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>37 MILLION DOLLARS LOST
37 MILLION DOLLARS LOST
>37 MILLION DOLLARS LOST
37 MILLION DOLLARS LOST

>Paradox has announced it is writing down SEK 355 (around $37 million) of development costs for Vampire: The Masquerade - Bloodlines 2, after early sales figures fell short of expectations following mixed reviews. The company said it would still deliver the two planned expansions to the game.

>Data from GameDiscoverCo suggests the game sold 121,500 copies on Steam, which would amount to net revenue of around $4 million. The game currently has "mixed" reviews on the platform and on Metacritic.

>CEO Frederik Wester took it on the chin. "Vampire: The Masquerade - Bloodlines 2 is a strong vampire fantasy and we are pleased with the developers’ work on the game," he said in a statement. "We’ve had high expectations for a long time, since we saw that it was a good game with a strong IP in a genre with a broad appeal. A month after release we can sadly see that sales do not match our projections, which necessitates the write-down."

>"The responsibility lies fully with us as the publisher. The game is outside of our core areas, in hindsight it is clear that this has made it difficult for us to gauge sales. Going forward, we focus our capital to our core segments and, at the same time, we’ll evaluate how we best develop World of Darkness’ strong brand catalogue in the future."

KEK

KEK

KEKKKKKKKKK

https://www.ign.com/articles/paradox-takes-the-blame-for-vampire-the-masquerade-bloodlines-2-sales-flop-announces-37-million-write-down
>>
>>726963049
JOBS. WERE. AT. STEAK.
>>
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>>726963049
>37 MILLION DOLLARS LOST
deus mio
>>
>>726963049
>back to an eternity of no games except visual novels

its over
>>
>>726963049
to be fair it was inevitable. they were never going to turn a profit on this game since it went through TWO developments. their wildest pipe dream was to break even.
>>
>>726963049
Is that gross cost? Marketing included? For both, HSL and TCR?
>>
>>726963049
How long until they panic to remake bloodlines 1?
>>
>>726963049
>Stellar Blade had almost twice the active players on PC than this slop had total sales
Holy kek
>>
>>726963049
It's Paradox, they can literally spend 37 millions on building a giant chud statue near their headquarters using pure gold and still not get in any trouble. Why can't people comprehend the scale of things like Paradox or EA? It's all easily accessible online.
>>
>>726963049
>$37 million
that's indie money
>>
>>726963049
>>37 MILLION DOLLARS LOST
to the shock of no one
>>
I think they stated earlier somewhere they're ready to 'borrow' the IP; if someone wants to make a Bloodlines game and comes with a good pitch.
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>>726963049
>37 MILLION DOLLARS LOST
>>
>>726964028
They've been doing that for a while I think. It's just that either no one approaches them or they refuse everything. I know there is a Disco Elysium like clone in dev hell but I don't know what else is going on.
>>
>>726963049
lmao
>>
>>726964028
That's what a lot of these mass acquisitions end up amounting to, a handful of companies owning almost all the big IPs and leasing them out to other studios to do shit with
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>>726963470
not sure about the accuracy of this but it doesn't really seem like they're doing as well as you think. it's not going to tank them but it's not like they're a multibillion dollar company where it's a drop in the bucket. EA is MUCH bigger than paradox actually doing billions per year.
>>
>>726963140
WHY ARE YOU FINDING JOBS AT THE STEAK STORE
>>
>>726963391
Remake would be shit. I'd love a proper remaster though.
>>
>>726965220
WHY AREN'T YOU
>>
>>726963049
>instead of making a cool vampire game lets make another DEI slopfest worshiping black people!

Genius really.
>>
>after early sales figures fell short of expectations
How.
Fucking how.
What expectations? Did they really think anyone was going to buy this turd? Gamers aren't completely retarded anymore. They can see the writing on the wall when a game has had such a visibly disturbed development cycle as this game. Everyone has been burned enough times by now to not be totally gullible.
>>
>>726965526
Yeah give Wesp the source code and let him cook
>>
>>726965636
No, Wesp is a retard. He'd try to turn the game completely into his own custom content vision.
>>
>>726963049
Does that mean the shill won't be paid anymore?
>>
>>726965619
I'm not that far into the game, but the only black character I can think of is the cop who guards the front of the police precinct. I think there was a black vamp, but I only interacted with her once.
>>
With $37mil Bloodlines 2 is probably PDX most expensive game ever. Look at their catalog, it's all GSGs, 4x and city builders. Bloodlines 2 was completely new to them. Cut scenes, action combat, lots of VO and mocap for cut scenes and a 3d environment to explore. PDX were completely out of their depth. Would be like asking Notch to make Last of Us or Tomb Raider..

>>726965151
PDX market cap is roughly $2bn.
>>
>>726965636
cook what?
>>
>>726965619
>one black in the game
>>
>>726963049
>get literal who studio to keep the costs down
>shit goes in flame, money lost
>ok find a new studio, but again try to keep costs down
>hire a studio who never made a proper game to keep the costs down
>shit going down in flames, again
Man, who could have seen this coming
But lets not forget TCR is still shit tier studio who killed two franchises now
>>
>>726963049
killing Ryong will cost them dearly, idiots.
>>
>>726965717
This. Also by now wesp has added more new bugs to the game than he managed to fix.
>>
>>726965817
>PDX market cap is roughly $2bn.
still not a good sign when their yearly revenue is going down and they're still reporting big losses. either way it's still much smaller than EA so putting them into the same comparison for losses probably shouldn't be done.
>>
>>726966170
>still not a good sign when their yearly revenue is going down and they're still reporting big losses.
Problem is, we don't really know anything concrete. Which investments of them failed? Was Bloodlines 2 the biggest? How many projects are they working on(not just games)? Just for example, they could have service or licensing based businesses with a bunch of partners that fell through. I don't think PDX has all their eggs in the gamedev/publishing business.
>>
>>726966748
>we don't really know anything concrete.
we know their revenue has been going down and now they've reported a fairly significant loss. i don't know how that's not considered anything concrete and why you're bringing up all these other things. this is more about vtmb2 and paradox than just paradox.
>>
>>726967387
>i don't know how that's not considered anything concrete and why you're bringing up all these other things.

Because i want to know details that are probably highly confidential to accurately judge the whole situation. What are they spending on a by-project basis? What ROI are they expecting? What is the total operating cost of the company broken down by department? What are they spending on marketing?

>hurr durr company losing money bad
That tells us nothing.
>>
>>726967858
ok
>>
>>726965813
It actually worships woman. Literally every single character with a position of power is a woman. Every. Single. One. It's like, 10 for 10
>>
>>726968759
>the prince? woman
>the prince's sire? woman
>leader of the local inquisition? woman
>big bad? woman
>the only male goon of the prince? A faggot
It's fucking exhausting. Especially since you can't even tell any of them to fuck off except the nigger inquisition chick.
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>>726968759
>>726969447
i haven't played it, wasn't this guy supposed to be in it and a prince? or was that changed from the HSL version?
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>>726968759
Campbell? Benny? Tolly? And I'm only a few hours in.
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>>726963049
They tried to appeal to the trannyggers and instead appealed to no one. Classic.
>>
>>726968759
Your complaint is the game isn't gay enough for you?
>>
>>726969809
He looks different but there's a male prince but he dies before the game even starts kek.
>>726969861
>Campbell
Dead. I don't care about muh flashbacks
>Benny
Disappears from the story completely two hours in and doesn't come back.
>Tolly
The most obnoxious faggot I've seen in years.
Great male characters. Thanks TCR.
>>
>>726969927
why do you bother posting such pointless things? you know that's not what they said. why act retarded?

>>726969980
if that's true then it's funny. first time i've seen anyone point that out. i don't have any issues with strong female characters in game but the HSL version at least seemed more balanced in that regard.
>>
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THE MODERN AUDIENCE
WHERE IS IT
FUCKING WHERE
>>
>>726970135
>why do you bother posting such pointless things? you know that's not what they said. why act retarded?
Looks like my reconceptualization accurately struck a nerve.
>>
>>726969447
At least you can kill two nigger women
>>
>>726969927
I shudder to imagine the porn-addicted AGP garbage you exclusively engorge yourself with
>>
>>726970440
>Looks like my reconceptualization accurately struck a nerve.
looks like my fist is going to strike your asshole
>>
>Everyone blaming paradox
>The studio is the one who approached them with wanting to make the game and bragged how they hired the original writer
>After 6 years Paradox got pissed they had half a game to show and forced them to shit out a release
How is this paradox's fault?
Other than trusting retards
>>
>>726969447
It is unbalanced but just saying most of them don't really have power either, Ryong is just a proxy for Lou, Baker imediately ditches her faction and begs you to embrace her, Katsumi is only the leader of a small group of rebels and having very little control over them, Safia does but only does every single thing she's doing because of her obsession with a man (Gideon should count as someone with power if Safia does).
>>
>>726970135
>i don't have any issues with strong female characters in game
Yeah that's the crazy part, I'm not even a chud. I unironically welcome diversity. But this isn't diversity. This is a strict matriarchy with no in-universe justification. How hard is 50-50? Why does it have to be literally 100-0?
>>
>>726969980
Fabien is actually a good character, just a horrible plot device for an rpg.
>>
>>726970537
Yeah, shame killing one of them locks you into the bad ending. I enjoyed killing the club cunt, though.
>>726970696
The fact I wasn't able to kill that thinblood cunt despite her treating me like shit the entire time was annoying. It's the same with every other character. You can disagree with Ryong but you act like her lapdog anyway. Gideon was decent, though. Probably the only male character I actually liked until he turned into a schizo
>>726970854
The flashback sections were so fucking horrible I'd rather not hear his voice ever again.
>>
>>726970690
>How is this paradox's fault?
probably for greenlighting the wrong studio, twice. they probably only ever really cared about shitting out a game and thinking they could profit from it.

