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Previously thread: >>97039335

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQs:
>Which 2-player games would you always recommend?
>Which theme+mechanic combination would you like to see at some point?
>What are you bringing to board game night? (4 players)
>Keep expansion boxes even if you manage to fit everything in the base game box or throw 'em out?
>>
>>97060702
>Which 2-player games would you always recommend?
WAR OF THE RING. But if by "always" you mean "for everyone", I'd say Toy battle.
>Which theme+mechanic combination would you like to see at some point?
Civ-Builder featuring a small-ish mtg style drafting game inbetween rounds. Seriously fuck mtg but that drafting style is still unmatched. Most games don't even let you wheel a hand which eliminates the best part of drafting. "What thing I want can I pass and likely get it back?"
>What are you bringing to board game night? (4 players)
At the moment, it's Gaia Project+Expansion and Hegemony. Maybe Civolution as well.
>Keep expansion boxes even if you manage to fit everything in the base game box or throw 'em out?
Keep everything in the base box, keep the empty expansion box somewhere else in case I'll sell the game at some point.
>>
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In my group I'm the guy with the games on the lighter side. I usually bring 1-3 games to our meet-ups. Which 2 of these here should I bring next time?
>>
Third for TI4 sucks
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>>97060702
>>Which 2-player games would you always recommend?
Watergate, Santorini, Claim
>>Which theme+mechanic combination would you like to see at some point?
I want a flicking game with a cells and viruses theme.
>>What are you bringing to board game night? (4 players)
Arcs this week.
>>Keep expansion boxes even if you manage to fit everything in the base game box or throw 'em out?
I give them to my girlfriend to store trinkets and shit

>>97060829
quantum is my favorite game ever, so that one
>>
>Went to a boardgame meet up at the weekend.
>Played some Wingspan and was having fun.
>People were mostly on the quieter side though.
>Chatting with people and mentioned buying some cheap games from Zatu.
>Blue haired trans person shouted at me.
>They had read some Reddit post ages ago that Zatu are bad employers and treat their workers awfully.
>I was blindsided by their barrage, they were properly saying I was a bad person.
>I finally managed to say well I didn't know that and lightly said you didn't have to bite my head off.
>This person got visibly upset and was shaking.
>Their friend glared at me, said something to them and took them outside to calm down.
>No one said anything to me, no one asked if I was alright, people just stared and then someone changed the subject.
>Trans person and their friend came back in and sat at a different table.
>When packing up no one said anything to me.
I felt sick after, still not completely over it. I had a back injury earlier in the year which limited my ability to get out and socialise and now this has burnt out my social energy.
>>
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>>97061198
>I had a back injury earlier in the year
Lay off the sleeves anon.
>>
>>97060829
Babylonia and Quantum. Excellent games.
>>
>>97061198
Your fault for playing Wingspan
>>
>>97061198
>>I finally managed to say well I didn't know that and lightly said you didn't have to bite my head off.
Never cede ground to these people. They're not engaging you in good faith.
>>
>>97061289
This
>>
>>97061198
Next time just laugh and ignore them, not that hard. Give a knowing glance to your group. Troons crave attention, if you just ignored them it would've simply been the loud annoying tranny, but you made it the loud annoying tranny that you acknowledged.
>>
>>97061198
No one clapped for them? I don't like this pasta
>>
>>97061198
Being very tall affords me the same back pain but I also never have to deal with this shit.
>>
>>97061198
You gotta be teflon when it comes to people like that. Don't allow them to affect you emotionally. They are socially inept weirdos who have zero control over their lives to the point they don't even like who they are biologically so they try to feel powerful by lashing out about random shit against people they don't expect to put up a fight. They are assholes intentionally hiding behind a thin veil of righteous outrage. It's an act. Respond with the same energy they gave you. Even more it you want. No normal person would get upset over something like that and you can say that. Calling people abnormal based on how they behave is fair if they start acting like that. Start concern trolling them and use therapy language.
>>
I went to my LGS' weekly board game meetup for the first time. Got seated with a couple older dudes and my friend when he came later. We played Clank Catacombs, Ra, some bingo card game filler that I forgot the name of which sucked, and then Port Royal.
>>
Recs for 1v1 games that are small enough to take on a camping trip?
>>
>>97062857
Air land & sea
General orders
Duel for cardia
Tag team
Radlands
>>
>>97062857
Mind bug
7Wonders Duell (Bit on the larger side even without expansions)

Mini rogue or gloomhaven buttons and bugs if you wanna solo
>>
>>97062857
Onitama
Autumn
Winter
Battlecrest
>>
Is Runebound 3e good? It's generic fantasy stuff but I watched a lets play and it looked interesting.
>>
Been playing a lot of Castle combo on bga recently.
It's a neat game but at 4 players it becomes rather chaotic and there is no real point anymore in taking a look at the plays your opponents do besides the general direction they go.
>>
>>97063529
I think it's really excellent at 2, merely ok at 3 and I haven't even bothered with 4 for all the reasons you state, there's no strategic element anymore
>>
>>97060702
I need a quick rundown:
>How is Endeavor?
>Deep Sea or Age of Sail? And why?
>How hard it is to teach to people that are between Arnak and Puerto Rico in terms of skills and capabilities
>>
>>97062463
that sounds mostly very fun

I always feel like I don't want to go to those things but I've genuinely had great experiences everytime I go to board game events. I think the fact that these games are inherently more social means that while everyone can still be a sperg, they don't ragebait and act retarded like in TCGs.
>>
>>97062981
>gloomhaven buttons and bugs
>doesn't take a fuckload of space
>possibly less setup/teardown time
>solo
This sounds like all my gripes with the original GH solved.
>>
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>>97060702
>Which 2-player games would you always recommend?
Jaipur, I get burnt out on it sometimes but generally I can play it back to back to back.
>Which theme+mechanic combination would you like to see at some point?
trains and century spice road
>What are you bringing to board game night? (4 players)
it's at my house so everything. back in the day it was RollftG, TM, GWT, Village and 51st State.
>Keep expansion boxes
It's surely possible I will find a use for them apart from the one northern rails box in which all my trays live.
>>
>>97061075
>Claim
shill me?
>>
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>>97062463
>Clank Catacombs
how is this compared to o.g. clank? I own clank plus expansions and also clank in space and haven't found an excuse to get catacombs.
>>
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Anons we're going to be stuck in long car rides while visiting my folks over Christmas. What are good board/card games I can realistically play with my family in the car?
>inb4 "I Spy With My Little Eye"
>>
>>97064512
download PPSSPP on your phone and play Metal Gear AC!D, it's not as good as the board game but it does have a sequel so it must be alright at least
>>
>>97064512
you can play Wavelength in the car
>first player thinks of a number from 1-10, 1-50, or 1-100 (you can use a randomizer for this if you aren't driving)
>second player gives them a spectrum
>first player gives a clue based on where their number falls along that spectrum
>everyone else tries to guess the number
>>
>>97064715
1 to 50 and Autism, what's my number?
>>
>>97064482
OG Clank is a push your luck contest that turns into a race as soon as you see someone racing back up top. Catacombs is a push your luck contest where you can get extremely lucky or unlucky and other players can fuck you straight over with shifting tiles. I like Catacombs much much more. OG Clank is unplayable after you play Catacombs.
>>
>>97060702
>>
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>>97064464
2 player trick-taking game where every suit has special powers. Some that change who leads, some that make a hand more or less worth winning, some that trump others. You split the deck in half and play the first half trying to win (or lose if they are bad) the cards you'll be using for the second half, where winning the majority of a suit wins you a point.
Incredibly good game, lovely at 2, if you get claim 2 (that sucks as a standalone but it's great at expanding the first one) you can play up to 4, and it works at every count.
Plus there's a million expansions if that's your kind of stuff. Perfectly good game without them however
Also art by the mico, who is always great, and unique art on every card
>>
>>97064802
Catacombs is a fine game. It's a nice change of pace from all the restrained, skillful games, especially when played with fun people.
>>
>>97064482
Clank catacombs feels like a collect-a-thon like you're playing banjo kazooie
>>
>>97064669
Bro I can just bring my PSP and UMD of Metal Gear AC!D. I meant games I can play with my family together in the car.
>inb4 Metal Gear AC!D 2 mutliplayer
I appreciate your cheek kid, but despite the fact that I do indeed have 2 PSPs, I'm talking about board/card games bro, we're in /tg/ here.
>>97064715
I've seen that game on the shelf of my FLGS. Is it really that simple? Doesn't even sound like you need to buy the box to play it.
>>
Just got fields of fire, what am I in for?
>>
>>97064512
Bring your PSP and MHFU
Failing that, you could take the trivial pursuit cards and ditch the board
>>
>>97066021
One of the games of all time.
>>
>>97065752
it does help a lot having a bunch of cards with the spectrums on them, so you aren't constantly having to think them up. and the big stupid dial is undoubtedly better theater and more tactile. but yeah that's pretty much the game. it works well in the car, but if i'm playing it at the table I want the box to act as a focal point
>>
>>97064802
>>97065373
Catacombs does well in my group too, people really love just the zany shit that happens.

