on 12s, you hit in 13s" metagame. There's 2 large groups for BattleTech here, and both groups aggressively kick people who make their whole force about that mechanic.
>>
>>97067049
>"I hit on 12s, you hit in 13s" metagame
Explain.
>>
Post your Point's theme
https://www.youtube.com/watch?v=NeCwJ1IiQQw
>>
Test
>>
>>97067049
Not related to what you're posting now, but I forgot to ask earlier. Was the Arrow IV Urbie based on the old Metal Gear from the 80s? It has a capacity to have 2 nukes and has a laser. The only thing it's missing is the machinegun, but the jumpjets could be swapped for that.
>>
>>97067116
We have the same guns and gunnery skill but my AMM is 3 and my TMM is 4.
>>
>>97067116
I think what he means is, you're putting yourself in a position where you have a 1 in 36 chance of hitting your opponent, but they have a 0 in 36 chance of hitting you.
Tactically, this is the sound, optimal strategy to ensure victory. However it's going to take you a very long time to roll that %2.8 chance to hit enough times to bring down a single mech. A very long time in terms of real life time. It would not be enjoyable to play a game like that and would take a very long time to finish it.
>>
>>97067178

Not intentionally. The only thing Pope and I were thinking that we designed it was that we needed the funniest way possible to nuke the Kell Hounds. There wasn't anything deeper than that - we figured the most humiliating way for a unit to get smoked was to die from an Urbanmech, and we crunched the numbers until we could make one function with WoB tech.

>>97067212

This is correct. It's also functionally a form of stalling, because in most events, including official ones, if there is no clear decision reached by the time the game time has expired, you compare the relative damage between the units. So the guy who hit once with an ERLL or something on 12s would win against the guy who never had a chance to hit with anything since all of his TNs were impossible. We aggressively shut down that entire style of play, and, frankly, so should everyone else. It is a wholly artificial consequence of the limitations of a 2d6 dice curve, and if I can have my way, as long as we are talking about changes to the core BattleTech rules, a natural 12 should always hit, regardless of modifiers. Nothing should ever be literally unhittable and it makes for bad sports at the tabletop to allow that.
>Reee, sir. Reee.
>>
>>97067281
>Nothing should ever be literally unhittable and it makes for bad sports at the tabletop
I disagree. Getting a chance to hit no matter what dumbass decisions you make just rewards being a dumbass and erodes the risk/reward tradeoff in decision making.
>>
>>97067312
>pulse boating poptart faggot detected
>>
>>97067322
Lets be real, jumping pulse faggots are much preferable to dealing with some kind of fast moving light with a CERLL. Unless you are on a postage stamp.
>>
>>97067312

Listen, I don't disagree with you. Bad decisions should lead to bad outcomes, and having a guaranteed hit chance *does* erode risk/reward tradeoffs. Absolutely. I just feel that it's worth the erosion in order to combat an absolutely cancerous gameplay meta that's not fun for *anyone* at the table, short of the WAAC guy who, frankly, I'd rather see kicked out of the fan base anyway. You cannot tell me with a straight face that hitting a guy once, then jumping away or between heavy terrain indefinitely to deny your opponent even the mathematical *chance* to hit you, is ANY combination of "good" or "fun" or "realistic" gameplay.

It's a question of "what matters more to you?". I think that shutting down that gameplay case is worth the very small degree of risk/reward erosion. I can understand if you disagree, but do at least acknowledge that the gameplay style engenders by the current RAW isn't a good or healthy one.
>inb4 some chimes in with a "don't care about fun, all that matters is winning"
>>
>>97067330
Both of those problems are solved by making air power a standard rule and requiring ASFs with bombs to be included in any formation. HE bombs don't care about your TMM, and you can't play range games with an ASF that's 2 orders of magnitude faster than you.

>>97067349
Battletech has so many ways to make the game shitty to your opponent, why focus on this one?
>>
>>97067281
FASA had a game line called Renegade Legion. One of the books was a capitol ship combat game called Leviathan. I had it for years but I never managed to get a game going.
Your picture reminded me of that.
>>
>>97067400
>One of the books was a capitol ship combat game called Leviathan

