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File: 1752964344542842.jpg (18 KB, 250x374)
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Why doesn't this feel as old as the NES did in 2005?
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The Famicom released in 1983. It's closer to WW2 than the current day.
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>>727647182
Lack of major graphical leaps like Super Wahoo 64 was. Diminishing returns with the wow factor.
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Because games have not changed enough since the 360 era. It's why you can make an Unreal Engine remaster of a 360-era game with unchanged gameplay and it'll feel just like any other modern game for the most part. People like to talk about how graphics haven't "changed", but game design has truly not changed at all since the 7th gen.
>>
the games don't look that archaic
someone seeing castle crashers for the first time isn't going to assume that it's 20 years old
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>>727647182
We're permanently stuck in the 7th gen. Performance in newer games is even slipping back to 7th gen levels.
>>
it's the S-curve phenomenon in technology
after a certain amount of development time, it becomes harder and harder to innovate
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>>727647875
Id argue game design has changed with how padded out the runtime is and how many nonsense gameplay systems are stacked upon each other that don't even fit.
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>>727647182
Greater leap in tech between '85 and '05 then there is between '05 and '25.
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>>727647182
Because it's 3D and the NES was 2D. You couldn't figure that out yourself?
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>>727647875
If anything it feels like it's regressed.
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diminishing returns
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>>727647182
Only graphics have improved, everything else has regressed.

>bad/boring UI/UX
>games don't have physics anymore
>no more inhouse engines
>every AAA game has to have mocap with the recognizable actor
>no more iconic ost's
>AAA games are all the same, nobody takes any risks

Nothing feels organic anymore.
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>>727656754
Exactly this. It all feels so sterile now. Every big release is like a checklist-celebrity face, "emotional" story beats, photo-realistic mud, and a combat system that feels like it's been piped through four different focus groups. Meanwhile, the magic of games that had flavor because teams were just trying cool ideas with limited resources is gone.

Even soundtracks feel like they're legally obligated to be ambient orchestral slop with zero personality. No motifs, no themes, just background noise because “music shouldn’t distract.” Like, shut up and give me a banger level track ffs.
>>
>>727653389
Bet you feel real smart.
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>>727653389
I have problems thinkin
>>
>>727647182
Shit has plateaued for the past 20 years
Graphical/gameplay leaps are long dead
>>
Because you were 8 in 2005 and now you're 28 but still live like a child with no job or girlfriend so you are struggling to understand the passage of 20 years.
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>>727647182
Because technological progress slowed to a crawl. Games from around 2006 are fundamentally no different than games from today. Maybe the resolution is higher, and the textures more detailed, but the overall concepts are the same and the limitations haven't really changed to any meaningful degree. In terms of game design, the only things that have really changed since 7th gen are things that are strictly worse like games becoming live services with microtransaction gambling.

Basically, any game made today could have been made on the 360. Toned down graphics, sure, but the fundamental game would still be the same.



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