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A thread to discuss any personal yuri creations you're currently working on or have ideas for, and to get feedback and advice from other anons. Tell us what you're making!

This includes but is not limited to:
>yuri stories (note that fanfiction has it's own dedicated thread)
>yuri video games
>yuri comics
>yuri card games
>yuri 3D modeling and/or printing
>yuri graffiti
>yuri food
>using deep learning to construct two sentient female AI and setting them up on a blind date

Note that all the normal board rules still apply, e.g. no hetshit, etc.
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>>3757815
I'm working on a yuri VN right now

It's about a girl with magic powers who has been tasked with keeping magic a secret. She has forsaken her love of other girls for the sake of her mission, and views herself like a machine.

One day she discovers a magic club ran by three delusional girls who mistakenly believe that they have magic powers of their own.

One of them thinks she can hear ghosts talk, another is an anxiety ridden fortune teller whose predictions always go wrong, and another is a tomboy who insists that she's descended from an ancient clan of magical samurai.

The very idea of the club enrages our hero. She sets out to gain their trust and blacmail each of them into giving up their pursuit of magic, but she slowly falls in love with them as their shenanigans melt her icy heart.

https://store.steampowered.com/app/2098600/Kiss_the_Demiurge/

I dropped some steam codes in the games thread and I'll drop a few more around here when we release. Please look forward to it.
>>
Neat.
>>
What's your dream /u/ project that you will never get around to making?
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>>3757815
is anyone here creating a webtoon or something?
>>
Are RPGMaker games still a thing?
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Where can I "publish" a manga? I just post it on my twitter/pixiv? Not looking to have it printed but I want it read. I have no idea how this works. I've seen some authors publish as a free kindle book but that might come out as too hassling.
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>>3760887
Depends on what you mean, are you doing a more webcomic style where it's published over a couple of days or weeks because Twitter and Pixiv would probably work fine for that. If you want to release it all at once there's itch.io, it's mainly for games but has a comic section as well.
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>>3760887
Twitter images are kinda shitty quality and you can only attach four per tweet, so if it's a bunch of pages it's not great.
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>>3760004
Yeah but the problem is people never finish making them.
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>>3760004
yes, some come out from time to time, but making games is a bitch
>>
>>3760004
>>3760936
Y'all ok with rushed but complete projects? This programming is slowing me down. Just gonna throw in MS paint cgs for maximum entertainment.

Still half-deciding how comfy or explicit thing should get.
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>>3763179
I'd struggle to call a project complete if it's all half-assed with zero effort assets.
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>>3763309
I just want hand-written letters and items with hidden clues.
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Working on some character sprites for my emotional support gasoline-dystopia-motorcycle-yuri fantasy. It's kind of a riff on the Hades and Persephone myth. Does that even sound interesting to anyone who isn't me?

This is the love interest. Her name is Diana but she goes by Rook and she rides a Yamaha Virago. I recorded a melancholy little theme for her here: https://youtu.be/MxI39nozX-8
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>>3766835
And my main character, Claire. I feel like the chunky eyebrows are an objectively poor character design choice but I'm already attached to them
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>>3766835
I want her to rev my engines and ride me until I run out of gas.
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>>3766843
That's a win in my book
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>>3766835
Looks dope
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>>3766836
Neck is probably a bit thick. Makes her kinda look like a guy.
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>>3767608
Thanks for the feedback anon, these are just working sketches so I'll correct that
>>
>Have ideas out the ass
>Can't draw or write for shit
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>>3766836
I like the eyebrows. I want to see a girl kissing them.
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Small VN project in progress, expecting a three hour runtime. Chick with green hair starts a science club, and the three other girls join because they want to woo her. Comedy-oriented with a level of mystery to figure out who is sabotaging the experiments.
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>>3767996
Love the boots on blondie.
Just curious, how much does it cost for the art on a 3 hour VN like this?
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>>3768034
Thanks! Depends on the level of artist you want for the CGs, and how many CGs you want. I went for ten, which is frankly a bit overboard, but regardless, at $50-80 each from what I'd consider a good artist for CGs like this, it's about $600. If you want to make a short game, I'd recommend designing CGs without much background work, and can be changed slightly for maximum value. I'm sure you could do it for less than $150 as long as you don't take the game too seriously.
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>>3758872
Another yuri about tummyfag loli and yuri about loser OL.
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>>3767996
>>3768204
Seems quite nice, keep up the good work, anon.
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>>3768204
I like the art. It's nice.
CGs aside, what's out the cost of the character images?
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>>3766835
>>3766836
Seems like a cool concept, but by saying a Hades and Persephone riff do you mean to say Rook steals Claire away and takes her to the dystopian world, or that by their interaction the world becomes a dystopia until she returns? I don't get how this riffs from it and only am questioning it because the myth is kind of unsatisfying for the /u/ outcome unless you deviate from it a lot.

>>3767996
>>3767997
Poses are really dynamic, looks nice.
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>>3768395
Claire is the daughter of the president of a dystopian city state. At the beginning of the story she's kidnapped by Rook and her crew of motorcycling anarchists, ostensibly for political leverage, but Rook has a more personal motive that Claire is unaware of. They've set up a HQ at the heart of a maze of dilapidated subway tunnels beneath the city. It's a literal katabasis for Claire and also a metaphorical one as she comes to realize how she's been deceived by her father and how much the rest of the city has been suffering. That's the most appealing part of the Hades and Persephone myth for me -- the descent into darkness and Persephone's inability to leave once she chooses to eat the fruit of the underworld.

I also just really, really love Bernini's Ratto di Proserpina (https://pbs.twimg.com/media/EwdjvyGXEAI9w6U.jpg) and it directly inspired the idea of an abduction story that resolves itself in lesbian romance.
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I have something im working on. WW1 esc setting but in a different world. World building and history's are nearing an end, I have lists of guns tanks and working on uniforms but I feel almost at an impass on what to do. I want to make a visual novel with some top down combat simulator.

Just not sure how I should continue. I'll need an artist, a programmer, and possibly a writer. I don't know how to get any of those and Im afraid any I hire may just fuck off at some point.

I think the story I have is good (a girl who goes through a traumatic experience during the war is helped by another soldier and they fall in love over time)

Im just stuck at trying to get it off paper
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>>3769079
If you want to recreate Valkyria Chronicles, I'm afraid a lot of money is needed.
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>>3769169
Lol. It won't be 3D. The idea for the combat would be somewhat like Girls Frontline and Fire Emblem. With FE style movement and ability to call in supports (Artillery, aircraft, naval battery, tanks). Movement is based on paths like in GFL.

I do have a (((company))) twitter account if anyone is interested. I rarely update it at the moment as everything I'm doing (catagorizing guns, uniforms, vehicles) are images with Copywrite so I can't show them and claim it as my own
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Nothing more than really barebones concept, but I'm thinking of something along these lines:
> Two scientists (archeologists perhaps?)
> They're already engaged before the story starts
> They're studying an object that might be a breakthrough and a boost to their career
> The two disagrees fundamentally over their hypotheses
> However, the disagreement never really advances more than spats, they still respect each other
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>>3769179
>The idea for the combat would be somewhat like Girls Frontline and Fire Emblem
So instead of $8 million, it will cost around $4 million to make, I'm sure that helps.
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Trying to design the protagonist for a potential comic project. The concept is "plain girl". Someone who'd be just a background character in a normal manga/anime.

Thoughts/impressions/suggestions?
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>>3769079
If you are actually serious about this project of yours, here are my two cents:
Don't worry too much at the beginning about the final art or even the story (unless it's a visual novel where it's the main thing), there are lots of free sprites (characters and backgrounds) available that you can use in the meantime. As long as the game design is clear (and I'm assuming this the role you want), the rest will come along or even change over time.

Do you have already a kind of GDD? Where, for instance, you establish the player movement (grid based in this case, different types of terrain and its effects, movement cost...), combat, win/lose condition, even music genre, art style or what you want to transmit with the game.
If you have no programming experience whatsoever to prototype it using an engine (although I'm sure for grid combat there are add-ons that you could buy), then try the board game approach and test the idea using a sheet of paper and some tokens as characters, perhaps it'd be clearer this way.

The problem with romances is that usually require longer games to develop them properly. For smaller games established relationships or just flirty/subtext stories work better, but this is just my opinion. Good luck, anon.
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>>3770551
Overall feature and design are good. The proportions for the neck, arms, wrist, legs, knees, ankles, etc compared to the rest of her features is stretching the believable nature of the character design. Shoes don't match the rest of the design. Already see you are considering accessories and it definitely could have some sort of eye-catch even if it is meant to be a plain girl, simply because a plain protagonist who is unremarkable looking can still have some sort of distinct visual feature to distinguish her in a player's memory. Maybe could also add some lore to the sword or something like that if you don't want to add anything to her. Also I want to see her gayness described next to the color palette for contrast.
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I describe my story as a "kinky romcom about depression" where the protagonist reunites with her childhood friend in their hometown and finds she's still suffering due to her abusive father, so she kidnaps her out of her house in the middle of the night because she's too depressed to leave on her own.

It's centered on the protagonists having a D/s relationship when they're both in a lot of pain and are chasing an idealized fantasy to cope with it, and how this dynamic motivates them to put their lives together. I'm a really depressed person and with my bdsm kink I feel like there's this undercurrent of not being allowed it because I'm too unhealthy for it and bdsm is supposed to Totally Normal Fun for Totally Normal People. With this, I wanted to write a story about broken people who have undergone trauma being able to enjoy themselves in a kinky dynamic that makes them feel useful and desirable, and how feeling that confidence influences them to confront their problems. Yeah bad shit can happen, but you don't need to earn your Good Person degree before you do things that make you happy, and you're allowed to explore your kinks and communicate with your partner.

The main inspiration was My Broken Mariko, which is about the suicide of the titular character and how her best friend Tomoyo copes with it. I feel like my mental problems only get seen in stories this dark that are defined by suffering, so I wrote something where Tomoyo manages to save Mariko because she’s angry and crazy enough to rescue the person she loves most from her own head. I want to reach a happy ending even with my depression, so I wrote one for Tomoyo and Mariko. Not literally, but the realer this story became the more my leading ladies took after them.

Altogether it's taken me over three months for 40 complete pages. I didn’t know what I wanted, but I have a clearer picture now, and i learned a lot about editing, revisions and story structure.
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>>3771236
What's Rainy's real name, you hack?
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>>3771854
Rainworth Rainington. Her mom left because she couldn't accept her daughter's name sucking so much.

I'll be honest, I didn't think enough people read it in the lit thread that they'd see it mentioned in elsewhere and ask me that just by remembering it from the premise. I rewrote some of it to be leaner and I'm gonna take the advice of most of the feedback I got and add more to it before I call it a full installment.

I hope you enjoyed it and there's more to come. By then I'll have started adding some of that kink to my kinky romcom about depression.
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>>3770785
Thanks for the comment!
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>>3769193
>Is that... an ancient lesbian dildo?
>No it's a bong
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I will tried publish my novel but what edictorial is friendly with yuri and fantasy setting?
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>>3770659
Sorry I haven't checked the thread in a week. Thank you.

