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WAAAGH! Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous thread:
>>97068091

>Thread question:
Which WFB artwork/artist most shaped how you imagine the setting?
>>
>TQ
Adrian Smith for sure
>>
>>97079705
>>
>>97079714
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>>97079725
>>
>>97079730
>>
>>97079725
This is so metal how have I never seen this before
>>
we've had this tq for the 5th time. Ill come up with a better one
>TQ: what is one model you hope they dont update?
For me its dwarf miners, but who knows maybe ill like whatever miners they put out as long as they're still on 25s.
>>
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>>97079669
SHIP MY BOX ALREADY REEEEEEE
>>
>>97080140
oh hey that flail actually looks good. I wonder if there are any other one handed flails that look like that.
>>
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>>97079669
Karl Kopinski.
>>
does anyone have a copy of 4e?
>>
>>97080592
It's in the links in the OP.
>>
>>97080038
We've had this tq a million times, here's a better one
>TQ: PEEPEEPOOPOOPEEPOO
>>
>>97079730
>>97079725
Did he ever do these 08n4for Tzeentch and Slaanesh?
>>
>actual bots inhabit these generals
I mean I’m not surprised.
>>
>>97080607
>Update
thank you, it's been awhile since i've used a mega download. Any tips on which books are actually needed?
>>
Help me out beastfriends. Apparently the most common pts played here is 1999+1. Basically, 2000 but 1000 pt restrictions. Trying to figure out which list to bring.

Great Bray-Shaman, Braystaff, Wizard [Level 3 Wizard], General, On foot, Chalice of Dark Rain, Jagged Dagger, Horn of the Great Hunt, Slug-skin, Lore of Primal Magic - 300
Bray-Shaman, Braystaff, Wizard [Level 1 Wizard], On foot, Hagtree Fetish, Skin of Man, Lore of Primal Magic - 110
Wargor, Additional hand weapon, Heavy armour, Shield, Battle Standard Bearer [War Banner], On foot, Horn of the First Beast, Pelt of the Dark Young, Crown of Horns, Gnarled Hide - 244
Warhoof, No armour, Throwing axes, Javelins, Shield, Ambushers, Mangelder, Heavy Chaos Armour, Pelt of Midnight, Gouge-tusks - 224

Primal Warherd, Foe-render (champion) [Great weapon], Standard bearer [Banner of Outrage], 22x Gors [10x Hand weapons + Shields + 12x Additional hand weapons], 13x Ungors [13x Thrusting spears + Shields] - 269
10 Ungor Herd, Shortbows, Ambushers - 50
15 Ungor Herd, Shortbows, Ambushers - 90
7 Centigor Herd, Great weapons, Javelins, Ambushers, Gorehoof [Scourge of the Burdened] - 187
1 Razorgor Herd, Hand weapons (tusks), Light armour (calloused hide) - 52
1 Razorgor Herd, Hand weapons (tusks), Light armour (calloused hide) - 52

Herdstone - 100
7 Warped Gors, Shields, Ambushers, Splice-horn (champion) - 127

Jabberslythe, Wicked claws, Slythey tongue, Heavy armour (scaly skin) - 195
>>
>>97080768
Or
Beastlord, Heavy armour, General, On foot, The Axes of Khorgor, Horn of the Great Hunt, Pelt of the Dark Young, Muscular Monstrosity, Gouge-tusks - 299
Bray-Shaman, Braystaff, Wizard [Level 2 Wizard], On foot, Chalice of Dark Rain, Jagged Dagger, Slug-skin, Daemonology - 210
Bray-Shaman, Braystaff, Wizard [Level 1 Wizard], On foot, Hagtree Fetish, Skin of Man, Lore of Primal Magic - 110
Wargor, Additional hand weapon, Heavy armour, Shield, Battle Standard Bearer [War Banner], On foot, Horn of the First Beast, Crown of Horns - 189
Warhoof, No armour, Throwing axes, Javelins, Ambushers, Mangelder, Heavy Chaos Armour, Pelt of Midnight - 192
Primal Warherd, Foe-render (champion) [Great weapon], Standard bearer [Banner of Outrage], 22x Gors [10x Hand weapons + Shields + 12x Additional hand weapons], 13x Ungors [13x Thrusting spears + Shields], Full Command - 274
10 Ungor Herd, Shortbows, Ambushers - 50
15 Ungor Herd, Shortbows, Ambushers - 90
7 Centigor Herd, Great weapons, Javelins, Ambushers, Gorehoof [Scourge of the Burdened] - 187
1 Razorgor Herd, Hand weapons (tusks), Light armour (calloused hide) - 52
1 Razorgor Herd, Hand weapons (tusks), Light armour (calloused hide) - 52
Herdstone - 100
Jabberslythe, Wicked claws, Slythey tongue, Heavy armour (scaly skin) - 195

I like both lists, but i want both lists. The beastlord list gets the ambush rerolls and a better deathstar, but has worse ambush. The great bray list has better ambush and magic, but a worse character roster and no ambush reroll. Has anyone had good luck with beastmen deathstars?
>>
Decided to pick this up to start the hobby, I like the look of these freaky dudes.

Is Beastmen a popular army?
>>
>>97080925
Surprisingly, yes. Anecdotal, but around my area, I've been seeing more beastmemes than any other one army.
>>
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>>97080925
>another beastbro joins /wfg/
What the FUCK is going on?
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>>97080952
/wfg/ returns to its primal roots
>>
Hypothetically speaking if someone were to attempt to make an Open World MMO in the warhammer fantasy world what would be the best way to do character creation with regards to classes?
Just divided things between strictly martial and magic on character creation?
Basically just splitting things up between those who have aptitude and those who don't and then once the character is created you specialize with the option to branch off? Or just go the old MMO route of choosing a specific class on creation?
Like for Dwarves at most you get an option of Slayer or Non-slayer instead of Magic vs No-Magic.
>>
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>>97080940
we move in herds, if you see one of us, there are many more on the way
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>>97081098
mmos were a good concept in the mid 2000s, they should stay dead now that they're competing with games like where winds meet and nikke.
>>
>>97081105
Everything should have stayed in the mid 2000s the world would be a better place.
I just want to remake the awe i felt when i saw ironforge for the first time.
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>>97081109
perpetual 2008. Imagine. Its a good thing we learned from that at least.
>>
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Is there a book or blimeo game that deals with the fact that the Empire is bribed by Skaven? Something a bit more than Saltzpyre's little class descriptions that are only available on Fatshark's website. What I'd really love is a full murder mystery and/or conspiracy shit.
>>
>>97081123
Some WFRP adventures deal with that and the human worshipers of the Skaven, Skaaven slayer as well I think
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>>97081164
Looking up Skavenslayer also brought me this (https://1d6chan.miraheze.org/wiki/Mandred_Skavenslayer) and now I want a full plot detailing the Orwellianism, corruption, and anarcho-tyranny involved even more than I already did. How high does the corruption tend to go in these RP campaigns and do they often involve ominous/hostile Witch Hunters?
>>
>>97081211
>do they often involve ominous/hostile Witch Hunters?
no not really, it's mostly corruption on a local level, making sure widespread evidence of the skaven doesn't become public.
>>
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WiP
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>>97079705
>>
>>97080940
>>97080952
>beastmen on their way to become the space marines of fantasy
...huh?
>>
Preparing some giant rats
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>>97080925
Welcome to the herd fellow beastchad
>>
https://mierce-miniatures.com/pages/black-friday-monsters-2025
Check this shit out, Mierce has nice sales, up to 75% off if you buy 1000 $ of resin monsters (as in you will end up paying 250 $ for 1000$ worth of dragons).
They have beenmaking minis for warhammer for a long time, everyone except for dwarf players will find something usefull in their lineup.
>>
>>97081630
it's weird, I recognise some minis are cool, but literally not one speaks to me, unless it's just for chaosfags
>>
I can't decide which chaos god to dedicate the warband I am going to do to. Torn between Tzeentch and Nurgle.
>>
>>97081645
Don’t want poison or a now defunct wizard bunker
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>>97081645
Undivided, devotion to gods on an unit by unit basis.
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A question for the Elector Brothers.
What do you think about the idea of giving the Veteran Sergeant blessed armor and shield? It's 3+ armor and a one-time 5++, not counting the included Hammerhand spell.
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>>97081596
whoops
>>
So wait is the armor that wood elves use traditional metal?
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>>97079705
Big agree, Adrian is just goty. I just wish his art book would be available again.
>>
Ironically when I decided to get into ToW more seriously and planned on making a Tzeentch Marauder Tribe on account of how much I liked the new Marauder kits alongside the generic AoS Chaos Sorcerer Lord kit they decided to nuke the Tzeentch Wizard Bunker. I still want to have a Tzeentch Marauder tribe lead by a Sorcerer, but how would I even go at it now? Seeing the Mark of Tzeentch is now essentially useless and Cult of the Fell Raptor confers only a 6+ ward save against non-magical attacks. How would I even run it? I really was quite keen on the idea of my Sorcerer Lord standing amidst his Marauder Tribes and leading them onward. But there's no reason now. Genuinely kinda lame.
How would you dudes recommend running Fell Raptor Cult Marauders and Marauder horseman? And as to my Chaos Sorcerer Lord? Am I essentially stuck putting him in a Chaos Warrior Retinue on foot instead of the Marauders as I planned? Sad days dude- Not as planned.
>>
>>97081993
You just have to go with Chaos Warriors if you want your bunker, but it's a lot more expensive than the Marauder bunker. Your best bets now are 1) pray that the next FAQ update does something to buff Chaos Warriors and if that doesn't happen then 2) pray that Chaos Warriors get their own Arcane Journal update.

Luckily I always was going for a Chaos Warrior Tzeentch bunker so the changes to Marauders doesn't affect me, although I think the 6+ ward save they got from the Fell Raptor cult is shit as hell and doesn't feel Tzeentchy at all to me.
>>
>>97081098
Maybe take a look at WHFRP game for character classes? Also, a few decades ago there was also a MMO WHFB game, but it (like most things GW releases) only lasted a couple of years before vanishing.
>>
>>97081980
He's game of the year?
>>
does anyone know how many boxes element games had for the marauder box?
>>
>>97082109
I know stores in australia were getting 40, so I presume the UK would have been more than that if that helps at all. Why ask about element games in particular?
>>
>>97079669
Adrian smith is definetly an icon. But for me it was probably Paul Dainton.
>>
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>>97079669
>TQ
from WFB specifically, probably Karl Kaspinski or David Gallagher
Both put a lot of work into the Empire in very different ways
>>
>>97079730
I wish we got a unit for chaos cultists. Not marauders, cultists. The actual dregs and fanatics running around the place. Maybe let wizards kill them for casting bonuses.
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>>97082350
Closest thing you can do is ally a unit of clanrats with a skaven wizard and a weapon team, use frostgrave cultists instead of rats for the models and a demonhost instead of the weapon team
no unit sacrifice mechanic, but you can make a neat unit filler where they sacrifice models to fuel the demon
>>
>>97082350
That sounds like something for 8e, that’s too extreme for a ruleset based off of 6e.
>>
>>97082350
Something like
>Cultist mob: 4ppm
>hand weapon (no weapons or armor options, no command options)
>M4 Ws 2 Bs2 S3 T3 A1 W1 I3 Ld5
>Warband, Horde, Wretched Masses, Devoted

Wretched masses:
A unit with this special rule being destroyed or fleeing through friendly units does not trigger panic tests in any friendly units.
Devoted:
When a wizard with the lore of chaos special rule attempts to cast a spell while within command range of a unit with this special rule, they may attempt to add the souls of cultists to their efforts.
The unit immediately suffers d3 casualties, and the casting roll receives a bonus of +1.