Is it the most strategic game ever? Not really but not every game has to be a 0 randomness euro to be fun.
>>
I get the appeal of zero randomness Euros, but why do Euros always have such a dry theme? Who the fuck wants to be a 13th century postman
>>
>>97064512
Azul Mini has tiles that press-fit into the player boards.
The draftable tiles do not lock into place, which is a potential problem, but the box includes a platter you can pass them around on.

You might also consider phone games with hot-seat gameplay.
https://boardgamegeek.com/filepage/121796/
https://boardgamegeek.com/filepage/262091/
Etc.
>>
>>97061198
Fake and gay.
>>
Does this count as a solo or two player game
>>
>>97061198
>Zatu
https://www.reddit.com/r/Norwich/comments/1kdhd1y/my_experience_with_zatu/
>OMG I can't believe you didn't read this comment from a tiny subreddit for an area in the UK.
You're a bad person for not knowing, honestly.
>>
>>97066369
>muh theme
faggot
>>
>>97066615
Selfcest is an auction game.
>>
>>97066873
Duh
But a solo or two player auction game?
>>
>>97066369
I just figured that's what nationalist cultural products look like in a client state. Historical, no direct combat, inoffensive, etc.
>>
>>97066369
We don't have fun in Germany
>>
>>97066369
I'd rather be a 13th century postman than a 21st century postman
13th century
>Have a trusty steed
>Spend the night at local inns, eating hearty stews
>Flirt with local women who respect someone so trusted by the crown
21st century
>Drive ugly little truck, hope you don't get rammed as cars pass you on two lane roads when reaching into mailboxes
>Eat fast food slop or box lunches in your ugly little truck
>Be invisible to women as your some low level government wagie
>>
>>97067094
Consider where that hearty stew goes when you're done with it, the germ theory of the people around you, and how many centuries until general anesthesia becomes available.
>>
>>97066021
Extreme autism but also the best solitaire game ever made.
>>
>>97067136
Better to live short and live well than to be an old cuckold.
>>
>>97066873
>>97066894
it's clearly area control and later turns into dudes on a map.
>>
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>>97065286
>Scott Almes
>>
>>97067729
I don't know any of his work I'm just telling you claim is worth owning for 2 players
>>
Are there any good games on sale now? Amazon just unlocked free shipping to my third world country, I never really used Amazon before but I need to meet a quota to get to the free shipping.

I like thinky euros but any rec with a good discount will be appreciated
>>
>>97066369
Give an example game. What specific game theme and what theme would improve it.
What themes should these games have that you would consider interesting?
>>
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>>97064512
Imagine the kino during a bumpy ride
>Why, yes I did look at the map beforehand and knew where heading for a left-hand turn
>>
>>97068274
What is discounted and by how much varies with country as far as I know. Burgers get insane sales, 15% off max is all euros know
>>
>>97066369
>Who the fuck wants to be a 13th century postman
Genuinely a better theme than a lot of euros, I'd be interested in that
>>
>>97068368
Hansa Teutonica
>>
>>97066369
Not to be pedantic, but there's very few zero randomness euros
>>
>>97068274
If you are thinking about Black Friday sales - think again.
November and December are some of the worst time to buy games. The "discount" isn't real, the price got a spike prior to it, you are paying the same as regular price, except under a guise of saving money. And god help you is there is no discount.
Wait till late January, when actual discount season happens (all the unsold Christmas presents)
>>
>>97068870
... and your problem with the game about Hansa and making big buck is...?
>>
>>97069121
The aesthetic is total dogshit and the theming is boring
Is it illegal to have fun and colour in Europe or something
>>
>>97069124
So the problem is graphic design or theme? What theme would make the game somehow more exciting?
>>
>>97069307
You're a sexy anime girl and you have to make the sexiest trade routes to transport erotic doujins
>>
>>97069307
NTA but it's both. The theme is the main offender in my eyes, as the only real integration it has is that things are called "trader", "merchant", and "trade route". I guess it makes some vague sense that by the end you've built up something called a trade network, but each individual mechanic is completely arbitrary.

It's a great game, don't get me wrong, but the trash thematic integration means that people aren't interested in it and I'm going to get to table it once a year max.

It's not even about retheming it in my opinion. There isn't going to be a better theme because the mechanics were designed for gameplay purposes first and foremost. It's just a matter whether you and your group are predisposed towards "pure gameplay" type games.
>>
>>97069450
Nta, but what's your ACTUAL problem?
Because it seems like you are bitching that a game about trade routes and Hanseatic League isn't sufficiently about trade routes (which is not just a lie, but a really stupid statement) and should have more trade into it.
Like what the fuck you want, you dumb cunt, other than (You)s?
>>
>>97069450
>the trash thematic integration means that people aren't interested in it
Not trying to be shitty, but people who would rather play shit games with interesting themes than vice versa should be gatekept out and dumped on the RPG crowd.
>>
>>97069458
I always appreciate the (You)s, but my point was that the mechanical integration of the theme is shit. Placing 4 merchants in a route to place 1 in a city makes no sense. Displacing merchants giving other people extra merchants makes no sense. Collecting keys makes no sense. Getting extra actions makes no sense. Etc. Etc.

The theme is a very thin veneer and has almost nothing to do with the actual gameplay is what I'm saying. That makes these kinds of games hard to table with certain groups.

Take Brass as a very vaguely related route building game. It's also abstracted to shit, but your actions in the game are less arbitrary. You want to build X? Pay in cash. You want to build Y? Pay in cash and iron. The buildings themselves then represent actual money making enterprises which give you income. The theme is much better integrated, and I don't get scowling faces when I try to bring it out.