It will be a mix of visual novel with combat areas. I'm not really sure how the romance will evolve over the story. The two characters that fall in love die and are reborn at the same time. They have lived through countless lifetimes and have fallen in love all over again. Only one remembers it however, and wants to break the curse so they can finally rest in peace. They meet briefly sometime before the game but meet officially when she saves the Main Character during a tense scene. After that I'm not really sure how the romance action will progress past this.

Over the years I've had this idea it's gradually shifted from yuri based to being more based on psychological impacts of war and the complete deterioration of the MCs mental state.
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>>3770659
As for the actual game, I have little coding experience and I'm not good at it. I do have an idea for how combat will go. It will take place during a more mobile WW1 so there's a list of objectives needed to be taken in each combat scenario along with minor objectives. After initial set up of units and pre battle plans the player loses physical control and AI takes over, completing objectives to the best of ability. The only unit the player can directly influence is the MC. The player will instead use a mix of aircraft, Artillery, specialist support units to force enemies to retreat and complete objectives.

Enemy units will respond to the changing battlefield but will be slow unless they have are cavalry. Eventually either the attackers resolve will break before objectives are complete, which allows you to redo the mission, or the enemies break, force a retreat, or are destroyed. This all takes place on a much greater front and continued success grants greater infamy and influence and creates opportunities for the MC to move up the local command structure.

There will be some downtime and skirmishing opportunities before major offensive action is taken, either along the front or in local area, with timetables for what needs to be taken and when.
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There's that story I can't plan out enough to start. The general idea is that there's an alpha-bitch kind of character, who picks on the dorky protagonist, but she has some kind of shameful secret trauma. And protagonist finds out about that secret and shows sympathy and they bond over it and realize they are gay for each other. But I can't figure out what could that reasonably be.
The starting idea is abusive parents but that's not shameful enough. Sexual abuse would work, but if she gets raped by her mother and become lesbian, it's pretty weird and I don't think I want to have both romance and non-con in the same story. I'm thinking about alluding to lecherous step-father and her mother as someone who knowingly lets it happen because she's a sociopathic gold-digger, but not really sure I want to go there (And also mix het into my schoolgirl lesbians). So I'm stuck.
I guess being closeted lesbian can be shameful secret enough in certain societies, but that's not something you can discover about someone without them already being involved with someone else.
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>>3774625
Her stepdad tried to molest her but she killed him in self-defence.
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>>3774625
It could be something like she accidentally caused a big accident (maybe a passed away little siblings, or friend, or something. They drowned, got hit by a car, etc.)
Maybe she didn't even cause it, but think she did.
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>>3775471
or leave that sibling/relative alive but forever crippled for added drama (maybe the girl can't believe they don't blame her, and MC helps them reconcile)
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>>3775471
>>3775510
That can work with adjustments, though I think for story I'm going for it's better to be something one can witness in real time by accident, rather than learn about it after the fact. Which is why I'm leaning onto domestic abuse so hard - it makes more sense to see her beaten by her parents than to learn about something in her past.
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>>3775540
Then maybe, if just being beaten isn't enough, her parent could force her to do something humiliating and gross, not neccessarily sexual.
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>>3774625
>>3775540
You could also go for some kind of severe mental illness, kept in check by medication (this last part is what could be witnessed). The fact that it's a young girl being afflicted by it would make the situation specially shocking and definitely worth hiding/being ashamed about.
Although this would immediately become a major part of her character and the story as a whole, so it definitely wouldn't work if you want the shameful secret to be something she just "gets over" at some point.
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>>3775765
That's actually a pretty good idea, I should consider it and what could it be.
>>
A game idea I've been thinking about, feel free to steal:
The purpose of the game is to be a yuri matchmaker.
You, the MC, run a small matchmaking shop. Clients come in and you have a conversation with them, both to get their basic info (age, religion, etc.) but also give them a chance to explain why they are there, what they want, and so on.
None of this info is saved by the game itself. You must get a physical notebook and pen and take note of whatever you think is important for this client.
Maybe note her hair color? Maybe that the client likes sea turtles is important? Things like that.
You get to match clients together and after a short time receive feedback from them, like an email or phone call, either about how satisfied or dissatisfied they are with their match.
What constitutes a working match is determined beforehand, as every client is hand written. The game part is knowing what is important from the discussion to write down and how you connect two of your clients to find the right pair.
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A page from a comic that I'm drawing.. Enjoy!
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God everytime I work on something and add my personal preference to it (yuri love interests) I have to stop because it's hard to be shameless like every het isekai or an AO3 piece with way too many fucking tags.
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>>3773997
My case's the complete opposite, I love coding but coming up with stories and/or gameplay is a bit of a pain.

So let's try this approach: create the first level/tutorial of the game.
It could start with a VN segment, where the main character's introduced. Here there are different ways: maybe portraits that are highlighted with a fixed background that changes per chapter. Or keep changing portraits. Or a fixed cutscene. Or maybe a mix of both. I think FE does the latter, at least for GBA games.

Actually, an average chapter loop could be somethig like Introduction, Ingame (gameplay + dialogues) and Aftermath. Then a new episode will be unlocked.

After that introduction, the combat should begin (don't worry about implementation for now). It starts with a Preparation Phase where the player can choose which units to deploy (tanks, aircraft, artillery, specialists). Said units should have its advantages and disadvantages like the tank can take a lot of damage but it cannot travel all kind of terrains? And I guess the player is limited to a handful of cells to place the units, perhaps using the MC as pivot point?

Once that Phase is finished, I guess the game'd need a system of priorities. If there are minor objectives, how should the units react? For instance, attacking enemies (taking into account their advantages/disadvantages) is the highest priority by default, but maybe some units can be switched to defensive or different behaviours? This part is a bit more complex without fully knowing types of unit. And this should apply to enemies too. Also, would both allies and enemies battle at the same time? Or first allies and then enemies?

Lest I forget, you'd need to keep track of finished chapters, units at player's disposal (or do these units change with the chapter?). Unless there are story choices, which should be kept as well. And some options like volume, difficulty? Although I'd try to stick to the core of the game for now. Sorry for the long post.
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>>3778183
Feel free to quit
>>
lets hear some more of your ideas, anons
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>>3785619
I always imagined a (maybe topdown? or early PS2 era fixed camera?) exploration/puzzle game set at a classic Marimite or maybe Madchen in Uniform inspired all-girls boarding school of pseudo Catholic association. You play as one of the students going about her day, helping various other girls or doing small tasks for teachers and trying to get closer to her beloved (perhaps her 'soeur'?)

Only it has a sort of Bloodborne-esque progression, where as she explores and stumbles across various things, she starts to discover much of the school is a façade covering a Lovecraftian horror setting. The nebulous female saint figure the school is dedicated to is in actuality some inhuman entity being deified by a cult that many of the teachers and Seminary figures at the school are a part of. Like BB, the more "insight"/awareness you build and secrets you uncover, the more your perception broadens and the true, eldritch nature of the school bleeds through into reality.

Relatively early on, MC's beloved disappears, which at first, because of the levity of the initial setting, seems very ordinary, like she just happens to be busy somewhere else in the school, doing some errand or something; but with the increasingly grim reality setting in and MC's inability to locate her becomes an ever more dire and desperate search, culminating in MC attempting to rescue her from the hands of the cult as the fabric of reality crumbles around the school.
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>>3785619
Idol game except from the perspective of one of around 6 idols. The relationships you can form with other characters depends on the character chosen in the beginning as well as the choices made in the story. It'd be like the IDOLM@STER type of simulation gameplay except with relationships playing a major role in the idols' careers as well as their post-idol careers. Perhaps for some characters the idol part of the gameplay will be longer bcs they start from a young age and then there can be childhood friend/enemies relations that develop into something else depending on group placements and the idols' stats.
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>>3786305
>Perhaps for some characters the idol part of the gameplay will be longer bcs they start from a young age and
Can you mate preteen girls with one another?
>>
Do readers of fiction starring queer women protags get put off if there are any male major supporting characters?

A thing I'm writing has a lesbian protagonist and her main relationship is with her LI, while below that is her old friend from high school who's a bi man who bond over their mutual rage issues. It's a story with queer intersectionality as a focus so varying gender/sexual identities is a factor for me, I just ask because when I check out F/F stuff it's Girls Who Like Girls Only in the whole cast.
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>>3757875
We recently released a demo for this on Steam.
If you give it a look please tell us what you think.
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>>3791091
>because when I check out F/F stuff it's Girls Who Like Girls Only in the whole cast.
Wowee, imagine that. People who want to read F/F want to read about F/F and not a gay girl's bond with some guy.
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>>3791100
I'll check it out tomorrow!
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>>3791091
>Do readers...
Normal people who enjoy F/F, or people on 4chan?
I could see an ordinary reader getting disengaged if the dude started taking over the story, but you'd have to be pretty immature to be bothered by a non-lesbian having any role in the story, especially if it's not just a lesbian romance through and through and is more like a real novel with F/F being the main focus.
>when I check out F/F stuff it's Girls Who Like Girls Only in the whole cast
Where do you find these books? Recommendations here? Self-published stuff?
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>>3791100
Downloaded it on my steam deck and it loads and played a few minutes without an issue although none of the control schemes I tried really adapted to the UI so I'd have to play around more to see if any arrow keys/etc need to be bound to make that a smoother experience. The UI doesn't seem to scale much so menus and buttons are all very tiny but not much of a problem since it is just a VN. Will probably play through it during a break at work if I have time tomorrow.
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>>3791133
>Normal people who enjoy F/F, or people on 4chan?

ykw that's fair
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>>3791133
Normal people aren't reading """"queer intersectionality"""" novels.
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>>3791091
I wouldn't be intrinsically bothered by it assuming the character itself is well written, but you should always think it over before jamming a guy in a story that's supposed to be about girls. I'd start with asking yourself: is there a reason this character has to be male? If there isn't, why not make it a girl? If there is, does this reason actually add something to the story?
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>>3791410
It is largely about wanting the cast to be patchwork with their gender/sexual identities. The cast is as far as I have it so far entirely queer, so it's about having all kinds of queer folks. In terms of importance it's:

- The lesbian protagonist and her pan girlfriend.

- The protagonist's roommate who is an asexual lesbian, and this bi guy who she's been friends with since high school.

