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>Nurgle deals in disease and decay, ok yea, thats evil. Flies and gross guys made of filth, that makes sense
>Khorne is the skull taker. He likes violence and wrath and shit. That tracks, thats bad stuff. His guys are like fucked up murderers who are red.
>Slaanesh is debauchery and lust and gets fucked up sadomasochists. Seems a bit wrathful and not like a good premise for a war game, but I buy it as an "evil" faction and aesthetic that makes intuitive sense.

>tzeentch is "the lord of change"? *change* is bad? That doesnt really make any sense but maybe if I look his models then...
>oh theyre like wacky little grubs and some of them shoot fire? Ok...
>oh his big demon is a two headed bird? He's into birds... and books? Oh, he's like a wizard type of guy. Oh theres like a million wizard types in wh and they dont give a fuck about this guy? Well, I guess he's like the lord of blue and purple?

Tzeentch doesnt make any sense and GW doesn't know what to do with him
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>>98091081
A thread died for this but it was probably dead internet slop anyway so whatever.
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>>98091089
Ooooh, the shifting tides of change strike again!
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>>98091099
ngl green horrors would be kind of neat
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>>98091081

Scheming and mutations. Esoteric/forebidden knowledge etc.

Each chaos god is just thing taken to extreme, loss of inhibition etc. Well except nurgle...not sure how you get tempted by death and disease, god of bug chasers
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>>98091225
Nurgle fucks you up first until you lose all hope and are willing to accept a guy who'll just make the pain go away
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>40kids are trying to apply human morals to extradimensional beings
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Change is indeed bad.
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>>98091334
Humans wrote it
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>>98091225
You ever stress the fuck out for an exam or something and then eventually you get to a point where you realise and accept you're just too far behind and you won't pass no matter what you do? Or you've been trying to fall asleep for so long but it didn't work and now it's 5am so you figure you'll just stay awake whatever? It's shit but at the same time the pressure of having to try is removed so you strangely feel better than when there was some hope.
I feel like that's kind of what nurgle does
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>>98091081
Tzeentch is about faustian bargains, in additions to Wizards being classically evil in Sword and Sorcery fantasy, because their entire point is subjugation and domination of natural rules of the world.

Which is the reason why his antagonist is Khorn, its not a "Dumb brute vs Smart wizard" thing, Khorne is about strict hierarchy, his animal is a hound on a leash, his most iconic "present" for his followers is a brass collar, when a Khornate follower gains an ability to fly, he gets wings to beat the gravity into submission, when a tzeentchiet gets to fly, is through magic trickery floating discs
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>>98092885
Tzeentch being a god of magic, is also not his "default state", but a consequence of him being a god of ambition, Khorn wants you to know your place because its what you deserve if you cant kill the guy thats higher on the food chain, Nurgle wants you to give up because hes a god pf "It is what it is, nothing ever happens", Slaanesh wants you to give up your ambitions for the sake of immediate pleasures (unless you need your talent/power to gain the pleasure you seek).
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>>98091081
Nurgle and Tzeentch make sense because one represents decay through stagnation and the other represents growth through change. I have a harder time telling the difference between Khorne and Slaanesh. They all value martial prowess, so Khorne being a god of war doesn’t really distinguish him very much from the other gods. And I don’t think being a pervert is enough of a distinguishing feature to warrant godhood.
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>>98091225
>Well except nurgle
Nurglites are arguably the happiest of the Chaos followers, because he is the only one providing genuine relief, he turns an inevitable death in agony and your own filth, into just a circle of life, and when you die, new life in form of maggots and flies will burst from your dead body, and are their fleeting short lives that different from your own?
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>>98092911
>Khorne being a god of war doesn’t really distinguish him very much from the other gods
Slaanesh is about the form and the journey, not the destination, it promises personal fullfillment through whatever you love (be it art, music, eating babies or combat)
As stated in one of my previous posts, Khorn is about submission of personal ambitions for the sake of the hierarchy and obidience to ones stronger than you, he will give you a chance to prove yourself, and maybe reward you if you do good, but its not about your wants or desires, even if he gets you by promising revange or conquest. Khorne followers are a slave army essentially
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>>98091312
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>>98091081
Well the problem is they don't have writers who can right past "Then this happens, then that happens, etc." Tzeentch is basically requires planning and thinking past the next two moves. Most writers that GW will allow can't do that, or know it's pointless cause they only get one or two books to do something. They can't have him have a big scheme happening in the background because that will "effect" something since everything has to go back to square one after the end of the arc if ANYTHING changed during it. Well, unless they're retconning their story to be more WOKE in hopes of selling to Amazon or Hasbro. (GW wants to sell out.)
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>>98092911
>god of war
Ah. That's where you're going wrong, anon. Khorne is the god of bloodshed. War just happens to be the word for a lot of it.
It's actually a good environment to differentiate the two of them. Khorne is all about the bodycount. Kill and kill and kill, lose yourself in the deed, obliterate the ego; there is no you, only the axe. A predatory animal.
Slaanesh, by contrast, is the form. Look at how I'm toying with this one, how excellent my technique is, how the light flashes from my blade, aren't I great? Me me me me me, exalt the ego. Better one aesthetically perfectly taken head than ten merely adequate. The act of killing is less important than how superior your victory makes you feel.
If you look at something like Maslow's hierarchy of needs and compare it to the order the Big Four are said to have appeared in, you can draw analogies (K N T S). I'm not saying they were deliberately designed this way, merely a happy accident.
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>>98093055
Matthew Farrer was the best they had for Tzeentch-crafting. Seven Views of Uhlguth's Passing is an exquisite example.
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>>98091081
>>98091099
Post models.
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>>98096838
Mod applications are open. You have a chance to force warhammer 40k anons here to stay in their generals instead of whatever this crusade is supposed to be.
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>>98091081
>change is bad?
Yes
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>>98091081
Chaos.
>Nurgle - endless shifting between life and death
>Tzeentch - change infinite
>Slaanesh - endless tides of shifting desire, pain, forever twisting the mortal mind
Khorne - death and destruction. But wait, that is entropy. Absolute Order. The opposite of chaos. Hmmm....
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>>98096952
>I don't have nor paint models
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>>98097403
Not at home to post if I wanted to.
You can win here if you post your models with a timestamp showing you can deliver what you demand.
I can’t right now.

And you should really look into being a janny here instead of a powerless wannabe that only concedes when people do show their models.



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