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File: KH2 Sora.jpg (421 KB, 1400x2391)
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>Back off! This is it! It's over!
>>
>Kairi!
>Traitor!
>Sephiroth!
>Yuffie!
>Sora!
>Roxas
>Why?
>Axel
>I'm a fool
>Xemnas!
>You're right.
>>
>>727736427
Why has the series failed to get to this level of combat again.
Like they rebuilt KH1 from the ground up, so they can just copy the KH2 combat and physics 1-1 and then add the gimmicks from there.
>>
>>727737435
>Why has the series failed to get to this level of combat again.
KH2's combat was heavily flawed, which they and other people recognized. KH1 and Re:Coded are far better designed as far as combat is concerned.
The reason most people remember KH2's combat so well is because the increased speed feels liberating in comparison to KH1, and the game ends on its best fights, leaving players on a high note instead of letting you stew in dogshit like the Experiment fight or the Hot Rods or Xaldin.
>>
>>727737435
because it's a game where you mash X and watch pretty animations. they tried to make a video game later, and finally succeeded with kh3.
>>
>>727737435
The 'physics' is such a dumb thing to complain about. Its like the least important part of the combat and so many other things matter more.

The biggest ones really are hit stun effects on enemies and your actual attack animations. Days is the worst because your attacks are super duper railed and if you do get them to land most enemies barely react. It feels like some garbage fake action MMO rather then a real action game.
BBS has similar problems where your basic attacks are so slow and janky that you'd barely ever want to use them instead of just spamming Thundersurge.

BBS leads into other problems like DDD had where enemies are balanced AROUND commands meaning that your basic attacks and even the transformations suck balls and you're really supposed to just spam commands non stop as only they do good damage and properly stun enemies.