Believe me, I'm aware.
>>
>>97067365
>Both of those problems are solved by making air power a standard rule and requiring ASFs with bombs to be included in any formation. HE bombs don't care about your TMM, and you can't play range games with an ASF that's 2 orders of magnitude faster than you.
Gay. Would rather artillery.
>>
>>97067349
Gore isn't allowed on blue boards.
>>
>>97067349
Your rules change is unnecessary. Your group has already enacted the correct response. Shunning/shamming the faggot engaging in unfun behavior.
>>
>>97067463
Avalon Hill. Dis motherfucker is into chits.
>>
>>97067483
>Shunning/shamming the faggot engaging in unfun behavior.
KYS. There's no reason to shit on people for playing so they have the best chance of winning. If my winning means you don't have fun, that's not my problem. I don't have to let you shoot me. Build a better list next time.
>>
>>97067520
Hi no games.
>>
>>97067520
What do you do, besides post here, with all your free time and no games?
>>
>>97067349
>You cannot tell me with a straight face that hitting a guy once, then jumping away or between heavy terrain indefinitely to deny your opponent even the mathematical *chance* to hit you, is ANY combination of "good" or "fun" or "realistic" gameplay.
I guess I'm lucky enough to have never played with someone who takes more than one jumping pulseboat in a lance, but I do expect the one to show up. But I think the more important difference is that I don't play in tournaments or go to conventions, so that kind of behavior is not incentivized in the games I play.
>>
>>97067542
>but I do expect the one to show up.
Honestly I think in the context of BV balanced deathmatch games that should be a default position. Not so much for engaging in faggotry, but for killing the flanker/flankers I assume my opponent will bring. If no flankers I get to enjoy threatening backstabs at the wall of steel.
>>
>>97067281
>a natural 12 should always hit, regardless of modifiers
When I first started this game, I thought that was the case. Honestly, I think it should be too.
As for you tournament cheesing scenario, perhaps wins net you points based off the damage done. A person getting a "win" with just a single laser hit will get significantly less points than the person who manages to win by taking down the enemy lance. That would encourage a more aggressive playstyle.
>>97067312
>Getting a chance to hit no matter what dumbass decisions you make
Players already are held to account for their decisions. A 12 always hitting would still require you to be in range and have LOS for the attack. Remember, rolling a 12 is a 1 in 36 chance, that's %2.8. Are you really that worried about those odds always being available? From the lore perspective, a in range shots being impossible creates scenarios where we're supposed to imagine that the enemy target was just moving too fast to the point where they were impossible to hit? I don't think so.
4 gunnery + 3 jump + 4 long range + 2 from enemy TMM in open terrain = 13, an impossible shot. It's not that difficult to reach 13s for hit rolls. I'm not saying the shot should be easy, but it's in range, so it should certainly at least be possible.
>>
>>97067478
Bombers are just artillery in the air.
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>>97067520
>If my winning means you don't have fun, that's not my problem.
Sure it is. If you're not fun to play games with, then nobody will play games with you.
>>
>>97067566
Not true. Artillery shells with internal guidance provided by trained humans pecking at images of mechs do not come home alive.
>>
>>97067561
I personally don't waste heat or ammo past an 8+ if either is tight, but I stand on my position. If you jumping consistently puts a target past 12+, then you should be forced to weigh a round of not jumping to get your shot instead of getting a free chance no matter how small while you maximize your mobility.
>>
Artillery ignoring modifiers is dumb because it's just as "turns pause the game" meta as infantry assaulting fast moving mechs.

Shooting at someone's hex that they're standing on involves about as much prediction as shooting at the space they're about to move into for a regular distant travel-time shot.
>>
>>97067603
The fuck are you on about? Unless your direct firing you pretty much have to be a psychic to land good hits. Not counting copperheads.
>>
>saving models pics to use as reference/post here
>force saved as .webp
life is pain
>>
>>97067602
But you're actually just removing choice that way. Instead of a person deciding whether or not they want to take the crazy 12 shot, they just don't shoot at all because the shot is impossible.
>>
>>97067625
just blow them up and use snip tool
>>
>>97067625
Just take a screenshot instead
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>>97067625
Use your snipping tool, copy it into paint, and save it as a PNG or JPEG.
>>
>>97067603
Artillery ignores modifiers specifically because it isn't aiming at you. It's shooting at that hex, and you put yourself in it. Whether you're there or not is immaterial to it landing in that hex.
>>
Happy early thanksgiving to all you anons.

