The /btg/ is dead! Long live the /btg/!The Argo editionPrevious Thread: >>97058165================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powers>Rookie Guideshttps://tinyurl com/ydtr589ehttps://pastebin.com/HZvGKuGxhttps://files.catbox.moe/l1gjfi.jpg>Sarna.net – BattleTech Wikihttps://www.sarna.net/wiki/Main_Page>Force Building & Unit Faction GuidesMULhttp://masterunitlist.infoXotl's Random Assignment Tableshttps://tinyurl com/fejwk5f2>Unit Design SoftwareSolaris Skunkwerkshttps://www.solarisskunkwerks.comMegaMek Labhttps://megamek.org>MegaMek – PC version of BT with bots & multiplayer!https://megamek.org>How to Play Against the Bot?https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf(Included in latest MekHQ docs)https://bg.battletech.com/forums/index.php?topic=56065.0https://pastebin.com/pE2f7TR5https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Packhttps://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar>Flechs Software – Digital record sheets & more!https://flechs.net>Instant Action – Play custom scenarios for tabletop!https://victorypointproductions.neocities.org/instantaction>PDF Troverebrand ly/CranstonSnordrebrand ly/SnordsStoryTimerebrand ly/CranstonLogFilesrebrand ly/CranstonSnordDropBox>Older Troves (2013-2020)https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletechhttps://tinyurl com/2p8p7cewrebrand ly/BTmags>/btg/’s own image board!https://bgb.booru.org/index.php>More /btg/ tidbits! (2020-05-17)https://pastebin.com/uFwvhVhE
>>97069902...over Butte Holde.
Happy thanksgiving you all.
>>97070026>Happy thanksgiving you all.And to you Sir. Happy Thanksgiving!
What kind of damage do mechs do to mountains and cities? And is it a thing for pilots to do stuff out of the suits, even having their own combat?
>>97070516>What kind of damage do mechs do to mountains and cities?Not sure about mountains, but there are rules for attacking buildingsAres convention tried to avoid fighting in cities, but of course it isn't cared about a lot of times>And is it a thing for pilots to do stuff out of the suits, even having their own combat?Maybe look into the rpgs?
>>97070026What mechs would you take to face Turkamat?
>>97070724A Turkina, of course.
>>97070724Huron Warrior.
>>97070724Something with a sword of course. We must eat it to gain its strength.
>infantry david light gauss has a max range of 9>BA david light gauss has a max range of 8for why
https://www.sarna.net/news/classic-battletech-playtest-interview-keith-hann/
>>97071007
>>97071265groomer phenotype
>>97071359Xotl is quite literally one of us and used to post on here all the time. The battlemech manual even mentions us in the acknowledgements
>>97071676And? there is a faggot ITT right now who posts on here all the time, doesn't make him any less of a predatory faggot.4chan isn't exactly full of wholesome people anon.
>>97071676>posting here makes one not a faggotDamn, son. You really don't get it, do you?
>>97071676Anon, I'd kill every single person who ever posted here aside from myself and consider humanity to be enriched by the loss. Everyone who post here is a shit person and you all deserve to die. Xotl is a comfy autist, but he's a liberal and so he deserves the rope just as much as all the rest of you.
Gonna make a pirate goon lance, Victor, Bombardier, Cicada, Panther. Then probably die to clanners or something.
>>97071900>aside from myselfDouble standards much...
>>97071943Correct. I am good and you are not.
>>97071900>Anon, I'd kill every single person who ever posted here aside from myself and consider humanity to be enriched by the lossAw :(
Our FLGS turned 40 years old last week, so we're doing our monthly game day with the theme of playing it retro, so we'll be playing a company-sized scale of House Davion invading Kuritan space.>Each Company has a Scout, Battle and Assault Lance>Each lance is 4 'mechs exactly, and tonnage limits are 150, 210, 270>Only 'Mechs found in "Record Sheets 3025 & 3026" which are Introductory Tech level and are from year 3025 and before>Skills are randomized>AGoAC rules only>2x2 Mapsheets released in Map Packs>Goal is to destroy 2/3 of the opponent, at which point they withdraw.Pic related, I tried speedpaints to paint some Kuritans for the Battle Lance, which gives us>Urbanmech UM-60>Phoenix Hawk PXH-1K>Shadow Hawk SHD-2K>Charger CGR-SBI considered bringing the original charger but figured I'm already gimping myself with the Urbie and Griffin Hawk so I can atleast bring one good 'mech. Alternatively, I've got a 150 ton lance consisting of>Grand Dragon DRG-1G>Panther PNT-9R>Jenner JR7-F>Stinget STG-3G
>>97072077Probably shouldn't take pics of those mini's so close. They look super splotchy. I can see the pooling all over. They probably look fine at table distance. I assume that was caused by going too heavy with speedpaints over something that isn't a primer.
>>97072132>Probably shouldn't take pics of those mini's so close.Noted>They look super splotchy.That's because they are>They probably look fine at table distance.I think they look okay>I assume that was caused by going too heavy with speedpaints over something that isn't a primer.The primer went to shit
>>97072202>primer went to shitI swear by this stuff. You can get a ton for cheap, it's brush on. Has great adhesion and doesn't well up anywhere. Don't even need to thin it. Just slap it on in 10 seconds, wait a day, and it's like a black glove. The white stuff I have less success with, but I'm just lazy and do a zenithal airbrush highlight anyway.Although my next set, I plan to prime white and zenithal grey for so I can make a colored undercoat transition.
Even when Clan Wolf lose, they win.
>>97070516They can really wreck cities if they put their minds to it, but I don't think they can do damage on a geographical scale.>>97071007Inconsistent rules? Published by my Catalyst? Never!
>>97071676If any other Anon proposed even half these changes we'd have shot that Anon on sight, so why the fuck should we give Xotl a pass?
>>97073226He's proven his veracity by producing good work?
>>97073226Because BT needs to be fixed and modernized and he's doing good work on it. Fuck the conservative grogs. They don't own this game. It's CGLs game and anything CGL does with it is right.
Remember that everything FASA did was shitty retcons and the only real Battledroids is the handwritten copy in a spiralbound notebook i stole from Jordan Weisman's garage
>>97073226>we'd have shot that Anon on sightWhat makes you think that is whats going to happen? That ginger fuck has to show his face at a convention someday. Nobody ruins battletech and gets away with it. Not herb, and not him.
>>97073291Herb clearly has gotten away with it, and it's your fault for not stopping him.
>>97073226I am on board with making the rulebooks make sense as a collection. As it stands now it's somewhat confusing and random as to where what rules are. Wrangling it all into a coherent presentation is a worthy effort.
>>97073269Have you even read that interview? He's literally running a fucking poll on if legs should even be blown off anymore, while talking about how we "have lost sight of how to blow in battletech".
>>97073495tbf obfuscating "crippling limb damage" away from "your limb has definitely been literally blown off" is probably a good move when it means blowing off legs should have you permanently prone and crawling. Hopping has always been fucking stupid.The only weird interaction it has is with picking up clubs, and that in itself feels like a gimmicky heritage rule.
>>97073548It's not like we couldn't have both, limb blown off critical result is severed, limb structure loss is crippled.
>>97069902I remember when WarshipAnon and NEA and Bishop actually costed out and construction rules the argo.And it came.out for the price of ONE argo, you could buy a fortress, fully fitted out with the stuff that goes in it too.It was something retarded like 1.6 billion cbills +.Then they worked out, that if you built the aego as a fucking pocket warship or a jumpship it would be like 1/5 the cost or more.Proving once and for all that HBT battletech is retarded and made by fucking retards.
>>97070460>quick draw realising he may have made a mistake as he is not only about to eat a fat ac20 burst from hunchy, but locust is coming for his butte holde and the awesome is sizing him up for a ppc skewering.>he he, I'm in danger!.webm
>>97071676It has obviously gone full tr00n gay op.
>>97073269>They don't own this game. It's CGLs gameNow here's the fun part - they don't own the game either.
>>97073572There's a reason why they only built one and a half of the things. Actually multiple reasons, the entire use case of it (mobile space station for long term exploration missions so the jumpship isn't tied up) is extremely niche, the technology is mostly a wash in its canon form, and it's monumentally expensive. The only way it was ever going to enter any kind of meaningful production would be if the star league felt like stuffing some pork, but they got Amaris'd before they could decide if they wanted to do that.
>>97071991You are not good. Only God is good.
>>97073572The Argo's main function is being a cool base and a skin for a buncha gameplay menus. It doesn't have to make sense.
>>97073572People bitch endlessly about the fucking Argo and then ignore being able to drop in on random periphery planets and by lostech assault mechs all day long. It's just a concession to gameplay and complaining about it doesn't make you smart.
>>97073703OH LOOK, THE PIRATES ALL HAVE KING CRABS AND ANNIHILATORS AND...
>>97073827"Opposition should be light, a mixed lance of mediums and heavies..."
>>97073827"He's a ComStar plant, your a ComStar plant, I'M A COMSTAR PLANT!!!""Are there any other ComStar plants I should know about?"Meow.HPG
>>97073869This pic is from a battle I once had in the base game. It was from before I started to use mods for the game. Considering that, it was a pretty epic battle.
>>97073962I beat the main campaign before I did any mods. Then I got Bigger Drops. I was going to get the big Inner Sphere map, but dropped off when I finally started getting IRL games.
>>97073572>Then they worked out, that if you built the aego as a fucking pocket warship or a jumpship it would be like 1/5 the cost or more.that's because for some insane reason the ship design rules have an arbitrary x28/x36 final price multiplier for all DS, but other ship types just don't.
>>97074010It must be the collar shit. To make something without a KF drive hook-up to the KF field of an proper jumper.
>>97073962The most memorable one for me in the base game many years ago is when I only had heavies, maybe one Battlemaster, and the mission was scripted as player retreat bait because they threw about 3 times my number in heavies and assaults. Like any proper player I stood my ground instead and ground them all down with lucky rolls and back shots. It'd be nice if these merc games acknowledged these things and gave you extra salvage rights or something, but it is often treated as just another normal day on the job.
>>97074235nope, because the K-F collar adapter is a specifically priced item that ALSO gets the multiplier!
>>97074256Fuckyouinium? Some kind of Getfuckedinium applied so players cannot just go out and have ten dropships built for them?Artificially limiting the numbers of droppers in a campaign with some good ol' becauseIsaidSoFaggotinium.Otherwise any outfit that gets moderately successful is going to be rocking in a fortress with its literal fortress of defences, and the shitty unions go right out the window.
>>97074283>the shitty unions go right out the window.We don't even get Unions these days, just Leopards!