KH3 had a right amount of these things, but then bogged them down with overly "flashy" Disney boss fights and regular enemy encounters get to broken due to almost every key transformation ending with an AOE nuke. AND you have shotlocks on top of that. You had to much power to the point that unless you gimp yourself with premium codes you can just shred anything to quick, but not in a fun attack way just a boring big light explosion. 3's data battles are great, but so much of the game before it is just shit due to enemy design.
>>
BBS has some of the worst boss fights I've ever seen in a game.
>>
>>727739397
>Is Sora the most idiotic hero Square Enix has ever created
Sora's not stupid and I don't know where this meme came from. His character is shockingly consistent from KH1 to KH3; if anything KH3 makes him the smartest character in the game by virtue of making everyone else a fucking moron for no reason. The only games he does something stupid are CoM (where the plot is that his mind is being actively fucked with) and KH3D (where all the information that makes it obvious he's being manipulated is largely only shown to the audience, not Sora himself).
>>
>>727739397
I think the writers just failed to get across the true vibes of Sora sometimes. Maybe localization problems I dunno. He wasn't an idiot, he was just super happy go lucky. A kid taken out of his simple world to see that the universe is filled with wonders and he just ran head first into it all with a smile on his face. But its often easy to mistake his childlike innocence and wonder for retardation. I think they went to hard in this carefree attitude for 2 and it makes him and Donald and Goofy's antics seem a bit more retarded then just plain silly.
>>
FEEL THE HEAT
>>
>>727737435
>Why has the series failed to get to this level of combat again.
Joke / semi serious answer is all the talent left
more serious problem is you have a fundamentally different development team that took over the series after 2.
This new team is genuinely too retarded to understand what was good about KH2 combat.
It took them DECADES until the last thing they produced remind where they actually introduced some moves that didnt take 10 years to start plus another 5 to end.
But now its been 7 years since that game so I imagine teams got shuffled again so those same animators are doing something else now.
I think if Square sat down and consciously tried to remake KH2 combat they could, they chose not to and thats frustrating, new team got that japanese pride or some shit that makes them not realize they are making dogshit despite being told its dogshit
>>
>>727736427
GIVE ME STRENGTH
>>
>>727739537
>Sora's not stupid
https://www.youtube.com/watch?v=TvjNFXCBvUQ
>>
>>727736994
I miss Youtube circa 2007
>>
>>727739647
>Gameplay doesn't matter
Biggest Kingdom Hearts fan
>>
>>727739701
>>727739537
It's alright because he's the only character not moping.
>>
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>>727740015
>>
>>727739214
People don't talk enough about how Days has half the enemies barely react to your attacks. As well as not knowing what the air and ground combos of your Keyblade are going to be like until you use it.
>>
>>727739862
>Sora being more skilled in power means nothing.
Not what I'm talking about.
Also, that link clearly isn't Sora being called an idiot.
>>727739874
He's an 15 year old islander who's never used a computer before. That's fine.
>>
>>727740010
>I don’t like this series anymore.
>But I will keep constant tabs on it, despite this.
>>
Even with the new shit added in Remind Sora feels like shit in KH3 and it's a fucking disaster to play. It feels like they wanted to cram in mechanics from all the previous games, which results in disjointed actions.
Shootlocks completely disconnect you, Flow motion completely disconnects you, summons override the main combat instead of complementing it like in KH2, reaction commands are plagued with RNG even when using the same set of actions consistently, team attacks are RNG, the solution for attractions was to disable them because otherwise it's another RNG mechanic that completely disconnects you from combat, Keyblade switching feels poorly implemented due to timing, the airstep negates the need to position yourself correctly and also decouples with a slow-motion effect that ruins every action you take, the roll has 600 years of i-frames, fighting in the air sucks even though the game is designed for it, even with the new abilities, the overall fluidity is slow due to the excessive finishers in the basic actions.
>>
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>>727739214
speaking of 358 and recoded isn't it hilarious that h.a.n.d. went from 358 being unfun and made recoded an actually fun game?
meanwhile osaka team continues to fuck up after 4+ games now
>>
>>727739701
In KH2 Sora basically vacillates between being so nonplussed and so have the feeling of safety to view everything with childlike wonder, and sheer anger and hate when it come to Org 13.
The big issue is that past KH1 outside of the plot Sora is treated as a demigod of war which makes sense form the gameplay but also means that he doesn't have to take anything seriously until the scale is to big for his personal feelings to be a focus.
Besides that it isn't dumb just tech illiterate but in contrast has an insane (for lack of a better term) Battle IQ
>>
>>727740398
358/2 is fun, the problem with it is that people keep measuring it KH2, sure it has its own set of issues but is a fine game.
>>
>>727740398
I actually was playing Days in melonmix and decided to go to ReCoded and its insane how much better it was right from the start. Even just your basic attacks feel so much better. And the way the points and prize drops work is the most straightforward game design ever. "Whack enemy with X, enemy explodes into prizes". If Recoded wasn't stuck on the DS and didn't have the annoying minigame bosses it'd be 10/10 combat wise.
>>
>>727740398
>went from 358 being unfun and made recoded an actually fun game?
People overstate how bad 358/2 really is. 358's biggest issues all come with the fact that it's clearly meant to be "KH: We Want The Monster Hunter Audience edition". If you play it co-op and submit to the grindy, gear-focused progression, it's actually pretty decent; like a slightly shittier God Eater.
ReCoded is obviously way fucking better, though.
>>
>>727740129
>As well as not knowing what the air and ground combos of your Keyblade are going to be like until you use it.
To be fair to h.a.n.d, that was the first and last time the games ever tried that.
God, I wish Days got a remake from post-Neo h.a.n.d, imagine the multiplayer
>>
>>727740010
i always considered 2 the proper ending and everything past it just badly written fanfiction that also recontextualizes prior events.
not that the story was really keeping itself together after 1 that well but at least 2 ends on a happy note and a feeling of accomplishment
>>
>>727738571
What is this weird ass psyopp people are doing now that suddenly KH1 combat is good and KH2 combat is bad?
Don't get me wrong, I love KH1, but this was never the take the average person had.
It's also weird, because of how magic tilted KH1 combat really is.
>>
>>727740661
>What is this weird ass psyopp people are doing now that suddenly KH1 combat is good and KH2 combat is bad?
I never said KH2 is bad. I said that "KH2 is better" is dumb. KH2 is a sidegrade; it trades out far more cohesive enemy design and RPG focus for a faster and more fluid on Sora. It's better from the perspective of "action", worse from the perspective of "RPG", and KH2's enemy design is so poorly equipped to keep up with KH2 Sora's toolkit that they have to need you with the retarded-ass RNG Antiform system.
Also, KH2's combat has always had some degree of critique even at launch, even if the initial critique people gave was "mash triangle to win" (which obviously isn't correct, but still)
>>
>>727740102
I'm talking about KH2, the last game in the series.
>>
>>727740905
I liked press triangle.
>>
>>727738571
Hot Rods are such a great filter
>>
>>727741293
Oh yeah, no, reaction commands are a fun mechanic. Don't get me wrong, I like KH2, but I just think the whole "KH2 is da bestest game and KH1 sux" posting has always been retarded. KH as a series has always been "one step forward, one step back, one step into the Z axis" in terms of design.
>>
>>727737435
>>727736427
Even without going into gameplay I find it so annoying that no gimmicks ever got close to being as simply cool as the drive forms from 2
they couldn't fucking replicate it at all
>>
GET UP ON THE HYDRAS BAACK
>>
>>727741431
I feel like if Re:Coded had more computing power for visual effects the Clock Gauge system could have been cooler.
Like, imagine if Sora or the keyblade visibly changed with each stage of the meter.
>>
>>727740328
I fucking hate shotlocks so much, they just feel bad, why the fuck did they bring them back
>>
>>727740328
Yeah Remind is shit and fixes nothing because the core is garbage. If you want to get something decent out of the game you need to use heavy amounts of physics and combat overhaul mods.
>>
>>727739537
People have very selective memory when it comes to this series.
>>
>>727741626
>Yeah Remind is shit and fixes nothing because the core is garbage.
The core is flawed, but not "garbage", and Re:Mind does the exact same thing KH2FM does: add extra content and bandaid-tier balance changes that use good design to compensate for the flaws of the core.
>>
>>727740905
>Worse from the rpg point
Keyblades having a multitude of attributes that don't totally outclass the earlier ones is way superior rpg customization than how KH1 handled it.
And the heartless in 1 couldn't keep up with Sora's kit half the time either. Thunder was fucking busted.

