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https://www.youtube.com/watch?v=rJAX9g6Wc3M
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>>727738608
This boss doesn't even seem difficult. Who the fuck is crying?
>>
>>727738608
Nah, I genuinely think they're getting mostly easier. The only hard ones they ever release are the final dlc and super secret bosses. Even then it takes like a handful of tries to understand them.
>>
>>727738608
No, these are also made with 3 players in mind.
I hope From learns from this and just makes bosses unreasonably hard if you summon so the coop-babies whine as much as they did on Nightreign's release.
>>
I don't think the problem is that it's too difficult, just that it's difficult in a really boring way. Every fight follows the same loop: you go in, see 15 different attacks with odd timings, learn to dodge and memorize them all, do the same thing again if there's a phase two, and that's it.

No interesting combos or weapon interactions to learn like with real action games like DMC3, no creative gimmicks like in early Souls (like Fool's Idol reviving or Maiden Aestrea killing herself). Just the same shit, for all the bosses.
>>
No
>>
>>727739749
>DMC3
You're so easy to spot.
>>
>>727739749
>jugglesloppers be like
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>>727739749
>It's not too difficult, it's just not easy enough.
>>
>>727738608
no. They are just becoming anime slop
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>>727739749
>no creative gimmicks
There are plenty. And normies complain about them everytime.
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>>727739978
They always were anime.
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>>727738608
No, but I can tell you one thing: After a few dozen hours of start-to-reset early levels to learn the systems, leveling, perfect guard/etc, of Lies of P and am now just getting to the Relic of Trismegistus, some bosses are complete bullshit. Still love it though.
>>
>>727738608
>Massive AOE blood explosion
>Just rolls at the right moment to negate all damage instead of having to actually get outside its radius
Why do we like these games again?
>>
>>727740532
They're fun.
>>
>>727740532
And we’re not your kind.
>>
>is this game that is designed to be played by 4 but im playing solo too hard??!??!!
>>
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>>727738608
I'm really bad at the Nightreign bosses because I can't just throw myself at them dozens of times in a row to learn the fights like I could in the other games.
Having to go through nights 1 and 2 first disrupts my entire learning process.
>>
>>727739978
>becoming
Man you're dumb. This is the same company that made Metal Wolf Chaos and ACE. Anime is in their blood.
>>
I'm hyped for their soulslike extraction shooter, trailer looks great
>>
>>727740875
Wha? Extraction? Shooter?
>>
>>727740954
Duskbloods
>>
Apparently not, some random jap can do it therefore the rest of the world just has to get gud
>>
>>727740093
I hate weebs so much
>>
>>727741176
Oh, right. That game. That was a real game?
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>>727741349
Switch 2 exclusive if it wasnt ludicrous enough
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>>727738608
Seen one post-DS3 Fromslop boss, you seen em all.
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>>727741442
That’s why I thought it was a gag. I mean, c’mon…
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imo the bosses introduced in nightreign are more honest than most bosses in ER but they're carried by their bigger hp pools and damage. their biggest strength is the anxiety you feel about failure because you know if you lose, that's an hour wasted.
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Biboo just beat the Dreglord on her first try, so no
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>>727738608
Straghess is a good boss though lol, very fun. Thank God too, because after that ever dark Libra fiasco I was worried they didn't know what they were doing
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>>727738608
This guy is unironically easier than pre-patch Consort Radahn, I'm serious.
>>
>>727738608
people actually play this game?
>>
>>727738608
>>727738697
>>727739330
>Are Fromsoft bosses becoming too difficult?

Nightreign was made for the crowd that wanted difficult bosses. That's the whole point of the spinoff

>Elden Ring was too easy? We've got Nightreign for ya!
>>
>>727742712
2 million people bought the DLC nigga. Yes, people play this game
>>727742307
Isnt that like the hardest boss they've ever made, of course this guy would be easier. Consort Radahn was shit anyway.
>>
>>727738608
I beat this boss one my first try with Raider. I'm not even that good at the game, Raider's character skill is just insanely good, especially when you don't know the enemies moveset.
>>
Am I crazy or is that just an omega ulcerated tree spirit
>>
>>727742970
Did Deluxe Edition owners get that latest DLC for free?
>>
>>727740687
Yeah, same. If it really bothers you, there is a mod called Free Reign where you can just select a boss from the main menu and fight it as much as you want. I don't know if it's been updated for the dlc.
>>
>>727743194
I mean "free" is kinda misleading, but I didnt have to buy anything else so yeah, I guess?
>>
>>727743024
>Players
Lol
>>
>>727741672
Everdark Augur and Caligo are total dogshit though. Everdark Sentient Pest is boring. I think all the other fights are pretty good.
>>
>>727738608
Always have been. That's their whole shtick after birthing the Souls genre. You take that away and suddenly they have no more marketable skills whatsoever.
>>
>>727740532
That's honestly the one gripe I have with the direction souls, you should not be able to just dodge big AOE blasts by rolling through them.

Game needs like a counter-spell skill, like swinging prayer beads at the right time to erect a temporary barrier that would neutralize the magic attack or something.
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>>727738608
the difficulty has stagnated, the bosses have just become more obnoxious and worse designed to create the illusion of being more difficult.
dont tell fromsheep though, they dont take kindly to criticism, much like pokefags
>>
>>727740532
sekiro doesnt have this issue thankfully
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>>727741291
I hate normalfags so much
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>>727743440
>Always have been. That's their whole shtick after birthing the Souls genre. You take that away and suddenly they have no more marketable skills whatsoever.

Factually untrue. DeS was a unique ARPG

Dark Souls started the Prepare To Die meme
>>
>>727739978
kek @ the asinine butthurt replies.
Look at DeS and DS1, then look at DS3 and BB, then look at ER. There are clearly massive changes and differences with each step. ER is a huge joke in terms of design across the board. DeS and DS1 are far more grounded and reasonable, and then ER for player and boss design and abilities are shounen anime spam retardation.
>>
>>727738608
I don't like how so many of the nightlord bosses are spastic retards that jump all over the fuckhueg map and never give you an opportunity to hit
it makes the fights all so boring. Huge spectacle fights work for games like DMC because you can keep up with the boss but in a souls game, even nightreign where you have abilities, you're just milling about dodging until you get a few hits in
It's getting old, really. At least the new mohg fight is interesting. I wish they put as much thought into the nightlords.
Harmonia's is just "Well put the adds to sleep so you can solo the fucking boss" and dreglord's gimmick is "try to find the one add he summons with a buff and kill it before he does lol"
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>>727745053
Correct, and the sad underlying reality is that the whole "git gud" audience who cry about what you use or don't use in these games are people crying for metrics like CARPG (like DMC) but are too scared that they will then be objectively measured, instead of "oh I used x/y/z, you used a/b/c? I'm better". I really like the older From games (DS1 and pre-DS1 titles) but the nuAudience is pathetic. From playerbase/communities are some of the most twisted and yet amusing to read on.
"...Souls players are craving a formal performance metric system like style, but alas, it is only discussed socially, rather than being built into the game like DMC."
As much as DS1 is my favourite game of theirs, it did however spawn Hell for them and they have never recovered from it and I doubt ever will.
>>
>>727738608
Not really, Nightreign bosses are not even top10 difficulty by From standards, they just feel like because they are behind a 1 hour runback.

>>727743143
No, if you are a souls "fanatic" like i am you can tell that they actually took Manus skeleton and reskinned with a "pile of corpses" skin. Brand new moveset but the skelly is reused (look at the staff and the way his legs look).

You are just thinking of Ulcerated Tree Spirit because of the color and textures (the gray of the bone reminds you of the bark and the fleshy parts are similar of color).
>>
>>727745053
The correct term is frompigs and they'll slurp whatever slop Miyazaki or Fromsoft shits out on their trough.
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>>727739749
Dark Souls 2 was a deliberate attempt from FromSoft to move away from roll slop and incorporate a slower paced more methodological game that focused more on damage mitigation through various means rather than iframing through everything. Once you look at 2 through this lens every single implementation from torches to less forgiving stamina regen to linear equip load scaling instead of specific breakpoints, ADP, lifegems, rushing into areas resulting in multiple enemies aggroing instead of picking them off from a distance, etc. makes sense. Dark Souls 2 is more of a spiritual successor to King's Field than Dark Souls 1 or Demon's Souls.
People largely hated it due to the clunky development resulting in a less than polished game and people recoiling from not being as easily able to roll slop through everything, it resulted in every single game after being just that. All roll slop, no interesting fights, ultimately culminating in Elden Ring where the boss attacks are just absurd spectacle and go so far beyond what your character is able to deal with mechanically (which hasnt evolved since demons souls other than the ability to jump and roll omnidirectionally) that the game necessitates you doing some retarded shit to cheese the boss through spirit summons and outright ridiculous builds. Some might argue that "using the game mechanics to beat the game lol" isn't an argument, but I don't think good game design involves encounters being either break your cock and balls off difficult or retardedly easy based on how you choose to engage it. Pre-nerf Gay Sex Radahn is easily the worst fight they've ever designed due to this and if you claim to have beaten that boss "in a few attempts" and you were doing anything other than pissing your pants behind a fingerprint shield or summoning 2 people you are just outright lying.
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>>727738608
i giggled at the comments
>>
>>727738608
Who the fuck is this nigga? It's pretty hard to get into Night Reign with the level of out of context/art style literal who's they keep using as boss fights
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>>727745993
Miyazacki says the new guy isn't allowed to make lore changes to the main ER setting.
>>
>>727745754
>rather than iframing through everything
And yet it's the only game IIRC of theirs where iframes is a scalable stat which easily gets to the point of giving you more iframes than every other game. Whoopsie!
>>
>>727746302
>have to specifically build adp/agility if you want a fastfucker build at the expense of everything else
kino
>>
>>727746472
Expense (gives substantially more levels than every other game and much faster/easier to get such too where you quickly reach a point of no compromise)
k...kino...
>>
>>727746531
dark souls 2 at "max" agility still has the most active frames where you can be hurt during the end of your roll than any other souls game
also due to this roll distance is a major factor that goes into your ability to avoid damage which is directly died to your equip load, so if you want the best of both worlds you have to level vitality, adp, attunement (or a degree of adp and attunement) to achieve a good mix of active iframes and roll distance which you arent getting below soul level 60
but its all academic because the theoretical limit to your stat investment is 99 in everything so all these issues are moot arent they retard
>>
>>727739978
I love laughing at westerncucks like you
>>
>>727746791
>thinks it's about 99 in stats
Yep, DS2 brain. Impressive how with all of the sub-communities within From games, nobody ever beats the consistent and legitimately insane levels of DS2fags. Genuinely impressive.
>>
>>727746531
Nigger you can get to like soul level 40 in the burg in dark souls 1. I'd rather a system that exists in 2 instead of being forced to go to 80 vigor in Elden Ring as a necessity for every build to not get 1 or 2 shot by every random mook.
>>
>>727746901
You can do anything, anon. It's more how the game is designed rather than what you can do. Freedom is a big part of these games, so attempting to use "well you CAN do..." in an argument is sad.
>>
>>727746886
>make claim
>be wrong
>BUH BUH BUH
alright
>>
>>727743303
Yes yes, seethe all you want
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>>727745286
No ones reading your cope, westerncuck
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>>727739749
FPBP
>>
>>727747041
>western
wat
Yeah apparently you don't (or probably; can't) read.
>>
>>727746950
>in this game i have the ability to do what the game tells me or what i want............
>try to play elden ring without half the mechanics which have historically been considered baby mode for every single souls game
>get your utter shit stomped in because the fights are all spastic anime spectacle fights where bosses have 20 second attack strings and do a million damage and have a million health and a million phases
>realize youre forced to use all the gay shit the game offers unless you want to spend 500 attempts on each boss
but enough about elden ring
>>
>>727747189
The average retard who plays Souls games which includes the vast majority of people on this board don't see this as an argument nor something they have ever really considered or seen because having other people beat the game for them is what they've always done. When it became "mandatory" in Elden Ring the only people who actually noticed this were people trying to play it with limitations so when they complain about it no one understands where they're coming from and screams "git gud" or "my guy you MADE the build!!"