>>97069494
Well, my job as the guy who buys the games is to ensure that shit games are not in my collection.
>>
>>97069748
Forgot to mention probably the biggest difference, which is that the routes in Brass are actually used to transport physical goods, which is another layer that Hansa lacks entirely.
>>
>>97069391
>make the sexiest trade routes to transport erotic doujins
That's what the Hanseatic League was all about. Modern boardgame designers are just trying to cover the truth and erase history.
>>
>>97064863
Yes, actually. It's almost perfectly cut to do that while maximizing the remaining beard.
>>
>>97069450
>There isn't going to be a better theme because the mechanics were designed for gameplay purposes first
That's the point. Same games are just made that way so it's hard to then apply theme at the end.
But I'm sure there are designers out there that could take the core mechanisms and tweak the game a bit to fit a certain theme better.
Also imo most people care more about the visuals than the actual theme. In fact it often gets mixed in, if it looks good it means the theme is good.
>>
>>97069748
I get your point and agree 100% but you need to understand these people have convinced themselves that a game they really like is super thematic even though there's no correlation between the mechanics and what the theme tries to convey.
>>
>>97069450
Getting your agents into cities by establishing trade routes, and then scoring by how big your network is, is I think the opposite of arbitrary mechanics. Maybe you just dont get it. It takes multiple people to negotiate a daily or weekly opening and closing of the city gates, because it's the fucking middle ages, people didnt invent modern large scale commerce yet, every time the gates were opened was a potential threat that something could go wrong and illegals would get into the city or something like that, that's also why one of your crew has to stay behind and reassure people that you're just doing honest business and not smuggling in crossbows with the cheese shipment. And why do they get exhausted? You too would get exhausted negotiating trade all the fucking time instead of spending the fucking time with your wife. And VP for others claiming routes with your dudes in office is just those dudes boasting that you were there first, even in ye olden days words like that travelled far and fast.
The Bonus tokens however do feel like a pasted on mechanic, but I can forgive them because they're fun.
>>
>>97069855
>it made sense in my head: the post
None of this is conveyed to any degree by the game mechanics, so blow it out your ass.
>>
Hansa snoozetonica has no merit, no redeeming qualities whatsoever
>>
>>97069748
>my point was that the mechanical integration of the theme is shit
>Placing 4 merchants in a route to place 1 in a city makes no sense
So you dislike the mechanic, but bitch about the theme?
>Displacing merchants giving other people extra merchants makes no sense
Makes perfect sense, because you just pushed someone out of the market.
>The theme is a very thin veneer and has almost nothing to do with the actual gameplay is what I'm saying.
Unironically go play EU2. You will understand what they were doing with the game.

I still don't see how your complains about game mechanics have anything to do with "faulty theme", thou.
>>
>>97069962
>None of this is conveyed to any degree by the game mechanics
So tell me: you didn't play the game in the first place, or didn't understand its rules?
Which one is it?
>>
Can we please ignore the Hans A. schizos and talk about how great my idea of HHH on a car ride is while ignoring my grammar mistakes?
>>
>>97070032
Based retard
>>
>>97070158
No mate, when I say it makes no sense I mean it literally. The mechanics are arbitrary and are not there to facilitate the theme in any way.

And again, my first post said it's a great game. I don't have an issue with how it actually plays.

>Makes perfect sense, because you just pushed someone out of the market.
How does this in any way make sense? If a merchant loses his trade he's more likely to become a pauper than split into 2 or 3.
>>
>>97070483
>The mechanics are arbitrary and are not there to facilitate the theme in any way.
>Placing 4 merchants in a route to place 1 in a city makes no sense
Nigga, you saturate the trade route and then establish your permanent presence in the city based on how much your merchants are already established on that route anyway.
How is this not a clear thing to you?
>How does this in any way make sense? If a merchant loses his trade he's more likely to become a pauper than split into 2 or 3.
You had a kantor established in a city, and now it's empty. This means your competitors get both incentive to push there AND get merchants to send there as purely mechanical piggy-back. Still makes sense in-game.

This game is aping mechanics from like five different trade sims (and all of which except Die Fugger had world-wide releases) and simplifying them to board game format. If anything, I'd argue the exact reverse than you - it's so high on theme and inspirations, the mechanics are kinda tucked in to it, with theme taking precedence over crunch.
>>
>>97066369
Ironically the more theme Euros try to have the worse they are. With exceptions of course.
>>
>>97066369
when you put euroslop in ameritrash games you get abominations like gloomhaven
>>
>itt: Ameritrash patting each other that their games might be kinda shit, but at least they look nicer (not really)
>>
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Arkham Horror (2005)
>>
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Android (2008)
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Doom (2004)
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>>97070955
>>97071016
>>97071040
Notice how these game's themes invite the player in and spark his or her imagination. That's something Euro games don't do. They're also great fun. Remember to always go America first /bgg/.
>>
>>97070955
wow what an inelegant mess, can we just play Agricola instead?
>>
>>97071106
>Agricola
Sorry, I don't play imbalanced shit with a banlist
>>
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>This is descent now
what went wrong
>>
>>97071059
I fail to see how any of those games is inviting or has a clear theme, but m'kay, grab a (You).
The only useful info is that Doom had a board game.
>>
Ok enough shitposting are TI3 and TI4 good games and how is TI4 better? I've never played either.
>>
>>97071400
No
Yes
>>
>>97071400
It's a good game. It's sadly bogged down by its epicness. It's a pretty simple game all things considered. TI4 is tighter and a bit more balanced, and has some qol changes that I wouldn't play without.
>>
>>97071400
Assuming you are asking about space cats & friends: 4ed best ed.
4ed simplified all the needlessly obtuse (obtuse, not complex or hard) elements from 3ed and thus you can easily set up the game and explain it to complete randos with ease, whereas with 3 you must sit down and cover all the elements step-by-step.
>>
>>97071400
they are good but they're a) big and long, and b) involve a lot of politics and deal making despite ultimately being objective-chasing space war games. if its not obvious the frequent barter and banter can make this long game even longer.
4th edition has over 3rd, in no particular order (and not all of these are good imho)
>more factions in the base box
>even more factions after expansions
>a complete visual and language redesign (i miss the little flags as control tokens)
>almost completely different Agenda Phase rules
>simpler technology card mechanics
>rebalanced Strategy cards (but there's less of them now, no alternatives and variants like in 3)
>completely different Trade Goods mechanics (i prefer the ones in 4 but 3 has it's charm)
>an official alternative game mode included in the second expansion, where instead of starting with a faction of unique abilities, you all build a faction out of ability cards drafted at the start and during the game (i know ti3 had some kewl special scenarios but nothing on this scale thats official)
>>
>>97071106
Agricola is also inelegant.
>>
>>97071272
Gloomhaven happened, changed how people play dungeon crawls and what people expect from them.
I wish descent was still a 1 vs many game, we don't really have many of those anymore.
>>
>>97071920
I know that quite possibly isn't the point, but which 1vmany game was ever even close to being balanced? Fury of Dracula, maybe?
>>
>>97071059
>his or her
Just say their, it's actually appropriate
>>
>>97070483
Displacing is not the merchant losing their trade. It's a different merchant overplaying their hand to gain a monopoly or edge, which would diffuse the first one through more geography/markets but they'd make a profit in the process. It's not a mob literally muscling people out. It's business.
>>
All these Hansa T posts seem to show that theme isn't that important. If the game is good players will fill the thematic connection themselves.
>>
>>97072794
I think a lot of the time people lack the capacity to think abstractly and see how a mechanic could be interpreted this or that way. Tigris & Euphrates is an ever better example because it's not a half and half situation. That's a game that is fully integrated between theme and mechanics and it all makes sense, but retards just can't make the connections.
>>
>>97072936
Not entirely untrue, but I do believe there is a nuance to it and that's what the original anon might have wanted to say. If the artwork and names of the actions or whatever was more immersive, he'd have an easier time seeing the theme. I'm pretty sure only a minuscle amount of people see a frantic battlefield when playing chess, for example. I for one have no problem if I can't feel the theme, rather it's a (great) bonus if I do - so a disconnect there is nothing that rustles my jimmies, but I've seen people unable to remember the easiest rules if in their mind the game lacks thematic cohesion. Which might be a reason it's such a problem for the original anon. Best example I can think of is mage wars; the sheer fucking number of keywords and attributes is insane; when going through the rulebook I thought I'll never be able to play this fluently. But lo and behold, all the rules are so well integrated into the game's theme it's super easy to hold them all in your head. Sure, skeletons take much less damage from arrows. Of course trees don't like fire. Makes sense I can't pull etherial monsters towards me with a hook etc.
>>
>>97071400
4, by a large margin
>3
If players know how the game goes and reduce banter and negotiations to dry minimum, you are for 10+ hours of intense play
>4
You are teaching newfags, there is a lot of banter and also a break for dinner (actual break) and also one of the guys smoking... and it's going to be a 8-10 hours affair

