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Have you worked on your game this week? Got anything cool to share?
>>
Nope, nothing this week.
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animating is so long ... 3rd week on the same character
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>>727542314
My days off work are coming up and I need to rework most of the aspects of the gameplay to be fun as opposed to what it is now. I'm not too worried, I've got an idea of how I'll do so, but the bulk of this week has been planning.
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>>727542314
Taking off dust the code and going back to work on it.
Despite using 16bit math and such, the new ghost code i'm coming with is surprisingly lightweight.

To tl'dr, it's an actual MSX2 game made in Z80 asm and all that.
>>
>>727542314
yeah.
Got my characters eye tracking code working properly.
Also implemented swappable pupil shapes.
Did a lil' more animating too.
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>>727542314
Learning blender, it's annoying not really knowing the keybinds and shortcuts but it's just a repetition thing.
>>
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>>727542314
Where do you find a few guys to make a game together?
Do I just DM everyone in a gamejam?
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>>727542314
yeah working on this bitch, trying to get rid of all the jank on the base flying enemy AI (webmrel) before moving on to making her do cool stuff. That should be fun.
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>>727542314
>Got anything cool to share?
Got 0 sales so far this month. Thanks for coming to my TED talk.
>>
>>727543563
>make a game together
As in from start to finish? You'd need a really compelling game and or to be a decent way through it already, and that's just finding someone willing. Good luck trying to filter through anyone actually capable, that knows how to work as a team and isn't lazy.
The problem with game engines is it gives people the illusion that they can make their "dream game", so why waste time on yours? Yeah they could make a game with you, the game will be made faster and likely better quality but they could also spend that time making the game they're thinking about on their own. It kills the need for cooperation, especially in indie games, even more when it'd be a "revshare" deal.
>>
If I work in QA can I say I work in gamedev? I'm getting mixed answers.
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>>727543584
hmm.
Looks like she needs a buffer for her attack + tracking target, to prevent her flying directly on top of the player.
Or you could make her flap away backwards and downwards, so she ends up being roughly level with the player, as some sort of distancing tactic + way to deal with her hovering over the player.
>>
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>>727543584
did u get this version? i think im almost done
https://vocaroo.com/1gcNH1BvlIR5
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>>727544014
damn dude, nta but very nice work.
I hope I can find a music anon as good as you when I start getting music made for my project.
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>>727544160
ill make music for any anon here with a somewhat serious project
im never getting off this ride so might as well contribute
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>>727542314
>Have you worked on your game this week?
every day
>Got anything cool to share?
i hope everybody on this site gets exploded with TNT blocks in Minecraft bedwars
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>>727544414
you appear to be underage, please leave, thanks
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>>727544014
did u get this version?
yeah! I wanted to answer you but I was banned for some racist remarks I made in another thread.
I really like what you are making anon. Thing is I hear some kind of static or something on the background that I don't like at all, it's specially noticeable at the start of the tune. If you could get rid of that and make it loopable (which it seems like it is already?) I'd gladly put that in the game
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>>727544527
static?
what static :O
>>
Yea I did a mock-up clock w/ dial and figured out DOTween for the swinging animation.
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>>727543456
>16bit math
>lightweight
looks like a lot of slowdown for how few objects are on screen, what's wasting so many cycles?
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https://youtu.be/YJ7rKPPNCxc?si=XrP--jb8OiiXZBBr

This is the LAST WEEKEND to get your games to the winter showcase! You have until Sunday at midnight.
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>>727545460
it's not static, but there's a sound there that sounds weird to me. At the start I can hear it quite clearly, and at the minute 4:00 I can also hear it quite a lot. It's like a subtle BZZZZ in the background. I don't know how to better describe it, sorry anon.
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>>727546046
>smiling friends
you guys want to get sued or what
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I finally finished setting up the aiming system.
It was a pain in the ass but now the player is able to seamlessly switch between free movement mode and aiming mode.
Now comes the easy part which is the shooting.
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>>727546539
These are Toothy Grin Mates my own original idea.
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>>727546680
very nice movement animations. I'd add a bit of recovery to the landing so it has some weight.
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>>727542314
I worked on some effects when you lose HP's and other effects
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>>727544014
>>727545460
I might also be going insane. Please tell me if this makes any sense to you >>727546048
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>>727543584
>>727544005
she actively avoids it now. Hope it looks fine.
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>>727547719
looks much better
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>>727546539
are they hostile towards their fans?
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>>727542314
I added pushing and enemy battle transitions
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>>727542314
Throwing around goblins. Parrying is also an option but not so fun.
https://madness-inside.itch.io/dirk-the-adventurer
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>>727542314
I know I'll make it if I just keep going, but how do you keep going?
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>>727548067
you could knock them back a bit when parrying, might feel a bit more satisfying
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Do you have "that autistic savant guy" in your game engine community that seems to know it all, uses the most obscure methods (yet most efficient) way of doing things, and has written example code for you based on what you asked about?

My community had that guy and he disappeared a year ago without any parting words. I've missed him like you wouldn't believe and his absence has forced me to improve on my own significantly. I still don't fully understand k-d trees, but I swear I'll master them for you, you magnificent bastard.
>>
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taking a break from post processing shaders and finally got around to finishing up my toon shader

its pretty versatile, all the spidermans in pic rel use the same shader, and there are a few more styles I can get out of it.
also reworking the Unity URP pipeline so that certain passes on the surface shader can get cached into a render texture if they're visible that frame. Right now all this does is generate inverse hull outlines on certain objects, but I'm planning on doing something that'll tie the fullscreen post process shaders together with my regular surface shaders
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>>727548289
They're just in a position to get clobbered
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>>727546680
This looks awesome!
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>>727548490
just kidding, I'm also making a new post process shader. Not sure what this is or what it's gonna end up being, it's just a frankenstein of random functions from my painting shader.
I think it looks cool and kind of trippy, the voronoi pattern shifts and adjusts over time and makes a weird, blocky lavalamp effect
>>
>what seemed like just one goblin turned out to be much more dangerous!
>>727548490
>>727549097
I imagine you like a wizard, all alone up his tower pondering his shaders all day. Dude you are super talented for that stuff.
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>>727547402
i dunno
i think i might now what youre getting at
>>
I'm halfway tempted to add a pixel filter to my horror game even though it's not a psx inspired game. The reason being that for nighttime levels, you can make it so you can see your surroundings well while making things on the horizon more obfuscated. It creates a good mood and makes it harder to parse what's lurking on the fringe of your view. I also feel like it's an easy shortcut to soul because it kinda homogenizes everything and masks little flaws
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>>727546789
>I'd add a bit of recovery to the landing so it has some weight.
Sure, I will look into it. There's already a landing animation but it gets overridden by the walk if the player keeps moving.

>>727548886
Thanks.
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>>727550157
make it togglable, and also only apply it for the nighttime area's
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>>727550157
Why don't you just put fog
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Finished updating Fygoon's character controller to use the new Unity Input System: this, hopefully, will now provide players with the ability to map their controls to different keyboard keys and gamepads. Still need to do the same with all of the intractable bits, but hopefully there will come a time when Windows players can enjoy playing my game with a controller like the Mac players.
I also rendered this for fun. Shoutout to anyone who gets the reference.
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Does this font type look ok? I'm trying to refresh the UI while between animation sets.
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>>727551967
Did you put a space between every letter?
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>>727549782
thanks lol, you aren't far off except it's me smoking weed alone in my room. weed's the only drug I can do and still be able to do math so I guess it works out lmao

>>727551967
The font looks pretty good but I'd make it a more neutral color rather than fully white
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>>727551967
The font looks good, but I say make the character spacing for the Inventory, Objectives, and Form a bit smaller and it will be much better. Also a shadow or outline could help with readability.
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>>727551967
I like it! Very medieval and fantastical
>>727552071
>weed's the only drug I can do and still be able to do math
you must have some strong mental fortitude man, I can barely think straight when I'm high kek
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>>727552053
At the time it was letter spacing with the old font but it is widget based so I can squish them back together.
>>727552071
Cool I will update that, thanks guys!
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>>727552256
You guys do drugs?
Treachery.
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>>727545516
Animation mostly, i have to copy the sprite frames with the CPU and every ghost is uploading it's frames at 20 FPS, plus the zombie that toss a bottle that also animate at 15 FPS, and the main character and and and..
I'm planning to have only two or three ghosts instead of 6 (it's a bit hard to see with the overlap).
The ghosts are supposed to despawn after a while, but i didn't implemented that yet.
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>>727552256
Thanks bro :)
>>727552113
Those are good ideas too and easy to fix.
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i think i might remove the drums before finishing up the last section and looping back to the beginning
https://vocaroo.com/1aIgsZo7d99z
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>>727552414
yeah, and I hate how weed is so vilified when alcohol is much worse but perfectly fine based on societal standards
>>727552863
I like those mistery notes I hear at 0:08 :)
btw I stop hearign the "bzzz" completely at 4:22. Whatever you are disabling there is the reason I was going insane before lol
>>727552925
very nice and fun little dudes! that said
>purple enemy
>purple background
probably not an issue since you have other color variants, but at 0:12 that sure seems like an issue
>>
>>727552925
wtf is that character design
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>>727552256
lol math's about the only thing I can do when I'm stoned. my memory goes right into the gutter, there's been times where I wrote an entire shader or script, got distracted for 10 seconds, then I'd go back into unity, create a new c# script, and start over completely
I think part of the reason I'm able to make anything cool is cus 9 times out of 10 I'm making it for the 4th or 5th time lmao

Just looking at my game project right now, I have three separate NPC navigation classes, all do roughly the same thing but they're all used throughout the project baka

>>727552414
Idk, it helps with a lot of things, mostly sleep. If I didn't smoke I'd probably average 3-4 hours each night like I did for the first 20 years of my life, but with weed before bed I usually get around 5-6 hours of sleep

>>727552925
I like the colors, its very 90s
>>
>>727552925
let me guess: you've planned to reveal the bunny ears by making her (him?) take off the helmet at the end of the game
>>
>>727553130
>>727553317
You're talking to the only guy on the planet who consciously drinks water and milk: I do not consume anything psychoactive (not even caffeine). My dad has offered alcohol to me on many occasions now that I can drink it legally, but I decline due to my genetic predisposition to getting hooked. Sometimes, the best way to kick a bad habit is to never begin in the first place.
Perhaps it is just me, though. I have many years ahead of me
>>
>>727553917
I knew you were straight edge lol
you are probably doing the "right thing", but imo life is a series of experiences and the more of those you miss, the less of life you get to appreciate. I'd recommend having a drink with your dad even if you get wasted, you might treasure that memory of a moment of bonding and fun in a few years time
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>>727546680
Amazing ToT
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>>727553917
That's probably the right mindset for most people to be honest. I don't drink liquor for similar reasons, I'll still have beer but I won't touch liquor.
But I'm pretty sure a ton of people (myself included) drink milk lol.