Good example of this is when the beta of Nioh 1 came out and there were no guides, no summons, no nothing, and if you wanted the gay little golden hat for beating the demo you HAD to do it on your own, and the about of utter seething online about it was hilarious.
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>>727745234
>Dark Souls started the Prepare To Die meme
Uh-huh, nobody ever thought Demon's Souls was meant to be difficult until Dark Souls came out
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>>727747387
incredibly disingenuous, no one ever gatekept demons souls for being a brutally hard game where you will die a million times, bamco took that marketing angle and ran with it
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>>727747591
>no one ever gatekept demons souls for being a brutally hard game where you will die a million times
They definitely did
>bamco took that marketing angle and ran with it
Bamco went all in on that but Atlus started it
>>
>>727747932
>gamespot
>brutally challenging
maybe if you haven't played that type of game before, which a lot of people hadn't

i'd honestly consider baldur's gate: dark alliance 2 harder than demon souls
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>>727748038
It doesn't matter what you consider hard, that's still the quote they chose to put on the back of the box.
It would have been unusual to review Demon's Souls without mentioning its difficulty back then.
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>>727745286
They can't handle the truth.
>>
>>727746302
And? You can't roll more than a few times before you're out of stamina.
>>
>>727744813
>I want more roll varieties but put them on other buttons instead
a timing challenge is a timing challenge.
>>
>>727749000
Yeah but if it makes more visual sense, then its fine.
>>
>>727748914
That's way besides the point, anon. Did you even read?
First post said,
>rather than iframing through everything
Second post contradicted this with,
>And yet it's the only game IIRC of theirs where iframes is a scalable stat which easily gets to the point of giving you more iframes than every other game.
Of which is true.
Then you come in with,
>um but stamina
Which is also a valuable resource in DS1 for example (far less so in games post-DS2). I really do not understand your left-field reply. It's related to rolling, yes, but irrelevant to the points the prior posts were talking about.
>>
>>727739749
>no creative gimmicks like in early Souls
Early souls was shit and you never even played DeS
>>
How can there be people mad at a game being difficult when you literally can always play with other people now like isn't this what the people who mod Elden Ring to get around the rules of online wanted? Its like From designs their games with this shit in mind or something.
>>
>>727739749
you are literally saying nothing at all
your criticism is
>odd timings
>no interesting combos
what the fuck does that even mean lmao
this is the most hilariously retarded attempt at criticizing these games ive ever seen
>>
>>727749465
It means
>From made new content I'm not used to yet and I can't effortlessly clear it :((((
>>
>>727749210
I was responding to the idea that just because the game may give you extra iframes, it doesn't matter because you are very limited in regards to how many times you can actually roll.
>>
>>727739749
Gimmicks are things devs resort to when they lack confidence in basic mechanics.
>>
>>727741291
weeb website faggot
Now back to where you belong
>>>/reddit/
>>>/xitter/
>>>/facebook/
>>
>>727745286
>DeS and DS1 are far more grounded and reasonable
Poking a 3 story demon in the ass to death is grounded and reasonable?
If anything Elden Ring is more realistic because your PC is actually capable of doing the physical acts necessary to hurt that giant monster.
>>
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>>727738608
>more giant bosses with some orchestral music playing in the background
>roll roll roll
>all bosses have multiple phases
>roll roll roll
how is everyone not tired of this??
>>
>>727740532
True.
That is an actual flaw of the defensive side of the game.
All attacks, whether grab, AOE magic, nuclear bomb, or normal slash can be handled equally well by pressing the invincibility button at the right time.
Rolling only working on simple attacks and not working on magical AOEs or the like, would be an improvement.
>>
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>>727749931
>
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>>727742307
If they make a boss harder than release Consort Radahn it will have to just be flashing colors and blaring lights and sounds that try and trigger a seizure in the player.
>>
>>727738608
This one isn’t that hard. It’s a long fight, though. I was genuinely surprised when I saw the 2nd health bar, since the first one seemed like a full enough fight as is.
>>
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>>727750062
>the same game over and over again
>>
>>727749931
>>727750217
I hope the next Monster Hunter is about driving a forklift.
>>
>>727738608
They are easier than ever, DS3 took until Gael, the final boss of the final DLC to give a good fight. ER took until Malenia, and she's entirely optional.

Don't even get started on ashes / summons do to them it's a tragedy that people use them and think they've finished the games.
>>
>>727749931
Based Hayao.
>>
>>727750367
ER is evidentially designed around using FP. Not using it is a challenge run of sorts. Also,
>didn't beat the game rhetoric
See: >>727745525
>>
>>727749000
They already added 2 iframe options, jump or roll
>>
>>727750367
Imagine playing a fun game and making it less fun for yourself by not using the most fun aspects.
>>
>>727749931
>ROLLING IS STUPID
>okay here's a parry
>PARRYSLOOOPPPPP
shut up already
>>
I beat him second try. He's a lot more fair than any of the other gankfest bosses in the game.
>>
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They're becoming harder for sure.
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>>727750367
Malenia is kind of over rated fight wise NGL.
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>>727750582
Jumping's a lot stronger in Nightreign too since you have wall jumping from Sekiro to extend the height and duration of your jump by jumping off the enemy's head. Bing bing wahoo.
>>
Not if you play them on youtube. Very easy.
>>
>>727750835
This. If they can do it I can too, which means the game is super easy lol I don't even need to play it myself to prove it.
>>
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>>727743367
everdark augur is tied with normal libra for my favorite boss in the game, personally.
>>
>>727750752
Overrated how?
In terms of being a good fight, I agree. Waterfowl Dance is too overly centralizing as an attack and even if you know the trick to dodging it, unless you have hours and hours of experience fighting her, avoiding it is almost impossible and block tanking feels like shit.

In terms of difficulty, she's absolutely hard as fuck.
Anyone that says otherwise has just fought her 300 times and pretends that they didn't die and die and die and die before they learned her movest enough.
>>
>>727750923
Malenia would be so much better if she didn't have Waterfowl. She'd be a legitimately good fight.
Sadly Fromsoft has to fuck every boss up.
>>
>>727750835
>>727750864
This, but unironically. Souls games are all trivialized by watching someone on YouTube do a no hit run of them because you can safely learn all the correct roll timing for all of their moves. You're not going to do a no hit run yourself right away but just watching a video no hit video even once quadruples your chance of first trying a boss because the series the level of execution needed in the game is one button.
>>
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>duuuuuude you wouldnt get it. the game's like...super hard!! you gotta be a REAL gamer to...roll...and roll...and die over and over and memorize the bosses animations!!!
>>
>>727738608
Is nightrain any good and can I play it solo and still have fun?
>>
>>727750870
I "love" Everdark Augur for the same reason I love I love PCR.
Amazing music, presentation and general scale of the fight (Fighting a massive alien/a god and his hoe)
But fuck actually fighting them.

Libra is a pretty kino fight even the everdark for the sheer insanity of it, but then he ends up in the same category as PCR: Great fight, don't rematch
>>
>>727751125
If you regularly replay Souls games because you genuinely like the combat, then yeah. If you play them to beat them once and forget about them, then no.
>>
>>727738608
What the fuck even that thing? Does Night Reign even try to have lore or is just random shit?
>>
>>727750870
I only like Everdark Augur when doing solo runs. Randoms never know how to fucking fight him.
>>
>>727750995
Without Waterfowl she'd be a solid mid-boss, but would lack the dick flattening difficulty that Fromsoft was going for with her role.
They'd have to swap it out for something nearly as dangerous, or make her way faster. At least for phase 1. I think Phase 2 is plenty difficult without Waterfowl, the clone attack on its own is a bitch to learn.
>>
>>727739749
>real action games like DMC3,
YEAH BRO WE GOTTA AIR JUGGLE THE BOSS LIKE MAD LADS
>>
>>727750747
Most players don't replay ER. Chart might be onto something...
>>
>>727751152
Everdark Libra is fine with two others that you know either know the fight, or you’re in a VC or whatever. But with randoms, it was the worst fight of all time. Solo it’s a completely different fight.
>>
Yes. Since the first Dark Souls I've always said that I don't play it for the bosses, I play it for the exploration and adventure. My favourites are Demon's Souls (OG) and Bloodborne; these have very easy bosses compared to some of the ones in DaS3 and Elden Ring etc. Now they focus a lot more on making the bosses MANY and the fights epic, and exploration suffers. Elden Ring even went open-world. I hate that.
>>
>>727750923
I mean in terms of being a good fight. Her basic attacks are designed around it being a duel, so she has very few combo attacks or is more driven whatever the AI considers a good move to make at the time.
But her attacks are too slow and telegraphed for that to actually matter and she's designed to be easily punished so anyone with a brain takes full advantage of every autistic single slash she makes.

So ultimately like you said, the entire fight is gated by Waterfowl basically being her WA spam I-WIN button.

Second Phase is a bit better with some of her modified sword moves and increased aggressiveness, but hell, even Godfrey is funner fight despite being easier.
>>
Just imagine trying to pitch that battle to Hollywood.

>So yeah, this tiny little guy with a tiny little stick rolls at just the right time to go through the enemy and hits the fifty foot tall monster in the nuts or ass. this goes on for half an hour.
>>
>>727751258
A pile of resentful corpses from which Heolstor crawled out of
>>
>>727751552
Just add an interracial couple and some quips
>>
>>727751291
>but would lack the dick flattening difficulty that Fromsoft was going for with her role.
That's what would make her good.
I really don't give a shit about this whole faggotry around making Fromsoft the "hard game" guys.
>>
>>727751465
Same here, but sadly players like us are seemingly vastly outnumbered or at least, spoken over by those who try to force the middling combat and low-tier bosses. As I've always said, check pre-DeS From games. Far more mood, atmosphere, and environmental design. Combat and bosses present, yes, but more as a cornerstone or endcap for a level. Of which, are thematic, too. Now, ER has eroded much of that and constantly reuse bosses over and over and over, often in very ill-fitting locations (Astel), and to the detriment of the value of the bosses. See the boss once? Great. See it over and over? Most likely shit (Gargoyles, Capra, and Taurus in DS1 were okay as they're very early on, and make some sense of demons that fester the underground, but a few have managed to get onto the surface).