May Blake Nuke your most hated faction, even if it's themselves.
>>
>>97067628
You're focused on just the firing phase. You have to think about the movement phase too. The decisions you make in the movement phase have consequences. Again, if you are consistently getting no-chance firing solutions then you should be forced to reconsider your approach. This is the risk/reward decision making. You should be thinking about your firing solutions when making your movement choices, and a no-chance result should be part of your problem solving challenges.
>>
>>97067662
I am currently in the middle of a 3 day fast and looking forward to food tomorrow.
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>>97067665
Sorry anon, but...
>>
>>97067672
Isn't the La Mancha scenario supposed to be that?
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>>97067672
If the entire crew of the Kobayashi Maru could have been saved by simply moving the rescuing starship closer then Kirk would have been washed out of the academy as an idiot who cheated instead of simply moving the rescuing starship closer.
>>
>>97067665
Okay, but the 8/12/8 cLPLboat tagged you once from long range and is now almost an entire mapsheet away behind two hills, a river, and a forest. It will not approach you unless you move in such a way that your AMM combined with its TMM and potential for cover results in you not being able to hit.
>>
>>97067741
Good point, I guess I'll just walk off my home edge then go cry in a corner instead of using my mechs to close the distance using cover and force him to go through my kill box if he wants to get out of the corner he's hiding in as I run him down.
>>
>>97067764
He sees you coming on this large, more than 1x2 mapsheet battlefield and jumps his full distance to your left, escaping your trap before you even set it up. Also his friends shoot you because you ran out of cover to try and make it near that guy next round.
>>
>>97067773
But then rocks fall and he dies.
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>>97067764
I feel like if it was as easy as "lol just walk towards it", we wouldn't be having this conversation. 8+ jumpers moving between heavy forests and full cover while taking pulse potshots at range 19-20 aren't so easy to approach if they don't want to be.
>>
>>97067773
I mean we can make these scenarios all night, but at the end of tge day you're crying about a scenario you've created to prove you can't win so you need to xhange the rules to helo, and I'm coming up with solutions instead of imagining myself helpless.
No amount of rules changes can fix your bitchmade outlook on life.
>>
>>97067660
>It's shooting at that hex, and you put yourself in it
Why doesn't everyone just shoot at the ground but at ten~ meters higher? Then you can just ignore modifiers for all shooting because that's where they'll be.
>>
so when artillery says it has, like, 30 MAPS of range how does that even work? am I sniping guys across the LGS?
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>>97067790
Your solution doesn't work. It's faster than you and the field includes hills and trees. Might as well have said to just roll higher.
>>
>>97067800
It means you'll need to be playing on at least 3x3 mapsheets to get any real use out of it. A lot of times you just say that artillery is so many sheets yonder and it pretty much can't be interacted with.
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>>97067801
OK.
>>
>>97067797
Most weapons don't explode along their entire travel path in a way that would hit a whole hex. Maybe a naval gauss rifle fired in atmosphere?
>>
>>97067809
Feel free to try it, have one team be extremely fast jumping clan pulse boats and the other team be anything else available in Total Warfare, on at least a 2 by 2 board. Don't approach with the jumpers if they can't get the to-hit number against them to be 13. You'll be there all night and they'll be taking potshots every fourth or fifth turn at best.
>>
>>97067807
so unless I have a viking feast table filled with map sheets the only real use is saying
>yeah you ain't touching the long tom over yon, it's a mission modifier
>>
>>97067822
Or you're in a campaign of some sort and the GM is actually prepared to use things like an aerospace map or rolling mapsheets so you can actually move the game.
But even then, it's probably only going to be the aerospace units that can actually do anything about it before it packs up and fucks off.
>>
>>97067819
In your little cuck scenario "12 always hits" isn't going to help, which was the whole point of the proposal.
>>
>>97067819
Obviously the solution is to warp your entire game plan and use your entire budget to bring a single gunnery 0 Dire Wolf A.
>>
>>97067846
12 always hits means having a total modifier of 13 is not better than having a total modifier of 12.
The playstyle involves calculating range and cover so that your own AMM is less than your TMM, then taking potshots at 12 while your opponent can't hit shit at 13. If you can't square that circle, then you don't even get in range or line of sight.
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>>97067812
Mechs don't have momentum such that they have to walk in predictable paths. Even if that were the case, you should have a modifier based on them moving "predictably" when they can almost as easily jerk up and down the field at random.

You can substitute predictability with general movement, since a slow mech will obviously move more predictably. We could consider this a "movement modifier".
>>
>>97067880
Okay, but the artillery is targeting the ground using a warhead big enough to damage things near that patch of ground. Whether a mech is there or not is irrelevant. That ground is getting a crater in it and whatever happens to be near it when that happens is going to have a bad time. Maybe that's your mechs, maybe it's a tree, maybe it's a heard of space deer. Doesn't matter to the crater.
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>>97061466
>>97061518
The issue is, YOU were better 15 years ago.
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>>97067887
Why that ground in particular? Do you like that ground? That specific patch that you had to predict a mech would use its high speed and unpredictable turning to enter when you pulled the trigger on your time-delayed arcing shot?

Why not the ground six hexes over that the mech could've just as easily moved to instead? You didn't want to hit that one as much as this one?