Entire unit can be devoted to a god for +40(?) ppm:
Devoted of khorne: Models in this unit with the "wretched masses" special rule do not provide the enemy combat resolution for wounds inflicted, after all attacks have been made in a round of combat, for every model with the "wretched masses" special rule removed as a casualty you may inflict 1 s3 hit with the killing blow(cleaving blow?) special rule on a single enemy unit in close combat.
Devoted of nurgle: regeneration 5+
Devoted of slaanesh: While within command range of a character with the mark of slaanesh, this unit is unbreakable
Devoted of Tzench: When granting a bonus to cast via the Devoted rule, the wizard receives a bonus to his casting roll equal to the roll of a d3, rather than just +1, however this roll can contribute to miscasts (if you roll a 1, and a natural one on the d3)

Maybe let them buy a chaos spawn per X dudes in the unit?
>>
>>97082395
>When a wizard with the lore of chaos special rule attempts to cast a spell while within command range of a unit with this special rule, they may attempt to add the souls of cultists to their efforts.
>The unit immediately suffers d3 casualties, and the casting roll receives a bonus of +1.
This should probably be "friendly wizard" but I do find the idea of enemy chaos sorcerers sacrificing each others cultist meatbags quite funny.
>>
>>97082395
>ppm
Whoops, that should be "per unit"
>>
>>97082395
>core
>4ppm
>unbreakable
>+1 to casting
Overpowered bullshit
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>>97082434
>core
where?
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>>97082434
>>
>>97079669
TQ: All of them. The whole appeal of Warhammer art prior to GW's enfaggification was that they had a whole range of artists with different styles and conceptions of the IP, which helped to reinforce the notion that Warhammer was a framework for us to tell our stories. Now the IP is "shaped" with a nice uniform house style and a committee of BL poofters managing the fluff and it's garbage.
>>
>>97082443
go look up the point cost and army role of grail pilgrims instead, because that's where you find unbreakables like this.

and that's without the +1 to casting after all the trouble the game was in for reducing the bonus to casting of wizards that were unbalancing the game.
>>
>>97082469
>go look up the point cost and army role of grail pilgrims instead
8, 6 if you exclude the generally 1ppm light armor and shields. And they have hatred, ld8 and stubborn.

The relique IS an effectively 17pts upgrade for the unit though (cost of banner + musician which it doubles as, but still)
>>
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>>97082395
WAP does it better.
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>>97082496
>ld8 and stubborn
peractically irrelevant when we're talking about being unbreakable
>hatred
also practically irrelevant, you're not taking this unit to deal damage or win combats

4ppm on an unbreakable unit in an army like chaos is unreasonable bullshit
>>
>>97082515
Let me guess, 4+ armor is also irrelevant right?

> practically irrelevant when we're talking about being unbreakable
Both the grail pilgrims and the cultists are only unbreakable in specific conditions, their ability to not instantly run away/break when outside those situations is relevant. As is their ability to actually do things in combat.
>>
>>97082523
>4+ armor is also irrelevant right?
no, but you're still not paying it 4 fucking points

AND with the bonus to casting as well
>>
>>97082542
>no, but you're still not paying it 4 fucking points
Shields are typically 1ppm
Light armor is also typically 1ppm when an option

That leaves a 2ppm difference in the cost. The upgrade to make them unbreakable is 40pts, so at a 20 model unit you would have them both cost the same (discounting the 2ppm difference for their shields, armor, better stats, and the other special rules they have).

Pilgrims have a maximum unit size of 30, so using them as a baseline the most you could get is a .5pts discount per model (for equivalent function) with a 30 man cultist block (since at that point the upgrade is 1.5ppm, rather than 2ppm).
>>
>>97081993
I wouldn't say the mark of Tzeentch is useless. Sure, you can't get cheap bunkers anymore, but the mark still gets you access to the Blue Fire of Tzeentch. You could also just put your sorcerer in a unit of chaos warriors (if you're using the Wolves of the Sea rules, this is actually not a bad idea, as even competitive players bring at least 1 unit of warriors so they can get the first turn more often), but I would personally recommend just ignoring the +1 to cast bonus and sticking him on a horse or a chariot. Wizards who go in units tend to blow up said units, if you catch my drift. If you're okay with bending the theme a little bit, you could get an undivided sorcerer lord with 3-4 magic missiles by using the Tome of the Dark Gods and fluff it as him still being on the path to glory & not having received the attentions of Tzeentch yet. Alternatively, just collect the army without worrying about the rules! There are eight other editions you could play with your army (provided your dudes are on the old (read, correct) base sizes).
>>
>>97081663
Not from the Empire, but that seems like a lot of points to be putting on a one wound model.
>>
>>97082554
>so at a 20 model unit
You're not taking a 20 models unit, be real
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>>97082566
What, msu them?
>>
>>97082566
At that price point I am not leaving home with less than 60.
>>
>>97082575
Theres max unit sizes to consider.
>>
>>97082580
On a shitty mass infantry ?
>>
>>97082574
you can't do that with pilgrims either, it's one reliquary for character or unit with the vow
>>
Just accept that your idea is shit, overcomplicated, overpowered and does not work well even thematically.
>>
>>97081123
Skavenslayer. The Black Plague Trilogy.
>>
Like I said, first 8e more than a ruleset based off of 6e. Only China can have special rules now.
>>
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i like the empire theyre cool and human and historical and stuff and they fight frightening eneimes and they have guns and cannons and magic and faith
>>
>>97082643
Which land of the Empire is your favourite ?
Personally, if I ever started collecting them I would go for Averland.
>sick colors
>cav
>rich as fuck everything is elite
>surprising amount of special units mentioned in fluff like gebirgjagers or Knights of Black Lynx
>that mad cunt Marius
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Selling f-ACK!
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>>97082609
Why not? Pilgrims are max size 30.
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>>97082654
I wish I could get the wood elves for half off.
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>>97082661
>>
>>97082658
max size 36 in practice
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>>97082654
>>97082666
depends on the store/location
my LGS barely stocks any old world (and its just hidden in the corner) because the local playerbase is a 40k slave caste

so sometimes it's not "X is selling badly", it's "40k has a stranglehold over all tabletop gaming in the area"
>>
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Tell us the tales from your battles Anon, who triumphed, who lost, where there any great moments of glory or shame on the field?
>>
>>97082697
I got a battle today >>97080768
I'll make sure to do a battle report again. Otherwise, I should write up a page like this for a couple of my previous battles.
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>>97082707
Good luck to you Anon, may roll many doubles on your primal fury rolls
>>
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>>97082652
so my favourite colour is green so i pick all my factions based on that (dark angels, o&g) and with empire it was between hochland and stirland.

i dont like hockland because it’s literally christmas colours so im all in on stirland now, but i especially like the stir river patrol so some of my army will be river patrol with regular troops mixed in yep
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>>97079669
>TQ
Adrian Smith already got his shout, and fantasy in particular is heavily influenced by Kopinsky and of course Blanche. Mark Gibbons I think gets too little credit. He's behind a lot of very iconic warhammer designs and splash art, especially pre-6th ed fantasy.
>>
>>97082680
This is very true in the US. Like it or not, alot of the "new" 40k players arent fresh faces in a hobby store, theyre retards who buy every mtg release. Its why 40k has become more tournament oriented, because its been essentially invaded by mtg players.
>>
>>97082443
Always thought “men at arms” was an odd name for this troop type. To my knowledge “men at arms” included knights and referred more broadly to the tacticaly heavier more professional elements of the army. With knight being a particular higher degree of social rank who would essentially always fight as men at arms due to their rank.

These seems to be more like sergeants or footmen.
>>
>>97082783
It's just because they've got actual weapons versus a peasant mob.
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>>97082697
Korgoth and his warband were repelled by a Cathayan regiment. FBIGO after failing to charge then slpwly being driven back until they ran from the field.

Although he lived to fight another day, as an Aspiring Champion no less, it will take some time for another set of frenzied followers to come beneath his banner.
>>
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>>97082721
Based Stirlander. When I was thinking about which province to choose, I skipped color schemes and jumped into reading about all of them. I had some rough understanding of Empire lore as a whole, but as I was diving into it, the grim resolve these people have spoke to me like nothing else. When it comes to color schemes, I was afraid of yellow, but in the end it turned out decent enough. Also, I like that they are quite religious folk. If not Stirland, I guess that I would end up with Ostermark.
>>
>>97082827
yah, but footmen or sergent or something implies that too.
>>
>>97082883
Footman just implies the lack of a horse or something.
Sergent makes people think of the rank of sergeant.
>>
>>97082859
>the grim resolve these people
describes like 7 out of the 9 provinces.
One of the problems I have with the empire is how little a lot of them are differentiated from each other by character. I feel like riekland, Averland, middenland and Talebecland are the only ones with a distinct character. the rest are just “poor grim and remote places with poor grim and remote people”.
>>
>>97082905
Come now, Stirland is exceptionally poor.
>>
>>97082905
Who else lost some of their best farmlands due to a retarded ruler? Not to mention living next to the literal nest of dark magic and bloodsuckers. I'd say they are more fucked than your average province (besides the ones on the north), having to withstand beastmen raids and some greenskins.
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>>97082905
>Averland, middenland and Talebecland are the only ones with a distinct character
elaborate
>>
>>97082900
well, historically footmen implied “not being able to afford a horse/ dont have a horse” you usually do not hear men at arms being refered to as footmen, even when they dismount for combat, because they usually could. maybe something else.
>>
>>97082941
>riekland
rich, cosmopolitan, and regimented, progressive
>middenland
cold, ulric worshiping, viKANGS, ultra traditionalists
>averland
fertile, agrarian, farmers, dwarf friends, tilea influence, jovial
>Talabec
deep forests, nature worshippers

(desu, talabec is also a bit bare)
>>
>>97083001
Wissenland is the one that has Tilea Influence due to Nuln being founded by Tilean merchants
>>
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>>97082940
>having to withstand beastmen raids
we're coming for yer wenches, wives and wine
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>>97081630
shame they dont have a necrolith colossus, otherwise they look pretty nice
>>
>>97083019
only nuln proper I believe, the rest not so much and I believe nuln is independent from wissenland. Averland also has significant tilea influence due to its southernly position along traderoutes.
>>
I don't play WHFB or ToW, but i'm curious about some things regarding the game.