Dropships traditionally need to be able to land on planets and take off under their own power, so they are expensive tools. But then they made dropships that can't actually drop but this trait doesn't waive the cost multiplier.
>>97074283even weirder, in the earliest DS/JS rules, written for the most brokedick dirty 3025 days, the final multipliers were x7/x9, they just arbitrarily quadrupled them for NO REASON when they wrote AT2a brand new leopard used to cost 60 million, and less in worse shape, so that "four assholes and a leopard" merc units made SOME KIND of sense!I am gonna die mad on this hill with a copy of DS&JS in one hand and a calculator in the other
cbill values never made sense in battletech anyway, but consider that dividing dropship costs by 30 makes the smaller, older ones half as expensive as some of your top-flight advanced tech 3150s mechs. Then people wonder why mercs arent just running a flight of pocket warships to solve conflicts.
They should really just have drastic discounts for getting a nasty old used dropship instead. This is the same kind of setting as star wars or traveller, the little guys are flying ships that are older than anyone on the crew and held together with mismatched rivets and duct tape.
>>97074408that was once the case; in DS&JS you could get a non-flying but reparable ship for 20% of base price, and a shitty but flying one for 40%. So a leopard in firefly-tier condition was 12 million
>>97074427There's a 5% rebate if you don't ask the manager at the impound yard why the class designation is in quotes.
>>97074294>>97074334to say nothing of the fact that the Inner sphere would require hundreds of millions of jumpships and billions of dropships to keep all the thousands of IS worlds NOT DEAD.instead we're represented with an IS that has great houses having oooooh, a few hundreds of jumpships and shit...everyone should be fucking dead.its the ceres ice mining problem scaled up to a truly horrific economy of scale that just gets more complex and far far less stable.
>>97074581DAMN YOU FASANOMICS, DAMN YOU!!!
>>97074581But that don't maths? There are quite a lot of habitable and arable planets in the Battletech Milky Way. Just look at what kinds of planets the Clans consider "harsh living" and you would get the idea of how pampered the Spheroids are by comparison. They don't have nearly as many self-insufficient worlds that 40k has.
>>97074601>But that don't maths?It really shouldn't, but the BattleTech writers like to focus on crippling economic dependency as the reason the Great Houses hold power...
>>97074581Most inhabited worlds in Battletech are self-sufficient for food. Even a whacko place like Trellwan, that was supposed to be populated by domed cities before the Star League bit it, is able to feed itself. These places aren't able to produce advanced tech but it's not like they just crash and burn if they get cut off from shipping.A few planets are like that, but usually 'backwater' just means the most advanced vehicle you have are some hovercars and an agromech.
>>97074767>Most inhabited worlds in Battletech are self-sufficient for food.Except they're not, see Comstock...
Is it possible to maka a mechwarrior die inside the mech, with HD armor still remaining and critical components not destoyed?
I feel like half tons of ammo should be a standard part of the game
>>97074767Almost all of the spots that were really dependent on interstellar trade to even survive died in the Succession Wars. A lot of worlds also saw a massive reduction in population.>>97074798Most does not mean all. Comstock is specifically called out as being an exception.
>>97074798>someone makes a statistical or proportional statement>someone else angrily counter-'argues' with singular anecdote or exampleastonishing how many times I see this>>97074832Knock their mech down enough times and they fail the rolls, yes, you can rattle pilots to death inside the cockpit without ever breaching armor.
>>97074832Yes, through enough pilot hits. You have to be pretty unlucky for it to happen, but some combination of getting multiple headshots with a very low damage, like LBX cluster hits, falling over multiple times and failing pilot checks, and suffering ammo explosions with CASE (ammo explosions always deal 2 pilot damage even if the mech survived) can kill the pilot without the mech losing all its head armor.
>>97074832Repeated knockdowns. Or you can take the old-fashioned path of poisoning his breakfast.
>>97074832Possible, but probability is another matter. Basically you have to get sandblasted with multiple minor head hits or suffer multiple CASE'd ammo explosions or combination of the two, though the latter is a little more possible if CASE II is involved. Mechwarriors going unconscious and taking unavoidable damage in a resulting fall also tends to accompany multiple pilot hits.
>>97074876>Most does not mean all. Comstock is specifically called out as being an exception.Not really, it's suppose to be an example of how the Star League economically dominated its vassals... Except the concept falls apart under scrutiny.They supposedly drove themselves to famine and starvation continuing their monolithic if degrading Shoe industry... despite the fact they were still receiving Meat and Leather from "nearby" Francas.It's hydraulic imperialism at its most cartoonish.
Couple questions: 1) Do GW waterslide decals apply just as good as the ones from Fighting Piranha? And 2) Would it be a bit gauche or passe to use 40k/30k iconography to represent original units?
>>97074980>Would it be a bit gauche or passe to use 40k/30k iconography to represent original units?Yes.
>>97074959The entire fedsun outback region survives with less than two jumpships showing up per year, and that includes random mercenaries and corpo ships too busy on their own missions to haul bulk cargo.
>>97074980Depending on which and in what context. Like, WH decals might fit on Gothic (themed) mechs
WTF is going on here with hyperheavy mech and hyperlight timber wolf or something
>>97075111Huh?Anyway, this is the cover of Field Manual: Update, which is the field manual set in 3067. The picture is the 3067 Martial Olympiad, the only one that the new Star League managed to throw together. In-universe it's considered to be basically the last act of the Second Star League.
>>97074256The MDCS?It doesn't list a cost for it or am I mistaken.
>>97075241He means regular docking collars, which are included in every dropship by default and are actually dirt cheap as a component. It's literally more expensive to buy a ton of ammo for most weapons than it is to buy a docking collar assembly.
(1/2)>>97074601have you actually LOOKED at what the science guys mean by 'liveable' etc. ? a lot of those are going to need constant water shipments, or even gas giant harvesting for the RIGHT corrective gasses to unfuck the balance of their atmo so it isn't slowly poisoning people etc.space is a LOT harder than sci-fi of any kind makes it out to be.>>97074767that's my point. the supply of earths is vanishingly thin. almost all planets in the goldilocks belt are out for one reason or another.even the planets terraformed in the terran hegemony etc great expansion bla bla, should need work constantly to keep them that way.a shitty planet like trellwan SHOULD have a dedicated fleet of jumpers and droppers just keeping it going.>>97074744the writers for the setting also don't understand Just-In-Time-Logistics or how cargo and freight even move around just on our ONE earth.space is like an entire fucking logistics chains of suez and panama canals one after another, where logjams and disputes can arise at any stage. you need a constant conveyor belt going to keep a system running,lets say planet bumblefuckistania exports... uh, whale-like meat for triple F imitation burgers.but it can't make everything it needs so it also imports from planet who-the-fuck-cares-onia 'lumber' like sponges for building houses etc.illustration to follow
(2/2)lets ASSUME for simplicity sakes in this illustration, they're all of 3 jumps from each other, effectively in the next backyard over, galactically speaking.for the exports of 'meat' you need one jumpship charging at every stop so there's FIVE already. and you also want at LEAST one dropper per jumpship since it is a waste for a jumper to run 'empty' and most efficient if its full, so a simple 3 collar invader, means for those 5 JS, you are runnning 15 droppers. at EACH end of the journey you want ONE js sitting in reserve at BARE MINIMUM... because we have the SAME problem SUBMARINES DO with our JS.for every 1 submarine on station you want about 7 more actually.1 is in repair and refit in dock or drydock.1 is in shakedown1 is crew training>these can be squished together for not tooo shitty a quality hit in the effectiveness of each1 sub is going TO the deployment 'on station' area and1 sub is coming back from being 'on station'and 1 more is getting ready to ship out.or some crap like that, its been years since I covered the subject matter.same thing for a single jumpship. you need 'spares' getting ready to be a part of your ''command circuit'' >AKA how all freight moves fucking anyway normally and so how shit should already be a thing in the Inner Sphere as a simple matter of course.
(3/2)>error field too longthe difference being your jumpers aren't sitting their waiting fully charged, they're actually moving as links in 'the chain' of logistics so time IS happening, unlike the command circuit writing device where they seem to pretend hardly any time at all passes. this is because your logistics chain is in CONSTANT operation, there is no 'waiting there' for some one to use it, its constantly being used by your freight.so there and back again you have exports 5 js and 15 DS, with spares for all, up to a maximum possible safety margin of you would HOPE about 3-5/7 x more ready to take over spots in the chain to keep it going.AND for imports the same. so now you are at 10 JS and 30 DS JUST to keep a steady, constant supply of TWO goods moving from place a to b.scale up that to just an interconnected series of say ten planets, and you're looking at not a MULTIPLICATIVE increase, but an EXPONENTIAL increase in JS and DS. as each stop is linked along multiple 'branches' or 'freeways'. just like IRL with the waterways, trains and trucking freights overland. thankfully it does not STRICTLY have to get exponential, since you wouldn't connect every planet with literally every other planet in their own chain, just like in real life, they would happily concentrate the freight into 'trunk' lines with separate 'branches' instead to lessen the burden.but simple math, means even a 'shitty' poor house like the davions, should be rocking rediculous numbers of JS and DS flitting everywhere to keep the house GOING.let alone the insane space fleets of space truckers the economic powerhouse of the lyrans for example.do you really think that ONE truck bringing shit to your local store is the ONLY truck that brought that cargo to that store?
>>97075111
>>97075422>error field too longMaybe you should treat this as a divine revelation and make your posts shorter.
How do you pronounce WiGE? Wig?Why-g?Double-you-eye-gee-ee?
>>97075508Weegee
>>97075508Widge-e
>>97075387It's almost like they address this in Campaign Operations by saying "We have made there be more liveable planets than there should be because that gives us more room to play around with".
why does sarna call them wiggies
>>97075508I just pronounce it as widge
>>97075508Weej
>>97075539Because they are too big pussies to call them wiggers.
>>97075539Because it's a wiki and some random dude decided to do that.
>>97075534that just intensifies the problem. because everyone exports and imports stuff.hell the norks are so fucked BECAUSE the world is going out of its way to try and stop them from importing or exporting anything, and they only have china.even fantastically stupendously well off places comparatively in the world, are exporting and importing a fucktonne, hell BECAUSE they are so well off.if your planet whatthefuck has an overabundance of super shrimp / prawn in its oceans that are 12' long, motherfucking every cunt on every planet will want to eat your delicious mega-seafood if you can get it to them, jsut like say, a wine from provence, or oranges from california, etc. fucks sakes, even places that grow rice, import more rice from other places, as 'fancy' and 'exotic' rice.
Will the pirates target well-off planets with more goods to plunder (but more heavily guarded) or some backwater planets with barely anything but without defense and nobody will bother to come to kick their ass?