Could it be because there's a mech in it?
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>>97067908
If you fire your artillery at the hex a mech is in, you'll miss because the mech won't be there when it arrives. You had to predict which hex the mech would be in when your shot arrives. If you made a good prediction, then the ground where the crater goes will also have a mech over it. If you made a bad prediction, then there will just be a crater with nothing in it. You still aimed at that ground, because when you fired it, there was no mech there. How fast the mech moved in the interim doesn't make it harder for your already in the air shell to land on the ground you aimed it at.
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>>97067846
NTA, but I want 12s to always hit for lore reasons, not gameplay balance reasons.
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>>97067928
Lore reasons?
>>
With 119 Long Toms I can have every hex on a map sheet receive at least 10 damage every turn. Where is your god now theoretical 8/12/8 CLPL enjoyer?
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>>97067944
I'm going to bring my map collection and build a bridge to where your Long Toms are, then fly a drone piloted helicopter into each one and detonate my equipped booby traps on impact.
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>>97067944
That's only 60,000 BV or so. Almost a Trinary of clan mechs!
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>>97067958
Who wins, a trinary of clan mechs or 119 Long Toms shooting at them for 29 mapsheets?
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>>97067963
Really depends on the mapsheets, I think. The elongated thomases can saturate every chokepoint and corridor as the mechs get to them.
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>>97067953
>build a bridge
Are there rules for combat bridging?
>>
>>97067853
I don't think removing a layer of tactical complexity from a tactical wargame to counter an extremely particular tournament situation that either doesn't occur in friendly games or can be averted through establishing social norms with your playgroup is good game design philosophy.
>>
are there rules for towed arty
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>>97067922
>If you made a good prediction
Then you should add a movement prediction modifier to your shot based on the speed of the mech, as faster things are harder to predict the movement of.
>>
>>97067996
If you're relying on having 13s to be (not) hit, then you are the problem. Getting a total modifier of 13 without also having a total modifier of 13 is exceedingly rare if you aren't going out of your way to do it. It's barely even a corner case for most players.
>>
>>97068003
Well. There are rules for trailers and I think one of the canon ones is an A4 trailer. There are also rules for infantry field gun platoons and those can take artillery. I dont think there is a canon sheet for that though.
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>>97068006
NTA, but you're not simulating the guess, you're straight up actually guessing, so your suggestion makes no sense.
>>
ESP should have a BV value.
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>>97068011
That doesn't contradict anything I've said.
>>
>>97068006
But I'm not targeting your mech. Two turns ago I fired my artillery and wrote "hex 1316" on a sheet of paper. If you moved your fast mech into 1316 in between, that's on you, not me. Your fast mechs are already harder to deliberatelt hit by virtue of having more places they could be. I don't even try to hit them, 1316 is where I thought your fat assault mech might be in two turns and you, being a silly little lad, put another mech entirely in it.
>>
>>97068028
The tactical value of a remote corner case doesn't outweigh shutting down the most annoying way to play the game short of taking 5,000 BV of SRM infantry.
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>>97068044
I have run into 13+ without facing some dipshit griefing with a jumping clan pulseboat. It absolutely happens, and I'm against throwing a bone to people who got themselves there, even if it's me.
>>
>>97068020
>>97068029
A faster mech spends less time in a hex than a slow one, "Turns pause the game" is a meta aspect that's already fucked up melee. A turn is ten seconds, a mech that's in and out of a hex in less time should be less likely to be struck than a slow mech.

It's even worse with jump mechs because you can't end a turn without landing, so it means you simply must be standing on the ground whenever the baton is passed no matter what your movement is.
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>>97068063
But did they also have 13+ because they weren't being a dip? If yes, then it's a wash.
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>>97068044
>the most annoying way to play the game short of taking 5,000 BV of SRM infantry.
Damn, their on to me.
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>>97068076
they're
fuck
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>>97068044
5,000 bv of infantry is annoying. That should be shutdown too.
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>>97068092
The cure for meme lists is to bring an even more annoying meme list and make sure nobody has fun.
>>
>>97068071
A faster mech would have moved all the way through that hex and out the other side. If I see your 12/18 and then see a snaking canyon that will require you to make five facing turns to get through, I can put my cross hairs on a hex 13 spaces in front of you. You could realize I have artillery on the board and only move halfway through, or go a different, less predictable way. If I'm aiming at your 2/3 and you run your 12/18 through its space, then you won't get hit. If you end your turn next to it, then you will.
What you're asking for is mid-turn split up shooting phases, which is unwieldy at best unless you're doing 1v1 arena fights.
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>>97068071
That would mean your mech can outrun a shockwave. Your mech cannot outrun a shockwave.
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>>97067849
I'll counter with a Turkina Z.

