What are some rules heavy games that you learned how to play on your own?>Hackmaster 5e>GURPS>Heroes Unlimited>Mutants & Masterminds
The games I make are pretty heavy on the rules, because I want to make ones that function with as little personal bias as possible.
>>97069510Advanced Squad Leader, Tried to keep up with the constantly changing WH40k, but after three edition changes, I thought "fuck that" and gave up on trying to keep up with that autist bait.
>>97069510Does D&D 3.5e count?By the time I joined a game, I had played so Much Neverwinter Nights and read so much actual TTRPG material as adjacent reading that I was able to sit down on the table, create, equip, and play my lvl 12 (now lvl15) Cleric without any help whatsoever.Hells, I'm more of a rule a and content encyclopedia than half of the group who has been playing since they were kids in the early 2000s.
How else are you supposed to learn
>>97069908Being teached by other people like being an expectator in the table or watching videos about it.
>>97069996>Being teached by other people like being an expectator in the tablewut
>>97069996Taught. That I've tried? ASL. I don't really play it though
>>97069510Dungeons don't hold as many porny slave girls as they used to.
>>97069510>2e and 3/3.5e D&D>Bunch of white wolf games (Vampire, werewolf, etc)>Shadowrun Pretty much every popular game that was out in the 90s I taught myself to play so I could GM it for my group and this was all before YouTube was a thing. It really isn't that difficult, although I guess in the modern day where most players/Game have never even held a core rulebook, let alone read it cover to cover, might have trouble teaching themselves.
I'm a retard so I always get things so wrong I have to relearn in table anyways.
>>97069996Holy ESL, Rajesh.
>>97069510All the games I've learned to play, I've learned to play with my friends. Playing alone seems to defeat the purpose. You do you, though.
>>97069510picrel>>97070275and it's a fucking disgrace
>>97071161Supply and demand, unfortunately.The increase in budding adventurers has resulted in a decrease in Dark Lords willing to put porny slave girls into dungeons. There's also the fact that Dungeons are getting gentrified to the Hells now. I saw one old Underground Lair become a Craft Beer Tavern with 30 GP burgers. Unbelievable. >>97069510On topic:Years ago, I read the Shadowrun 5E core book cover to cover multiple times and could craft a character incredibly quickly. Also GURPS Biotech was a book I basically had memorized for some reason.
>>97069510>Robotech>Twilight 2000 1st & 2nd edition>GURPS 3rd editionThough the most complex was probably:>Tigres Volants 2nd edition. Rarely have I seen such an autistic system. It's a point-based character creation system. You get about 200 points to create your character. Stats, advantages and mutations cost you straight points amount, but skill levels and money are bought in packages (e.g. 1 point = x% for skills or xxx$). You have like 10 stats, plus perception which is subdivided in five more stats (one for each sense). You have health point, endurance points, and a toughness rating. You also have way over 100 skills, each with a different starting % (depending on a stat combination). When you get hit, you first roll for hit location (some hit locations have damage multipliers). Then, you compare the target's armor rating with the weapon's penetration value. If penetration > armor, you add 1/5th of your attack's success margin (skills are %), the amount of penetration that went through the armor, to the weapon's damage value. Depending on the hit location, you multiply this number. You then divide the result by your character's toughness. Then, you cross-reference this value on the wound table, which indicates how much health and endurance your character loses (it also indicated blood loss, action penalties, penalties for first-aid, etc.). And that's for normal damage. Stun damage is calculated differently.Psychic powers use a system, magic uses a different system, elemental magic uses again another system. You have rules for designing vehicles ranging from electric scooters to space dreadnoughts, rules for vehicular duelling, netrunning, cyberware, cloning... You have firearms, rail guns, laser weapons, plasma weapons (used by Americans, space nazis and space lizards), torpedolasers (used by Europeans), photonic weapons (used by space elves), sonic weapons (used by alien Arabs). And, and, and...
>>97069510Where is the center image from?
>>97073720It's from Alfonzo Alspiri's work for Heavy Metal magazine or the like. Happy 'batin, Anon.
>>97069510Marvel Superheroes FASERIP system. Top Secret, although its not that rules heavy just medium but it felt like a lot at 10 or so trying to make it into shadowrun from 6 white wolf magazines I scavenged. Traveller OG black box.
>>97074595Saw the colors and though this was Ascendant, ripped off from here
>>97074595CT isn't rules heavy at all, OD&D has more rules than it. FASERIP is debatable since it's all checking the table.>>97075772Ascendant is a clone of DC RPG and FASERIP.
>>97076161Character creation for classic Travelller is quite involved, as is system creation.
>>97069510S.A.K.E. is a fun one I like playing. I also like playing ACKS and hope to get more people into trying it out. (Queue that one guy with a hate boner against ACKS for whatever reason.) Also learned "Ars Magica" and "'X' without number" but I don't see that as a hard system to learn compared to others.
>learn complex game>other players just use you as a walking encyclopediaWhat even is the point?
>>97077936Found the tourist who can't learn rules.
>>97069759How deep are you in the sauce anon? Are you still stuck in the first party shallows or have you taken the plunge into the infinite well of 3rd party?
>>97081142My guess is they're are talking about mostly 1st party. Though I wouldn't doubt they might have some 3rd party and just don't know it.
>>97069510I don't consider any of them particularly "rules heavy" but these ones qualify for it based on your list:>D&D 3.5e>GURPS 3e/4e4e specifically since didn't get a localization for my country>Mutants and Masterminds 3e>SWADE>WFRP 1e>MERPThis one as-is barely qualifies here because it has little to no moving parts, just tables.All in all i think was 3.5e the one who took me the longer to absorb due to its exception-based rules framing and granularity of options. Gurps is close second but ultimately everything works within a minute set of mechanics that you only need to absorb once and you're set for good with anything else.
>>97069510I tried running GURPS with friends, but having social and book intelligence wrapped up into one stat was so obnoxious, we ended up dropping the system. Turns out GURPS is not the system for building a bimbo character.
>>97083980Eh? You just need to offset the low iq with other traits, like beautiful appearance and a high level in carousing. Seems straightforward enough to me.
>>97069510There has never been a single system I haven't been forced to learn on my own because all my friends (except for a couple) are incapable of reading game rules, so I have to teach them everything. The most rules-heavy games I've learned are probably Shadowrun (every edition from 3E through 6E) and GURPS (3E and 4E). The actual hardest for me to learn was Cyberpunk (2020 and RED), however; despite not being as rules-heavy as the other two, the rules were just very poorly laid out, poorly explained, and contradictory in many places. Meanwhile, GURPS, despite being the most complex, was the most intuitive for me to learn.
>>97083980If you want a socially-intelligent character, then you just buy up Charisma or an appropriate Talent like Smooth Operator. If you want a book-smart character, then you likewise buy up an appropriate Talent; or buy up IQ then dump Will and Perception, and take disadvantages like Oblivious, Shyness, Stuttering, etc.Hell, GURPS is actually the perfect system for building a bimbo character, because you can also buy up Appearance, perks like Extreme Sexual Dimorphism (for bigger tits and ass), and skills like Carousing, Erotic Art, and Sex Appeal.
>>97088090As a joke, I once had a PC take Affliction (Ecstasy) as an Internal Advantage to give unbelievable mindblowing organisms to anyone who went inside her. Turned out to be useful when she used this to brain a mob boss with an icepick while he was indefensible during his post-coital bliss.
The games I make are pretty heavy on the rules, because I want to overwhelm players and force them to go off personal bias as much as possible.
>>97088121>organismsWhat, like crabs?Those aren't so great, Anon.