>>727554117
seconding this. not trying to peer pressure, but my first beer with my dad is one of my best memories.
>>
Got the mod editor working and mods also working in full. This whole ship was made in that editor, edited to the game, and it's all seamless.

Now I just have to write the mod editor documentation.
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I added another update to this web app of mine that lets you quickly export art assets for digital stores like Steam and GOG. Added some new functionality like copying and pasting settings.

If you're like me and you hate having to constantly change resolutions, move layers around and export images in GIMP to upload all the art assets that Steam or GOG requires, give it a go and let me know what you think:
https://testing.cliax-games.com/
>>
>>727543497
dope model
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>>727554558
I hope I can make the other girls look as nice as her.
Need to start modeling them here at some point soon.
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>>727546680
Are you the same dev making the loli game with the moped in agdg?
>>
>>727553130
Oh now I see. There's a windy bass growl to give things some color. I thought i turned the wind all the way down. I'll try to see if I can reduce it first
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How do you revive a dead person? I want Ennio Morricone to make the music for my game
https://www.youtube.com/watch?v=PYI09PMNazw
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Got the demo up for Bingo Betty!
Download and give it a try from my steam page!
https://store.steampowered.com/app/4045170/Bingo_Betty/
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>>727554748
is that guy even still around
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>>727554437
>writing documentation
Heheh. I feel your pain
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>>727542314
A system designed to control the behavior of different enemies with a library of movements, attacks, and effects.
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>>727554748
Yeah. Game's reusing most of the systems from that game.
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>>727543563
I used to try to find pay share groups when I was younger and that never worked. People would just show up and leave or the project would just fizzle out. If you want to meet more people you can try doing a bunch of game jams.
>>
>>727554117
My dad and I bond over many things: weightlifting, driving around doing menial errands, watching films, or just plain sitting down. While my dad smokes his cigars and drinks some whiskey, I am just fine sitting there and just enjoying the time. This is just how I am: I'm not pressured into doing things because everyone else is doing it and I have no reason to attack them for doing what they do.
What can I say? I really am a straight edge person, at least, outside of this silly internet box. For God's sake, the only haircut I had for most of my entire life is a high-and-tight. At least here I can talk about my more niche interests (i.e. talking dragons on the computer) with people who hold similar interests and not have people think I'm as batshit insane as a character made by American McGee.
>>
>>727553917
I like alcohol but I can understand that mindset. My friend had a lot of problems with drinking too much so she just quit cold turkey. Probably for the best.
>>
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i experimented with volumetric fog, but found that it wouldn't be useful for what i wanted out of it. so i made layered scrolling "fog" which comes closer to what i want, but isn't really there yet. i know what i must do and i am not in the mood to do it. also nice to see a lot of dope progress here from a lot of different authors.
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>>727554959
Most if it's not too bad until I get to the actual ship stuff, because ships have SO many little parts and it also covers stuff like their cockpits.
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>>727555974
just my opinion but I don't think volumetrics would have a place in such a retro-looking game. Plus that 2D purple haze looks great man
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>>727555974
that looks good. volumetric fog is a meme anyway
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>>727554403
I cannot say about other people drinking milk. Most of the time I go to the cafeterias, people only use milk for their cereals. Perhaps they think milk is a babyish drink, or maybe there is a lactose intolerance epidemic, but milk is a good source of calcium. I personally like milk and milk-derived products like yogurt, whey, and, especially, cheese. My dad drinks beer and has done so since he was a boy, but I could never get past the smell and that's why I don't drink it. Harder liquors just smell like rubbing alcohol and I use that stuff for cleaning the gym equipment.
It's weird things like what I have outlined that made me construct my fictional world, first as a rationalization for why I am so culturally detached from everyone else and then later transformed it into something separate from myself as I grew older. The Planet was my "God", but now my God is dead and I had killed Him just as the Enlightened had done with their own gods: by growing out of the need of some greater power to dictate things and having agency over my own life.
>>
Why is this statement clowned on? Is it purely because of yanderesim?
>>
>>727556145
that is true. i thought i could make it look more retro, but i thought wrong. thank you
>>727556264
thank you. next version will hopefully come closer to what i envisioned
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>>727542314
No but I’m thinking of switching from 2d to 3d on a whim
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>>727556595
post some code because I don't make sense of that. What the fuck is a "maybe"?>>727556635
>thank you
<3
>>
>>727543892
So you either pay or getting paid. And we move from a hobby to a professional sphere. If I pay we are making my "dream game" if I getting paid its yours?
How the fuck people over 30 find friends?
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>>727556963
nta but a coworker asked about joining a gamejam together and I said no, I'd rather work on my own
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>>727557051
>One man dying from thirst other from syphilis.
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>>727542314
Are you ok with VR/AR games? I'm redesigning my character and couldn't decide whether to keep the colors simple or give her a little more "dirty" shading. Thoughts? Both textures are incomplete, but it's good enough for now.

For those who are curious, the idea is to assign an LLM so you can talk to her and have a brief encounter in which she asks for your help because she believes she's followed by someone. Her dialogues would be half AI and half scripted. Short experience, bout 10 minutes or less.
>>
....I did lsd 30 times, shrooms many times, smoke weed daily. It is all about perspective change.
>>
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how would you make this attack skill less OP?
>make it slower
>make it so after the 2nd slash there's a small pause after repeating the attack
>make it so enemies fly backwards after being it
>leave it as it since even if it's great on a 1v1 most of the game is 1vMany and that skill leaves you vulnerable to attacks from other angles
>>
>>727543097
I feel you, but we can do it anon.
>>
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>>727557792
also, I should try making the sword trail affected by ambient light so people don't go blind when using this attack skill. Sorry if happened to (You)!
>>
>>727557792
just don't make infinite stunlocks. There's lots of ways to avoid it
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>>727557792
The problem is not the attack, but that the enemy should be able to escape the blows.
>>
>>727555974
Can you make the fog appear low poly?
The out of bounds floor look like great.
>>
>>727557792
Push the harpy away from your attack after landing it.
>>
>>727557882
>>727557932
I could make it so the flying enemies don't go to their hurt state (stun lock) but instead just flinch a bit. Thing is, this might nerf that attack way too much? Or maybe not, check it out and thanks for the feedback!
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>>727557968
i couldn't. it should be possible by opening the hood and modifying the engine, but that's beyond my abilities. thank you
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>>727558238
having the ai dodge or parry would probably be the most fun
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>>727557607
why does she have a double chin while also being skinny
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>>727558342
yeah probably, but that would mean reading player inputs and I'm not happy with that idea. Otherwise there's just no time for the enemy to react but I dunno, I'll think about it
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>>727558393
well everything has to feel fair of course. That's the challenge of game design
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>>727558238
what if they flinch if attacked once, but if you keep up with attacking them they'll get stunned/staggered?
its what the FF7 remakes do and it's pretty fun trying to make sure enemies get staggered and then wallop them when theyre down
>>
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Still working on my VN about twelve identical sisters, had to pause due to real life stuff getting in the way.
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>>727558393
>but that would mean reading player inputs
you're going to have to at some point, modern AI without that functionality is pretty weak at responding to players. Just don't go full FromSoft tier input reading and it'll be fine.
Could make hitting them with that attack start a timer, wherein the enemy backs off and uses slower long range attacks for a brief period of time.
It would make the player need to properly time the attack to hit them while hes being dive bombed.
>>
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I finally have something meaningful to show. I made a character I actually feel good about and now can make the game for realsies.
>>
>>727548067
after playing your game twice i'm not entirely convinced combat should be a heavy focus
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>>727558684
looks dope. i would have wanted this as an action figure if i were a kid
>>
>>727558220
thought of that and might be the simplest approach. Having the rule that flying enemies get pushed back on hit seems like something that make sense
>>727558482
like building up an invisible "stagger" metter? I could very easily implement that, but I'm not sure lol. I already have a set of rules like "heavy attack slams the enemy", "third normal attack of the combo throws enemy back" and stuff like that, and adding a stagger buildup on top could be too much. How does FF7R tell the player about that? is there a visible stagger meter or something like that?
>>727558470
>>727558631
I'll think about that anons, many thanks for the feedback. I'm trying to keep things simple and I don't mind those early enemies being somewhat weak, but it's true that I might need some slight input reading for later on or even early bosses, as long as I manage to keep it feeling fair ofc
>Just don't go full FromSoft tier input reading and it'll be fine.
yeah all this talk reminded me of Elden Ring and how much people hated the estus reading lol, that sucked
>>
I'm a writer. I'll start the visual end when I'm satisfied when a cogent story.
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>>727559418
>I'm a writer
>words that don't make any sense
heh
>>
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After the last enemy I designed was both a flying enemy and a wingsuit, I started to wonder:

Is it cool for this rolling ball enemy to also be a vehicle of sorts? Like a big goofy one-wheel hoverboard type thing? I guess it's conceptually cool, but I'm not sure there's a clear "how it changes the combat experience" element here. Giving enemies a wingsuit lets them use more complex melee combos while still being able to fly; you can't really swing a sword effectively from on top of a giant roly-poly, so it still just sort of runs you over, which is what it would do if nobody was standing on it.