Probably a monkey's paw, but I'd like for From to return to their roots (very unlikely). And/or another developer to take that void of the aforementioned of what From was good and known for. And not half-assed focused on combat and bosses. ER bosses alone are a great example of how awful the design from the bottom to top is.
>>
>>727751309
You never played a DMC game in your life, huh.
>>
>>727738608
Which FromSoft game is the easy babby one for newfags?
Kind of like how Stellaris is the super easy casualfag Paradox game that basically plays itself.
>>
>>727738608
Bloodborne was kino but it was disastrous for future FS games. Sekiro was able to branch out but that introduced parryslop to the genre so eh.
>>
>>727738608
orphan of kos if he slop
>>
>>727751698
The second or third one you play
>>
>>727751698
Demon's Souls or Dark Souls 1. They literally get harder as you go.
>>
>>727751698
Demon’s Souls is the easiest to become overpowered in.
>>
>>727751676
I've played 4 of them and 2 Bayonetta games. They are nothing special.
>>
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>>727751741
>>727751745
>>727751771
>Demon’s Souls is the easiest to become overpowered in.

You gotta start with 1-1 or Undead Burg
>>
>>727751698
Armoured Core 6 and ER (pick whichever looks 'cooler' to you). Just don't fall for the "heh you done this ability? you didn't beat the game!" bait.
>>727751771
That's not what he's asking. If he's actually new/blind he'll struggle with DeS more than a handful of other options. Sekiro is a better suggestion than DeS as it's linear with no secrets/tricks/shit like world tendency etc.
>>
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>>727740093
they were good anime.
now they're camera spinning flashing lights chad skating nu anime slop
>>
>>727742970
Nightreign was made for people that want the bosses to leave SHIT ON THE GROUND and INVISIBLE AOE because the only way nightreign can think of making its bosses more difficult is for them to randomly spawn SHIT ON THE GROUND behind you so you fucking take damage when you walk back to get out of the range of one of the many invisibile AOEs they like to use as well.
>>
>>727751745
that's a funny ass joke
>>
>>727751851
>Sekiro is a better suggestion than DeS as it's linear with no secrets/tricks/shit like world tendency etc.

Dark Souls 3 is a good suggestion because it's entirely linear from the High Wall to Ringed City
>>
>>727751652
It's so much easier for "epic" bosses to get visibility in social media than long stretches of exploration. If you want to highlight the exploration and tension, it's hard to do that with a short clip. On the other hand, showing how much people die to some attack on some boss, or things like "Let Me Solo Her" easily makes Reddit, Instagram, TikTok etc gush. Which is also why I think that FromSoft will keep focusing on that.
>>
>>727751851
>Sekiro is a better suggestion than DeS
Sekiro is probably the hardest game I've ever played.
>>
>they make Radahn and Miquella as the final boss of SotE
>it's shit
>they make half a dozen completely new bosses for Nightreign
>they're shit
If anything, Fromsoft's design philosophy has somehow gotten significantly worse with the more success they've had.
>>
>>727752194
They were good in Demon's through Bloodborne. I even didn't mind most Dark Souls 3 bosses (though the regular enemy encounters were horrid) but Elden Ring's bosses are just the worst.
>>
I've played every souls game. Nightreign in is the hardest unless you play Solo
BB is the best. Sekrio is the most fun. ER is the most impressive
>>
>>727752265
I think I'd agree with this, though DaS2 has some really shitty bosses.
>>
people used to freak out in dark souls and bloodborne if a tiny corner had nothing in it and leave 100 messages about the pointless nothing
99% of elden ring is the pointless nothing
>>
>>727752303
How do you have fun in Sekiro? I've been playing it endlessly and after finishing a boss I feel nothing but incredible fatigue and depression.
>>
>>727745526
>Manus skeleton
i knew it was reminding me of something. good catch
>>
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>>727738608
I would say it became a retarded arms race because of how many games with this combat released. They have to make even longer shit anime combos to catch anyone who played more than 2-3 entries of their games which makes it retarded bullshit for anyone outside that circle.
Which is why I think that last 2 games of FS are Sekiro and AR6, because you can pick them up and they difficulty is confined in themselves due to being standalone and not a series.
I think that rollslop has run its course, they tried to introduce jumping in ER but it ultimately felt pointless save few interactions
>>
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Sekiro was their only good game.
>>
>>727752365
Yeah agreed.
>>
>>727745526
He also definitely has at least one or two of Gael's combos.
>>
>>727752303
BB has a lot of great window dressing, but the game itself is pretty bad in comparison. The bosses are weak as fuck. The setting is so cool that it is still amazing though.
>>
>>727752521
I think it's because they're listening to the guys sucking themselves off calling every single game easy, so the devs make them harder. Which makes braggers call it easy even louder. It's a never-ending cycle.
>they tried to introduce jumping in ER
Which would have been cool if jumping wasn't actively punished. There are so many sweeps it's safer to roll through than jump over. I can't think of many attacks you should actually be jumping.
>>
>>727752391
Eventually you will "git gud" and sekiro will become very easy and fun. Not even memeing, Sekiro has the highest skill floor but the lowest skill ceiling. Once it clicks it is DeS, DS1, and DS2 level easy.
>>
>>727752616
>The bosses are weak as fuck.
This is a good thing. Boss wankery, Let Me Solo Her and everything like that can fuck off.
>>
>>727751639
>LET ME WIN!!!
>EVERY BOSS SHOULD BE ABLE TO BE COUNTERED BY WALKING 180 DEGREES AROUND IT SLOWLY
Thank god you don't matter and aren't the sole arbiter of good encounter design. Malenia was fun as fuck, and I'm sure whatever excrement you'd create if you were capable of making a game could not be.
>>
>>727738608
this looks worse than frontier zenith monsters.
And I don't mean by difficulty.
>>
>>727738608
I dunno about Neightreign since I skipped that live service slop. But with Sekiro and ER it was because there was no longer any build, or foreplay if you will. The levels where that foreplays, but ever since Dark Souls 3, the series has santaized their level designed and made traversing levels and defeating normal mobs the easiest thing in the world. So you're just going through a easy and boring level only to suddenly have bosses that rely on memorization and trial and error. Bosses like that where fine in the older titles, here and there., Becuase the levels where good and they would spice it up as a climax. But when every level is shitty and boring, it's pretty jarring. Again, it's like skipping the foreplay.
>>
>>727752485
Dreglord is a good boss overall but i was a bit sad they didnt go with a fully new skeleton for it, NR is a side project, but still, this is dlc.

>>727752585
I tend to be a bit hesitant when it comes to animations reuse because there are only so many ways you can swing a weapon, but i do see the resemblance in the 2nd phase with the whole "quadruped weapon user", i would like to see the two side by side before swinging the hammer down though.
>>
How do I deal with mohg's nihil when he starts second phase? My team found Libra but he only sold the item to one person. The two of us just had to eat shit through it.
>>
>>727753246
start chugging
>>
>>727738608
Git gud
>>
>>727752545
>was
Okay and what happened?
>>
>>727753259
Can I use undertaker's super mode to dodge through it? Can I parry it as executor?
>>
>>727752649
https://www.youtube.com/watch?v=NDhoDThUIHc
And the fact that just about every melee user spams jump attacks, even if the jump itself is useless.
>>
>>727739749
>DMC3
faggot
you are correct though in that they moved to just being cinematic bullshit where every boss has to have multiple phases and a bunch of bullshit just for the sake of them throwing in bullshit
>>
>>727740532
>>727745053
>>727745525
>>727745754
>>727751465
>>727751652
>>727752521
>>727753030
The only human beans in the thread. Everyone else has already been assimilated into the NUfrom hivemind of the gidgud church.
>>
>>727750102
>The Greater Will, Consort of the One Great
Lmao, bring it. Seems to be the trend for the new bosses.
>>
>>727753329
I only played elden ring, this game looks like dogshit sorry.
>>
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>>727752521
They need to introduce grappling next. And let you grope bosses.
>>
>>727753346
>two (you)s
Godlike.
>>
>>727751490
her 2nd phase is ruined on the fact that her giant ass wings hide her attacks half the time.
>>
>>727753246
you can get the tear that blocks it in the blood ruins
>>
>>727749807
It turns out that Fromsoft should lack confidence in their basic mechanics more often then.
>>
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>>727753282
I'm never buying their slop again. Eldenring was fucking terrible, and going open world and recycling dozens of bosses was a fucking disaster.
Fromsoft is dead to me.
>>
>>727753385
Why did they make the dancer so hot?
>>
>>727738608
we didnt play that shit bro
>>
>>727739749
fpbp
>>
>>727739749
I'm so sick of DMC fags and their inferiority complex always shitting up Fromsoft threads
>>
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>>727753385
>>727753684
>miyazaki using all his willpower to not give Dancer bare feet.
>>
>>727753836
He should have given her bare feet, it would have made DaS3 GOTYAY.
>>
>>727738608
that boss design sucks
its just a jumbled mess
this age of brown/grey monsters needs to end
>>
Played souls games from first release of DeS.
DeS was fresh and great RPG
DaS was great, community was awesome and memes at this time were peak
DS2 was very different but grew on me (fav in the series, but marginally)
DS3 felt like a "hey how can we throw back to DaS fans and still be fresh? I know, let's make enemy placement annoying and tune their movesets specifically to fuck over people familiar with the previous games!". Enjoyable game, looks great in some spots, series started to wear on me here due to linearity.
ER was enjoyable, I understand the frustrations with it but boss reuse didn't bug me a ton. Movesets became slightly more annoying.
SotE was where I fell off. Fuck that shit, idk how they even call it a game. It's basically "glide through our pretty landscape and kill these bosses that you'll forget about immediately". Exploration is pointless. NPCs, new gear, replayability might as well be nonexistent. I'm so glad I didn't pay for this.
Didn't okay nightreign out of spite. But if SotE's bosses were any clue to the direction they took things, I don't think I'm missing out on anything.
>>
ay yo dis lil sissy bitch aint play SeKINO?!
>>
>>727753978
DkS3 was clue to the direction they were taking, ER was confirmation of it and SotE was just to point and laugh at that dogshit. But the signs were there since roll slop 3.
>>
>>727738608
this boss looks like every fucking other boss they've made, some big flailing retard with no mechanics or even a real level and all you do is spam melee attacks and invincible dodge rolls while the orchestral conductor has an epileptic fit
>>
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>>727738608
Yes.
>>
>>727754354
DS2 is just slop (or just a turd in my opinion). ER is jumpslop or FPspam.
Otherwise good.
>>
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>>727754354
HOLY
FUCKING
BASED
>>
>Boss attacks
>Dodge it
AAAAAAAAAA SAVE ME MIYAZAKI-SAMA
>>
>>727754654
>boss attacks
>if I dodge it, I have to dodge its subsequent 4 more attacks, half of which are AOE
>If I try to block it with my shield like in the earlier games, you can block ONE attack maximum and the rest will guardbreak and assrape you

Unfun.
>>
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>Boss attacks
>Dodge it
AAAAAAAAAA SAVE ME MIYAZAKI-SAMA
>>
>>727754763
>you can block ONE attack maximum and the rest will guardbreak and assrape you
Get a shield that weights more than a notebook and that won't be a problem
>>
>>727754827
No point, investing points into endurance or strength fucks you over because they designed every single encounter to be weighed against STR players.
>>
>>727754854
Aren't all Souls/ER games catered much more towards magic/sorcs etc? ER is no exception, of course, barring that now many melee weapons can have anime flashy bullshit arts that deal infinitely more damage than regular attacks. FP: The Game.
>>
>>727738608
I didn't even buy ring nig and I feel like I've already fought this boss 10 different times
>>
>>727754961
No, STR is extremely fun and borderline OP in DS1 because of poise and the zwei and other similar weapons, quite good in DeS, and totally viable in DS2.

