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It would have changed EVERYTHING.
>>
Even the boxart looks disgusting
>>
Yeah, FFVII would have been dogshit instead of one of the greatest games of all time.
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>>727224413
This would've killed the franchise.
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>>727224413
No way in hell they could've squeezed 4 discs into a single cartridge
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>>727224413
I wonder if it could be done with the 64DD.
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>>727224647
You mean with the console expansion that worked so great they never bothered to actually release it? Surely.
>>
it would've but it didn't
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>>727224413
yeah but it would've required
oh fuck it already made the joke
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>>727224626
>single cartridge
illiterate
>>
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>>727224413
Kek. This is breddy good. The first renders of the N64 version were amazing back in the day.
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>>727224728
It did release, in Japan only.
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>>727224771
>amazing
no
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>>727224738
oh kek i just noticed that
>>
It would have never worked. N64 sucks at RPGs mainly because of the way the CPU is queued up to do work. PS1 has more freedom with its CPU and GPU as they let the ram and drive buffer things out. N64 demolishes all it's ram instantly hence the needs for the RAM expansion.
>>
beat the pc version don't care
ps version I had had scratches
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32 game packs
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>>727224771
that's not a n64 render though that's a concept running on a workstation
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>>727224413
it would have actually changed nothing
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What coulda been
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>>727224626
Most of it were FMVs.
You'd still need to pull some clever tricks to make it fit into 64MB, but it's hardly a herculean task.
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>>727224413
You really think the Nintoaster Shitty Fail could have handled FFVII? It couldn't handle fucking Mega Man Legends
>>
A large part of the appeal was the soundtrack, and it wouldn't have fit on a cartridge. Even if you could cram it all on there, we'd be listening to N64 butt trumpets.

>b-but Zelda

Yeah and that's a small amount of tracks compared to FF7. Short, repetitive tracks. You go through the Kokiri Forest listening to the same basic refrain over and over. Doo-duh-doo, doo-duh-doo, doo-duh-doo, doo da da din duh duuh (din dada din dada din dada din dada) doo-duh-doo...
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>>727225476
That fight alone would have filled the cartridge.
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>>727225668
Now don't be hatin' on upbeat strange funkish forest feels, my man.
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>>727225487
Exactly. People underestimate how much they could've pulled off with smart compression and audio downgrades. Square already had experience squeezing RPGs onto Super Famicom carts. Strip the FMVs down to event cutscenes, compress the audio into MIDI approximations (like most of the N64 library lmao), and you could fit the core game. It would've looked and sounded jankier, sure, but it *could* have existed. Hell, Diddy Kong Racing had full voice lines and a huge overworld on 64MB.
>>
>>727225476
The game would be over by the train sequence because it ran out of ram or cartridge space.

This would also haunt Nintendo with GameCube. SSX3 is missing tracks and online and lots of radio music because a 1gb disc can't compare to a full size dvd.
>>
>>727225820
>Diddy Kong Racing had full voice lines and a huge overworld on 64MB.
What the fuck are you talking about? DKR was not 64MB.
>>
>>727224771
Why does celes look like that wtf?
>>
>>727225845
People give Nintendo shit over their decision to go with cartridges in the N64 era, but at least there were pros and cons to it. I don't know what the hell benefit Nintendo thought the Gamecube's little DVDs would bring other than "we can charge developers more for using our proprietary discs."
>>
>>727226006
that's very clearly terra
>>
>>727225845
Evolution Worlds had like half of the content removed to get 2 games to fit on a single gamecube disc. It's such an insanely butchered port, Nintendo being fags with their physical media is a tale as old as time. The Game Key Carts show that they'll never stop being fags either.
>>
>>727226147
>I don't know what the hell benefit Nintendo thought the Gamecube's little DVDs
they were petty over being wrong and that was their middle ground
>>
>>727225820
>Strip the FMVs down to event cutscenes, compress the audio into MIDI approximations

But that sounds awful. If this came out on N64, I would always be looking over jealously at my Sonybros who were playing the "real" version of the game.
>>
>>727224413
Would have fit onto a standard 64MB cartridge. With proper organization no size limit. Made to suit.
If it was worthbit.
FFVII wasn't.