> had half a game
i don't really know if that was the issue. if it was just unfinished then they could've simply hired others to finish it up and ship it which would've taken less time and money than whatever TCR did.

i feel like the game must've had major technical issues preventing it from being finished and shipped which were harder to fix. the trailers they kept showing all had bugs present. fixing things like that is usually a lot harder and is more likely to make devs think starting from scratch is going to be easier than fixing something inherently broken.
>>
>>726970943
>The flashback sections were so fucking horrible I'd rather not hear his voice ever again.
Yeah I agree, just saying if he was a separate character he would have been cool. What annoys the fuck out of me is that he comments on everything and orders you around.
>have conversation where it's established phyre will go see the prince
>fabien: well, guess it's off to see the prince, let's go
>pick up stupid package for fetch quest
>fabien: that's the package, should get that back to mrs thorn
>see another fucking camera for the stupid collection quest
>fabien: another camera, get rid of that!
shut up just fucking shut up
>>
>>726963049
at that point you have to ask if it was worth it to release it at all. I really hope the first demo gets leaked some day
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>>726971848
If it wasn't leaked how do people know about it?
>>
>>726969809
he was a main character on the first version of the game(the one the original game writers worked on), what we got was a travesty created by chinese room
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>>726971930
journos played it and that was the version mitsoda worked on before the chinese room raped it. There was an entire blood disease system where you could see if people had any aids or whatever and would make feeding a bit harder, you can't just go after hobos all the time, have to get some upper class blood sometimes
>>
>>726972081
Meanwhile even if you play Ventrue the Nomad comments that since reawakening they've been able to drink from anybody.
>>
>>726972432
that seems convenient
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>>726972081
I find very funny how in the Mitsoda version you could actually use guns and they looked at it and said "nah man, scrap all that"
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>>726972579
It sure is!
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does she even exist on the release version?
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>>726972081
how did we go from this to this?
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>>726970371
It's on social media not buying video games. Industry has apparently yet to learn social media pats on the back don't pay the bills.
>>
>>726966017
Did they kill Amnesia?
We got two other games for frictional after Machice for Pigs
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>>726973052
>series gets handed off to another company
>they add in a fedora
>people hate the game
any other instances of this happening?
>>
>>726973052
Can you even see the Space Needle in-game in Bloodlines 2?
>>
>>726973175
the preggo one was frictional's?
>>
>>726963049
what could go wrong for making one of the most beloved unique rpg to action game with barely any rpg elements.
>>
>>726973052
i still think it's funny how phyre on the cover looks nothing like phyre in-game. and it's not even like with trailers where you can say it's cgi or whatever to explain a downgrade. it just looks like an entirely different person.
>>
>>726973851
>Amnesia: Rebirth
>Developer Frictional Games
yes
>>
>...we’ll evaluate how we best develop World of Darkness’ strong brand catalogue in the future."
Just sell the IP to someone else holy fuck
>>
>>726963049
I tried to play the original like 10 years ago. Thought it was boring as fuck. Never understood the cult following of this game.

I think you guys are just faggots.
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>>726973990
I mean, no, they look pretty fucking similar. And even if they didn't, that's not even notable. RDR1 cover John doesn't really look like John in-game either. Covers are known for taking artistic liberties
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>>726974292
Who would they even sell it to?
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>>726973052
the puppeteer looked like a much more threatening villain
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>>726963049
>GO WOKE GO BROKE
b-b-b-b-but remember BG3 chuddies
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>>726965151
Higher revenue doesn't always translate to higher profit.
>>
>>726974425
Owlcat
>>
>>726974671
>Owlcat
Writting would be good and possibly V20 instead of V5 but having VTMB as turn based would be pain.
>>
>>726963049
Curse ip, they must repent and turn their lives to god
>>
>>726974558
lower revenue with notable losses usually doesn't translate to higher profit either
>>
>paradox buy the IP because they want to get into RPGs
>start making a RPG
>get mad the game is a RPG and change devs
>release the game a a non RPG
>say they don't want to make RPGs anymore because they don't generate profit
amazing management
>>
>>726974753
It sucks that so many devs can't into first person combat
Eidos Montreal could do a good VTMB game DESU they should've been given the project and just made deus ex with vampires
>>
>>726963049
After HSL wasted all that money, the game never stood a chance.
Paradox picked the wrong developers twice lmao.
Hell I really wanted to like the CR version, but aside from a few OST tracks it's all pretty forgettable.
>>
> casualize the game to reach a mythological demographic that didn't exist
> destroy Mitsoda's vision because the CR wanted to tell their own "story" (I can't believe that a castrated Elder and the cheap bullshit that this game plot is, it's what got them so excited)
> be as cheap as possible, unsurprisingly always reaching mediocre results and wasted money
> you damage a great IP that really needed a good game to be able to flower

I hate Paradox so fucking much...
>>
i pirated it, got bored, tried to force my way through and then dropped it after 10 hours. The game is so fucking ass and I will never forgive paradox or the chinese room
>>
>>726975252
There is a lot of studios that would have made better job finishing VTMB but somehow walking sim expert CR got to finish sequell to cult classic RPG.
They wanted you to play as Fabian solving murder mystery the entire game and Phyre was just add on because Paradox demanded action sequences and it shows.
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>>726963391
They had that option 10 years ago and killed it.
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why is 1 boob bigger then the other 1?
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>>726976000
What a shit show
>>
>>726977190
>he's never sen tits IRL
might not wanna accidentally reveal your powerlevel like that
>>
>>726977524
your mad that i have wizard vampire powers and you dont bitch ass
>>
>>726970371
Gamers don't have to be your audience, gamers are over
>>
>>726963049
No one cares about gay vsmpires, it's not the 2000's anymore
>>
>>726977608
vampires can't actually be mages Goratrix
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>>726977608
>>
>>726963049
>37 MILLION DOLLARS LOST
How could it possibly be only that much?
>>
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doesnt matter
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>>726977992
Do NOT research how video game companies are part of private and public money laundering schemes that receive massive no-fault loans from megacorporations, who are themselves funded by tax dollars and public fines, meaning anyone who pays taxes is complicit in the manufacturing of demon constructs.
>>
>>726963049
>So there's this race of parasitic quasi-humans from the Middle-East, split into a "bank" and "book" faction (called "the back room" and Sabbath, sorry Chabad, sorry Sabaat (a group of extremist racial supremacists)) that infiltrate financial institutions and churches to pull shady shit in the shadows and call humans an archaic word for cattle - goy, sorry I mean kine- and generally attempt to subvert and control humanity
>They're absolutely deathly afraid of the nature preserving and worshipping supermen that turn into wolves that are divinely blessed by the very spirit of the Earth to be Gnosis and Rage filled supersoldiers, who's purpose is to destroy greedy evil rapacious corporations, spirits of subversion and corruption, and the above bloodsucking Middle-Easterners
Unironically how the fuck did White Wolf get away with this ?
>>
>>726963049
I wonder if that 4million $ revenue would make up for the post hardsuit labs development and marketing costs or would it be better to cancel everything back then
>>
>>726975182
>get mad the game is a RPG and change devs
more likely the case is the game was unfinished mess and it was all a scam operation by hardsuit labs
>>
>>726978279
Forgot,
>the "good guys" actually committed mass genocide because they believed they're genetically superior to inferior species and are now doomed to lose the long game because of how badly they fucked up but they still cling to the illusion of a restoration because they're a stupid and gullible race--I MEAN, species.
in your race-baiting greentext, retard.
>>
>>726963049
>The game is outside of our core areas, in hindsight it is clear that this has made it difficult for us to gauge sales.
Maybe it being completely shit didnt help either.
>>
>>726977608
>Wizard powers
>Avatar gets gilgul'd
Lmao@ur unlife, youre nothing but a bitch ass magician doing party tricks for kids
>>
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Why did Troika feel the need to include the vulva in the texture of her panties? You'll never be able to look up her skirt in a normal playthrough.
>>
>>726978425
Don't you have some shadows to hide in like a bitch and foreskins to suck on, leech
>>
>>726978738
Imagine the smell
>>
>>726965619
I'm tired of you fucking clowns
>the game flop is due to imaginary DEI elements and not because the game is not an RPG and just a mediocre action game
fuck off
>>
>>726978738
ponder the aroma
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>>726978054
maybe a little
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>>726963049
To the surprise of literally, LITERALLY no one.
>>
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Just finished yet another VTMB playthrough. The character creation quiz implies that there's an "intelligence" play through, one that emphasizes bartering and intelligent conversation (noticing lies like Knox Harrington's story about the Cathayan). I decided to try that, utilizing skill books and trainers as much as possible EXCEPT for most weapons and stealth. I usually fill disciplines as 5/3/3 or 5/4. This time, I did Fortitude 5 and Protean 4, with Beckett teaching me the last level of Protean. I went with brawling instead of melee or firearms because of Protean.

Ultimately, I gotta say that this played very differently from advertised. The lack of non-social (persuasion, seduction, intimidation, Domination) dialogue trees means that haggling is next door to useless. Sure, a high haggle feat means prostitutes sell their services for $20 and items are cheaper from vendors, but I honest to goodness ended the game with well over $2,000 and that's with purchasing as much blood as possible. What it felt more like was that I was average at everything, and good at nothing. Sure, I could still rip everything a new one with Bloodbuff + Fortitude + Protean, and I could skip most sections with lockpicking 10, and even some conversations I was able to use special dialogue options due to my average persuasion / intimidation, but by the end of the game, I felt like I was "incomplete", for lack of a better term.

That's not to say it was BAD, just not what I thought it was going to be. I think my issue is that obvious statements, like confronting Nines about being so kind to me because he needs more troops after the Anarchs were wiped by the Kuei-jin, never come up. Similarly, lines of dialogue that are persuasion attempts, like noticing that Strauss doesn't approve of LaCroix or Wong Ho refusing to connect the dots about the Tong and Ming-Xiao, should have been more inspection-focused so it wouldn't have been next door to useless.

Was fun, would recommend.
>>
>The development of Vampire: The Masquerade — Bloodlines 2 cost 600 million Swedish kronor (62.8 million USD), according to estimates by analysts from the Swedish bank Swedbank. This does not include marketing expenses, which would increase the budget.
it is ogre, time to close down Johan's vacation house/studio
>>
>>726978738
remember vampires have no body temperature, so it would be the same as shoving your dick in icecream
>>
>>726978054
>1 day timeframe
>y axis truncated
do you think people are dumb?
>>
>>726979273
you eat ice cream at 22c??
>>
>>726979350
>santa monica at night
>22c
>>
>>726979446
its not fucking freezing in santa monica at night you dummyhead
>>
>>726979191
Haggle is only really useful if you're buying a lot of blood packs and bullets, a Gangrel tank wouldn't be needing much of either. Even if you bought a lot of blood packs I would assume high Fortitude probably meant you didn't need them very often and you'd have an easy time feeding even during combat with high Unarmed. I like getting a few points in it during some playthroughs but I wouldn't bother maxing it unless like you're not doing any side quests for extra money and shooting your way through everything.

I think there were going to be more dialogue options for Inspection but Troika didn't have the time to implement them.