Don't get me wrong, I love KH1, but as someone who Plat the thing recently, it's got a lot of issue too.
>>
>>727740661
People are becoming more balanced on the strengths and weaknesses of both games. You still do see people who say KH1 or KH2 is flawless though.
>>
>>727741969
True. It's just still odd for me to remember a time when the only thing people would meme on about KH2 was the reaction spam while I saw a lot of complaints about the MP system and general clunky feel of KH1 Sora.
>>
>>727741538
Shotlock is a weird mechanic because it has its own resource bar. Since you basically can only use it twice in battle aside from items/ez codes it has to be strong but amounts to little usually since you can barely use it, I guess it'd be like the damage from a KH1 Ragnarok twice but on a scope minigame
Now that I think of it the whole shotlock mechanic for KH3 would be better if it just used the MP bar and did less damage
>>
>>727740905
I'll always stand by the killer for KH2 being Reflect. A lot of his options are insanely strong, the other big one being Magnet of course, but Reflect honestly takes the cake. There are so few situations where the problem can't be solved with using Reflect. Some enemies it's even stronger to Reflect than pressing Triangle to Win, that's the kind of ability we're talking about here.
>>
>>727741941
>Keyblades having a multitude of attributes that don't totally outclass the earlier ones is way superior rpg customization than how KH1 handled it.
I disagree. KH1FM fucks things up pretty bad with the critrate nerds, but the way KH1 has a really clear set of weapon attributes with Length/Weight/Crit Rate/Crit Bonus/Stats is way more interesting than KH2. Even if having abilities as a direct feature of a keyblade in KH2 sounds really interesting on paper, the way it shakes out means that most of the abilities are situational passive buffs at best with a couple obvious standout "these are the best ones" selections in there.
>And the heartless in 1 couldn't keep up with Sora's kit half the time either. Thunder was fucking busted.
The difference is that magic being much more limited initially in KH1 if you didn't pick staff can at least push you towards finding alternative solutions more often, where KH2 doesn't even attempt to keep the dichotomy and instead makes Sora so capable at a basic level that the only enemies which really effectively control space in combat (outside of lategame humanoid bosses) are the super-gimmicky ones like Sorcerers/Dancers.
>>727744084
I honestly don't even think there's a single issue to blame. KH2's issue with enemy design is very much a "death by a thousand cuts" deal where a ton of small, sensible changes come together to produce large problems when taken as a whole.
>>
I just got done watching bizkits new video. he has the best knowledge on video game mechanics especially KH. theres things that all 3 mainline games do good and they are all great action rpgs
>>
CUM GUARDIAN
>>
kh4 when
>>
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>>727736427
COME, GUARDIAN

>cum guardian
>>
>>727744613
2038
>>
pete was kickin over buckets of water so we sent him to the nightmare dimension
>>
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>>727744992
I'll be dead before that.
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Has any other piece of media ever made a batshit save by taking some unassuming background imagery and turning it into the most important plot device ever decades later?
>>
>>727739874
This was was released in 2005 and made earlier a 15 year old might have been born in the late 80s and not know what a PC is
>>
>>727744084
Magic just ended up too strong in KH games in general combat always had the problem with iframes being too good, and some damage options scaling way too high. Seriously stuff like limits and later shot locks did too much for all their safety.

Which like I get the games on at least easy are meant to be bitten by like 10 year old getting into FF or Disney
>>
>>727744992
I'll be bald before that.
>>
>>727740510
It's garbage even compared to other games in the series that isn't 2.
>>
I finally started Re:CoM after putting it off because I hate card game nonsense, but I actually don't even mind the deck building stuff. It's the generic rooms you generate that are putting me to sleep.
>>
>>727740328
Turn those off. Its interesting that data org fight in 3 have reaction commands behind blocks, parries and auto attacks.
>>
>>727748574
I think the only people that hate the card game stuff are people that genuinely haven't even played ReCoM, because it owns. The real issue with that game is how much of a pacebreaking slog it is for every fight to teleport you to an arena like a normal JRPG.
>>
>>727748574
I love how HP can be a dumpstat and you can build superdecks that have a bunch of sleights to destroy bosses or mobs while also dying to single attacks from them.
>>
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>>727746898
I miss my friends...
Ephemer and Skuld
>>
>>727744613
Right after Nomura finishes recovering from whatever the hell happened at the end of Re Mind. So… maybe when we're halfway to Kingdom Hearts XIX: Fragmentary Apprentice's Dream Drop Re:Union II - Back Cover Distance.
>>
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>>727744507
>watch the new bizkit video
>KH3's gummi missions are the best because you don't have to do them, and KH1's missions are better than KH2 because you can speed them up
Immediately fucking disregarding anything else this retard has to say.
>>
>>727736994
>hear this
>instantly click out of video.
>instinctive cringe overload response.
>>
Kingdom Hearts 3 should have ended Sora, Riku, and Kairi's story. If they wanted to keep going after it, just do a soft reboot with a new cast.
>>
>>727736994
>TWO!?
>>
>>727736994
Pure kino.
>>
>>727740398
h.a.n.d are gods, Days has great ideas but was a rough start outside of Mission Mode which was cool, Re:Coded went nuts with the gameplay, then NEO TWEWY was even better.

I need more h.a.n.d games asap.
>>
kh4 at the gay awards trust the plan
>>
>>727741293
>adult autistic weeaboo swordmaster fighting a child
Realistic outcome
>>
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>KINGDOM HEARTS, IS LIGHT!!
>>
>>727753092
Now you got me thinking if any KH OC counts as European coded rather than default Asian because it's a Jrpg
>>
>>727740661
I honestly don't get it. I enjoyed replaying 1 with the fm version recently but discovered Aero trivializes pretty much every fight and I'm a shitter so I didn't have to engage with the game for the harder fights.
With 2fm, it might be cheesable if you know what you're doing but since I'm a shitter I am still struggling with the data fights I have left. So far the closest thing to a get out of jail free card is limit form.
>>
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>>727754331
And might as well add, from 2fm, of the data fights I've done already I only disliked Axel and Larxene because I couldn't figure out how to deal with them. So in the end I cheesed them with limit form. I am glad the game lets me replay them in case I ever feel like returning to them and do the fights properly at least.
Pic is the ones I haven't beaten yet.
>>
>>727736994
svol
>>
>>727748574
It's a neat gimmick, but I couldn't handle the randomized rooms like its a roguelite title so I just watched the cutscene/movie cut and moved on to 2.
>>
organization 13 is the worst thing that happened to kingdom hearts
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In KH4 we will have Miley fight her nobody, Hannah MontanaX.
>>
IS THAT THE BEST THE USER CAN DO?
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>>727736427
>Kingdom Hearts is a top 3 Square Enix franchise