1. The newer releases for ToW have been really detail dense even on small infantry and chaff. Cathay in particular looks like cancer to paint all those jade warriors and horsemen and peasants. The new chaos marauders are also lovely but my god they look like a lot of work for lightly armored barbarians.
To what standard are most armies painted? Do most people love their army enough to paint it all without ignoring minute details? 40k is where you're most likely to see grey tide or primed tide. I'm unfamiliar with the player culture here/

2. What are the most popular factions in your experience? somebody on /asog/ said that empire isn't that popular which surprised me. I'm not asking for conclusive data, just what you've seen at your local scene or personal experience.

3. How expensive is the game relative to ther GW systems?


>>97079725
>>97079714
>>97081980
I swear everything he does is a home run
>>
>>97083026
Nooo, please don't set fire to my wife, shit in my wine, and copulate with my livestock.
>>
>>97083083
>Cathay in particular looks like cancer to paint all those jade warriors and horsemen and peasants.
They kind of are, kind of aren't. You can do a terracotta scheme and most people wont judge you ill for it, I personally think its fucking ass, but no one asked me for my opnion.
>To what standard are most armies painted?
the ranges for all armies are kind of all over the place, but I can grantee you its better than what 40k armies are up to nowadays.
>What are the most popular factions in your experience
Early on I think it was chaos warriors but my scene has been going into greenskins and counts more.
>How expensive is the game relative to ther GW systems
The game has wargear so it can be less or more than other games. I guess 500 usd can you get a decent army. You will have a centerpiece though.
>>
>>97083083
1: you see less greytide than 40k, but its been my experience that the painting standard is also lower in whfb than 40k or aos for fully painted armies. a LOT of whfb players have yet to discover what a shade is despite playing for 30 years. i didnt find cathay that difficult to paint, but i also wouldnt call them easy. probably middle of the road. ironically those new peasants look a lot harder to paint than anything that was in wave 1

2: chaos, orcs and goblins, vampire counts, dwarfs and tomb kings are probably the most popular. brettonia is also gaining popularity now that its supported. empires doofy looking troops and lack of a "this guy looks powerful" model are offputting for a lot of people. empire are practically historical models. skaven and lizardmen are hugely popular but i think most skaven and lizardmen players have moved to aos fulltime and only occasionally dabble in whfb these days

3: about 20% cheaper than aos, due to having better discount boxes. it needs to field more models than a typical aos army at 2k but those models come in more efficient boxes ($80 for 20 vs $60 for 10, and the battalions are even more efficient), both aos and whfb are about 50-60% cheaper than 40k, which often costs upwards of $1000 for an army. i've found a 2k aos army will run you around $500 depending (elf tax notwithstanding) and ToW can usually get away for around $400 until you start loading up on specialists or if your army uses a lot of metal or resin kits.
>>
Congrats to beastmen players for taking the crown of most annoying posters.
>>
>>97083179
RAROOOOOOOOOOOOOOO
>>
>>97083179
in this general, beastfags are heroes
>>
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>>97083179
As a BretonniaGOD this tells me I need to step my game up
>>
Ok so i did post in the aos thread as well, but a rumor from a pretty reliable source on the whfb discord basically said that Old World has sold better than GW ever expected with his source apparently making statements we would "find hard to believe". I assume that means that while OW isnt selling as much as aos, its probably projected to pass it in a few years.
>>
>>97083179
You are like little baby
>>
>>97083224
Kinosoul.
>>
>>97083216
we already saw that crap, dude adds literally nothing new or substantial to the rumors broth, but still demands attention
>>
>>97083224
damn, we have an anon hand sculpting entire models of Greenstuff, that's rare to see
>>
>>97083237
Do we have any substantial rumours?
>>
>>97083248
Aside from the 6 new Chaos warrior boxes and Kislev soon (tm)? Don't think so.
>>
>>97083248
New WOC kits on the way, thats one thats been given by more than one person on pultiple sites/forums
>>
Is anyone else slightly concerned about the latest magic item rollouts we've seen? They are basically ripping faction specific mechanics and making them available to all players. Granted in the form of a limited item or banner, but it's still a worrying trend. AoS and 40K currently have a big problem with the lack of strong factions identity due to mechanics being just grey mush and to me it looks like they are starting to take TOW in that direction. It's gonna be a pretty big feels bad moment for me when I'll see every kind of unit charge my orc boys with the Choppas rule, making my orcs feel less special and unique.
>>
>>97083299
ill be honestly I havent been a big fan of the "additions" the arcane journals have added to the game overall, there are some nice things here adn there but im dreading whoever wrote tows core rules wont be present when the next edition hits.
>>
>>97081993
I wouldn't worry about it that much, Orcs get the same rule and for the life of me I couldn't get it to work, the wizard can't dispel whilst the unit is in combat, he loses 360° vision and the +1 to cast doesn't make casting reliable enough to be worth it, I completely dropped my level 4 in the end. If you're committed to the level 4 tzeentch caster then by all means run it, but I think a chariot is a much better option than putting him in a unit, especially if he's a blaster caster and really needs the 360° vision.
>>
>>97083299
>They are basically ripping faction specific mechanics and making them available to all players.
Such as?

Actually, better question. What the hell are "faction specific mechanics" in warhammer fantasy?
Marks of chaos? Lance formation? Eye of the gods? Theres really nothing comparable to oath of moment or dark pacts or power from pain or contagions or whatever.
>>
>>97083299
I prefer when armies have a wide range of options and multiple ways to specialise, even if it can lead to metas where every army ends up specialising in the same ways, to situations where everyone has their one specific gimmick and no access to anything else, in order to enforce factions' diversity.
The first can be addressed with balance patches to bring down the more used configurations and bring up the less used playstyles, as well as gentlemanly agreements for self-restraint and for keeping a theme with one's own army, the second is more stagnant and limiting, and not just because it's literally built on the idea of keeping some options off limits for some factions, but also because in the case the limits are less than ideal, it is much, MUCH, harder to reach gentlemanly agreements regarding new unit options and rules than it is regarding new point costs and rules removals in both local gaming scenes and the wider online community. Furthermore some armies are fundamentally skewed to have more options than others from the get go out of tradition, and the same issue of a meta being overtaken by a specific playstyle adopted by many armies still remains in the playstyle-locked hypothetical because people will simply end up playing more the faction that has the most performing playstyle while the ones locked with a less performing playstyle will be underrepresented or virtually extinct at times.
>>
>>97083216
Sigshit better stop flopping or it'll get axed.
>>
>>97083506
It wont get axed, but thats because theyve laid claims to some whfb concepts like skaven and lizardmen, which are some of their bestselling armies.
>>
>>97083399
Choppas, Primal Fury, Cold blooded, Lance formation, Arcane vassal, Blood greed, Arrows of Asaph, Runes in general. There are a few.
>>
>marauders not yet shipped
It's monday and if I am very lucky at the latest tuesday or there is 0 chance I am actually getting them on time.
>>
>>97083526
I can see the argument for primal fury and cold blooded, maybe choppas, but the rest arent "faction mechanics", theyre just special rules only found on specific factions.
>>
>>97083555
"faction mechanics", at least what im talking about - certainly the 40k style things - are basically "faction minigames", universal mechanical differences that fundamentally change how a faction works.
The closest to that in a true sense is probably the magic winds thing for cathay.
>>
>>97083575
Lance formation and arrows of Asaph definitely qualify for that. Dwarven runes as well. There is also an argument for some faction specific spell lores because of how integral they can be. Raise dead is only in two armies and prior to TOW were different enough to qualify, though now cause of being legacy vamps have to piggy back on tomb kings style.
>>
>>97083622
Mechanically dwarven runes are just magic items.

Lance formation and Arrows of Asaph might count, but the latter in particular is limited to like 3 units in the faction roster.
>>
>>97083661
But those 3 units completely change the dynamic of the army. Skeleton archers ignore moving, long range, cover, skirmish, magic items, spell debuffs, and buildings. Just straight up fuck you, 5 up (or 4 up for ushabti). The only defense against them is line of sight. Which forces your opponent to play different into the army. That's a faction defining mechanic and why skeleton archers are massively under rated.
Runes being mechanically magic items is true, but its also the only race able to add magic items to artillery. Dwarves also get a nearly universal Magic res 2.
Do you have an example of what you mean from 40k? Everything I can think of is either has a copy in fantasy, or as impactful as the above.
>>
>>97083717
>Dwarves also get a nearly universal Magic res 2.
So do WoC. I wouldnt consider Magic Resistance a dwarf racial mechanic.

>Do you have an example of what you mean from 40k?
Chaos Space marines have dark pacts. Whenever one of their units attacks they make a leadership test, and they can choose a special rule if they pass. They have several units that interact with this special rule in different ways.
Space Marines have tactical stances that apply to the whole army. And Oath of Moment, which allows them to designate an enemy unit to get bonuses vs for the entire army.
Death Guard have contagion, where they can choose units within distance to be debuffed for the turn.
Eldar have runes of battle that they can spend for bonuses.
Dark Eldar have power from pain where their units get stronger as enemy units are destroyed.
Genestealer cults have their cult ambush mechanic where units can show up after being destroyed and essentially start the game as "mystery markers".

All of these rules are essentially minigames. Gimmicks which define the way the army plays beyond just their stats.

I dont think theres any real WHFB equivalents. Maybe the DoC roll from 8th ed.
>>
>>97083771
Oh, and the whole "the army crumbles"/general of undeath stuff undead factions have. Thats a significant minigame.
>>
>>97083771
Paying twenty points out of your characters' and unit champions' magic item budget for a Brazen Collar is not an "army rule".
>>
>>97083791
Its the ability to have nearly universal MR(-2). I wouldnt consider it a WoC army rule either, but it is an ability and mechanical characteristic of the army.
>>
Anyone know what is the typical in-game unit size for Bret Peasant Bowmen? 10? 20?
>>
>>97083820
Both of those sound fairly standard imo. I think 20 might be more common but really based on nothing but gut feeling.
>>
>>97082783
>men at arms
Historically, you are correct that knights tended to fall into the "men-at-arms" camp, but not all men-at-arms were knights with lands and titles. It was just a broad term to refer to trained fighters under a lord.
It's just that in modern parlance, it's come to refer to medieval fighty fuckers who are a step up from peasants with farm tools as weapons, but not quite professional soldiery and certainly not gentry like land-owning knights.
>>
>>97081485
>He fell for the terracotta meme