If you play Gangrel again then an Animalism one can be pretty fun. I usually do Animalism with a bit of Fortitude and then using guns like shotguns and SMGs where your Fortitude lets you get up close without much risk. Ends up feeling like a battlemage. That could be when the points in Haggle might be a little more useful because you would be buying bullets and possibly using more blood.
>>
>>726979553
>icecream
>freezing
>>
>>726963391
They can't. The rights are split. Activision would have to agree to it.
>>
>>726979723
I appreciate the advice, but I've already done four playthroughs of Gangrel (this one I just did, one you posted, Animalism stealth, and low humanity Protean murderhobo) so I feel like I've gotten the Gangrel experience. Maybe after getting bored with a Malkavian attempt for a third time I'll find something even wackier to do with Gangrel.
>>
I never liked vampire faggotry but I was willing to give them a chance and went to check the game on JewTube...
The characters are animated like the PS2 era, without any mocap, and the face expressions are lame.
>>
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>"Hey we're gonna have you make Bloodlines the Masquerade 2"
>"Uhhh boss we're not making Bloodlines the Masquerade 2"
>"You are now!"
God these corpo/gaming studios are so fucking incompetent and pozzed it's beyond parody
>>
>>726965925
Two. Both are villains (sort of).
Wait, no, three. I forgot Max (because he's an irrelevant pussy).
>>
>>726980161
didn't TCR say they wanted to do Bloodlines 2 when Paradox went around asking about it? did they just want to do that unfinished game but not call it what it was alreayd called?
>>
>>726980579
yes, TCR are a bunch of cucks
>>
>>726980068
The facial animations were better in the original Bloodlines
>>
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>>726963049
>s a good game with a strong IP in a genre with a broad appeal.
How do these mongoloids acquire positions of powerm so often
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>>726980579
They were likely pushed by their Owners, Sumo to get the job.
>>
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>>726963049
>You know remember that one retard who shilled this retarded game for an entire week pretending everything was fixed
>>
>>726980059
>Maybe after getting bored with a Malkavian attempt for a third time I'll find something even wackier to do with Gangrel.
I wanted to eventually try playing a character that just maxes out defense and runs through combat sections as much as possible without fighting. Animalism would probably help since you can spam Burrowing Beetle for the necessary combat sections.
>>
>>726980579
>they wanted to do Bloodlines 2 when Paradox went around asking about it?
I think when HSL failed TCR saw the opportunity to pitch PDX a Vampire game, not necessarily Bloodlines 2, and PDX wanted that brand recognition for market penetration.
>>
>>726980817
i wonder if this loss being reported means there's no more point in the shill posting here anymore.

was really awkward how often he kept replying to himself.
>>
>>726977992
Reading in-between the lines a bit from interviews over the years: funding for TCR was mostly provided by their then-owner, Sumo Group.
>>
>>726970371
They are busy playing actual good RPGs like BG3
>>
>>726980887
so why didn't they hash this out before actually making a deal?
>hi we want someone to finish this game bloodlines 2
>we're interested but we don't want it to be bloodlines 2 just something with the vtm license
>well no thanks then, we want it to be bloodlines 2 because we sold preorders with that name
it's that fucking easy
>>
>>726980834
Burrowing Beetle never did anything useful for me except intentionally tank my blood so it would trigger a frenzy and I could go on a raping spree. I strongly discourage the use of maxing out only Defense and no combat skills because even with Defense 10 and Fortitude 5, Ming was still whacking me for upwards of 1/6th of my health. I burned 4 Elder vitae packs in her boss fight.
>>
>>726980730
so basically paradox and sumo agreed on something the actual team working on it said they couldn't do? they all deserve to lose money
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>company spends $37 million to try and correct a silly joke
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>>726964028
The funniest thing is that right before V5 launched they bought the devs who made the Shadowrun Returns trilogy, who would have cleaned up making VTM tactical rpgs.
They put them to work on some literally what gamble of an IP instead.
Paradox are the most braindead publisher in the industry.
>>
>>726981073
>if you want to make this game you have call it Bloodlines 2
>but we can't make Bloodlines 2 becau-
>take it or leave it
It's actually that fucking easy. Besides, if the characters and writing had been on par with Bloodlines 1s tone, all would have been forgiven.
>>
>The company said it would still deliver the two planned expansions to the game.
because they were removed from the game like always with everything
>>
>>726981474
I mean they both would have known at that point that it would be a failure
so leave it would have been the reasonable choice
>>
>>726981468
VtM + Shadowrun style would have been an amazing combo too, yeah that was an imense fuckup
>>
>>726963049
>we can sadly see that sales do not match our projections
what a surprise
retarded publisher/dev expecting retarded shit
>>
>>726963049
>37 MILLION DOLLARS LOST
You know what? I might download it few more times so it loses more
>>
>>726981725
you son of basterd bitch
>>
>>726981524
>promise two expansions which were meant to be 2 clans for a simple cash grab
>people riot
>ok fine you get those for free
>now have to make 2 actual dlcs because preorders
>uhhhhh we can make 2 short walking sims of the 2 annoying asshole npcs no one cares about
>good enough lol
>>
>>726981468
At some point you have to see through the niggardly haze and understand that the POINT is to rape the IP to death
>>
>>726963049
How much did the game cost to make and market?
>>
>>726981524
>benny story
>ysabella story
Where is that even supposed to fit into base games story for them to have cut it? Both expansions are absolutely retarded. Nomad has no connection to either and the player no reason to see even just a couple missions from their view. It's not like DXHR where Adams ship journey in the base game is a cut to black with a "3 days later" for the DLC to have a blank to fill in.
>>
>>726970685
Why do you try to make everything gay?
>>
>>726963049
>immersive sim style crpg
>make a first person action slop simulator
>also a following markers simulator

its crazy how this ip landed in the hands of such hacks.
>>
>>726981565
TCR probably had some heated discussions on that topic and decided it was a good idea to give it a shot. In the end it was worth it, they got paid while they worked on the game. It's not like TCR have publishers beating down their door with offers.
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who could have seen this coming?
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>>726963049
>37 million $ loss
Huzzah!
>>
>>726982019
Recent estimate said $60m to produce the game. That's not including advertising but I read before advertising is close to development cost.
>>
>>726982356
>no masquerade violation
>>
>>726982143
Punching your ass isn't gay. Some other poster is the one who started talking about gay stuff.
>>
>>726982564
>talk to a random civilian
>masquerade violated
What were they thinking?
>>
>>726982480
That's less than I expected given the length of development and all the mishaps.
>>
>>726965636
Weap has been adding complete shit to the patch for a decade at this point
Even the basic version is increasingly tainted
>>
>>726982340
Weird how they never mention far-left extremism. Haven't seen the far-right burn down any cities recently.
>>
>>726983137
>>
>>726963049
>SEK 355 (around $37 million)
Wow, the crown is worth more than bitcoins.
>>
>>726982961
That's also just for the TCR version I guess. It was $60m to produce that game. No idea how much money was lost on the HSL version.
>>
>>726963049
>since we saw that it was a good game with a strong IP in a genre with a broad appeal.
>lesser known tabletop universe being used in a sequel to a good but niche RPG-immersive sim that completely abandoned everything good about the original
How the fuck is Paradox still in business with people this retarded at the helm?
>>
>>726983247
>crowd walks though a public building
>this is worse than the multiple cities ransacked in May 2020
>>
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>>726983137
>left/right dichotomy baiting
>>
>>726983542
They brought up one side and not the other, I'm just commenting on it.
>>
>>726977992
Probably not counting the first borked attempt.
>>
>>726983494
Spreadsheet simulators are cheap to develop and sell well.
Also Mount & Blade
>>
>>726983738
Do you also say, "The joke is that he farted," after someone makes a fart joke, Einstein?
>>
>censor game known for being fun and edgy

>HOW COULD THE CONSUMERS DO THIS
>>
>>726963049
>Paradox has announced it is writing down SEK 355 (around $37 million) of development costs for Vampire: The Masquerade - Bloodlines 2, after early sales figures
>which would amount to net revenue of around $4 million
Around 40 million $ dev costs.
I take it it's for TCR version(that took more than 4 years to develop mind you) because there is no way that this HSL multi year dev hell is included in this.
>>
>>726980161
>we didn't have enough time, we didn't have enough money

Bullshit. What they didn't have was anyone who knew how to or cared about making an actual RPG.
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someone post the vtmb2 animation webm
you know the one
>>
Could someone please remind me the name of the Nictuku in the first Bloodlines?
>>
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>>726963049
THE SHILL LOST
>>
>finally get a game with best clain
>the game is shit and kills the series forever
its over
>>
>>726984848
Nictuku aren't in the first game.
>>
>>726963391
They would destroy the atmosphere and remake/censor all VA.
>>
>>726970371
This shit doesn't even appeal to Tumblrites.
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post >yfw you didnt even pirate the shitquel
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>>726985654
>>
>>726985654
>>726985780
The voices told me to not avoid it LOL
>>
>>726985654
>>
>>726985654
>>
>>726975252
>made deus ex with vampires
That would have been awesome.
Fuck you, now I'm sad.
>>
>>726963049
>>726980161
>>726980887
>Spent two years exclusively on Fabien content
>TWO FUCKING YEARS
>On content that isn't even for the main fucking character you create
>Two fucking years
>Then they immediately patch it out of the game post-launch since everyone hates it
LMAO it's not that they didn't have time or money, they're just fucking retarded and can't allocate their resources. Dumb fucks!
>B... but the Fabien content was originally DLC so akshually they're geniuses for spending two years retooling it!
This faggot shill argument is so retarded considering they TOSSED OUT EVERYTHING FROM HARDSUIT which you fucking braindead shills hypocritically praise them for!
>>
can i ask a question? how did the game lose money if it was free to make it? the game engine was free to download. all they really had to pay was electricity bills? let me guess, "labor?"
>>
>>726986428
Yes. $2 million went to the sensitivity consulting firm.
>>
deserved the game sucked
>>
>>726985042
Ok, who ever it is who's the cannibal with the jagged mouth.
>>
>>726986679
That's Pisha. She's Nagaraja.
>>
>>726983839
>Also Mount & Blade
What?
>>
>>726986679
you gonna do her quest?
>>
>>726986243
>Then they immediately patch it out of the game post-launch since everyone hates it
???????????????

Fabien wasn't originally DLC. He probably was the main character. A malk gumshoe detective. And the year they spent on rewriting Fabien was to make him less intense and serious and more "funny." You can see some of old Fabien in that first gameplay demo TCR posted on youtube.
>>
Like always OP and its ilk suck cock and circlejerk over another failure while the people wanting video game to be good get to be bitter about another shoulda/woulda/coulda. Fuck you OP, fuck your journo friends and fuck those handicapped assholes at paradox who will learn nothing from this because whatever losses they had from this the retarded map painters already helped them recoup these losses because the latest paint universalis 5 gave them animated pixels.
>>
>>726963049
>37 MILLION DOLLARS LOST
honestly way less than i expected
>>
>>726973052
left looks so much better than right
>>
>>726963049
Nice scam.
>>
Let me out it this way:
I pirated both this and veilguard
I played veilguard like 70% through
Got through 6 or so hours of vtmb2 and proceeded to uninstall both from my computer. The game is so fucking bad it's not even lolcow funny like the trannyguard, it's so bad it gives you existential dread.
>>
>>726978738
smells like pennies down there
>>
>>726989345
Failguard had semi enjoyable combat which helped. VTMB2 doesn’t even have that
>>
>>726981524
No. They've done zero work on Ysabella's DLC. Very early prelim work on Benny's.