The movies would be the main cost. Same as RE2. Music can be very low cost to processing and storage. Pictures too. Especially with good upscale eg bicubic to NTSC/pal and then gaussian on everything. Noise too for bloom. Darks darker, brights brighter. Lower gamma. Colour channels prioritesed. Palletisation. Vectors instead of gradients and lines. Noise generated instead of recorded.
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>>727225668
Zelda>your gay tranime garbage. Faggot
>>
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>>727224625
6 amazing games and one bad last game is still better than the consistent stream of garbage the series puts out in this timelime.
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>>727226147
What the buttfuck were the pros to shitty cartridges?
>>727226536
LOL suck my big fat dong, Nintroondie.
>>
>>727225820
>Strip the FMVs down to event cutscenes

You seriously underestimate how much this would hurt FFVII. It didn't just use FMVs for flashy cutscenes, it used FMVs during map transitions, to animate background elements during scenes. It'd flash back and forth between an FMV and a regular map while still allowing you to move your character around during the FMV. I can't even imagine how much worse the sequence where you escape from Junon while WEAPON attacks would be if the FMVs had to be gutted.
>>
>>727225028
I pirated (swap trick) the PSX version, and bought the PC version. I remember being disappointed by One-Winged Angel in midi. It was only 640x480 (and on a CRT), so the backgrounds didn't really stand out as horrible, but the videos were awful. They put the entire game engine on one disc and had 3 discs JUST for videos (instead of shared like the PSX), but the videos looked worse. I think they used Cinepak as the codec.
>>
I think people miss the fact that FFVII has some dark moments, not David Cronenberg dark, but dark enough to be censored by Nintendo during their 90s soccer mom period. The game would be creatively stifled in its N64 incarnation.
>>
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>>727224647
It's kind of depressing reading those old nintendo power magazines, and devs explaining how amazing their game is turning out thanks to the DD addon. Only for that shit to get canned, and they had to quickly trim their game down just to work it on the base hardware.
>>
>>727226607
Face it. He blew you the fuck out fanboy.
>>
>>727226564
ff 1-3 are shit thobeit
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>>727224626
that's why the box says 32
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>>727226147
they didn't want to be slave to the disc monopoly (see Nintendo abusing legal system right now)
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>>727226693
Not sure it would have been a big issue on the N64. Even before they started allowing shit like Conker's Bad Fur Day on the system, Goldeneye and Killer Instinct were flagship titles. Plus it had Doom 64 and Turok. They'd lightened up on censorship enough that I don't think FFVII would have been too far for them.
>>
N64 could have gotten Diablo.
That would be better to play. But addictive.
Could have made it a better game too. Eg exploring world, go over the hills and far away. Instead of just underground. Thoughbthat too. Go away when too hard. Find caves that takebyou back like it's decided you're ready.

R to attack. Z to charge attack. Z gives health and makes attack stronger but doesn't auto attack fast like holding R.
Also Z does actions where relevant. Like jump, climb? Open chests. Talk. R always attack. C button to use potion and warp 5 metres in that direction. Press Z and R at the same time to sheild. While sheilding return health with hits and make next attacks for a minute exponentially stronger.
>>
>>727226885
the dreamcast got pso and that was just scifi consolefied diablo.
>>
>>727226564
Worth it for 9 and 10
>>
>>727226725
>tendie troon bing bing wahoo brown is pretending to be someone else
>>
>>727224413
I wonder if at any point it was suggested by someone "maybe it could ship on two cartridges" and they were fired immediately for such an expensive suggestion.
>>
>>727226738
Eh, FF1 was good for the time. Dragon Quest 1 was the only other point of comparison and I do think FF1 is the better game. And FF3 is criminally underrated, mostly thanks to no one outside of Japan being able to play it until the terrible 3D remake. I'd recommend the Pixel Remaster of 3 to any Final Fantasy fan. Really brought out the shine.

But FF2 is trash. Not arguing that one.
>>
>>727224413
Holy shit the N64 aged so poorly.
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>>727226693
you're thinking of gamecube era nintendo
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>>727227021
>32 cardkek
>>
Why didnt they just make a spin off FF game for the N64?
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>>727226885
Diablo got decompiled a while ago. Go ahead a make a port.
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>>727227220
Because back then FF had soul and the n64 didn't.
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>>727227160
>good for the time
That doesn't make sense. People didn't suddenly figure out how to make good games. SpaceWar! was made in 1962 and is still good.
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>>727226885
That sounds like fucking dogshit. Blow your brains out.
>>
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>>727227220
Nintendo insulted Square so this chad said "alright, we're gonna put them out of business." and they made the playstation the best selling console ever. Nintendo only survived thanks to piddly pokemon sales on their little boy.
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>>727227021
No need for 2 cartridges at all.