>>97075581You do have consider transport costs and times on modern Earth would be very different compared to Battletech, transporting freight on a boat is a lot less of a hassle compared to a dropship. Same with people traveling. It's not just Battletech but a lot of settings both scifi and fantasy where the authors can't actually comprehend what journeys taking weeks or months really means in our modern world where it's super easy to spend a thousand dollars to catch a flight halfway across the globe that takes a day.
>>97075622if we look at real life, they'll target the major branch 'roads'>like IRL where the somalis target the massive shipping lane that goes right by their coastor they'll target chokepoints>the entire reason the USA rules over suez and is fucking pissed the god damned panamanians broke the explicit treaty that GOT them the panama canal back by letting the fucking CCP take it over>>97075634amen, but because 'every planet is an island' freight would be even more important, not less. you would see invaders with full collars of cargo droppers stuffed to the gills with freight just to ensure the logistics chain remained 'profitable'aerospace assets would be even more fucking important in that case. to stop little pirate skiffs from boarding thief teams onto a dropper etc.hell if 'lyran freight lines' were running a BIG JS chain with a LOT of collars on, pirates might even try to board a MECH force onto such a cargo liner.the writers really really undersold the amount of shit that can happen out in the black, in the land of cargonians. where the void pirate roams.hell entire bands of pirates would be in various star systems belts, just waiting to try and jump droppers burning in or out of system
THE GREAT TRAIN ROBBERY ... Iiiiin spaaaaaaace!!!!! WHEN, CGL, you bastards, WHEN?let's have plucky mercenaries stealing the lyran's 'gold' (plot mcguffin) shipment right out of their fucking own cargo holds, in transit! with aerospace assets and fights, and little skiffs and maybe even some pocket warships, and mechs and battle armour troops fighting. with even secret agents and such on both sides james bonding, john wicking and jason bourning each other to get the intel out / protect the intel.jesus, that ONE plotline could be 30 fucking books for fucks sakes, there's so MUCH shit going on.ugh. i hate how small fucking minded and limited in their IQ the CGL fuckwits are.
>>97075647So your argument is that everyone will FUCKING DIE unless there's a massive amount of dropships and jumpships fucking about to keep worlds that are described as being habitable from having everyone in them die.And then you say that there are space pirates who somehow survive in fucking space by looting.
>>97075656I remember seeing an adventure in Shrapnel where your group steal shipment of booze
>>97075622In general pirates don't go looking for fights, and if they're hitting a planet at all it usually means something specifically is there that they want, if you want a grab bag of loot you just raid shipping.
>>97075662I'm saying that for the IS to 'work' there has to be an extreme amount of fucking shit happening in space, far far more than the setting, which still has mad max tier nothing going on.>>97075664 which is a neat little vignette. but space should have a fucktonne of stuff happening in it, just for the setting to 'work'FASAnomics indeed.
>>97075665also look at train in the USA and the .... urban y00fs that have started showing up by the thousands when one cargo train stops at a level crossing...once the swarm of locusts passes on there's just trash left of empty packaging as everything is looted.except the sunscreen.
>>97075647>>97075665Yeah I heard that the pirates usually wait at the jump point and attack jumpships, but I'm not interested in aerospace combat and wanna make a mech battle against the pirates, so need to have them come down to a planet for one reason or another
>>97075699dropship cargo port fights!close quarters! HVT's that cannot be hit by either side!what's not to love?especailly since in a more realistic non-FASAnomics IS, the standard DS port would have a whole buttload of DS's in various states of loading and unloading, fat eggs all in one big basket.
>>97075656The problem is that that would involve space battles, which isn't allowed because there are no Mechs.
>>97075716HERESY! mechs fighting ON the jumpship! THROUGH the dropships (plural) cargo bays's
>>97075716That sounds like fun and isn't just a small skirmish with bipeds in light forests and hills only, so obviously that can't be supported.
>>97075387>even the planets terraformed in the terran hegemony etc great expansion bla bla, should need work constantly to keep them that way.Well they don't in Battletech. Whatever the Star League did was good enough to stick. Trellwan has solid enough local industry to keep their crop facilities going and that's simply the end of it. And the temp extremes aren't even that crazy on Trellwan, the weather just oscillates very rapidly.
>>97075787They don't fuck around.What they did to Venus lasted centuries before breaking down. Mars was still inhabitable in 3060 after 3 centuries of neglect. Somewhere like Trell would have been no sweat.
>>97075508Weeg with a hard g like “grape”
>>97075034>The entire fedsun outback region survives with less than two jumpships showing up per year, and that includes random mercenaries and corpo ships too busy on their own missions to haul bulk cargo.See this is the setup I'd want; Less Mad Max, more Wild West.Things aren't the way they are because Civilization is collapsing, rather Space is just too damn big to police thoroughly.>>97075647>in the land of cargoniansHail Cargonia!>>97075673>which still has mad max tier nothing going onAgain, why I'd prefer Wild West, since you had shit like Trains and Stage Coaches constantly moving freight around.
>>97072286been hearing a lot about gesso lately, I need to take the gesso pill
>>97069902I hate everything about the Argo and all it represents.
>>97075111I think Starship Troopers ended up in the wrong universe.
>>97076689That's been the Generic Sci Fi Soldiers look a lot longer thah starship troopers(movie) has existed
>>97076652The concept of a dedicated support ship is fine. Everything about it being a super special snowflake in 3025 is annoying.
>>97076774Because the guy who made the MI body armor would sell it to anyone.
>>97076774I don't think that's correct and this art seems to have come out after the movie anyway.
>>97076784On the lines of dedicated support I have always wondered why there wasn't anything like pic related to act as a mech carrier in 3025 for when a dropship isn't available or practical? Could see it being useful for a planetary militia to deploy its forces to where its needed as well as a good explanation of how people move mechs around when there isn't infrastructure to transport them easily?
>>97076921When cheap space transit is off the table, then they are back to ships, trains and aeroplanes with all the headaches that involves. Not unlike modern land armies.
>>97076921It's especially odd since Dougram had the Maverick, but I think only one of the conventional vehicles ever got use in any Battletech product, which was some light tank or self propelled gun that came with one of the TCI model kits which isn't even canon anymore.
>>97076984Return of the LAM
>>97076984I could've sworn some of the hovercrafts were from there.
>>97077004Nah. Dougram has combat hovercraft, but they're a lot smaller. Although Thunder Rift mentions some unnamed class of small hovercraft briefly and from the way they're described I could imagine Keith basing them on the ones from the anime.
>>97077040BT does have the Skimmer, although it really doesn't fit in the modern design paradigm anymore. It's built like a combat vehicle when it should really be an example of what motorized hover infantry could be riding.
>>97076984
>>97075111>>97076689Ghost Bears are the best faction, hence why they have a Terran Federation vibeAlso anyone who fights them is automatically a Bug
>Tyra saw something new appear on the scanner screen. Four small red triangles appeared at the outer edge of the DropShip's scan. Her combat computer brought the secondary monitor up and started flashing the different silhouettes and performance profiles for all aerospace fighters and shuttlecraft that matched the incoming data. The computer alternated between the Stuka and the Corsair models but could not make a final decision.>The craft had definitely been built along the lines of a Stuka. The rectangular body and stubby wings supporting large weapons pods were unmistakably those of an STU-K5. It also had the forward stabilizers, located beneath the dome-covered cockpit, which added stability to the aerospace fighter when forced into atmosphere. Slight variations in the outline of the weapon canisters on the wings suggested, however, that they carried even more weapons than the standard complement of twin heavy lasers, which did not please Tyra at all.So what Clan aerospace fighter is this?
>>97077317>we never got a Battlemaster in a tracksuitMissed opportunity by FASA.>>97077318>Also anyone who fights them is automatically a BugOr Drac though suppose same thing?
>>97077377Corstuka
>>97077317Cabarov also looks very battletech. What is the closest mech design to it?
>>97077040>>97077216Literally infantry mechanize (hover) with support weapons.
>>97074832I had a Stone Rhino get very unlucky and faceplant into a river during the first round of a game. Cockpit flooded, pilot dead. I guess the life support systems would need to be replaced because those were damaged during the fall but that's probably as good as you can get for salvaging a 100 ton Clan mech that's 100% intact otherwise
>>97077377maybe the sabutai or jenghiz?
Any love for the non-macross Stinger/Wasp/Phoenix Hawk LAM designs?
>>97077574Yeah, LAMs are actually cooler that way.
>>97077574I don't like the unseen Wasp LAM, but the Stinger is alright. Phoenix Hawk looks okay in airmech and aerospace modes.
>>97077574I like nuLAMs
>>97077517Wonder how many mechs will be needed to drag out 100 ton mech from the water for recovery
>>97077688Oh, and there's those new new ones in the 3025 centennial. I do like those, although it would be nice to see all three modes.
>>97076621gesso is literally just art canvas primer. as far as I know it's the same compound as most other primers(probably excluding automotive primer). The real value in the liquitex stuff is it's available at basically any hobby/craft store and isn't marked up as "professional grade" or whatever. You can also get tubs of the shit on amazon. I've had one 750ml(somewhere between 500and 1k, I don't remember) for like 5 years and it's probably only like a third used. I've had a second bottle I never even opened because this stuff is so efficient.Another benefit is if you ever want to remove it, it's super easy. Granted, I use a baggy of purple power in a heated water bath in an ultrasonic cleaner, but all that does is speed up the brushing tremendously. Would work the same as any preferred degreaser bath and a tooth brush.
>>97077688Damn, why does the royal Wasp suck? Unless it's supposed to carry a nuke in that bomb bay, then it'd be cool.
So, you can make a custom configuration even with an OmniMech?
Damn, these look cool
>>97077697honest to blake, this design is not that shitty, if the other lams got a redisign like this they could be cool, also is that the amaris LAM that tried to transform and crashed down into the dirt?
>>97077759The bomb bay is big enough for some amount of Arrow IVs
The Smoke Jaguars done nothing wrong and should've conquered Luthien.
>>97078055It's a 5 ton bomb bay, but surely that doesn't mean it'd be able to carry 5 Davy Crocketts, right? Just 1?
>>97076791In the book, MI wear what would be called Battle Armor in BT. That's why they're "mobile".
Would you guys say it's grey? Or gunmetal?
>>97078147Pretty sure Malthus' Summoner is supposed to be red and grey
>>97078147I thought his Summoner was a laserboat?