>>726987662
VTMB2 originally had a story DLC on development where you played a Malkavian detective investigating a string of murders in the 1930s. In 2024 Bloodlines 2 underwent a major rewrite done as cheaply as possible where Fabien and the Malkavian detective were merged. The original incarnation of Fabien was a relatively young thinblood, and was not playable. He tested poorly due to his abrasive, whiny personality. So the Malk rewrite served three purposes. One, putting Malkavian into the game. Two, fixing Fabien. Three, shifting the game towards less action and more talking.
>>
>>726989673
Bruh, uncapped with all settings maxed out HZD-Remastered runs over 150 fps, vtmb2 fucking [[STUTTERS]] when approaching doors while looking worse than palworld at max settings.
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>>726981836
It's more the fact that public companies just do not know how to license out IPs for video games.
The minute a franchise they licensed out makes money they try to fuck over the devs who made them money, instead of grinding out a safe, solid profit.
Larian likely would have rolled the dice with a Spelljammer sequel to BG3 (would've flopped anyway imo) if Hasbro weren't so obnoxious and greedy.
It's a simple thing to eke money out of the WoD franchise.
>Make whatever within V5 restrictions (giving devs a little rope to deviate)
>Run your lore by the writers so as not to fuck anything up or cause another political incident
>Give Paradox a nominal fee plus 10-20% of the cut
Why is a four hour VN the best game the WOD IP has produced in 20 years? It can't be THAT hard to make games like Shadows of New York, can it?
>>
>>726989345
Six hours ain't bad. I gave up on Bloodlines after 3 hours due to how bad the combat was. God Troika were a bunch of incompetent hacks.
>>
>>726989882
Hsl hadn't even delivered a minimum-viable-product before getting shitcanned
To claim they had dlc ready for repurposing is beyond absurd
>>
>>726989962
Paradox had been licensing out VTM for years. Where do you think Swansong and Bloodhunt and Justice and so on come from?
>>
>726989983
4/10 ragebait
There was an attempt
>>
>>726990032
No, the malkavian DLC was TCR's. That's why TCR's game ran into the DLC problem. They scrapped the main story DLC to use it for parts to reboot Fabien.
>>
>>726963049
now we'll never get a proper sequel instead of whatever this shit was.
>>
>>726989983
>Be Troika
>Make Arcanum
>Make TWO combat systems
>They're both bad.
Lol. Lmao, even.
>>
>>726990051
>Where do you think Swansong and Bloodhunt and Justice and so on come from?
the trash presumably with how shit they are
>>
Current theory is Hardsuit spent around 40 million and TCR spent around 20 million. The marketing expenses are usually separate, but only HSL got expensive CG trailers and stuff. TCR's marketing was much cheaper.
>>
>>726985928
kek i want this to happen at my funeral
>>
euros can't make vtmb
>>
There's a typo-filled draft objective list for the Benny DLC in the game files. Basically, you tail Damsel, confront the gardener, talk to campbell (in a flashback maybe?), talk to Max, and then fight your way into the construction site.

It'll likely explain why Benny went off the rails.
>>
>>726963391
I'm not sure is needed after Bloodlines 2 contaminated the videogame IP. It's like remaking BG1/2 after the success of BG3. The IP is already tainted in the videogame industry, there is no need for more.
>>
The fact Bloodlines was one of the worst flops in gaming is endearing because it has a fanbase who inexplicably think a sequel/reboot/spinoff/remake will do better.
>>
>>726990707
The IP was always tainted. Bloodlines bombed. Nobody wants a remake. Plus the rights are split between Activision and Padadox. There is not a single successful Vampire the Masquerade game.
>>
>free money to just remake vtmb 1 in UE5
>add some things that were missing
>some balance patches for smoother combat
Wow, it would be like taking candy from babies, and 1 year tops to make
>>
I don't care how unfinished the HSL version was I guarantee it was a much better vtmb game.
>>
>>726991156
It had basic rpg mechanics from what we could tell.
That's more than tcr version.
>>
>>726991017
>>free money to just remake vtmb 1 in UE5
they can't, Activision has the rights.
>>
>>726988121
Just transition already shillsister.
>>
>>726991156
it looked like a better vtmb game but a way shittier VTM game.
>>
>>726991017
Remake game with terrible combat, stealth, etc. But just make it good sounds easy on paper. Remaking games with GOOD gameplay is hard. Remaking games where all the gameplay is bad, and trying to fix it, is an easy way to scope creep yourself into a nightmare.
>>
>>726990651
Post proof or fuck off.
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>>726980995
Chink bot detected.
>>
>>726963049
Another Chinese Room banger. What are they gonna ruin next?
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>>726992140
silent hill
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>>726990051
Again, it's leasing the license out to find a dev who who knows their shit and can make a successful game, help them develop another game within their skillset while incrementing the license terms at a reasonable pace.
How is this hard? Why did Draw Distance have to die on the vine making AI art for protagonists for the New York sequel to Shadows?
>>
>>726991618
here you go
>>
>>726963049
>37 MILLION DOLLARS LOST
Should be more tbqhwy.
>>
>>726993301
I'm too lazy to reinstall and double-check this. I choose to believe you; sounds reasonable.
Did they add one for Ysabella?
>>
>>726994285
No, there's nothing for Ysabella. I think literally zero work has been on Ysabella's DLC so far. They're focused on getting 1.05, the Christmas update, the Valentine's Day update, and Benny's DLC released. They'll probably start working on Ysabella's DLC in January.
>>
>>726994652
Structuring DLC around Benny and Ysabella is so unbelievably fucking stupid when there's already an insane lack of content for Phyre. You know, the main character the player creates and wants to play as? These fucking devs are so goddamn stupid.
>>
>>726994823
The standalone DLCs are cheaper to make. I agree with you generally, but basically they'll fill these DLCs with a bunch of fan service (oh, look, it's Damsel again) and will explain some plot points that are very unclear in the original game, such as what is going on between Benny and Max.

It's a bit frustrating because what this game really needs is for Paradox to pull their heads out of their ass and do a full restructure pass on the sidequests. If they fixed the sidequests, 75% of the complaints would disappear, I am certain of it. The primary reason people aren't happy with the structure of the game is that it lacks compelling and fun sidequests. The sidequests feel like chores and have very little narrative content except during the final chapters. Just fix it, you stupid fucks. Or alternatively, release modding tools and fans will fix it for you.
>>
>>726986807
Ah, ok. Thanks Anon.
>>726987349
She sounds like my type
>>
I noticed something looking at the game files. It kinda seems like Bloodlines 2 doesn't have a proper character animation system, and they literally hard coded animations for every single cutscene. So for example, when you're talking to a character, that's a unique animation made specifically for that scene, not pulling from a library of poses and expressions. It makes me wonder about how glued together the game is.
>>
>>726995396
>75% of the complaints would disappear, I am certain of it
be less certain please
the game having no side quest is really a low priority problem, because the main quest fucking sucks, the dialog system fucking sucks, the premise fucking sucks, the combat fucking sucks
yeah cool, they added 100 000 signs in the script, it probably sucks too, doesn't make the game any good
>>
>>726995830
The main quest is fantastic, and the dialogue system is... well, it's the same as the other games, so eh. The combat is very good, but they should refine how parry/kick works.

The problem with Bloodlines 2 is that it has the best written and acted VTM game story, and the best gameplay, but it feels undercooked.
>>
they only sold 2 copies?
>>
>>726995396
They made fundamentally terrible, wasteful decisions from the start. Like Fabien. Like Benny. Like Ysabella. No romance with Safia. No romance with Lou. All the actual candidates are ugly woke nonsense. Every single disgusting thing about Tolly. Just pure garbage.
>>
>>726996012
>they only sold 2 copies?
WRONG!!!
They sold 3 copies.
>source
I bought it just to return it after 1 hour of playing
>>
>>726996012
Sales are probably closer to about 400,000. That would line up with 10,000 steam reviews, among other things.
>>
>>726996152
The game didn't have romance originally. It was jammed into the game very late in development.
>>
>>726995975
>the dialogue system is...
fucking shit
every character you try to intimidate is unfazed for some reason, even the granny just after you fucking destroyed the guy she couldn't fucking stop herself
>The combat is very good
no
the best you could say about the game is that you have a somewhat fun moveset. good action requires good enemies, and the game doesn't have that, they all sucks too
if DMC was only the training room, it would fucking sucks
>the rest of your post
you just have shit taste
>>
>>726996624
>every character you try to intimidate is unfazed for some reason
Because they know something you don't know. They're all conniving cunts.
>>
>>726996624
I'm pretty sure that Mrs. Thorn is a member of the Inner Council of Seven. https://whitewolf.fandom.com/wiki/Inner_Council_of_Seven
Not least because her character model is included in a folder called "The Seven".
>>
>>726996717
they know this game is badly written and that an elder with an humanity of 2 won't frenzy and claw off their faces even when they're all alone with them
>>
>>726996935
You've been leashed. They don't have anything to worry about.
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>>726997073
that's what I said
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>>726963049
>Going forward, we focus our capital to our core segments and, at the same time, we’ll evaluate how we best develop World of Darkness’ strong brand catalogue in the future."
>shelved for the next two decades again
>>
>>726996717
>>726997073
How many people actually know about the nature of the tattoos though? And even with them you are still strong enough to take them down.
>>
>>726996909
the pyramid has fallen, the people who are larping as "officials" can't be taken seriously
also, if that were the case, the game would be even dumber
>>
>>726997252
Thorn is Tremere, so she definitely knows. The sabbat know how to us the mark against you. You run around telling everyone you meet that you've been marked. So... I assume everyone knows you're weakened but still dangerous.
>>
>>726990818
Bloodlines 1 bombed, because it was forced to release on the same day as Half-Life 2 by the retarded publisher. Bloodlines 1 had a range for the release dates, with Valve mandating that Bloodlines couldn't release before their own game. Activision forced Bloodlines to release on that same day, which of course made it bomb, because they had to rush the early release and compete with Half-Life 2. Despite all this, the game grew a lot of fame and is rightfully considered among the better RPGs of all time. This narrative of Bloodlines 1 bombing due to its intrinsic faults is retarded.
>>
>>726997398
>but still dangerous
yet
they're unfazed
>>
>>726996617
Okay, and? Not with Safia (she fucking dies). Not with Lou. Not with any character ANYBODY wanted it with. Not even Verona? A ridiculously old wrinkled woman, not even fit for parody. An annoying girlboss. A theythem freak. It's obviously vindictive.
>>
>>726997441
Half-Life 2 was delayed by a year. Activision released it the same day as HL2 because they'd already wasted enough time and money on the project, and just wanted to be done with it.