Just deal with my iLRM infernos, from behind cover.
>>
The argument is gay. Reply with your most cancerous lists.
>>
>>97068120
I bring an entire star of Aegis Point Defense Suits. Good luck hitting me behind 25 APDS.
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>>97068104
It should be both. It should be almost impossible to predict (easy enough) and then also extra hard to strike the mech on the exact moment it should be in that exact location (easy to fix).
>>97068114
Mechs can't outrun anything when it's not their turn. Infantry can polevault onto your mech when it's their turn no matter your movement because you stop on their turn. A jumping mech must land between turns, it can never be mid-jump. A mech can only punch another mech that moved last if they choose to walk up to them. Moving really only generates a vague target obfuscation that makes it harder to shoot them, like they got blurry from running around a bunch.

Adding movement modifiers to these things would go a long way to simulating that actually, your mech hasn't stopped and isn't looking up at the player for further orders while the enemy gets their go.
>>
>>97068124
This one time I brought the AC/20 Banshee and only told my opponent that's what it was after he asked me why I wasn't returning fire against his regular Banshee. Then they got into rock em sock em robots range.
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>>97068148
This answer is non responsive. It seems almost like a wholesome game. That is certainly NOT what Battletech is about.
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>>97068146
If you accidentally move your speedy mech into the hex my artillery lands on, there was no prediction. Your mech could have not been there by ending its turn in any other hex. It could have moved through that hex directly and the artillery would be too late. It could do circles around that hex and then leave the area and the artillery would be too late. It could wait until next turn after the artillery hits, then move through, then the artillery was too early. The artillery can already be too late or too early as is. If you're in the hex, then you got there right when it got there. Tough luck, should have gone literally anywhere else.
>>
>>97068124
BV divided by max possible rifle infantry
or
BV divided by max possible Savanna Masters
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>>97068165
I'm of the opinion you should field w/e the BV agreed is with a maximum of 7 units per side on the field unless playing a defined scenario(as blake intended). I'd further require inner sphere to field 4 mechs, clans to field 5, and blakists to field 6. No more no less. Fill the remaining slots with whatever as long as you approach the BV value.
>>
>>97068124
All Savannah Masters
All Stormcrow Primes

How the fuck are there no Stormcrows with any ERPPCs?
>>
>>97068197
I usually put a limit of "4 to 6 units" in my batchall offer, but I would be against that being an official rule.
>>
Please give me some recommendations for 55t mechs with improved jets.
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>>97068148
literally based and banshee pilled.
3s is the best but not the most fun.
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>>97068221
I recommend you learn to use the filters on mekbay
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>>97068160
>Your mech could have not been there by ending its turn in any other hex
Note that the key part is "ending your turn", which is a special privileged state required for many mechanics to work, but doesn't actually represent anything. You have stopped by game law, not anything else.

This is why decent simulationist wargames are mostly reaction-based to obfuscate the harsh meta restrictions turns apply to a game. Alpha strike's biggest mistake was in not leaning more on this and not making a more realistic, faster, reaction, morale, and command obfuscation based game instead of battletech for babbies.
>>
>>97068232
I think "Battletech for babbies" was the actual design goal.
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>>97068199
I'm drinking don't make me fire up meklab.
Also digits.
desu i'll feel one out but it won't be perfect.
>>
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>>97068231
show me the improved jets button, CUNT
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>>97068232
But if you were really too fast, you'd have just moved through or around or away from that hex and not been there when the game phase changed. Why should you get to double dip when your speed already gives you the organic advantage of being harder to predict?
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>>97068242
Does the malware in your post let me design airships and print sheets for them?
>>
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>>97068251
>airships
be more specific
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>>97068221
There are tools out there for this exact thing FYI
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>>97067983
>Are there rules for combat bridging?
Yes actually.
>>
>airburst mech mortars u
Nothing personnel, hex.
>>
>>97068237
That's the fucked up part. Games like this is are frequently already faster and simpler, they just decided they couldn't let go of all the baggage and they want a simplified version of battletech but they'd only simplify the fun bits, and literally everything else would be just as complex and dated but slightly different.
>>97068250
>not been there when the game phase changed
What does this represent?
>Why should you get to double dip when your speed already gives you the organic advantage of being harder to predict
Same reason faster movement is both a tactical boon and a target modifier in other circumstances already. Movement is good. Predictability is bad. You get out-tactic-s'd and also shot to bits if you're predictable. Faster movement has already double-dipped as the superior choice in many areas.
>>
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>>97068259
Gentleman and a scholar.
>>
>>97068265
>What does this represent?
Being too fast, too slow, or too unpredictable depending on how close you got to even being in that hex to begin with. A 1/2 ultrafattie is predictable because it is slow. If I point my three turn flight speed artillery 10 hexes ahead of it, it was too slow. If I point directly where it is right now and it slugs forward six hexes, it was somehow too fast.
Why should you be able to triple dip on speed?
>>
>>97067662
>May Blake Nuke your most hated faction, even if it's themselves.
The WoB making a surprise return and nuking the Clans is how I wish the Dark Age ended instead of this IlClan shit.
>>
>>97068281
>Being too fast, too slow, or too unpredictable depending on how close you got to even being in that hex to begin with
That doesn't represent speed, it represent player choice. It's a booby trap that goes off as you step on it but when you step on it is only when your turn ends on it, because battlemechs stop when their turn ends.
>Why should you be able to triple dip on speed?
Should dip as many times as speed makes sense to affect the situation. You shouldn't cry "three dips? that's too much dipping!" if speed should still be relevant.
>>
>>97068124
>Reply with your most cancerous lists.