Make everything dark/greyscale. And bright colours. Engine blooming instead of storage.

Would have looked better and serious.
Use combat model to move through screens. Have them on angles so some close to see at high res and going into distance.

Still low res pictures, but see close and suppose the distance as such. More across than top down. Obscured too, like parts of picture you can go behind and that covering character.

Make model really good. Only show from half up, same for world. No ground. Navigate by what's around instead of looking down. Could be interesting enough itself in that.
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>>727227384
Keep telling yourself that Snoy nigger tranimefaggot
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>>727227220
the n64 sold like shit
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>>727227220
Honestly don't know. After '96 Square only released games on the Playstation and Wonderswan for some reason. I've never looked into why, but you'd think that if they just had beef with Nintendo, then they'd at least try making stuff for the Saturn and Dreamcast.
>>
>>727224413
Imagine how bad the music would've been on the n64's pathetic sound hardware.
>>727224626
They could have done it easily if they did the cutscenes in-engine.
The music could have run off the internal sound hardware and wouldn't have been very big at all.
>>
Today I was watching a video about Quake speedrunning, and the guy comments on the N64 and talks about how that console and its games impacted his childhood.
That's when I realized that we'll need at least another 15 years before the N64 finally starts to be recognized for the piece of shit that it is. Americans whose childhoods were "impacted" by those blurry, shitty games with 150ms of input lag are now 35 years old, creating videos about all kinds of games and fondly reminiscing about that garbage console they had in their childhood. Soon these guys will get tired of YouTube, and people who didn't grow up with the N64 (which I consider traumatic, by the way) will finally start to change the discourse, and future generations will never again have to hear how "good" Nintendo's worst console was.
>>
>>727227378
Everything from and to you sounds like shit because of your cowardice. Not because of it.
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>>727224413
>franchise wouldn't constantly be trying to recapture FF7
>there would be no focus on graphics, cinematics etc in gaming
>bloated video game budgets wouldn't be a thing until much later
>Sony wouldn't have ruined the industry
You're actually not wrong.
>>
tranny game
tranny console
dialate
>>
>>727224413
FF7 on N64 would not be as impactful or influential as it was on PS1. Before MGS1, this was the closest gaming came to rivaling a film in terms of story quality and cinematography.
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>>727226607
> What the buttfuck were the pros to shitty cartridges?
reading speed was faster on cartridges
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>>727227745
>this was the closest gaming came to rivaling a film in terms of story quality and cinematography.
Still is.
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>>727227640
Anon, no one other than butthurt console warriors are ever going to consider it bad, especially when the alternative was a much worse system.
>>
imagine being buckbroken by a 30 years old console. couldn't be a particular anon in this thread
>>
>>727227640
>we'll need at least another 15 years before the PS1 finally starts to be recognized for the piece of shit that it is
FTFY
maybe earlier since playstation is killing itself
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>>727227478
Pokemon kept nintendo alive. The consoles were a write off that they kept having to bail out with handheld funds. Endless cash siphoning for continually spiraling game quality while they were raped and gaped by chad snoy and squeenix and their GODRPGS that propelled both RPGs and anime into the mainstream. Nintendo never stood a chance. Yamauchi sucked, fucked and died sopping with Iwata, ricepussys oozing snoycum.
>>
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Reminder: Final Fantasy belongs on Nintendo platforms. It always was.
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>>727226885
>Eg exploring
>Thoughbthat too
>takebyou back

Are you just fucking making up words now? This is exactly the low level of discourse I've come to expect from N64 fans.
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>>727227565
You are a coward trying to make others bad things. That isn't what they are. That is you being a coward.

I am against sex changes. You are not. You are an advertisement for them and reason to distance from being right.
You need such to see yourself better.
You make them.
You are their father.
Make up for what you have done.
>>
>>727224413
How would it have handled FMVs? Multiple cartridges? Or gay slide-shows?
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>>727224413
Monster Hunter on PSVITA would have changed EVERYTHING
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>>727227998
they probably would have pulled a xenogears disc 2
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>>727227998
there wouldn't have been fmvs, obviously. I think you're all missing the point, it's a what if ff7 had been exclusive to n64, not a ps1 port.
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>>727226615
>You seriously underestimate how much this would hurt FFVII.
It's more that you overestimate how much it would, everything you listed could realistically be done in engine or just wouldn't need to exist period like the map transitions which were a result of the poor loading times of the ps1.
>I can't even imagine how much worse the sequence where you escape from Junon while WEAPON attacks would be if the FMVs had to be gutted.
It's funny you would say this considering the end of the world and the wait for shadow in ff6 was considerably more tense and that was just all sprites for obvious reasons
>>
>>727226147
They unironically thought it would stop piracy.
But to be fair, everyone I knew with a PS2 or an Xbox pirated games. Of the people I knew with a Gamecube, I don't think anyone had it modded and capable of piracy.
>>
I remember when Doom came to the snes to the dismay of mothers everywhere with the floor and ceilings often not being textured. Gotta love big N’s energy
>>
>>727227745
No. It was good because you could wander through backgrounds. That was it. The story etc was shit. Places to go is the pleasure.