JK looks good homie
>>
>>97082680
Especially in poorer areas, people have to choose one game system and stick with it because they just can't afford to hop from system to system.
So they go with the one that's most popular and most guaranteed to find games in: 40k.
My area has had some growth in TOW but it's taken considerable effort from my LGS manager and I've been helping out as best I can.
Not all managers/patrons of an LGS are willing to put in the effort to build a whole new community around a game.
>>
CAD > hand skvulpts
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>>97083962
0/8
I'm not mad, I'm just disappointed.
You can do better b8 than that.
>>
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Hello anons, I'm new to TOW. I just picked up a box of these dudes, are they a good army for beginners?
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>>97084039
Oh for fucks sake
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>>97084042
did I do bad?
>>
>>97084039
How many more reposts should we expect Anon?
>>
>>97084057
Oh whoops no they're a great and fun army
It's just there's a strange phenomenon of this thread having an inordinate and disproportionate number of Beastmen players.
>>
>>97084039
The number of Beastmen players now outnumber non-beastmen players at the same ratio that actual Beastmen outnumber other races in the lore.
>>
>>97084062
I don't get you.
>>97084070
I guess that means they're good? Are they OP or something?
>>
We ought to conduct a proper inquiry go determine how many anons there really are collecting each army.
>>
>>97084062
Lol that ain't me dawg
>>
>>97084039
The beastmen are a pretty good choice for a first army. Their rules are relatively simple and they're easy to paint. You might get a little bit bored painting so many gors, but so long as you break it up by painting some heroes and that cygor, you'll be fine.
>>
If it was any other army I would suggest making a cooperative /tg/ regiment / throng / etc.
But its fucking beastman, they are not organised enough for that.
>>
>>97084248
multiple warherds can gather to for one massive herd, kinda what Krawlmaw is doing at the moment
>>
>>97084291
Yeah but they will still not wear any common colors, uniforms etc.
>>
Could proxy shadow warriors or sisters of avelorn as anything for wood elves. Fucking sucks that high elves have the best looking archers.
>>
Beastmen are the WAACfag army right now so there's little wonder people are "accidentally" getting into them. Look at their popularity plummet if James decides to nerf the Viletide + Hagtree Fetish interaction and reign in the +infinite casting value they cat get currently.
>>
>>97083179
Most of the nu-Beatmeme fanboys are coomers who jack off to rape fan-fic
>>
>>97083179
I would take 10,000 beastfags cooming on their naked slave girl models over 3 empirefags
>>
>>97084352
Disgustingly based
>>
I have taken the hopium pill that the grotmas special reveal will be Kislev. My reasoning is Christmas takes place during winter. There is now in winter. Kislev is a snowy wintery place.
>>
>>97084366
That’s fair
>>
>>97084385
gw will fuck them up anyway.
In rules, looks and fluff. You can be sure of that.
>>
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beastchads, rollcall, post a beastman mini to join the grand warherd
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>>97084403
Pre Cathay I would have easily agreed with you. Seeing how they treated Cathay and how they are treating the WoC refresh I am now once again hopeful they won't go full retard like CA and show the same restraint.
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>>97084404
RAAA*geriatric cought*ROOO
>>
I've been mulling over starting TOW and the battle march rules seem like a good place to start learning and getting a feel for the rules, how does this seem as a initial army?

Captain of the Empire: Pistol, Full Plate Armour, Sword of Might.
76

25 State Troops: Halberds, Full Command.
165

10 State Missile Troops.
70

10 State Troops: Shields.
60

5 Empire Archers.
45

5 Pistoleers.
80

496 points total
>>
>>97084482
Looks like a solid list to learn the basics. You can expand into a Nuln army pretty easily from that. Battle March like you said is there to give you a way to get a hang of the rules, so don't worry too much about how competitive your 500 list is.
>>
>>97084482
Try to NEVER EVER have any free points left to spend. I am sure you can put a pistol or something on someone.

25 halberds is kinda weird. Why ? You will probably stick a hero in there, for a total of 26 minis in an unit. It does not rank up well. Get 23 halberds (including command. Unit commanders/banners/musicians do not need to have same loadout as rest of the unit, so if you are building them cobsider them a joker option) and put a captain there, you will get pleasant 8x3 block of infantry.

Otherwise its not a bad start.
Pistoliers never really worked well imho, get them only if you really like the concept of knight cowboys.
>>
>>97084482
Nice start. See if you get a barded horse for your captain at some point, the Empire is a little unique in that it has pretty casual access to 2+ armor save characters.
>>
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>new TWWH DLC is norsca with quest battles and lord mechanics based on norscan pantheon
>GW releases razing of westerland, new norscans and rules for norscan pantheon at the same time
just how much coordination is there between the two or is it total coincidence?
>>
>>97084672
Just a coincidence especially considering that Tzeentch in TW is the Eagle but in the AJ he's the Fel Raptor.
>>
>>97084672
It's not just that. Look at the DLC as a whole. Aislinn is the High Elf lord with the addition of Storm Weavers, the Skycutter and especially the Merwyrm. There is a lot of crossover with the new DLC and TOW.
>>
>>97084696
Except for the Slannesh Segment of the DLC of course.
>>
>>97084696
Aislin also has some gay ass sea elementals that CA invented to pad out the HE roster without considering that adding more extremely fantastical horseshit that isn't canon makes the DLC worse and not better.
>>
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>>97084720
Sea Elentals were at leasta thing before this, but their connection to the High Elves was tenuous at best, they also had arms.
>>
>>97084735
Not a fan of them in HE (or any other roster) just as I hate the things in the woods for kislev. I don't think the people working on Warhammer 3 understand warhammer. The tone and quality of content in game 3 compared to 1 and 2 is completely different and off.
>>
>>97084715
The only crossover with the Slaanesh DLC is the Preyton
>>
>>97084746
>The tone and quality of content in game 3 compared to 1 and 2 is completely different and off.
I put that more down to CA scrapping the bottle of the barrel for these DLC at times to make enough content to justify the price tag
>>
>>97084746
I mean they're also just kind of scraping the barrel at this point, they kind of have to resort to these weird wfrp glup shitto units. In wh1 and 2 they could bring out actual armybook units and characters for dlc, now they used those all up. Funny thing is people keep demanding more shit, like lizardmen aren't complete until they add this random white dwarf conversion from 1992 to the roster or some shit. But yeah that's how you end up with sea elementals and druchii anointed and shit like that.
>>
>>97084746
I think the real issue is that they are scrambling and scrapping from the bottom of the barrel for units to add that can justify the purchase of more DLC. I remember at the end of the second game they very pointedly avoided the hell of the skycutter despite being an armybook unit but now they had no other option.
>>
>>97084769
But Dechala being the Slannesh character in the current DLC, doesn't mean she will appear in TOW anytime soon
>>
>>97084778
>He doesn't want the random lizardman white dwarf conversion
>>
>>97084845
I was thinking of the arcanodon actually, which I guess I wouldn't mind. It's just funny seeing people come up with ideas for lizardmen dlc #68 with like culchan cavalry, arcanodons, amazonians or whatever. It's a very warhammer thing to do I think. Anyway I wonder what parts this thing is made of, I think I saw someone mention forgeworld tau stuff once?
>>
>>97084835
No, I don't think so either. I doubt she'll show up in TOW ever. Aislinn is the only LL that has crossover with TOW, but to me it feels like a big thing since in TOW the focus of HElves is on their seafaring aspect rather than Ulthuan itself. But then when you look at the new DLC as a whole I feel like it is not unreasonable to come to the conclusion that this DLC was heavily inspired by TOW. We aren't ready for mono god Chaos stuff yet, especially since that would be a big undertaking and there are a lot of other factions that need some love as well. Orcs & Goblins are especially underrepresented if you start flipping through their unit roster and try to find the TOW specific releases for them.
>>
>>97084931
I think the next time O&G will get a look in at TOW is when we have an AJ that looks at the WARGGH going on in Brettonia but who knows when that will be
>>
>>97080009
This was in the last big rulebook, not in the mini-book. check that book out as they were absolutely firing on all cylinders and it really highlights the absolute fucking retardation of age of sigmar when you compare them. The people making that book had no idea it was going to be replaced by total amateur garbage
>>
>>97081098
>This nigga don't know about WAR
No one tell him
>>
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>>97081098
>>97085235
Return of Reckoning (the pserver) has been up for years. There's usually at least 300ish people online at any time of the day.
>>
>>97085246
I used to really like this game as a kid and would play it on and off whenever i got bored with WoW
Why wasn't it more popular anyway? Only thing i remember people complaining about was some classes being kinda bad like the chaos sorcerer guys who floated around on discs for example
>>
>>97085457
I can tell you as someone who skipped most of WOTLK to play it, it was quite popular. But it received very little new content and updates and when they did come they were too late to save the population.
EA mismanagement killed the game and ensured it never had a fair chance. But it also launched at the same time as WOTLK so that couldn't have helped.
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>>97085457
>Why wasn't it more popular anyway?
Well, there wasn't much in the way of PvE dungeons or so that I can recall, and the supposed star of the show, the large scale world PvP, tended to make the servers shit themselves completely. Or your computer, the game really ate up a lot more resources than its looks could justify. Trying to be the one person in a huge zerg that got some kind of worthwhile loot out of a castle siege was a crap-shoot at best as well, while the goldilocks zone of enough people to actually take castles (or whatever they were called) but still have a somewhat realistic chance of getting anything from it was a rare thing indeed, and often promptly eaten by a huge enemy zerg instead.
>>
>>97085457
Magi aren't bad, they're just niche in big fights (When specced into the fat AoE damage tree, their most powerful spells don't stack, so bringing more than 1 is a bad idea and the other magus RvR build uses a specific kind of CC that imposes a long period of immunity on any targets affected by it, so having multiple magi is just a bad idea in general), very powerful in small scale (they can burst healers down, have a lot of strong dots, a stupid amount of utility, and overall very good damage) and arguably overpowered when playing solo/roaming (busted single target damage, several powerful disengage tools, and surprisingly good mobility). I've actually been leveling a magus recently with some friends and it's a really good time. WAR is fun, any anon who is interested should play it. It's not a substitute for the actual wargame, but it's an okay introduction to the aesthetics of the setting and the various factions.
>>
>>97085530
It's a lot of fun to this day imo. I leveled a magus to 40/52 last year and enjoyed the pvp very much. I should level an Order character, maybe a Swordmaster. My original character back in the day was a Black Orc.
I am sure you guys remember that the game has collision and how Black Orcs could shieldwall and block the other team from accessing small doorways.
>>
>>97084191
I'm not sure I'll agree they're simple necessarily. Each rule they have is simple, but they have a ton of simple rules. You can roll drunk, gaze, ambush, brayhorn, other kind of brayhorn (+-1), and monster specific ones like maddening aura/swallow whole/etc all in every command phase for example. I'd also say they aren't error friendly from a tactical perspective so can have feel bad moments. And they play the game in a fundamentally different way than the other armies with as much skirmish and ambush they do, so it doesn't easily transfer to learning other army types.