They are both similarly complex, but 4 simply streamlines the shit out of the game. There are some minor compromises, but it's still vastly improved experience
>>
>>97073170
Counter-point:
I played English-version of Lords of Waterdeep with my elderly parents. Neither of them speaks English or has any grasp of DnD lore. I explained the game to them as pure abstraction: get cubes of colors as shown on the card. And everything else was handled with pictograms on the cards and tiles. They grasped it so fast, they started planning their moves by 3rd round. On second play I got bested. For them, to this day, that game is "the colorful cubes one". Theme? What fucking theme? There is some city map and you build buildings.
Conversely, when I put them to Tyrants of the Underdark (this time in my native), all the theme they needed was "this is an all-out war and you want to absolutely destroy the other players, any given chance". That and ignoring the Aberrations deck, because they were really confused about artwork on cards. But still, it was a game about territorial domination by managing your deck. Zero issues. Theme? I don't think they even grasped what the "drow" is. Yet I know my 67 yo mother is going to beat my ass, especially if the Demons deck is in play.
So eager with my successes, I finally put them to Eldritch Horror, remembering they liked a local co-op game about survival on a deserted island. But ALL Eldritch has is theme and bazillion of rules, each effect and encounter handled separately, and the general mechanics only govern moves. They got lost entirely in this, despite being hand-held and having my wife and a pair of our friends to help out, effectively having 2 newbies and 4 experienced players. And my old folks still struggled with this game. And I fucking love EH and really wanted them to get this game. But on mechanical side of things, it's a fucking mess, and that means unless you are into the theme, there is nothing to really go with.
>>
>>97073170
Yeah I don't think that's thematic cohesion people are missing, I think it's just interest. A lot of guys here don't seem to play with young women very often, but holy shit the difference in their capacity to grasp strategy when a game is about furry animals vs when it's about giant robots or something. Even something very very abstract, like Through the Desert. You are right that something rule heavy where all the rules make some thematic sense does help though.
>>
Is Too Many Bones worth it as a solo autist?
>>
>>97063623
Endeavor is great, it’s Iike Hansa Teutonica with slavery. A very tight euro about building local area majorities but you can displace enemy pieces without giving your opponent a free move, making it a lot better than HT.
I have only played the original that Age of Sail is based on. Excellent game I’d never say no to.
It’s not difficult to teach because you don’t have to explain everything at once. Some things are very much like Puerto Rico such as buildings that give you specific abilities. Others don’t happen until a few turns in so you can explain them then. It’s one of those games that lends itself very well to a short intro followed by a deeper explanation as you’re playing.
>>
>>97074007
Nop
>>
>>97073218
So it's not a radically different game dressed up as a second edition as with FFGs other games?
>>
>>97074064
NTA but why not?
>>
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I was thinking about finishing the black exile adventure but the top 100 is so different now that there's no reasonable way to do so.
>>
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Without reverse image'ing guess the game
>>
>>97074209
That's the Whirligig from Cosmic Encounter
>>
https://files.catbox.moe/9meqwd.json
Fuck Tabletopia and fuck gamers.

(can't attach a picture of Vital Lacerda's The Great Library because 4chan)
>>
>>97074237
Didn't even know Tabletopia was a thing until now lel. What, do people not like BGA anymore?
>>
>>97074064
>>97074007
>>97074086
I love TMB but it sucks solo.

It's also just a real finnicky game in general. Balance is rough.
>>
>>97074393
Never have.
>>
>>97070538
Once again, all of your explanations are post-hoc rationalisations, and weak ones at that. What happens in the game is that when you get pushed out of a location, your traders multiply. What happens in reality is when your business gets fucked, most of the time, you become bankrupt and then a bum.

You are saying that this is not the case though. If I'm working a deal and somebody gets one over on me and forces me out of it (and the whole geographical area), I WILL be able to find a better deal elsewhere, twice or even three times as good in fact, and this is so certain to happen that it makes sense to base a game mechanic on this supposed reality.

>Die Fugger
>simplifying them to board game format
Funny how the only game you actually name drop has nothing in common with Hansa Teutonica, nothing to do with trade routes, AND is a 30 minute piss simple game.

>it's so high on theme and inspirations, the mechanics are kinda tucked in to it, with theme taking precedence over crunch
You are mentally ill.

>>97070165
>y-you don't understand the rules of my favorite super duper complicated game
Retard.
>>
>>97072622
It's simply fascinating to see these rationalisations and how divorced from any semblance of reality they are.

Here's how somebody can lose their business to someone else. In general terms, because this applies to basically anything:
>They offer a better and/or cheaper and/or better marketed product and you become uncompetitive
>They have political/criminal connections and drive you out by force
Both of these lead to a reduction or stop in revenue, forcing financial burdens on you possibly to the point of bankruptcy. AT BEST you're looking at relocating your assets and recovering over a long time before you can even think about growing from your previous peak.

What does NOT happen is the following
>My competitors bought me out for three times market value with a stipulation that I don't return to the same market for one fiscal year
>My competitors came to me and explained that I can make double the money elsewhere, and gave me financial guarantees if I move my business
>My competitor managed to establish a monopoly and money materialised in my pocket to establish three other businesses elsewhere
>>
>>97074073
No.
Ever played Tropico? 3 and 4 for both Tropico and TI are the same sort of deal - basically same game, but 4 has massively improved QoL stuff. Certain small mechanics are cut down in the process, but overall, it's basically 3+.
If you know how to play one, you can easily hoop to the other.
And you really want 4 due to the QoL stuff
>>
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>>97074237
will this json work with tabletop simulator?
>>
>>97075453
>hansa teutonica
>super duper complicated game
lol, maybe even a lmao. i can see how you're struggling with the theme of it.
also, you apply post-globalization trade rules to a pre-globalization setting, if someone spends extra effort to undercut you, back in the day you can just pack your shop up and go elsewhere where there's less competition.
>>
>>97075988
And pre-globalisation, basic economic principles didn't apply? Travel was cost-free and instant, there were no costs or risks associated with it, and every time your business was outcompeted your net worth doubled by moving to the neighbouring village?

Who said anything about moving where there's no competition anyway? You can move your dudes to a route that has only one open spot just fine.

>i can see how you're struggling with the theme of it.
You are struggling with making a point, or understand that I'm calling you a retard for implying that Hansa T has rules that a 6 year old could fail to understand.
>>
>>97074202
Anon i totally forgot taking this photo for you.
Had fun, wouldn't mind you making more black exiles even if it isn't following the top 100.
For the love of the game, and all that.
>>
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In an unexpected turn of events, 5 people are coming over today, so I'll get to play the most elegant game of all time, Eclipse. The space jew empire will rise again.
>>
>>97076300
Emirates of Hacan can outjew the Eridani any day of the week
>>
>>97076306
How much of that sweet fiat dough do they have? 0? Fucking stone age barter economy animals.
>>
>>97076325
>How much of that sweet fiat dough do they have?
Enough to print two death stars, a flagship, and a set of fighters to screen for those, all in one action for actually free, spending none of their "stone age" trade goods or resources on that purchase (they're saving it all up to manipulate voters for the Agenda phase).
>>
>>97069391
>maximize the number of speedbumps you go over to get the most Jiggle Points(tm), without slowing you so much you fail the delivery
>>
>>97076352
Dam, dat barter economy be bussin.
>>
>>97074007
its not worth it, no.
>>
>>97076306
>>97076300
I think it's more a question of latent talmudic potential (Hacan) vs passive hereditary judaism (Eridani). If I was space hitler, I'd likely put Eridani in gas chambers first.
>>
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>>97076802
lmao, thanks anon
>>
>>97075453
>>97075592
Yes, you definitely can seek out exclusivity with a particular trade partner, spend time and capital to do so, and see your competitors adapt quickly to different markets around you profiting roughly as normal during the same period.
>rationalisations
You're doing this too. Worse, you're doing it as a European.
>>
>>97075833
I don't think it's magic - he appeals to gamers that confuse loads of interactive mechanics with strategic depth. Take a game like Kanban EV - there's lots of options and lots of interaction between where you are going and the actions you take but planning is razor thin - you spend most of the game reacting to other players placement and pivoting. The end round goals and Cheryl supervisor stuff is just tacked on to actually make it a game at all.