>No new game or spinoff in recent years

It’s not even half of what DQ is in terms of total sales and I find that amazing how it still cracked the top 3

>Dragon Quest is the second biggest franchise.

DQ11 is amazing

>No new DQ game for 8 years aside from remakes

I love my remakes but damn it’s hard to get me to spend 60 shillings on the DQ 1 and 2 remake. At least with Final Fantasy you’re getting completely new experience each time. Will definitely pick it up on a discount though. Also FF remains King.
>>
>>727739214
>BBS has similar problems where your basic attacks are so slow and janky that you'd barely ever want to use them

Fucking this, this I why that game is miserable to play. You cannot polish a turd.
>>
>>727736427
>Even a bad story is still a story people tell sir
>>
Is there any reason to boost my teammates with things like Power/AP Boost items in KH2, or just spam them all on Sora?
>>
>>727740510
the structure of doing the game is torturous, what a fucking slog.
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>>727739537
>>727739701
>>727740429
KH2 Sora was such a smug bro. I miss that side of him so much. Re:Coded and DDD were the beginning of Sora going from being a bright, young kid full of energy and prepared to face danger, to just being a goofy idiot that's too distracted to take anything seriously.
>>
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>>727756116
At some point you'll reach a hard cap on AP items for Sora and by the time you're done you'll have a bunch of AP boosts lying around that could have gone to Donald and Goofy.
Still, I feel like AP is tight until you get a certain AP boosting item in the lategame so I wouldn't bother with that until then anyways. And this is on crit where you get 50 extra AP at the start.
The rest, I used on Sora exclusively.
>>
>>727736427
We didn't know then, neither did he but it was truly over.
KH ended with FM+.
>>
>Now, Sora! Let's close this door for good!
>>
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Did you guys know that Aya from Parasite Eve was gonna cameo in KH1 at some point but it never happened?

https://youtu.be/lzHm3ey0HfI
>>
>>727756547
I did not know this
>>
>>727740328
Flow motion feels great to do I have no idea what your issue with it is
>>
>>727744613
After FF7slop Remake Part 3
>>
>>727756791
Different teams, shouldn’t be in the way of each other
>>
By all accounts, Sora should easily be in the top three, if not top five strongest fighters in the series...but he isn't. I feel like Sora has the potential to be a Master, but he hasn't fully conquered the darkness in his heart. Riku went through more trial and tribulations, so in that sense I can understand why Riku passed and Sora didn't. We also know that Sora doesn't have the confidence and maturity that Riku has. At the end of KH3 he basically gave up hope and was prepared to let Xehanort kill him, but Riku stepped in and saved him at the last second. It's like...when things go to shit Sora's first instinct was to just give up and accept defeat.

I didn't play RE:Mind though, so I know there were new scenes that weren't in the original ending to KH3, like Kairi and Sora teaming up to defeat Xehanort. And I still don't fucking understand why Sora just magically vanished from Destiny Island in front of Kairi like that? Was that some kind of divine edict of the universe? And what was with the letter? Did Merlin or someone know that Sora would vanish like that? Did Sora know he would vanish? It almost felt like he knew it would happen and just accepted it, but maybe he didn't know where he would go afterwards?
>>
>>727757148
Basically what happened is that Sora abused The power of Wakening to time travel without following the rules and save everyone from the party wipe with saving Kairi being the straw that breaks the camels back.
Because of that the universe itself responded to him breaking the laws of nature by kicking him out of the main KH realty and having him land in what to the KH world is the realm of fiction.
We learn this because Remind takes place after KH3 when Sora travels back to talk with the Chirithy in The Final World who exposits the getting kicked out part.
We then find out the Fiction part of it from the end of the Rhythm Game Melody of Memory.
>>
>>727757608
>We then find out the Fiction part of it from the end of the Rhythm Game Melody of Memory.
god bless kingdom hearts.
>>
>>727757608
I know Merlin said that Sora had to "master" the power of Waking, but it felt like Sora never knew what the power of Waking was, and I'm assuming he doesn't know how to control it? Or maybe he does now? I guess I should have looked up the cutscenes for ReMIND and Melody of Memory for context. I didn't play Melody of Memory because it was just a rhythm game, but I know it's also supposed to have canon lore for the game.
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>>727737435
KH3 DLC was a step up but I doubt they'll truly hit 2's level.
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>>727757705
He knows how to use the Power of Waking, and in fact appears to have greater mastery over it than Riku does (who DID pass the Mark of Mastery Exam), but this also allowed him to abuse the fuck out of it to save everyone. The reason he received such a severe repercussion is because he used it far beyond the scope of what was allowed.
>>
>>727757705
The power of waking is meant to connect hearts through physical space and awake them from a dormant state.
Sora in KH3's ending was using this power to connect to his friends hearts and awaken them. But because they should of been dead Sora tears open spacetime in the process so that they are restored at the moment of their death.
Then in Remind Sora abuses this even further to not even awaken people but just send himself in heart form through time to his friends (KH3 Sora is still doing his thing also while post KH3 Sora is hopping around in heart form) in an attempt to save Kairi ending up in Scala before the climax where he discovers that Xehanort kept her heart in 7 pieces that Sora has to collect to restore her.