I guess if it's an enemy with a gun on top, they can circle-strafe you since they can aim freely while it zips around?
>>
>>727559340
I agree with just having the harpy pushed back and, possibly, also falling a little. Having the character just randomly float because it's getting hit makes no sense (unless it's riding a jet pack or a helicopter backpack).
>>
>>727559532
I apologize. Just had dinner and drinks with the wife.
>>
>>727557792
Here's a question, and it's a serious one:

>your game is a very obvious, almost 1:1 mechanical conversion of Dragon's Dogma
>this specific skill exists in Dragon's Dogma
>you obviously have played Dragon's Dogma and know this. You have, most likely, used this skill against harpies IN DRAGON'S DOGMA
Why don't you just boot up DDDA and pay close attention to how it affects enemies in that game? Why don't you make notes on the balance there? I mean it's not like you were spamming Skyward Lash during your playthrough. Why not?
>>
>>727559125
thanks. That's sort of the idea. The monsters he'll go up against will look like something out of 9 or some other crazy stuff.

>>727559534
holy fuck that looks sick as hell.
>>
>>727559834
going to be honest... I've been testing that a bit more and I think the harpy standing there without moving right after being hit is a bug. I'll fix that, and then try again, but yeah! I'm very grateful for all the feedback and ideas you fine anons have given me. Thanks!
>>727560063
>Why don't you just boot up DDDA
I've done that for so many things already I feel like the dumbest fuck for not having done the same for this lol. Thanks anon I'll do just as you say
>>
>>727556595
if statements alone aren't really clowned on because they're frequently needed, the problem is when you have a giant cascade of them when something else would suffice better.
>>
>>727553167
What's wrong with it?
>>
>>727560203
Always glad to help. I recommend doing what >>727560063 said as well, as replaying the games that influenced your own can help show you what works and what doesn't. I can vouch for it personally, even though it was with American McGee's Alice and not Dragon's Dogma.
>>
>>727560470
Gonna wager a guess and say it's an /agdg/ schizo that breached containment.
Ignore it.
>>
>>727560427
NTA but sometimes you see randoms who know nothing about programming see a single if statement and start flapping their wrists screeching "JUST LIKE YANDEV"
>>
>>727557607
It's a game, right? If so then it's ok.
Most of us just have problems with people who do not post games and just come here to begin trouble.
>>
>>727561158
>randoms
I think the term you are looking for is "Twittards". Makes you wonder why they don't have anything better to do than winning pointless internet arguments if they are so knowledgeable about proper coding practices (you'd think they'd have a job by now).
>>
>>727549097
I like this but it kind of gives me the creeps
>>
>>727555262
So is that other game just dead then? I had been looking forward to trying it
>>
>>727562162
Good. Pedos deserve nothing because they are nothing.
>>
>>727563456
but if pedos are nothing, then they aren't pedos
>>
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>>727556595
It's not. The issue is when you start stacking them and each branch has no significant change
>>
>>727562162
No, I'm gonna do some work on it later this month to have a full playable demo. I plan to release both loli game demos at the same time in January.
I've been wanting to make a small simple action game for a while, to be honest I'm not that much into platformers.
>>
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>>727558812
It won't be. Combat should be serviceable like in Oblivion, but main focus is directed at problem solving. I want to have different ways to solve problems. Were you ever in a point 'n click game where solution was too stupid and you just wanted to go full rambo? What about games with good story that just railroads you from one arena fight to another and you'd rather solve problems without killing everything? I want to have these choices in my game. First sequence is a red herring though, slow mystery was the main focus in a mansion demo and I decided to go nuts in the opposite direction.
Can you tell me which endings did you get? Or did my game crash twice?
>>
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Without 5+ ghosts trouncing the CPU and a sweep, it's starting to look good, probably a bit too good.
I will have to add some artificial stupidity to it.
Also i definitively need to use less weird vector math for other enemies.
>>
>>727564728
your flying enemy is ignoring the scrolling, it moves relatively to the screen, not the world.
>>
>>727565000
Yes i know, i will add a bit of camera influence because right now you can't dash away from it.
>>
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>>727542314
I updated the demo on itchio adding new features like key rebinding, graphics settings, FOV slider, aim sensitivity and 6 languages. Basically all the annoying stuff, but now with that out the way I will work more on making assets like maps, enemies and new weapons.
>>
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>>727558684
cool, It reminds me of this lego I had as a kid
>>
>>727558684
I have a bit of feedback for you if you want
>>
>>727565951
Did you use Google Translate for the different languages?
>>
>>727565951
Very nice. I should try playing the demo again, the rebind options are a must.
>>
>>727566017
I loved those guys as a kid. So I guess it all comes full circle lol

>>727566306
Go ahead. I can definitely tell there's room for improvement.
>>
>>727546680
>>727547896
would rape
>>
Suno is actually amazing.
>>
does anyone know how to import hammer's vmf natively into unity without having to convert it into a raw model?

i know unreal engine and godot have great plugins that convert the vmf 1:1 along with the vmts/textures, mesh groups, props, and merging all materials to 1 master material but unity doesnt seem to have this whatsoever

i tried that sablecsg but its raw dogshit and completely useless
no im not going use blender to make my maps either
>>
>>727568898
Yes it is
>>>/wsg/6035212
Give it a chance, it is good stuff.
>>
>>727542314
Music bros... I need a diagnosis...
>https://vocaroo.com/1owX9SzFpAkZ
>>
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workin on effects
>>
Stencil shadows and parallax maps lets goooooooo
>>
>>727560203
Got got this goblinbro
>>
>>727550445
Do you still have the clip of you showing off your post processing stack? I forgot to save it a couple weeks ago.
>>
>>727570176
>https://vocaroo.com/1owX9SzFpAkZ
what's it gonna be used for.

ok so if you want to improve this, here's what I'd do.
look at your percussion tracks and vary your velocities.
as in the first kick drum should be left as is, then maybe lower the second one.
>>
>>727554831

thanks anon i'll play it
>>
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how times have changed
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Turns out writing a fictional language is a bit complicated: at the moment I have an alphabet, pronouns, gendered language (masculine, feminine, neutral), infinitive verbs structure, gendered adjective endings, and basic nouns. Here's a look at the Zmeian Alphabet in an internal document I use to write all of the written jabberwocky found throughout Frydar Island on things like signs, maps, and notes.
It's no Esperanto, but I think it will give an otherworldly flavor to those who must bear the burden of listening to Fygoon prattle on about his exploits in his native language.
>>
>>727572775
>english but slightly different
holy cringe
>>
>>727573058
English does not have gendered adjectives nor use a nav*n-based pronoun system. Furthermore, Zmeian is a synthetic language while English is analytic.
You may fire up your 7 billion ban evasion site tabs to spam ban requests against me for "off-topic", but it's true.
>>
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>>727571015
Sure, I made some tweaks since I've made that post. I noticed that in some screens the saturation and contrast was too high.
>>
>>727573329
Thanks, I thought I saved this but apparently not. Keep up the good work, wild how much work dithering does on its own.
>>
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>>727542314
Worked a bit on my upgrade screen. Simple rotations.
>>
>>727573821
Please just add in a walking animation.
>>
>>727573821
cute, please try giving her a walking animation already
>>
Still trying to figure out sane means of passing shit around in Godot. Of late it's just been slapping shit into my Global and making managers register themselves to it, so I can call shit from anywhere as needed, like spawning particles, projectiles of various types. Basically anything I don't want ending up as a child of the object that is the one calling for it to be made.