If you don't believe it, take these same players and stick them in a game of Power Grid and watch them flounder.
>>
>>97076534
>>97074985
>>97074064
What's a good big solo game for autists then?
>>
>>97077211
Dragons Down (with the chip upgrade set) is the game you're looking for.
>>
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>Keep my Regions garrisoned most of the game
>Win 100 - 98
>Play Glory every time I could
>Lose 64 - 88
At last I truly see...
>>
>>97077211
Spirit Island
Make Knight
Voidfall

(POWER GAP)

Dawn of the Zeds
Nemo's War
>>
>>97077270
Mage Knight* kek
>>
>>97077211
https://boardgamegeek.com/geeklist/366471/2025-peoples-choice-top-solo-games-1-250
>>
>>97077282
>too many bones top 10
>but it's also apparently shit for solo
Which is it?
>>
>>97077381
it's BGG's word against /bgg/'s

https://www.youtube.com/watch?v=xFvf5tKnOiE
>>
>>97077381
Checks out tbqh, solofags will eat up anything in their desperation
>Ark nova in top 10
I even tried that variant. Why would you inflict this upon yourself
>>
>>97077458
>reeeeee stop playing with yourself
the list is wild, but that's because it's BGG - a popularity contest.
>>
>>97077266
what's with the blue haired tranny
>>
>Star Trek reskin for Mage Knight
>Star Trek reskin for Imperium
Can trekkies fuck off?
>>
>>97077500
that's just how they do it in Atlantis
>>
>>97077502
I mean, until we get a game where t'pol and seven wrestle in their underwear, I say keep going
>>
>>97077502
Nu trekkies don't have the autism for Star Fleet Battles or Federation Commander.
>>
>>97077500
>One, an european king was shown around the fabled city of atlantis
>the antlanteans did their best to impress the king and showed them their most stunning wonders of medical technology and cosmetics
>at the end of his visit, the king was asked what he liked best
>Impressive, all very good, really. But why are there no womenfolk on your island?
Thus, Atlantis sunk itself on the following day
>>
>>97077161
I’ve always seen Lacerdas as Rube Goldberg machines. The goal is to manipulate the machine to see how it works and then move on to the next one once you’ve solved it.
>>
>>97077211
Fields of Fire
>>
>>97077502
Not even that retheme would get me to play your Turczi MPS shit.
>>97077512
It's outrageous that no one is using LLMs to make this. I guess there are gif making hobbyists on 4chan but where are the porn parody entrepreneurs?
>>
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Pick 5.
>>
>>97077771
Your mom
Your aunt
Your sister
Your cousin
Your daughter
>>
>>97077771
I wouldn't play most of these. 5 sounds about right, but at least 2 of those would be just to try once and then I'd probably never play those again, either.
>>
>>97077771
Affo
GP
Eclipse
DUNC Imp
Hegemony
>>
>>97077771
Gaia Project
Spirit Island
Barrage
Pax Pamir
Hegemony
>>
>>97077771
food chain five times in a row
>>
>>97077771
I've only played 5 of these but I never want to play any of them again. Are the other 20 any better?
>>
>>97077943
Root is terrible, FCM, AffO, Spirit Island and Great Western Trail are good, Brass Birmingham is okay but some people really like it. Pax is highly praised around here. idk any of the others.
>>
>>97077771
Food Chain Magnate
Pax Pamir
Hegemony
SETI
I've never played Eclipse but people seem to like it here so I'd pick that.
>>
>>97077960
__ass B_r_i____m is one of the 5 I know I don't want to play again. It's too long for what it offers. The 2 phase thing was particularly annoying because the decisions it forced weren't interesting and it was a clear announcement that the game was twice as long as it needed to be. Egchh.
I would say stay away from Dunc, Hegemony, Andromeda's Edge, and Galactic Cruise but if you can tolerate games who's only problem is being too long you might like Galactic Cruise and Dunc. Definitely stay away from Hegemony and Andromeda's Edge.
>>
>>97077266
Gloy spamming is for the classics civs that are only gonna win by rushing glory asap and all the time.
Which is boring.
The classics civs are BORING.
this concludes my ted talk
>>
What's wrong with dunc uprising? I thought it was quite good. Inb4 "worms overpowered" or "old dune better". The bloodlines expansion fixes worms, and old dune is trying to do something completely different even though same theme.
>>
>>97078015
>stay away from Hegemony
found the retard
>>
>>97078169
Dunc Imperium is just boring in general
>>
>>97078015
>Definitely stay away from Andromeda's Edge.

Why?
>>
>>97078237
The core gameplay loop means most of your turns are pointless and there's a lot of downtime at erratic intervals. It's unpleasant. There's a lot of barely relevant subsystems. Aside from general efficiency the only thing that really matter is manipulating the event deck so the tracks you're invested in will pay out. That's where most of the points in the game come from.
>>
>>97077211
>>97077270
Seconding Mage Knight
>>
>>97078338
wrong
>>
>>97077771
I heard worms ruined DUNC
>>
Did you guys get Deckers yet?
>>
>>97078203
you're either playing with retards or are a retard yourself

>>97078169
>The bloodlines expansion fixes worms
how so?
>>
I just got Fields of Fire, Civolution, Ashes, and Feast for Odin

by which I mean I downloaded them into TTS
>>
>>97078169
I think it's hilarious that the rulebook has gigantic spoilers if you're not caught up in the books or movies
>>
>>97078015
Just play faster and 2nd phase feels very different
>>
>>97078015
>Dune is too long
has you tried scoring faster?
>>
>>97077960
>Root
>more terrible than "feed your opponents to win" Brass Birmingham
>more terrible than "set collection with no real choices" Spirit Island

Root is no masterpiece, but setiously?
>>
>>97078997
>seti
die
>>
>>97078997
Any game in which the main skill required is how effectively you manage to gaslight the table is bad
>>
>>97077211
https://boardgamegeek.com/boardgame/325020/wolfpack-the-north-atlantic-convoy-struggles-octob
>>
>>97079090
Blood on the Clocktower would like a word with you
>>
>>97078765
NTA but agree, Dune Imperium sucks.
>>97079090
I like that in a simple negotiation game like Bonanza but agree it sucks in Root.
>>
>>97079046
?
>>
>>97079188
Root is round-robin kingmaking, not gaslighting
>>
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So is this Root lite or what?
>>
>>97078779
>gigantic spoilers if you're not caught up in the books or movies
The book came out in 1965. 60 years m8.
>>
>>97078169
I enjoy Dune Imperium with Rise of Ix. I refuse to buy Uprising just on the basis that it's a version 1.2 that could have easily been a big box expansion for base Dune Imperium.
>>
I'm able to grab Oath new at 40% off. I'm aware it's not for everyone but curious what the general consensus here is. Too niche or worth it since they brought out an expansion to "fix" it.
>>
You might cope and deny all you want but at the end Root is no different from Catan, only things that matter is convincing the table to gang up on the perceived leader while you prep your burst of vps
>>
>>97079288
>he didnt wait for Uprising
thanks for beta testing
>>
>>97079334
>not playing digitally where nobody says a word
>>
>>97079387
Ah yes the complete silence before the sperg out in the last 2 turns while the high functioning bald sociopath runs away with the game after typing a couple of messages
>>
>>97079334
I can stomach Catan so clearly there is a difference.