It's good in DS3 but DS3 is 90% rollslop anyway.
>>
>>727754961
theyre not, its just that magic naturally has you pick an approach to fights that isn't just retard unga bunga. It's not ez mode like reddit would make you believe.
>>
>>727739749
It's difficult in a tedious way too. Bosses like Malenia feel unfair because souls combat isn't designed with attacks like that in mind.

You really triggered /v/ Reddit with this truth nuke though.
>>
>>727754854
STRfags have so many ways to trivialize all souls games in one way or another, I don't know why they still whine about magic when they can all unga bunga their way into victory.
Playing magic always felt more tense than melee because you're always at the mercy of the boss' pace
>>
>>727751207
>If you regularly replay Souls games because you genuinely like the combat
I doooo! I also like weird and interesting builds
>>
>>727738608
I had time to learn Piano and Cello during the time it took to this guy to learn the pattern of this fight.
Guess who lost his time?
>>
>>727752521
>AC6
You know what, maybe DLC never ever is a blessing in disguise. Can you imagine what AC6 bosses scaled to competitive PvP would even look like?

>Ayre, Promised Consort of Dog
>>
>>727754854
in elden ring pure faceroll str builds are easily the strongest solo build since you can hyper armor through 90% of attacks and get stagger extremely easily. sheilds are also very strong because guard counters are strong
stagger is a better status than bleed
the only game where dexfags objectively beat out str is ds3
>>727754961
the only time magic isn't extremely powerful is ds2's dlc where they ramped up all the bosses' elemental resistances to absurd levels because they didn't know how to balance it otherwise
>>
>>727754354
The rollslop meme is overblown with 3. You can beat most bosses and enemies by running around their attacks or shielding. Not to say it isn't the most optimal way to play the game.
>>
>>727747121
>>727753729
...fourth post best post?
>>
>>727755645
3's a good game, but just slightly too fast paced at points. Still manageable though.

I just like the slower and more methodical fights of DeS - DS2.
>>
>>727755578
Godfrey's lore was a hint about the meta all along.
>>
>>727751465
I agree. After this triple slop combo of Elden Ring into Nightreign into Duskbloods, I hope they actually return to making worthwhile levels instead of glorified boss loading screens. Even Armored Core 6, which had some nice to explore levels, didn't have much in terms of things to fill out those levels.
>>
>Traitorous Straghess
Zanzibart
>>
>>727751465
I play for the exploration and world also but I found Bloodborne's bosses to be overly difficult and a huge pain in the ass. Why did you find them so easy?
>>
>>727755708
And the fact that there's no passive poise in DS3 is retarded. Yes I get it's too easy/strong in DS1, but, to go from one extreme to the other is lazy.
>>
>>727738608
More like people are gettting tired of fighting the same boss again and again but with a different skin.
I saw the video and I thought it was pretty underwhelming honestly. I feel like I fought this boss already in Dark Souls 3.
>>
>>727755771
you need more than just a silly name to be a zanzibart midwit bro
>>
>>727755771
it is fully myrmidon of loss-pilled, yes lol.
>>
>>727739749
>Complaining about no gimmicks when talking Nightreign, which is full of gimmicks
>muh DMC
it's retarded
>>
>>727738608
>Zanzilord the Bitter Torment
>Beast Clergyman/Malekith reskin
>memoization-based dodge marathon
>MISFORTUNE PREVENTED
ahhhhhhhhhhhhh
>>
>>727739749
this
>>
>90% of challenge in souls games now comes from the bosses instead of the actual level which may as well not even exist
Grim
>>
>>727755719
>I agree. After this triple slop combo of Elden Ring into Nightreign into Duskbloods, I hope they actually return to making worthwhile levels instead of glorified boss loading screens. Even Armored Core 6, which had some nice to explore levels, didn't have much in terms of things to fill out those levels.

Dark Souls 3 was a boss rush game and it was by far their most popular title. They won't stop making 'em now.

You won't see anything like Undead Burg, Blighttown, Sen's Fortress, Shulva, Brume Tower, Eleum Loyce again
>>
>>727750217
If i don't want that, i'll play another game.
>>
>>727755818
That's because this boss has a few reused animations from demon prince and Orphan and generally shares a lot with them. Plus the pillar jumping logic clearly reused from Maliketh.
>>
>>727755856
Okay but he is literally >>727755969
LITERALLY
THE MYRMIDON OF LOSS
as in his entire motivation is getting BTFO by the Night and coming for the salty runback
>>
>>727756263
>Dark Souls 3 was a boss rush game
DS3 still had pretty challenging levels.
Elden Ring though...
>>
>>727754765
LMFAO it do be like that. dog shit games.
>>
>>727750508
I wasted 1 minute of my life reading your See.
Magic users didn't beat the game either btw.
>>
>>727738608
I've never played Nightreign but yes that was absolutely the case in Elden Ring. From Soft is trying too hard to make things difficult to the detriment of game design and cohesion which is why Elden Ring is probably one I'd consider below average in quality for their catalogue.
>>
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>>727754765
This is literally Nightrein Artorias and his final jump slam
>>
>>727754765
I can only think of Margit and that one big demihuman guy with an axe doing this shit. Didn't think Margit's big ass "Stagger me while I charge my attack" move would traumatize the players so much.
>>
>>727738608
>I'm sure to win because my speed is superior
>>
>>727745525
Literally all of this is wrong. No one make YDBTG statements seriously, and if they do they're the retards.
>>
>>727756332
you were able to actually read lore about him, so he's not a zanzibart.
the copytexts whole point is its fancy poetry names that mean nothing, with no story.

Being able to actually explain what theyre on about makes it just normal souls shit, not the BAD souls shit.
>>
>>727754765
Godfrey stomp.
>>
>>727756643
>said so often you need an acronym
>n-nnoo.... its not part of the games culture!!!
laughing my ass off.
>>
>>727753678
Kys elfen bring iz their magnum yopus :DD
>>
>>727749931
>how is everyone not tired
I am tired of it. I'm not sure I'll even bother buying the next game if From makes another Soulslike.
>>
>>727756847
What if they make Dark Souls 4, and it's a slow and clunky game with an interconnected world?
>>
>>727738608
They're tedious, not difficult.
>>
>>727756908
what if my mum was a unicycle.
>>
>>727756648
I would argue that his backstory being an even less interesting version of Heolstor's is enough of a writing failure to qualify him for zanzibart status, like I would consider the minimum for "Normal souls shit" to be like the Lost Sinner or the Rotten. This is guy is literally a worse Rotten.
>>
>>727756908
That's exactly what I don't want. That and another ER are a no go to me. It'd need to be different enough like BB or Sekiro for me to consider. Though my best case scenario would be AC7.
>>
>>727753678
Yeah their idea of open world is literally mmo and ubisoft
If they did what piranha bytes did in gothic 1 and 2 wouldve been mile times better. Its open world but the scale wouldve been more realistic and even better. Its small but more constructive. And fuck respawning enemies. But if they did go that path they wouldve and shouldve overhaled the entire combat system
>>
>>727756959
fair and valid, thanks for understanding what I was struggling to explain.
>>
>>727756960
>I don't want DS1 kino again
>>
>>727757040
No worries. I think we more or less agree what the Dreglord is about, it's just that I have more of a glass half empty take on it.
>>
>>727750315
MH works cause it's gameplay is diverse enough that it doesn't get old. There's a million times more complexity to MH combat than Souls combat. One single weapon in MH is more complex than Souls combat.
>>
>>727750315
Predator: Badlands is not high art, but it is a better MH movie than the one with Milla in it.
>>
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Imagine if they actually had the time to finish DS1 properly. Last ~third of the game is all properly done, and as a consequence, had no need of the soul vessel.
>>
>>727757163
Are you trying to say lord vessel?
fuck that shit, its not a cheat.
>>
>>727757225
Sorry yeah lord, not soul. And I'm not calling to it being a cheat (?) or whatever angle you're approaching from. Just more if the world was entirely realised.
>>
>>727738608
If the bosses didn't have instant death attacks or unavoidable dots anyone could beat fromsoft bosses easily
>>
>>727739749
They hated him for speaking the truth
>>
>>727757275
hmm. What in the fuck did he mean by this.
>>
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>>727739749
You triggered the rollsloppers by naming DMC, they dont know there are a 100 hundred different game series that have difficulty in them without having the player rolling on the ground like a retard 20 times in a row to then hit the boss with two r1s after and repeat until the boss is defeated
>>
bro i love bosses that make you wait for their 50 hit combo to end so you can have this small window to deal 0.0001% damage
also input reading
also hits you when you heal
>>
>>727739749
They hated him because he spoke the truth. Every nuSouls boss just comes down to dodging their flashy 20 hit combo (that can 1 shot you) and getting 1-2 hits in before repeating. Shit's boring.
>>
>>727757461
and yet, this is why sekiro was the only FromSoft game I didn't beat or like.

Pure tedium with every boss being ape like pattern recognition of how to tap parry.
>>
>>727754354
Damn I remember absolutely loathing ds2 when I first played it and yet it's now one of the few from games I do replay every once in a while. It's the game that just gets better the older it is.
>>
>>727757059
With how every game since DS1 has been a ramp up of difficulty and complexity in combat and enemy design I have zero faith in From every making an exploration focused Soulslike ever again. It'll be more combat slop with dog shit level design like DS2-ER.
>>
>>727757384
Come home to AC6, white man. God knows we could use more players who aren't the same salty spittoons clawing their way up S-rank.
>>
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Soulsslop is just as bad or worse than EA slop.
>>
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I can't stand soulstroons and their shitty tranny games.
>>
>>727757732
How come DS1 remastered is there, but none of all of the other versions for the rest of the games?
>>
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>>727739749
>all those seething replies to the truth
>>
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>>727739749
Well said, not me.
>>
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>Pigs will never get tired of the same slop.
Here piggybart piggybart piggybart oink oink
>>
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>>727757384
This is my real gripe with the game.
To keep the pretense of difficulty they add in so many limiting artificial obscure mechanics
>Giant delays that speed up on specific moves to punish them.
>Immediate quick slashes mid combo
>Aoes mid combo that force you to hang back.
>insane inputreads that would be mocked to death if it were any other series.
>Ultramoves triggering more often on staggers
>staggers itself being an invisible mechanic
>parries taking damage with barely any effect unless you parry several times in a row with several moves being unparryable except you wont know which

The end result is a game where the bosses are constantly creeped yet you sre stuck in same bland ass DS1 cbat mechanics with a meme special you just spam
>>
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>>727739749
>>727745053
>>727750217
>>727757732
>>
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>>727757903
>>
>>727757631
>What if they made DS1 again
>I wouldn't want it, it wouldn't be like DS1

Are you retarded?
>>
>>727739749
insanely based post. fromsissies finna seethe tho...
>>
>>727758089
I'm saying they're not going to make DS1 again so I don't feel the need to answer a pointless hypothetical that has no bearing on reality.
>>
>>727738608
This is not fromsoft aesthetic. This is some straight up gookshit. Not excited for what they're cooking next release
>>
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Based. Fromspics in shambles.
>>
>>727739749
Trvke
>>
>>727739749
TRVKE
>>
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Welp, the 'cord sisters are here, discussions are over...
>>
>>727739749
Holy ultimate truth nukem...
>>
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>>727749931
>how is everyone not tired of this??
I am. I was tired of it in base game Elden Ring. I'm just waiting for Sekiro 2.
>>
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>>727739749
BASED
>>
>>727739749
This is the exact reason why I've always despised Sekiro. From just decided their players were beating their games too easily and went the meme route of retarded attacks which deliberately confuse you. I remember some weird shit like a mini boss launching 500m in the air only to land into a fucking sweep. It's shit like that, may as well play DDR.
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>>727739860
>>727739868
>>727751309
>Is that actual combat instead of heckin rolling? AAAAIIIIIEEEEE SAVE ME TRANNYBART!!!!
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>Welp, the 'cord sisters are here, discussions are over...
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>>727758350
>>
>>727745754
>Dark Souls 2 was a deliberate attempt from FromSoft to move away from roll slop and incorporate a slower paced more methodological game...