Basically Sora brute forced "Take me to this heart regardless of location and restore it to an awake state" magic into "Take me to this heart regardless of the time or location and restore it to an awake state even if that means tearing the timeline to undo death" magic.
>>
>>727758352
And he did all this without having to think to hard about it thanks to his instinctual understanding of the bounds between hearts letting the ideas come naturally to him.
>>
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Choose
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>>727758813
Olette, simply because back in the day their was a writing dot com interactive which let you fuck KH girls and for my horny teenage boy mind the route someone had written that let you just swoop her up and use her as a sex slave was good for a quick wank.
>>
>>727758813
Train autist
>>
>>727758813
Fuu
>>
>>727758813
i need a kh gf with huge concrete slappers
>>
>>727744613
two more weeks
>>
>>727758501
>>727758352
This is also why he disappeared the universe doesn't like its rules being abused, which makes sense the universe has a Heart
>>
>>727758813
Since Namine is in slippers her feet are just bigger than the other girls since her feet are scaled to shoes. However this is lore inconsistent since Namine and Kairi have the same body
>>
>>727759131
>writing dot com interactive
okay grandpa, the sunday paper will be here in a few minutes
>>
>>727744507
yes kh3 had some good ideas but it still had a lot of problems that dont make up for it
>>
>>727758813
xion
>>
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>>727758813
Namine
>>
>>727751841
He also had some retard takes that some of the mechanics are bad, because it makes playing with procodes on a slog.
He even complained about the mobs being a slog with procodes on eventhough you only have to turn on procodes for the bosses to get the points, but it matters because some people might want to do it.
He made a few solid points like some of the shotlocks being really op, but a lot of it also felt like just him being a nitpicky faggot.
>>
>>727753021
Honestly I don't think they or any of the devs have made any games that is on par with NEO Twewy or recoded without Nomura's involvement.
>>
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>Kairi!
>Kairi! Kairi! Open your eyes!
>It’s no use.
>That girl has lost her heart. She cannot wake up.
>What? You... You’re not Riku.
>The Keyhole cannot be completed so long as the last princess of heart still sleeps.
>The princess...? Kairi’s a princess?
>Yes, and without her power, the Keyhole will remain incomplete. It is time she awakened.
>Whoever you are, let Riku go! Give him back his heart!
>But first, you must give the princess back her heart.
>Sora!
>What’s—
>Don’t you see yet?
>The princess’s heart is responding. It has been there all along. Kairi’s heart rests within you!
>Kairi... Kairi’s inside me?
>I know all that there is to know.
>Tell me. Who are you?
>It is I, Ansem, the seeker of darkness.
>So, I shall release you now, Princess. Complete the Keyhole with your power. Open the door, lead me into everlasting darkness!
>Sora!
>Forget it! There’s no way you’re taking Kairi’s heart!
>>
I really hate the Org 13 coats. I wish they were just normal black robes and not this weird coat/hoodie thing
>>
>>727770345
I'm just sick of it being such a big deal. Its going to be so annoying for Sora to run around KH4 going "OMG the organization is back!" until someone tells him its just a coat and then he goes "huuuhhhhhhhhhh!" and gets confused like he did in KH2.
>>
>>727770208
this whole exchange is seared into my memory forever (thanks unskippable cutscenes on ps2)
>>
>>727770208
God I wish we had gotten an anime for KH1. All of Hallow Bastion could have been handled so amazingly if they expanded on things.
>>
>>727770345
Phantom Blot should have been the Disney anchor for the Organization.
>>
>>727771427
It is very bizarre how we're 3 games deep and they've been using the exact same villain group every time.
>>
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>For years and years hear about how KH2 has the cuhrazeeist super epic combat system that's like sooper dooper with a big tuper
>Finally get to play it when the collection released on Steam last year
>KH1 held up and I liked it a lot
>Extremely disappointed in 2
>Kinda liked BBS
>KH3 plays like 2
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>>727758813
cockroach
>>
>>727740328
I hope they get rid of the instant free teleports and boss vulnerability windows accounting for that by being short as fuck. No nigga I want to move around the arena not just dodge a 30 second attack and then instantly punish the boss from anywhere on the battlefield when it's my turn.
>>
>>727772171
It's time to stop with this contrarian meme.
>>
>>727772551
Dude I don't know what to tell you man, I hadn't played the game since the PS2 and was really disappointed with KH2.
None of my opinion was informed by deciding to have the opposite opinion of people online besides maybe having an unrealistically high idea of how actually fun KH2 would be.
>>
>>727770345
They were cool but should've been dropped after KH2/days, it just feels silly seeing new characters wearing them now
>>
>>727737435
>>727738571

People seem to have memory-holed the fact that upon release, KH2’s combat was criticised for being too easy and for being “mash X and occasionally Triangle to win”. People missed the more methodical and RPG like combat system of the first game, so subsequent KH games focused more on the RPG elements.