People like to make excuses for the fact Troika were a bad videogame developer who sucked at RPG design.
>>
>>726997602
Activision apologists will be executed on sight
>>
>>726991017
Wouldn't it be easier to remake it in the newest version of the source engine?
>>
>>726997582
Romances were jammed into the clan contact system. As for why Safia wasn't a clan contact, that goes back to her being a Tzimisce in earlier drafts of the story. Drinking her blood would have given the game away.
>>
>>726997704
Then make the characters more attractive, less disgusting. I'm seeing a lot of excuses that don't matter and don't change anything. My assertion is it's another set of bad decisions. I don't see anything that really refutes it. They were limited by the existing characters they had, okay. Well who decided to make such ugly unappealing characters in the first place? Think about it.
>>
>>726997441
Bloodlines is not a good RPG. It's a glorified walking sim with completely ass combat stapled on top. Almost none of your choices matter. Your character build doesn't matter. Night Road is an RPG. Swansong is an RPG. Bloodlines is a disaster.
>>
>>726963049
>"Vampire: The Masquerade - Bloodlines 2 is a strong vampire fantasy and we are pleased with the developers’ work on the game,"
I would ask why, but after how badly the previous devs fucked up, I suppose I'd be okay with this shit too.
>>
Maybe vampires just suck?
>>
>>726997846
They're almost all new characters, though, not Hardsuit designs.
>>
>>726996909
Anon Pyramid got mistaken for children's hospital in middle east and drone striked, leadership of clan Tremere is dead.
>>
>>726963049
I mean hypothetically if this game had managed to be a true Bloodlines 1 successor do you think it would have sold well? Baldurs Gate 3 might be the best case scenario of how something can be successful. BG3 is the example of a miracle I suppose. And Owl Cat's games probably just slightly hit the margin of being successful enough to keep making games.
>>
>>726998012
Bro, what is your argument? Even moreso TCR didn't have to create such ugly characters of their own volition then. What are you trying to say? How does this excuse their gay lame decisions?
>>
>>726998147
This is TCR we are talking about anon there were always going to make unattractive characters
>>
>>726998079
Hype for bloodlines 2 was real, then we got red flags like Misoda being fired and then game was shitcanned and year later given to walking sim dev and all hyped died out.
If it was good then it would sell, but nothing during development screamed "game will be good".
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is crawling completely useless? I thought it would let me approach enemies stealthly faster and finally be the cool ninja vampire I wanted, but it makes a lot of noise, so you are better off slowly crouch walking, also there's a bug where you get the speed of running while crouch walking, so it just becomes objectively better way to move crouch walking at super speeds.
>>
>>726998546
The hype died the moment we saw the awful gameplay of the E3 demo where the developer playing (non-devs were never allowed hands-on) couldn't hit an NPC from 4 feet away with a pistol despite firing the entire mag at her.
>>
>>726998079
Larian built a lot fo goodwill over the years by making fun games and listening to feedback, even to a fault sometimes, wod is pretty much the opposite.
>>
>>726998634
>also there's a bug where you get the speed of running while crouch walking
That's not a bug. That's literally vampire running. It breaks the masquerade if people see you doing it, but you move crazy fast.
>>
>>726998634
>is crawling completely useless
it also fills up the masquerade gauge so when you're crouched in the street and press shift you start to crawl and it's fucking annoying
I only move with the dropkick momentum glitch and it infuriates me
>>
>>726998546
Oh yeah I was hyped at the very beginning of the reveal.
But I don't know if it being good would guarantee its sales and I'll use my own personal example for that. A game being good doesn't always encourage a publisher to make more games afterwards. Adam Jensen Deus Ex for example is not getting the last game in the series because it cannot make it past the pitch phase with publishers. It's always deemed too risky to pursue, which means they don't like the sales figures. And that's despite Mankind Divided being a very solid game and a considerable improvement over Human Revolution.
>>
>>726998776
no, it's a bug, you move at Quake speeds while crouched and just pressing W, you move silently and get no masquerada breaches, the game thinks you are still moving normally.
>>
>>726998931
Banu have a passive that makes vampire running silent. Are you sure you're not playing as Banu?
>>
why didn't they just put hot vampire chicks in it? It would sell 10 million copies
>>
>>726998873
I was hyped to finally get the crouch, because I was forcing myself into an entirely stealth playthrough even though the stealth mechanics are awful just to have some semblance of an interesting challenge and it was so disappointing to see that the ultimate clan skill is just a cosmetic thing, it's completely useless, I wanted to a cool silent predator.


>>726999007
I'm not pressing the run button, it happens sometimes AFTER I crawl, I go back to moving normally and now I'm super fast while crouch walking. it's a bug because I'm not pressing any buttons to run AND if I reload or die, the speed goes back to normal.
>>
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>>726999121
all they had to do was add some BIG PALE VAMPIRE BOOBS
>>
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Why did the official VTMB2 discord add a link to a depression/mental health hotline on their welcome page?
>>
>>726999168
this game is a fucking swiss cheese
there are fun glitches tho, only got the flying glitch once
>>
>Deus Ex MD fails
>Prey 2017 never gets a sequel
>System Shock Remake fails
>VTMB 2 isn't like the first game at all
Dimsimbros...why can't we catch a break?
>>
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>>726999416
It's very useful to move super fast completely stealthy, but it makes the cool looking crawl completely useless.
>>
>>726997873
>It's a glorified walking sim
you're a glorified walking sim
>>
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>>726997873
>Almost none of your choices matter. Your character build doesn't matter
The way you solve most quests is directly related to your build.
>>
Good.
FUCK PARADOX
they're nothing but a shell of their former selves and they only make money from desperate retards who buy up all the city skyline dlcs or whatever garbage games they make
>>
>>726981392
This
>>
>>727000380
EU5 is good though
>>
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>>726999604
The fucking idea of having this fucking hipsterfag of a vampire retardedly wingardium leviosa his firearms instead firing it like normal bloodsucker never stops being hilariously retarded and not having having a basic inventory system was out of pure laziness. Fuck the devs and their dogshit handling of a what was one of the very few decent franchises involving vampires.
>>
>>726963049
This game was doomed from day 1. The original devs went full woketard, it was so bad even Paradox had to step in and replace them.
>>
>>726963049
Get woke go broke bitch
Remember the constant daily vtmb shill threads?
>>
>>726999971
Isn't that the quest from Santa Monica that the game never bothers trying to do again?
>>
>>726963049
>The company said it would still deliver the two planned expansions to the game
Literally why? Did they pre-sell DLC?
>>
>>727001724
>Get woke go broke bitch
Was Bloodlines really woke? I'm not convinced that downplaying the Christian themes of Redemption explains why nobody bought it.
>>
>>727001913
Because that's how game dev works.
>>
>>727001724
I'm waiting for the Christmas update.
>>
>>726995619
That would explain a lot, actually. Like the ending.
>>
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>>726999254
Hmm. To put dick inside or not?
>>
Why do these morons take so fucking long to make a sequel to b tier games from 20 years ago?
>>
>>726999309
It's an unironic tr*nny hub.
>>
LEFTOIDS HAVE RUINED THE VIDEO GAME INDUSTRY
AND CINEMA
AND WESTERN CIVILZATION
>>
>>727001913
Yes, idiot. Had you forgotten? Ultra-paypiggy editions have been available since the game was first announced, all the way back in 2019.
>>
The lack of edge is frustrating. Bloodlines 2 has a genuine identity crisis when it comes to you being evil. It's so strange how in the opening hours, you can gloat to Fabien about how great murdering people in your heyday was, but within a few hours that is completely forgotten. There's this strange sense throughout the game of being railroaded into being at most self-centered.
>>
>>727001885
Santa monica is full of quests like that, you can get into gallery with dialogue options, break in or just choose voilence, thinbloods quest you can use dialogue options or find replacement for girl that escaped, ghoul that make too much noise, you can dialogue her to go away, dialogue her to get killed or kill her yourself, Venus quest you can use combat or dialogues or switch sides, gargoyle quest can be solved with diplomacy or fight, ash can be escorted in sewers or you can convince lookalike to get staked, VV masquerade breech can use dialogue or voilence, zombie quest can be solved by bullshit combat or by bringing him whore/banging him, chinatown don't have much quests outside hitmans dilema.
From main quests on dane you can use police contact and camera or simply sneak on the ship or make prince angry by killing cops. Giovanii mansion you can sneak in and pretend to be from family and get shortcut with some crazy bitch, or you can figure it all out by yourself/start combat, before combat arena.. While game turns more combat oriented since hollywood but there are still quests with multiple ways to solve them.
>>
>>727002087
The ending was also hastily reworked because originally Safia was very old and she turned to dust in your hands, and you would stare at her dust very sadly as it slipped through your fingers. (There's descriptions for the cutscenes in the code.) When she was changed to a relatively young 100-ish year old vamp that was redone.
>>
>>727002919
It seems to me that the original vision for Bloodlines 2 was that you would be able to stealth or fight past encounters. This is sorta implemented in the game, but not well.
>>
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>>727000850
I knew the game would be bad the moment they said that, it revealed that they wouldn't have any interesting systems interactions.