>>97079387
Yeah right.
>ore for nb
>brick for ns
>>
>>97079334
Now that you mention it Dune Imperium does feel a lot like Catan.
>>
>>97079414
>I can stomach Catan
>so clearly there is a difference
Yeah you are mental ill, probably a genuinely retarded sociopath
>>
>>97079334
How about you be less of an autistic and make your feelings about table talk known instead of tilting the entire hobby towards MPS bullshit.
>>97079387
>playing digitally
Even worse, this faggot. This is one of the last hobbies built around some degree of real world socialization and you would burn that down for another dopamine fix.
>>
>>97079505
>real world socialization
is an impediment to gameplay. Y'all need to shut up and pay attention.
>>
>>97079531
Literaly mentally ill
>>
>>97078015
I feel like GWT would hit a sweet spot for you.
>>
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>>97079289
does it come with the expansion? Oath was lauded right up until release and then never heard from again. I don't even know what the gameplay is but it had more memes than birbspam.
>>
>>97079579
Nah it's the base game NIS, seller is selling it because they never touched it. The premise of it looks cool but people seem to either hate it or love it, no in-between. Perhaps the co-op or reworked solo is worth it with the expansion?
>>
>>97079531
You're only indicting yourself for bringing boring games.
>>
>>97079505
There is a difference between not liking interactions and not looking mastering the art of being a whiny bitch to manipulate others
>>
>>97078765
>you're either playing with retards or are a retard yourself
I just don’t like most modern eurogames.
>>
>>97078765
>>The bloodlines expansion fixes worms
>how so?

You can hire Sardaukar Commanders
>>
>>97079786
>expansion to patch the already standalone second version of a game released a couple years prior
Slop levels only attainable by Stegmaier.
>>
How did Kevin Wilson go from making kino like Arkham Horror and Descent to forgotten kickstarter sloppa and uhhh whatever kinfire is supposed to be?
>>
>>97078169
Old Dune better
Dune hasn't really been a creative franchise since Brian took over. There's some good non-Herbert stuff like the Encyclopedia, the board game and the Westwood games but everything after that is just a rehash of the first book or a prequel of a prequel.
>>
>>Unstoppable for $4
>>Circadians Chaos Order for $6
good thrift store trip
>>
Are there any historical games that aren’t quite war games /bgg/ recommends? My group enjoys Twilight Struggle for example but I can’t get them to bite on actual war games.
>>
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>gaslighting the rest of the table on what we did last summer: the game
>>
>>97080111
Churchill
Pericles
The Virgin Queen
COIN series
arguably Levy & Campaign series
>>
>>97080111
Pax Games, particularly Porfiriana and Renaissance
>>
>>97080317
Seconding anons suggestion.
>>
Clank Classic, or Catacombs?
>>
>>97080584
>Catacombs
>>
>>97080111
These
>>97080141
>>97080317
Plus Pax Pamir, Hegemony, and if you can deal with the absurd length, Europa Universalis
>>
>>97080111
Red Flag Over Paris. Card driven tug of war game like TS and the board is split in half between a physical map for military conflict and a representative one for politics and ideology.
>>
>>97080734
>Red Flag Over Paris
I owned it and got rid of it after about 10 plays. It’s pretty bad imo.
>>
I had to leave all my board games behind when I moved, now my parents are playing Libertalia with my sister and her significant other while I spend Thanksgiving weekend alone. Board games for this feel?
>>
>>97080749
>got rid of it after about 10 plays
Is that not a good amount? I don't see many people exceed that these days. Not a lot of 10x10s being done. I'm curious what you didn't like though.
>>
>>97080749
I don’t think ten plays is good for any game, much less one that takes only 30 minutes to play at a time.
As for its issues there are several. It’s a fairly dry cube-pusher that has none of the excitement the CDG system is known for (and this isn’t entirely the Red Flag’s fault, given it’s an offshoot of Fort Sumter which is also bad). That alone would make it tepid, but what does it in is that the game takes the biggest flaw of that CDG system, swinginess, and exacerbates it. If you draw a dead hand of one ops cards, three quarters of which are your opponents events, you should just GG right there because it’s almost impossible for you to win after that. The game is genuinely *too tight*; aren’t enough rounds, enough cards, or enough cubes to properly mitigate the randomness of the draw. I had dead hands happen to either myself or my opponent about 2/3rds of the time, so it doesn’t even feel like a rare occurrence like it does in TS or other CDGs.
The only reason I gave it as many chances as I did is because of how short it is.
>>
>>97080881
>>97080918
Somehow I managed to respond to myself instead of you
>>
>>97080918
Bruh, most boardgamers I even see are one offs. For stuff like brass and seti. I've seen Dune imperium pulled out once in 12 months, supposedly by people who say its thier favorite. They are cardboard junkies. I've seen Flip7 pulled out more consistently than fucking anything. Suggesting they pullout THIER game they got and played within the month gets you weird looks.
>>
>>97080987
I’m sorry you play with complete and utter retards with no impulse control?
>>
>>97079381
Nice bait m8. Uprising doesn't really look that much better desu.
>>
>>97077088
The difference is, you're talking in abstract terms and I'm talking in concrete terms. And I've now read several different explanations for the same mechanics. Your explanations of thematic integration are the equivalent of
>well, it COULD be [insert far fetched scenario X, Y, or Z while failing to address any straightforward scenarios in any way]
Which means all you are doing is coping, seething, and having no point.
>>
>>97078169
>What's wrong with dunc uprising?
It's a deckbuilding game with very little deckbuilding, a worker placement game where you can't place workers in areas because lul random card draws, and a euro with out of whack VP swings to the point where the winner is dictated to a great extent through luck.

If it had a different theme it would be ranked somewhere in the 1000s where it belongs.
>>
>>97080918
The cards are evenly distributed between both sides so I don't know how the hell you're drawing an already statistically unlikely dead hand the majority of the time. Either you've had terrible luck or you're confabulating. Yes the game is tight, it's a tug of war. I also agree with you that I'd like to play games more times than that, but you seem to be experiencing an outlier situation with zero awareness. I push pretty hard towards higher h-index plays, but this year I will maybe just barely slide by with an accidental 10x10 in ~400 plays.
>>
>>97081355
I don't think the anon meant 2/3rds of all hands are dead hands, but that in 2/3rds of the games someone will draw one. I've only played TS but that sounds about right to me. It doesn't matter that the cards are distributed between both sides when
A) you're failing to address the ops aspect, and
B) some 1 ops cards punch way above their weight
I've had such shit hands in TS that my own turn advanced my opponent's position more than my own. Maybe not 2/3rds of all games, but probably 1/2 someone will draw this kind of hand and eat shir for an entire turn.
>>
>>97081328
Eh, it is pretty much like Lost Ruins of Arnak. They both somehow work. It isn't really a deckbuilder in the same way as normal deckbuilders etc.
>>
>>97081355
This Anon >>97081380 explains what I meant by drawing dead hands, though I apologize for not being more clear. Yes obviously no one is drawing multiple dead hands a game, but ONE player drawing a dead hand ONCE in a game is not statistically unlikely. And Red Flag is designed in such a way a dead hand is crippling.
I really don't get what Fred was thinking when he made it. Why base your game off of the single worst game Mark Herman has ever made and your most significant change is that you sprinkled in some """thematic""" rules that don't mean anything unless you're a French communist?
>>
>>97079289
I hated it to an extreme. It is all the fragility of root turned up to 11, packaged in a game about negotiation that doesn't let you negotiate aside from a precious few circumstances. It insists on the dated turn structure of "do all your things at once and then sit and watch" which is aggreviated by the long but few (6-7) turns. Then there's the issue of waiting time, as each turn is large and can greatly change the situation, meaning there's little planning ahead to be had. Overall I found it equally interesting designwise and an absolute failure. I have genuinely no idea how people could possibly like it, for every cool thing like the cards or the emergent narrative there's two things that makes the game worse. I've never been particularly fond of wehrle designs, but this is his worst game by a fair margin imo
>>
>>97081429
>Lost Ruins of Arnak
I'll have to try it eventually to see if it handles the formula better. D:I is not outright bad but it's way overrated and Arnak doesn't have the theme as a crutch.
>>
>>97079786
...so? Worms are still doubling conflict rewards and doing everything they do in base uprising. Commanders simply sprinkle a few resources here and there.
>>
>Ashes Reborn PvE mode
it's tacked on, isn't it. he Chimeras are boring opponents, it even makes the Nemesis from Aeon's End seem interesting
>>
>>97082247
>it's tacked on, isn't it
Not particularly, no.
>>
>>97070955
If only the expansions didn't cost the equivalent of a used car these days. But at least there's plenty of content in the base game.
>>
Any anons have experience with Extra Pepper for SS&P?
It sounds a bit too gimmicky but also funny shenanigans to banter over.
>>
>>97081429
Looks a bit like CSR New World
>>
Grabbed the Marvel Champions starter box at my LGS since I had a fair chunk of store credit. How do I know when I should move up to the next expansion? After I've cleared all the villains on the highest difficulty?
>>
>>97081429
Lost Ruins isn't a top 1000 game either
>>
>>97082284
seemed boring compared to real solo / co-op games. particularly the chimera cards seemed very uninteresting and repetitive
>>
>>97071106
I would kick you out of my house
>>
>>97070955
you are like a little baby

watch this
>>
>>97082792
do you have infinite money?