So it's about an emotional bond that can't go anywhere romantic/sexually, based on shared rage issues, and I just like the specific visual of two angry queer trash mammals being buds and having a platonic bond. He's the only major character who's a guy now that I think about it and as far as I have it he's only really a focal point in the climax Otherwise he's just someone the protagonist hands around with at times and usually in a group setting with her girlfriend and her roommate.
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>>3791133
>you'd have to be pretty immature to be bothered by a non-lesbian having any role in the story
Bislut.
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>>3791454
Imo as long as
>the lesbian MC doesn't sleep with him or any man at all, cause we know how much people love to pull that shit for muh drama
>he doesn't take the spotlight/pagetime away from lesbian MC and her LI and their relationship
I don't really care.
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>>3791538
I'm umming and erring over whether they dated in high school before she figured herself out (if I did this it'd just be for lighthearted ribbing at each other's expense) but otherwise:

>the lesbian MC doesn't sleep with him or any man at all, cause we know how much people love to pull that shit for muh drama

Does this happen a lot? I can see it with queerbaiting and I liked it in Octave since it was all about Yukino's painful missteps trying to sort out what her sexuality means, but I've never seen like "the MC is confident in being a lesbian and then sleeps with a dude because ???"
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>>3791583
>Does this happen a lot?
Yes>
>I've never seen like "the MC is confident in being a lesbian and then sleeps with a dude because ???"
Do you even the L Word. m8?
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>>3791454
>an asexual lesbian
So you're just retarded, then?
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>>3791091
>>3791583
>I'm so confused, do people not like when males are in a story?!
>btw, I'm thinking that the lesbian probably dated this guy
Lol, every fucking time.
>>
When she was like 15 before she figured it out. Is this something people actually get mad over reading something?

I thought it was "lesbian protag is with a girl and then sleeps with a guy dor no reason at some point." Is it really a problem that far back?-
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>>3757875
>>3791100
I'm in the middle of checking it out right now, and while so far it's not a masterpiece by stretch of the matter, it's a simple and somewhat charming story so far. I like it.

One thing, the music that plays when the 3 club girls are talking about the old war bunker is way too good for the situation. That's music you wanna save for the pre-climax
>>
>>3758872
An FPS that plays like a combination of classic Halo and Half Life 1 with semi linear levels connected to a metroidvania overworld
It takes place in the distant future after Humanity went extinct, and Humanity 2 took over as an all female species that gets babies delivered via Stork.
The protagonist would fight aliens and the final boss would be an alien magical girl with just enough going on between them that people can ship them together.
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>>3791670
>muh tired cliche lesbian teen really needs to date a guy to figure out that she likes girls like it's the 90s and no one knows what being gay is
>Is it really a problem?
No, it's exactly what you'd expect from the sort of hack writer whose goal is "one of character of every queer gender/sexuality" Make sure to also have one of the main two use they/them pronouns, and one have two dads while you're at it.
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>>3757875
I've finished checking it out. Exact release date? Price?
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>>3791729
We don't have an exact release date yet but we're planning on late October. Most likely the 21st.
It's a pretty simple VN so we'll charge 6usd.

What did you think of it overall?

>>3791699
We'll look at some other song. Originally that scene just had the club theme playing the whole time and ut was way too repetitive.

>>3791277
Thanks for looking at it anon.
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>>3791583
>>3791670
People here are very enamoured with the aesthetic of girls who've never had interests other than girls, not so much the kind of complexities that exist in real people.
This maybe isn't the best place to get rational, clear-headed feedback about your ideas.
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>>3791745
It's not about purityfags being uppity (those they of course exist). Everyone loves Sarah Waters books and some of her heroines are even married to men, and it's fine since it fits the setting and narrative. But in 2022, in a modern context, "lesbian needs to try hetero relationship to know she's really gay" is a useless and boring cliche like >>3791711 said.
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>>3791733
Nice. I'll definitely buy it.

>What did you think of it overall?
I'll preface this by saying I'm the type of person to appreciate things for what they are, instead of complaining about what they aren't.

>Art
Starting with art because first impressions are everything, and the first thing people see is how something looks. The art isn't great, but it does have a certain charm about it that lets me overlook it mostly. Character designs are simple, but I don't necessarily see that as a bad thing.

>Story
I thought it was a, easy to follow story. It won't lie, it was bit of a slow starter, but it manage to eventually get and keep my attention, and by the end I felt disappointed that there wasn't more, so kudos.

Obviously it's a demo, but I do think it's pretty promising. Have you worked on other VN's before, or is this your first?
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>>3791583
Just an aside, but I’m so glad to see someone who appreciates Octave for the same reasons as me but actually explains it better than I’ve ever managed.
>>
Is there any demand for an exclusively lesbian erotic text based rpg? It's an idea that's been rattling around in my mind for a while.
I noticed that there aren't any erotic non-VN games out there that are exclusively lesbian (or if they exist, please tell me where they are. and don't say lust doll that shit sucks). The closest thing would be DoL if you set everything to female, and I've tried playing that way and it's really obvious that the game isn't meant to be played that way because the content is extremely lacking and still feels very distorted by the hetshit game the way is supposed to be played.
Other erotic text based games like Freecities, Lilith's throne, Fort of chains, CoC, etc all force either hetero or futa content into the game and are more focused on transformation and fetish than anything else.
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>>3791757
>"lesbian needs to try hetero relationship to know she's really gay" is a useless and boring cliche
Right, but why would you take something as ordinary and true to life as someone not knowing they're gay until later in life than 15 as specifically that outdated and never-good cliché instead of just part of their character? To me the poster is clearly way on the other side of assuming being gay stories can and should be done a certain way.
I mean, the way the idea was brought up made me think of "an awkward phase when I hadn't figured myself out yet", not "the experience that led to my big gay revelation".
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>>3791765
When I first posted this, I was so nervous that I felt like I was going to vomit. So I'd like to sincerely thank you for reading it.

I might edit the start of the story more. As you say, first impressions are everything, so I'd like for it to hook people in a bit earlier. What's the point at which it caught your attention? I'd like to look at making the start a bit more engaging, or to at least edit it a bit to make it shorter.

We made two simple mahjongsoul VNs before, one of which was yuri while the other was a short detective story. But all of the assets in those are ripped from other sources. So this is our first completely original project.
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>>3791767
Oh god I loved Octave. It's so personal and moody and Yukino is genuinely her worst enemy.

That another character can just stare her dead in the eye like "you want to be spoiled," that was raw.

>>3791773
Yeah as I see things (and it's not a huge focus or anything, just pure backstory) it'd be like "ok so I know I like hanging out with girls and holding hands with them but *everyone* wants to do that right?" I don't know if that's "big gay revelation" specifically so much as she'd have figured it out if not for a hetero expectation, if that comes off correctly.

I should probably stop bobbing in and out here so: it was nice to meet another Octave fan in this thread.
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>>3791773
TLDR

KYS faggot
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>>3791787
Very cool and intelligent reply.
>>3791767
>>3791786
I need to reread Octave; I remember loving it. I bought the volumes years ago and just haven't got around to it.
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>>3791773
>as specifically that outdated and never-good cliché instead of just part of their character
Because it is specifically that outdated cliche. There is no magical "pArT oF tHeIR cHarActeR", because this isn't a real life person going through life's arbitrary and unpredictable events who just happened to end up that in that situation. It was an aspect deliberately tacked onto the character by anon so that they could pursue this retarded plot about the relationship between a lesbian and her former boyfriend turned best friend. It didn't just end up that way, anon specified that they're thinking about adding it as another facet of how close the two are >>3791583

The entire thing just oozes shitty wattpad writing.
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>>3791100
Tried the demo earlier, VERY briefly so I cannot comment too much.
The writing isn't Pulitzer tier by any means, but I'd say it's fair for being an amateur dev first VN.
The art isn't very good. It's serviceable. Instead of having a sharp line anime style, why don't you go with the smooth watercolor anike style like on the Steam image? It definitely helps smooth put some of the wonkyness.
Good luck!
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>>3791796
>It was an aspect deliberately tacked onto the character by anon so that they could pursue this retarded plot about the relationship between a lesbian and her former boyfriend turned best friend
Or because they think it might make for an interesting aspect to the character and her relationships?
Your whole rant presupposes that this is all bad and needs to be justified, which I do not agree with.
>it is specifically that outdated cliche
How does "element of backstory and character relationship" equal "defining part of hackneyed character arc" in your mind, unless you just paint everything you instinctively dislike with the same brush?
>The entire thing just oozes shitty wattpad writing.
Okay.
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>>3791841
>or because they think that lesbians having dated men makes for an interesting aspect
I'm sure they do. They made that pretty apparent when they talked about how they liked the part of Octave where a lesbian sleeps with a random guy for absolutely retarded reasons. That isn't inconsistent with what I said though, obviously anon likes it, or they wouldn't be putting the shitty plot element in.
>you're presupposing that making an ex-boyfriend the, in anon's own words, "second most important" aspect of a lesbian character's identity/relationships is bad
Correct.
>How does an author picking a cliche backstory element euqal an author picking a cliche backstory element?
If you want to continue to try and dance around it being a cliche by pretending that somehow the hands of fate just reached in and magically happened to pick the cliched plot completely free of any authorial intent, you're welcome to delude yourself. No amount of "it's an element of backstory and character backstory" is going to make "the villain killed my master and used to be their former apprentice" not a cliche.
>>
Anons needing actual advice on direction who are sourcing it from /u/ are going to struggle writing meaningful ethos, logos or pathos if they can't even convince themselves of the topics they are writing about. If anons don't have educational training, or at least put real effort into learning it themselves from actual sources of knowledge, then what is anyone even making a personal yuri project for? Yuri isn't made by hitting two rocks together but you wouldn't know it from looking at the last 48 hours with the evil yuri fairy making this shit catch on fire.
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>>3791874
>they liked the part of Octave where a lesbian sleeps with a random guy for absolutely retarded reasons
I get the sense that you're not too good with empathy or just understanding people/storytelling.
And while I could understand you disliking that development in Octave or thinking it progressed the story poorly, your constant twisting of anon's words and getting carried away with a pretty innocuous part of a story that doesn't even exist makes you come off as a paranoid weirdo.
>Correct.
Then I guess that's it. I have my opinion and you have your one, where I guess nothing that doesn't appeal to your sensibilities could ever belong in a story.
>by pretending that somehow the hands of fate just reached in and magically happened to pick the cliched plot completely free of any authorial intent
No, no one's said that. Assuming this has been the same poster, this is the second time you've accused me of claiming that's the case. My response the first time didn't disclaim any awareness of the fact that the author put the things they did in the story deliberately, only that their end goals being what you said they were was, in my eyes, questionable.
It's just not weird or a big deal, but you think it is due to your wacko perspective on things. But really, we're just going in circles at this point.
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>>3791775
>What's the point at which it caught your attention?
Kinda hard to say specifically, but I'd say Minori's first day at her new school.
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>>3785619
Still waffling between "uncomfortably realistic unstable girl" and "comfy yuri harem"
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>>3791931
>meaningful ethos, logos or pathos
don't forget porthos and aramis
>>
Also ligmus
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>>3792580
That makes sense.
After all, that's the point where Minori and the reader are first introduced to the magic club and their delusions.