Nigga just admit you never played the previous games. I hope you know no one read beyond that point. Absolute retardation.
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>The definition of insanity is repeating the same thing over and over again and expecting different results.
>>
>>727739749
Crazy amount of Elden Ring defenders up in here. I didn't know it was so well liked. Agree with you though.
>>
>>727758389
whos ever gonna see someones bones, and what dead cunt, mentally ill or not, would give a fuck
>>
>'cord troon AND sharteen
OH NO NO NO NO
>>
>>727758451
I fought that one retarded schizodefender hard last thread that reached bump limit. I guess he went to sleep lol.
>>
>>727751812
>objectively the best combat in history of gaming
>nothing special
sure soulstranny
>>
>>727739749
>>727758389
Fromsisters never recovered from these facts.
>>
>>727739749
From wants every boss to be rolling around in a flat arena with SotE being the worst. compare Radahn in base game to the DLC for the most egregious example.

it's shit and boring. I wish we could have real dungeon crawling where what you do and find in the dungeon influences the boss fight. sometimes it happens like margits shackles but very rarely anymorr
>>
>>727758467
The bones never lie
>>
>>727739749
You could have mentioned Dragons Dogma or Monster Hunter, for more interaction with the bosses themselves
>>
>>727758221
>>727758241
>>727758280
100000000% organic
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Riveting combat Fromsisters.
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>>727758559
only fat women have hips wider than shoulders
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>>727738608
>difficult?
no
>obnoxious and annoying
yes

single player games are inherently easy because you have infinite tries and no actual loss condition. even nignogs on stream can beat the final boss with enough tries.
>>
>>727758584
Synthetic
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>>727758962
You have to go through a 40 minute nightreign run every time to fail at the boss in this one, just like losing a match in a multiplayer game. You have to start over with none of the progress made in that attempt. That's a loss condition.
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>>727758440
>fron rekindle bonfire in-game to actual irl rekindle the same thing over and over again
truly the life of ex-account manager
>>
>>727759032
Notice how they don't make the games on the left anymore? Yeah, because they're dogshit.
>>
>>727756620
Most fights in real life end when the faster guy stabs the slower one in the face. So yeah stabbing the boss in the face should stop some windup attack.
>>
>>727739749
Correct, but comboslop is just as shit as rollslop.
You faghots wouldn't know a good action game if it bit you on the nose.
>>
>>727738608
this doesnt look hard at all. seems like a mid tier DS3 boss
>>
>>727759139
dude, you do you I dont fucking care. I dont even play this slop
>>
>>727759272
neither do I but you cared enough to post
>>
>wow I can't wait to go to work at my factory job and press one button every second for 12 hours.
>>
>>727759259
What about gothic slop? Combat in there is engaging and dynamic. Besides they hired actual cartographers to map out their world building in their games something that unreal engine twats wouldnt do
>>
>>727750634
It's literally the same thing.
Attacks should be avoided, and movement, placement and reach should matter.
AoE attacks that just cover the screen, coupled with an invincibility button, is just a huge copout from doing any actual game design.
>>
>>727759219
Video games aren't real life.
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>>727738608
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>>727738608
They have to keep making them more difficult, since the game's combat system is a hollow facsimile and you end up fighting the bosses the same way. ER is fun, but it's clear that the souls combat system has been pushed to the very limit, and it doesn't work for some builds. Hence why they added spirit summons and mimics, so shit players with shit builds can actually use the spells/incantations/weapons they want. Nightreign at least added more movement options and ways to fight
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CoD is more innovative than Fromsoft and isn't afraid of taking risks and yet /v/ loves to suck Miyazaki's cock for mediocre samey gameplay that is vastly inferior to Monster Hunter, DMC, or DD.
>>
>>727738608
Eldenring is peak of vidya
Anyone disagree can suck a dick
Go play your juggleslop or marioshit
>>
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>>727759841
I wish we got more COD threads than Fromslop ones. I hate both but COD manages to be on top for better graphics, story, less frustrating gameplay, and multiplayer.
>>
>>727759923
its not peak. its just trying to shoehorn the current trend of "open-word" mechanics into their game. the gaming industry as a whole is doing that crap for the last 10-15 years. many ip's died because of it, just look at zelda or what the current prime 4 game did. eldenshit is no exception, if it doesnt change its formular back it will die.
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>>727760063
>frustrating gameplay
git gud you nigger lmao
>>
>>727760139
Openworld works great in er and one of the reason why people played this game so much, er2 gonna be epic
>>
>>727757732
Unlike fromslop FIFA is actually good and EA makes better quality games overall.
>>
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>>727738608
Yes.
Hard but fair should be the goal. Rote memory type gameplay should be avoided at all costs. The ironic thing is the worse you are at the games the more you think they are all about trial and error so the more forgiving you are about this particular design.

I say this as someone who has played these games for 15 years more than any other game series and has always defended their boss difficulty and complained when they are nerfed. I consider myself well above average but Elden ring was just a little too annoying in the end game (still one of my fav games).

They have a thing with some bosses where there is like 1 or two attacks that are just bullshit and not fun to deal with, and the idea is you have to out bullshit the game or rote memory learn a dodge pattern that is not intuitive the first time you fight the boss.
One example was Malenia and the spinning attack, which in my opinion isnt that bad at all actually, but when its every other boss in the game has some stupid move that feels unfair and stupid the first time it gets to be too much.
>The ground AoE from deathbird
basically 1 hit kills you if you are unlucky the first time, luck shouldnt decide if you live or die to that extent imo. But still not that bad, and a decent boss.
>gargoyle poison attack in duo fight
all it does is make you run around, its annoying and stupid, possibly the most annoying attack in the game even though the boss isnt that hard
>mesmers spears out of the ground aftr certain attacks
just dumb gotcha crap, if you dont know the aoe is coming out of the ground it will hit you the first time. there are a lot of boss attacks like this

These attacks are not that big of a deal when they dont do much damage, or are rare in the game and reserved for the pinnacle boss, but when they do like 80% of your HP and its every other boss it gets to be annoying.
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>>727754354
Dark Souls 1 was never good.
>>
>>727760254
this but unironically
>>
>>727760254
G8 b8 m8 i r8 it 1/8
>>
>>727745754
>Dark Souls 2 was a deliberate attempt from FromSoft to move away from roll slop
what the fuck? did you not even play DS1 or demon souls? It's a step TOWARDS all those things by comparison.
>>
>>727760538
I hated sekiro. All you do is parry people and occasionally jump over their attacks. idk, it would have been fun to have some variety
>>
>>727759838
>They have to keep making them more difficult
soulsborne games have never and will never be difficult. once you figure out you can lazily list to the left/right to autododge 90% of all enemy attacks you win. Same for bosses. just climb inside their asshole and theyre powerless for the most part. the only difficulty is figuring out that trick.
>>
>>727760538
No game has level design better than DS1 and I don't mean Soulslikes I mean any game ever.
>>
>>727739749
>see 15 different attacks with odd timings

I actually don't know why the timings and hitboxes are still soooo fucking nonsensical in Souls games. It's the one thing keeping it from actually having a good combat system instead of being trial and error.

When I'm playing Monster Hunter, or even shit like Grounded, I can go up against a terrifying monster and still dodge attacks and beat it on my first try without rollspamming or cheese. You know why? Because the visuals represent the nature of the attack. I can predict the nature of the coming attack based on the monster's natural movements.