expansions have more villains, heroes, and cards for deck construction. buy them if and when you feel you want/need more of those. (core set deck building pretty much boils down to choosing your heroes and aspects, there's not a lot of wiggle room)

Bear in mind: with bigger card pool comes greater deck power, and their solution for scaling villain difficulty seems elegant at first, but it makes the game less fun, by extending the villain phase without extending the player phase.
>>
>>97081328
>you can't place workers in areas because lul random card draws
if only you could influence which cards are in your deck, somehow...
>>
>>97078758
Was super interested until I realized it's pandemic inspired. Nothing against the system but it, SI, tower defense games do nothing for me. I think it's because the pressure tends to feel prescriptive in how I should play rather than letting me feel clever in how I resolve it (even though most of these games do give you plenty of options)
>>
>>97083014
>>97082792
>their solution for scaling villain difficulty seems elegant at first, but it makes the game less fun, by extending the villain phase without extending the player phase.
I was talking about Heroic mode here, to clarify.

Standard difficulty is babby-mode because it's meant to be beatable with the standalone Hero decks they sell.
>>
>>97083027
it's nothing like Pandemic. Literally the only Pandemic similarity is "you can do a thing if 3 other things are ever in the same space".

you feel very clever playing Deckers (aka Renegade), but it's certainly a puzzle game, not a sandbox game
>>
>>97080849
my ex kept my Dominion and Dominant Species.

I often imagine her laughing about my shitty taste in games with her husband.
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>>97083023
>have 4 green cards
>draw none of them
>even worse: draw all of them
is this... the power... of deckbuilding?
>>
>>97083014
>>97083033
Would you recommend just playing with the base decks then? Is it a greater challenge that way?
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>>97082506
It's intersting because it makes you not want to take an early lead, so you get bigger scoring rounds than in the base game. It works well at 2, which is the only player count I think ss&p is good.
You can definitely print it if you want to try it, none of the new cards are mixed with the originals
>>
I played Moon Colony Bloodbath recently for the first time and it was good. Sort of a dominion/betrayal on the house on the hill hybrid. And we know from the developer diary that it was inspired by Pandemic Legacy Season 0.

(MCB is not a legacy game)
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>>97083085
NTA and while I haven’t played Marvel Champions I have played LotR and AH. You will want *some* expansions to your player cards, if only to increase the amount of variety of decks you can construct.
>>
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>Clank Catacombs ($44) is no longer available from the seller you selected
>Clank Catacombs ($68) add to cart?
REEEEEE
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>>97083799
I can get it for like 30 bucks if you want to pay shipping anon
>>
^ $39 shipping
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>>97083064
>buy multicolored cards
>play other colors so you can use the card draw spaces
>have a smaller deck to maximize your chances of drawing something
>is this... the power... of deckbuilding?
yes
>>
>>97083085
Just play with what you have and then decide for yourself.

I can only guess about your impressions after playing only the core set, but there's certainly not a lot of deck building you can do with just those cards. Some people enjoy playing against Ultron with every possible combination of Modular Encounters (forgot what those are called), some don't.
>>
>>97060842
After another successful 6 player 12 hour game, we set up to do a 4 player game the following weekend. We figured that because it's only 4 players, we could get it done in 6 hours, and decided to do it at the local RSL. (Australian social club/restaurant) It took over 10 hours. We were so tired and frustrated by the end we were yelling at eachother (something that happens in most TI games) we were hungry because you cant bring food in and food there is expensive, the table we played on just barely fit and we played on a stretched map. 2 of the players played "stall" factions that want to take as many turns as possible. (Yssaril and Ral Nel).
Probably wont play TI again for a few months...
>>
>>97084256
>take over a big restaurant table for 10 hours
>don't order any food
holy based
>>
>bullet is 71$ CAD if you buy directly from the publisher.
>a single promo girl is 18 loonies
>shipping not included.
>>
>>97084774
Get it from Board game bliss, noob
>>
>>97081736
>way overrated
Do you not ever think the term overrated is overused and has become meaningless? Being overrated is usually about how people (especially online people) talk in extremes (best game ever) and how other people trust that statement. You can't control what other people say but you can absolutely choose whether or not to believe what they say. If you constantly believe hype, that's a (you) problem and staying away from the hype cycle is an important thing in a hobby full of consumerists seeking the cult of the new or the flavour of the week.

I've played Dune Imperium solidly with a few groups and most have enjoyed it. I get the criticisms about parts of the design. But it's weird that some of the criticisms I still tend to see online are well, it's not Dune, which seems like pointless, comparing two vastly different types of games and then people taking the type of game it is in the abstract without seeing how it plays. I just don't think it is worth of extreme hype or blind dislike.
>>
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If I find TM and Ark to pretty bland you think I will like this?
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>>97085267
This is an even blander TM/Ark.
>>
Aight anons, its a quiet evening in the family house, and the brain is a yearning for a burning and a churning.
Which civ should I pilot and against which botciv?
Its L+C+H in the box btw
>>
>>97085473
Solo gaming is cringe
Just break out Barbarossa and admire the artwork
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>>97085606
There's no German civ but i guess the celts come close?
Don't feel like playing them, but it would make for a good aggressive opponent.
Thanks anon.
>>
Played modern art again after some time. It's such a great game and always has everyone laughing out loud. Not sure if our long hiatus just made it that much better or not, but 90s knizia is just pure joy. Also I have no idea why they changed up some (gameplaywise) irrelevant but nontheless important details in later editions. The made up artists and the paintings having no default names gives so much more potential for silliness and hypecrafting.

Gotta try medici at some point, how does it hold up compared to ra and modern art?
>>
>>97079232
I wouldn't back a PHALANX game if it was the greatest game ever made. They are notoriously late to deliver stuff to the point where I think the whole company is just using Gamefound games to fund delivery overruns. You're taking your chances being a bag holder if you back this -
>>
>>97085052
>Do you not ever think the term overrated is overused and has become meaningless?
No. The meaning is the same as it always has been.

If this post is intended to imply that I myself am guilty of buying into the hype, unfortunately that's wrong as well. I didn't buy it, a friend did.

>it's not Dune
Is a legit criticism because the game has nothing to do with Dune beyond a totally surface level paintjob.
>i saw mommyfu and le heckin french whore and clapped
>>
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If you have Coloretto you have Cockroach Poker.
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>>97086152
>Is a legit criticism because the game has nothing to do with Dune beyond a totally surface level paintjob
It's weird to compare two vastly different board games just because of that shared paint job. Plenty of games have different levels of theme integration.

>No. The meaning is the same as it always has been.
It's meaningless because it's overused because people in certain online bubbles call practically everything loved by some bubble, overhyped.

>If this post is intended to imply that I myself am guilty of buying into the hype
When people harshly criticise something on the basis of something it is not and not what it actually is, because some bubble says it's best thing ever, then you're overestimating a hype bubble and allowing it to change your expectations, rather than taking something on it's own.

