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File: whatthefuck1.png (1.99 MB, 2487x2000)
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share your setting /tg/
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I got some AI slop concept art, for this story driven fantasy RTS game (Warcraft 3 clone), I’ve been trying to make on the godot engine.

The setting is basically 450 ad Europe.
>roman elf empire, slip between east and west
>humans are Visigoths and other tribes from the east that are fleeing my in universe Huns and Attila. And have to live in Roman elf territory.
>Attila and the Huns are wolfmen, with sabers, don’t mount, but run pretty fast (not as fast as horses)
>forest gnome Celtic tribes, live in tree big trees, have Druid’s. The Druid’s turn into treants, and act as large infantry in game. They don’t use metal
>pre Viking age Scandinavians are dwarves. The dwarf warrior are shirtless and have energy shields, powered by glowing rune tattoos.
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>>97105367
>I got some AI slop
Nothing you try to create will ever have any value, you parasite.
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>>97105367
>roman elves are split between east and west empires
>they had a messiah that sacrificed themselves 500 years prior to the setting to defend Rome from being destroyed by an army of wolfmen, goblins, and troglodytes. Lead by fey demons
>old gods(Roman pagan gods) forsook them in their final hour. The elves last stand against the world and prayers to be saved were answered. Their leader and the last stand being empowered by holy magic.
>their messiah dies in the last stand, killing the fey demon with holy magic.
>the elves now live in a crumbling empire that is corrupt and divided politically.
>some are pious, others are still using magic from the pagan gods(arcane and fire magic). But the holy magic elves are the dominant dogma
>the girl leader is one of the main characters of the story.
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>>97105376
Spoken like a true Luddite.
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>>97105411
>swamp goblins are gnome druids that lost the schism war 5000 years ago. Being forced to live in the swamps
>they use bog iron to make simple weapons and tools
>druids turn into snakes
>have hag spell casters that worship spiders
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>>97105441
Forgot the pic
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>>97105445
Rune dwarf pic
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Last time I did I got insulted :(
I guess my setting sucks...
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>>97105494
I wanna read it, please share.
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>>97105502
Here (you) go anon. I hope it doesn't suck too hard...
https://www.sendspace.com/file/cgjr2i
I'm working on the setting guide right now.
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>>97105509
I’m on my phone, give me a green text rundown
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Right now I only have the map and a few scattered ideas. I'll start putting them to text once I'm done with the biomes.
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>>97105416
Let me guess, you had to ask a chatbot for a response, right? It's why it spat out something so unoriginal.
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>>97105745
Nah, it’s what we call failed creatives that cry about AI on the amateur game development general thread.

It’s funny, because you never saw artists protesting Ai when it threatened the livelihood of entry level coders or entry level corporate workers. The second AI could shit out art for an advertisement for a small business, that’s when you fags had a problem. Sorry you can’t fleece people for your half effort art anymore.

My suggestion is you start using Ai to streamline your creative process, or end up like the horse breeders in the 1900s, after ford started mass producing the model T.

But don’t give me the, “Ai is taking people’s jobs away!” You never cared until it affected you and other untalented art grads.
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>>97105376
Imagine being this ass blasted over somebody using a tool
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>>97107981
>>97108077
All your impotent rage over being an uncreative parasite.
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>>97105455
From the thumbnail he looked like one of the guys from Concord kek
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>>97108391
-said the angry caveman screaming into the void
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>>97108456
Should I make fat black women dwarves? It might get me a better ESG score
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>>97105337
I did, and /tg/ whined about it. Which, of course, means it's good because anything 4chan hates is objectively good since you fags are contrarian retards.
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>>97108464
At least cavemen can produce art, you subhuman scum.
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>>97108662
Dial 8 faggot, stop making Californian garbage and maybe your worthless ass won't get replaced.
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>>97105376
>"Children nowadays don't know how to clean slate"
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>>97105337
The shtick of my current project, which I plan to turn into a sourcebook and publish on Infinite, is essentially "What if the concept and idea of Tippyverse was applied to PF23 instead of D&D 3.5."

The setting itself is very, very large, with a history stretching around 10 millennia. However, the focus of the setting is the "Last Age", the modern day. If you wanted to shove a stupid "Xpun" label onto it, I guess you could call it magepunk. Magic is integrated into every part of daily life and civilization.

People live in massive "towers" built on leyline nexuses (for the most part), arcologies basically. The levels are connected by teleporters, some towers stretch multiple planes or are made up of several structures 100s of miles away. The average person works in creating magic items, performing rituals or making the constructs or undead that do all the manual labor. The population in these towers, and the world in general, is insane; because the vast majority of people become undead upon their death. The goal of a lot of people's life, the equivalent of a house and family and picket fence, is becoming a powerful kind of undead (lich or whatever, you dont want to be a skeleton or zombie).