Souls bosses are just bullshit. They wind up a swing and then just hold it for 6 seconds until they read your input and see you vulnerable.
>>
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>>727739749
This
It's just so fucking tedious. They went full retard going open world while keeping combat the same boring shit.
It's funy how much better Nioh and Lies of P are.
>>
>>727739749
Completely different combat design and gameplay philosophy between souls games and DMC. That's like comparing Tarkov to Battlefield because they're both FPS despite being in completely different sub-sections of the genre. Anyone that agrees with this shit is a moron.
>>
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>>727758350
who raped your ass that you've been seething about souls and spamming this shit for YEARS
>>
>>727760063
You can make threads too, you know, anon?
>>
>>727761113
The level design of Stormveil Castle alone is leagues better than anything in Dark Souls 1. You'd know this if you actually took your time to properly explore it and didn't just beeline it to the boss.
>>
>>727738608
I think we're at a point where large part of the fanbase doesn't find challenge to be hard enough in just beating the base game even with cheap artificial difficulty design raised to the max and bosses that read your button input. we need a dedicated hard mode with roguelike elements and a permadeath mode.
>>
>>727762376
I did, since it's required on item hunts, and while quite expansive it's nothing special and mostly highlights how fucking atrociously designed the rest of the game is. The fact that you can even just beeline to the boss sort of defeats the purpose of anything.
>>
>>727761298
And yet many other games have been copying much of Souls while still being "different designs and philosophies". Funny that.
>>
>>727738608
Dunno, beat both of the new Nightlords first try once I was actually able to reach them, the new map is the most difficult part of the DLC
>>
>>727762575
>many try to copy Fromgawds
yea, and they fail miserably every time, meanwhile Fromsoft games are always sought after. Funny how a fromsoft game was the biggest reveal in the nintendo switch 2 showcase. not a nintendo first party game, but a fromsoft game was the ultimate hidden card nintendo had to hype up their new console lmao.
>>
>>727762816
Duskbloods is going to be shit seeing how terrible Nightreign turned out and Fromsoft's and Nintendo's netcode are. Fromsoft are so shit at their job at making ER portable for the Swtich 2 when CDPR could make Cyberpunk 2077 compatible with it in less time.
>>
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>>727762932
Nightreign is a fantastic game you faggot. you lost.
>>
>727757732
>727757782
>727757824
>727757903
>727758210
>727758350
>727758440
>>727758621
>>727758762
>>727758989
>>727759032
>>727759841
all me
i'm a transexual nintendo fan and my infested axewound itches like hell every time i remember i can't play Elden Ring on my shitch btw
>>
>>727763114
How did you fuck up misquoting so many posts
>>
>>727762376
I got literally every single item in that area and no it's not even better than a mid tier area in DS1. Besides the real reason DS1 is better than any game ever in level design is how the areas connect to each other. Elden Ring utterly fails in that aspect.
>>
>>727763134
in my experience, quoting more than 5 at the same time makes your post be flagged as spam
>>
>>727758389
The dude throwing a baby into the male skeleton's pelvis made me laugh out loud.
>>
>>727754854
You are an absolute shitter if you think this.
Elden Ring is massively loaded in favor of Strength builds.
>>727754961
The Zweihander is the best weapon in DS1 regarding min-maxing power and availability.
Colossals are the best weapon class in Elden Ring and Strength builds can use them the best.
>>
>>727738608
The combat is limited by design so the only way they can expand content is with gimmicks, and those gimmicks, in an RNG game, wind up gear checking or turning fights into slogs. It's a crutch for the fact they cannot turn every fight into Consort Radahn. SOTE effectively wrung out the design space for the roll button.
>>
>>727757085
Souls combat is the best they make, that is why it will never get old and why almost every game is better than the last.
>>
>>727763446
Bloodborne and Sekiro absolutely mog every single souls game in combat. The souls games do not have good combat and the fact that you NPC zoomer retards have deluded yourself into believing that just because they're popular when the only actually strong point of the Souls games was the exploration, an aspect they've literally abandoned is hilarious to me. Retards like you killed the Souls games.
>>
>>727751860
Felt that way about the new Valkyrie boss, the Dreglord felt much fairer and clearer with his AoEs
>>727738608
>>727739749
They started this bullshit in base Elden Ring and doubled down on it with Shadow of the Erdtree, honestly most of the Nightreign bosses are tame in comparison to SoTE
>>
>>727739749
People are dunking on this post because of the DMC comparison, but on some level there's truth in here. Fromsoft bosses are mostly about memorizing timings, with maybe the few puzzle bosses here and there. Even positioning becomes less and less important as the bosses focus more on dodge and parry timings.
>>
>>727763539
Bloodborne combat is literally Souls combat.
The rally system doesn't fundamentally change much about how you play the game because by the mid-game bosses attack too often to typically use it. Or they start breaking your poise with every hit. When you can't face trade, your rally potential is useless.
So instead it is just Dark Souls, but you're disallowed a shield (except for the few bosses it moggs hard like Maria). The distance parry is a good mixup, however. They should bring that back, 100%.

Sekiro is different, however.
But frankly, I just don't like its combat as much.
It is too limiting, and too reliant on forcing the player to learn a specific sequence of responses.
Sekiro is basically like a machine learning experience, where the player just learns the exact sequence of responses the game desires from them and then learns and learns and learns how to execute it after dying a bunch.
Almost everyone's good Sekiro gameplay looks the same as everyone else's.

Souls games are not good because of 'exploration'.
How you explore any Souls game changes entirely from one to the other, and yet all are really good.
Demons Souls and Dark Souls function entirely differently with regard to exploration and how the player approaches a level. But they're both great games, because they share a fundamentally almost perfect combat system.
Dark Souls 3 and Elden Ring have nothing in common regarding world design. But they share a ton regarding the combat system and both are great games for it.
The one consistency to the franchise is how the combat works, everything else has changed too much between installment, so the throughline that makes all of these different games enjoyable is obviously the combat.
>>
>>727763824
they started this bullshit in dark souls 3
>>
>>727763970
Good souls gameplay consists of three basic styles. The greatshield user that isn't even playing the game, the oneshot endurance build, and spastic rolling against every attack. Sekiro forcing the player to play the game is preferable.
>>
>>727762575
I don't see how this is any sort of "gotcha". Ninja Gaiden, DMC, Bayonetta, Kingdom Hearts, etc. are action games.
Things like Stellar Blade, Nioh, Khazan, Lies of P, AI Limit, Wukong, etc. are called soulslikes instead of action games because at their center's follow nearly the exact same identical core gameplay popularized by From's games. The before mentioned action games from are far more different between eachother then the average souls-copy, where if you've played one, nearly all your developed skill from that one can be transferred over with little to no learning curve into the next. You lock-on, you strafe/dodge left and right, and you use your meter move/perfect parry/whatever the special gimmick of the game is.
>>
>>727745754
Ds2 niggers are something else, you should be studied. Like I think an actual brain scan will reveal severe damage but i'm just wondering what parts.
>>
>>727764293
It isn't meant to be a gotcha, it's just countering a dumb post.
>>
>>727764325
doesn't look like a counter either for the same reason
>>
>>727764371
Yes you've reading problems and troubles with knowing basic communication, as if posting a list of game titles is useful at all.
>>
>>727750634
>just press the button at the right time bro

Mattosis was right
>>
I personally didn’t enjoy most of the bosses in erdtree. I played with a hybrid int/faith spellcaster build, but I ended up just rolling and using my sword. Every boss is on a is on a mix of crack and meth, there's almost no opening to cast a spell.
Rellana and metyr were cool.
>>
>>727764323
They are amongst the dumbest players across all vidya that I've ever come across. Look at youtube comments about videos pro-DS2 and critical of DS2. Same with reviews. They spam clown emotes on steam reviews for negative reviews, yet other From games don't have this. They have a persecution complex or so.
>>
>>727763446
No. AC6 combat is.
>>
>>727762575
>And yet many other games have been copying much of Souls while still being "different designs and philosophies"
and what is this meant to mean in the context of what you're replying too, because those games aren't
>being "different designs and philosophies".
they're ripping the games off mechanic by mechanic
>>
>>727738608
you are just getting old, unc
play old peep game like rdr2
>>
>>727738608
The real problem isn't that bosses are getting too difficult, it's that levels are getting too easy.

The only challenge in ER comes from bosses and bosses alone. The levels are all a complete joke, nothing but window dressing on the way to the boss. Only exception being the hero dungeons and there's only a handful of those.
>>
>>727764421
see
>>727764569
>>
>>727739749
>learn to dodge and memorize them all
stop sucking and first try the boss
get a shield
stun them and stagger them
>>
>>727738608
It was already getting a bit much by base Elden Ring, I liked Dark Souls better.
>>
>>727764569
Your post is worthless as >>727761298 is redundant anyway. It's a deflection or an attempt to discredit an entire post by focusing on "uhh why you mention DMC?!". As if you can't share ideas or mechanics between games. You can, devs do it all of the time. People like you are disingenuous or insanely retarded. Hence, the other post saying how many games copy Souls as DS1 has been insanely influential. But you're too dumb to draw this connection, and even as it has now been spelt out, I'd wager money you still won't get it, and furthermore, reply with more retarded irrelevant shit as you usually do. How dumb can you get?
>>
>>727744813
they don't have vow of indomitable in Nightreign?
>>
>>727764812
The point being made is that DMC and Souls-likes are completely different games under a similar broad strokes "action genre" and that complaining about them not having things like
>No interesting combos or weapon interactions to learn like with real action games like DMC3
is entirely relevant because IT'S A DIFFERENT KIND OF GAME where things like that aren't the focus
and
>no creative gimmicks like in early Souls
is an lie outright when they still do things like Augur, Rykard, and the guy that screams Robert in Sekiro
retarded double nigger faggot
>>
>>727758440
Yeah, hollow and dusk and dark and moonlight and rot and ashes and whatnot EVERY FUCKING TIME
I genuinely wonder what GRRM contributed to Elden Ring's story because it's the exact same as all other previous souls titles with the exact same themes
>>
>>727745234
Demon’s Souls opens with a tutorial in which you are forced to die even if you do beat the boss in it. Same as Elden Ring. A noteworthy consistency.
>>
>>727738608
>Traitorous Straghess
Who did he betray?
>>
>>727764652
soulslop is unc coded, nice try boomer
>>
>>727754765
when they do this you should be attacking during the windup
>>
>>727765301
zanzibart
>>
>>727765247
I don't think he contributed anything.
Even from what beta files are left in the system, the plot and characters of the game changed a ton and swapped roles constantly.
>>
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How are you clowns not tired of the same shit over and over again?
>>
>>727765474
And sadly they often start another attack even when you think it's the end of a combo and they're winding up. Malenia is a good example of this. Many times they'll attack after a typical combo, but likewise, many times they won't, so you're gambling on it either way (if you attack or wait).
>>
They have suffered from fladerization. The game uses shit hitboxes and bait animations and shit cameras as an excuse.

The only way of playing around this is playing like a pussy, expecting the boss to fly like a looney toons character (which he does 70% of the time) delayed animations, 180 turns and more bullshit because you can't afford getting hit because attacks one shot you, or stunlock you anyways.

It is a shit game and misses the forest for the trees, like every fucking product in the current world.
>>
>>727739749
This. They aren't fun to learn at all ESPECIALLY when the only way to avoid losing is your 1frame dodge roll. You can block sometimes, sure but it's just not fun.
Sekiro and AC6 are better. Especially the later, Sekiro has it's own problems.
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>>727765247
>I genuinely wonder what GRRM contributed to Elden Ring
the quote on the side of the bus
>>
>>727739749
What is the dunk here exactly. That learning a boss is bad?
>>
>>727765945
>grrm writes on a napkin about some royal god society controlled by a group called the 'two fingers'
>miyazaki literally makes them two fingers
bravo
>>
>>727765265
>beat "impossible" tutorial boss in DeS
>get killed by giant fucking dragon god

>beat "impossible" tutorial boss in ER
>get killed because you want to look at some funny butterflies
>also, if you die to the tutorial boss and revisit that area later on, the trap is still in place and suckerpunches you for no reason
>>
>>727745754
GOD Souls 2 is kino. But the soulshitters killed it, and now they got the slop they're asking for
>>
>>727738608
Don't care
Still buying next fromsouls
>>
Boss difficulty peaked with Consort in Erdtree. If you find Straghess super hard you are just bad, there's literally no excuse, his AoE's last for like 2 frames at a time they're very easy to avoid
>>
>>727745754
You convinced me to try DS2.
>>
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>>727765689
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>>727766107
I think it's interesting how you Fromdrones see the most basic criticism and can only see it as "haha you're stupid"
>>
>>727759708
You can't do that when the game is dishonest with its own design.

I made a thread the other day complaining about attacks that magically create shockwaves and you all called me a pussy and use jump. Except the attacks come from above and the camera doesn't adapt to the enemies, so I'm looking to giants feet like a retard and watching him Michael Jacksing while I try to not get stomped as a melee build.

