WTF it came outits ok +great atmosphere, audio and visuals, and runs crazy good for ue5 game, 4k native no problem-puzzles are confusing, plot is generic ancient alien virus stuff every sf horror game doeswhy no threads?
>>727676875There isn't much to talk about. It's short and very linear.
>>727676925Considering people have been talking about it for over a decade, I'd say it warrants a thread.
>>727677039people waited for an immersive sim survival horrorgot rugpulled and its a walking sim scam, like scorn
>>727677097scorn sucked ass though, this game has a lot of good about it, i really like the UI and stuffbut my problem is that it feels like a series of tiny rooms, and each one is seperated by a loading screenone one hand i guess its good since the puzzles would be even more anoying with all the pixel hunting, one other it makes it feel very small scale
>>727676875its a 4 hours walking sim, fuck off
>>727677097>>727677173I don't know what either of you are on about. Scorn was great for what it was. An atmospheric 6-8 hour romp through a Giger/Beksinski museum with decent puzzles to complete and body horror monsters to kill. It's not unlike any other survival horror game, but it's great in that it presents a unique, alien world to explore, and lets you figure out its rules and find meaning in its ambiguous, symbolism-rich story. The only ones upset by Scorn are the retards who tricked themselves into thinking it was boomer shooter-adjacent from the trailer (because guns and gore), or a Bio/System Shock clone, somehow. Midwits letting pre-release notions colour their experience of a game is an age-old tale.>immersive sim survival horrorThe game advertises itself on Steam as a "First Person Sci-Fi Horror", so how you got imsim out of that is beyond me. I'll give you survival horror, but even judging from the trailers alone, it's clearly a short, linear game.
>>727678148i liked the idea of scorn, but there is just too much running in circlesbut whats even bigger problem is the clunky awful combat that relies on cheesing the AI, i have 0 idea how you are supposed to play without abusing collision and enemy pathing
>>727676875>3 hours walking sim>took them 15 years to make>devs had a whole year to make 12 minutes of gameplayand people say being a gamedev is hard lmfao
>>727676875How long is the game
>>727678963around 5h, longer if you are slow with puzzlesthough it is only 20$
>>727676875They changed concept a lot over the decade. But I really had fun. 10 hours of deep exploration and just enjoying the vibes.
>>727677534Everything is walkig sim you dimwit
>>727677039there was a several hundred posts long thread yesterday or the day before. you're just late. it's better than a lot of other horror games you can buy on steam for the same price
>13 years in development on and off >3 hours long
>"camera flash" style gadget>entity that only shows up when said gadget firesyeah nah fuck that.
>>727677039>people have been talking about it for over a decadepeople spoke about it on the first announcement then forgot about it for 10 years
>>727682306Literally when I had to stop playing. I'm too much of a pussy for that kind of shit.