The main power in the setting is the Arcanist Circle, basically imagine something between the UN, EU and NATO with the inclusion of China. Magic neoliberals, basically. They want to keep the status quo more than anything. For their own power obviously, but also because the high-magic nature of the setting has lead to several apocalypses which have all but reset the world. That's why the setting isn't a surreal post-scarcity dreamscape (though some particularly ancient cities in the circle are like that). There is a very deep seated conflict between Arcane, Divine and Primal magic as well as other political organisms of those latter two and some of the former. But the Arcanists are definitely on top.

If anyone wants to hear more I will gladly go on.
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>>97108754
>>97110371
>tries to deflect his lack of creativity onto some imaginary figure in his head
You are worthless, nothing will change that.
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>>97105337
I've made a setting for a space battle game (that unfortunately seems to be stuck in playtest-limbo while I try to wrangle the people whoa greed to help playtest it for me to actually do something). I'm also thinking about writing a homebrew RPG in the setting, though I feel that's kind of pointless considering how many RPGs already exist that would do the same job better.
The main premise is that's I like class space-opera so I decided to write a setting for that. Humanity is a relatively new interstellar power that borders two older and more powerful states locked in an uneasy cold war. The war already almost turned hot when one of the states, the Demosian Hierarchy, decided to conquer the human Federation, only for the other state, the Ni-hir Hive Collective, to start providing military aid to the humans. After a brief conflict between the two superpowers they both backed down but it's clear that was just because neither was really prepared for a full-scale war and now they're both gearing up to fight the other. Because the Federation borders both states and is at least officially unaligned, it has become more important than its size would suggest as a neutral area where both states can have embassies and try to maintain the peace (or, in reality, spy on each other), while humans are trying to figure should they try to remain uninvolved in the coming conflict and risk getting caught in the crossfire, or align with one side and hope they picked the winner.
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>>97113128
Map with the planets controlled by the human Federation. Unlike some of the later maps I did this doesn't have a fancy background, but it does show the most commonly used warp routes.
The way FTL travel works in the setting is that you can "jump" a maximum distance (1 parsec for the cheaper, more primitive warp drives, and 2 for the more modern but expensive ones. The two superpowers have more advanced drives that can jump further but humans have only just started reverse-engineering them) before needing to recharge the drive, which can take several days. In theory you can jump to any point within that distance, but in practice jumps are normally done between star systems, preferably inhabited ones, so you don't end up stuck forever in deep space if your drive breaks down. That leads to most ships using specific, well-traveled routes unless they have a good reason not to.
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>>97113189
Lineup of alien species. There's some others as well, though they're ones humans don't have direct contact with yet.
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>>97113215
I said I was making the setting for a wargame. Picture has the current playtest version of ship record sheets.
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>setting sharing thread immediately becomes ai skubfest
you love to see it
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Bumping with the setting I made on /tg/, it was a lot of fun and I still use a modified version of this setting for my other projects.
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>>97119384
Fun times. You are a hero of /tg/!
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Session 1 started in the immediate aftermath of Episode 6. The Emperor died and everything went to shit, this is the galaxy map 4 months (112 sessions) later
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>>97119724
Thank you anon. I also have this that compiles the major civilization spheres that I like to share. Enjoy.
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>>97105376
No one is going to buy your furry hyperscat commissions anymore, obsolete artfag. What a shame :^)
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I basically just plagiarized BUGCHUD and Borderlands, the former on purpose and the latter by accident.

Basically a bunch of apolyptic events all happened at once and the players are dropped in as society is sort of rebuilding itself. The main threats are mutants, bandit warlords, evil wizards, aliens, demons, and robots.
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>>97108662
you people fought to change the definition of "art" in the popular consciousness from "pretty stuff that people like" to "that which evokes emotion." so AI art is art *because* it makes you mad
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>>97123630
That's RIFTS too.
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>>97105337
The gist of my setting
>Humanity united after a war across the Solar system that cost hundreds of millions of lives forming the Solar League
>Platonic style guardians named the Solar Knights maintain the peace between largely demilitarized fully autonomous states ranging in size from entire planets to a single space station as humanity colonizes the galaxy
>Knights take on a mixed role of peacekeepers and space cops and entirely recruit from orphans who are raised on philosophy and martial prowess
>Eventually some knights realize "we have all the military power but we don't actually get shit, this sucks"
>Most of the knights rebel and begin carving out empires and kingdoms eventually forming a loose pseudo-feudal state simply referred to as The Empire
>Remaining knights help the rest of humanity quickly militarize to destroy them
>The Empire begins conscripting "serfs" to bulk up their numbers and both sides begin mass producing and developing wargear that hasn't existed in centuries (tanks, artillery, large armed spaceships)
>After a few hundred billion dead both sides form an informal truce in large part because between most of their number betraying humanity and the rest willingly partaking in horrible warcrimes to weaken the Empire the Solar Knights who didn't betray the League were mostly killed off with the rest being somewhere between isolated holy orders and a mafia
>The League has become increasingly centralized and autocratic in order to prepare for a second war while the Empire has begun using genetic modification to separate the founders and their descendants from the serfs essentially creating two new human subspecies
>Party is a band of knights mixed with some hangers on and misfits as tensions rise between the Empire and the League and war approaches



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