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In retrospect, it's really lame that 8 out of 12 levels were already in previous games. They had the one rare golden opportunity to make a new 2D Sonic game and they wasted it on remaking what already exists. The game is squandered potential
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Sega is ass
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>>727622992
>squandered potential
That's Sega in general
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>>727622992
They learned their lesson about squandering potential by making the next game be entirely ruined by the boss battles so no one wants to play it ever again
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>>727622992
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>>727623738
This makes me want to unironically defend Sonic 4 now.
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>>727623120
The most common descriptor for every single Sonic game. Always if but never is.
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>>727622992

The choice given was
>Sonic Origins-esque collection with a bonus 4 Zone scenario
>Mania as we know it
An original 12 zone game was never on the cards at the time, because Sega genuinely didn’t think there’d be an audience for it.
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>>727624187
So we would have gotten the best zones in Mania + a better version of Origins since it would be made by Taxman's team instead of Sega. Sounds like we got the worse deal.
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>>727624356
No cause it wouldn't have had Sonic 3&K. It also would've still had denuvo.
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>>727624356

Hindsight is 20/20. I’m not sure a basic (but better than Origins) collection with an hour’s worth of new content would’ve gone over well in 2017.
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>>727622992
Most of the "reused" levels are significantly altered to the point that they're totally new
Just because they reuse level motifs/names doesn't mean they're the same exact level as featured in the prior games
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>>727622992
>In retrospect, it's really lame that 8 out of 12 levels were already in previous games
Retrospect? People knew that day one. Didn't stop the game from being good.
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>>727624356
They didn't think there'd be an audience for a 2D Sonic game in an era where the New Super Mario Bros games were selling a lot more than 3D Mario games. Amazing
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>>727625185
Can you blame them? The 3D Sonic games were selling a lot more than the 2D Sonic games.
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I like this game until Titanic Monarch, I usually drop it at that point.
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>>727623826
He also said drowning yourself is bad and wrong.
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>>727622992
Yeah and the new levels all sucked ass, and so did practically every boss in the game.
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>>727625342
Needless to say Sonic Advance and Rush don’t have the same appeal as a genuine Sonic 4 would’ve
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>>727625051
>Most of the "reused" levels are significantly altered to the point that they're totally new
Only really true for the CD levels. A lot of the other ones only have 1 act with new layouts and the other act is just a mishmash of layouts from the originals. Or in the rare case of Hydrocity, the new stuff is actively worse.
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>>727622992
>They had the one rare golden opportunity to make a new 2D Sonic game and they wasted it on remaking what already exists.
not really
Mania started as ports of the taxman IOS versions of sonic 1/2/CD to modern systems and they were hoping to get in a super short (like 2 or 3 level long) original game alongside it
the fact that we got mania as-is is a miracle, especially since sega ended up fucking up the actual portjob some years later with superstars
and besides that, they implement so many twists or remixes into the reused stages that even they feel pretty new (outside of hydrocity, oddly enough)
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>>727623738
Sonic 4 was not even Sonic 4 they just slapped the 4 on it to sell more
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>>727622992
I knew I should give up on Sonic when I played Mario Odyssey and saw that he has better slope physics when he rolls into a ball than Sonic ever did in 3D
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>>727629776
Only happened because Odyssey had devs Nintendo poached from the Unleashed/Generations team, Mariobab.
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>>727622992
I feel the opposite, going back to the og versions of the levels leaves me disappointed if I have the Mania versions in recent memory, the expansions and new gimmicks are very good imo
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>>727629945
>Unleashed/Generations
>rolling physics
where's the correlation
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>>727623826
Sega never acknowledged Sonic 4 by 2016 once they dropped it after Episode 2. They knew they it was a steaming turd and made the wise move to not continue it, Taxman's ranting here was the least of their worries.
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>>727622992
I can't really any of the levels were "in previous games" besides like, HCZ2. With so many tweaks all over the place, it feels familiar yet clearly different to the old versions at the end of the day.
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>>727622992
taxman and stealth had planned to make all-new levels, but sega forced them to add the old ones instead
any other questions newfag-kun?
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Can someone explain to me why it's so hard to make a 2D Sonic game with hundreds of levels and multiple exits?
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>>727623120
The most iconic word in the sonic fandom
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>>727622992
>They had the one rare golden opportunity to make a new 2D Sonic game
No they didn't. The original pitch was a packaged re-release of their previous remakes, with a few extras for people who already played the previous ones. When Whitehead mentioned "4 zones with potentially forgettable HD graphics" >>727623738 he wasn't just shitting on Sonic 4, because that's what the new content would have been under the original pitch. It only became Sonic Mania after Sega became convinced fans wanted a full retro-throwback game.
>>727632580
I liked Kid Chameleon too, but that's too much work for the type of levels Sonic fans consider "good" for classic 2D style games.
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>>727632580
Do you even know how hard it is to make a single good Sonic level?
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>>727632580
Designing Sonic levels is already hard as it is with only the upper and under branching paths
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>>727622992
You dumb? That's the whole point of Sonic Mania. To celebrate Sonic's history
I don't get why you idiots can't grasp this
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>>727633009
>>727633292
I'm going to assume these posts are jokes. Have you ever actually played a 2D Sonic game? Lmao the levels aren't complex. If they made a Sonic version of Mario Maker people would be cranking out good levels.
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>>727633370
Then you do it, hotshot. The tools have been there for like a decade.
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>>727633481
The question is why aren't Sega doing it. They've done absolutely nothing to shake up 2D Sonic games since Advance and I'm starting to think those were fever dreams.
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I remember how excited and optimistic I was post-Mania for the future of Sonic. It looked like we were finally going to get the all-new 2D Sonic game we were all waiting for, and the future with Evening Star looked bright. Oh how wrong I was
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>>727633753
Sonic Maker isn't possible because every zone has unique enemies, art and game mechanics. You could make new acts in existing zones but that's it, unless you involve art and dev work
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>>727633753
>They've done absolutely nothing to shake up 2D Sonic games since Advance
Sega didn't make those games.
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>>727633370
>If they made a Sonic version of Mario Maker people would be cranking out good levels.
The levels would be 30 seconds long and a straight path then.
What makes 2D Sonic levels hard to design is making the multiple paths good to traverse + good design for speed and momentum + not shitty enemy/trap placement
Anyone can make a decent Mario level, even a 5 year old can.
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>>727633932
Can you seriously not think of ways around these things? Like how Sega could just make a fuck ton of art assets for the player? Or just let the player recolour things? Did you know that in the original Mario Bros the clouds and bushes are the same asset just a different colour?
>AAAAAHHHHHHH NOOOOOOOOO
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>>727634181
Are you just shitting on old Sonic games here? Lets look at Sonic 2.