KH2 has great mechanics and tech, but there’s no much reason to use any of them outside of the superbosses (most of whom weren’t even in the vanilla version of the game).
>>
>>727773090
Oh man anon, but don't you like being completely unable to defeat bosses unless you knew that bosses couldn't be killed at all unless you use "finishers" which makes things like berserk charge completely worthless, except you know because xD the Alternative moves you can get that are done by press square are classified as finishers by the game?
>>
>>727773090
>no reason to use mechanics
You mean like in KH1 where thunder dumps on mobs, strike raid nullifies enemy attacks entirely, and counterattack literally allows you to mash through fights like Riku, Cloud, or Squall?
Or how about Cure that was so insanely busted because of how cheap it was and how once you have access to mp haste and mp rage you literally can't run out of MP?
>>
>>727773242
Needing to use a finisher to kill a boss is definitely shit, but Berserk Charge can be used to stunlock bosses, since it doesn’t add as much to revenge value.

Of course, the problem with this is that 90% of the bosses in the game can be beaten in like 2 minutes by blindly mashing X. So learning the tech really isn’t necessary outside of the FM Superbosses on Critical Mode. In fact, some bosses are so weak that they end up giving them a period of invulnerability just so they can actually get the chance to use their Desperation Moves. Limits are beyond busted too. I think people forget how overpowered Knocksmash was in the vanilla game, and how overpowered Duck Flare is in FM.


I’d go so far as to say that people who praise 2 so highly have memoryholed most of the game and only remember the high points like the Roxas tutorial, 1000 Heartless, and the end/post game.
>>
>>727773570
>You mean like in KH1 where thunder dumps on mobs, strike raid nullifies enemy attacks entirely, and counterattack literally allows you to mash through fights like Riku, Cloud, or Squall?
Yeah those optional things you don't have to use at all are way more of a problem.
BRB
WAITING 9 HOURS FOR THE LINGERING WILL TO BE ABLE TO BE HIT (AT ALL) instead of phasing through attacks because it's not time to hit it with the combo yet oh no literally the entire game broke because you got Fenrir.
>>
>>727773868
You don't have to use Fenrir either, bro.
>>
>>727773570
Cure’s cost is a bit low, but those other things are things you can only learn throw experience. Plus, some enemies are immune or resistant to Thunder, and counterattack isn’t going to help out of every situation, as well as the fact that it doesn’t protect you from taking damage unless you get a parry with it.
>>
>>727773090
mash x was a viable strategy but there is so much more to the system. just look at the speedrun. they use damn near every spell and summon in the game because they are all effective in their own way
>>
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Fuck this faggot ass unblockable.

>boss is a cakewalk
>if you choke on the vertical spin, he'll melt your hp

I refuse to grind, but god damn it hits hard.
>>
>>727773951
You don't, but the reason it rips the entire game a new asshole is BECAUSE kh2's combat is so one dimensional.
>>
>>727774271
The key is to not dodge until the last second.

Or you can cheese him with Damage Storage Mushu. That also works.
>>
>>727774454
He only uses this attack while magic is sealed. The tiny window frustration is probably amplified by the fact that this is loterally the only attack I have trouble with and he's piss easy outside of it.
>>
>>727774168
The two guys who speedrun this shit, or more accurately their followers, have actively and permanently ruined the western perception of this series. Playing a mediocre game for 3000 hours is not a reasonable, healthy thing to do. They cannot think, except in terms of Kingdom Hearts 2. You can't have a basic conversation with them about action games because they've either never played them, or their only thoughts are "this isn't Kingdom Hearts 2." You can't discuss the weight and movement of Ninja Gaiden or the freedom and technical depth of Devil May Cry. You can't even talk about other Kingdom Hearts games. It is genuinely impossible to please them or even ask them what they would want in a new game because new games aren't KH2. They're an active blight.
>>
>>727774451
It breaks the game because Negative Combo was unintentionally overpowered due to how the Revenge Value system worked.

And no, Negative Combo wasn’t intended to be as good as it is. Apparently, according to Nomura, the ability was included as a joke ability that was meant to be deliberately bad, but it never occurred to them how useful getting an early finisher was.
>>
>>727774605
If you’re quick with menuing, you can use summons and spells before he locks your magic.

>>727774621
KH2 is undoubtedly a good speedrun game, but I feel people recently have zeroed in on its curahzeey combat system, and overlooked the other significant flaws the game has like the neutered level design, worse pacing, and the fact that the game is on average a lot easier than KH1.
>>
>>727774646
>Agrees with the post he's replying to but pretending like he's proving it wrong
Idiot
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>>727774621
idk what your even talking about, anon. i was saying that kh2 tech has many uses outside super bosses
>>
GET UP ON THE HYDRAS BACK
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>>727774960
I’m agreeing with him, but I’m just clarifying exactly why it’s broken since he was being kind of vague.
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>>727736427
>GIVE ME STRENGTH!
>>
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...
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>>727736994
Holy kino.
>youtube bitrate too low to even see what color Unknown's HP bar is.
>>
>>727775018
You were saying to watch the speedrun to see how the game is meant to be played. I responded that the speedrunners and their community are the worst thing to ever happen to this series because they believe they know how the game is meant to be played. We have two perspectives on the same topic.
>>
>>727775178
>Deep Jungle has an an Agaricus and the Black Ballade as rare Heartless
>Atlantica only has the Agaricus and it’s near impossible to get 100 hits in it there

Why is this?
>>
>>727775608
Isn't Turbo Timmy in atlantica too?
>>
>>727774621
>>727774957
KH2 is just as style over substance now as the day it released in 2005. No, FM additions and speedrun autism have not improved that aspect. It's a glorious animation showcase. It's a Disney movie.
>b-but you can press the attack button here and interrupt Xemnas!
That's nice, dear.
>>
>>727770208
SORRY SORA I CAN'T BUZZ YA IN
>>
>>727775608
Atlantica shouldn't have anything, it shouldn't exist.
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>>727775723
Nope. You’re probably thinking of the Jet Balloon, which is in Neverland.