Thanks anon.
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>>3791091
>Do readers of fiction starring queer women protags get put off if there are any male major supporting characters?
No, I actually prefer that. I dunno, the world always feels fresher and bigger that way, to me at least.
>>
My book has:
>MC and love interest
>Male friend (dies offscreen in first quarter of book)
>Straight female friend (above character's sister, dies in the last quarter of book)
>Straight female friend 2
>^ her male love interest (introduced in third quarter of book, dies in last)
>Major female supporting character (sexuality never comes up, introduced and dies in third quarter of book)
>Various supporting characters, most of whom die
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>>3793509
Is your book set during the Black Death?
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>>3793517
Nah, that sounds like a Warhammer novel.
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>>3793517
Just a chill, idyllic fantasy setting.
>>
What are some jobs normally done in pairs? Can't really think of any aside from CEO/Secretary, a cameraman and a reporter, two pilots.
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>>3798441
Sniper and spotter.
Expeditor and driver.
Cops.
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>>3798441
Waste collection. Isolated monitoring jobs are often two person jobs in media, things like working at some remote arctic/antarctic weather station or working on a space station. Because there's often shifts so you have 2+ people who spend a lot of time with no one else around. Does it need to be specifically a classic two person team job? If you're including CEO and secretary, then nearly anything can have a "partner". Or rather, two is a normal number for most small-scale service or labor jobs.

Retail workers in a small store usually have 2-3 people per shift, one to handle the register and one to float. A small hole in the wall restaurant will probably have two people per shift, one cooking and one waiting tables same for fast food places, and similarly a lot of food venues that don't have an active cook, like a mid-sized bakery will have two people on register. Places like a barbershop or nail salon often have two people on the floor. Security jobs that involve routing patrols instead of just sitting at a desk will often have two guards on duty, so one can walk the patrol while the other keeps an eye on cameras and stuff. A lot of labor jobs that are "solitary" are also done with a partner, like repair sort of stuff (plumbing, electricians, mechanics), landscaping or gardening, delivery if the delivery involves larger items or a high volume. Usually a couple nurses per floor in a hospital during night shift ( I guess doctor and nurse is one of those classic 2s also).
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>>3798484
Two person jobs. The type where you can barely do anything alone or not work at all. I even had the idea of a thief/driver duo kek.
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>>3798484
Yuri about boring jobs are rare, so I guess graveyard shift nurse/retail workers would be nice. Also Customer Care can be done in pairs too.
>>
The MC in my story's romantic relationships all have a lot of teacher-student overtones to them. But the more I edit it, the more I notice how great of chemistry she has with her own teacher. Should I actually go somewhere this?
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>>3801441
Why not? Were you not planning to give your MC a gf?
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I have a novel/web-comic idea of a fantasy story set in a high-magic turned low-magic world.

The story takes place 50 thousand years after a calamity wiped out all ancient magic-based civilizations, essentially restarting civilization from 0, only this time the magical races (elves, dwarves, etc.) are either extinct, or incredibly rare, so humans and demi-humans (half-human half-beastkin) are the primary population in the current era, which is just shy of the it's industrial revolution, relying more on science combined with magic-imbued metals harvested from ancient ruins.

The MC is the last remaining divine-beastkin (unsure of beast, type - thinking 9-tailed fox shrine-maiden type or phoenix-kin with divine fire), who survived the ancient calamity by being sealed within the long-dead World Tree. Her species were birthed from the world tree's fruit (so no males in her species).

She is released from her seal when a female demi-human (animal lineage not yet determined) mercenary, being pursued after an ambush, leans up against the remnant of the World Tree's roots to hide. A family heirloom (an bracelet discovered in this particular forest and passed down by her family for generations) dispels the seal, initiating their fated encounter.

With the seal being undone though, the remaining magic sustaining the last remnants of the World Tree fades. The world is now slowly dying at the precipice of civilization's rejuvenation.

The premise of the story is the MC bringing divine/pure magic back to the current era. To revive the World Tree she must restore the world's broken mana-veins.

Conflict ensues when the mana-vein sites are discovered to be owned and being mined-dry, knowingly or unknowingly, by a nefarious capitalist underground association that has ties with high-ranking individuals and/or governments around the world.
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>>3801626
Seems quite interesting, I'd read it.
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>>3801487
She has a gf at the start of the story and certainly does care about her, but the best chemistry is with her former teacher (more of an instructor/professor). I hadn't ever planned for them to have a romantic relationship (since it's mostly flashbacks and her former teacher is a minor character without a lot of scenes together), but the idea keeps hitting my mind. It feels like she either would've cheated on her girlfriend while at school or have been strongly tempted to cheat (and probably did cheat emotionally on her gf).

Is this sort of thing worth rewriting? Or since I already have so many relationships with this imbalance, I shouldn't add (even more) of another one?
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>>3801626
I like the premise a lot, hope you go through with it. Were you leaning one way or the other on novel/webcomic?
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>>3802622
Thanks! I would probably go with novel format. Mainly because I have no skills in drawing, digital or otherwise xD
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>>3791773
>as ordinary and true to life
lmao not every lesbian is a fucking pushover
My parents also tried to gaslight me into thinking it's just a phase and I "just play being in love" whatever the fuck that means.
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>>3791091
Depends how you write them.
Most authors fuck up big time by making the lesbian character sleep with him, or him being a jealous antagonistic fuck.
I personally think it's somewhat important to include male characters in the works to show, that the lesbian is aware that males exist yet still choses to date chicks over them. But like I said and I can't stress it enough, most authors fuck up on that department, because they just can't pass up that free drama.
Mophead from Tamen de Gushi is a good example of a straight male character in a yuri works. And if I had to write a Yuri manga that included a male support character, I would write someone like Kronk from Emperor's New Groove.
>>
>Have a cool idea for a story
>Think up characters
>Plan out the world
>Sketch out the plot
>Get halfway through before ideas run out
>Can't get past act 2
>Start writing anyway
>Constantly rewrite first chapter
>Become demoralised
>Repeat

Why am I like this?
>>
The current story I've been toying with for a while is a sports romance novel about women's professional wrestling.
Main character is a women's wrestling superfan, accidentally outs herself as a lesbian in her small town and decides to just leave. Gets scammed by a popular wrestler who promised to train her and ends up talking her way into becoming a trainee at another promotions gym. An eclectic cast of trainees, wrestlers and staff at the promotion. MC originally becomes rivals to enemies and eventually lovers with the love interest as they both work their way from trainees to aces of the promotion.

My main problem is that I would like to set it in Japan since women's wrestling has been treated fairly respectfully there in the past. But I'm not Japanese and writing about Japanese characters and places just feels wrong somehow.
>>
>But I'm not Japanese and writing about Japanese characters and places just feels wrong somehow.
You could make your MC be from the same place as you and part of the scam is that she ends up in Japan on her own. All the Japanese characters will be seen through her perspective as a foreigner and will obviously behave differently around her. She's also going to misunderstand things so you can wave away any inaccuracies as just the character making mistakes.
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>>3803492
>But I'm not Japanese and writing about Japanese characters and places just feels wrong somehow.

Anon if you let yourself get scared like this then you'll never accomplish anything. You should never shy away from making what you want to make.

Remember! If you run, you gain one. But if you move forwards, you gain two!
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happy halloween
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>>3803492
>Japan since women's wrestling has been treated fairly respectfully there in the past
It depends. In the best case, the cast will be role models to many young impressionable girls. In the worst, they will be forced to take gravure pictures and retire in their early 20s.
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>>3804663
Chaotic.
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>>3804663
did nothing wrong
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>>3804758
I will post second part tonight
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>>3803372
>yet still choses to date chicks over them
Being a lesbian isn't something you choose, though. A real lesbian would only ever date girls, whether males exist or not.
It really just comes down to personal preference: Some people like having male characters, perhaps as a way to show yuri "winning" over het or because they like the drama, some people don't like any kind of males on principle, and most people probably don't really care as long as it doesn't interfere with the yuri (which, as you said, authors that do include major male characters tend to have difficulties with). But I doubt there is ever any real need for them.
>>
A delinquent girl is sent to stay with her autistic aunt who lives in a small and obscure port town for the summer. They develop a romantic relationship while accidently happening upon a secret supernatural side to the town, which leads them to a paranormal conspiracy that threatens to overtake the town.
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>>3798441
Almost any job can be in pairs. Used to close up a coffee shop, just me and another employee, and in my office job my team often splits up in pairs to focus on projects.
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>>3807514
>Used to close up a coffee shop, just me and another employee
Did you fuck her roughly against the counter?
>>
Yuri with beautiful orchestra scores.
>>
Anyone making or planning a game?
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>>3810436
Programming is hard.
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>>3810436
I have an idea for an RPG maker game where it will have a burgeoning romance between an underground monster princess and a tribal human girl but I worry it may be too similar to this other idea I have, plus I'm not sure I have a lot of good ideas for gameplay.
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>>3810436
Yep, see you more than a year from now for a screenshot.
>>3810449
Wish that was the hardest part.
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>>3810457
Music is hard too.
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>>3810458
If you are ok with using free assets music is by far the easiest part, there's lots of good and even great tracks to be had, it just takes patience to go through all the garbage to find them.
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>>3810460
It's not the same! Also there's free assets for art too so what are you considering the hardest part?
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>>3810462
I was speaking subjectively, while I'm ok with using free music tracks, I'd never be satisfied with free character assets for instance, so I have to make all of them myself, which is the hardest part for me. Also, my games are going to be 2D isometric and there isn't much quality stuff available in that regard.
I'm more confident when it comes to programming since that's been my job for years, but your mileage will vary.
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>>3810464
Nah, I get that. I have the opposite problem. I can do art stuff but the technical framework is just a sawmp.
>>
A school bus ends up being stranded on a trip while the world is falling apart from a cosmic phenomenon that basically erodes and distorts reality. The survivors from the bus then decide to hold up in the hotel they stopprd to and were about to leave due to lacking much in the way of options. The couple would be a girl and her chaperone, who's actually her older relative she's close with. They have been in a romance before but decided to end it due to the nature of it such a relationship, but tensions still run deep between them. The cosmic phenomenon will transforms the young lady into a monstrous being, capable of terrible power and thus, being better able to defend from the new horrors of the new world at the cost of possibly losing her humanity.
>>
My novel will be set in a Japanese junior high school where a first-year girl misses the first week of school because her family's safari bus drives off a cliff while on holiday and they have to struggle their way make to civilisation. On her first day she sees a beautiful senpai who protects her against an escaped wolf. Once the animal is taken away, our MC asks how she can repay the senpai, who says come and visit the tea ceremony club after school, no obligation to join.
MC does this and the senpai is there along with a bratty first-year who takes an instant dislike to MC, seeming jealous of the senpai paying attention to her; a girl with headphones on, focused on some phone game while constantly chugs energy drinks while saying very little; and a spacey pleasantly smiling girl whose wavelength only senpai seems to be able to tune into. After several minutes of conversation, MC asks if they're going to do tea ceremony and senpai giggles and says you'd think that, wouldn't you? Spacey girl says didn't you tell her what our club is about? Senpai giggles again and says mobage girl are you ready? Spacey girl seems concerned and says you don't have to participate if you don't want to and MC goes from nonplussed at this to shocked as (1/2)
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I have a WIP personal writing project that's an EXTREMELY horny Symphogear fetish fanfic, but it's really only incidentally yuri towards the latter portion of what I have written so far (though I plan for much more in the parts afterwards). It's mostly turbo-horny /d/ level fetishistic stuff, though there's nothing sexual in it that's not either masturbatory or overtly lesbian, so, maybe that counts as a "personal yuri project"? I wrote it as a birthday present for my friend, and it's 65 pages long (only the first half or so is done so far), but if there's anybody in the thread who happens to be a fan of rather heavy breast/ass expansion, power tripping, and modest apotheosis themes, I'll post it if anyone wants to critique my "breasted boobily"-tier writing.