>multiple paths good to traverse
Fucking hell no, traversal is generally awful. The third stage in particular is awful for this when you get stuck underwater.
>good design for speed and momentum
LOL no. Maybe the first stage but after that you're constantly bumping into things.
>not shitty enemy/trap placement
See above.

Autists like you are why nothing ever gets done.
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>>727632580
That sounds like a clusterfuck. Sonic CD's level design is already too complex.
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>>727634410
>shitting on old Sonic games
Specifically on Sonic 1 and CD, yes.
>traversal is generally awful
Literally git gud, Sonic 2 isn't that hard outside of the final boss.
>traversal is generally awful
Skill issue. Stay on the upper path, scrub.
>constantly bumping into things.
Bro your reacton speed?
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>>727632580
>hundreds of levels
Sonic levels are both longer and 10x more complex than Mario levels which is why you can't have a game with the amount of levels SMW does
>multiple exits
Would actually be pretty cool, I remember one act of Tropical Resort in Sonic Colors had two goal rings and I wish they could experiment further with that, each exit taking you to a different Act.
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I liked Penny's Big Breakaway.
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>>727622992
Sonic has had a trillion zones at this point. Mario reuses worlds all the time and yet Mario fans are content. Why are Sonic fans so damn demanding for?
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>>727622992
Will Sonic ever truly have a good 3D game? I don't believe we have actually ever seen a good one.
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>>727637673
Mario fans would be content watching Bowser fuck Peach at the end of every game
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>>727637838
They cannot keep literally inventing a new zone for every single game just because you Sonic autistic fans need new scenery nonstop. You can only be creative for so long before you just can't be anymore. Sonic has had a trillion zones based on the same tired old themes. I don't see it as bad at all for them to reuse a zone theme but just change the level layout.
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>>727637673
Name 1 Mario game that reuses exact levels as much as Sonic Mania does
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>>727637673
>Mario reuses worlds all the time
Themes, not whole worlds. That's what Sonicfags are asking for. Don't put us back in Green Shit Zone again, put in the minimum of effort and make another green plains zone. It doesn't have to be original, it just has to be new instead of full-on shameless rehash.
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>>727638013
It's not that hard to make a Gren Hill Zone variant. Paint the grass brown, have a sunset in the back and call it Autumn Falls Zone. That's it, that easy. Whole new zone and the same can be said about any existing level in other Sonic games.
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>>727637794
Not as long as Sonic zoomers keep treating the Adventure games like the peak of gaming
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>>727625128
nah when the game got leaked and streamed before release everyone on here was hyped to see which levels returned
almost 10 years ago now jfc
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>>727634410
Aquatic Ruin is basically a normal level that happens to be half submerged in water, you might just have shit taste anon, it's ok
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>>727640160
but youtubers told me to hate water levels
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>>727641639
honestly the only "bad" water level is Labyrinth Zone
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>>727637794
Have you tried Robo Blast 2?



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