Nuclear fission for steam is wrongbthough and needs to be stopped now. Anyone on it's side should be killed. It is almost worth wiping out this planet for.
>>
>>727227902
You know Mario 64 was the best selling console game of the gen, right?
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>>727226607
>What the buttfuck were the pros to shitty cartridges?
Little to no load times
>inb4 that quake webm
Devs did some real time compression shenanigans that probably weren't needed. Not really the fault of the cartridge.
>>
>>727226564
Then I would have played 8 & 9, so no, the game can die after X-2
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>>727228219
I had a GameCube never considered modding it, had a Xbox modded and got Crackdown banned never did again lol
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>>727228274
Doesn't matter, cost them 200 million to develop it, never made money back. FF7 was profitable for PlayStation day ONE. Sakaguchi rolled his nuts all over howard lincolns schnoz.
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>>727228325
>Little to no load times
>pic blocks your path
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>>727228274
>You know that X, right?!
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>>727225476
The retards saying they could have easily put it on N64 will ignore this screenshot. It wasn't just a space issue, the N64 was also just too dog shit specs wise
>>
>>727227902
nintendo always operated at a profit unlike snoy or microsoft
even if they didn't sell as much as the competing systems, the n64 and the gamecube made a profit
sony literally lost all the money they made with the ps2 during the ps3 gen
>>
>>727228274
And that only further cemented the fact that 3rd party games would always sell like shit on nintendo hardware
>>
>>727228162
>I think you're all missing the point, it's a what if ff7 had been exclusive to n64, not a ps1 port.

In this hypothetical, FF8 and FF9 would also be exclusives. But FF9 would have been crap on the N64. Those gorgeous prerendered backgrounds would be flattened into an insipid blur by the bargain basement bilinear filtering. The character models would also lose all their grain and detail, looking more like the models in Hybrid Heaven. And the music? Forget it.
>>
>>727228481
It was 20 million, not 200 million retard
>>
>>727228202
>>727225820
FMVs are a big reason, like 75% of the reason why FFVII was successful. The opening FMV is iconic for a reason, it's what sold people on the game, that's why it got recreated as a PS3 tech demo and nothing even came close.
Also, downgrading the music to MIDI would rape it and all these suggested changes would take FFVII from iconic landmark title that defined the entire console generation to something viewed alongside the likes of Dragon Warrior VII- not noteworthy in the slightest.
>>
>>727224413
If only....
>>
>>727228556
>nintendo always operated at a profit
This was literally only true for the game boy line of handhelds, everything else has been a money pit until they get pokemon on it, and their consoles have sucked and fucked more generations than they succeeded. They were losing money on all those $50 gamecubes they sold, you nincompoop.
>>
>>727228678
>he thinks the mario 64 budget was just the software
Kekarooni.
>>
>>727227849
Lol, anyone who is unable to notice how bad the N64 was has no right to talk about video games. It's like someone wanting to talk about cinema by defending Ugandan movies or some shit.

I grew up with the N64, and I loved video games, so it was painful for me. The lack of games was absurd. There was neither quantity nor quality. After two months with the N64, my brother and I took the SNES out of the closet and plugged it back in because otherwise we wouldn't have anything to play. The SNES has a library that is infinitely superior to that of the N64, by the way.