They are fun to paint and put together though, and cygor is a fabulous model. I also think they lend themselves to the "your dudes" mentality a bit easier than the other armies, but only slightly because one of the strengths in TOW is every race can do that quite easily.
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>>97084770
>scrapping the bottle of the barrel
>>97084778
>scraping the barrel
>>97084779
>scrapping from the bottom of the barrel

we truly are at the height of boc posters here
>>
>>97083179
Still not as gay-annoying as rat-fags yes-yes.
>>
>>97085457
>>97085593
I leveled a Magus and I almost always had top damage in every scenario. They are GOATs of AOE DPS.
>>
>>97085457
EA tried to compete with WoW's expac, so in typical retarded management fashion they rushed the game out resulting in many issues.
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>>97085600
>boc posters
Bitch of color?
>>
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>>97085601
DING DONG anon DING DONG
I can't hear you over the sound of my based DING DONGING
>>
>>97085609
Beasts of Chaos.

Raa Roo.
>>
>>97085593
>bringing more than 1 is a bad idea
That's probably what it was. I only really played chosen / marauder and mostly stuck to the chaos/norscan areas so there were always a bunch of those magus guys floating around
>>
>>97082720
I did roll many doubles! I rolled 6 1s across my two mages and 1 more for the BSB for gaze of the gods, and one of my spells miscast and rolled double 1 on the table. But I also rolled terrible spells for my main mage with Call of the wild (1) and and Flock of Doom (3). Dropped Flock for primordial gloom which is a vastly under rated spell. Also rolled three 4s on my beast lord to have 9 WS, and two 4s on the BSB.

I tabled him, other than the 3 Jagged Dagger ungor kills and 6 gors lost from the warp explosion I lost only 3 centigors until the final battle. He did kill 6 more gors there, I had 18 combat res to his 10. None of my monsters, pigs, or characters got below half health. Terror is so strong into war machines.

I won't bother with a battle report, cause while I do have pictures, 90% of his army was bare bases, and I had to use count up dice for my wild herd ungors. Need to print more still.
>>
>>97081211
>How high does the corruption tend to go in these RP campaigns and do they often involve ominous/hostile Witch Hunters?
Rarely because of the skaven, but certain pre-written adventures such as A Heart of Glass and Bait and Witch do involve hostility between witch hunters and the players; in the first because they can end up palling around with cultists and the second because they're off the deep end and murdering random wizards that the party is assumed to know after accusing them of witches.
>>
>>97085457
It was really -really- bad performance and server stability wise, lots of bugs as well. Constant lag for everyone in both PVE. And PVP. For a game that was super focussed around PVP abd had fairly lackluster PVE, the balance started out alright but very quickly the patches kept giving the good factions huge buffs to the point of absurdity. I gave up when they added the Slayer class, it was insanely overpowered and would just wreck pvp matches.
>>
>>97085971
Yeah I remember the balance getting worse over time, all the devs played the good guy faction lmao
>>
>bought 8 skeleton horsemens for 25 bucks
>also got sushi
>spent nearly 50 bucks today with gas included
Every fucking time. Every time I throw this hobby into the mix, my costs suddenly explode.
>>
>>97086017
kek
>>
>>97084404
Posted these fellas before but here ya go
>>
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I'm in a bit of a pickle, anons. I got my hands on 5 metal marauder horsemen (specifically the ones in the 6th ed army book, pic very much rel) a while back but I wasn't able to find any horses for them. The horses GW used to sell with these guys seem to be rather hard to find these days. Does anyone know a suitable alternative? Ideally not one that comes in boxes of 20+ horses, I really only need 5.
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>>97086263
What are you running them as?
Beastmen don't have access to marauder horsemen that's not Warriors of Chaos.

Or are you using the two to kitbash some centigors?8
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>>97086347
What? Of course I'd be using them as marauder horsemen for my warriors of chaos. Not everyone plays beastmen, anon.
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>>97086365
>>97085510

Wrong thread buddeh
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is the new books path to glory rules good? Any fun? I want to read them.
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>>97084482
I'd switch the pistoleers for a wizard. You'll need a wizard at some point. I'm not a huge fan of pistoleers. Multiple shots with short range weapons and low BS just dont work. The odds of them hitting anything become astronomical really fast
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Finding the answer online is surprisingly hard, but do I get the classic Clan Pestilens color scheme done? What paints should I for the cloak?
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>>97086671
Green with white accents.
Brand of your preference
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>>97086671
This is the earliest I could find for Pestilens. From the 6th edition book. Not ideal but it's something.
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>>97086671
Maybe death guard green would be a good base? If you're using citadel colors.
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>TQ
This Nuln artwork for some reason. Maybe it helped establish the exact setting's period for my kid mind, especially as someone that's from an area formerly part of the Holy Roman Empire, with its landsknechts and knights like Götz von Berlichingen (I thought about getting a miniature of him for my Hochland army).
I generally prefer the old Warhammer art from back when the setting didn't try to emulate 40k's overly serious and grimdark tone, and that's the Warhammer setting I'm going to play. It helps that GW set TOW in an earlier start date, that means they (hopefully) won't mess with the 26th century figures and factions anymore.

>>97082652
>>97082721
>>97082859
Based Stirlanders. I get the complaints with Hochland's colour scheme, but I've personally solved it by leaning more into the green and having red as a more secondary colour, combined with a bit of Prussian blue. I'm also using a green that comes much closer to Lincoln green (the colour that hunters and yeomen wore, like Robin Hood) than Christmas green, that helps a lot as well.

>>97082905
There's a fair bit of differentiation between the provinces, but it's spread all around in the old RPG books and some of the older army books. All Empire peoples are also very much related to each other, so you're going to get as much distinction between them as you're going to get between a Hanoverian and a Bavarian.

Hochland appealed to me first because of its forests, and later because of their relative openness (they're not full on Middenland retarded), as well as being a weird small forested state that still is a centre of learning and technology in the form of Hergig. It reminds me a lot of the Saxon regions and towns during the Renaissance (long before Upper Saxony became full retarded), like Wittenberg and Erfurt, and it fits the geography of forests running up to highlands near the Middle Mountains.
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>>97086671
Death guard green and castellan green are both dirty-looking greens, the former being lighter.
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>>97086835
Hochland also has the bonus of having a quiet unique canon army composition
>block of swords
>elite sharpshooters instead of greatswords
>mortars
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Right lads, I've decided to get into Beastmen. My friend told me buying 2 of the starter boxes is a good foundation but I don't know if I want 2 of those giant things. Should I take one back or was he right?
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>>97086856
I'm going to lean heavy into archers eventually, but the base of my army is still going to be a few blocks of halberdiers as well as greatswords, since I figured Ludenhof's actual main state army probably would still follow the "main template", just on a smaller scale (plus, I ended up getting enough miniatures for a greatswords unit because I'm proxying most of the infantry with Warlord's landsknechts). I also got a large block of handgunners, and I'll field up to 40 archers.

I thought about mortars, but for now I got two regular cannons with a middlehammer engineer with the Hochland long rifle. I might add more artillery later on.

I was also able to track down an unpainted and unassembled Aldebrand Ludenhof miniature as the general for the entire army.
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>>97086903
I mean, do you want two giant things?
Technically that kit has two build options but Cygor (the one throwing rocks) is kinda bad and always has been kinda bad.
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>>97086903
Where the fuck do you guys keep coming from man? And where were you 10 years ago?
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>>97086903
>Filename
>jpg.png

doubt this is yours
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>>97086966
>Where the fuck do you guys keep coming from man?
The darkest part of the woods
>And where were you 10 years ago?
Darkest part of the woods
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getting a little sick of all the new beastniggers itt so can non-furfags post some models
here are some arrer boyz i painted, pics before i got the bases 100% done. really slowed down on my painting at the moment.
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>>97086949
Yeah I dunno man, I didn't really do my research. I think one giant thing is enough. If I bring back one box what should I get instead to bolster my army?
>>97086974
I saved the image from my phone’s gallery after editing it; my phone keeps the old extension in the filename when exporting to PNG.
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>>97087002
I like the skin anon, that a simple coat and wash? Very clean, unlike the poo they seem to be walking in.
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>>97084679
anon a raptor IS an eagle
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>>97087045
the skin is vallejo goblin green, army painter green tone wash, go over muscles with goblin green again, then vallejo escorpena green
the base is not meant to be shit, it looks better when its done. it's vallejo brown mud, i shade it with agrax and then drybrust beasty brown on it. then i put swamp grass from gamer's grass but i'm nearly out of the shit and don't have the money to waste on hobby stuff atm.
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Honour the Panther.
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>>97086980
'our giant horsecocks' and 'your moms pussy' would be my answer
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>>97087121
New Rat ogres
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>>97087132
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>>97087039
>If I bring back one box what should I get instead to bolster my army?
Well its core infantry + a cool monster, you kinda need core infantry anyway and they come with a discount in a big box.
So maybe just consider selling the Cygor sprues seperately.
Though you can totally do a monster mash list full of giant monsters if that is your thing.
You always need heroes.
Otherwise there is nothing particulary bad in the army. Pick what you like.
If you are particulary cheap you can get bestigors and turn one of them into a hero by just giving him cooler stuff bigger horns paint his horns gold etc.
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>>97087132
>>97087133
Those are the island of blood rat ogres right?
Its insane that they never released those and stuff like the high elf griffon separately.
I dont understand why gw is so autistic about sprue space and doesn't make singular moulds for such things.
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>>97087235
I'm pretty sure those are AoS sculpts.
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>>97087235
No, these are the skaventide rat ogres from 2024, the IoB ones are on the right. They're broadly the same style but very different posing.
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>>97087247
>>97087250
I be honest if they were the same size i would've believed its the same kit.
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Did the marauder box replaced the chaos warrior battalion? Or it's simply out of stock everywhere?
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>>97087301
No, the Maruader Box is a FOMO box, so the Battalion box should get a restock at some point if the rumours about new WoC and Chosen are shown to be incorrect.
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>>97087250
They look good side by side, but IoB rat ogres sculpts look better overall, I'm not sure why.
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>>97087364
standing poses are more impactful at showing a model compared to running action poses, especially in photo, and doubly so in a tight regiment.

standing poses often have one good angle, the frontal one, where they show the most of themselves, while being less appreciable from other angles, action poses spread their features over multiple angles of view and their frontal presence isn't always their best one.
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>>97087250
Thanks for the pic, saved. Do you have classic rat ogres by any chance for comparison?
>>97087364
Because they were designed to fit rank and flank game - their poses (limbs) allow them to place them in fron of other unit without a problem, while AoS sculpts have their arms stretched forward which may be a problem in some scenarios.
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>wild riders are $90
but why.
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>>97087468
Because
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>>97087468
because you're not buying 5 models, you're buying 5 models and 5 half models which you can't use

and that's why multikits are trash
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>>97087536
They come in boxes of 10, not 5 anymore, mate.
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>>97087452
Why not
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>>97087468
:)
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>>97087562
I really wish they put in another sprue of eternal guard and wild riders in there instead of glade guard
>b-but you have to take them!
I dont fucking care they're ugly as sin and I dont want to deal with the mold lines, let alone painting them. The only thing worse are the derpy horses. Everything else, including the metals ( well ignoring the tree stuff) is perfect
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>>97087573
>I dont fucking care they're ugly as sin
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>>97083083
>difficult to paint
I never understand this. They're models, you paint them the same way you paint any models. If anything models with loads of physical detail on them are *easier* to paint because you have to spend less time implying things that aren't there with your painting, and make it easier to apply speedpainting techniques.