>>97078126I think the way it works is each ton of internal bomb bay provides the equivalent of one "slot" of external bombs, and Arrow IV missiles take up five slots, so you'd only get one. The modifier for it being a Davy Crockett doesn't actually impact air-launched AIV as far as I can tell. It makes the missile weigh an entire ton for the purposes of loading it on ground units, but missile weight is not actually a factor for air units, just slots, and it defaults to taking up an amount of slots you can only get by having a 25 ton ASF or a LAM with a 5 ton internal bay. Being a nuke does not change its slot count.
Can a Leviathan or Lev III actually be beaten?
>>97078216Aw shit, the Wasp 100 LAM is cool again.
>>97078278Even without the AIV, it could be dropping five 10 point bombs, 5 point cluster bombs (7 hexes hit) or inferno bombs guaranteed to set the hex on fire and doing 5 inferno hits to any units in that hex (adios, literally any BA formation that doesn't have fire resistant armor)
New Brushwars book in the dropfolder. Fuck CGL as always!
Mates, I need your help. I want to run Aces but with 3025 IS mechs. Role/weight/specwise, which IS machines will these correspond to?>Like, the Longbow in place of the Bane 3?
>>97078365Although you are right, there's also an allure to something so light being able to fling nukes.
>>97078394What is it? A novel?
>>97077386Presumably it would be a variant from the Eastern European parts of the Capellan Confederation.
>>97078413Operation GUERRERO scenario stuff.
Tomorrow, I will honor the Dragon.It's kind of funny, because the logo of the local FLGS is a dragon.
>>97078624Have you finished the Rasalhague sourcebook by any chance?
>>97078655No. Actually got a job that's taking up a lot of my time (even got on the national TV and said "they should pay me more for this" which was broadcast on the national news, which is funny as hell to me), and that involves a lot of writing, so my hobby pursuits have focused more on trying to play the game more.I did write the rules part of it out in English, just gotta write some lore bits and do the layout.
>>97078403LocustLongbowGrasshopper/GuillotineRiflemanThudMarauderJavelin
>>97078732Damn I'm sorry to hear that. Looking foward to it though
hey, autists. I need to see someone do pic related with a battlemech. It's a mechbay built into a pc case.
>>97071991Fuck you I’m 100% both faster, stronger, better looking, and contribute more to society than you.
>>97078862Best I can give you.
>>97079316good start. a powered down locust-1e in a hangar lit by overhead lights is probably a good size for a mini=atx
What’s everybody’s consensus on Aces? Would a classic rework really be feasible/good?
>>97079366>acesIsn't about the game. It's about their "AI cards" mechanic. Doesn't advance the gameplay in any significant way. Luke warm at best.>classic reworkAlready happening. I don't mind the rules changes as long as they stick for another 20 years like the last edition.
>>97079374>It's about their "AI cards" mechanic.That's what Anon is talking about, how feasible/good will it be to adapt to classic.
>>97079374Yeah, tweaks are fine if they're trotted out in fairly spaced out waves and people have time to process them (and they listen when something doesn't work). I don't want the game spastically evolving from on-high with no room for feedback like 40K.
>>97079382No doubt you could reverse engineer the card's intentions. The various decks are intended to simulate what named commanders would have their units do. Like various kerensky's or nasty k, or some cappelan commander. That said, its value is probably only for people either intimately aware of all the events surrounding a named character, at which point you wouldn't need the cards, or someone that wants a quick illustration of various characters without needing to read their respective stories.
>>97079409Eh, one positive for these card commands is that they take the OpFor decisions out of the Players control.Sure, they might make Princess and a Tic-tak-toe playing chicken look like tactical geniuses, but you aren't just puppeting targets where you would like them to go.
>>97079382I haven't looked at how they work for Alpha Strike, but I have to imagine it would be easier to run AI cards when everything can only move in six directions instead of freely on the board.
>>97079441I'd probably recommend aces if it were instead framed differently.5 included mechs iconic for their respective houses, their "commander cards" but instead of being named characters, they're what "generic X house commander" would do. And provide adjustment graphs for faction specific leaders to modify their commander cards.I get the mechanical intention of the cards vs just being Princess. I'm just not sold on buy boxes to stack decks and decks of crap. If I recall, the commander cards also have a predetermined dice roll on them as well. I've only seen videos, but I'm sure someone can link a handful of card faces for critique.
How do you guys think the setting would have evolved without the Clan Invasion or at least would have occurred at a later point than it did? Either IRL or in-setting.
>>97079513Something lasting and significant actually happens to one of the great houses, either in another succession war or in the jihad.The clans probably still come and stomp the IS anyway and win until the end of the setting like they're doing now.
>>97079513Without the Clan Invasion, the only force capable of shaking up the cycle of infinite succession wars is ComStar and/or the Word of Blake. You could hypothetically have a Jihad without the Invasion, but it'd look fairly different. Probably Victor gets that Kuritan pussy and manages to get the FWL and Capellans to sign on for a new Star League and the Blakists kick off the Jihad because a Star League is the only thing that can unseat their power on Terra and throughout the Sphere with the HPG network.
>>97078862How well do those models stand up to really demanding software? Does the user also need to ride their own computer's heat curve?
>>97079766from the looks of it, they're two independent compartments with all the boards, fans, etc on the backside with the power supply and more fans underneath. I'm not sure the air from the hangar ever circulated in the actual computer.
>>97078176It is, they were just lazy fucks who didn't feel like doing anything to the 3D asset they used for the illustration apart from coloring it.
>>97079766The computer interior should never get hot enough to melt plastic unless the model is directly contacting something exchanging/radiating heat for the CPU or GPU. Maybe some of the extremely low melting point shitty plastic could start deforming at the utmost higher ends of how hot your components are allowed to get but I assume high quality models shouldn't be made of those.
>>97079792fun note, I think the model in the picture is actually more expensive than all the components of the pc itself.
>>97079513Myndo pulls SCORPION for good, starting the Jihad
Say what you will about the Argo, but it's a cool design. The modular habitat pods' gravity system is pretty clever and I like the ring of heat sinks at the back, although they look a bit small.
>>97079919>The modular habitat pods' gravity system is pretty cleverTo be honest, after seeing this I started to wonder why this isn't more popular in scifi in general. I mean, the hinge system seems delicate, but in general it's a cute idea. I'm sure that HBS didn't come up with it, but where's it from?
>>97079919>>97079952For those of us that didn't play the video game, please explain.
>>97080014Looking at the pic on the OP, those cylinder things pivot to face backwards when the Argo is under thrust, or they pivot to rotate when the DropShip is not moving. So that they can have the same living space work under thrust or coasting without reconfiguring.
>>97080014It's a ship that you get during the story line game. It's a unique lostech ship that's neither a drop ship nor a jump ship but a mobile base for the PC and Co,
Are these antenna passable?
>>97080130It's a dropship with a semi-unique capability of having other dropships attach to it and ride along on a jumpship. The canon rules for this makes it a wash since they require a total number of collars equal to what everything would need separately, and the Argo itself needs two because it's a fatty fat fat ship.
>>97079752>Probably Victor gets that Kuritan pussyWithout the invasion there's no Outreach meeting and likely little other chance of him meeting Omi.
>>97079952The ship from Zeta Gundam had something kinda similar.
I had this gif saved on my computer as "Operation BULLDOG". Enjoy.
>>97080160Those antennae will never be a woman.
>>97078083factsit's based that the jaguar haters lost and the clan survived
>>97078394>>97078614which link is it in? can't find it.
>>97080160They look okay to me anon. See how they look when you prime them up if you're worried, but remember you're going to be seeing them 90% of the time from more than 3 feet away at table height. Having them and having them at an appropriate length is gonna be more than good enough.Maybe I'll go back and put antennae on mine sometime.
>>97080359Wait for Cranston to get it out of the dropbox folder first. He will then upload it to the trove.
Can you guys recommend me a font for the RS?
>jumps 7 and plinks your rear armor for 24 damage>stares in +5 TMMCappy fag enough?
>>97080911Comic Sans
>>97078147>LB10x>glowing greensasuga legends very cool
>>97080911Papyrus.
>>97080911Wingdings is my preference for RSs
>>97080954Shit design. Stealth armor is shit on designs that want to be in short range.
>>97080911The headers of the current TROs is Futura Bold Italic, all caps; the primary text is Myirad Pro, which you will need Regular, bold, italic, and bold italic flavors of. Some bits are don’t in a font called BattletechOldstyle, which can be found on sarna. Pagenumbers and indicia are in Futura as well
>>97081055>can't be a secondary targetNo. I think stealth armor is good in several ways people don't acknowledge
thinking of big jumpy small mechs, anyone have a build or more so interested canon mech, huge jump move (assume ijj but not required) and RLs?surprise butt sekz. I mean could make a 25-30 tonner hit like a brick ...once. Happy to see anything custom but, closest canon i'd really like to see.
>>97081068>>97081050Myriad Pro and Wingdings look great. Thank you
>>97077697That looks pretty good desu>>97077985>also is that the amaris LAM that tried to transform and crashed down into the dirt?The Amaris LAM was the Screamer
>>97081087Firestarter C or brigand X2 are the best you're going to get out of canon designs.
>>97077697nuWasp
>>97077697nuPHawk
>>97081163>>97081156>>97077697>I want you to draw what the old LAMs would have looked like with celluliteClassic shimmy moment.
>>97081175oh no shimmy gave them pelvis how horrifying
>>97079952>I'm sure that HBS didn't come up with it, but where's it from?Regular jumpships also have gravity decks, they're just not depicted in any art that I know of. The idea of centripetal gravity decks on soace ships is pretty old. The original Gundam from 1979 had them on spaceships, and it wasn't a new idea then, either. Hard scifi goes back a ways.
>>97081217There were iterations of each of those before him that had a pelvis.His art style made them obese.
>>97081275The older reseen had them looking like movie starscream. It's more just whether you like the current standard art or not.
>>97081217>>97081175>there's a whopping total of probably 21 LAMs in the whole setting>they're based off all of 4 base models
>>97081156>nuWaspBredey gud, does basically everything I want from a Wasp LAM. 7/10.>>97081163>nuPHawk Very gud, and I like the callback to the Strike Valkyrie. A little bit too greeblie, but that's just the current design team and nothing anyone does can change that. 8.5/10.>>97077697>nuStingerPretty fucking garbage. Doesn't look aerodynamic at all, and a good looking plane is a good plane in general. This is known, and it's why the F15 and F22 are good and why the F35 is shit. The nose cone assembly especially is fucking cancer and I plan to break other people's models of this unit if an official mini ever shows up on the table. 0/10, and only that high because negative numbers are for liberals who know math and shit.>>97081144>ScreamerDumb backwards feet and extremely dumb hip to torso assembly. Just looks like a plane dropped onto a pair of Stormcrow legs. No creativity at all. Also, the cockpit assembly is WAY too small for the rest of the unit; literally size it up 40% in Photoshop and it looks a lot better. 3/10, would not fly if possible.>picrel10/10, perfect ride. Would enter a danger zone with. Also good transformation that makes sense. Would get inside happily every single day.