>>727001885
Is it people who didn't play the game that keep repeating this bullshit? The game only becomes more linear at the last segments, before that, there are plenty of missions with multiple entry points and solutions.
>>
>>727002289
First game was made by preachy liberals. An inconvenient fact, not necessarily a defence of TCR's game.
>>
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>>727003179
the leftoids that mkde owod loved big boobs, so they were ok
>>
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>>726963049
>think 37 MILLION DOLLARS LOST is anything worth a damn
>people forget concord lost more
>paradox will literally recoup that loss in dlc sales
>mfw this isn't worth a thread
>>
>VTM
>Broad appeal
>>
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>>726963049
Guess what I did
>>
>>727003168
>Is it people who didn't play the game that keep repeating this bullshit? The game only becomes more linear at the last segments, before that, there are plenty of missions with multiple entry points and solutions.
Not that much. The game really begins to devolve into go place, and either talk it out or kill everyone.
>>
>>727003460
That's not the point. The point is that it was a loss.
>>
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>>726963049
>In a recent interview with the Goth Boss podcast, former creative director Dan Pinchbeck said the development team tried to work out how to get Paradox to not call the game Bloodlines 2.
>"The tricky question around it was Bloodlines 1," Pinchbeck said. "Are you making a sequel to Bloodlines 1? We used to sit there and have these planning sessions of how do we get them to not call it Bloodlines 2? That feels like the most important thing we do here, to come at this and say this isn't Bloodlines 2. We can't make Bloodlines 2; there's not enough time, there's not enough money.”
This is so fucking funny to me
>>
>>726972903
She is now a nerdy science gal instead of an alt witch girl.
>>
>>727005180
Okay and...? It's meager compared to the baseline of what is a major fucking loss.\
>>
>>727005595
>It lost less money than literally the biggest media bomb in history
>That means it's not so bad!
Nigga
>>
>I-It wasn't that much of a loss, chud!
Shillsisters on suicide watch
>>
>>726963049
Every single thing Paradox has done to the IP after acquiring it has just made it worse.
>>
>>726964028
Too bad they insist that anyone who wants to make a VtM game for them has to use their gay V5.
>>
>>726972903
Nope.
>>
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>>727005715
No, it means why should I give a shit when it was already going to flop in the first place? Acting like it's recent loss like it matters is just a vapid excuse to parade a fucking corpse of an already shit game like there's some humor left to be milked. Gee fuckin' whiz anon it's almost like everyone here hasn't seen this shit for the millionth fucking time you pedantic fuck.
>>
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>>726981836
it's not exactly that, they want to make money in THEIR way, they don't want to sell what the publics "thinks" it wants, they know better
>>
>>727006527
>Publisher admits shit game is a flop and lost dozens of millions of dollars
>"OH MY GOD, WHO EVEN CARES"
Cry some more, shill
>>
>>727002943
Has anyone compiled such datamined secrets? I was already aware she's referred to by a different name in the code.
>>
>>726963049
I'm gonna be honest had no idea it released only ever heard word about was the multiplayer mode which they pushed out first for some reason also 37 mil Jesus, least they are taking responsibility for this stinker compared to other devs.
>>
>>727003460
>>paradox will literally recoup that loss in dlc sales
lol
>>
>>727003460
>>727010271
people are already saying the dlc they bought is shit and they feel ripped off, i don't imagine many of those people are going to be jumping at the chance to buy even more.

i dunno why people keep comparing paradox to even bigger companies that can eat losses like this without much worry. paradox is big but they're not one of the biggest fish in the pond.
>>
>>726965632
The initial announcement was incrdibly hype, and the original game looked to be exactly what fans wanted, but clearly not what paradox wanted. So they scrapped everything and began anew with a total rejection of what came before, and are now surprised that tanking Bloodlines like a fucking Star Wars sequel didnt work.
>>
>>726963049
i knew it would be shitty as soon they announced the chinese "walking simulator" room was developing it. They don't know how to make games only walk simulators.
>>
Anyone on this board who bought this should be banned and their balls kicked by a midget once a day for the rest of their life
>>
>>727005259
It just goes to show that it's publishers that are the fucking problem. The guy KNEW that people would be pissed. He KNEW that Bloodlines fans wouldn't like it. But they did it anyways. Unironic self-sabotage.
>>
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>tfw no underage japanese swordmaster hunter to seduce in vtmb2
>>
>>727010716
I'm confused why we should care what fans wanted. The original game was a studio-killing flop. I don't know why they even made a sequel.
>>
It was already over when Mitsoda was ousted years back. He was the tenuous connection to the Troika OG; without him the whole kickstarter should've been cancelled & refunded, but the money was already all used up by his studio.
>>
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>>727012468
>>
>>727012567
>The original game was a studio-killing flop
because troika was retard. They changed engine middle development to use source engine and the game is full of game breaking bugs to this day, you can play the game without the unofficial patch and still the game is really amazing and have it's own soul, forever stuck in the early 2000's
>>
>>726963049
I pirated and had fun with it.
>>
>>727012914
I pirated it and thought it was awful, with the only decent part being the drop kick glitch
>>
>>726963049
https://www.youtube.com/watch?v=nirtc9hQZk0
This game had really good atmosphere and music in a lot of areas, like genuinely S tier.
But everything else was actual SHIT, it's not even an RPG and everything seems unfinished or gimped.
What a fucking waste.
>>
vampiresissies.... our response?
>>
>>727013125
>he post a rik schaffer song
>>
>>726963049
GO WOKE GO UUUH TOP THE CHARTS
>>
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>>726963049
>>
>>726978917
When all you have to point out as an exception is Baldur's Gate 3 after so many years, people start noticing a pattern.
>>
>>726970371
BUT WHAT ABOUT BG3
>>
>another woke bomb
can someone please think of BG3? Thanks
>>
>>726977190
Because women sometimes have one boob that's bigger than the other.
>>
>>727003179
no it wasnt. one joke about republicans in a time when everyone hated bush including the current maga base isnt preachy liberals
and if youre one of those dumb fucks who thinks damsel was anything but a parody of college commies, you are low iq
>>
>>727014052
>sometimes
Try 99% of women. Humans are asymmetrical.
Also why the fuck was Bloodlines 2 even made? Nobody wanted that shit. EA must've done some money laundering.
>>
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>>727012468
we must be better vampires
>>
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>>727013125
>we could've had this kino song in a proper sequel
>>
How do you fuck up the VTMB brand so hard.
Its fucking vampires for godsakes
>>
>>727014587
twilight exist anon
>>
https://www.youtube.com/watch?v=xMTKJpkSGKE
>>
>>727014587
paradox and faggy dev teams that make the poopy games like bloodhunt and """""2""""""" are the problem. The IP is clearly mismanaged like divorced parents and the only way to fix it is to give it to a competent studio like the ones that made deus ex
>>
>>727014683
Twilight has a fair amount of success
>>
>>727005259
Someone please expose the fucking Swedish kikes money laundering scheme and get paradox shut down. PLEASE, I want them to stop existing almost at much as I want Ubisoft and everyone working there to die in a fire.
>>
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>>727014587
it's done on purpose
a project paid by outside forces to destroy western culture
>>
>>727014587
I just want a proper vtm rpg akin to New Vegas or Bloodlines in this current day with the 2000s goth aesthetic to it it's not so hard
>>
>>727007540
There's a lot of files to sort through. The files also indicate the original plot had thinblood Fabien try to diablerize you, and you woke up and diablerized him instead.
>>
>>727014947
YEA, that's what I mean, the world is ripe for creativity, they can do much with it, hell that post about the Shadowrun devs someome made, that shit would be amazing, imagine a VTMB game like the shadowrun stuff.
>>
Guys, is the Paradox Shill okay?
I'm worried.
>>
Is it worth a pirate if I'm into vampire stories, or is it just bad?
I do not expect a Bloodlines sequel.
>>
>>727014841
If you had told me in 2010 that everything in 2025 would be specifically designed to make us sad, annoyed and depressed I would have called you a niggerfaggot for even suggesting something so stupid.
>>
>>727015164
it was made by a walking sim dev and it feels like it
>>
>>727015164
It's like a worse visual novel that actively enjoys wasting your time and has 90% less choices with zero payoff and an ending that makes you wish you never started.
>>
>>727015054
I hope they're sucked to death by a nosforatu (homeless fenthead)
>>
>>727015214
>>727015235
Oof
Tragic
>>
>>727014683
Twilight 1 is good compared to what we are getting recently.
>>
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i miss sexy vampires...
>>
I don't know if they can fix it, but one of the problems with the game is that it has Dishonored-style gameplay with Batman style level design.

What do I mean by this? I mean that the game gives you the tools to ghost through levels, but the levels are designed like a Batman game where you are expected to dispatch every single enemy in the area before you proceed. It's a strange mismatch of design priorities.

One of the devs did say the problem is "on his radar".
>>
@727015823
>Dishonored-style gameplay
Are you still doing it for free or are you getting paid yet?
>>
>>727015906
It was pitched as Dishonored, and copies many of its abilities from Dishonored. Of course the gameplay designer they hired to replace Pinchbeck came from the Crysis 2 team so I guess he shifted the game in that direction a bit. But overall the game feels like Dishonored but doesn't structurally work like Dishonored.
>>727015164
It has a much better story than Bloodlines. if you were worried it'd be as bad as the first game in terms of plot and ending, don't worry there.
>>
>>727014841
I think I saw Awowed nominated on some category for the VGAs, can't believe how people still watch that crap.
>>
>>727015235
Which game are we talking about here? I assume Bloodlines, because of the fact it's basically just a walking sim and none of your choices matter, and the ending is fucking do
>>
@727016010
I'll take it you're still doing it for free.
Embarrassing...
>>
>>727016054
>>727016010
Are they still paying him or is he doing it for free now?
>>
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reminder that paradox hired shills to come here and post garbage to promote this flop
and it still failed
>>
>>727015823
TCR are in a difficult spot because they're obligated to develop two DLCs that'll probably be about 3 hours of content by Q3 2026. That means they'll be stretched thin trying to improve Bloodlines 2 while also making the story DLC. Hope it turns out okay.
>>
>>727014587
By not giving a fuck about VTMB and using it as a vessel for your retarded ideas and politics.
>>
where's that anon who was saying vtmb2 would be good?
>>
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>>726985654
>>
>>727015823
lol
>>
I've heard people say that HSL supposedly only made vertical slices, but I just saw Wesp say Outstar got to play through the entire main quest of the HSL version from start to finish. Wesp suggests HSL just needed to finish the sidequests, but according to the people he spoke to, TCR just tossed the whole thing out because they didn't want to "continue other people's games"
>>
>>727014841
Avowed is good though. It is a decent rpg with a lot of reactivity and you can approach quests in multiple ways. Of course no one on this shitty website played it because it was colourful therefore trans.
>>
>>727014587
>>727014841
Forget about black people worship, that is so over. The future was female and we currently live under the rule of white women. Most of the female stuff is peaking, music, movies, tv series etc. The most relevant artist is female, the most relevant celebrity is female, the movie of the year is wicked. If you want a good videogame you need a studio ran by men and only men. Period. But men are committing mass sudoku because they are marginalized and dehumanized. I don't even think this is racial, I believe this is gender coded. You're not allowed to anything but eat shit and die period. Unless you're part of the 1% that can mate with them.
>>
>>726965619
>DEI slopfest worshiping black people!