Company scale games are in the 13,000-15,000 BV range. So for a 14-15k BV game, I take one (1) Bonaventure Corvette for 12,500 BV, and I spend the entire game using NL-35s to perform orbital bombardment until the opponent forfeits.

Enjoy the cancer. Yes, I've done this IRL. In my defense, he *really* deserved it.
>>
>>97068327
It does represent speed, because a fast mech is basically impossible to predict unless it has to slow down for objective reasons. A fast mech in the middle of a mapsheet could be literally anywhere by the time the artillery I fired lands. How am I supposed to hit it? Either a complete fluke, or it not using its full range of movement for some really predictable reason. A slow mech is much easier to hit, because it can only be in a small radius around where it started, and only some parts of that radius would be good for it to go to.
>>
>>97068239
Yeah I don't see anything I like. I mean hard to manage with the weight. Something like the B works because it's a duel mech... I don't see a reason to run twin erppc on a 55 tonner with that speed..

Eh i'll work on it sober. Maybe it can go paper armor?
>>
>>97068339
NGL that's actually a good fucking idea if you want to win games and the other guy is too stupid to put limits on what you can take
>>
In most games the point of artillery is to remove unsupported infantry from the board and make the best heavy woods and secluded nooks dangerous to lurk in. Jump into that isolated woods hex that's your only cover on the approach. Come on, what's the worst that could happen?
>>
>>97068342
And my point is that people should stop saying "lol use artillery!" to counter fast jumpers because that's stupid and doesn't work well and they also should be hit less often anyway as well.

And also that battletech should have more focus on reaction mechanics than weapon types because that's what people in the eighties thought made for "realistic games".

You should be able to melee attack people who walk past you.
>>
where are mech size partial wings explained? tech manual only talks about ba size ones.
>>
>>97068339
>i only sucked cock once
>its totally justified
faggot
>>
>>97068506
Tactical Operations: AUE pages 105-107
>>
>>97068258
Aww man, there goes the old ISS art
>>
I know that machineguns are supposed to be normal automatic guns, but do you think a sufficiently big gun firing canister rounds would also have the same stats as a machinegun?
>>
>>97068581
life yes? canon no.
Even in old 80s BT they have an AC "weight" linked to shell not size.
>>
I always love seeing discussions about ridiculous meme lists, builds, and tactics. Thank you for many years of chuckles, /btg/.
>>
>>97068655
Discuss the Gargoyle J
>>
>>97068581
The problem with that is that there is fragmentation ammo for ACs. I know that that is technically not the same, but it performs the same function, so canister would seem terribly redundant.

Then you have LBX for larger cluster rounds, so with both anti-personnel rounds covered and the equivalent of AC buckshot there's not really a significant gameplay niche for what is effectively mech birdshot.
>>
>>97068339
Unlike this fag (>>97068522) I'll give you the benefit of the doubt. What was the guy running to convince you that was a good idea?
>>
>>97068739
>>97068615
I was mostly wondering because other sci fi universes often have some kind of super shotgun that can still somehow by used by infantry. The closest thing we have to that kind of thing in real life are recoilless rifles firing canister shot, and that made me wonder if Battletech would have that same kind of thing. It wouldn't be that heavy of a weapon system, so being half a ton isn't out of the question. It wouldn't do that much damage to armor, but it would send out a lot of projectiles like a machinegun would, so it might have the same kind of stats. Even it's effect on infantry would be pretty similar.
>>
>>97068742

Back in 04-05 there was a local who was a WAAC player, who bounced around LGSs. I think he's gone from the scene or dead now. Nothing of real value was lost. But back then I was trying to make BattleTech a thing, because as far as anyone was concerned it was a dead game.