Aside from the Pink Agaricus, Atlantica has no rare Heartless for some reason.
>>
>>727776165
Filtered.
>>
>>727774089
Way too low and the thunder res/immune doesn't matter when its only two heartless prior to Atlantica (which the one only spawns there) and End of the World.
Point is, neither game is perfect. Both are super fun though.
>>727774957
>neutered level design
Anon, KH1 level design isn't great either.
>>
>>727776165
Atlantica in 1 is a cool change of pace. The only real flaw that world has is Ursula 2. For some reason the devs thought that every boss with the flying controls needed 10 quadrillion laserbeams firing constantly.
>>
you know whats a problem with 3 that doesn't get yapped about enough? there were no new characters from it
1 had a bunch including the mc
2 had even more then 1, some of them becoming fan favorites for both memes and personality
and then 3 had... 0? it makes it feel like a shitty continuation of 2 cause its just the characters from then and some are from sidegames only sure but they still aren't new wheres the NEW hot kh3 girls?!
>>
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I hate how most KH games expect you to instantly understand Nomuras clusterfuck of a story he probably wrote while being high af and watching Naruto Shippuden. Like the entire KH2 intro part with Roxas, even if you did play CoM its still confusing as fuck what the hell happens. Like, how did random nobodies enter virtual TT? How did Roxas get out of it? How did Roxas randomly manage to briefly talk to Kairi? So much random ass shit happens and youre just expected to understand it on the fly or read 200 word essays of some KH autists. KH2 barely even started and you already have a million questions.

Oh, and yes, I eventually did get answers to all of this, this still doesnt change the fact that Nomura cant write coherent, structured storys even if his life depended on it. Its like he just goes on with his shit without thinking for a second if this makes sense to normal people. Which sucks because the franchise do have really fucking good moments at times.
>>
>>727776654
You can use Stop on Ursula 2. It utterly trivialises the fight. Most bosses in KH1 are vulnerable to Stop, in fact.
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>>727776904
I judge a KH1 fight by how you can "Kingdom Key only" it. Like Ansem 3.
>>
>>727774957
>on average a lot easier
What is this meme? Sure, early game KH1 can be brutal due to a lack of tools, but it's also really easy on the later half.
KH2's fluidity makes the first half easier, but the last half can punish you hard and you learn quickly you NEED second chance.
And the super bosses are night and day. Only Sephiroth and Unknown are hard for KH1 and even they aren't as nutty as stuff in 2.
>>
>>727773570
Okay, anon, the difference is that in KH1 you actually have to BUILD towards those things before the endgame. MP Rage/MP Haste might not be available to you depending on your starting choices, MP itself takes far more active play to recover since you either HAVE to attack or burn a limited MP item (at least until you can build MP Printer Goofy, which isn't possible until around Hollow Bastion 1), some enemies are given active immunity to Thunder or at least resistances to it, etc. KH1's busted shit is a million times more interesting than KH2's because KH1 actually wants you to work for it instead of just handing you OP shit on a silver platter.
>>
>>727777051
On average would clearly not count the superbosses and Kh2 is a lot easier on average even if you just rely only on mashing and the occasional spell.
The lack of mobility options in KH1 can much more easily fuck you up in group fights.
>>
>>727777051
>KH2's fluidity makes the first half easier, but the last half can punish you hard and you learn quickly you NEED second chance.
Only on Critical Mode, an added-later gimmick mode which rapes what little semblance of balance the game had for the sake of justifying boosting the damage values to such ridiculous extremes that most enemies in the game oneshot you. I like Critical, don't get me wrong, but it's the most bandaid fix bullshit to ever exist and the whole "KH SHOULD BE BALANCE AROUND LV1 CRIT" shit is an cancerous mindset that actively makes this series worse.
>>
>>727777616
This.