Which one? The first antagonist whose head you rip off?
jesus culture war niggers like you need to be raped on live TV
>>
>>726973635
the fedora makes sense for a 1930s gumshoe
>>
>>727016446
It fails as an RPG because all your companions are faggots and leftoid self inserts and the skill trees/character building is some of the worst I've seen. The plot is just "colonialism is bad". The game had no notable reactivity other than letting that town burn or not in Act 2. Get some standards you stupid nigger you're not special for playing slop.
>>
>>726981392
But they had this same joke in the new one, specifically when you get the flashback of the former ghoul whose apartment you're now using as a haven
>>
>>726963049
>over one month later
>still under 10,000 steam reviews
>still at 56%
Ouch
>>
>>726965616
GET OUT OF THE STEAK AISLE
>>
Troika clearly didn't care about VTM and only made Bloodlines because Activision made using the license a condition of getting funding.
>>
>>726989983
The real funny thing about Bloodlines combat being so bad is that they made it in Source.
Like c'mon dude, source engine already does half the work for you when it comes to combat feeling good
>>
>>726963391
That would a be a disaster. Imagine bloodlines without anything that made bloodline, also no malk race because that is mean to schizos in 2020.
>>
>>727016410
Pinchbeck said in an interview that he told Paradox that he didn't want to finish someone else's game, and they were quick to tell him that they didn't want anyone to finish Hardsuit's game. They wanted the game "taken apart and put back together again" in his words. Paradox hated Hardsuit's game. They hated the story. They hated the gameplay. They thought the game was complete shit and although they initially fired Mitsoda and Cuney and brought in a new lead writer and new creative director, they soon realized the game was impossible to salvage.
>>
>>726970371
If they made the game like a rpg sandbox with hot girls and zero fag shit it would sell like hot cakes. Not some Christmas time lesbian novel.
>>
>>727017779
>>still under 10,000 steam reviews
So that's about 500,000 copies sold, or about 8x what the first game sold.
>>
>>727018002
You literally play as a Malk in 2 and argue with stop signs. What exactly would a remake of 1 have Malk-wise that 2 doesn't have?
>>
>>727018138
"play"
>>
>>727018138
Everything that made it good. It is not gonna be a remake, but a demake in UE5 that runs like ass with zero vibe and all the hot girls will look like logs, plus half of the clans will be dlc, and censor a thrid of the game because it was made pior 2012.
>>
>>727018190
Yes, you play as a Malkavian in Bloodlines 2. The game is entirely oriented around him, he's basically the main character of the story, and he's also a serial killer. Which is funny because apparently Hardsuit Labs got cold feet about Mr Damp being a Malkavian serial killer in their version.
>>
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>>726963049
>make second game nothing like the first game
>has zero audience as a result
Bravo
>>
>>727018304
I said "Malk-wise".
>>
>>727018314
"play"
>>
>>727018325
I've found that a lot of Bloodlines fans are in denial that the game flopped because it was nothing like the first game. They took a mature RPG made for adults and turned it into a shitty generic, tacky, sleazy first person shooter. It's basically the Syndicate 2012 of VTM games.
>>
>>726990707
>bg3 bad
retard
>>
>>726979191
This might be too meta, but certain Gangrel builds in the tabletop are quite similar to what you experienced. They end up being used as common bad guys because they're kind of a combat focused clan, and when players aren't in combat they tend to not have anything to do. And keep in mind, the tabletop doesn't let you accrue that many dots as fast as the game.

The problem with INT runs in the game is that it's only really used for haggling, whereas the tabletop is more open-ended and you can use INT for research purposes.
>>
>>727018396
Oh, I see what you're saying. Yea, the Malk path was always bullshit. You never actually do anything mechanically that reflects you playing as a Malkavian. Arguing with stop signs, arguing with the TV, randomly saying spoilers is what a dev team that has run out of ideas does.
>>
>>726963049
this released?
>>
>people thinking a tax writeoff is the same as a loss
lol
>>
>>726995396
>If they fixed the sidequests, 75% of the complaints would disappear,
so really
>if they created another game's worth of content people wouldn't complain about the game being empty
>>
>>727018551
That's what I figured. I know that Troika went down the list of abilities they knew they couldn't get to work practically (Law, for example), and reworked tabletop mechanics so they would be fun to use in-game (the entirety of Animalism and Protean, as examples). It's unsurprising to me that they couldn't fully flesh out non-combat mechanics due to crunch, considering how flimsy the game's combat can be (hiding on the second level of the Tzimisce creation boss battle so it can't harm you and poking it with .38 shots).
>>
>>727018608
>i-it's just a tax writeoff, yeah, that's it! we didn't want it to sell actually
>>
>>727018671
The game's main quest is the focus. The root of the problem is that the sidequests are tied to the relationship system and foreshadow some really important plot stuff. So them being dull is a bad thing. It's possible they'll update the sidequests in the Valentine's Day update since it would fit with the Valentine's Day theme. Romancing characters involves doing all their sidequests. It's the most obvious place to target patch resources. Reduce the padding, make at least one quest where you go on a date, and make the assassination quests more interesting and varied. You can keep the package pick quests, but make it so that you get jumped by half a dozen sabbat or whatever.
>>
>>727016410
I highly doubt the game wasn't content complete considering the original initial delay was only 1-3 months or something
>>
>>727018608
>>727018787
Paradox are primarily pinning the issue on this not being their kind of game, so they had no idea what realistic sales expectations were. Maybe someone should have told them that in over 25 years there has never been a genuinely successful Vampire the Masquerade game.
>>
>>727018768
Yeah I remember reading some delusional takes on PlanetVampire over a decade ago about animalism. It's like people don't understand that they can't incorporate everything perfectly in a video game.
>>
>>726963049
Honestly, this game wasn't that bad. I expected less going in. It was annoying that they made it all about girl bosses everywhere, but other than that it was solid. Like a 6/10.
>>
>>727018835
There's a reddit thread that collected all the known major leaks about Bloodlines 2.
https://www.reddit.com/r/vtmb/comments/1ozg548/the_known_leaksallegations_about_hsls_bloodlines/
tl;dr, game was content complete, voice acting had been recorded, but it sucked. Scope had gone out of control and the game had basically nothing going for it. The story was bad, the gameplay was bad, the engine was a mess, and despite trying to bring the project to completion with Hardsuit, Paradox gave up.
>The HSL labs version was a complete technical disaster. They couldn’t bring the story together and the thing ran like ass. Horrid fps, terrible bugs, constant crashes. An experienced consultant from Ubisoft was brought in who specializes in dragging a corpse across the finish line and pronounced it dead. This is around when Mitsoda and co were let go. HSL threw a hail mary promise to fix it and were given another month or so. They failed to produce anything meaningful.
>They had a few vertical slices that covered them for a while but it became clear there just wasn’t a consistent whole. HSL to my knowledge has only ever made ports or picked up maint on existing games and were probably out of their depth here.
>As my buddy tells it they had immense scope creep. Mitsoda and the other writers would keep adding storylines that they just kept adding to the game. (This is what writers should do, keep digging for gold but someone needs to actually filter the largely bad from the good.) He described it as Owlcat style but with no one to keep things on rails. Endless exposition dumps and quest chains that while cool, didn’t really add to a cohesive story or move the plot in a meaningful way.

>I’m not privy to everything and only had a few convos on the subject but it sounds like PDX gave HSL a TONNN of trust. HSL also obfuscated the status of the game until years later. The onus lies on PDX to better oversee development but HSL seems incredibly incompetent to me.
>>
>>727019007
My problem is actually that they downplayed Phyre being a woman in the final version. During earlier development, the game was absolutely written around you being a female vampire. They didn't have a male character model until later, and this is proven looking through the files where a lot of old placeholder art has Phyre's female model in icons, and just rough placeholders for the male version.

I also feel that they should have let me seduce Ryong. What is the point of a vampire game where I can't get trodden on by an American Korean girlboss corpo that is voiced by a British Japanese woman?
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>>727019041
>They couldn’t bring the story together and the thing ran like ass. Horrid fps, terrible bugs, constant crashes
Funny that this is also the case with the Bloodlines 2 they actually released
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>>727019179
Is there a single character in the game that doesn't look generic and lame?
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>>727019179
I wish I could save her
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>>727019239
The final version is pretty stuttery, but the cancelled version was a complete clusterfuck. It kept crashing during E3 demos. Even Pinchbeck mentioned that the engine was a mess.
>The engine stuff, the code that they'd built was very out of date because they'd been, it was so rocky for so long with them. They'd not been able to do all things they wanted to do to it. And you could feel the frustration in the game of a team who were desperately trying to finish something and really, really make their mark for it. It's not even to do with developer-publisher relations. Sometimes things just go south.
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>>727019305
No. The Unreal Engine and its consequences have been a disaster for the video game industry.
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>oh cool I will get a hot ghoul now
>Gaybien: nooo! we must be bettter me-vampires!
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>>727019305
1920s Safia is cute.
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>>727019364
>the cancelled version was a complete clusterfuck
Just like the version we got, yeah.
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>>727019353
There are a lot of areas in Bloodlines 2 where the lack of agency irritates me, and Ryong's death is really where it peaks. What I find irritating is that people way back were irate realizing that you almost certainly couldn't save Willem. And TCR didn't take note of the fact that the players being completely unable to change the fate of major characters would be annoying. You should have been able to save Willem if you were a particular clan. You should have been able to save Ryong if you romanced her. But that would require having a proper romance system and that would require a dev team with their heads screwed on correctly.
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>>727019415
Do you REALLY think the average gamer wants a ghoul gf, one that will walk around the apartment in underwear and heels and give you money and beg for you to use her body however you wish?
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>>727019425
heh
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>>727018823
yeah so basically do another few main quests worth of content
if they could have they would have
>>
I like Bloodlines 2. But so much about the game is heartbreaking because you see the game it could have been. It's so thinly stretched over the bones. You get this feeling that while the devs did a decent job making it all work, they had bad ideas gumming up the works. I think that there was way more Paradox baggage involved than we realize. I think the fact the new team copied the exact same "guns are temporary" idea speaks to that being a Paradox thing. And on paper that idea is fine. But in execution, my god, why not just be practical? If people want to carry guns around and solve all their problems with guns, let them. Stop trying to dictate how people play the game. One of the secrets with Bloodlines 1 is that if you think the guns are shit, you still have melee. If you think the melee is shit, you still have guns.

The whole blood pip system is stupid. I see the idea behind it, but it doesn't work. Just have a fucking blood pool.
>>
my biggest gripe with the game are the writers having absolutely no clue what technology 1925 had
>ohhh guns are scary you should be careful
>said to someone who lived in world war 1
>computers are like fax machines
>said to someone who probably never seen one
>this is seattle. So I am in america?
>said by someone who probably never heard of seattle in 1925
>>
>>727019415
VTMB2 modding is making some strides. The moment we get a better modding toolkit even an unofficial one, "recruit Verona" with AI voice acting to plug the gaps will immediately be a thing.
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>>727016170
um.. wtf is going on here?
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>>727019491
Fundamental issue is the fact modern "rpgs" are just some Karens fanfiction you're railroaded to follow and all the choices you make during the story don't actually change anything at all because the fat female writers are too protective of their OCs.
How rpgs SHOULD be written is like those old Choose Your Adventure-type books where player choices actually matter and the illusion of choice is what creates the sense of depth in the game. Baldur's Gate 3 took the adventure-book approach and thats why people love the game.