What manual explains land air mechs?
>>97081306What do you mean? Fluff? Technical data? Rules?
>>97081311rules. it's not in tw/to/bm
>>97081163oh fuck I want it. i want it so bad!i am going to have to get a LAM lance of lights. a phawk 'leader' a wasp and stinger...maybe a second phawk lam to give them some oomph. they can spend the start of a fight screaming overhead in air form dropping bombs from beyond max range. thermobarics or some shit to burn anything likely to be fucking hiding tanks and infantry and shit... then they roll in behind the main mech force in airmech mode.
>>97081327Interstellar Operations for the most current rules. You'll also need the WiGE rules from Total warfare and the relevant errata.And remember, the rules were made to deliberately punish LAM players. They are neither easy, or fair, or good. The entire point was to produce contractually obligated rules while making them as bad as the player base would stand.
actually, a PHawk LAM lance. fucking fuck. I will have to try and paint them up like UN Spacy... goddamit.
>>97081352Using metals or prints?
>>97081163>no handheld gunsad but understandable
>>97081361SHIRLEY CGL wouldn't make updated art and NOT make new minis... they don't hate money THAT much, DO THEY?
>>97081156>>97081163Would a Wasp or Phoenix Hawk be a better choice to paint up as an Armored Core Nineball reference? Also, what other mechs would be good for a White Glint reference?
>>97081371you just have to imagine the transform sequence where it stows its gun on its back for transforming.
>>97081381They might get around to it eventually. They have a lot of Mechs to instantiate as minis.
>>97081383The Pwwka, Stinger, and some of the Wasp LAMs move the fastest of the LAMs. Pwwka gets Clan weapons, Stinger's a basic light laser boat, and the Wasp either gets it's classic SRM2/MLas combo or a bomb bay with a OSSRM2 and an MLas at 5/8/4. It'll probably be a tossup between the Pwwka or Stinger.
Did GDL create Anti-mech infantry tactics or something? How did they end up being famous for it?
Fluffwise, LAMs are only good for giving CAS to non-mechs then?
>>97081468The blurb in the most recent writing really talks them up as redeployable fast strike units. You can threaten multiple fronts and then instantly commit to one for an all out attack where they're unprepared. You just can't tell what they're going to hit compared to regular mechs.Though this is also displaying the viability of redeploying mechs in the field anyway, which is why they should also have tonbo-esque air drop helicopters or more carrier craft in general.
>>97081468Their best use is for lightning raids. They can transport themselves to the surface from a pirate point or orbital DropShip, and as >>97081490 says, that can quickly redeploy.They lack endurance due to modest fuel supplies, but i think they'd be great as "paratroopers",: inserted first to either secure a landing site or to make a raid somewhere else to distract the defenders while your forces land.
>>97081540Don't mech drop pods already give some rapid deployment to mechs?
>>97081546You need to be pretty close to the ground already. LAMs insert from orbit or further.
>>97081546You don't drop right on top of a defended target, usually, so there's some time until you've walked from the safe landing zone to the actual target, which the defenders can use to do things that are not part of your plan.LAM goes fast, which additionally give you the chance to maybe even outflank the defenders and climb over the man-height wall at the back of the fortification.
>>97081540AMEN
>>97081623and thinking like that is why you will never make a cap trooper. no MI for you.
>>97081573The entire point of drop cocoons is for surviving atmospheric entry in orbital drops, if you're already in atmosphere you only need disposable jump boosters and that's only if a mech doesn't have jump jets. The advantage of LAMs is they're not simply dropping and can actually maneuver and so have an easier time entering atmosphere as well as being better able to respond to any airborne threats.
>>97080954>B-pod in the head kekwWith the suggested nerf to kicks and buffs to punching, wouldn't it be better to move weapons to the torso? Also AMS has better arcs in the arms.
Does anyone know why the Clans organize aerospace fighters so differently from the IS military structure?For the IS, the Lance is the smallest military unit. it’s made up of four vehicles, whether ‘mechs or conventional vehicles — but only two aerospace fighters.‘Mech-wise, the Clan equivalent is a Star. But the Star is not the Clans’ smallest military unit; rather, that is the Point. A Point consists of a single ‘mech or two conventional vehicles or aerospace fighters.The IS perspective seems to value an aerospace fighter for two ‘mechs, organizationally; it’s the reverse for the Clans.The Clan way seems a bit unwieldy, with no organizational level between 2 and 10 aerospace fighters.
>>97081988>pictured, a point and a half of Visigoths????see what I mean
>>97081988Most IS aero organizations go 2->6->12 or 2->6->18. The clans could have gone 1->5, but then they'd be implying that one ASF is equal to one mech, which would have been politically undesirable in the era where they were hashing out their new organizations.
>>97081868The other advantage I think people miss is that drop pods are a one way trip; a LAM can RTB under its own power. It adds a lot of strategic flexibility for QRFs and scouts. Additionally, while light on account of the need to fly, they can be a highly effective COIN-like unit able to punch down on pirates and insurgents.This is why whenever I get particularly sauced up I say "The Urbanmech LAM should be canon". After conversion (which I admit I don't have a techmanual in front of me, so I'm just eyeballing the 1.75x cost factor to the vanilla trashcan) an R60 LAM is 2.5M Cbills, meaning a lance of four dropped in their flight range is 10 MCbills, which makes it 50 MCbills cheaper than an empty Leopard.For the budget conscious poverty mode periphery power or house controlled backwater being able to effectively teleport 30-ton chunks of armor around a wide area would be far more operationally efficient than putting R60s in garrisons planetwide. If you're expecting mostly pirates and troublemakers in Locusts and Stingers, it forces would be raiders to contend with chewing through mech-scale opposition, that can drop unprepared, too light forces and recon and delay larger forces until reinforcement can arrive. As a bonus, if sortie goes smoothly, within a certain range you won't have to recover the R60s either, they can make their own return trip.While not a good fit for all environments and budgets, special delivery rubbish bins seem like a solid niche design.
>>97081988>>97082027I think it's a mistake to equate organizational formations with combat equivalence. Combat aircraft organized in pairs is simply tactically sound; for Clan flight control it doesn't mean they're only going to be launching 2 or 10 planes, it just means they don't have a reason to launch individual planes under normal circumstances.It doesn't mean that they expect 4 mechs to be an even fight with 10 fighters/attackers/bombers; that would break down immediately with the tonnage differences that could arise among both the planes and the mechs.
I've been looking over some of the rules around LAMs and I'm a little confused and need some clarification. It seems like LAMs in Airmech mode under current rules use their jump points as a resource I think? Like, you need to move a certain amount to stay up in the air t the end of your turn, but you also need to spend movement to rise straight up or straight down in level, but you also spend jump movement to make turns and such. Is that right? Have I got the gist of it or am I missing something?
>>97082027IIRC Steel Vipers group their ASFs like mechs, so a star is 5 fighters. For other clans a point is the equivalent of IS ASF lance, but unlike lances points are never used independently (they just exist to be the organizational components of a lance). Some Clans, like Wolves and Goliath Scorpions, do use a command star that's basically an IS air lance (4 mech points and 1 ASF point, so 4 mechs and 2 fighters), which is the closest to deploying ASFs in points instead of stars.
>>97082165They do a combination of WiGE and VTOL movement, so it's very loose and slidey.
>>97082122The problem with the Urbanmech LAM is that you're wasting your most highly trained and elite personnel on a slow meme unit selected solely for being cheap. The Urbanmech LAM is so slow that it can't even rise to the elevation needed to go from airmech to asf mode in one turn, and when it drops into the low altitude map, it has to use flank speed movement just to prevent itself from smashing into the ground.
>>97082193Technically if you're not planning on dogfighting or crutching on airmech mode, flight training can be focused just on deployment. Mechanically I can't say I'm familiar enough with aerospace rules to say what skill level would be appropriate, but the obstacles do not sound entirely insurmountable.You would be right though that it'd be highly (or at least, more) demanding on the pilot for what is effectively an urbanmech (because well, it IS an urbanmech).
>>97071265>these ’Mech designs everywhere all over the place, but there wasn’t really a cohesive way of deciding in a game what you were going to get, what you could use for your faction, your timeline. Whelp
>>97082027>would have been politically undesirableThis is what I had been suspecting may be the explanation.>>97082146>doesn't mean that they expect 4 mechs to be an even fight with 10 fighters/attackers/bombersFor sure, and this is not what I had in mind. It’s more like, the Clans really emphasize the organizational importance of ‘Mechs. Their most basic unit consists of a single ‘mech as opposed to the IS convention of four ‘mechs. But there is parity between the IS’s and the Clan’s most basic unit for ASF: 2 ASFs in a Lance/Flight and 2 ASFs in a Point.>>97082172>unlike lances points are never used independentlyThis doesn’t seem correct. What about space combat? It seems unlikely that ASFs would only ever be scrambled in Stars of 10.
>>97082165If you're gonna run them just homerule it. Either you get fucked by herb or you you use the older rules or you make up something that works for you. The current rules were deliberately made to be unplayable by a gigantic sped that wanted them unplayable. I will lol out loud when the inevitable LAM rework and plastics box releases. You hear me, herb? You're gonna lose!
wait LAMs are back?
>>97082165That pod seen from the front. I finally understand how they got to the ostsol from one of those pods
>>97082436They took the pod body and slapped different limbs and a head on it.
>>97082401They got new art recently, which may mean new models eventually.
>>97082446
>>97082448guess LAMbie really was testing the waters and not just a one-off shitpost
>>97082455>bOST a move
>>97082401There's a couple people trying to get them, in aerospace mode, included in the aerospace battlefield support playtest but CGL is really hesitant to consider it
>>97081282The old and older art had them look lithe and roughly like actually functional planes. I am not fond of the toy-like, fatty proportions and plastic texturing being defining parts of battletech's standard art these days.
>>97082635Just buy the old models then
>>97082635>like actually functional planesThey looked like edgy doritos with limbs sticking out, or bionicles.
>>97082662>edgy doritosThat was the peak of cold war aerodynamics.>>97082651This is a point about the degradation of battletech's art direction.
>>97081258A lot of JumpShip art has thicker riblike sections around the main body. I always assumed those were supposed to represent the grav decks.