I remember that we only finally got access to acceptable games when my older brother bought a decent computer, and then my friend from Japan gave me a PSX as a gift. I can't imagine people who grew up with only the N64 really defending that piece of shit, it can only be Stockholm syndrome or something even worse.
>>
>>727226615
The Juno elevator could easily have done without a FMV, dude.
>>
>>727224413
God I'm so glad Sony raped Nintendo out of the console business. If only PSP had done the same for handhelds.
>>
Okay, it's getting really cringe now.
>>
>>727228554
The systems had a very different focus. It's not like today where every console is basically the same thing with a different brand.
The PS1 wouldn't have been able to run Mario 64 or Zelda as good as the N64 either. Look up the Mario 64 fan made PS1 port to see how it would've looked.
>>
>>727228554
More like Square were dogshit programmers.
>>
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I know the N64 was fucked on storage (even 64MB carts were unusual memes, the average game was absolutely 32MB competing with a 700MB CD)

But how the FUCK are any of you retards arguing that the PS1 was flat-out more powerful than the N64? Imagine the PS1 trying to run something like Perfect Dark, fuck me.
>>
https://youtube.com/watch?v=TPO7c_XmesU
Boy we dodged a bullet
>>
>>727228743
>jittery and warpy models and textures
we avoided a grim timeline
>>
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>>727228925
I don't see any reason it would be a problem.
>>
>>727228754
nah, it's been well documented
dunno what you gain by spreading misinfo
are you being paid by sony perhaps
>>
>>727225476
The Nintendo 64 is a console I loved as a kid but the more I think about it, the more I realize it kind of sucks.
>>
>>727229031
>people will pretend like this looks better
dear lord
>>
>>727229007
>zoomers think this happened with every PSX game because indie low poly memesters have pushed it so hard or they've only played MGS and Vagrant Story
Play Armored Core, Tenchu, Mega Man Legends. This had more to do with scale values which varied game to game.
>>
>>727229031
Nothingburger demo, just like the Spyro N64 thing.
>>
>>727229105
PSX graphics are SOVL, N64 graphics are dogshit. That's an objective fact.
>>
>>727229031
People will pretend this isn't LEAGUES better than the blurry, smeary dogshit on the Pretendo Shitty-4
>>
>>727228973
People still think that Sony invented SSDs in 2020
>>
>>727229105
N64 Zelda games look and feel like ass at 20fps. The animations look a little bit off in that webm but if they fix that and get the game working it would unironically be the definitive version.
>>
>>727229031
That's cool, I guess? I don't know what to tell you besides that webm just proving this right:
>The PS1 wouldn't have been able to run Mario 64 or Zelda as good as the N64
>>
>>727229176
>zoomers
stopped reading here
>>
>>727227873
>making money hand over fist
>even their completely idiotic ideas like the Portal sell well enough
>every single person outside of this board thinks their games are 10/10 GOTYs over and over even when they’re objectively not
>”killing itself”
What universe do you people live in
>>
>>727229325
>just ignore the horrible texture and model jitter
no
>>
console warriors are lower than trannies
>>
>>727228825
>I can't imagine people who grew up with only the N64 really defending that piece of shit,

I had the N64 alongside other gaming systems. I think that's how it was with most N64 players. You had it for your multiplayer games, like Mario Kart and Perfect Dark, but you also had a PC or something else for your single-player gaming.

SNES had multiplayer too, of course, but I found it difficult to get my friends into those games. They were always reluctant to play Super Probotector, but happy to play Mario Kart 64.
>>
>>727229641
entire neighbor had both, because they were fun for different reasons. Who would have thunk
>>
>>727229483
>*also on PC
>*also on Xbox
>*also on Switch
lol
snoy literally became 3rd party
>>
>>727229362
>stopped
tldr
>>
>>727229641
>nintendo + pc cope goes back to the 5th gen
>>
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>>727224413
It would've just been FF7 but with the CG cutscenes rendered in-engine. It's not like the game needed the ps1 for anything else.
>>
>>727228825
>I can't imagine people who grew up with only the N64 really defending that piece of shit
Besides what this guy said >>727229641
Nobody I knew growing up was trapped with an N64. We all had friend groups and played each other's shit. Had sleep overs where we played Golden Eye or Mario Kart at one kid's house or Gran Turismo and Smackdown at another. We all knew how cool Ocarina of Time AND Soul Reaver were. Console wars were always for the terminally online, poor, and friendless.
>>
>>727229031
this is running at a significantly higher res and framerate than it would have been running in reality (speaking as someone who owned a ps1 as a kid but not an n64)
>>
>>727230286
Looks like 512x224 which is an insanely common resolution for 30fps ps1 games like crash bandicoot which all look far better and run better than 20fps n64 games
>>
>>727229031
Trantendies BTFO again
>>
Why didn't the fatheads at Nintendo commission an epic 2D JRPG to compete with FF7, the same way Sega commissioned Panzer Dragoon Saga? Before anyone says that a 2D game would never sell a 3D console; spare me. Nintendo should've considered that a lengthy 3D game would never fit on a cartridge.
>>
>>727230396
Nintendo had no money left by the time FF7 came out, took them years to recoup the cost of the failure of the n64.
>>
>>727230396
nintendo at that time thought jrpgs would never gain mass appeal
>>
>>727229792
Nintendo pussied out of home consoles after the wii-u kek.
>>
>>727228482
Easier to pull off with linear games where the player is basically on rails. God of War pulled the same trick. Anything more dynamic and cartridges will load faster, provided the devs don't do any fuckery.
>>
>>727230663
ah yes, the schrodinger snoy rhetoric
switch isn't a home console when it is beating the ps5 in game library and sales but it is a home console when talking about specs
unironically tried to use that argument in court against microsoft kek
>>
>>727224413
Was there ever any multi-cart n64 games? I dont recall any.
>>
>>727231168
this but nintensnoys say this all the time.
>>
>>727231168
I don't see any disproving just a bunch of cope. Get rekt.
>>
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>>727231174
Yeah you had to buy a second cartridge for the OoT asset flip DLC
>>
>>727231174
Banjo-Tooie almost was. I don't think cart swapping was ever properly supported.
>>
>>727231168
It's a handheld tablet bro, nobody said anything about specs. Nintendo don't make home consoles anymore, since the wii-u. They made a handheld that plugs into a tv. This isn't something you can cope your way out of.
>>
>>727231174
perfect dark is the second half of goldeneye, now with even lower framerates.
>>
>>727231174
They made extra big carts for DK64 and Resident Evil 2 but no multi carts
>>
The biggest N64 carts held 64mb. Final Fantasy VII was 1300mb. Then again they managed to port RE2 which was like 1000mb.
>>
>>727229953
>If you have Nintendo and PC you're... coping