https://cdn.discordapp.com/attachments/754256522770382858/1035713934084292608/Chris_Over_Zenbu_Part_1.pdf
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>>3812005
I haven't even opened this link but you and your friend need to reconsider your life choices.
>>
>>3812033
I have done so and concluded that I will in fact choose to become worse.
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>>3810436
Progress is embarrassingly slow. Got any encouragment for an amateur's efforts?
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>>3812177
You can do it anon, I believe in you.
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>>3812177
People used to spend their whole lives working on their magnum opus. The beauty of being an amateur is that you are not beholden to any deadlines or constraints, and can fully work out your own vision. You shouldn't be discouraged just because the gaming industry is wholly based on mass consumption -- quantity over quality; a hastily made product over something well thought out. As long as the slow progress isn't due to laziness and apathy, that is.
>>
Any ideas for handling-a-shop yuri? The usual suspects are cafe, flower shop, bookshop... I'm thinking uncommon (in writing) stuff like electronics shop, or some weird counterfeit small store kek
>>
>>3813394
Merchant and her alchemist girlfriend/eventual wife run a fantasy general store.
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>>3813394
Maybe have it be an underground, organ harvesting and selling store where one of the girls is a zombie lul
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>>3813394
For a more light and fluffy kind of yuri, how about a bathhouse/onsen that also offers other services like massages and salons? One can be the business runner and the other is the beautician. Other random ideas:
>Bicycle shop and repair
>Hobby shop (art supplies and miniatures)
>Small scale brewery
>Independent publishers
>Adult "book" store
>Videogame cafe
>Front office for the assassin's guild
>Blacksmith/Enchanter
>Alchemist/Herbalist
>>
>>3813394
Alchemy shop focusing on beautification products but in a mundane modern world where the two girlfriends running it must keep the magic discreet/subtle enough to not raise any suspicion. They just want to fill the world with pretty girls and realize that a healthy dose of consensual magical capitalism is the perfect way to do that.

They sell stuff like dyes to permanently change your hair or eye color, supplements to slowly make you a little shorter/taller, or little adhesive patches to make your breasts bigger/smaller or give one's backside a little more oomph (some suspension of disbelief required), as well as just highly-effective magical versions of normal products like skin creams and all that. Also may or may not sell magical mints that awaken gay feelings in girls and offer a pack for free with every visit.
>>
>>3813394
Funeral supplies
>>
Anyone doing a NaNoWriMo project?
>>
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well it's nothing big but I just started writing a Gamo X Yoshi fanfic
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>>3791772
Update: am learning sugarcube to try and make this a reality because I'm tired of not finding stuff I like
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>>3810436
I have elaborate concepts, but I always lose motivation after ~5% of the programming is done and start to work on a new concept.
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>>3810458
Here's a cheat
C major - G -major - A minor - F major - da capo ad infinitum
95% of all hit songs are written in this way.
We are basically hearing the same song every summer, it's basically a mantra at this point.
>>
>>3813394
A tavern/tinker shop where heroes meet together for questing and maintain their gears.
One gf is a smithy, the other is an alchemist.
You could go extra crazy by making them start from the stone ages and singlehandedly bring humanity forth by inventing stuff like guns, powder, cars and fuel.
>>
On a pirate ship the captain and the quartermaster discover that the other one is a girl. Usually a career ending "injury" thanks to a silly superstition, both swear each other to secrecy, as they promise to rat each other out should one of them sing. Constantly keeping an eye on each other they soon will notice features they haven't noticed before and things start to become fluffier when they are around each other.
What they do not know is that the entire ship is full of women pretending to be men, trying to outfrat each other.
A comedy with some gory battles left in, as other parts of pirate life which will be mercilessly parodied, like the leadership election which will be similar to the student council president elections in various yuri mangas. Should I decide to draw it, the disguises will be paper thin, the figures will be clearly that of girls.
Based on the fact that we only know about Read and Bonny because they got caught. How many female pirates wrought havoc, made a fortune and despite it all died an anonymous death?
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>>3816439
Have you read Monstrous Regiment by Terry Pratchett? If not, you might enjoy it.
>>
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little comics


X MM0MT
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>>3816445
no I haven't, thanks
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>>3816664
Beautiful.
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>>3791454
anon, I promise you if you stop caring about concepts like "queer intersectional asexual lesbians" you will have 100x more fun writing about homos.
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>>3816357
now this is a story
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>>3757815
I am currently writing a light novel consisting of two books. It's about two private military girls and their story. Unfortunately I can't share much because the story is based on real characters, but in future I might let people read the/contribute to the project, but it will happen after I'm done with my homeserver.
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>>3818292
Very nice, do we have anything to follow just so we know what to look for once it releases?
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Chad fucks betas mom and gets isekaied into wow
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>>3813394
The last surviving RadioShack in a low-key cyberpunk world. The atmosphere is generally mundane, but just outside of normal.
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>>3818506
So far nothing other than my matrix lol.
@baka999:matrix.org

I also may need a lot of time before I finish the project since its HELLA big. I can't even make proper concept art in less than a month time. I may finish it in 10 years after the army, who knows.
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I'm thinking of writing a large-scale organization. The problem is actually making up a company structure and what they would be about, in other words I have nothing but an idea and zero business knowledge. Posting this here if anyone can suggest something.
I'm starting with the fun stuff first, like making its insignia and characters for important positions like its president.
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>>3819879
Decide what the organization does (i.e. their core product or service) and then glance through real life equivalents to see what the structure and internal organization of the company should look like. Is the entire story about the organization as a whole? Or is it just about various characters who work in it? It's not like every programmer or accountant has a complete understanding or even view of the totality of an organization they work in. They just see the parts they're directly involved in.
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>>3791454
>It is largely about wanting the cast to be patchwork with their gender/sexual identities
Get off Tumblr and touch an actual pussy please. Real lesbians want to read lesbian stories. We don't want to read postmodern ""queer"" nonsense
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Currently finishing up the sequel to pic related, my self-published yuri vampire novel. It's got plenty of lesbian angst, along with Hellsing-tier levels of violence. If the second book does well in terms of readers/sales, I kinda want to make it into a proper series, and maybe start including LN-style illustrations of the characters between chapters.
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>>3820225
Where can I read/buy?
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>>3815251
wow I already knew writing was had shit jeez
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>>3820225
You... pick a really unfortunate combination of visual traits for the shorter girl in that picture.
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>>3820231
It's on Amazon/Kindle right now. 4chan won't let me link to it, but searching the title should bring it up. Thanks for the interest!

>>3820429
In what way, nee-chan?
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>>3820438
In that nearly every aspect (brown skin, short dark hair, dark stud earing, pronounced lower eyelashes, indigo hoodie) evokes one of the most notable western GL characters of the past few years.
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>>3820455
Oh, that was actually completely intentional lol. I was watching Owl House while I was writing it, and I wanted the MC to look like a combination of Luz and the MC from Vlad Love (a... questionable vampire yuri show that I'm still embarrassingly obsessed with)
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>>3820455
I'm currently working on a comic with the protagonist who looks like this too, I really think girls like that with short hair are adorable.
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>>3821256
Fair enough, just figured I'd point it out so you didn't find out after the fact.
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>work full time
>Only 19 days left for YuriJam

Damn it, I need more free time. Nothing makes me feel more alive than yuri so I can't give up.
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>>3821895
Work part time.
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talk about your favorite dynamic so i can pick off of your ideas, onee-sans.
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>>3822990
Hero x Villain
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>>3822990
Precocious loli or JK and inexperienced Onee.
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>>3822990
long-haired refined tsundere bookworm student council president onee-sama x bold affectionate somewhat dorky athletic airhead kouhai
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>>3822990
Cute princess doing her best to seduce her much taller and beautiful kuudere bodyguard.
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>>3822990
good ol' stacy x nerd.
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>>3822990
villain x lieutenant
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>>3758872
A yuri racing manager / VN, and a yuri soshage (with or without gacha).
With the former I have the general idea of the setting and characters, and the gameplay would be a light rip-off of Motorsport Manager and the likes, but stuck on coming up with a plot that wouldn't be Generic Racing Movie #100500. I'm too programmer-minded to come up with interesting stories.
With the latter I struggle on deciding with even the general direction - thinking either about a mecha SRPG of sorts (SRW/Akanesasu style), which would probably be very generic but hell yeah robots, or eschewing battles altogether, setting everything in a Secluded Shoujo Mansion, and trying to find a different sort of grind. I really like the concepts from Shoujo Tenrankai where the "combat" is instead a contest of emotions and wit to try and build a desired relationship with other characters, but despite having well-defined mechanics it still relies on the free-form roleplay factor (which is hard to emulate in a simple video game) and it's not something you can use as a repetitive "mission"-style mechanic.
Sadly I was born without any kind of creativity. At best I can try and regurgitate things I've seen, and even that only shallowly. So my only "creative" respite is occasionally translating some yuri things for indie creators.
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>>3823527
>stuck on coming up with a plot that wouldn't be Generic Racing Movie #100500
I started typing out a whole wildly elaborate and unrealistic solution for this and then re-read your post and realized you started off saying you already had the setting and characters in mind, which I'll post after. It feels like that's really all race movies are ever about, starting strong or weak, faltering, and then seeking redemption in the big race. Which isn't a terribly realistic thing since there's lots of big races. Maybe pull back and focus plot on overall journey/career instead? I suppose it depends on what the yuri element, setting and characters are like. Or avoid the racer focus entirely and keep the narrative on the management side, about building a team and legacy instead of winning some specific series, winning and losing can be highpoints but it's more about the team growing close and their development/drama in their roles in the group.
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>>3823549
The original response was:

>Motorsport Manager and the like
Can't say I have any idea how something like that plays, but glancing at screenshots: couldn't you just sidestep the "generic racing movie" bit by shifting it over to something akin to racing/race management with regards to general mechanics, but that -isn't- racing? Like instead of playing as the manager of a team(?) for racing, the game takes place in a futuristic or even full-on space opera setting and you lead a cartel whose primary profit comes from smuggling and contraband. So instead of racers progressing through various races you have runners attempting to complete smuggling/theft/salvage jobs, where the "competition" is the authorities and other criminal elements.