That's what I'm getting at, that the word overrated is more about a relationship to the audience and less about if the game has merit or not, it's more a comment on how the audience jump on things to a ridiculous degree and less about if a game is actually good or not.
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>>97086517
>It's weird to compare two vastly different board games just because of that shared paint job.
NTA but I think you’re missing the point. It has nothing to do with Dune 1979 and everything to do with Dune as a setting and story. Dune Imperium’s connection to Dune doesn’t extend beyond its artwork, you can retheme the game to be literally anything else and it wouldn’t impact it at all.
I also think you describing Dune as a “paint job” in the context of Dune 1979 to be very revealing on how you see theme integration games to begin with.
>Plenty of games have different levels of theme integration.
I find this is often said by people who like eurogames and try to defend them as being thematic when to everyone else they obviously aren’t. Theme really isn’t a gradient, it’s a binary. A game either causes your mind’s eye to immerse you in a place and situation or it doesn’t.
>>
>>97086517
>It's weird to compare two vastly different board games just because of that shared paint job.
Dune is a series of books, moran.

>That's what I'm getting at, that the word overrated is more about a relationship to the audience
Yes, that is intrinsic to its meaning. Calling something "overrated" means than I think certain people rate it hogher than I think it deserves. The post you quoted even contains this distinction.

>D:I is not outright bad
This is my opinion on the game itself.
>but it's way overrated
And this is my opinion on how other people rate it.

You seem to either think this is some kind of deep insight, or have a problem with people having opinions about other people and their opinions. In this case, you are a weak nonce and maybe reddit is more your speed.
>>
>>97081736
>Arnak doesn't have the theme as a crutch.
lmao

the main criticism Arnak gets is literally "I was expecting an adventure game resembling Indiana Jones or Tomb Raider, got a dry as hell game about turning one resource into the other". Dune at least uses its theme quite well.
>>
>>97087019
Arnak is a generic adventure theme, D:I is Dune themed. Dune theme is a crutch because nerds have heard of it and clap when they see things they recognize.

>Dune at least uses its theme quite well.
Now that's an lmao worthy statement.
>>
War of the Ring, War for Arrakis, or SW: Rebellion?
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>>97087055
WotR is by far the best of the bunch. It should also be said that I habe a way lower opinion on WfA as most of the people that played it; to me it is a streamlined WotR without almost everything that made WotR great. But I only played WfA twice, and on TTS - if that means my opinion is untainted by sunk cost or if tts to you means I haven't even played the actual game is up to you.
I'd say WotR >SW:R>WfA
Sw:r also really needs the expansion. For what it's worth, I would also prefer the dune IP to LotR in a vacuum, but WotR is just so damn good.
>>
>>97086699
>Dune doesn’t extend beyond its artwork,
>also think you describing Dune as a “paint job”
No I got the point I just wasn't clear. Dune actually uses the theme. Imperium is a thin veneer, a flavour. But theme integration does vary by game and then the games are still vastly different games. Look, let me try and be clearer, imagine comparing a card game vs wargame because they both have a theme of WW2. Imagine one is a classic and the other is a new game. Imagine ones use of WW2 fits the theme more. They are still completely different genres of game and the comparison every time one is brought up still isn't needed because they play different player counts, take different amounts of to time, play differently, a shared theme doesn't mean they bear constant comparison.

>>97086716
>Dune is a series of books, moran
I know it is, I've read up to Children of Dune so far. Why are you being a dick? I said nothing to suggest what you're saying, retard.

>You seem to either think this is some kind of deep insight, or have a problem with people having opinions about other people and their opinions
You seem to think it's some deep insight to call it overrated, when that's what shit loads of other people do. You're parroting the same bullshit rather than saying anything interesting.

>And this is my opinion on how other people rate it.
>maybe reddit is more your speed
Oh fuck off, your comment IS Reddit. Look, if you feel the need to constantly have to point out things are overrated, that's you constantly saying:
>I'm soooo superior to a big part of the boardgame audience who over hypes things, but not me, I'm an autistic facts and logic machine.
Reddit is FULL of people constantly talking about how everything is overrated, faggot. And it's a tiresome and boring non-observation. All because a few thousand people over hyped something briefly, then moved on. Acting like you're any better is pathetic.
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>>97087296
>I know it is, I've read up to Children of Dune so far.
Your retarded leap in logic to think I was talking about the game rather than the setting suggests otherwise.

>the word overrated is overrated
You can seethe all you want that someone called your favorite game overrated, but I'm not interested in this non-debate. You can take it elsewhere and try to convince other predditors. Just mind the language.
>>
>we have bibliophile at home
>>
>>97087019
>got a dry as hell game about turning one resource into the other
I've heard a lot of complaints about Arnak but I've never heard one where some confused it with Agricola. The complaint I've heard the most is that it's too short to get your deck going (true and by design) and you win by speedrunning the temple track (from eggheads that only ever play bird temple).

Arnak isn't perfect but it is a complete game from start to finish unlike DI (you buy pretty much all you plan to play in the first half of the game and then play area control the rest of the game because trashing is non-existent). It's also one of the best bridges between casual and heavy gamers I've seen in the last decade.
>>
Best area control game?
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>>97083003
As a game designer how would you fix this (aside from just playing with one big and one small expansion like a sane person)
>>
>>97087947
El Grande, or La Famiglia
>>
For me, it's Terraforming Mars
>>
>autisming hard on pina coladice
>notice this game called jewels

it's never going to end
>>
>>97087360
>Your retarded leap in logic to think I was talking about the game rather than the setting suggests otherwise.
You're the one who randomly came out with book comments, that had nothing to do with what I said. Are you having a stroke?
>You can seethe all you want that someone called your favorite game overrated
Never once said it was my favourite game, retard, and you accuse me of leaping to assumptions! Can you read? It is an absolute non-debate which you started with your meaningless bullshit. Seething like a little bitch, "Wahh overrated," over and over again. You keep accusing me of Reddit shit but you seem really concerned with what Reddit and the gulag think about a game, obsessed with their opinions. So keep screeching, faggot.
>>
>>97088040
I don't see anything that needs fixing
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>>97088040
I would call the Vatican and exorcise the ghost hiding by the door
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>>97088099
can't wait to play Noctis City and enjoy my FREE Greenery, thanks anon
>>
FINALLY played Feast for Odin

yeah it's pretty fun
>>
new thread
>>97088337
new thread
>>97088337
new thread
>>97088337
>>
>>97088331
>FINALLY played Feast for Odin
Yeah that setup takes a while. Report back when you finish the teardown.
>>
>>97088179
The reason people say it's not Dune is because it has nothing to do with any core concepts of the book. The board game does, which incidentally makes it a good point of comparison.

>Never once said it was my favourite game
Top 3 then? Nobody cares about your inane sophistry about the word "overrated", same way nobody cares about people who have issues with 10-point rating systems. You didn't make any great discovery, so get to talking specifics instead of engaging in this pseud bullshit.
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>>97088738
Anon, who cares about the gulag's hotness category or whatever is being talked about on Reddit, why read that shit and then call everything overrated? Why does commenting on a few people in a bubble, at every given opportunity, matter so much to you? Who cares if people rate dumb shit too high, we all know biases exists, especially with the cult of the new. You might not realise it but I'm trying to help you here, I am just saying, that rather than taking their rating seriously to call everything overrated, maybe you should free yourself and just not care? It is just another boring comment about the audience. Imagine if everytime someone talked to you about a popular movie or show they did the same thing, wouldn't you get bored? Saying people are plebs over and over again isn't interesting commentary. Not doing any pseud bullshit, quite the opposite, I'm cutting through the bullshit.

>Top 3 then?
My personal top 3? You know whatever I say you'll sperg out on. Funnily enough Dune (not Imperium, OG), Battlestar Galactica (purely for nostalgic reasons as one of the first big boardgames I played the hell out of) and El Grande. Shit away. What are yours?
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>>97085873
for me it's
ra>medici>>>modern art
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>>97087055
my friend who said WotR is his favorite game of all time decided he likes WfA more
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>>97077771

Based on what I've played so far
>Pax Pamir for how well emulates war and tactics
>Hegemony for how rewarding is to learn
>Ark Nova can fuck off, "do this and this and this to get this" shit belongs to the 90's
>Dune can fuck off as well, I'm not bothering if random intrigue cards influence the game more than my mitigating tools
>>
>>97077771
RDR and Hegemony, rest are garbo



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