There's plenty of reasons to criticise hyperdetailing - where it actually exists rather than just being delusional whinging from people who can't find any actual issues to complain about - but hurr durr make painty thing harder is not one of them. Do you imagine you have to go in and paint every individual link of chainmail with the tip of your brush?
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>>97087590
No, but having tons of armor trims, belts, pouches, trinkets, etc on a model makes it more time consuming to paint, especially if they're small. Sure, you can not paint them if you don't want to but often it will look unfinished.
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>>97085457
You have to understand that WoW poisoned the well completely. Games that were previously considered successful were now underperformers with the exact same playerbase and revenue. New games all had to break 10million concurrent players or whatever ridiculous bollocks with every update launch or it was a flop. WoW was a themepark with loadsamoney being spent on it, so every MMO had to be a themepark with loadsamoney spent on it even if it had been conceived of as a much more affordable sandbox or some kind of hybrid. Corporatisation of gaming was already firmly established by the time WAR came along, and all the big corpos wanted a "WoW-killer" despite not understanding why WoW was popular, that it has already cornered the entire market for people who wanted that style of game, and that there were still opportunities to make plenty of money by catering to the rest of the market in a more restrained way: they just wanted Line Go Up and to be strutting around in the meeja as The Next Big MMO.

WAR was never going to beat WoW, but that's what the publisher expected, so it was doomed from the start. The real tragedy is we never got the original Climax Studios version of the game, that would have been awesome but GW got cold feet and decided they wanted a big name publisher to pay for the development instead of doing it themselves.
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>>97087544
Muchos gracias, anon!
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Can you run a peasant only list for Brets yet?
I'd love to run a Kingswood Brotherhood, Robin Hood, style army
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Current WiP list. No balloons, don't want to build or paint, don't want to be a waacfag.
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>>97082502
That's a statline of Empire State Trooper with one less Ld point for half of price
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>>97087544
I love the metal ones
All the others are waaaay too skryre, IoB and AOS being the worst offender
Why is clan moulder so hated??
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>>97087544
I love this guy
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>>97087703
outside of your lord option, you can with Brettion Exile AoI
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>>97087544
TOW lacking rules for the arm cannon annoys me
My Mordheim Skryre rat ogre deserves representation
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>>97087832
Nehekharan rat ogre
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>>97087610
It really doesn't, especially using modern speedpainting techniques. Even if you're the kind of person who's monocle pops out with rage in the mere presence of a bottle of contrast-alike, paint most of the model "normally" and then just slop a couple of shades of brown on the little stuff. Honestly the pettiest, most bougie faggot complaint I've ever seen about models
>Oh no, my models have TOO MUCH detail - not in any artistic or aesthetic sense, but merely because I am a Very Important Man not merely a lazy poofter honest and don't have time to paint them all!
Git gud.
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>>97087923
>It really doesn't
nta, but it does with trim
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Here comes the ogre player telling me how models aren’t over detailed
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>>97087954
his models are ogredetailed
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>>97087808
Thoughts? Mostly want advice where to fill out next. Thinking I might drop a cannon to fit in some of the crane guns or peasants or something. Maybe add a Strategist in for LD bonuses on the little guys.
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Are there any paint schemes for wood elves that aren’t uh…green or orange? I’m embarrassed to say I don’t like either colors.
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Y'know, since the Lizardmen have a jaguar god and standard, I was hoping they'd be given jaguars as war beasts or something.
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>>97088009
but thats a mammal not a dino
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>>97087997
They also have a blue one to represent Winter
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>>97085971
>>97085995
>all the devs played one faction
>Faction gets more and more absurd buffs
This shit is way too fucking common
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>>97087997
could do this scheme
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>>97087997
there's the snowy winter scheme, the cherry blossoms one, the weta workshop look, you can take from celtic warriors, or even focus on loec and made your wood elves army into not!harlequins
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>>97088021
Dinos still aztec
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>>97088032
white poplar has some opportunity for some wicked camouflage
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>>97087703
You would need 1 unit of KotR (Foot or Mounted), but the rest could be peasants
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>>97087997
nothing stops you from being masochistic to the point of painting all their leaf silhouettes as butterfly wings or orchid petals instead
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Why aren't there more round bases in OW?
>>
MUH DETAIL
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>>97088230
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>>97088250
No he has a point. A good wargame would be capable of incorporating rounds and rank and flanks together.
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>>97088230
Examples of models which you think would warrant them?
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>>97087703
Renegade Crowns actually
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>>97087562
Yo, anon, where is that store? The border to the baguettes isn't that far away. Might be worth a day trip.
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>>97088282
We already have Fanatics for that, so this game is the ideal wargame for you and you have nothing to complain about since you already knew that Fanatics are on round bases because you've played many games of The Old World and are familiar with its rules and systems.
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>>97088230
because there's no reason to have them
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>>97088401
https://www.lereservoir.lu/
It's a black friday thing so might not last beyond this weekend. Also, their online store isn't up to date when it comes to inventory.
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>>97088496
Holy fuck, Gors are 54% off!
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>>97088496
Ah, then I'll keep an eye on their site in regard to the price and if it's still good in a week or so I'll plan a day trip to Luxemburg :D
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trollslayer special edition coming next week
>https://www.warhammer-community.com/en-gb/articles/ufdc58kz/sunday-preview-the-divine-prince-returns-to-necromunda/
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>>97088533
Just give them a call. Half the stuff I saw isn't even listed on their webstore.
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do beastmasters for wood elves even have a base size? I cant see it anywhere on the tow list builder site. I was thinking of using the blood bowl guys but I dunno if that'll be a good fit.
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actually nevermind this is the gayest fucking mini that gw has ever produced and I no longer wish to even consider this.
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>>97088590
there are 25 x 25
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>>97088561
>faux-leather
Those cheap bastards at GW couldn't even produce what's supposed to be a premium product with real leather.
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>>97088602
what about now, uh?
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>>97088664
far less gay
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>>97088664
not sure holding a giant brown dick is helping
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>>97088664
He still has the turtle neck so it’s a different kind of gay.
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Are we supposed to suspend the actual lore because females irl might want to play slayers or do C7 and GW by extension endorse female slayers now?
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>>97088964
> because females irl might want to play slayers
You don't have to play as a character of your same sex
It's called role playing not self inserting
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>>97088964
I am mysoginist like any other anon, but are females forbiddent to take a slayer oath? I mean, why wouldn't they be allowed?
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>>97089021
>but are females forbiddent to take a slayer oath?
I don't think so, it was always that Female Dwarfs were rare and probably had way less opportunity of shaming themself to the level where they needed to become a Slayer than Male Dwarfs
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>>97089021
female dwarfs seem to have a very different status and are sort of protected/answer to the priesthood of Valaya. I imagine if a female shames themselves or families it is the priesthood that handles it and that is the end of it because no one will say otherwise.
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>>97088964
>>97089074
Aren't they too valuable to waste taking up the Slayer Oath? The same reason why you generally don't see them in battle despite there being no prohibitions afaik.
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>>97089200
That's the problem, there's a huge difference between "rare" and "not being allowed".
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>>97089222
Let me state that what I am about to write is my own reasoning and not necessarily canon, so correct me if I am wrong. I view the Slayer Oath as a kind of different thing than battle. I can see many situations where a dwarf woman would participate in battle, whether it be necessity or leading the Throng (in the case of the Dwarf Queen model). Going into battle doesn't necessarily mean death. So I can see dwarf women risking/being risked. I can't see dwarf women taking the path of assured doom with the Slayer Oath because of its certainty combined with how rare/valuable they are.
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>>97089242
I could see barren dwarf women taking the oath.
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>>97089259
Or women who lie about their Weight to get more of a Dowry for their Family
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>>97089259
barren chorf women become harridons or honour guards for sorceror prophets, I think the mirror for that is the priesthood of Valaya in dwarf culture though. They become healers, aid childbirth and probably defend woemn and children at the last.
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>>97089283
Oh I'm not saying they all would, but they are probably the most likely too.
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>>97089200
>The same reason why you generally don't see them in battle despite there being no prohibitions afaik.
There're two arguments to be made about female slayers:
dwarfs can commit "sins" that pushes them to become a slayer regardless of whether they were a warrior
dwarf females are not immune or separate from the culture of oaths and duties that governs dwarfs and pressures them to become slayers
taking the slayer oath is not a very practical thing to begin with, the one example of someone bending the rules of slayers for pragmatic reasons is a king, an exceptional case