>>97068339Late, thanks for the 7 day puckee.Worst I ever ran intentionally was a lance of 3 Wasp WSP-110's and a Phoenix Hawk PXH-HK1RB all at 3/3, with a Meteor strike fighter loaded with AP and Tandem Charge as backup. All bombays and most of the hard points carried rocket pods too. There was also a Victor and something else too.Headshot, back in his early days, had locked onto the Clan Assault/Heavy all big gun unit build as the most optimal, and I decided to dissuade him of it. Out of his MadDog, Gargoyle, and Kodiak, all variants with Gauss, CERPPC, or other big guns, and insane gunnery, only his Kodiak was left 6 turns later.My LAM's would race in, get behind the target mech, and rip into its rear, whilst the Meteor zoomed about and provided constant annoyance and managed to remove a few components, notably the Kodiaks knee. He couldn't hit me enough to inflict meaningfuldanage, and failed to adjust to cover his own units.It was a harsh lesson, but in the end he benefitted from it and now brings mixed weight forces.
>>97082493only because that fucking psychopath Herb is a frothing-at-the-mouth "No Fun Allowed", "No, You Can't Have Nice Things" faggot who has decided just because HE personally dislikes LAM's and WarShips, NO ONE ELSE is allowed to have them ever. forever. because he is that dementedly fucking petty and spiteful. like all fucking losers when they get a modicum of power or authority anywhere.you cannot say ENOUGH about how much of a fucking cunt herb is.
>>97082727We should create Warship Mechs just to spite him!
>>97082780I propose the creation of a whole new class of horrible, terrible thing: the Land-Air Warship.
>>97082852Can we make it aquatic too?
What do you all feel is the dumbest looking battlemech? And not in a funny way, but in a sad or angry "just why?" manner.
>>97082891Probably that one with no knees I forget the name of
>>97082891Yeoman and Matador for me.
>>97082858The fabled Land-Air-Aquatic Warshipmech, a horror spoken of only in the most fevered, alcohol-induced nightmares of rulebook writers across the Inner Sphere.
>>97082891
>>97082852Obsolete now! We're concentrating on flying dreadnoughts.
>>97082891Off the top of my head, cygnus, koschei and the old bane are some of the worst designs ever made.Honorable mentions to the modern goliath and that old awesome shimmy drew for being insults to the original mechs.
>>97082780Just port Leviathans rules to Battletech :^)
Don't mind me. Just finished banging herb's mom. Have a good weekend.
>>97081454They successfully ran back-to-back irregular campaigns against mechanized forces for their first two engagements and essentially wrote the book on asymmetric anti-mech tactics in the Sphere.It was a tradition they held on to for most of their tenure desu. The first battle armor action in the sphere was also two Gray Legion members running a minor insurrection against a mad petty lord on Glengarry (which would land them on Davion's shit list). They took out something like four light mechs, at least a lance of parked vees, and a Victor (by dropping it down a canyon).
>>97082891I don't care for most incarnations of the Panther. That stupid cat face and the weirdly top heavy proportions just look way too cartoonish for a military scifi setting at usually takes itself as seriously as BattleTech does.
>>97082493>>97082727I think its more that your taking a mech record sheet and turning it into one if those retarded over simplified "support asset" cards. >just pick pre game which incarnation you wantAnd then you have to answer the question: why can't my LAM fly onto the field, convert, and drop into the fight, or vice versa, why can't my LAM take off and fly away?
>>97083401Airmech would also be easy to implement as an asset unit since they already have vtol assets. A full-blown mech asset card is where you end up with problems and the system starts looking very suspicious.
>>97083087>Obsolete now! We're concentrating on flying dreadnoughts.A Flying Battleship?!
The Rattler should be a super heavy quad vee. Change my mind.
>>97083741Counterpoint. Mobile structure rules allow me to make giant floating cities with hangars and turrets, and they don't count as LAM's because several thousand times the 55 ton limit.
I dunno why CGL wouldn't make LAMs.They can make Forcepack LAM-XXX, all with the model in it's fighter, 'Mech and Air'Mech mode, put on a large pricetag, and people will eat it up and buy them.
>>97083759>Mobile structure rules allow me to make giant floating citiesIs this true? Could you make like a legally distinct version of cloud city?
>>97083822Yes. Read your TacOps, bro. It comes from the old SLDF fusion floating cities fluff that they gave construction rules for.
>>97083798After TRO 3025 Memorial, they most-certainly will.
>>97083620Alternative suggestion: fix LAM rules, and keep using full record sheets.
>>97082852>LAW>>97082961>LAAWIt'd be cooler than it should be
>>97082852>>97082961
>>97083872Right now CGL is focused on the new rulebook, which will replace the BMM and add assets like from Mercs. A follow up with all non-mech units is next.
In celebration of our small FLGS chain turning 40 years old, we played a game of (mostly) RetroTech. I've mentioned in a few threads prior, but here's the short of it.>Company from Record Sheets 3025 & 3026 'Mechs>Lances weighing 150, 210, 280 tons>AGoAC rules except...>Building rules and Forced Withdrawal from Total Warfare>Random experience rules from 2nd edition rulebookThe rules of the engagement were>Once 4 'Mechs from a side have been crippled/destroyed, Forced Withdrawal is in effect for that sides crippled 'Mechs>Once 8 'Mechs from a side have been crippled/destroyed, Forced Withdrawal is in effect for ALL their 'mechs, effectively ending the game.Played on CityTech and BattleTech sheets, because I only had those and two BattleTech sheets in terms of "old" mapsheets.
>>97083942Nigga, Retrotech means new-production primitives. That's a Jihad term.
>>97083942IN THE BLUE CORNER, the cowardly and honourless slaves of the Federated Suns, invading the honorable realm of the Dragon and disturbing the Coordinator's peace.>Davion Scout LanceLocust LCT-1EJavelin-10NCicada CDA-2APhoenix Hawk PXH-1>Davion Battle LancePhoenix Hawk PXH-1KHunchback HBK-4HCenturion CN9-AHThunderbolt TDR-5SS>Davion Assault LanceHunchback HBK-4JGriffin GRF-1SVictor VTR-9BBattlemaster BLR-1GI forgot to ask what the random skills rolled were after the game and don't remember all of them outright, but they rolled slightly worse than the Kuritans did.
Custom Hatchetman that replaces AC10 with LL; does it need faster speed or more armor?
>>97083995I think the weight savings get you both
>>97083960I'm sorry. I'll make sure to say Retro BattleTech henceforth.>>97083987AND IN THE RED CORNER, the honourable sons and daughters of the Dragon, ready to defend the Kuritan way of life against the invading house Davion forces.>Kuritan Scout LanceStinger STG-3G 4/6Jenner JR-7F 3/6Panther PNT-9R 4/5Grand Dragon DRG-1G 3/5>Kuritan Battle LanceUrbanMech UM-R60 3/4Phoenix Hawk PXH-1K 3/6Shadow Hawk SHD-2K 4/5Charger CGR-SB 4/4>Kuritan Assault LanceHunchback HBK-4P 4/4Guillotine GLT-4L 4/6Warhammer WHM-6K 4/4Victor VTR-9B 3/6
>>97082891Jenner with its sad dopey humanoid legs.
>>97084041>Not a Mandrill or the stupid fucking totem mechs.And that is why you fail...
>>97084095totem mechs (and by extension the cosplaying asian mechs) are probably the lamest things in an otherwise grounded mech setting, but you can't deny things like the yeoman look... special
>>97084126Yeah, but the Jenner is only gay because of Bruce Jenner.
Damn, it looks like that the Cicada is one of the mechs that got benefitted the most from the XL engine. 8/12/8 ones look actually good
>>97084027The forces deploy. The Kuritan Phoenix Hawk pilot decides that since there's room to roam, might as well use it and demands first blood. This prompts an entire lance from House Davion to decide to go seek and destroy it. The cowardly Davions use the mountains, multitude of trees and buildings for cover instead of advancing through the middle of the map. The Grand Dragon issues a challenge by firing their PPC at the Davion Locust (needing 13+ to hit). The challenge is ignored, which is enough for the Kuritans to vilify as the Davions as honourless curs.
>>97084163When you have a mech that already explodes when you look at it wrong, taking it into orbit on its own locomotive power produces no additional weaknesses.
>>97084041You hate him because he is beautiful.
>>97073572You don’t buy the Argo, moron. You find it lying in a junkyard
>>97084170First blood is drawn on turn 2 already. The Davion Locust, ignoring all common sense (as Locust Pilots do), spots a rushing Jenner and moves to engage. After a short exchange of laser fire, the Locust has lost it's armor on the right arm. No meaningful fire is exchanged on that turn, but...
Was Nicky Malthus one to honor the zell? Or more of dezgra cheater?
>>97084220...On the other side of the Battlefield, the Kuritan Phoenix Hawk is absolutely mad that he didn't get First Blood, while realizing that maybe going out to engage over twice his mass in tonnage is not the best idea. In true MWO fashion, the Victor and Hunchback that were accompanying him have fucked off, leaving him alone. Honor and duty demand he keep moving, though.
>>97084229Turn 3 arrives. Kuritans lost the initiative during the first half of the game without exception.The Locust decides to keep fighting, and is joined by the Davion PXH-1K, who, together, cripple the Kuritan Stinger by blowing it's Left Torso off. The Locust pays for this by losing one arm.
>>97083929This was around the time Yoshiyuki Tomino genuinely stopped giving a fuck.
>>97073572Yes, Argo was supposed to be a small jumpship. That is why it shares similarities with jumship models used in the game.The scope was supposed to be a whole company with airstrikes, artillery and vehicles.But when HBS found out the game won't be able to handle that many mechs at once without chugging they dialed down the scope and argo got demoted to a dropship.
>>97084259And probably had one of his depression episodes.
>>97084251Meanwhile, things get more interesting on the other end of the battlefield. The Cicada rushes into Kuritan territory, aided by the Griffin. The Grand Dragon moves to engage the Victor, trusting in it's +3 TMM against the Victor's AC/20. This turns out to be a mistake, as the Victor effortlessly scores a TAC with two crits, crippling the Dragon with an engine and Gyro hit The PPC shot that hits the Victor is small consolation.The Kuritan PXH-1K starts a trend that will last the entire game, playing a game of "Move next to an opponent, fire a large laser, medium laser and small laser, miss with all of them". Thankfully, the jumping PXH-1 fares as poorly, while the four missiles from the Javelin do very little actual damage.
>>97084270Turn 4 arrives. For whatever fucking reason, the Cicada decides that the Urbanmech that has spent three turns just to climb up a hill is a priority target and moves to engage. The UrbanMech returns fire with poor results. Thankfully, the advancing Discoback decides to just... Back up a little, releasing Disco Inferno on the Cicada. While nothing hits the back, the shots are enough to hit the Cicada in the legs three times, leading to a destroyed hip and foot actuator.