That gives you plenty of room to tell all sorts of stories but you still have a very similar or even the same gameplay loop (again, only judging this based on steam screenshots) of managing and optimizing vehicles to deal with various aspects of a job type or specific job, watching over jobs as they happen and making strategic micro management calls, managing headquarters and the organization's development and diversification, etc. You could even build it into a more comprehensive thing by dipping more into things like personnel management or shop/economic management for the transported goods.
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>>3823549
Yeah, I was definitely thinking more towards the team dynamic. More down to earth, underdog in a regional racing (think Super Formula but with some car development and probably in 80s-ish fictional Europe) that probably won't even win races. But it's not like I'm tied down to any setting yet anyway. I've posted it here a couple of times, sadly I haven't made any progress since then, probably need to get some meds to get enough energy beyond basic daily necessities.
The main character was supposed to be a young girl from a well-off family who had some limited success in kart/junior series (but couldn't continue since parents were strictly against her racing hobby beyond basic karting) and lucks out on a chance to do a race in a small team in the Formula Whatever. Her long-time friend also comes in as a mechanic (probably the "default" but not the only possible love interest). The other driver is an older stoic former top racer who's now past her racing prime. The team itself used to be a slightly bigger and more respected operation, but the owner passed away and the daughter of the owner is trying to keep together whatever remains, with the goal being to financially survive as a team (with sponsors being more important than the share of prize money). There's also tension with the former driver, whose last-minute switch to another team gave MC that seat. MC did decently enough on her first outing, but this was always supposed to be an emergency replacement, so the first arc is about her trying to find a way back into the seat (mostly by finding money to fund it, as the team frankly needs a pay driver, with the other driver responsible for being quick). The idea was to mostly just borrow things that actually happen in real life racing and weave a coherent story out of it (the zero creativity approach), but even that's hard.
>>3823556
This already sounds more interesting than anything I could have come up with. I'll keep this possibility in mind, thank you.
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Writer of this >>3820225 here. Now that the sequel is more-or-less done, I've been starting to think about my next project.

Right now I want to do a HUGE fantasy epic where a genki peasant girl who dreams of becoming a proper knight (fem!Knights are fairly common, maybe even the norm, in this setting) ends up as the squire to this super-serious, slightly edgy up-and-coming lady knight with a super grimdark backstory (roving undead killed her family or something like that). But as competent as lady knight is, she's wracked by trauma and can barely stand the sight of violence, so she's been swallowing all this PTSD and drowning her fears in booze for years.

I think there's some life to this dynamic? Genki MC-chan has this shonen protagonist energy and loves fighting, Knight-chan is a genius at swordplay but has to choke down a panic attack every time they see blood. And they're just kinda thrown together as their home kingdom continues its endless war against this necromancer empire that's sending endless hordes of undead over their borders.

I'm still in the early planning stages, but I'd want the main couple to constantly clash against a playful, seductive masked sorceress in the employ of this Necro-Empire. She'd be a kind of recurring villain, but also maybe a romantic rival, or just a wrench in the gears of the budding relationship between the two mains?

I don't really know. I'm sure all this just reads like nonsense ramblings right now, but I'm hoping to get to the planning/outlining stages here in the next week or two. If any helpful nee-samas have feedback, advice, recommended reading, or even just things you'd want to see in a story like this, it'd help a lot.
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Writing what's supposed to be a down-to-earth story about a downtrodden peasant girl emotionally growing and healing thanks to a found family and the eventually-romantic love of the other girl in the band of adventurers but am constantly being tempted to introduce gay similar-age girls of the various fantasy races they'll meet on the adventure. Would one flirty cute harpy girl remove so much integrity from the story? One little pair of werewolf twins who show affection for new friends by face-licking? A single solitary clumsy tsundere orc princess?
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>>3824870
It would work best if those girls are supposed to be temptions for the main character to overcome.
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>>3820438
So I bought it and read it, wasn't bad. Unironically inspiring to me.
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>>3823670

Motorsports and Yuri seem like a very difficult combination to do, and I say this as a fan of both (and frequent sim racer) Motorsports stories are known to be pretty bad even at the best of times. Adding yuri makes it even harder. The very adversarial nature of motorsports (it's everyone vs everyone) makes this far more of a leap to manage than the typical sports romance you might do.

I have exactly one plot idea.

Slightly jaded 30-something woman who races as the pro in pro-am teams in various European series. New year. They expect their team mate to be some 50-year old doctor or dentist like the AMs usually are, but instead gets paired with a young woman who is more famous on the sim side than the reality, there from a mix of sponsorship money, their own rich family, and a bit of social media clout. A total airhead pay driver who is every bit as slow as she is astonishingly attractive. Initial friction gives way to an uneasy alliance as the amateur grows in pace with every weekend, pulling absolutely crazy hours in the garage working with the team in a way that surprises the jaded pro. Amidst a growing crush, by the end of the year, the younger driver has improved so much that their pace on the track is more like a pro-pro pairing, the amateur outqualifies her own codriver, and they go on to clutch a win in the final race.
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>>3828031
I think the spider loli is going to truss her up (while blushing and giggling about how sticky she's making her) and encourage my MC to emotionally cheat on her fellow-human gf with her. I think this would make a good chapter in my book.
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How do you guys think AI-generated art would look in a VN? I'm planning on making just a short one just to test my feet, before making a larger scale project. Based on a novel that I'm currently writing.
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Is RPG maker hard to learn for a complete beginner and a brainlet? I have an idea for a very short game but idk shit.
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>>3828929
Lack of consistency between expressions would be the biggest problem.
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>>3828933
Blaaaah. You're right. Now that I think about it more clearly, there is a few other issues with using AI-generated art. Thanks anon. Say, for a VN, how much range of expressions would suffice? For both a short and long VN?
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>>3828935
NTA but For characters sprites assets you could use free characters generator such as
https://emily2.itch.io/sutemo

Or a paid one like
https://www.dlsite.com/maniax/work/=/product_id/RJ297631.html

Or you can use this software, it's a manga editor program but you can export as psd, so in theory you could also make vn cgs with this program.

https://store.steampowered.com/app/1020820/KumaKuma_Manga_Editor/#:~:text=KumaKuma%20Manga%20Editor%20is%20a,any%20basic%20knowledge%20of%20art.

If you're looking a non weeb art styles then I don't know, sorry.
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>>3828935
Given that one of the major differences between a VN and just a novel is the character art, you should definitely have quite a few. Preferably with pose and outfit variants too.
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Oh, and the other extremely lazy way to make art for visual novels is Koikatsu. But... it will be very obvious you used Koikatsu, just like how 99% of RPG maker games look like RPG maker games.
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>>3820225
>>3820438
Just bought the paperback, should get it in a couple of days.
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>>3828965
>>3828966
Thanks for the advice. I'll keep all of this in mind, but I should really finish up writing the novel before I look at converting it into an VN.
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>>3820455
Wait until you get to the witch girl who works magic with spell-papers.
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>>3829074
Thanks! I hope it's a fun read.

>>3828078
Glad to hear it! Hope it gets the yuri-writing juices flowing in you, nee-chan

>>3831129
Lol, looking back, it's kinda insane just how much Owl House influence there was.

For anyone who was interested in the first book, the second one just dropped today. There's a lot more relationship stuff ||and angst|| in this one, along with more worldbuilding and anime fight scenes. And there's also a lot of sister drama, if that's your thing? It ended up being a lot more complex than I expected it to be, but I think it's also better than the first one in almost every way.
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>>3831619
>||spoilers||
lol
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I have this fantasy setting story about a young thief meeting an ancient vampire that was turned around the same age as the thief is now. But I hit a snag. I want the first time she feeds off her to be really intimate and significant for the both of them. Trouble is, I have no idea how I'm supposed to make the act of essentially being predated upon something intimate that happens between two people who really trust eachother deeply.

Maybe I need to lean into BDSM a little here, in the sense that the sub trusts the domme to not actually hurt her beyond what she can take. But I'm not that familiar with those kinds of relationships either. It's a pretty big roadblock.
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>>3831712
You've read other vampire stuff before? The neck is incredible intimate to begin with, both being sensitive and little touched, but also where predators bite for a clean kill. Letting anyone with anything sharp near your neck it the utmost trust. Think of a barber shaving a man's beard. That man trusts his barber more than most people in his life. This stuff has been figured out for centuries.
As far a yuri goes, inner thigh is also popular for similar reasons. It's not a place anyone touches casually, it's very close to the goods, teasingly so in fact, and it also hosts one of the largest arteries in your body.
It's already an intimate act. It's foreplay with a little pinch at the climax, which is what vampires have ALWAYS been, from Carmilla to Dracula.
Just put on your sexy cap and write some steamy foreplay. Maybe vampire-sama hugs ptey-chan from behind, moves aside her hair to kiss the nape of her neck. Her other hand wanders to draw a finger up between her chest while her head cranes around her shoulder, she kissed at prey-chans collar bone and gives a teasing nip which draws no blood but makes her gasp. Etc, leading in to sweeping prey-chan back into vampire-chans arms and going fang-deep in that delicious neck.
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>>3831749
Vampire hands typed this post
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>>3831752
No seriously, vampire erotica is really easy. I can stream of conscious this stuff in my head.
>after getting her good and ready, vampire-chan places a hand over prey-chans chest, feeling her pounding heart making her delicious blood a tempest on her body, and spots the heavy flush to her cheeks, a sign of the red nectar brought close to the surface, and flush with her vitality. Vampite-chan almost salivate at the sight, but remains restrained for her lovers sake. Vampire-chan takes the hand of prey-chan, intertwining their fingers, and pulls her back into her arms, giving her a heated, passionate glance of only a short moment but seems to linger into eternity, a wordless assent passed between them from the aroused desire in prey-chans eyes back to the voracious and needy gaze of the vampire, before diving back into her neck. The feel of her cold undead lips against her warm skin causes prey-chan to shiver just slightly. Vampire-chan gives a soft, wide kiss to her ticklish neck, but her lips expand outward first into a damp tasting flick of her tongue against the flesh, then a subtle drag of her sharp fans against the perfect skin, and finally the sharp pinch and sudden plunge, her skin pierced and her lips sealed around the sundered kiss wound. Prey-chan startles and gasps breathily at how fast she was suddenly taken, with the long foreplay leading to this climax, and her hand squeezes into that which was captured by Vampire- Chan, who herself squeezes back to comfort her, as if to say"good girl, you're doing so well", their fingers intertwine.

I dunno, this stuff kind of comes naturally. I'm not a vampire personally but I am lying in a bed trying to ignore the sun rising through firmly shut blinds and wishing I had a prey-chan to bite.
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>>3831749
I will also add to this comment here something I just thought of further.
I said neck and thigh are both excellent, but personally, I find one or the other would work best based on their relationship dynamics.
The thigh is natural for a more "subservient" vampire. She has to kneel before the prey, put herself lower, etc.
The dominant vampire, which I relate to more I guess, is the one who goes for the neck. She wants to capture prey-chan and take her entire being, lovingly of course.
Not to say that's a hard and fast rule, just my thinking. Vampires are literally just Victorian era schlick fuel. If she would be giving cunnilingus in traditional erotica have her go for the thigh of course. If she would be receiving it, go for the neck.
It may be romantic to have vampire-chan take a cheeky duck from the underside of the wrist, like a knight kissing the lady's hand. There are lots of veins close to the skin there.
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>>3831712
In the World of Darkness lore (one of my biggest vampire-writing inspirations), the vampire's bite is supposed to be insanely pleasurable, on the level of an intense orgasm or really hard drugs. The victim goes into a state of total euphoria, to the point that she can get addicted to being fed on, if she survives the encounter.