So this guy showed up and he'd want to do last-man-standing pickup games with anyone playing BattleTech, with his, "unbeatable custom unit that won the BattleTech World Championships back in the 90s". Fundamentally, he was running a mix of quad-LPL Warhawks, and custom super-jumping XLFE Phoenix Hawk LAMs with nothing but SRM4s and loaded entirely with Tandem-charge ammo. He'd put his 8 Mechs up against any company you cared to bring (the LAMs were only priced at ~1050BV1 each plus ammo, since LAM BV wasn't a thing then and a Phoenix Hawk was 1050BV). You could bring any units you wanted, up to 15,000 BV1, and he'd play you on a custom hexmap that he'd made, which was essentially the Rolling Hills map set, but with only heavy woods hexes instead of a mix. And then he'd act like a cunt to the people he beat.

He and I bounced around the same venues for a while, but I mostly ran games during the week and he was on weekends, but I kept hearing from people how much he made people not want to play the game at all. So yeah, he said we could play any unit, and gave a 15,000 BV cap. The Bonaventure is 12,479 BV1.

He moved his units into the board and got pissy when I didn't have anything on the board, because he said that Hidden Units weren't allowed. I told him what I'd brought, tossed him the rules for orbital fire, and rolled my first NL-35 attack. He threw the dice at my head, packed up his stuff, and left, to the sound of the store manager banning him for throwing dice .

Fighting cancer, with cancer, is always justified. The store manager gave me contact info for a guy doing a BT event, which is the event where I met Battle Pope for the first time, and the rest is history.
>>
>>97068810

I think you want something like the Bearhunter.
>>
>>97068832
I love you NEA here is yet another line for the Remembrance
>>
>>97068879
The Bearhunter is more like an anti-Battle Armor weapon, though. Unless you think the King David Gauss Rifle would be in the same boat. A gauss shotgun would be cool.
>>
>>97068922
Do you want the Firedrake heavy needler?
>>
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Set up for a senario to play some games against myself to learn the rules over the weekend.
>a group of terrorists captured a fuel plant that supplies a continents cities through an underground network with the plan to detanate the fuel lines destroying the cities, but the dcms sweeped them and took it back, so the terrorists hured mercs to clear the dcms and detonare tge bombs
>>
>>97068927
Ehh, kind of? But these are mostly 1-2 damage weapons with a 3 max range. What I'd want is likely in there, but I was wondering if the "machinegun" would probably have the right enough stats.
>>
>>97068998
Where did you get the buildings?
>oh no the mercs gonna get their ass kicked
>>
I'd like conventional infantry punchouts. Totally top-down/skyview. A box with 3 or 4 punchout sheets exclusively of a bunch of conventional infantry in various configurations and their flip side is piles of corpses, craters, and other debris.

I guess top-down infantry decals would be cool too. I could easily apply them to acrylic bases.
>>
>>97069034
Ral Partha Europe, pretty good quality for the price
https://www.ralparthaeurope.co.uk/shop/battletech-scale-plastic-scenics-c-302/
>>
>>97069062
Thanks, gotta figure out which ones to pick to make a SLDF cache site
>>
>>97067603
Someone needs to learn their ToT math. Their mortar math.
>>
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Do you intentionally start fires? Do you even resolve accidental fires?
>>
>>97069105
If there's anything battletech needs, it's more math!
>>
>>97067281
You're saying that you want to change the rules of the game because of an artificial gameplay constraint (2d6 can't roll 13) to get rid of another artificial gameplay constraint ("tournaments have a time/turn limit").

I don't think the idea of always being able to hit is good, I'd much rather just make scenarios or rules that encourage or force you to not fuck around on a pulseboat that always hits on 12. Because let's face it, those people would still be fucking about jumping and hitting on a 12+. They'd just bring ER lasers instead of pulse lasers now and try to stay out of range.
>>
>>97069192
i mean. that anti-artillery faggot cannot understand the rediculous OPness of artillery, because he is so fucking retarded he doesn't see the applications of basic arithmetic in the form of either mortar or howitzer fire. and since he doesn't understand such concepts, he thinks artillery being great in a simulation game, is icky pooo poo wrong bad.

its understandable. humans after all, have only been fighting with artillery and cannon for.. oh, since the time of the hussite wars, and gustavus adolphus. so only a few hundred years now or some shit.