>>97084292The first murdertrain also starts to roll as the Cicada realizes that maybe fighting four 'Mechs at once is a bad idea. The Jenner, overheating, gives chase, but misses with it's few laser shots. The Davion PXH-1K gives chase, but fails to achieve any meaningful results. The Kuritan Stinger also misses with it's single remaining laser. However, this move has ensured that the Kuritan light assets aren't harassing the Davion heavies...
>>97084315The rest of the Davion Battle Lance (the PXH-1K chasing the Jenner) and BattleMaster are making for a very threatening Murderball, spearheaded by the Thunderbolt-5SS. The Kuritan Warhammer fails to deal any meaningful damage... But as the entire Davion force focuses on the Guillotine, nobody seems to hit anything, only chopping down trees, while the Guillotine's return fire savages the HBK-4H. The Charger-SB also gets into the game, starting to play as a Discount Awesome by firing 3 large lasers every chance it gets.
>>97084332On the other side of the Battlefield, the Griffin breathes a sigh of relief as the Victor's AC/20 misses, while his return fire does not. The Phoenix Hawk's fail to do anything, the Javelin messes with the crippled Dragon, who miraculously gets up... But with an engine hit and having fired it's PPC the previous turn, it is rapidly overheating, only able to fire it's medium lasers at the Victor, missing....And the Shadow Hawk breathes a sigh of relief as the Davion Victor's AC/20 misses, but so does his return fire.
>>97084346On turn 5, things degenerate into a melee on two fronts. Closer to the south side of the battlefield, the Locust goes for a backstab on the Kuritan Charger. The Stinger decides to stand still, scoring another laser hit and kicking the Locust down. The Davion PXH-1K does a victory lap around the building, engaging the Guillotine alongside the HBK-4H, -4J and Centurion and Battlemaster. None of them inflict meaningful hits at the Guillotine... Who in turn hits with *every single weapon* it has at the Hunchback-4H for 36 points of damage.The Jenner jumps away to cool down, while in the far end of the battlefield, the UrbanMech destroys the left arm of the limping Cicada...
>>97084391And we have our second proper backstab-train going on. The Hunchback decides that the Cicada is no longer a threat, and returns to engage the rest of the Davions. Not wanting to risk another shot from the Victor's AC/20, the Griffin jumps behind the Hunchback. The Victor sees an opportunity, gets back up (the Griffin knocked it down with a kick), and moves to engage the Griffin. The Davion PXH-1 sees a backstabbing opportunity and takes it. The Kuritan PXH-1K sees a backstabbing opportunity and takes it. The Javelin JVN-10N sees a backstbbing opportunity and takes it. All of them fail to do any meaningful damage... Except for the Kuritan Victor, who torso twists to shoot it's AC/20 at the Javelin, coring it with a CT hit for an instant kill. The Davion Victor duels the Grand Dragon, destroying it's left arm with another AC/20 hit while under fire from the Kuritan Warhammer and Shadow Hawk, which wisely retreated on top of a building.
>>97084411Turn 6 rolls in. Leaving the backstab train, the Griffin-1S decides, for some fucking reason, that the UrbanMech is priority target Alpha, leaving the rest of the combat for others to fight. The Urbanmech, for it's part, proceeds to shoot the other arm clean off the Cicada, crippling it, finally.
>>97084126>and by extension the cosplaying asian mechsIt is totally in character for the Dracs to devote irresponsible amounts of C-bills to making their mechs look like samurai.
>>97084427Meanwhile, the Victor had fallen down from the previous turns fire... Gotten a pilot hit, and fell unconscious on a 3+ roll. The Dragon saw a chance for redemption and rushed in to kick the bastard's face in. Both sides had a Phoenix Hawk move in to assist. The Davion PXH-1 was rapidly overheating, and while the Dragon's left torso with it's two LRM bins was opened, a critical hit was not scored. The Kuritan Victor and Phoenix Hawk's aimed shots at the RT of the Davion Victor left it open for a kick by the Dragon, who hit the RT and blew it's AC ammo bin, blowing the 'mech sky-high.>Dragon status: Honored
>>97084261They could have gotten a similar story out of something like a Scout class jumpship. The Argo being able to strap on three more dropships doesn't matter if it's only going to be carrying a Leopard anyway.
>>97084447In the outskirts of the city, things weren't going in House Davion's favor either. The Locust, too, had failed a consciousness roll. While the Stinger decided to stay close to try and finish it off, the Davion PXH-1K and Hunchback HBK-4J took the opportunity to take the Stinger out of the game with several shots. The remainder of the Kuritan Scout Lance focused fire on the Davion Centurion with the help of the Charger, but failed to break through armor.The Thunderbolt, having almost lost it's left leg, moved into the cover of the city, but forgot that the Guillotine could easily follow with it's jump jets, it's fire destroying the leg, even as the HBK-4H moved to assist.The Battlemaster, afraid it would have gotten sandwiched by the Warhammer and Charger, retreated to trade PPC fire with the Warhammer.
>>97084467Turn 7. Four Davion 'Mechs are crippled (Cicada, loss of both arms and internal damage to both legs, Locust, loss of both arms and damage to one leg) or destroyed (Victor, ammo explosion, Javelin, CT destruction via AC/20), triggering forced withdrawal, which the Locust and Cicada use as an excuse to get the hell out of dodge. The Cicada scores a TAC while retreating at the Kuritan Hunchback, but fails to roll that all-important 8+.The Davion PXH realizes that letting a Panther keep firing a PPC at his companions every turn is a bad idea, and moves to engage the Panther. The Panther leaves the Jenner to keep it safe.The Centurion keeps falling over and thus can't move fast enough to escape the Charger, but it's armor holds still. Meanwhile, the HBK-4J climbs atop a building. The Kuritan's take the opportunity to bring the building hex down for shits and giggles and 15 points of fall damage to the rear arc, destroying one LRM-10. The Battlemaster takes the opportunity to close in on the Kuritan Warhammer, but it's armor holds as well.
>>97084491The Griffin fires at the UrbanMech, breaking a hip and lower leg actuator as the Urbies armor melts under laser fire. But, to it's eternal shame and the shame of his descendants and family, the Griffin then proceeds to miss a kick at UrbanMech, falls over, and the pilot loses consciousness.In retrospect, the Griffin could have, potentially, have been put to a better use elsewhere.
>>97084512The Dragon, with it's busted gyro, decides to join the fray, trusting in it's rear armor to hold against the harassing Phoenix Hawk. This turns out to not be the case, as it's ammo stores in the left torso go BOOM after a hit by a large laser and medium laser.
>>97084517The Twin Davion Hunchbacks decide to keep harassing the Guillotine, who moves away from the downed and legless Thunderbolt. The Hunchbacks manage to break through both side torsos, crippling the Guillotine, while the Guillotine and Kuritan Hunchback focus fire on the building beneath the HBK-4J's feet.
>>97084523Turn 8. Things have degenerated, once again, into a brawl. The Centurion manages to escape the clutches of the Charger, who proceeds to stand still to fire it's large lasers into that deliciously thin rear armor at short range. The Panther, instead of continuing it's jumping, wants to actually hit something, and stay still as well, trusting the Phoenix Hawk to miss, or the rapidly overheating Jenner to finish it off. While the Panther doesn't get any internal damage, neither does the Jenner manage to damage the PXH.On the far West of the map, the UrbanMech fails to get up, it's movement reduced to 0 by leg damage. It fires at the unconscious Griffin's right torso, alongside the Shadow Hawk, but fail to destroy the armor.
>>97084539The Guillotine, deciding it's armor will hold, Forced Withdraws one (1) hex, to stay as a threat. the Davion PXH-1 can do very little with 11 points of Heat, but thankfully, the chasing Kuritan PXH-1K fails, once again, to do any actual damage.In the city, the HBK-4J decided that after falling three levels into rubble, waddling into an empty swimming pool at depth 1 would be a great idea. The Kuritan Warhammer and Hunchback see the opportunity for a kick to the head and take it. Neither hit the head, but the fire from the two 'mechs and the kicks leave the Hunchback nearly crippled. The Kuritan Victor moves to put the Thunderbolt out of it's misery, and fails, but there is very little Thunderbolt left, it's entire left side blown into pieces and most of it's CT missing.
>>97084568Turn 9 rolls in. At this point, the Davion forces are about ready to call it quits, but we decide on one more turn.
>>97084573In a devastating turn for House Davion...>The Charger, pissed that all the other targets moved out of LOS, fires three Large Lasers at the fallen Thunderbolt, coring it>The Guillotine, turning around and backing away one (1) hex, scores a TAC at the BattleMaster and scores both a gyro and engine hit, leaving the BattleMaster crippled.>The HBK-4J escapes the swimming pool, but is met with the Disco Inferno, it's LRM ammo detonating as all 8 medium lasers hit>The Centurion CN9-AH shares a similar fate, the Warhammer's SRM shots detonating it's LRM ammo stores from behind.With four Davion 'Mechs destroyed and three Crippled, the Davions decide to call it quits. At this moment, the Kuritans have lost two 'Mechs (the Stinger and Grand Dragon) while two are crippled (the UrbanMech lost both it's legs and the Guillotine has internal damage in both side torsos).
>>97084573The dice did not roll in House Kuritas favor early, but the tide turned once the fight turned into a melee. An example of how unlucky the Davions were, for example, the fact that the Panther could just stand still firing it's PPC downrange for two turns and not get internal damage.Despite the game being tonnage balanced, we did look at the BV afterwards. Before pilot adjustments, the forces were pretty even. For Kurita, the BV was 13,101 and for House Davion, 12,562.I'm still missing the Davion Scout Lances skills, but after pilot adjustments, the Kuritans were 14,411 BV and the Davions were 12,956 (or a little bit less or more as I don't remember the skills of that one light lance), so the game was slightly balanced in Kuritas favor.It was also nice to set a limit to when Forced Withdrawal triggers as it would have sucked to just immediately have to retreat with the Dragon. It was also agreed that it was a good idea to have there be a limit when the force "breaks" and retreats, rather than agree to go at it until the bitter end, even if we called the game a turn before it actually happened. It had been about 6,5 hours at that point, honestly. Though we weren't playing in a rush, chatting and having smoke breaks and lore discussions while playing, so a great time was had by all.
>>97084648Also I think 3/6 pilots are genuinely really funny. Constantly falling and not being able to connect your kicks makes the game more chaotic (and the pilot/fall damage adds up fast), but you're not running into the usual 4/5 problem of not being able to hit shit.Thanks for listening to my Ted Talk.
