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>be burnout devs
>make spiritual successor
>it stinks
>make another bigger spiritual successor
>it also stinks
>studio gets shut down
I think it's time to face the fact that whatever magic came together to make this game had little if anything with Alex Ward or Fiona Sperry. It probably actually had more to do with EA.
>>
They didnt have the internet to tell them how important crash mode and perfect the career mode was.
>>
>>727645754
you're right it's probably hard to make a game without internet
>>
>>727645810
It's quite interesting to see what "improvements" they made with the sequels based on trends back then and they just made the series slightly shittier and shittier with each game.
Imagine we just had BU3TD today, just bigger and better. More maps, longer career mode, maybe a good open world (fuck BUP). It could crush Forza and Grand Toursimo.
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>>727645580
>It probably had more to do with EA.

A) There exists screenshots of the game from before Acclaim's bankruptcy

B) You see the "3" in the title, right? You do realize they were evolving the formula with each prior game?
>>
>>727646294
Oh, and

C) Burnout Paradise has music that was originally intended for Burnout 3 but went unused because EA's involvement changed the music to licensed tracks, proving the game was in development before EA ever stepped in (as some of the music still did get used for things like the title screen and car unlocks)
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>>727646198
>BU3TD
what the fuck does this mean.
Burno
Ut
3
Take
Down
?
>>
>>727646906
I'm drunk, get the message!
>>
>>727647034
the rest of your post was dumb too
revenge, dominator and paradise were all really good too, if not quite as good as 3.
go to bed
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>>727646198
Open world is gay, just give me a menu so I can start the fucking race as soon as I open the game.
>>
>>727646294
I'm sure it was in development, but I'd bet it wouldn't have been nearly as good had EA not stepped in and given support. 2 isn't a bad game but the step up in quality between 2 and 3 is like night and day.
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>>727647119
I'm sick of your smart phone induced zoomer ass ADHD bullshit making everything into a mobile game. Us oldheads get down with the slowburn ludo-inducing open world 6th Gen racing style that sets the mood before a race.
>>
>>727647112
>revenge, dominator and paradise were all really good too
Yeah no, they already fucked up hard with Revenge destroying the visual clarity by making the entire game brown and blurry, then Dominator made it even worse with the traffic bullshit. And Paradise was the final nail in the coffin.
>>
>>727647378
Actual oldheads remember that racing games are one of the few genres left that respect their arcade cabinet roots, dumbass. If you can't do it better than GTA 5 then there is no point shoehorning it into the game to chase the slop trends of 7th gen.
>>
>>727647464
traffic checking was in Revenge, and then removed in Dominator. obviously you're an authority on the series though and should be taken seriously
>>
>>727647378
the vocal minority of Paradise haters is so tiresome. that game rules and has an active player base to this day, even on ps3
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>>727647662
Sorry I don't well remember shit games that I haven't touched for over a decade because they were shit. In that case Revenge fucked things up on both fronts and Dominator was an attempt to unfuck it. I gave Revenge more credit than it deserved, what a shitstain of a game.
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>>727645580
This is the only game in the series I care about.
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>>727647791
good to know you got filtered, now go to bed
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>>727645580
>That one song plays
Which is it /v/?
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>>727647961
AND WHEN YOU DROWN
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>>727647961
HEY HEY
YOU YOU
>>
>>727648030
YOU WONT EVEN MAKE A SOUND
>>
>>727647961
I WANNA BE SEDATED
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>>727647961
STAAAAAY
IN
SHAAAAADOWS
>>
>>727647961
WE ARE THE LAZY GENERATION
>>
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>>727647112
>revenge, dominator and paradise were all really good too
They were just OK and no single fucking racing game out there came near the perfection that BO3TD is.
>>
>>727648405
this over-exaggeration in sequel favoritism is so tiresome. all three of those games are like 95% the same game with minor differences
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>>727648574
>all three of those games are like 95% the same game with minor differences
a remake rarely surpases the original.
>>
>>727648574
>95% the same except for minor differences that make the game significantly worse
Crazy.
>>
>>727648574
I think Revenge is too combat-focused. In some ways Dominator is the better game (by pure gameplay design I think Dominator might be the best Burnout game of all, even if it has shortcomings in other ways that makes it more of a middle-of-the-pack title in the overall scope of the series).

But Paradise is the best racing game I've ever played.
>>
>>727648731
that's why I said they're almost as good
>>727648747
>significantly worse
over exaggeration
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>>727647961
Like half the soundtrack is that one song for me.
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>>727648112
I DON'T LIKE YOUR GIRLFRIEND
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>>727648757
i just wish they didn't add the time limits to takedown mode in revenge
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>>727648757
NO, I wont give Paradise a 4th chance. The map is so fucking shit and there's too many shitty missions and there is no clear sense of direction in the races and there are too many corners which stop you dead. Fuck you.
>>
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>>727648925
>memorable song after memorable song
I dont know what the secret sauce was man, I've played a couple of racing games with soundtracks made after 2015 and I cant remember a single song from those soundtracks. Was music before 2010 just that much more inherently catchy or were we just young and impressionable?
>>
>>727648757
I thought the little tweaks they made to the combat physics in Revenge were actually an improvement. The opponents being tougher and more aggressive makes it more of an actual risk/reward to engage with them rather than just a side task to slam people while you're racing. They can really fuck you over which makes you more determined to get them back. The traffic checking was dumb in hindsight but not nearly as bad as people make out to be since there was so much more traffic added in general, and the tracks themselves were more hazardous so it didn't actually make anything easier. And I agree that Dominator is hugely underrated (which supports my position that EA is as much to be credited as Criterion for Burnout's success, since EA developed that game alone). And Paradise's driving model is probably the most fun of all, despite the single-player campaign's event structure being a letdown.
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>>727649139
I'm not here to convince you, I'm just saying I had a stellar time with the game.