No one sane can consider this fun, that's why people end up using spam DPS bullshit or ranged shit.
>>
Did Malenia and Radahn break people so hard that they think this is a difficult fight now?
Or is this because ER brought so many retards in that the colllective IQ has fallen so sharply?
>>
>>727766568
how do you beat malenia without breaking your fingers?
>>
>>727745754
This man got it right. DeS, DS1 and DS2 were entirely different games from everything that came after, to the point where they may as well be considered an entirely separate series from all successors, including DS3. Series moved away from being an adventure of careful observation, smart play, and picking your battles to an i-frame simulator and bossrush game, with the actual level being an afterthought. The excessive Grace placement and shitty dungeon design in ER is the clearest indicator that they've by and large stopped making adventure games and pivoted fully to overdesigned spectacle bossrush games.
>>
>>727739749
This.
The only difference between fighting Zanzibart, the Giver of Forgiveness and Pisctik, the Eternity's End is that one of then will have a 5 hit combo that ends in an explosion and the other will have a 7 hit combo where the last hit teleports behind you. Both of them will be fought by pressing the roll button while they spaz out and then poking them once or twice or doing a weapon art.
It's not like DMC 3 has an amazing boss roster, but even that offers a much bigger variety that Fromslop. You get a boss that you have to stand on top of to effectively fight, a boss that's only vulnerable in the light and you have to lure it to illuminated spots on the ground, a stationary organ that sucks in your resources and you have to run around the arena and hit stuff to make it open up, a magic chess set where the pieces try to mimic real life chess moves and you win if you kill the king. There are also "guy you hit and he hits you back" bosses but it's not the only thing the game has to offer.
>>
>>727766637
You die 150 times until you finally win and pretend that it was easy all along.
>>
>Demons
I just spammed magic and won
>Darksouls
I just held block and won (did you know with default stamina on the class with the highest start, with havel's shield, you can block every single attack from Artorias and Manus and either still have stamina left or run out but recover before they swing again, completely trivializing these """"hard"""" fights with 0 stat investment?)
>GOAT soul 2
I just mashed R1 with blunt weapons
>3
Didn't liked, too much "remember darksouls 1"
>Elden Ring
I just held block and won
I haven't found any of them hard except Dark at the early parts when I was following "pro advice" to use grass shield and sword and dodge, something which kills slower than all forms of magic and is less safe than just blocking
Its only a hard series if you are an NPC who insists on playing the singular community approved way to play these games to fit in
>>
>DS2schizo
>>
>>727765301
See this is why I called him a Zanzibart, the Dreglord's fluff is just that he's a pile of seething corpses but his TITLE suggests there's some kind of past/personality/mood to him that's never followed up on.
>>
>>727766637
By puching her with my caestus?
The only annoying thing is some of the inconsistencies with her poise and hyper armour. Consistency is bait and punish but unga when you can.
>>
>>727760538
Hellpoint > New Lords of the Fallen
>>
>>727766750
Why would you ever be careful in Demons Souls or Dark Souls?
The enemies are easy. Just walk up and kill them or run right by, because they're too dumb to chase you.

You're inventing a game that doesn't exist.
There is no tension in Demon's Souls or Dark Souls from the mobs in the level, because there are like 5 types in either game that are actually threatening. Basic knights from DS3 or Elden Ring are almost harder than the Black Knights in DS1.
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>>727738608
The difficulty in souls games comes from figthing the boredom of optimal play.
It wants you to sit there and wait for openings like a turn based game.
This is why Nioh 2 is better in every way, bosses have better designed and more intricate attacks yet you can aggressively followup whenever.
Few of the bosses have optimal attack windows and those are usually the worst ones.
I genuinely cannot understand how one can play shit like Elden Ring after Nioh 2.
>>
>>727765247
>I genuinely wonder what GRRM contributed to Elden Ring's story
At this point I'm pretty sure his only contribution is ensuring that every fucker in the setting has the same goddamn name.
>>
>>727767053
Based caestus chad. Honestly, watching her try to anime twirl her way through hyperarmor just to get staggered mid-heal and brutally stun-locked is *chef's kiss*. People act like she’s some insurmountable wall when half the time she’s just asking to get punched in the face. Only rough part is when she slides around like she’s playing on Ice Physics mode and clips through your hits.
>>
>>727767093
>The difficulty in souls games comes from figthing the boredom of optimal play.
You could have just said fighting the peer pressure to not make a magic build and just casting from the other end of the arena, you know.

>>727767110
That and the magical poop everywhere.
>>
>>727767072
The environment those games released in doesn't exist anymore. Back then they stood out, precisely because they were games that forced you to be careful. They didn't pull their punches, they didn't have tutorials or levels perfectly scaled to the player, they didn't throw a bunch of softball enemies at you first, they weren't afraid to let you run into enemies way beyond what you could reasonably deal with, they ambushed you and fucked you over if you didn't pay attention to your environments. These were all things games at the time didn't do. No other game allowed you to run out of the hub and get completely assfucked by skeletons. They didn't have these crafted encounters that enforced smart target selection because otherwise enemies would pelt you with projectiles from above or come in from behind to flank you.

It's not a question of difficulty as much as it was a question of environment and player expectations. Difficulty was never a concern with these games, just an incidental byproduct of a design philosophy that wanted the player to take things seriously and not play like an overconfident idiot. The games got noticeably worse when they started being difficult on purpose, and they have never recovered from this decline.
>>
>>727758451
/v/ has been overrun by underage normalfags who only care about whether or not the game looks cool or "cinema" to them. that's why there's so much glazing of that shallow reddit game Expedition 33.
>>
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>Play pic related for the first time
>It's the only Souls game I haven't played
>Avoided it because of Matthewmatosis and generally thinking it was obscenely ugly in every screenshot I've seen over the yeard
>Start it
>It just feels like shit, the fundamental movement, camera and attacking feels like shit
>Fix the deadzone issue on PC
>It still feels like shit
>>
>>727767169
>running R2s while she's stood around
>80% chance she staggers and resets
Honestly, the hardest part is just learning to wait because of that 20% she won't stagger and you're now in a shit spot.
Caestus was god-tier for charged R2s and the true combo out of running R2.
>>
>>727767169
>>727767391
How do you guys deal with her second phase when she rotmaxes? Just duck her opening charge/bloom and then keep staggering her?

I should use the caestus more but I'm a coward.
>>
>>727767341
I dont even consider magic a playstyle in souls games they are so lacking.
Another thing that Nioh 2 does better. You can get access to the most critical spells without heavy investment and they just augment your main playstyle instead
>>
>>727767381
It's kind of crazy how brainwashed by youtubers people have become. I played DS2 when it came out, multiple times back to back, did a shitload of PvP, put hundreds of hours into it with different builds, belltower, rat covenant, fight clubs, and not once thought that movement felt shit. The game played perfectly fine, and the only complaint at the time was from havelflipper fags crying about rolling requiring stat investment now.
>>
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>Good
Darksouls first half only
Second half is garbage

Nioh 2
Fixed the first games issues of no enemy variety

>Okay
Dark Souls 2
Balance is fucked because of how many enemies resist sharp weapons, giant seeds suck, fun combat though

Nioh
Borderline bad. Just no enemy variety at all. Once you know how to deplete the 3 enemies it uses stamina before they attack, nothing can pose any threat

>Bad
Code Vein
All ranged options despawn like 2 foot infront of you, greatswords are faster than shortswords but also stronger with all skills, copy pasted maps, enemies can choose to be immune to hitstun at will making a lot of options not worth using, entire not-vampire plot wasted by making everyone a generic well adjusted anime stereoytpe

Thymesia
Forgot to add any variety to its combat

Wuchang
Tiny skill trees for each weapon, like 50 spells but most feel very samey, really weird writing (I think i read it was rewritten in a patch or something? Before I bought it)

Da Surge 2
You find a set 5 mins in with setbonuses that massively increase the QoL and flow of combat, which you never want to change for anything else, making all gear pointless in this gear based game

Gutter:
Lords of Da Fallen Remake
Confusing ugly mess where every single option feels like total shit. How is this the second try?

Mortal Shell
You can become completely immune to hitstun for once hit on a small cooldown, trivialzing every fight if you just do this and back away when its down

Wo Long
Parry slop

Stellar
Parry slop

The worst
Strangers of "my fans never played the game"
Copy pasted map, empty world, (bad) story told via loading screens, spam magic enough and enemies become weak to it, every enemy is stunlocked to death either by defeault or after using a single heavy to break armor, terrible balancing, all the jobs only really differ in terms of 1 unique skill each, animtions gimped if you play anyone but jak for no reason, etc etc etc; the only people who hype this do so to fit in
>>
when it comes to souls games there isn't much difference between a good player and a bad player
the good player has just memorized the boss moves
both of them will deal about the same amount of damage, since dealing damage just consists of pressing R1

in nioh for example a bad player and a good player are very different
a good player knows how to switch stances properly, ki pulse and use skills, dealing much more damage than a bad player in the same time period
>>
>>727767381
>It just feels like shit, the fundamental movement, camera and attacking feels like shit
I keep saying the same, then there's always that one fag that thinks it's ADP related.
Everything about movement feels wrong. Can't stand it.

>>727767449
It's just more of the same but more shit to avoid. Once you can start consistently hitting her she'll get poisebroken a lot. Especially if you have something like Cragblade on top.
If you do Caestus, itemise for charge attacks. They're seriously nasty.
>>
>>727767690
makes no sense
a good player doesn't need to memorize the bosses moves because theyre good and they win first try
when i played elden ring, i just used heavy shield and blocked everything. i struggled with maybe 3 bosses, all of which i beat after finally bothering to upgrade my shit, something i never needed to do for any other bosses in the game because blocking cucks so many of them so easily
no skill needed, just hold block and use the "breathe fire while blocking skill" over and over again and you WILL beat almost every boss in ER first try without issue, it only gets easier later when you have more flasks to spam special more
ive never memorized a single boss pattern in the series
>>
>>727767658
Nioh, inventory simulator, loot slop
>>
>>727767360
This is just saying that those games were different because you didn't know what to expect and now a decade later you know what to expect.
Elden Ring is full of ambushes, miniboss enemies, dead ends that are designed to trap you, etc.
You are discussing a subjective experience of playing an easier game when you knew less, and then acting like a harder game is not as such because you know the theme going in.
Dark Souls does not require you to play it 'carefully' and 'slowly'. You played it that way 10 years ago because you sucked. You can 100% the game in a few hours today.
Elden Ring is a harder game. You just don't play it slowly because you're much more skilled than you were back then and have a 6th sense for Fromsoft design and tropes.

Difficulty was always a concern.
Fromsoft has been making difficult JRPGs since the 90s. They make them that way for a reason. It is absolutely a focus for the developers. Ornstein and Smough aren't accidentally hard. They're intentionally really hard because the devs like making hard games.
Shadow Tower wasn't full of traps and one-hit kills because the devs accidentally put them in there. Kings Field 4 didn't start with an instant death pitfall for no reason. Demons Souls isn't accidentally a hard game.
>>
>>727768027
Maybe in newgame+ which I didn't bother with since the game wouldn't give me the boss drops skills I wanted and I burnt out trying, but for newgame in both of them you can ignore 99.999% of gear and upgrade very rarely because newgame bonuses tend to be so pathetically small they don't really matter, like < 10% chance of a good thing happening sometimes if it feels like it
>>
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>undertaker has fully modeled panties in her darkness skin
Ishizaki isnt beating the allegations
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>>727738608
ER suffers from bloated HP enemies, the only way to speed the process is to rely on bleed
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>>727768238
Unfortunately fromslop can't do faces well and they end up like ayy lmaos or some ugly abomination. Undertaker is hideous despite the meme fanart.
>>
>>727768238
>Ishizaki
Did miyazaki changed hid name and somehow everyone know about it
Around fromsoft community
>>
>>727768334
Isn't she supposed to be some kind of unearthly abomination?
>>
>>727768057
The approach to difficulty is entirely different from how it used to be, and it's ridiculous to pretend otherwise.