Getting that kind of pleasure across in writing is insanely hard though. My personal recommendation would be to focus on and eroticize the other sensations of the act: where is Vampire-chan carressing Prey-chan's body? What do the sheets (or the cold night air, or whatever) feel like against her skin? Is her neck wet where Vampire-chan's kissed her? Also you have the romantic author's go-to descriptions of goosebumps, feeling someone else's breath on your skin, etc.

Also that predator/prey angle is always insanely hot. If you can show by Vampire-chan's body language (trembling, breathing heavily, groping a little too tightly) that she's really, *really* into Prey-chan and wants to genuinely just devour her, it's gonna add that kind of spice that the average lesbian vampire-erotica enthusiast really craves.
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>>3831763
>>3831749
>>3831766

This is some good shit, I've got a good idea on where to take it now. /u/ never disappoints.
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Currently writing a little book based odd my build for the Horrible Curse CYOA. Essentially it is a comedy, where the MC is being pursued by 17 other girls.
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Can you make sense of iPS babies in the early 90's?
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>>3832730
You know how a simple mixture of sugar, spice, and everything nice created the Powerpuff Girls? The unholy mixture of Gogurt, Sunny-D, and dial-up internet creates lesbians.
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>>3832750
don't listen, it makes mustard gas
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I'm currently drawing a 4-koma manga loosely inspired by Tomo-chan wa onnanoko in terms of structure
My idea would be to release one page every 2/3 days and make it so that each page works relatively well by itself (again, like Tomo-chan)
At the same time I would like to occasionally feel free to work on a full normal manga chapter in important plot points
Plot is basic but I want it to be character-driven more than idea-driven
Basically, a girl is head-over-heels for her bestfriend, who happens to be an overly touchy-feely type. That often brings her into situations she both loves and is extremely embarassed by.
It should be a gag-based romantic comedy that occasionally leans more into more romantic themes when appropriate
I've drawn the first 20 pages, have drafts ready for 20 more and already started working on a non 4-koma third chapter

Problem is, my job takes a lot of time and I never bring myself to publish the things I already have because I know I wouldn't be able to hold a steady schedule right now. Also, I have pratically no followers on Twitter.
Honestly not sure how to handle this
Right now I'm thinking of completing the first three chapters and then just start posting them to get some feedback
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>>3833236
>I never bring myself to publish the things I already have because I know I wouldn't be able to hold a steady schedule
I know that feel, anon.
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>>3833236
Don't think too much and just post it nee-san, I'll help spreading it out. More yuri is always good.
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Is lovers to enemies a thing? I have a story idea about a hacktivst who ends up romantically involved with a undercover federal agent and the eventual betrayal that comes from that.
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>>3833267
>lovers to enemies
you mean "marriage?"
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I don't care if it's lovers to enemies or enemies to lovers, just make with the hate fucking already.
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>>3816664
too real to be funny
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Rockstar-chan isekais herself with a golden shot and is now tasked defeating the big evil or whatever.
She doesn't care though, she wants to continue her sex, drugs and rock'n'roll lifestyle.
Music is magic in the world she is in and she's very talented at that, so not only can she play all the instruments at the same time (no more pesky bandmembers who constantly split up), but the way she plays it is probably the evilest iteration of music to the people who are usually used to angelic choir music (actually it's based on the mood of the players and Rockstar-chan is very self-destructive). It sounds so evil, even the bad guys are scared of her.
In comes Exposition-chan, who somewhat tries to steer her in the right (or rather square) direction, but fails, due to her constant sidequesting of getting high and her vag wet. At some point even she learns to hide her powerlevel and basically starts from the very beginning musically, and since in our world every possible new genre was invented by the devil (according to my parents), so does she in their world. Being a very good fiddler and doing collabs in some composer's dream, inventing, blues, rock'n'roll, metal, all that jazz. Something Exposition-chan slowly warms up to and through it becomes more and more excited and rebellious (without falling of the cliff) while Rockstar-chan sobers up a bit for the first time in a very long time.
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Don't know if this is the best place to ask but: has a yuri story being written by a man ever been a detriment to you?

I'm guessing there are plenty of guys here who have made yuri stories, Are there differences a reader can pick up with a guy's story versus a woman's? Is it better to not reveal you're a guy when you put it up somewhere?
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>>3834487
>Are there differences a reader can pick up with a guy's story versus a woman's?
No, it just comes down to quality. People really like to pretend they can tell the two apart with a bunch of vague features that don't actually line up, though.
> Is it better to not reveal you're a guy when you put it up somewhere?
There's not much of a reason to lie about it, but I also don't really see any point in making a big deal out of it. If people are curious they'll ask. Or they won't.
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>>3834487
>has a yuri story being written by a man ever been a detriment to you?
No. Yuri is an inherently a romantic genre. And romance isn't some woman exclusive thing. As long as it's yuri, then the gender of who wrote/created it is completely irrelevant to me. Unfortunately, there's a small subgroup of people who really do care whether or not that the yuri they consume is written by a woman.

>Are there differences a reader can pick up with a guy's story versus a woman's?
No, and whoever is telling you different is straight up lying to your face.

>Is it better to not reveal you're a guy when you put it up somewhere?
I don't think it matters. There's plenty of cases of writers using a pen name that implies them to be the opposite gender. And most people end up not giving a damn when the truth is revealed.
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>>3834487
>Are there differences a reader can pick up with a guy's story versus a woman's?
Stories written by guys tend to be "idealized" in a sense. The romance is portrayed as this beautiful reward that is won and earned. Stories written by women often bring up the love sooner, but also shake things up a lot. There's no lasting safety in a relationship.

Women also tend to display no pity for their female characters, putting them through shit that makes male readers shudder. Specifically the kind of shit that women would find emotionally/physically humiliating, but a man in a similar situation wouldn't experience the same way. Which is why a male author wouldn't usually even think to write such situations.

Yet, at the same time, the male characters in female authors' stories are very emotional and open about their feelings. Men don't typically dwell on the emotions of men or bring up their vulnerabilities.

Just my personal observations.

>Is it better to not reveal you're a guy when you put it up somewhere?
As we've seen here before, some readers will drop you if they find out. But I believe lying about it does worse in the long run. But whatever the genre, yuri or not, I see no reason to go out of your way to mention "btw I'm a he/she!" unless someone specifically asks.
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>>3834593
That part about the romance being idealized is interesting to me. I definitely love romances that are all about silent pining and desperate yearning, I love to write stuff where characters go through the wringer and find that solace in each other. The part about "lasting safety" definitely rings for me because writing it I've never considered the idea of them being with anyone else.

"Pity" is a neat concept too. I've had a hard time balancing how harsh I'm being too them and if it's toothless and boring. I want them to be kind of bad for each other, but as a way to say "but they'll be happy once they work it out." I like showing my protagonist as kind of pathetic in the face of larger problems and only being cool in her own element.

Thanks for this. It's neat to think about.
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>>3834593
>Specifically the kind of shit that women would find emotionally/physically humiliating, but a man in a similar situation wouldn't experience the same way. Which is why a male author wouldn't usually even think to write such situations.
Interesting. Any examples?
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>>3834593
Almost all of this is wrong, though.
>"idealized" in a sense. The romance is portrayed as this beautiful reward that is won and earned.
The largest genre that displays this, where you can be absolutely sure they're gonna end up together at the end and the female character is plot armored to truly absurd degree, are the "cheap" almost exclusively paperback romance novels you see in places like drug store book racks. That genre leans overwhelmingly female in terms of authorship. The YA market, that similarly loves both these tropes, is also female author dominated.

Male creators love writing about haggard and emotionally tormented male protagonists, and frequently dwell on those emotions and write entire stories about opening up those vulnerabilities they've been trying to keep hidden--that's why it's so common in video games, a genre dominated by male creators.

You're just assuming patterns where there aren't actually any.
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>>3834670
One that comes to mind is the unabashed portrayal of pregnancy as a tool, as a function a woman is expected to fulfill, like in The Priory of the Orange Tree, or a non-les sample in Gone with the Wind, and how it scars the characters. A man would be very reluctant to tackle that angle.

>>3834788
>Almost all of this is wrong, though.
I commented mainly on the topic of lesbian fiction written by men and lesbian fiction written by women, and did not claim that every book of any genre ever written adheres to these golden rules.

>Male creators love writing about haggard and emotionally tormented male protagonists
Ah, yes, the nuanced experience of being "emotionally tortured" and "persevering against adversity". I don't call that being open about feelings, I call it a trope.
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>>3834859
>the unabashed portrayal of pregnancy as a tool, as a function a woman is expected to fulfill
Well, that's how it is in real life. There is nothing romantic about pregnancy from the woman's side. The societal pressure and the physical ordeal does scar women in spectacular ways, especially those who never wanted children.

>I don't call that being open about feelings, I call it a trope.
That way you could argue everything is a trope.
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>>3834859
>I commented mainly on the topic of lesbian fiction written by men and lesbian fiction written by women, and did not claim that every book of any genre ever written adheres to these golden rules.
No, you claimed that stories by one side "tend to do A" and another "tend to do B". Let's not try and backpedal this into pretending you said "oh yeah, sometimes guys write idealized romance". The point of what I said is that you claimed that idealized romance is a tendency of male-authored stories and something you can pick up on to gauge the sex of the author, when in reality, the hard statistical numbers show the exact opposite, that most idealized romance stories are being (and have been) written by women.

The conversation is not about all works doing a thing, it's about capability to judge the author's identity based on the writing and you have quite literally proved what was said above: that people cannot actually tell the difference between the two, they instead just make up retarded suppositions for what they think the two do; In this case, you wrongly thinking that a majority female subject is actually a male one.

>Ah, yes
Your bias is painfully apparent.
>>
>>3834867
>There is nothing romantic about pregnancy from the woman's side.
Yes, and it's very difficult for a man to get into that headspace. But that's probably the most obvious example out there.

>That way you could argue everything is a trope.
No, but really, it seems "grief over greater injustice" is the only vulnerability a man is allowed to acknowledge and express, and it's so hilariously common throughout the history of humanity that you can only laugh at it at this point.

Which is why, if there's something like a male character feeling jealous of the attention a heroine shows the man's best friend, I'll know immediately the author is a woman, because a man would find the experience too pathetic to be mentioned!