he must be a little SLOW on the uptake.
>>
>>97069301
You're both retarded. He for saying BattleTech needs to not have artificial turn-based constraints, and you for not getting that is what he's saying.
>>
>>97067931
Yes. As I previously stated, if you're in range and have line of sight, a hit is always technically possible IRL. Dice that don't allow this take some immersion out of the setting.
Perhaps lore was the wrong choice of words, but it was late and I was tired. Regardless, my reason stands.
>>
>>97069301
>artillery being great in a simulation game, is icky pooo poo wrong bad
You forgot the gigachad image.
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>>97068655
Meme time you say? How about a King Crab to start? Very cheap BV for a King Crab. For the man on a budget.
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>>97068655
Or perhaps you've realized that since the Banshee is just charging to the front anyway, that 19 Machine Guns is better than an AC/5 and a SL. With all the weapons located in the torsos, you'll even be able to punch with both arms and still fire off those glorious 19 guns. The ammo bin is of course located in the head, where's it's safest. ;)
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>>97069377
Being a winnable game matters more than immersion. You're playing the game wrong. These are contesta to be won, not some faggy world to be loved in vicariously. Immersion is for faggots who can't win games.
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>>97069035
Yes! I've been looking for this for a while. Especially with how stacking rules mean often multiple infantry units occupy the same hex. I'm kind of tired of playing Jenga with 4 units of battle armour in the same hex
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>>97069430
HURR DURR DERP DURRFFF
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>>97068655
Or perhaps you just love the Panther (as one does) but also need to respect your inner Davion Man (Based).
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>>97069430
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>>97069377
It's a nil buff to long range suits and a big big buff to short range ones. Not against it but you could probably just test it and see what happens.

At least, expect a lot more rolling for small lasers or machineguns because why wouldn't you try it?
>>
When customizing a mech can you move the endosteel and ferro fiberious crit slots around? I know they're fixed for omnimechs but I can't remember if that applies to standard mechs as well.
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>>97069463
Moving any crit slot is a class A refit.
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>>97068832
WAACfags ruin every game they touch. I have watched so many games get ruined over my lifetime. So many fun and joyous games ruined, by people who truly believe that the person across from them is not their opponent, but their enemy. An enemy that needs to be made to suffer, to be miserable, because that's the only way they can eek even a sliver of joy out of their own life. These people used to anger me, but now I just feel pity for them. They constantly go from game to game and tournament to tournament, because everywhere they go, nobody wants to play with them. So the only way they get people to play against is to enter a new game where their reputation isn't known, and tournaments where people get forced to play them.
One of the things I like about Battletech is that because it's so easy to min-max, that it's kind of like a personality test to let you know about the other person before you even meet them. Truthfully, it makes me hesitant to ever bring custom mechs at all, even though most of mine are just minor tweaks, such as this Archer variant here. I've made it so it can reliably fire off both of its LRMs and walk. This comes at the cost of close up and rear protection. Nothing too extreme, but even with stuff like this, I feel like I need to clear it with my opponent ahead of time. Of course the moment I ask about custom mechs being okay that opens it up to my opponent to use custom mechs and their idea may be to just use a bunch of LPLs w/TCs.
>He threw the dice at my head
He crossed the line. Not sure how I would have reacted to that. Guess it would depend on when it happened in my life.
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>>97069417
It turns out that the introtech Bane kinda sucks.
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>>97069497
>Complaints about min-maxing
>Posts a min-maxed Archer design
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>>97069504
You think that's a min-maxed Archer?
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>>97069516
Some people are crazy like that
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>>97069516
>>97069533
It's a min-maxed Archer-2R. It gets rid of every flaw that the -2R has.
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>>97069533
Alright, I'm throwing it out to the /btg then with a challenge. Create the most powerful custom variant of the Archer you can think of. The one anon seems to think I've already done that with a small change, but I'm sure someone out there can make something more optimized.
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>>97069617
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>>97069426
Approved!
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>>97068735
I don't use clan mechs often enough to have a strong opinion on the Gargoyle J. Seems like a fun laser delivery platform. If it cooks its pilot as easily as the Nova Prime, sign me the fuck up.
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new thread

>>97069902
>>97069902
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>>97068339
Don't opponents have to agree to play against ortillery?
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>>97070698
In a skirmish game, yes. In a campaign, no.
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>>97069574
Huh. I didnt know ammo with no case wasn't a flaw.
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>>97068735
I’ve run one before and it’s pretty funny to see the look of bewilderment on your opponent’s face when you first move the Jump 7 assault mech, but in that game it didn’t perform any spectacular feats. As far as “big fat IJJ assault” goes, I prefer the Phoenix Hawk IIC 7 a little more, the LB10Xs and ER mediums give it a little more capability at range, and it also crit-fishes and throws fists very well at paint blank too.
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>>97061339
Ok tourist.
>>
RT UBER ALLES!!!



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