Coping how, exactly? If I have the best of both worlds, I'm on a cope?
>>
>>727231272
>>727231358
it's a home console too, samefag sis

also you haven't disproved that playstation isn't killing itself
but no amount of cope or deflection will change that the ps5 is a gaas system and that's why snoy was so scared of losing cod
no one cares about snoy first parties, that's why they don't sell on pc
get rekt
>>
>>727231168
This came from Wii era Nintendo themselves saying they weren't interested in directly competing with AAA anymore btw.
>>
>>727231687
no it was just common for nintendo fanboys to cope with the lack of 3rd party support compared to sony and microsoft consoles by saying if you also have a pc then that flaw goes away, which is like no shit if you have an entirely different device that doesn't have that flaw then you as the owner of both devices don't suffer from that flaw but the original flaw still exists
>>
> remove FMVs
> downgrade/compress music
> overworld and battle models would be the same most likely
I could see it working especially if you cut some of the minigames as well
>>
>>727226885
good idea saar
>>
>>727224413
>final slopasy #628937467
when will they do something else
>>
>>727231867
>but Sony!
Literally all you fuckers do. I'm on PC you idiot. The psp could plug into a tv as well did that make it a home console?
>>
>>727232395
did the psp have split screen multiplayer?
could you connect multiple controllers and play on the same device?
were all the games developed with a tv output in mind?

>I'm on PC you idiot
then why do you care so much about defending sony? that's weird
>>
>>727229031
tendiexistxers...
other consoles could play are games better even back then...
>>
>FFVII on N64
>every scene has that washed-out N64 look. You know the one
>music sounds like a series of wet farts because Nintendo obstinately refuse to share their hardware secrets with third parties
>Aeris comes back to life because of the Nintendo "happy ending" mandate
>embarrassing crossovers with Mario and Yoshi. Both appear in the game
>no blood trails in the Shinra building, instead you follow a trail of Yoshi tokens or something of the kind
>Tifa wears a pant-suit. Cover that up!
>Cloud teaches you a combo that you can use in Smash Melee
>>
>>727231287
>Boomertendies actually fell for this
LMAO
>>
>727233143
lil bro had to samediddy to get an &
>>
>>727224626
They could do it if they just made the game look and sound worse and stripped out all of the cool looking parts
>>
File: re264btfo.png (81 KB, 1055x515)
81 KB
81 KB PNG
>>727233406
But they put 2 CDs on one cartridge with resident evil 2!
>>
>>727231174
Rare wanted to do something with that concept but never really did it
>>
>>727224626
It would've been a completely different game.
>The FMVs would have to be in real time.
>More fully 3D environments at the cost of lower fidelity prerendered backgrounds.
>No load times and more detailed overworld models.
>Lower quality music samples.
etc. etc.

>>727224625
Good.



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