>>3834875
>the hard statistical numbers show the exact opposite
Yeah, absolutely dude. You seem hellbent to deny whatever I say without any dialogue, so I'll leave you to it.
>>
>>3834886
>if there's something like a male character feeling jealous of the attention a heroine shows the man's best friend, I'll know immediately the author is a woman, because a man would find the experience too pathetic to be mentioned!
Are we still talking about contemporary romance? Jealousy is often explored by male authors and nobody thinks it a 'feminine' motif.

Anyway, I think you guys have shifted goalposts from discussing f/f texts to genre literature as a whole.
t. another don't-care-about-the-author-as-long-as-the-book-is-good anon
>>
>>3834892
The conversation got sidetracked, but to clarify my take on this topic in summary: the gender and experience of the author does usually come across in the text, which is why it's not advisable to try to hide it. But there's no need to either, it's not a bad thing per se!
>>
>>3834886
>You seem hellbent to deny whatever I say without any dialogue
You made a claim about authorial tendencies, I pointed out this claim is just demonstrably incorrect, now you are just jumping through hoops to save face. Dialogue isn't just people agreeing with you even when you're wrong about something, especially when you can't just admit to being wrong. That's on you. It's really clear you haven't actually thought much into this and are operating on preconceived notions.

For example: you've been arguing that a male author can't get into the headspace surrounding pregnancy.

Sure, okay. Now let's think about this for more than five seconds: Who CAN get into the headspace surrounding the experience of pregnancy? Well, women who are or have been pregnant, obviously. So now ask yourself this: where are you putting every other woman who hasn't? They don't have that experience. They can't get into that headspace. You read a book about a woman who is forced into having kids, and the pregnancy part of it doesn't read realistically to you, a woman who has had kids: how the fuck are you possibly pretending you know that was written by a male and not just a fellow woman who hasn't ever been pregnant?

How is an ultra religious mother of four who views pregnancy as a sacred miracle of joy and is pro life going to share ANY similarities in the headspace of what is or isn't romantic about pregnancy to a liberal 20 something who has never even had a pregnancy scare? The answer is they aren't. A male author's exploration of pregnancy might read to the 20 something as being very true to life but to the mother as being unrealistic. The 20 something might read the mother's book about a woman who gets pregnant and think the author is a male for lauding something she wants nothing to do with, despite it actually being written by a fellow woman with infinitely more experience in the subject.

You literally cannot tell, you're just haphazardly guessing.
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>>3757875
>>3791100
We finished it and we just released it on Steam.
https://store.steampowered.com/app/2098600/Kiss_the_Demiurge/

Thank you to all the onee-sans who tried the demo.
Here's a pair of free codes.
J7YN5-WX9KE-LK44F
0PP35-9K8L2-CT5W6

If you try it, please do leave a review and tell us what you think.
>>
>>3835164
>Free codes
You slut, I already bought it
>>
>>3835164
Both are used, shame no one said anything but thanks anyway. I'll get it eventually since it looks interesting.
>>
>>3835164
Does the game have any replay value? I did Chitori's route, and now I'm wondering if there's any sort of point to doing the others. The bonus seems to imply that there isn't.
>>
>>3835193
Busy but I was going to wait to play it to respond. Thank you though, creators.
>>
>>3835538
Thank you for reading anon

I'd say each route is about 50-70% original after the split in the bunker
They all share a few key scenes and have similar structures up until Minori's birthday, at which point they don't share any scenes at all.
You might want to skip through some of the scenes that are shared between routes.
>>
>>3835653
Alright then. Since my original post, I've played through Akane's route, I'll give a full review after I play Tomoko's, but that probably won't be until Tuesday.
>>
>>3835164
>dream of a yuri game
>complete it
>put it on steam

Totally badass.
>>
>>3835164
Hi I grabbed the steam key but I felt guilty so I decided to gifted a copy of the game to a friend. I will make sure to read it and will get back to you soon.
>>
>>3835164
>>3835660
Alright, I found time to finish off Tomoko's line, and with that, the entire VN itself. As a whole, I thought this was a nice little venture. 7/10

>Art
I thought the CG's were really well done, the sprites.. not so much. The in-story art could be touched up on a bit. Minori looks fine, good even but the other 3 could use some work. I've already told you this so it is what it is. But I do think this is important, because you will lose interest from potential readers/buyers if the art doesn't look good. First impressions are everything, and the first thing people see is how something looks.

>Plot/Storytelling
The plot is fine, it's simple. It's a simple VN. I did actually really, really like the plot twist about Minori. However, I feel the execution is just lacking a little. Mainly because I feel like the topic was left a little too quickly, and I was left feeling like it should've came down harder on Minori than it did.

>Akane Route
My favorite of the three routes. I love seeing genki girls lose spirit and hope, something about that just gets me going. Minori pressing Akane about her grades was chefs kiss. The other reason why it was my favorite was that the relationship development felt the most natural. What sets it apart from the other two imo is that it actually hit the point in a romance where it doesn't feel like this is happening because the author wrote it into existence. If that makes any sense. If you've read Hikizan Tautology, then you probably know what I mean. The best CG's of the bunch too.

>Tomoko's route
My least favorite. Her story just wasn't that interesting. I saw what you were trying to go for by paralleling Tomoko's situation with Minori's, but it didn't come off for me. And their relationship felt the most forced I guess.

>Chitori Route
It was cute. Honestly, not much to say here. It didn't have what I liked about Akane's route, but it also didn't have what I disliked about Tomoko's
>>
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>>3835903
Sprite and BG """artist""" here, glad you enjoyed it enough. I really do apologise for the quality of the sprites in the VN, I literally started drawing with this project (would not recommend). But I'm working on it.
Please look forward to our works going forward.
>>
>>3835903
Hello, this is the writer.
You have my sincere thanks for taking the time to write this up.
In all honesty seeing someone give this VN a seven out of ten makes me extremely happy. We started this project with very little experience. So I'm happy you enjoyed it.

I won't comment on the art because I'm pretty sure our artist for the sprites/backgrounds is already beating themselves up over it. Cheer up mate.

In regards to the issues you did have with the writing, I don't think they're unfounded. There's certain things I would have liked to have written better. In particular I think that Tomoko's relationship with Minori could have been developed a bit more naturally. That's the sort of thing I want to focus on most when we make our next VN.

By the way, please do consider leaving your thoughts in a Steam review as well if you don't mind. It helps out with the algorithm.

>>3835740
No worries anon. Those codes are there to be used.

>>3835710
Anyone can make a VN you just gotta commit to it for a year or two.

>>3835170
>>3835193
Thank you onee-sans, I hope you both have a wonderful weekend.
>>
>start writing an outline
>it's a generic romance novel
>blink
>I'm in the middle of detailing an epic fantasy adventure
>the girls are actively trying to assassinate each other
>>
Would normals shallow the idea of a fourteen year old girl and a seventeen year old one being together? I'm considering to make a comic for more general audiences.
>>
>>3836476
Yeah, I get that all the time. For me, I think it's best to set rules for yourself if you want to. Like say, the story has to be totally localized in the city block
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>>3837498
maybe make it sixteen instead
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>>3837498
Make them 15 and 11.
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>>3837498
Depends on the context. For example, in a high school setting I don't think people would care all that much about a junior (17) dating a freshman (14) if they're both girls. But I think if you had a fantasy setting and a 17 year old adventurer dating a 14 year old, you might start to get some people commenting on it.
>>
>>3837498
You might draw the ire of twitter schizos.
>>
>>3837498
>general audiences
>the seventeen year old has a birthday
>a legal adult is dating a 14-15 year old

Don't lie to yourself, this is not a premise for general audiences. Even normies who watch mainstream anime will question you, a non-japanese creator who chose to include jailbait themes. This age gap WILL limit your audience.

If you have to include this dynamic, make it a mature-minded 18 year old and a 22 year old moron with a baby face. Japan does this all the time with "indistinguishable from a child but she's actually 30 years old"
>>
>>3835164
Finished Akane's route.
I do not have a comprehensive review or anything, but I'll leave my simple thoughts.

First off is the art. The character/background art is fine for an amateur passion project. I'm actually a little impressed that someone who JUST started drawing for this project could pull off something not horrifyingly bad like me. Not gonna lie though, people will naturally be more interested if the art was prettier.

The writing is not terrible either. It can be a little quick at times, sometimes I feel the other characters melted away in you're not in their route too. I haven't thought too deeply on it. I did enjoy some of their interactions. I smelled the twist coming a mile away of course, but I imagine most people did. I feel like you tried to foreshadow that too so that must mean it worked.

Over all, enjoyable enough, and I wish you luck on your next project.

I used one of the free keys so I bought another copy to gift to a friend.
>>
>>3837498
If it's not at least a ten year age gap what's the point?
>>
>>3835164
I have kind of a dev question regarding your game. Where did you get the music? Did one of the team compose it? Buy it from one of those markets? I'm currently working on a 2D game and wanted to find some tracks that might suit the game, but everytime I get discouraged due to license issues mostly.

And congrats on releasing the game. It's way too easy to get discouraged in the middle of the process or find a new idea more appealing, so kudos to all of you. While I'm not that fond of the art style, I will buy it after work to do my part on supporting yuri games.
>>
>>3838727
In regards to the music, we didn't compose it ourselves.
Originally it was going to have an original soundtrack, but that fell through.
So most of the music is just royalty free stuff.
Take a look at https://amachamusic.chagasi.com/ and https://musmus.main.jp/
Also try looking up フリーBGM
There's a tonne of Japanese music channels under that and they have pretty loose terms of use.
Just read it carefully and make sure to contact the artist.

And thanks a bunch for your support anon.

>>3838360
The art actually went through a few revisions. I'd post some of the earlier sprites, but I think the artist would kill me if I did that.

>sometimes I feel the other characters melted away in you're not in their route too.
I agree. In retrospect, I think I could have woven in the other characters so they had more to do after *that* scene.

Akane's interactions with the other girls from the club were a lot of fun to write, so I'm glad you enjoyed them.

Thanks again for checking it out.
>>
>>3838727
>I get discouraged due to license issues
Not that anon, but here you go:
https://docs.google.com/spreadsheets/d/1dEbxtBlvwxj2ZwtcoNU05Cg4_pgpuBYAWbO_5twoA2A/edit#gid=0
No matter what the spreadsheet states, always check the license information on a website before you start picking music, some like to add their silly conditions and such, like "you can use this for videos but you have to pay me to use it in games!".
Here's some explanation on common licenses you may have already read:
https://opengameart.org/content/faq
And since it's a common misconception, there's no license that forces you to share the source code of a game just because you included an asset in it, some licenses compel you to share a 'source' version of an asset if you modified it from its original version, but only on request.
Merry listening.
>>
>>3838742
>>3838747
Thanks to you both, I'll take a look at the resources. I'm pretty ignorant when it comes to this stuff, so any information is always welcome.

I'm just afraid that I'll use a track and get sued for a game that I'm doing in my spare time just for fun and yuri (although first I need to finish it). For instance, I'm sure I read about some people using non-copyrighted songs in videos, but some time later its licenses were reverted. Or I see all these music bundles on Humble Bundle, Fanatical, etc... but their license agreements are usually quite weird and never bought one because of that.



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