Or in /tg/ terms nobody likes a railroading DM that doesn't allow her players to have their own fun. As a DM your only concern is to entertain Players and nudge them towards adventure while rewarding their ideas and creativity (and punishing lazy gameplay.)
>>
>>727019179
I thought it was weird that the game's one Japanese-American character is voiced by a British-Chinese woman.
>>727019481
In the cancelled version, the main character fires a gun at a female enemy, the entire magazine, at close range, and nothing happens. It was a complete mess on a technical level, on a design level. The rebooted version has problems, but they're nowhere near as bad.
>>
>>727019806
>said to someone who lived in world war 1
Muskets were a thing since 1400's so a vampire unfamiliar with guns would have to be in torpor for at least 700 years. Basically Cristof from Redemption.
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>>727019806
IIRC, Fabien compared computers to telegrams. But yeah, the others are big Ls. It's actually kind of funny, in a retarded way, how Phyre IMMEDIATELY says "Oh, this is America" after learning they're in Seattle, whereas it takes Fabien a few seconds to process Phyre's age.
>>
>>727019905
>but they're nowhere near as bad.
Wrong.
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>>727019627
Here's an example of cheap fixes they could make. Instead of the pawn shop owner exclusively being at the pawn shop, have him meet you downtown in an alleyway. He has a job. You go do the job. And the job goes sideways if you are unable to kill the target stealthily. Have some actual goddamn twists.

Everything related to the sidequests is so bare-bones. Like they just placed an objective marker and called it a day. There's a series of assassination targets where instead of being a cool game of cat and mouse where you hunt them down and take them out without being stopped, you just drop in, kill them, leave. There's no depth, no substance. It's like every sidequest was developed by one person who was also a full time carer for a cat with diabetes.
>>
>>727019806
I think some of this is messy because Fabien underwent a rewrite. Originally he was from the modern day, very young. A thinblood that tried to diablerize you for some reason I'm not sure of. (I do notice that this is exactly what was going to happen in Hardsuit's game, though...)

Anyway, there's clear signs of a lot of dialogue in the game being cludged together to try to minimize re-recording costs. The decision to scrap "her" and only record "they" feels odd. I don't think it was a woke decision. I think it was a brutal cost-cutting measure where they were trying to shave every single line of dialogue they could.
>>
>>727020129
>The decision to scrap "her" and only record "they" feels odd. I don't think it was a woke decision. I think it was a brutal cost-cutting measure where they were trying to shave every single line of dialogue they could.
Its a bit of both. Beta version was full of ugly angry dykes too and the current game has a faggot Nosferatu. I get that it takes place in Seattle where most of the population are ugly old faggots but its still a game about vampires, make them look cool.
>>
>>726983247
N-NO NOT LIKE THAT!
>>
>>726983247
>video of securities letting those "protests" inside the building.
>100+ members of fbi inside the mob.
>video of woman planted pipe bomb.
>coincidently one police woman promoted into fbi.
Something is going on here...
>>
The soundtrack is awesome. One of rhe most underrated of the year.
https://youtu.be/EwJ_X7QGC1E?si=1k2pVXDQTeDpwB1h
>>
>>727019905
That entire build was basically a glorified tech demo with someone’s half-baked OC fanfic jammed into it. If you listen to the leaks, even the devs weren’t taking it seriously anymore by the end. Yeah, the reboot’s janky and bloated with leftover baggage, but at least it functions like a game instead of an interactive fever dream. It’s the difference between a rotting ship patched with duct tape and one that was set on fire for the insurance money.
>>
>>726977826
https://voca.ro/1oq86Tl4wkyf
I miss the soul this game had.
>>
>>726965817

They should've made a World of Darkness grand strategy game. Probably would've been better received.
>>
>>727021860
I think the sad tradeoff is that the rebooted version is very conservative with its quests. It's like they were so scared of scope creep they never let themselves go crazy.
>>
>>727019850
failed novel writer syndrome, they need to tell THEIR story with their super cool original plot, not create a story adapted to a video-game, I think back to bg1&2 where they manage to make a story where you can make any character and even multiple characters and it fits and the plot is still coherent and interesting to follow, because the setting itself is at the center.
>>
>>727019850
It's no coincidence best vidya writing comes from tabletop background, especially for RPGs. Closest thing to interactivity.
>>
This game should really have been Epic Game Store exclusive.
It would have been PERFECT. All that money and shilling in addition to 0 sales and not a single person on earth knowing it ever released. A divine comedy.
>>
>>727023157
Swansong was an EGS exclusive.
>>
>>727019905
>The rebooted version has problems, but they're nowhere near as bad.
Because they made a much simpler with missing basic features like humanity and blood meter. TCR essentially made a first-person brawler with vestiges of progression they bitterly had to put in so they could call it an RPG.
>>
Why does every character in VTMB suffer from lumbar lordosis?
>>
>>726983129
examples
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>>727023997
not that poster but i tested the unofficial patch basic vs vanilla recently and there are a lot of various sound changes in multiple levels. it ends up making the game feel overly noisy sometimes. extra sounds in levels, for some reason just some sounds being entirely swapped with a different louder sound which drowns out dialogue a bit, etc.

noticed with at least one npc that his clothes were changed to be a different color for some reason.

he restored unused random npc floats to the npcs on the hubs, but changed it in a way to where they play them every single time you get near them instead of leaving it how it works in vanilla where there's a random chance it won't play. so you end up with npcs who just say something 100% of the time you walk near them. a lot of people have complained about that being annoying.

some dialogue restored that doesn't make sense.

mercurio offers you a swat rifle but it doesn't show up in his inventory for sale, for some reason instead of just making it show up in his inventory it adds in a dialogue option to say you don't want it.
>>
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GET FUCKED BOOMERS LMAO GET FUCKED BOOMERS LMAO GET FUCKED BOOMERS LMAO GET FUCKED BOOMERS LMAO
>>
>>727025687
why am I so emotional haha
>>
>>727017806
FUCK YOU!!!!
>>
>>727025687
don't understand this post
is he calling vtmb1 fans boomers and that they should get fucked because the shitty sequel nobody wanted sucked?
does he think the devs are in this thread and he's telling them to get fucked?
don't get it...
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>>726963049
>The responsibility lies fully with us as the publisher.
what the fucking fuck. a publisher just taking responsibility? what fucking clown world are we in
>>
>>727028440
>a publisher just taking responsibility
And what does this mean, exactly?
That's right. Nothing. Not a thing. Fuck all.
Makes zero difference if they "take responsibility" or not, especially since ask the so is whine that it flopped because it's "not the typical slop we make so it can't be helped". If you actually read their message that's all it is, self-victimizing drivel that somehow is meant to excuse the 86 million dollars or however much they threw at this shit with nothing to show for it.

They SHOULD be on their knees apologising to fans of VTMB for dragging the original through the mud and tarnishing it with this dogshit mockery that should never have been made, all because they thought there was profits to be made on nostalgia as long as they just named it "Bloodlines" as well.
>>
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So when you open the character customization menu, it's actually teleporting the player to a room underneath the map with a colored backdrop. I also saw in the game files that they play a prerendered video of Fabien and overlay your face on top of it facing in the opposite direction.
>>
>>727019415
Ysabella gets off on corrupting well breed Christian white women from the south. I wish they'd lean more into fetish stuff like that. It's way too sterile.
>>
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but if they are doing bad, how come they keep on winning?
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>>727029128
Because the other game they released has done really well.
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>>727028904
>They SHOULD be on their knees apologising to fans of VTMB for dragging the original through the mud and tarnishing it
all the people who kept saying things like the original game was too offensive, goth is dead so the sequel shouldn't be goth, etc. should just go eat shit too

it's really frustrating how it seems like not only did the people working on the game have a kind of grudge against the original, probably because they felt threatened by it and knew they couldn't make something better, but it also attracted a ton of shitposters. the game was simultaneously woke and not woke enough depending on who you asked. i hope this flop just means all these idiots move onto (next thing) to squabble about.
>>
>>727029187
It's not a question of whether the sequel should be goth. It's a reality that the Hardsuit Labs version was built on the v5 modern day aesthetic, and the Chinese Room version was largely locked into that aesthetic.
>>
>>727029128
>but if they are doing bad
who is saying this? most people here probably don't give a shit about paradox otherwise except for how it relates to vtmb2.
>>
>>727029275
>It's not a question of whether the sequel should be goth.
i'm not really sure what you mean by this. people were complaining about the HSL version not keeping any kind of goth feeling much either. i didn't mean this about TCR specifically. but it was a fairly common complaint about the loss of a gothic atmosphere and people just going "well ackhyually goth is dead so vampires can't blend into society like that anymore", which is just another issue of them being out of touch and possibly not understanding what people actually want.
>>
>>727029763
What I mean is that VTM games in general are beholden to the VTM brand itself. Even the fact they were forced to use the v5 ruleset is part of that. I would have preferred VTMB2 to be a period piece. Hell, set the whole game in the 1920s.
>>
>>727029851
i see. a lot of people say the same thing that they would've rather had a period piece. that would be better than what we got, but i also think it is possible to do goth in a modern style if you actually try to figure out what it is instead of just saying it doesn't exist.

there's something rotten at the core where what was supposed to be goth/punk is trying to drop the goth part and they expect people to just be like ¯\_(ツ)_/¯
>>
>>727029982
Isn't the main problem with this game that it's simply not an RPG but rather an action game with very minor RPG elements? The superficial style and setting doesn't really matter all that much when the core of the game is just not appealing to what fans of the original wanted and expected from a sequel.
>>
>>727030087
>Isn't the main problem with this game that it's simply not an RPG but rather an action game with very minor RPG elements?
for some people probably. for others, if the game somehow had music and characters and atmosphere and plots that matched the original game they probably would've excused any issues with the gameplay/RPG elements.
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>>726977190
Really outting yourself lmao
It's time to log out buddy, go talk to some woman
>>
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>Lou's content in r34 still hasn't even reached the decimals
It's ogre. If not even porn and Vampira Hendricks can help this game get some positive spotlight, then it's beyond saving.
>>
>>727030536
The plot, music, and characters are all better than the original game.
>>
>>727031101
you will eat shit every day for the rest of your life
>>
>>727031017
Bloodlines 2 is a lot like Swansong in that it doesn't really feel erotic. It has an odd clinical feel to it. Does Swansong have a lot of r34 material?
>>
>>727031132
You really thought the plot of Bloodlines was good?
>>
>>727031673
you really thought eating shit tasted good?
>>
>>727032174
No. Slogging through the last few hours of Bloodlines didn't make me hate the game, but it really sapped a lot of my goodwill for it. The endings were all clearly unfinished and lame.



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