Do programmers tend to stuff shit like inventory/objectives/etc in the Global space as well, or is that just generally tied to the Player object? It would require you to never clear that object between scenes though.
>>
>>727571050
>what's it gonna be used for
A rundown, backstage-like area.
Appreciate the advice about the drums; it'll definitely make it sound less stale. I'm completely amateur, so I hope the mix wasn't completely awful.
>>
>>727574397
In unreal i use actor components, attach these to the character actor, then initiate a few things that tie these together at begin play. I also leave the functions for things in the inventory component like the interaction, adding to the inventory array, etc.
>>
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surfing
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>>727574864
Ok that's pretty rad.
>>
>>727574048
>>727574106
I should. Been pushing back having to make animations. I got the day off so I could try to make something simple.
>>
>>727574397
It really depends on the system. I like singletons for particle systems because of object pooling, my audiomanager in unity is kind of a hybrid. It's a "singleton", but in reality each individual object still has its list of sfxs and its own audiosource component. They just run through the singleton to request if they play. So I can manager stuff like individual volume levels, non destructive pitch changes, and ensuring 15 sfxs don't all play on top of each other and blow out speakers.
>>
>>727574757
I figure an inventory manager would basically cover its array of stored items, alongside methods for adding/removing/sorting/etc. I guess you could split the latter up as its own class and inherit that if you got similar things going on elsewhere in the game (eg. shop lists).
>>
>>727574864
Nice movement. This better feel good to move around with.
>>
>>727574932
nice, wish you luck on the animations
>>
>>727556102
yo trainwiz did u see any increase in sales after everyone on twitter was reposting you shitting on mattel?
>>
I'm a noob to 3d optimization shit. Does anyone know if Unity benefits any on ordering up draw calls if I make as many separate mesh instances as possible in the scene share the same material? The idea being to lessen the burden on the GPU with having to swap textures as much if I just atlas/trim a bunch of shit together rather than just what the mesh needs, as far as the common assets go.
>>
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>>727575463
Thanks and best of luck on your project
>>
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working on baddies
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>>727574616
I always assume until it's declared as finished, the mix being awful is simply "not done yet"
also of course you should vary the volume of the rest of the pads through an envelope.
>>
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>>727577465
God I honestly can't wait for this game to be done
>>
>>727572775
Looks cool
>>
>>727568213
I would make the head a bit smaller. 8 head lengths is generally more heroic looking. I would make the shoulders a pit chunker he looks just a little skinny in the upper body. Last I would try to make the elbow joints a good bit smaller and biceps just a bit bigger. Usually when you see someone with elbows bigger than their arms it's usually because they are really skinny and the effect is transferred to your design because of that proportion.
>>
>>727575641
A tiny bit, but not by much. That's how it's always been though; Twitter has always been bad for meaningful engagement and it's not like the game was mentioned by name in anything relating to the mod.
>>
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>>727542314
Gave Space Gypsy it's first paintjob, we'll go for the high vis test paint for now. Other than that I'm studying GDScript and state machines before implementing next parts, otherwise it's all going to be a one giant player script.
>>
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Still tweaking the font but richtext makes this easy to apply to all ui elements. Thanks for the suggestions bros.
>>
>>727558565
It's good to see it still going. Life does take top priority. Don't let it bring you down.
>>
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>>727579236
thanks for the advice. I'll definitely consider it.
the idea for him was basically combine a 40k space marine with a gundam/transformer and give him a knight-esque face.
I just sometimes have a weird habit of making lanky characters.
(here's another render I did just now)
>>
>>727564728
Wow haven't seen you in a long while friend.
>>
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Modern gamedev be like:
>Your competitors are all games released for the past decades, regardless of genre. And the number of competitors grows with each passing month.
>Your audience are the people with the attention span of a goldfish. These people demand $1.99 games with at least 80 hours of gameplay. And at the slightest misstep these people will immediately switch to something "more fun".
>No marketing advice works. Your only chance is to be noticed by a big streamer/influencer. Everything else is irrelevant.
>You're not allowed to make a game YOU like. You have to focus on making your game appealing either to a potential audience or to the streamers who can attract that audience.
>While you're fiddling around with the plot and gameplay, trying to make your game "big" and "real", a new bejeweled-roguelike with gambling elements appears. This game makes millions in its first week and is nominated for Game of the Year.
>But if YOU try to make such a game, the entire internet will vilify you, including the developer of bejeweled-roguelike.
>>
I'd share my pixel art progress but someone drove into the power pole and I have no power for the foreseeable future.
>>
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>>727574925
thanks

>>727575382
hopefully, the plan for water is to make it more glidey compared to the other elements
>>
>>727582317
>>You're not allowed to make a game YOU like. You have to focus on making your game appealing either to a potential audience or to the streamers who can attract that audience.
well if your taste is shit, yes
>>
>>727582720
im just stopping by to say something about this makes my brain happy. hopefully the rest of the game is half as good as this looks.
>>
>>727582871
thanks. I have an early alpha if you want to try. Still need to add in the new stuff still and fix alot of stuff though.

https://dead-imagination.itch.io/dance-of-elements
>>
>>727572364
It's crazy watching documentaries about early game studios and they're always like
>Guy who knows absolutely fucking nothing about computers partners with guy who knows absolutely fucking nothing about art to make a game company
>They share a single computer in a garage
>4 months later, their shitty text based adventure with MS Paint tier art is released for this very specific brand of computer
>This manages to earn them $700,000
>Closeup footage of founders talking about how the game was a flop and almost bankrupted the studio
Cause nowadays it's like
>Guy who's been using computers since he was genome selected as an embryo decides to make an indie game
>Computer can run 1 million entities of Doom in real time
>8 years later his Unity game is released for all platforms including the Wonderswan Color
>This earns him $400
>Closeup footage of him talking about how he's happy to have made anything and even started making his next game
>>
>>727582317
Everything you listed only matters if you're making games with profit as your primary goal. If that's the case, either quit now or apply to Ubisoft because indie dev sure as fuck isn't for you.
I've been learning how to make games because I've grown tired of waiting for the big devs to make the games I want to play. Nintendo sure as fuck isn't going to make the cool StarFox game I want with multiple paths, customizable arwings/weapons, story variance, flexible missions that maintain the SNES/64's arcadey feel, and VN-styled downtime with the crew, so fuck them I'll do it myself with blackjack and hookers.
>>
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The "boss" Aether element
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>>727582720
>>727583149
very good job anon!
looks sick af
>>
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Just starting out and decided to get the seemingly boring and complicated part down after the guide said I should be familiar with a little bit of coding. I assume I shouldn't skip anything, right? If it's just for gamedev.
>>
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>>727554520
Did some minor tweaks to the copy/paste and zoom scale buttons. Now the latter should work like the other increase and decrease buttons (holding it down changes the value rapidly).
>>
I brought on some playtesters earlier this week...
None of them have reported back yet, this has been a brutal pill to swallow. And half of them were acting excited to play it...
C'mon just clear one hour in your busy busy schedules to play my game and at least tell me your thoughts ;_;
>>
>>727585941
Drop a link?
>>
>>727586336
As much as I'd like to, I'm not quite ready to go public with it. Which is why I brought on more playtesters, so I could iron out all the kinks and discover issues. I'm probably just being impatient, surely when the weekend rolls around... (I'm totally not coping right now)
>>
>>727585941
>>727586746
post game or get the fuck out retard
>>
>>727586814
Well anon I think you're being very rude right now
This kind of behavior is exactly why I don't post my game
>>
>>727586814
You have to post your game if you ask someone to post theirs but you won't because you're a wuss
>>
>>727582720
pure nitpicking, but fire and earth should have more differences than just stride length for maximum distinction
you can exaggerate them in different directions: fire leaning even further like a professional runner (in accordance with 'flames make it go faster' principle) and earth running with a straight back while bending elbows and knees at 90 degree angles (as sturdy and inflexible element)
>>
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>>727542314
>Have you worked on your game this week?
>Started to switch my data structure from AoS to SoA
>Got +15% FPS from just one class changed that way
>Decide to convert EVERYTHING to SoA
>Compiler Error: Compute Shader can only handle 8 buffers (16 if you are willing to forego the low 10% of the PC playerbase)
REEEEEEE
Guess it was too good to be true, and I will have to actually be smart about SoA instead of just slapping it everywhere.
>>
I'm not working on the game right now but I played piano.
https://voca.ro/14vsG60zfKU6
>>
It's fucking over for artlets. Why did I become an embedded systems engineer.....
>>
>>727587761
Sounds very pleasant, is it original
>>
>>727587576
Make your own Vulkan renderer.
>>
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>>727542314
I figured out why my characters were spawning all over the map at instantiation. Apparently Unity's transform.position conflicts with the boilerplate code for the NavMesh package. Instead you have to use NavmeshAgent.Warp() and that fixed the issue.

You learn something new every day.
>>
>>727542314
>Have you worked on your game this week?
Aw fuck it's Friday already. I've, uh... decided what hair color to use on the lamia. That's about it, fuck being an adult with responsibilities.

>>727572775
David Peterson, the linguist who created all those languages in Game of Thrones, has a youtube channel where he explains all the concepts that go into making a conlang. Might include some tips how to get through this easier.
>>
>>727564343
then i got your post all wrong. i only reached the ending on my 2nd playthrough and it did in fact crash.
>>
>>727570189
gorgeous
>>
>>727588724
>fuck being an adult with responsibilities
nah anon you are just lazy
>>
>>727586814
The only people worse than baiters are those who reply to bait thinking they're smart.
>>
>>727589325
poast youre game
>>
>>727588236
Yes, I just improvise
>>
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Granted it's like 90% inherited stuff but I managed to shit out the sprites and code for a 2nd protagonist in a few days, so I'm pretty proud of that.
>>
No sales, no fans, nobody cares about my game...
Yeah that's me.
You're probably wondering how I got into this situation.
>>
>>727590175
Nice, do you have a blog or anything for your music or your game if you have one?
>>
>>727589325
no, there's "people" way worse than that, like this retard >>727590513
>>
>>727590567
Seethe.
>>
>>727590412
make sure to have that level of difficulty on VERY HARD, you shouldn't shoot more than 3 projectiles unless it's a boss enemy. I know it seems easy to you but you won't find people learning levels and enemy placement unless they're autistic speedrunners.
>>
>>727590680
I'll be very watchful during playtesting to see what to tone down but you should remember that this game is derived from a bullet hell series, her hurtbox is an extremely tiny square in the center to account for this.
>>
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No sales, no fans, nobody cares about my game...
Except for me. I care about my game. And that's all that matters.
>>
>>727590513
>You're probably wondering how I got into this situation.
No, don't care lol
>>
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What in god's name went wrong with Godot's physics? The fucking rigidbodies move when I move the player and camera.
And what the fuck is going on with the walls? Why are things darkened when the player moves?
>>
>>727590951
that's all your fault
>>
I can't even draw so no lol
>>
>>727591409
Why? Please explain
>>
>>727590951
>Godot
I think I found the problem
>>
>>727591746
>>727591409
what did I do wrong? i thought this engine was supposed to be good at pixel art
>>
>>727590940
>don't care
And yet you cared enough to reply. How does that work, hmm?
>>
>>727590938
>Except for me. I care about my game. And that's all that matters.
You'll quickly change your tune once your game is actually released.
>>
>>727590412
it's pretty but why does reimu have a whip
>>
>>727592146
It's supposed to be a gohei but I don't know how to animate it lol
>>
>>727590554
Thanks! My game's too early to post anything about it, I have a mu channel but I'd like to be anon for the time being
>>
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Physics were inconsistent due to delta time shenanigans, I couldn't reach this leaf at sub-60 fps. I fixed it by doing some weird shit like halving the gravity value in half on the first frame of being airborne, and that made it consistent across all fps values for some reason.
>>
i have started and stopped maybe 10 game ideas over the past two years, and now i am looking for an adhd diagnosis
>>
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watching godot tutorials on smooth pixel art cameras makes me want to kill myself since they are so retarded and uneducated

all godot tutorials are utter fucking trash
seriously
never watch them
>>
>>727593584
Do you know, that you can't defend your godot game from opening it with godot tools?
Iykwim
Just grab some godot game with implemented camera, open it, look how they did it, add to your project.
>>
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I've been trying to think of names for my cube game in which you gradually drill to the center.
Cubism is probably out because that game exists on steam
Cube Plus/Cube plus plus is possible. any suggestions?