of course female slayers would be extremely rare, but they would be possible
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>>97089382
Female equivalent of the slayer oath should be death in child birth. Prove me wrong; you can't.
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>>97089382
>of course female slayers would be extremely rare, but they would be possible
OG anon here -> >>97089021
That's my point - dwarfs take oaths seriously and if a woman takes an oath, her fate is sealed. We have two instances here: Space Marine and dwarf slayer. The first is IMPOSSIBLE physically. The second one, altough impropable, is possible, even if there was only one case of female slayer in entire history of dwarfs.
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Had a Chaos vs High Elves game today. Played a Giant Spawn of Chaos for the first time and realized that it is probably the most OP unit in their roster besides Dragons.
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>>97089543
For its cost, I arguably agree. Dragon ogres are probably the most OP behind dragons in WoC but they are kind of just on loan from beastmen.
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>>97089647
>Dragon ogres
Shaggoth i meant
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>>97089657
I prefer a shartak for the cost.
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>>97089543
Got any pics man?
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>>97089683
Shaggoth can bring a chalice of dark rain with it.
Also, WoC can take Shartak?
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Is that anon who used a stormcast model for a wood elf dragon here? I’d like to see it again and have a few questions.
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>>97089686
Will get them soon. I didnt take any myself
>>97089707
Also brought that. I still prefer the shartak and GW will fuck shooting in the ass next FaQ anyway.
>>97089732
this one?
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>>97089509
I mean taking an example of a historical honourbound culture, in feudal japan women who brought shame got bukkake'd and railed by the whole village so perhaps there's a dwarf equivalent?
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>>97089749
Yeah, thought I swore I remember you doing something to the dragon itself to make it look more forestry. What did you use for the rider btw?
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>>97089749
while I get the reasoning I sure am tired of every tom dick and harry rocking up with that dragon.
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>>97089781
I used this guy.
>>97089787
yee I only use one unless I play vs sweatlords. I usually play Orcs or Empire so I enjoy using a Dragon from time to time.
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>>97089749
I just bought this nigger, I'll magnetise the rider and use it as chaos dragon too.
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>>97089928
Just how tall is that thing. Looks like transportation could be a bitch.
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>>97089969
not as big actually
>>97089928
Nice, will you kitbash a second head?
I kitbashed mine (pic rel)
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>>97089969
No fucking clue, I don't have him yet, waiting for package. Still, this dragon looks generic enough to work as either DE and chaos dragon I reckon. Will have to figure out how to transport him tho'.
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>>97089979
>Nice, will you kitbash a second head?
Nah, I like him as he is. He's generic enough to work as chaos dragon and having just one head isn't a problem for me.
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>>97089928
I don’t like it when these center pieces have these flimsy connection pieces.
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>>97090033
It's entirely in plastic so it should be fine
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>>97090051
I meant the tail connecting to the base. It’s super easy for it to disconnect from the base.
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>>97089913
yeah its fair enough and GW are actually retarded not to shit out a model for it, it would probably have sold more as a single model than the entire Cathay release.
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Finished, except for some flowers for the bases which haven't arrived yet. And the BSB.
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>>97090120
Yeah those look great except for the bare banner which you said you still have to do.
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The default WoC transfer sheet sucks so hard. Does anyone have any examples of it being put to good use because I don't have the creativity for it.
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>>97090120
Im gonna have to pretend this looks good at some point at my lgs arent I.
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>>97090166
Better than greytide at the very least, though some extra effort is appreciated, like painting the plumes and the banner like anon is doing, or maybe adding moss to the soldiers like that community blog did.
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>>97090179
>Better than greytide
I mean I can tolerate it if some fraction of his army is a wip. This is just what they're stuck with forever. Also there's no way this scheme would look good when next to the human peasants, maybe the gunners would look fine because they already look artificial, but I do not want to even see the idea flirted on something with mounts.
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>>97090225
>This is just what they're stuck with forever.
You can wash paint off you know
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>>97090236
You can't he applied that paint with electric current
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>>97090120
Why did you highlight the green plumes with grey/white? That's not how highlighting works, anon.
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>>97090236
you and I both know anyone who sticks with that scheme will never want to restart.
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>>97090272
NTA but I assume the plumes are supposed to be jade in which case he chose that color to mimic what jade looks like in its variance.
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>>97090298
That kind of effect would require significantly more effort than just highlighting a flat green with a flat grey to look good. There's no progression, no variation, no gradation between the green and the grey.
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I'm having second thoughts on this guy. Hard to pin down but I think it's the brown fur. Maybe I should have picked a dirty black.
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>>97090319
IDK where you are seeing the flat grey, might want to get those eyes checked. The banner is grey. Compare that to the highlight. You're way off.
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>>97090329
nta but its kinda hard to not see what hes talking about.
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>>97090329
Painting a pale colour over a dark undercoat will change the hue of the highlight. That's why the flat grey that's been used to highlight the plume looks a little greener than the flat grey that's been used to undercoat the banner. Regardless, a flat grey will remain a flat grey no matter what it's painted over. I'm not trying to insult that anon's paint job, I'm saying he could have highlighted the green plumes with a lighter green rather than immediately going to grey/white. Mixing 2:1 green:grey for an initial highlight, then 1:1 for a final highlight would improve the effect a lot. Drybrushing could also be used to make the effect look more natural.
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>>97090363
It's a lot more helpful to just write what you wrote in response to me from the start imo.
>>
>>97090363
I'm NTA for any of this conversation, but would adding a clear glossy wash help for the jade shiny stone look? Aim for the polished stone more than terracotta?
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>>97090382
I'm glad my advice was helpful. I'm looking forward to seeing the rest of your army, anon.
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>>97090397
I am not the OP of the terracotta warriors but yes it was. I have been actively trying to become a better painter over the last little while and it's very rewarding.
>>
i like the cathay models painted a little more colourful but i also know that modern GW shit is overly detailed CADslop and i would never want to paint them properly either so i understand the terracotta approach.
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>>97090033
Nothing stopping you from pinning it, or sculpting a crumbling watchtower or burning tree etc, something more study.
>>
Been away from wfg for a while, people are talking about how warriors of chaos and marks of chaos have changed. How have they changed? Has the rapening of westerland leaked, or are these changes been through the tow 1.5 changes or whatever?
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>>97091109
They’re making chaos norscan.
>>
>>97091109
Chaos marauders can no longer take marks and instead get access to awful, leadership test activated, once per game, only lasts a single turn stat buffs. Marks are otherwise unchanged. The new book added these new upgrades caller chaotic traits for chaos characters (but not a DP) and some chaos units. Most of them are either useless or restricted to units that have light or no armour. A couple are okay, one is a mini-swiftstride for infantry units only. One is very good, it gives your dudes +2 initiative while they're using hand weapons. There's a new spell lore too but it's worthless. Yes, the book leaked.
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>>97091154
>. One is very good, it gives your dudes +2 initiative while they're using hand weapons
Oh shit fr? I6 base seems pretty solid.
>>
>>97091154
Why would you not mention the permanent 1+ gift for units for 2ppm
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>>97091281
Bastard autocorrect 1+ Toughness
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>>97091286
Thats the one locked to light armor/no armor. Imo its whatever (8ppm t4 marauders arent anything impressive, woohoo you can make worse dwarf warriors!)

But for sea wolves its probably nuts. t5 berserkers are going to be brutal for some armies to deal with (also for like 10ppm, with a weapon). You can just put those out as big blocks and be REALLY hard to shift with basically any "regular" infantry.
>>
>>97091154
I think youre underrating the +2" charge for infantry one. WoC already have the taskmasters scourge for +d3 movement. Adding 4" to a charge on average is pretty big, especially with frenzy being changed to only work on charges.
>>
>>97091304
The MR(1) one also seems useful. WoC technically have the collar for MR(2), but thats reliant on using the champions magic item allowance (and having a champion), theres probably some value to just flat and unconditional MR.
>>
>>97091281
Because it's not as good as people say it is. You can only take it on exalted sorcerers, marauders, marauder horsemen and any character that takes the armour of meteoric iron or the armour of silvered steel (they don't count as being heavy or full plate armour). If you take it on marauders, you're now paying the same amount of points per model you'd pay for dwarf warriors. I shouldn't have to explain why that's a stupid idea.
>>97091304
Battle Hunger is fine. I would say it's good, but it's competing with Enhanced Reflexes. Unless you're taking a unit of chosen warriors, your chaos warriors will only have access to one chaotic trait and in 99% of cases that trait is going to be Enhanced Reflexes. Even if you did take Battle Hunger (most likely on a unit of khorne warriors with halberds or great weapons, in which case Enhanced Reflexes wouldn't work), adding 4" (or 5" if you get lucky) to your charge range isn't actually going to do anything. We're talking about a block of infantry here. You don't want to charge, you want to get charged. Enough has been said about how stupid the nerfs to Frenzy were. Take it on a unit of khorne warriors with halberds/great weapons and have fun, but be prepared to be disappointed.
>>97091331
What else are you going to take on a unit champion? The Taskmaster's Scourge is better on an aspiring champion (gaze of the gods can raise his leadership and if you're even taking the Scourge in the first place you're most likely running a chaos warrior death star, so that aspiring champ will also be your BSB) and every other magic item a unit champ could buy is garbage. The aspiring champion carrying the Scourge can also take the Brazen Collar, which is what you'd want to do anyway so you can use your unit champ as a challenge sacrifice against a dragon.
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>>97088496
It's probably cheaper to get this and pay the exorbitant shipping costs than it would be to buy from a LGS here.
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I went looking for some battle report vids cause I wanted to see how other people play WH beastmen. Other than one guy with a single skirmish unit of ungors, nobody is using skirmish nor ambush. These guys also tend to lose or barely win so...
Am I just crazy? I've won every single game I've done except one push (I had a 3 army pts lead), and I run 2/3 of my army skirmish, and usually 3-5 ambush.

Anyone got a good place watch battle reports?
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>>97091154
That sounds miserable. I love marauders but GW seems to delight in making them as shit as possible.

Where can I find the leaked book? It doesn't seem to be in the TOW Gofile.
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>>97091359
>The Taskmaster's Scourge is better on an aspiring champion
You arent taking aspiring champions because theyre worthless garbage (w2 unit champions lmao) that eats into your chaos lord/sorcerer budget. Exalted champion maybe, but you want them to be good fighters.
The lash goes on a unit champion.
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>>97091744
No but seriously why did they make aspiring champions so absolutely shit? Literally just a 2w chaos warrior champion. WS5 for a WoC character? Unforgivable.
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>>97091744
Worthless garbage, sure, but they're your cheapest option for a BSB and if you're running a chaos warrior death star you need a BSB. You can get away with an aspiring champ BSB with a shield, the Taskmaster's Scourge, the Brazen Collar, and a favour of the gods for 147 points. That's going to leave you 853 points for whatever else you want, which is more than enough for whatever else you want to take.
Furthermore, an aspiring champ is not just a w2 unit champion. It has three attacks, a 5+ ward save, rallying cry (don't underestimate this, your chaos lord will be too far for his leadership bubble or his RC to do anything if he's on a dragon), gaze of the gods (That WS5 S4 A3 statline is bad but it can get a lot better if you roll well) and as I already stated it's your cheapest option for a BSB and access to the many magic banners your death star is going to want (at minimum, Monster Hunter's Tapestry and the War Banner, or you can go for -2 to hit during the shooting phase meme build to help deal with Cathay/shooting). An exalted champion will be too expensive to run as a BSB. You even said so yourself, you want them to be good fighters, not a support character for a unit of chaos warriors, and if an aspiring champ is eating up too many points then an exalted champ is even worse.
To clarify, we're talking about the specific case of a chaos warrior death star. I will concede that if you're just running a small unit of chaos warriors, sure, give the unit champion the taskmaster's scourge. But why would you even bother? They're not going to do anything without at least a BSB and a sorcerer in there to buff them and not having MR(2) means they're going to get exploded by any spells that get cast at them.
Finally, none of this changes the fact that the 15 point MR(1) chaotic trait sucks, which is what the part of my post you're responding to is about.
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>>97091820
>An exalted champion will be too expensive to run as a BSB. You even said so yourself, you want them to be good fighters
They can be a good fighter that also does BSB things for +25pts.

The issue isnt that aspiring champions are too expensive, its that theyre too expensive for how worthless they are. Its a terrible statline for the cost in an army that has expensive characters and wants to kit them out.
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>>97091627
>Where can I find the leaked book? It doesn't seem to be in the TOW Gofile.
No one? No pdf? Not even screengrabs in a folder?
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>>97091844
I think the problem we're having here is that we're talking about two fundamentally different ideas regarding how to build a BSB. You're talking about making a good fighting character that just happens to also be a BSB (a hybrid, if you will) while I'm talking about making a BSB that provides as much utility as possible to the unit he's in.
An exalted champion will not be a good fighter for his points cost if you're giving him the Taskmaster's Scourge and the Brazen Collar, which is what you need to do if you want to keep your unit champion as a sacrifice to auto-win against a dragon without losing either your magic resistance or a lot of mobility. Also, I don't think 1 extra point of WS, S, I, W, and A is worth making your BSB, who I will remind you has had his potential fighting prowess handicapped by two support items, cost 55 more points, especially if you're worried about saving points for more expensive and important characters. A chaos army's character budget is already extremely tight even when you're not taking characters to make a death star work, if you're taking a BSB you need it to be as cheap as possible.
Finally, I really don't want to point to the lists people are bringing to tournaments, but when chaos players take a BSB, they almost always take an aspiring champion. On the rare occasion that you'll see an exalted champ BSB in a list, it'll be on a chaos dragon. We're talking about 2 very different kinds of BSBs for 2 very different purposes, anon, and that's fine. However, aspiring champion BSBs are not useless.
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>>97091573
Rogue Element Gaming. There are a few reports with Beastcucks up. They are broken in TOW desu
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>>97091861
Go look it up on YouTube, square based has a video on it
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>>97090131
Thanks anon. I've yet to crack out my decals sheet.