Is it just me, or does reddit seem to have a worse opinion of Battletech than most other properties? It may just be poor luck on my part, but each time I look up a question, it feels like I keep stumbling across the equivalent of Halo fans talking about 343 Industries instead of the more typical levels.
>>97084223Both at the same time.>"Here's your PLANET, Adam Steiner..."
>>97084785>looking at reddit Found the problem
>>97084785R/Battletech was actually an okay place to use a couple years ago but when the hostile take over took place the quality of posts took a nose dive.
>>97084655That was interesting. Thanks for sharing. 12 vs. 12 game ending at just Turn 9? How long did it take in real time?
>>97084873About 6.5 hours, played at a pretty casual pace. It definitely helped that the mapsheets had fairly little terrain to hide behind, and that the players realize that the main difference between getting into short range and brawling it out and staying in cover and taking shots at long range is four hours of game time.
Damn, the cartoon designs were wild>and here's the real BattleTech anime with subhttps://www.youtube.com/watch?v=UO1km30S-pI&list=PLm_615Q2LgcBdzirnajuX1XVMfOhUVOgE
>>97084785Well let's look at the "problematic" parts of the setting.>CapCon and Dracs are bad guy factions that aren't treated like loosers and still exist in a strong state. Plus they're considered to be "yellow peril" stereotypes.>No democracy factions which means the devs are fascists.>Everything about the Clans>The Canopians, being a female dominated faction, aren't treated like best good faction plus them having serious flaws means the devs are all misogynists.>Lyrans and FedSuns are lead by white people.Every single one of these retarded things is stuff I've seen there or elsewhere on the internet. God i miss the old internet.>>97084855Yeah the takeover using the stupid pride fanfic magazine as the catalyst ruined the subreddit because now its more "inclusive" and is run by stereotypical reddit mods.
>>97084907>them having serious flawslike what? wealth gap?
>>97084203Also it's a one-off Star League prototype. It probably cost way more than that number to build and in a very real way is literally priceless.How much money do you have to dump into it to fully repair it? 30,000,000 C-Bills?
>>97082698NTA but considering that centrifugal gravity has been around for the better part of a century, I'm pretty sure that the original guy meant the cylinders that swung to change direction to match acceleration when in motion.
>>97084913>like what? wealth gap?They had slavery in Periphery 1e based on a slave price chart. According to one of the old devs it was supposed be for debtors but it never got added to the book so when someone posted the chart there was a massive outcry over how the feminist faction could have slavery and the current devs came out and said no slavery for them. Noblewomen used to be able to legally rape men but again massive outcry from current "fans".Now people complain about about the massive wealth gap, poor education, and some other shit i can't remember.
>>97084027How do you know Kuritans are honorable? They never stop telling you.
>>97084979>feminist factionis it though?
>>97082891How do his legs workWhy does he have the dumb paddle armsWhat in the fuck
>>97084987Seeing how it's a matriarchy(and would probably be a TERF one), yes.
>>97084983They keep insisting they are, at least.
>>97084987>is it though?It's ruled by women and legally favors them while discriminating against men so in their warped minds it's both feminist because girl power and also sexist because they're space amazons.
>>97084979>They had slavery in Periphery 1e based on a slave price chart.Housebook, Major Periphery States, actually.
>>97084992It looks like the feet hinge at the heel.
>>97084907The thing is, those would make sense for reddit. But for the stuff I've looked up, it's stuff like posts about LAMs causing people to act like those killed their dog, any conversation where C-Bills gets brought up going on weird economics derails, general deployment and similar numbers, and just acting like Battletech is an extremely hard sci-fi setting with a ton of resentment when its pointed out it isn't really such. With spillover of the old as hell "tanks should be better than mechs" as a result...in a setting specifically built around...mechs.Also as a side effect of that Battletech game, a lot of bitching about Taurians and why the Augurians are gone...when they were added to an early point in the timeline...that was long gone past with the Clan Invasion of 3049 starting up in the real world year of like 1989, with tons of maps made while the Augurians were added into the 3020s in 2018. No matter how well they are written or how much you may like them...that kinda forces them to fall apart rather than still exist.
>>97084979>Noblewomen used to be able to legally rape menThat's still there. And absolutely nobody had a problem with the MoC having slavery. The problem was them never having it before, and then *suddenly* having it with no previous explanation or lore about it, and it being included only as a result of a chart with no fluff text in the book at all. And so, "the fans" asked if it was supposed to be on the chart at all, and the line dev said "no, that was a mistake", and they errataed it away.You are attributing to malice what is accurately explained by simple incompetence.
>>97085073>posts about LAMs causing people to act like those killed their dog, any conversation where C-Bills gets brought up going on weird economics derails, general deployment and similar numbers, and just acting like Battletech is an extremely hard sci-fi settingWe do all that here too
>>97085093>And so, "the fans" asked if it was supposed to be on the chart at all, and the line dev said "no, that was a mistake", and they errataed it away.the problem is that at the same time, one of the writers went on a total shit-tear defending it as not only intended but Fine Actuallyended up making everyone look like total retards, naturally
>>97085122That's what happens when you refuse to ban the authors from social media. They shouldn't be allowed to post on the OF, Facebook, or Reddit, for as long as they're employed as a CGL writer.
>>97085093>You are attributing to malice what is accurately explained by simple incompetence.Well I want to be mad about it
>>97085129A lot of companies do this.The problem is that CGL relies so heavily on fans for errata, and that several devs are fans. Some were literally recruited from the OF.
>>97085097It's ok when we do it though. Just not when they do it.
>>97085093The implications of them being laissez faire libertarians who have very high tech medicine and cybernetic prostitutes working in super tourist focused industries paints a very specific and very "problematic" explanation for slavery as indentured medical debt slave rentgirls is entirely in line with everything the Canopians are.
>>97085302Yeah, but that's supposition and not supported anywhere.
>>97085302I absolutely agree with you. And if they're going to establish that, then they should say so in text. Not drop a single entry into a chart in the back of the book with absolute zero explanation. Do it right or don't do it.
>>97083929
>>97069902Are there any plans for converting the tabletop game into a computer game? Can't someone just mod Hair Brain Schemes game to be true to tabletop?
>>97085904If I remember correctly, BTA is fairly true to tabletop.
>>97085941Lol, lmao
>>97085904Check out MegaMek. People are twenty years ahead of you.
>>97085978Ok, revised question. Are there any plans for converting the tabletop game into a computer game which actually looks good and has cool Mech animations, is easy to use, actually teaches you how to play the fucking game, and doesn't require <fucking> Java?
>>97083929I know someone has calculated the radial velocity of those tires somewhere and it would probably rip the wind apart at the edge
>>97086030Honestly HBS BT is as close as you are gonna get with it. In some ways its better than CBT like autocannon 2/5 got better. Like a lot of intro tech games, turning it into a game of rock em sock em robots is not only one of the better ways to win it's common.BTA ads a ton and is great but, it's not TT lot of fan made things etc, dude who made it is heroic and nice guy, he'd never claim it's a 1:1.Rouge tech is, brutal and not like TT at all. But cool and fun.Get HBS and all the DLC, I mean that's my suggestion, unless you want MM and well it's a LOT prettier than it was fwiw lol.
>>97086081The problem with HBS BT is the non-campaign missions get repetitive fairly quickly.
>>97086081I actually like BTA light, it runs a bit smoother and only has canon stuff
>>97086237Yeah and later on it goes to some how this weird group of pirates all have King Crabs....>>97086296That's a very cool one, I guess I'm outing myself but... I like MY Enforcer is in BTA.
>>97086237>>97086081Best way to play HBSBT is to do the edit that makes flashpoints start appearing when you get the Argo. Then you can bounce between the Restoration campaign, Heavy Metal campaign, and the individual flashpoints. By far the most fun option
Have the Summoner got hard fucked by built-in JJs? And too many missile ammo and to little gun ammo.
>>97086030Crescent Hawks Inception.
>>97086565Fixed omnimech equipment is rarely a big deal outside of the video games that let you dismantle and rebuild mechs like lego playsets except for fixed omnimech equipment for some reason.
>>97086565Fixed JJs on an omni isn't ideal, but the greater issue is it uses ferro fibrous instead of endo steel as a weight saver or in addition to it. The odd ammo allocation in some configs is entirely a matter how they chose to make those configs and not one of base construction. It did end up leaving the door open for the eventual Thor II which resolves both those core construction issues though that still suffers from some odd configs.
>>97086030>actually teaches you how to play the fucking gameYeah, it's called "play the tabletop game". The video games aren't going to teach you how to play properly and even MegaMek holds your hand more than it should.Besides, getting Java to work for isn't difficult at all
>>97086634fixed BV tax isn't good
Wait, the Summoner wasn't the omnimech version of the Thud?
>>97086081>>97086296I want to add that in my opinion BEX is the best. It does a decent balance between vanilla and tabletop and CAC-C is fun.
>>97086669They share nothing besides a cosmetic similarity.
>>97084785I don't mind the battletech painting boardI don't interact much with the discussions tho
>>97086030That is the holy grail of battletech video games.I doubt it will come out from commercial game sphere. Best we can hope for is an alternate battle engine to megamek that would accept mekhq army files. Probably based on some open voxel engine.
>>97086030There won't be, and if there would be, you'd be bitching how it's missing melee infantry or isn't up-to-date to the latest Mace Errata saying it's a +1 instead of a +0 to hit, all the while the playerbase being like, 50 people, tops.Just play the game on the tabletop, use Megamek (bitching about graphics on Megamek proves you're a retard) or Tabletop simulator.Fuck you.
>>97087027Honestly the only thing I'd like out of Megamek is a "slow" mode that just runs you through what its doing for practice.I don't even think it needs a separate manual die-roller, it'd be more like a quiz than anything. Just "hey, this is what we're rolling, tally the modifiers, here's what we rolled"
>>97087058It's been a while since I played megamek, but I'm pretty sure it tells you all that stuff.
>>97087124It does, but as a complete report of the round. It would be nice to get it line by line so you can 'play along'.Technically nothing stops you from doing it just by reading line by line, but it can be really tempting to just scroll to the end each time.
>>97082713You actually sit out your bans? lol
>>97083798The people buying that slop don't play Battletech anyways, so fixing the rules or having record sheets isn't a problem.
>>97085093>suddenlythere since the first periphery book
>>97084913Well that and Xin Sheng space magic. They pulled like five or six regiments of mechs out of thin air just in time to join the Cappies.
New thread: >>97087560>>97087560
>>97086609absolutely based post.
>>97081087how small is small?Hierofalcon B is always fun jokes, especially with tandem-charge.
>>97082172Scorps use two mechs, two BA, and two ASF