>>727590951
Listen, 9 out of 10 times when I lose my mind and blame godot I'm doing something wrong. if you can't find results in search engines try asking aislop about your bug or requesting a solution to the feature you want to do and seeing how it does it.
>>
>>727593325
With how complex delta time can be I'm gonna pass on using it. Nice that you got it working in a weird way, but hope it works on other's setups
>>
>>727593974
>Do you know, that you can't defend your godot game from opening it with godot tools?
the fuck
what do you mean?
>>
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>>727593995
Curiosity: What's inside the Cube.
>>
>>727593995
How about Drilling3 or Drillingᶜᵘᵇᵉᵈ like in math
>>
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>>727594574
The peter meme is what inspired me pick this concept in the first place, along with cubes being the most accessible 3d form to duplicate, besides spheres, for a game where you need to do a lot of them.
>>727594585
Will consider, thanks.
Your tools are not drilling focused so I think the name needs to include cubes somehow. mathematic notation is above the head of most people? but the same goes for c++..
>>
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amazing quality community
>>
>>727595449
I've seen worse communities
>>
>>727590951
first of all, did you switch to Jolt physics? Check your project settings
second of all, why is that enemy slightly inside the wall? does it spawn like that? why?
>>
>>727593325
>I fixed it by doing some weird shit like halving the gravity value in half on the first frame of being airborne
You really should fix the issue at the source. I understand the value of a quick hack but when your basic physics don't work quite right, nothing built on top does either.

What's the deal with your leaves? What do the collision shapes look like?
>>
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>>727542314
I fucked up the scripting for my pipes, I'm trying to script in a "pipe chain" so the pipes will fall if other pipes are missing, accidently connected the spawner to the tick
>>
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>have a friend who wants to make a game
>he's going to use Godot
>he's going to do it now because pic related came back
>he talks constantly about how he's going to make his game
>"this guy did and this guy said and that guy posted that and this other guy agrees that..."
>but I have never heard him mention the words "integer" or "raycasting" or anything that suggests he knows/intends to write a single line of code
>as far as I know he hasn't gotten further than the New Project button (or whatever it's called in Godot)
>>
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>>727595969
Nothing wrong with the leaves, I think. The issue was with gravity being applied before all the movement logic.
Let's say jump strength is 10, and gravity is 1. After being multiplied by delta time, your vertical velocity on the first frame will be equal to 8 at 30 fps, and 9.75 at 240 fps, leading to a slightly higher jump. That was the source of the problem, although I don't know why halving the gravity (instead of, say, removing it entirely on that frame) fixed it.
Of course, I'm not too happy with this solution, and if you have a better one, I'll gladly try it.
>>
>>727595752
>did you switch to Jolt physics?
No I abandoned physics entirely now, I'm just not gonna use the physics engine at all.

The problem with the pixels darkening still persists though. I've noticed it doesn't happen if all the pixels are filtered, but then everything looks like fucking garbage.
>>
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this nigga can't even implement slopes in his shitty platformer
>>
>>727596640
I was wondering what you even needed rigid bodies for, your game looks like it only needs character bodies, not rigid bodies.
And I can't even see this supposed darkening in the video so I can't help you there, sorry.
>>
>>727570189
sovlfvl
>>
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Morning. I hate work, wish i could just gamedev all day
>>727570574
we all got this! it's just a matter of perseverance, some talent and a little bit of luck. But mostly not giving up like a fag
>>
>>727596045
layin down sum pipe
>>
>>727597262
i tried to freeze frame the video during movement and you are right

it's my fucking monitor ghosting when pixels arent smeared to shit with linear filtering
>>
>>727583530
It's not a crime to want to profit from your work
>>
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>>727592303
these days reimu's gohei is more like a staff.
but if you want to make it whip like, have the chain links more diamond'y and have two of them, one trailing behind the other slightly.
>>
>>727600303
Not even crime. It is justice.
>>
If I establish a bolean value of t/f, will it always be less resource-intensive to respond to changes in that variable switch over checking the state of the bolean? I've heard consistant checking of a state was one of PirateSoftware's greatest sins and I want to learn best practices.
>>
>>727590513
ok fygoon
>>
>>727600303
Course not, but don't expect it. And definitely don't expect to succeed if all you do is ape other indie games.
>>
>>727596727
No need to be racist
>>
>>727601659
nigga isn't racist
you are thinking of nigg(er)
>>
>>727602636
https://www.youtube.com/watch?v=9uvJzr0zZvk&t=152s
>>
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there's no audio but just imagine it going brrrrr
dont know what im gonna use this interaction for but it's fun to have it.
>>
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>>727600303
If you want profit, get a career.
If you want profit from your craft, get a commission instead.
It's one thing to be contracted by a person or a company to make a game, but in that case you very likely aren't posting here. Threads like this are assuming you are a self-made artist making games on your own time, on your own dime. In cases like this, you are never guaranteed, nor entitled, to profit. Failing to understand this means you've already lost. Van Gogh died poor because he painted what he wanted, not what people specifically came to him and paid him to paint. As an indie dev with no industry/publisher connections, you must accept the near-inevitablility that you will end up the same. Can you get lucky and make bank on a good or addictive smash hit? Absolutely. But don't bank on it. And more importantly, don't make games in hopes for that minuscule chance that you become the next Hollow Knight or something.
>>
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>>727588386
It's Unity so switching API isn't an issue, it's just that according to the only chart I could find (by the OpenGL guys) on hardware population:
8% are limited to 8
75% are limited to 16 buffers
10% are limited to 64
(the rest being negligible)
So I'm not sure if I should make the problem go away by upgrading the API, if it still result in something that *can't* run on most machine.
16 buffers would probably be ideal, but for now I think I will try to see if I can stay within the 8 limit.
>>
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>>727594539
There is a godot reverse engineering tool.
Thing is, sometimes your whole project can brake. For example your hard drive is full and you press "save project", what's happening is, every scene/script/model/object that was modified and needed a save turn into empty blank object and saved that way. There is no going back, as everything is rewritten with empty on top of you files.

So there is this reverse engineering tool, that can compile godot project from .exe and it's .pck

That's the main reason to not only saving your project, but actually exporting it into a separate playable state, you either do it or you are loosing months of work.

But. There is nothing to stopping you from grabbing godot game from gamejam opening it with tools and getting necessary little bits and adding into your own game.

It's the reality of godot gamedev. (And unity also, and sometimes unreal)
>>
>>727604102
Have a setpiece where you can see a bunch of enemies on the intake side of the fan from inside a control room and you can turn the fan on to have them sucked into the fan and shredded for a gratuitous show of gore (this breaks the fan in the process but opens a new path)
>>
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Got 4 day weekend, going to work on game.
Still refactoring game logic. The battle system is roughly done for basic ships. I want to make sure the code is decent before moving on. All graphics are AI generated for placeholders. Drawing pad comes Monday.
>>
But HOW do you make a game?
>>
>>727606172
Imagine a problem, create the software to allow people to solve it in an immersive way.
>>
>>727565951
> ポーズ
lmao
>>
>>727583530
I need to buy food you fucking monkey
>>
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>>727542314
I recently released a glitch-horror map for Sven Co-op.

http://scmapdb.wikidot.com/map:host-error
>>
>>727593325
You could save yourself the trouble and just check if the player is falling (y motion is negative) and touching the leaf at the same time. No need for physics or anything.
>>
Should I make a vertical slice of the first part of the game or should I wait until I have everything layed down?

I know the first part of the story, the art combat and programming and I really want to see something material and in the table, but maybe I should make a GDD
>>
>>727608614
Just send it and make what you have
You'll quickly find out if it's viable or not and if it is, what limitations there are that you need to plan around
>>
>>727605018
It doesn't exist for any of those reasons, it's simply to reverse engineer builds.

>reality of Godot gamedev
It's the reality of gamedev, the only difference is Godot is an open source tool and that makes reverse engineering it easier than other engines. When you put your game on someone else's machine, they have the ability to extract everything involved.

>>727594539
Godot games on itch often get stolen, mobile controls and adverts added and uploaded to phone stores. By the time you get it removed, if it ever does, they'd have made a lot of money.

You can try stop it by compiling your own exports and using C++ since the tools don't support restoring GDExtension
https://docs.godotengine.org/en/stable/engine_details/development/compiling/compiling_with_script_encryption_key.html

Personally I just have my own extension that the game relies on, technically someone could try figure out what my C++ is actually doing and make the game work without it but that's not really important, what's important is that it is basically doing is checking if it's on mobile platforms using, what is in GDScript, is OS.name() and if it is then spitting out different engine errors at different times in a short window.