KH1 is more RPG heavy. Why do you think they combat systems in games like BBS, Days and DDD focused more on RPG elements? Because people complained about how little the RPG elements mattered in 2, so it was an attempt to course correct.
>>
>>727777919
Exactly. Of course, the only game that actually really nailed the correction was Re:Coded, but still.
>>
>>727777051
>KH2's fluidity makes the first half easier, but the last half can punish you hard and you learn quickly you NEED second chance.
not at all. at best you need to do something other than mash X and hit reaction commands. a lot of the time that's just spamming potions.
reflect and limits are fully invincible damage. reflect can be mashed pretty easily, and limits last for a stupid long time. you can then use an item or drive form to refill the bar for more i-frame abuse.
this isn't theoretical. it's how i get through every trouble spot on the higher difficulties. using consumables completely ruins the gamet though, so i don't bother. you see "optimized speedruns" do it too. i-frames item i-frames item i-frames
>>
i found kh2 critical pretty fine
tough but not that bad
kh3 critical mode was ultra mega aids getting two shot by offscreen twilights sliding in from like 30 feet away unless I played like a schizo jumping around nonstop
bbs critical was bad too but it has commands for partial blame
>>
>>727778119
I feel as though a lot of high level KH2 play is i-frame abuse. There’s also the fact that if you have Second Chance, you literally can’t die unless you touch the ground or use Aerial Recovery. It’s different from high level/speedrunner-tier KH1 play, which is about positioning, short hop combos, and spell usage.
>>
>>727778119
Anon... you can't say that about KH speedrunners. They're veritable celebrities. They equp ethers really fast!
>>
>>727776876
Actually play the games instead of watching youtube clip compilations and reading wikis.
It's not complicated at all.
>>
>>727777051
KH2 has more fun superbosses, but I'd say a few of them are easier if just because Second Chance Limit Form cheeses them hard.
Also a thing I noticed on replaying the games recently is KH1 Sora pretty much hits the hidden stat caps from Lv100+Ultima Weapon and all default Power Ups while KH2 Sora needs to fight Data Xemnas+Roxas a few times to max out, and KH1 Donald and Goofy actually hit the stat cap easily as well
It might be because I've grinded him but I think Data Roxas is easier than Kurt Zisa or Ice Titan just because of Limit Form
>>
>>727741293
Why do people glaze Sora when it's implied he couldn't defeat Xemnas without Rikku's help? They double up and narrowly beat the guy, which puts them pretty far under the power ceiling.
>>
>>727778405
the i-frame moves are ridiculously overpowered. reflectga seems to be your best source of damage, and definitely your best spell.
second chance/once more are very stupid too, and you have way too much healing. just go to limit form, and you'll never die.
>>
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>>727770208
that's a damn good cutscene to get stuck on over and over again. Could have been a lot worse
>>
Ok, but I think we can agree that CoM is worse than any gripes you have about 1 or 2.
>>
>>727780741
CoM is overhated but FUCK Riku mode. Re:CoM is legitimately good.
>>
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>>727780825
>Re:CoM is legitimately good.
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>>727736427
>there was a time people thought this was Sora, Riku and Kairi
https://www.youtube.com/watch?v=FOlPXtXTSXc
>>
>>727736427
Ha-haa!
>>
>>727736994
This reminds me of a crusty montage I saw of KH2 gameplay before it came out. It had Helena by My Chemical Romance playing on top of it. I've tried finding it again over the years just for nostalgia purposes and I've had no luck.
>>
>>727740661
Regular Pat has made an effort to justify every flaw KH1 has
>>
>>727736427
KH1 > Kh2
>>
>>727780741
Eh, I wouldn't call it worse, it's just different. The structure of the room/combat separation makes the game feel slower, but on GBA it makes way more sense.
>>
>>727781213
What's wrong with it?
>>
>>727781836
>i cannot possibly conceive of people holding an opinion without getting it from some literally who youtuber
FTFY
>>
>>727758813
All of them.
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>>727781531
the series would've probably been better off if it was desu
>>
Im' thinking KH4 next week
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>>727740510
>358/2 is fun
lol
lmao even
>>
>>727781531
that would've been best case scenario with all the characters aged up. but japs will be japs and make the story needlessly convoluted.
>>
>>727782143
It's weird to think about games being properly developed and released. 5 years? 7 years? 15 years? Doesn't matter to the devs, but it does matter to the humans who play these games. Is KH4 actually going to exist?
>>
>>727781531
no I didnt. I remember the lore of the keyblade graveyard, which meant there was clearly keyblade warriors before Sora
>>
>>727780741
Re:CoM should have had a command deck instead of cards.
>>
>>727744613
12 years after Metroid Prime 5
>>
>>727782626
I think we're on year 6 from KH3 to KH4, 2 to 3 still have it beat with a high of 14, but the fact we're getting to the halfway point of that is crazy.
>>
>>727781909
It is a 2D system forced into 3D.
>>
>>727736994
>Youre a fool sora
>>
if they refuse to go back to kh2 combat they should just copy ff7 rebirths combat to be honest
>>
>>727783379
>just copy ff7 rebirths combat to be honest
Let's not
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>>727783454
it was magnitudes more enjoyable than kh3 floaty ass combat
>>
>>727736427
DOOL WIELD
>>
>>727783489
The FF7 remakes both have gravity just turn off when you're doing an air combo, no matter how floaty and awkward it looks.
KH2 floaty ass combat isn't as good as even other mid-2000s action games. It's a floaty ass series.
>>
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>>727786438
>release a KH4 trailer
>stay quiet for 3 years
Why did he do it?
>>
>>727786438
>>727786862
Didnt mean to quote you but Im also too lazy to delete and correct my post, so whatever.
>>
>>727778847
Sora would have lost canonically Sora is only a bit stronger than Xemnas without the KH power up so Final Xemnas would have killed him
>>
How "slow" are these games? been thinking about finally pulling the trigger on the first collection
>>
>>727789689
If you mean in terms of overall length, they're pretty condensed as far as JRPGs go. You'll usually beat the main game around the 30-35 hour mark at the latest unless you stop to do all of the side content along the way, at which point it'll probably be closer to 40 or so. It's pretty comparable to the Mario&Luigi games in terms of pacing, if you've ever played those.
Bear in mind that the collections don't include 358/2 Days or Re:Coded since those were on the DS and they didn't bother remaking them. Use this to play them.
https://github.com/vitor251093/KHMelonMix
>>
>>727790132
>>727789689
Oh, also, wait for the Steam Winter Sale. The bundle that includes every collection+KH3 usually goes on sale for $60 total.
>>
>>727789412
If I recal the closest we have gotten to power rankings is that if Riku didn't step in Roxas would of cleared the rest of the Org before losing to Xemnas, Sora would make it to Final Xemnas but has surpassed him by the current state of the series, and Terra is the most physically strong character in the main cast.



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