>>97090272
>>97090298
>>97090363
It's not jade, and it's not white either. I originally painted kabalite green, washed, layered up, then painted sybarite green highlights and it was very muted. When I did my last highlights of ushabti bone, some got onto the plume of a model and I liked it, plus it gives that dusty feel like is over the rest of the model. That's not actual hair is it, it's painted clay that's gotten dusty.

These guys are a time saver unit, I wanted to get a big block of infantry done quickly in this way because Cathay are very detailed and I don't have the time to paint as much as I would like currently.
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>>97087121
These are lovely anon
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>>97086671
>>97086741
This is from the Lustria expansion. Not super detailed but gives you an idea.

I think you can swap Catachan Green for Castellan Green and Rotting Flesh for Nurgling Green, if you want to use modern citadel paints.
>>
Lore-wise, how does Pestilens get away with blatant biowarfare without Nurgle being involved somehow?
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>>97092470
They are partially backed by a rebel Nurgle demon that they encountered in Lustria
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>>97092470
pests are more about ruination than they are about decay. Think of like the locusts from the bible, they're basically that.
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>>97092475
There's clearly a disease and corruption angle, especially in Lustria with spawning pools being poisoned somehow
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>>97092470
gw has given different answers at different times

for the longest time the answer was "we don't know, clan pestilens may or may not actually be secret or unwitting servants of nurgle, nudge nudge, wink wink"

in aos gw decided that while tangentially related, clan pestilens does not serve nurgle at all, but one of the schizophrenic aspects of the horned rat, and that the skaven use plagues in a completely different manner and for a completely different goal (nurglites are empowered by plagues and spread them as gifts because they want to perpetuate a twisted lifecycle of rot and growth; pestilent skaven are tougher not because of the plagues, but despite them, and use these as weapons, their ultimate goal is utter annihilation of their enemies with no place left for any cycle of life)

one of the latest roleplay supplements, the one for lustria, explored the place of origin of clan pestilence and casually revealed that the founders of clan pestilence didn't really make a pact directly with nurgle, but with a demon of nurgle that was left stranded on the physical world and that has potential plans to overthrow nurgle one day

and then there is hearsay from around the period of the end times books, and that suggested that the first skaven of clan pestilence straight up stole a sacred nurglite book from his realm in the warp thanks to the help of verminlord patrons, thus explaining the nurglite stuff without being nurglite, but I don't care enough about the chaotic publications of the end times campaign books, novels and white dwarf stuff to check if this hearsay is actually founded on anything or is pure fanfiction, in any case it's a serviceable and satisfying explanation, alone or in junction with the others
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Just messing with the Old World Builder. What do you think?

++[1000 pts/1000 pts]++

++ Characters [325 pts] ++
Vampire Count [253 pts]
(Hand weapon, Heavy armour, Shield, Level 1 Wizard, General, On foot, Von Carstein Ring, Lord of the Night, Dark Magic)

Wight Lord [72 pts]
(Hand weapon, Heavy armour, Shield, Battle Standard Bearer, On foot, Burning Blade)

++ Core Units [298 pts] ++
10 Grave Guard [163 pts]
(Hand weapons, Heavy armour, Shields, Drilled (0-1 per 1000 points), Implacable Defence (0-1 per 1000 points), Seneschal [Charmed Shield], Standard bearer, Musician)

10 Skeleton Warriors [55 pts]
(Hand weapons, Light armour, Shields, Skeleton Champion)

10 Skeleton Warriors [80 pts]
(Hand weapons, Light armour, Shields, Standard bearer [War Banner])

++ Special Units [130 pts] ++
5 Black Knights [130 pts]
(Hand weapons, Skeletal hooves, Heavy armour, Shields, Barding)

++ Rare Units [247 pts] ++
5 Blood Knights [247 pts]
(Hand weapons, Lances, Iron-shod hooves, Full plate armour, Shields, Barding, Drilled, Kastellan [Charmed Shield])
>>
>>97092599
I think someone's going to throw a shitfit about those round bases anon.
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>>97092599
Kind of small unit sizes, skeletons can't be raised over their starting size so a bad combat loss might pop them. And I'd need to check but I know GG and BK are exclusive per 1000, does one being in core bypass that?
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>>97092599
Man i really wish VC were part of the old world
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>>97092692
They should be
Lets be real - what has more to do with the Old World (which they keep telling us is the focus) - TK or VC?) Obviously the latter
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>>97091272
Yeah, especially if you combine it with Enchanted Aura to guarantee that your block of Warriors/Chosen get to strike first even when charged.

>>97091295
>Thats the one locked to light armor/no armor. Imo its whatever (8ppm t4 marauders arent anything impressive, woohoo you can make worse dwarf warriors!)
Given the changes to how sword and boarding works you can turn marauders into a pretty solid anvil with a 4+ armour save with a likely one turn T of 5 which together with Shieldwall and Horde seems rather useful at about 250 points or so.
>>97091820
>An exalted champion will be too expensive to run as a BSB.
Looks to me that with the new hearty chaotic trait it would make for an excellent Leadership bomber-bsb when mounted on a Daemonic Mount.
>>
greenskin chads, are trolls worth running in TOW? what about in old editions of WHFB? what's the ideal size of a unit?
>>
>>97092765
>Looks to me that with the new hearty chaotic trait it would make for an excellent Leadership bomber-bsb when mounted on a Daemonic Mount.
Fudge, gave it a lookthrough and realised that since Exalted Champions can only take one chaotic trait and you can't have heavy/plate armour for Dark Hearts you can't combo it with Unnatural Fortitude or Daemonic Platemail, which is a shame since you can't use the Trait on a Chariot/Manticore either.
>>
>>97092692
>>97092738
vampire counts shouldn't be brought back until tomb kings get their range fully updated and in plastic
skeletons
skeleton archers
chariots
noble/liche on chariot
usbabtis (2 weapons/great weapons/great bows)
tomb scorpion with swarms
bone giant (2 weapons/great weapon/great bow)
hierotitan (BIG)
casket of souls
screaming skulls catapult
hierotect/herald (on foot) with hierotect/herald (on litter)

conventional cavalry, carrions and special characters can get fucked or wait longer
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>>97092792
>inb4 those are too many kits
that's the number of kits cathay got, roughly similar kits complexity/size as well
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>>97092798
yeah but cathay was actually wanted.
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>>97092812
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>>97092812
that's comically debatable
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>>97092812
>>97092818
Yeah, it's a weird one. I haven't seen anything other than negativity any time anyone posts about Cathay, but it mostly seems to be some kind of fake grog trigger word response rather than any real issue.
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>>97092826
I'm not going to say that nobody is buying cathay currently, I will say that once you pour the same budget into another army that too will sell, and that there wasn't any particular demand regarding cathay any more than there is for other armies to be made or fixed
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>>97092812
+10 social credit
>>
does the wild hunt list need the forest terrain? it seems like a pain in the ass to make from scratch.
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>>97092765
>Given the changes to how sword and boarding works you can turn marauders into a pretty solid anvil with a 4+ armour save
Dwarf warriors are 3+ and cheaper.
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>>97092513
What's cool is they can kind of all be true at once. They made a pact with a trapped daemon, who showed them how to pull off the book heist, which in combination with Skaven warpstone magic empowers them to use pestilences in spite of their horrible effects, which in the end inadvertently makes them servants of Nurgle and he's probably just sitting pruning his shitroses occasionally chuckling about the whole thing.
>>
What are your working on? I am practicing chainmail on some dudes that'll be for a Renegade Crowns army
>>
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>>97092924
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>>97092879
>and cheaper.
no, they aren't
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>>97092812
Any time I ask a question about Cathay in this thread, it pretty much gets ignored 4/5 times
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>>97092967
Arent they 7ppm?
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>>97092924
Painting some stalkers
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>>97093015

8, 9 with shield
>>
Man the phoenix is ugly as hell.
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>>97092964
hes a good boy i like his bevor
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i want to live in the empire
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>>97093152
why. Its boring.
>>
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>>97093155
Shut up. We need food-snacks.
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>>97093155
Aside from the beastmen, it's cozy
>>
>>97092826
Cathay is the Tau of TOW
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>>97093235
nah, tau are asian but they didn't force themselves into relevancy
cathay is written like primaris and primarchs
>>
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>>97092657
I'm not worried, I can always buy equivalent square bases (or get those round-to-square converting bases).
>>97092677
>Kind of small unit sizes, skeletons can't be raised over their starting size, so a bad combat loss might pop them.
Yeah, it may be an issue. Still, and points restrictions aside, it seems decent just out of the battalion box.
>And I'd need to check but I know GG and BK are exclusive per 1000, does one being in core bypass that?
It does circumvent. As an example, in Special you may bring a unit of BK, but in Core (if you take one or more Wight characters) you could bring a unit of GG.
>>
>>97093328
I meant just the mere sight of them. But I was proven wrong which has brought my opinion of this general up a mite.
>>
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>>97093094
Archon has a nice one.
There is always Reaper too but the best looking one they has not been put into plastic yet.
You can also always buy toys from Schleich, you dont even need to paint them they are tabletop ready.
>>
If you guys do infantry blocks with characters do you reduce the amount of models from the inf block to keep it symmetrical or do you just push the models to form a new back rank. Just curious what other people do, I tend to just keep the entire inf block as is for the extra wounds.
>>
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>>97093407
>>
>>97093524
>>
>>97093407
>Schleich
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>>97093539
What the FUCK happened to Germans? When I was a kid that brand made the most beautiful models out of any company. Now they're barely better than dollar store dinosaurs.
>>
would it not be possible for a phoenix to just be perched up on the ground or something. I dont like this dynamism.
>>
>>97093568
You know exactly what happened to us
>>
>>97093574
it would look anticlimactic
>>
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>>97093616
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>>97093592
Don't know if it's any consolation, but the entire world lost in that. Keep your head high, brother.
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>>97093568
The same thing that happened to almost the entire world, a loss of standards.
People genuinely dont care about quality anymore.
>>
>>97093623
It’s still overdesigned but the silhouette is what I’m looking for. Maybe make the ass less fat.
>>
>>97093574
Birds generally dont do too well on ground, like imagine a pheonix hopping into battle, its silly.
>>
>>97093705
Thats why Orb of Thunder always was hillarious.
>>
>>97093758
>>97093758
>>97093758
New Bread



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