The bigger problem is how many games Google and Apple just allow to be uploaded that are stolen, not taking any action against them.
>>
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>>727577916
Glad to hear it, but does add some pressure to making this now.
>>727574048
>>727574106
Found some tutorials that helped me make this rough animation.
>>727574864
Your smooth animations are really nice to look at. How do you know when it's right in your eyes and it's time to move on?
>>
>>727608212
ooh neat, how did you do the wireframe effect in Goldsrc?
>>
>>727605018
>you either do it or you are loosing months of work.
Or just back up your project files to a remote server? Dropbox/Gdrive/etc are free, and I highly doubt your precious indie project is >2gb for non-assets.
>>
>>727590951
>>727596640
>>727598680
What's your render resolution and are you using pixel snap? The body jiggling around may be aligned to a different subpixel each frame due to rounding inconsistencies causing it to visually jitter around as the camera shifts, despite being at the same position internally. Try logging its position or global_position each frame to the console while moving and see if the object is truly moving.
I ran into the same problem like two years ago.
>>
>>727594539
any script kiddie can just decompile your game with easily googled tools, there was a fiasco a few months back about some eastern european shell companies stealing indie games and porting them to console/mobile doing that.
you have to do some engine deving and compile godot yourself to protect against that.
>>
>>727578328
Thanks. It's already in the game and having it published to the website would prove useful to anyone who wants to know what all of the jabberwocky I wrote in my game means. My game's website, The Zmeian Compendium, is all about the intricate world I am constructing, but while most wiki-type sites provide accurate information on even the most Bum Farto of obscure characters, my official site is built on the premise that it's written by the Dragon chroniclers themselves. This, in turn, causes a lot of the website to be filled with speculation from Frydarian scientists or intentionally false information that the Dragons fabricated to hide some of the more…scandalous events in their history. Indeed, events like the way in which Viktor Fygarin abdicated the throne to Lucas Fygoon, the Drilos Massacre, the aftermath of the Cadaver Rebellion and what happened to Dumah Fygorunik, and the existence of Uriah Fygoon are forbidden from being written by the Ministry of Education and is punishable by death. It also gives me an excuse to add things that were not previously known or thought of.
>>727588724
Thanks for the suggestion, I'll check him out. People like you are the only reason why I come here: in a sea of morons and cynics, there's a little island where people with hope rest.
>>
>>727609280
That's actually just some editing I did on the thumbnail to fit the aesthetic. Glad it looks convincing though lol
>>
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>>727609139
even that won't really help you, someone already made a tool to extract the encryption key.
>>
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Mostly just working on lame code shit right now so nothing interesting to show except for this finished idle of the drake girl, now with shading and some minor adjustments.
>>
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>>727611118
oh, and one new goblin face portrait
>>
>>727610728
Oh I see, thought there was some way to do wireframe effects via some obscure trick
I saw a wip Russian mod on Youtube called System Error that does it for some of its enemies, it's really neat concept for a mod
Of course in Source it's as easy as using the wireframe shader in the VMT
>>
>>727609139
>Godot games on itch often get stolen, mobile controls and adverts added and uploaded to phone stores. By the time you get it removed, if it ever does, they'd have made a lot of money.
>You can try stop it by compiling your own exports and using C++ since the tools don't support restoring GDExtension
>https://docs.godotengine.org/en/stable/engine_details/development/compiling/compiling_with_script_encryption_key.html
>Personally I just have my own extension that the game relies on, technically someone could try figure out what my C++ is actually doing and make the game work without it but that's not really important, what's important is that it is basically doing is checking if it's on mobile platforms using, what is in GDScript, is OS.name() and if it is then spitting out different engine errors at different times in a short window.
>The bigger problem is how many games Google and Apple just allow to be uploaded that are stolen, not taking any action against them.

what the fuck

what is Juan doing???
>>
>>727611118
sex
>>
>>727609139
>>727611480
you can do the same with unity games btw
>>
>>727611480
>what is Juan doing???
This isn't some godot-specific problem, scammers will try to extract money from any game. But being a popular engine makes you a jucier target and running interpreted scripts makes it easier to modify your game. It's a permanent arms race between the devs and the thieves and if AAA games keep getting cracked indie games stand no chance against a dedicated opponent.
The only thing you can do is make it not worth the effort to steal your game. Use a compile language, encrypt your shit and throw in some traps and spaghetti code. But all it does is make people decide copying a different game is easier.
>>
>>727580269
>see news article about this shit literally everywhere
>barely any sales
How the fuck is anyone supposed to succeed these days
>>
>>727611049
It doesn't but it does make the game harder. You can't stop anybody from extracting your game files, it's something everybody from indie to AAA billionaire companies have to accept.
However simply using a different key does make your game harder to steal, the real problem is a lack of copyright enforcement. It's another step you're forcing people to take for your game vs stealing someone else's game instead.

The same way my GDExtension forces would be thieves into having to having to actually spend time on my game in particular and figure out how to decouple the extension without making the game unplayable. It's not impossible, it just makes them have to put in more effort.

>>727611762
You can do it with anything. It's just the nature of software development.

>>727611480
This isn't something to criticise Juan for. He has a lot more to be criticised for but this is literally out of his hands honestly.
>>
>>727612361
Through something other than twitter.
>>
>>727612531
you can add gdmaim on top of it to make it more of a hassle.
https://github.com/cherriesandmochi/gdmaim
>>
>>727612732
My bad for not mentioning that, this is definitely a must. Should be using an obfuscation tool in any engine for final build code, if you care about it being easily read.
>>
>>727613040
The real solution is just to not care.
>>
>>727590412
how many characters does you game have?
>>
>>727543979
if qa was development then you wouldn't also have a department called development.
>>
>>727590567
Wrong.
If you reply to bait or even acknowledge it then (You) are the retard. No refunds.
>>727600975
kek gottem
>>
>>727613864
Like playable? Just two, Reimu is already sort of a superfluous addition since Youmu does so much on her own, I just thought the castlevania gameplay would be cute
>>
>>727612732
noob question, but does it matter if the game is hosted on itch vs steam when it comes to people stealing it? I'm guessing no, but just in case
>>
>>727590412
What’s up with the tranny Celeste aura?
>>
>>727614793
Those are afterimages and quite frankly I'm offended that you've associated those with celeste and not classic games like megaman X.
>>
>>727614032
Got a new follower this morning. Tell me, Fox, how do those grapes taste?
>>
>>727614840
>Yet another indie game copies Mega Manlet
What is it with indies and copying a shit game series like Mega Man? Why don't you all copy cool games like, I don't know, Turrican or something?
>>
>>727614678
if some third worlder thinks they can make more money than they bought it for by reselling it on other platforms, then they'll do it. all you can do is try to get the games removed when they do that since you'll never actually get the person behind it to face any consequences.
>>
>>727615054
you're in the game dev thread
Feel free to try your hand at it
>>
>>727615054
I mean I'm not explicitly copying megaman, there are plenty of games that use the exact same technique to signify speed but go off I guess
>>
>>727590412
I'm aware it's for variety, but it's pretty weird seeing Reimu slide on her front instead of on her back like she does in HRtP and the fighting games (see Attack H).
>>727590846
>her hurtbox is an extremely tiny square in the center to account for this.
I thought you were going for fullsize hitbox for the full Ninja Gaiden experience lol
Will you also have Reimu's hitbox smaller than others like the games up to HSiFS? It's not necessary of course and would make gameplay unbalanced, but it would make for a fun easter egg.
>>727592303
The overhead swing is still doable, but the gohei is more-or-less still "straight". To keep the blur of fast movement you could let the gohei's tassels make the curving arc shape.
The fighting games has a slow stab (Attack I) which is the closest you have to a canonical similar motion but it's done slow.
>>
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>>727615239
Turrican is fun but it's not very conducive to making a game based in a believable fantasy land. Perhaps when I revisit my long abandoned science fiction world I might take some things (the buzz saw thing is wild).
>>727615276
I'm just saying that a bunch of indie game hacks just copy what they see without fundamentally understanding what makes it cool (monkey see, monkey do) because it is popular in their circles. If that is truly what you believe in, more power to you, but I recommend going beyond what these indie fools tell you.
>>
>fagoon yapping
Thread's over, see you all next week
>>
>>727615978
Adios. See you never.
>>
>>727615276
are you really going to talk back to some anon who can name two (2) video games
>>
>>727615679
A lot of indie games are just boiled down to the childlike wonder of "I saw this and it looks cool and I wanna put it in my game". It's likely not going to result in a banger but that isn't deserving of someone preaching at you to INNOVATE AND COPY THIS GAME INSTEAD!! because really why don't YOU do it yourself then? It's a creative endeavour and if they followed your advice they aren't making the game they want to.
>>
>>727608949
You haven't read my post at all
>>
>>727615418
>it's pretty weird seeing Reimu slide on her front
I agree but my objective was to try to make her animations look whimsical and kid-like in contrast. Some of her HRTP moves like the crescent kick could make an appearance.
>I thought you were going for fullsize hitbox
What I did was have separate bullet and melee/contact damage hurtboxes. You can see the bullet box when you focus and the melee one is full sprite-size as usual. It probably wouldn't hurt to change her hurtboxes up, right now she has the exact same properties as Youmu. I'm still trying to figure out her gameplay niche.