Granted a lot of that also came down to how much time I spent in online Freeburn sessions.
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>>727649139
the single player wasn't really the focus, take it or leave it
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>>727649267
The people in charge of compiling the EA Trax were just really good at finding shit that fit the mood of their games well. SSX3 and Burnout 3 are pretty much the pinnacle of licensed soundtracks meshing perfectly with the gameplay.
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>>727647961
For me it's the opening music
https://www.youtube.com/watch?v=Mbm9DDlgBo0
>>
>>727649317
>>727649372
hmmmm...online stuff still a thing?
>>
why is it such a common trend for veteran devs that created amazing games in the past to create mediocre games in the future? is it the lack of a clear direction? constraints? company culture?
>>
>>727649497
remaster still averages about 50 concurrent players. there's also a small group that still plays on a ps3 private server
>>
Limitations of the tech, the market conditions of the time, and millennial culture made Burnout 3. You cannot make this game today.
>>
>>727649397
I think also labels were alot more willing to license music to video games and not charge huuuge amounts of licensing fees for it.

Now they all want a giant piece of the pie, especially after the success of GTA San Andreas and GTAIV.
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>>727649628
Here we go again.
>>
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I think there were refinements that could have been made to make the gameplay perfect but conceptually speaking this Burnout meter is the perfect combination of everything Burnout as a series had attempted to do to this point. When it's orange you can't earn a Supercharge boost and can use it like a Takedown Burnout meter, using it to chase down Takedown targets to Supercharge it that way. Or you can drive like it's Burnout 2 and dodge traffic and drift to charge it up without boosting. Once it's Supercharged it goes boost chain mode, relying on you to continue to drive well or take down opponents to keep it charged.

I think it was a little too easy to keep charged but that's part of the refinement that could have made it truly perfect. By design alone I don't think they could have done a better job with bringing together all the ideas the series had played with in the previous installments and making a single gameplay structure around them.

And Maniac Mode is a fantastic way to capitalize on the boost chain mechanic and maintaining the same ethos as Burnout 2's gameplay. In my "Burnout RE:venge" idea (basically Burnout Legends but spanning all the way to Dominator) I would have included this mode with some tweaks to also be playable when you're using a Takedown boost car (rather than tying the multiplier to the current boost chain it's a separate meter that you fill and multiply your score with each fill by continuously boosting - this same meter would also be used in the revised Race Crashbreaker concept in Race and Road Rage where you have to continuously boost to fill a Crashbreaker meter then can spend it once to try to do Payback Takedowns when you crash rather than just being given them every time you crash like in Revenge and Dominator).
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>>727649667
True.
You'd never see shit like Amped did ever again, for example, because even shite indie bands probably want exorbitant licensing fees.
>>
>>727649614
>company culture?
I think it probably has a lot to do with general expectations of professionalism when you work at an actual company as part of a professional team. Youthful energy and ambition might also be part of it. But it's a good question.
>>
>>727649267
>I've played a couple of racing games with soundtracks made after 2015 and I cant remember a single song from those soundtracks.
i actually muted the soundtrack when i played nfs heat
>>
>>727649024
for me, it's the Japanese version
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>>727649497
Only the Remastered version, which I doubt gets that many people anyway. The OG Paradise had its servers taken down (hurr hurr).
>>
>>727649614
The people who made the original games don't work at the companies anymore

the company isn't talented, the people are talented

once enough of the talent disappears, the company cannot make the same quality games anymore. Typically the only people who are still with a dev studio even just 5 years later, are the do-nothing idiots idea guys, managers, diversity hires, etc. Not the guys who actually make shit work. Those guys have to jump between companies every couple years or work as contractors.

this is something that most of the industry can't wrap their heads around
a company doesn't make a game good
individuals in that company make the game good

and these companies treat their employees like dogshit
>>
>>727650523
Burnout is very simple to do properly, though.

The gameplay is as shallow as a puddle in terms of what you have to do properly so things like course design, control (which the series has always excelled at), and maybe event diversity are the things that need to be focused on to make a competent spiritual successor.
>>
>>727650523
And yet, somehow, NFS Unbound was still a much more fun arcade driving game than anything Three Fields has made.
>>
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>>727647961
https://www.youtube.com/watch?v=slivlWBPf_o&list=RDslivlWBPf_o&start_radio=1
>>
>>727645580
>It probably actually had more to do with EA.
Takedown's soundtrack was like half the entertainment value.
>>
>>727649814
Dominator's boost system was the best in the series, although you're right it became a bit too easy once you got a handle on it. I also really enjoyed getting to switch between boost modes in the Carbon Hawker in Paradise. I think something like that as a standard rather than a unique car thing could work well. I also think you're on to something with having separate types of boosts you can use differently. NFS Unbound is pretty interesting with how you have Burst Nitrous and N20 gauges separately.
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ive never even looked at or touched burnout outside of 3 (all gold medals except the final time attack) because im afraid to not like them as much
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>>727651537
just play Legends for DS, you'll be safe
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>>727647961
HERE I AM HERE I AM HERE I AM I'M BACK AT THE CROSSROADS AGAIN
>>
>>727651601
Akbar.gif



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