I'll workshop the gohei animations again later but right now I've just changed the whip into diamond-shaped parts and am leaving it for now. I can already imagine it basically ending up as a spear thrust attack instead which I guess I'm okay with
>>
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>>727616259
"Childlike wonder"? You dare speak to me of "childlike wonder"? Only when you have felt the full gravity of keeping your childhood pictures and characters in your conscious and in a mass archive, searching through boxes of useless bills and junk to save what remains of your fleeting childhood, should you dare question my judgment!
The "creativity" you believe Twitter gamedevs hold by simply aping games from their childhood as a "love letter to X" or a "Y-like" is a drop compared to the ocean of creativity I have borne since Issac the Snake first turned me to the light of writing original compositions…to know that the fate of future generations hangs dependent on the advisedness of my every creative deed — can you even begin to conceive what action
>you
would take in my position?
>>
>>727617631
shut up nigga
>>
>>727617631
SYBAU
>>
>>727617631
stop posting please
>>
>>727617679
>>727617698
>Retards come in to completely miss a quote from a famous video game I am fond of because they are, well, retarded
This place has outlived its usefulness.
>>
>>727617938
shut up nigga
>>
>>727609171
nice, that's much better than just having the player sliding around
>>
>>727609171
Marvelous. Just one simple thing is enough to make it go from something amateurish to something legit.
>>
>>727590412
Wtf, this looks way too good
>>
>>727611118
holy shit, I think I like her more than the goblin girl, god damn.
Is your game going to have CG's, or just battle animations?
>>
>>727600409
ENTER

>>727617586
>look whimsical and kid-like in contrast
Yep that was the impression. It still works because PC-98 Reimu is comical, but it did throw me off.
On second thought the dashes seem to be movement-only instead of being attacks so the
>Some of her HRTP moves like the crescent kick could make an appearance.
hell yeah
>You can see the bullet box when you focus and the melee one is full sprite-size as usual.
Oh shit I never noticed it before but I checked the Meira webm again and it's right there @ 0:07 when she crouches.
Having two hitboxes like that is very fair, sounds good!
Somewhat related, in the Meira webm, was that slash @ 0:07 a result of focus and release, like how she charges her sword attack when focusing in TD and WBaWC or was it manually inputted?
>>
>>727619813
The plan for now is just animations, think FOBS/Succubus Affection
I don't think I'm quite at the "high res full-screen scenes" stage with my art yet
>>
>>727620135
If things progress to the point where its a full fledged game, I'm more than sure you could get a few other art anon's to contribute CG's.
>>
>>727620019
That was a crouching focus attack. Basically you hold a direction while focusing and melee to get a unique EX move that uses Power. Any move that makes her flash pink is a result of that. Her iconic charge slash is actually already in, I just haven't shown it off and it's probably going to be a late game ability because it deserves that kind of reverence and buildup
>>
>>727549097
>>727548490
What's your game? I've seen your posts for a while but you never post actual gameplay.
>>
>>727542314
why don't you guys make fun games?
>>
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>>727585793
>>727554520
Did some more changes and fixes. Fixed a whole bunch of bugs and crashes. Good God, this thing has gotten complex.

If anyone has any suggestions or bug reports at this point I'm gonna lose it, but I'm all ears. I'm very very close to launching this, like maybe next week or something.
>>
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>>727621649
Fun games?
>>
>>727621649
my game is fun
>>
>>727621649
I am making a game. I am making sure it includes the correct amount of fun to constitute being called a "fun game"®
>>
>>727621135
it's a form of autism
>>
my game fucks your game in THE ASS
>>
>>727626590's game fucks >>727546680, >>727558565, >>727577465, >>727590412, >>727596441, >>727611118's games in the ass
>fygoon on loli anal
not beating those allegations buddy
>>
>>727627201
I'm not your boyfriend, and most of those games aren't loli games lol
>>
>>727546680
I like the art style. If your game is just CGDCT, I'll probably buy it.
>>
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Anyone else an alcoholic here
I just love alcohol and water
>>
>>727628490
nah just weed. Alcohol makes me lazy and more prone to be sad
>>
>>727628601
And what does weed do?
>>
>>727628737
makes me more creative and prone to be happy, plus if you don't smoke a lot you can pair it with whatever other activity like playing vidya, reading a book, painting or even gamedev. Of course ymmv and it depends on the strand of weed, indica or sativa, all that stuff. Oh it has never given me trouble the next day, in fact it helps with getting some more sleep (even if you actually rest a bit less, but whatever)
>>
>>727555262
>>727563903
Oh that's good to hear, shame if all that work was left to be abandoned.
>>
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>>727542314
making a 3D fps using a framework that's not even suited for games, because fuck your engines and fuck your conventions (:
>>
>>727614840
Don't reply to shitposters
>>
Stop bumping the fucking thread.
If it's going to die then let it die.
>>
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I just got the mobile port set up. If anyone wants to playtest the demo, it's up on the itch page:
https://mammothplant.itch.io/mirrored-soul
Loading up any new element, even if preloaded, seems very slow, but I'm not sure if there's actually anything I can do about it without a major code refactoring.
>>727630693
I will continue to bump the thread
>>
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>>727631201
looking great, SMT-adjacent anon
>>
>>727631304
Thanks brother, the game's pretty much done now and this is just a side thing we wanted to get set up since it should be relatively low-intensity. I hope I have something good to show for my next project soon, but it's something completely different.
>>
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Is this enough polygons to achieve horny? Do I need to subdivide or is there charm here? Would ultimately be shaded flat/textured megaman legends style
>>
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>>727631452
>but it's something completely different
can you give us a hint about what it might be?
>>727631531
they probably suck but in case it helps, here's some tits I modeled some time ago. Yours will look better once you apply some smooth shading
>>
>>727631798
pinball RPG
>>
>>727631936
fucking awesome, and a very neat idea
Space Cadet RPG?
>>
>>727582317
>Your competitors are all games released for the past decades, regardless of genre. And the number of competitors grows with each passing month.
I am going to release in a niche genre so I won't have many competitors.
>Your audience are the people with the attention span of a goldfish. These people demand $1.99 games with at least 80 hours of gameplay. And at the slightest misstep these people will immediately switch to something "more fun".
Mouthbreathers are not my audience
>No marketing advice works. Your only chance is to be noticed by a big streamer/influencer. Everything else is irrelevant.
I will figure out marketing later.
>You're not allowed to make a game YOU like. You have to focus on making your game appealing either to a potential audience or to the streamers who can attract that audience.
My vision will give everyone a game that they like.
>While you're fiddling around with the plot and gameplay, trying to make your game "big" and "real", a new bejeweled-roguelike with gambling elements appears. This game makes millions in its first week and is nominated for Game of the Year.
Don't care, good for them I guess, lightning doesn't strike twice.
>>
>>727582317
>You're not allowed to make a game YOU like
what the fuck, I didn't know I need permission for that
>>
>>727631531
Fat, lose some weight
>>
tf is up with indie devs making MC a female?
>>
>>727632856
Antiwhite brainrot largely, but for some games it's ok
>>
>>727632856
The age of man is jover
>>
>>727632856
1. The dev likes it
2. People like it
3. It sells
>>
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>>727621135
the thread's almost dead but I'll drop some older gameplay footage
>>
>>727633110
>this account is based in india
>>
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>>727633138
>>727621135
>>
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>>727633232
>>727633138
>>
>>727632856
one time a dude on v told me i shouldve made the main character for my game a clumsy office lady. i kicked myself, cause i knew he was right, but it was too late
>>
>>727633324
>>727633232
>>727633138
>>727621135
I don't post game related stuff because there's a lot to do and most of what I work on is boring since it's 90% a walking sim, 10% a video game sim
The game is basically LSD Dream Emulator but with playable videogames inside of it.
>>
>>727633209
You see a man posting about antiwhiteism and assume he's Indian?
>>
>>727633402
Salaryman Shi dev?
>>
>>727634035
ye
>>
>>727634079
>Dirk
time for an unscheduled update :)
>>
>>727632856
it's harder to make a cool male character than a cute female one. plus people end up waifu-ing their own OCs
>>
>>727633324
whyd you stop posting on agdg
>>
>>727634560
nta but why haven't you? that place fucking sucks
>>
>>727615054
t. 90s british reviewer
>>
>>727634560
you stupid niggers always do the same, insulting and persecuting the actual devs and then you wonder why people stop posting there lol, what a bunch of retard faggots
>>
>>727635159
Its that Fygoon faggots who loves hating on other because nobody gives attention to his bad game. He also samefags
>>
>>727627925
>If your game is just CGDCT, I'll probably buy it.
Is slaying fantastical beasts and creatures considered cute?
>>
>>727635159
>insulting and persecuting the actual devs and then you wonder why people stop posting
Same shit literally happens here
>>
>>727632856
Players like female characters.
>>
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>>727631798
Thanks, I did reference this. If anything ever comes of it I will credit you as titsanon
>>
>>727635280
He whines incessantly about aggydaggy but he's ironically no different from them.
At least they stay in their cancer (get it? crabs = cancer haha :D) general & board, but this literal gay nigger goes into various types of threads to crab other devs' work. Some certain games like EVA and Peripeteia get hit the worst.
Total fucking hypocrite.
>>
>>727635603
great job anon! they look better than mine lol
>>
>>727634560
The threads there happen too frequently and last time I went to /vg/ there were 3 active /agdg/ threads so I stopped checking.

I'd much rather post here or /gedg/ on /g/ where the threads are fairly infrequent, cus that way I have time to have progress to post and the threads don't attract as many schizos
>>
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doing some tests with the enemy aggro. I think I'll be able to set up some cool encounters
>>727636105
>mine
those from the 3D model I posted earlier. I don't have tits kek
>>
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>>727635884
I like how you conveniently ignore things that don't suit your narrative.
People like you are the reason why /agdg/ is a shithole, and I'll be damned to see you ruin the last bastion of normal people on this site.
>>
>>727636538
>fygoon
>normal person
>>
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>>727582317
I don't care.
I want to leave something cool behind before I day. Maybe it'll be a hidden gem discovered ages later and gain it's fanbase. Better to try than just mope around like a gay blackpilled bitch.
>>
>>727636621
He's definitely an oddball, but who isn't? I'd rather see a few green lizards in a thread than see a million posts from some guy who's obsessed with stardew valley
>>
>>727636441
nice, can you sparta those enemies off the cliff?
>>
>>727636441
looks great anon, keep it up
>>
i spent the whole day gooning and eating garbage and only worked for 1 hour where I achieved nothing, on to tomorrow!
>>
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>>727636880
yeah! it's a core mechanic
>>727636961
thanks anon, I'll do my best
>>
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I can make good graphics
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>>727635284
Yes. But, what I really mean is "as long as the game isnt futa goblin rape NTR" I will buy it. I didn't want to say it because he might be
>futa goblin rape NTR? Brilliant!
>>
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>>727636867
I'll try to accommodate you.
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>>727637876
I like seeing your progress posts, keep doing what you're doing
>>
>>727635884
Ive seen him post his dumb picture in ransom /v/ threads trying to meme his game but nobody cares lol.
He is trying so hard to be as relevant as Cris or Bokube
>>
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>>727636538
Nice try faggot
https://arch.b4k.dev/v/thread/703672686/#703689926
https://arch.b4k.dev/v/thread/703868304/#703890118
https://arch.b4k.dev/v/thread/706578235/#706618414
"change of heart"
https://arch.b4k.dev/v/thread/726413527/#726487651
https://arch.b4k.dev/v/thread/727474139/#727478098
Hypocrite scum

Beware, devs. Do not listen to fagtroon's sweet little lies, he will backstab you like he did others before (You).
>Peripeteia
>Air Strip Angels
>Tower of Kalemonvo
>YTC
>>
>>727637876
YOU ARE INDIAN THO
>>
>>727637536
excellent
>>
>>727637832
The game is safe, don't worry.
>>
>>727637613
I kept waiting for you to throw that goblin off the cliff
>>
>Box modelling characters
Bruh
>>
>>727638315
>YTC
Please refrain from putting that AI gooner in a gamedev list. Nothing of value was lost.
>>
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>>727631531
Subdivision is most useful at the beginning of the modelling process, you add the modifier put 1 or 2 levels of subdivision and you apply later. You also should be working with a reference image for front and side regardless of detail level, some places are unnecessarily bulky.
>>727631798
Are we posting titties?
>>727632856
My main character is male, tits and ass are a bigger priority
>>
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>>727638576
if you haven't seen the game before, I'm trying to put a lot of focus on that. Stuff like throwing an enemy against another so they both get knocked out, or pushing them into pits or traps. That shit is always fun, imo.
>>727638960
>Are we posting titties?
all my latest webms feature feature-less yet fully exposed titties. I find that of good taste.
Nice tiddies btw, lovely shape
>>727638576
webm-related is for you
>>
>>727638315
>Duhh, duhh, look at the archives, man!
If you used the time you waste to follow me around on your own game, you'd have a competent platform game by now. Instead, you follow us around like an annoying mosquito at a barbecue.
>>
>>727635603
Cool, you have a few lines that don't seem to add a lot to the geometry right now, you could adjust them or get rid of them, just make sure everything remains quads or triangles
>>
>>727637876
>When you are too lazy to follow tutorials and pretend it is a stylistic choice
>>
>>727638868
>>727639353
I accept your concession
>>
>>727638315
what are you even trying to say with all of those links?
>>
I'm practicing music production does anyone want a free (shitty) tune? Give requests
>>
>>727639567
>>727639616
anon you are very clearly thristy for attention. I recommend meeting some people IRL and just quit stalking the lizard man dev
>>
>>727632856
mine's a tomboyish japanese girl
>>
>>727639732
make something like The Ecstasy of Gold (L'Estasi Dell'oro), but better
>>
>>727632856
japs mixed the self inset with the romantic interest to create agp protagonists and now trannies are following their lead
>>
>>727639818
that might be asking for a lot
>>
>>727632856
mines a middle-aged fallen-from-grace knight who's into alcoholism and whores
>>
>>727632856
Cute girls are cute
>reee trannies reee!!!
No, honey, I said cute girls
>>
>>727640106
self inserting as a girl is tranny
>>
>>727639925
sorry
>>
>>727640147
>self-inserting
Not my problem if you're a genetic dead end. Maybe you can self-insert as someone who has a modicum of success and live the fantasy you will never achieve.
>>
>>727632856
Sexy/Cute is easier to do than Cool. Even I had anons call my shitty drawings cute, so it's really damn easy.
Women also have way, way more design space then men because they all the fashion stuff. You can just do more stuff with a female character than with a male one before your audience gets weirded out.
And AI can do women way better than men because of porn.
>>
>>727640259
>bringing up a bunch of random baggage
nice projection bro
>>
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>>727632856
Male MC with female companion for the win.
>>
>>727640346
Same to you, sister. I know you look like a man in a dress now, but maybe in the future many years after you're forgotten, they'll have the technology you wished for.
>>
>>727640230
maybe I'll try anyway
>>
>>727640409
Not sure how pointing out agp and societal trends makes me a tranny but there is no deciphering the mind of the mentally ill
>>
>>727640415
based. I asked Suno. Guess what, it gave me TRASH
>>
>>727640479
this nigga self-inserts as mario and thinks "awesome, a short fat guy just like me"
>>
>>727640528
ai gives very generic stuff. That's why despite all the shilling it seems to not have taken over any artistic spaces
>>
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>>727632856
>>
>>727640589
He's a working class man trying to save his wife from a lizard how is that not based?
>>
>>727640346
>has awareness of the concept projection
>spends his life calling people trannies on an anonymous image board
Big thinks
>>
>>727633138
what is this even supposed to be
why would anyone want to play a game where you play other games
>>
>>727640914
Inscryption did that it and worked out. It had a good story though.
>>
>>727640880
I didn't personally call anyone anything. Hmm I wonder why you feel attacked
>>
>>727641134
Huh?
>>727640479
>>727640147
>nooooo those don't count, don't quote me, noooo
>>
>>727641081
and anons game has a good story? I doubt that unless the story revolves around shitty looking shaders.
>>
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>>727640914
this zoomer doesn't know picrel kek
>>
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Alright, this thread is just retards spreading their cheeks and shitting everywhere, abandon ship
>>
>>727639724
Nothing. I doubt he even knows what he's rambling about at this point.
>>727639765
The day he stops will be the day the grass suddenly turns purple.
>>727639818
Never thought I'd see the day someone references The Good, the Bad, and the Ugly.
>>
>>727641313
You already said this: >>727615978 and yet you still haven't left.
>>
>>727639318
Looking good.
>>
>>727641314
>Never thought I'd see the day someone references The Good, the Bad, and the Ugly
hey come on fygoon, I know you are proud of your knowledge of some cool things but GBU is the most famous western movie ever and Ennio Morricone was a fucking genious
also all those movies were filmed here in my country
>>
>>727641284
ok? all of those games are good and not some crappy first person dungeon or racing game.
>>
>>727641557
thanks! I plan on using that enviroment and light for the opening section of the game, maybe for the demo as well
>>
>>727641558
The most "cultured" thing most people on here will bring up is some Japanese cartoon porn fed through an AI Ghibli filter, so excuse me for underestimating the IQ of the average 4channer.
>Filmed here in my country
You're Spanish? Gotta say, Spain's a nice place, at least it was the two times I've visited it. Good food, great culture, and nice beaches (though I found a tapeworm while swimming once and it spooked me).
>>
>>727641595
Where's your game?
>>
>>727642382
Don't bother. He's going to tap dance and begin his song about how he doesn't want to post it while evil dragon bad man is here (spoiler: he has no game).
>>
>>727642371
>excuse me for underestimating the IQ of the average 4channer
Don't let the vocal retards make you think everyone's like them, there's many cool people here. Some have approached me on social media and they are very nice and cultured
>and nice beaches
you should see the bitches hahahaha
nah but yeah it's a nice place to live in
>>
>>727639765
>Quit stalking the lizard man dev
The second he stops posting shitty art in the thread, lets stop pretending it doesn't look like shit
>>
>>727642768
solo devs aren't gonna be virtuosos at every aspect of game dev.
>>
>>727643185
what about not being annoying little cunts?
>>
>>727641313
Who cares about some drama? I'm just here to make loli games.
>>
>>727643259
I don't have a problem with him
>>
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The coding is mostly done the script in place but I need art gainz I need them badly.
>>
>>727643358
you'll gladly eat shit then
>>
>>727642768
y-you don't get it bro, it's like that on purpose!! It's... it's SOUL!!
>>
>>727640528
>AI unprompted and unrelated to the discussion
>>727641314
>samefagging
>"look at ME, I know (shit everybody knows) and that makes me BETTER than you all"
>>727642371
>anti-Jap tangent, once again unprompted and unrelated to the discussion
>AI again
>"I'm not like the others"
Get new material.
>>
>>727629308
is that modeled or derived from tile data on a 3d grid?
>>
>>727641647
Looking forward to it, anon.
>>
>>727639318
nice sunset

>if you haven't seen the game before, I'm trying to put a lot of focus on that. Stuff like throwing an enemy against another so they both get knocked out, or pushing them into pits or traps. That shit is always fun, imo.
It looks good so far, I think you should really lean into that though, have multiple moves and different methods to yeet the goblins. Like if the goblins had some charging move and you can dodge out of the way and make them fall, or like grab them by the leg and potato sack spin them and throw.
>>
>>727590951
that looks more like a pixel snap problem. For my game I had to manually snap positions using .round() but that was back in like 4.2 it should've been fixed by now
>>
>>727645245
You first.
>>
>>727595449
that and r/godot starts to make a lot more sense when you realize a lot of them are literal children



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