Let me illustrate the difference in approach for you using a concrete example: Mimics.
In DS1, the first mimic is placed around a third of the way through the game. The player has opened enough chests to not even consider mimics being a thing, the player has seen enough chests to have a subconscious understanding of what a "normal" chest looks like. The first mimic is placed halfway through a level rife with traps and ambushes, which naturally puts the player on guard and more attentive. It stands askew in an otherwise empty room, reachable by an elevator that is in itself a trap. It's designed very deliberately to put the player in the right mindset to think something's wrong with that chest, even if they don't notice the chain placement. It's elegant, fair, and done with deliberate care, while still being a trap.

In DS3, the first mimic is likely the first chest the average player ever sees, placed in a random tower. Sloppy, design-wise unfair, intended to get a cheap death off the player.

The same applies to boss designs like O&S. They were designed very deliberately to be challenging, but have clear and obvious weaknesses. Later multi-bosses would just drop in multiple boss enemies that bumrush you and have no real gaps (like the incredibly poorly design dual gargoyle fight in ER). Difficulty was a byproduct of the game design, not the star front and center.
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>>727739749
Rabid ER fanboys seething at this post are not familiar with any other combat system. They cannot fathom any other type of interaction with an enemy that doesn't involve i-frame dodging through its attacks.

And even THEN, there are games that make i-frame dodging rewarding with perfect timing or simply look cool, like almost all of Platinum games catalog, God Hand, or even Where the Winds Meet. It's rollslop in particular that fucking sucks, it's played out to the point of self-parody, looks retarded and no longer fits the increased combat pacing these games are heading towards.
>>
>>727768334
Id fuuck fuck fuck her hard and her sexy face
>>
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>Daily ER seethe thread #32354
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>>727766893
>dmc is better because it has gimmick boss fights
holy shit, you shazamfags are pathetic. kill yourself immediately
>>
>>727745754
They could still fix a lot of problems by bringing back DS1 poise and softcapping it at like 55.
>>
can Nightrein be played solo?
is it a live service?
can I buy it at some point in the future and clear the content alone?
>>
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>>727739749
The amount of Fromjeets crying over the truth is funny. Their unimaginative slop is overplayed and awful just like cinematicslop and COD faggotry.
>>
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>>727739749
This series has been milked to death. I think WuKong and Stellar Blade outdid Sekiro and Elden Ring in one try. Fromsoft wouldn't keep up with China's and Korea's rising in the game market.
>>
>>727768668
Not him, but unironically yes, you tasteless mouth breather. After the 20th spectacle-boss-fight-in-flat-arena, all the bosses start to blend into the same indistinguishable and forgettable mess. The last boss in DS3's story (I genuinely don't even remember the fucking name), or Godfrey will never be remotely as memorable and iconic as Gwyn, for example.
>>
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>>727739749
This is the only good post here. The defenders of this slop should get shot on site. I think early souls were garbage too tho.
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>>727768668
>all bosses being clones of eachother that are fought the same exact way is... LE GOOD ACTUALLY
>>
>from thread
>discord trannies are still shilling dmc or nioh
are you faggots so lazy that you cant be bothered to make new material for your shitposting? at least ninja gayden stopped getting shilled here because the recent one flopped
>>
>>727768875
I hate Elden Ring as much as the next guy but let's be real now, Wukong and SB are just shittier version of Fromslop games.
>>
>>727769109
You Frompigs can't admit to the truth and swallow whatever slop goes through your trough.
>>
>>727768467
The Sen's fortress mimic can only be rationalized after the fact.
You didn't predict that it would be a mimic your first go through. No one did. No one that didn't get spoiled predicted that you'd ever get a chest mimic.
I could rationalize the DS3 mimic by pointing out that its set in a prison tower of its own. But it doesn't matter, because in all circumstances the first mimic in any game is there to kill you as a surprise until you learn to be suspicious of every other chest.

O&S is a test of your kiting skill.
The Twin Gargs is a DPS check, where it punished people that try to cheese the game with status effects.
Both are testing for independent things. O&S is making sure that you aren't just shield turtling and can actually use the camera and stay on your toes, the Gargoyles are punishing people that rely on status effects and running away and forcing them to learn how to play honestly.
There's also a contextual difference. The Gargoyles are a super boss that you fight that let you skip a full dungeon and one major boss if you beat them and take you to an otherwise intentionally very secret area. They're supposed to be ballbusters because they're a filter to see if you deserve to get to the other side.
O&S are mandatory bosses that have to be beaten to play the rest of the game.
>>
>>727769167
YWNBAW
>>
>>727769153
They're better made and have much more impressive boss fights when the whole schtick isn't Zanzibart forgive me nonsense.
>>
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>>727739749
Based. Fromtroons on suicide watch.
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>>727769225
Wukong has like 10 decent-good bosses among the sea of mediocre/shitty ones.
SB plays like a shitty offline MMO. I can't take anyone who praises the gameplay in that seriously.
>>
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>>727769109
>acting like Souls games don't have more tranny fans than either of those games
>>
>>727739749
Absolutely right. It's so tedious now.
>>
Elden mid...Fromsoft's worst game ever...
>>
>>727769348
>SB plays like a shitty offline MMO
What does this even lmao

I ended up not buying SB, but I played the demo, and the weight and tightness of the controls and combat were easily the best parts about it. MMOs are literally the fucking opposite of that.
>>
>>727769361
>giving a fuck about who plays a game you enjoy
seek help
>>
>>727769209
>You didn't predict that it would be a mimic your first go through
Not the point. The point is that the placement and environment were carefully chosen to make the mimic encounter a fair one. The concept of your mimic doesn't even need to enter your mind at any point to think "Hm, a lone chest, standing in the middle of a room, in this trapped-to-shit castle, behind an elevator that just skewered me for lingering too long? Something's up with this for sure." That's the elegance in design I'm talking about. It's a trap, but the game cares about giving the player the mindset to smell it coming and possibly avoid it.

It's a massive difference in design philosophy over time. You either get it, or you don't.
>>
>>727759838
Post your gameplay
>>
>>727739749
I think even CoD and FIFA are more innovative and fresh than Fromslop which keeps the same engine, graphics, and gameplay throughout many years with so little changes. Fromniggers are an embarrassment to gaming as a whole.
>>
>>727769348
>shitty mmo
Enough about Elden Ring and Nightroon
>10 decent bosses
Sekiro had only 2 compared to WuKong but ok
>>
>>727769469
Did we play the same game? Your character just slides on the ground until she sticks to an enemy and when that happens whichever attack you use she's just rooted in place while doing random flips and spins. Reminded me of Tera.
>>
>>727739749
>real action games like DMC3
this shit was so bad, I returned it
>>
>>727767093
Easily the most overrated trash shilled game on /v/
>>
>>727769209
I put the pad down in that room to make a cig and saw the chest breathe.
Dumb luck.
>>
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This is what Fromtroons think is better than DMC.
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>>727768997
tell me how gwyn, of all bosses, is iconic. he has no cutscene intro and you barely know who the fuck he is and what he did if you are playing blind on your first playthrough. unless you are a faggot who watches lore videos on youtube, you barely fucking care about who this old fart is.
and from a gameplay perspective, he is fucking ass. he isnt even anywhere near ornstein and smough, if we're going by ds1 bosses alone. he doesnt even have a second phase. he doesnt have any memorable attacks, aside from being able to swing his sword really fast. you can trivialize him COMPLETELY by parrying, which i did on my first playthrough and felt completely underwhelmed.
if you are not shitposting, then you are blinded by nostalgia. i am so glad i got into fromsoft games late, because dark souls 1 was utter shit compared to the rest of the trilogy. it is marred by so many dogshit bosses that had even worse runbacks. im tired of faggots like you dickriding it just because it has what? metroidvania interconnected level design? what a fucking joke
>>
>>727767690
Can you niohtranny stfu
>>
>>727769496
This is purely rationalizing after the fact.
Nothing about the chest otherwise would have made you suspicious.
The difficulty of getting to it would just prime you to be excited about what good loot would be there, because the game already taught you that chests were rewards for completing hard challenges.

The mimic was put in Sen's Fortress because that is the midpoint of the game and that is the time to start throwing curveballs and cranking the difficulty up.
It wasn't put there as a lesson for trusting loot in a trap dungeon.
Particularly because every mimic afterwards is more or less distributed randomly. It isn't meant to teach you anything, its just a shit test.
>>
>>727738608
DLC Radahn should be the baseline for difficulty going forward.
>>
>>727769749
not an argument
>>
>>727769789
>he has no cutscene intro
he's IN the intro
>and you barely know what he did
killing dragons and shit
>>
>>727768602
>pajeet filename
Like clockwork
>>
>>727769361
crapcom literally employs dragqueens to advertise their products, you fucking retard. they celebrate pride month on their website.
get some better bait
>>
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>SQUEEEEEEEE SQUEEEEEEEEE I LOVE ROLLING AROUND THE MUDDY SWAMP LIKE A PIG WHILE FIGHTING BOSSES AT THEIR TOES AND DOING NOTHING INTERESTING TO ENGAGE IN COMBAT. FEED ME MORE DERIVATIVE SLOP MIYAZAKI DADDY. SQUEEEEEEEE SQUEEEEEEEEE SQUEEEEEEEEEE OINK OINK OINK
>>
>>727770014
>pajeet filename
Clockwork
>>
>>727739749
Based. This caused the fromtroons to 41%.
>>
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Saars, please do the needful and redeem your copy of fromslop #351252415432.
>>
>>727769209
>You didn't predict that it would be a mimic your first go through.
I did, because of the reason that anon listed. Shit looked suspicious.
>>
>>727738608
He's not that difficult. Balances are worse, honestly.
It's kind of strange, since a lot of bosses have a huge fuck you aoe in Nightreign, but they're still far better than Consort Radahn or Putrescent Knight. Fuck those two.
>>
>>727768875
>stellar blade
that game sold exclusively on booba
>>
>>727769789
Because a good game is more than the sum of its parts, and that's what made early Souls games amazing. It was never about the combat (your post clearly signals FromSoft lost the plot appealing to boss rush enjoyers) or any one single aspect.
>>
>>727769763
>no juggling enemies midair
>need to memorize enemy attack patterns instead of 30-input long combos
yes. this is better than dmc in every way imaginable.
btw trannies love crapcom, and crapcom loves trannies. they spends tons of funding for pride month events and to sponsor trans creators.
>>
>>727769874
>This is purely rationalizing after the fact
And yet when I played the game blind back when it came out, I immediately smelled some kind of trap and threw a bomb at the chest, expecting it to explode or something. Almost like placing it in the designated trap area did matter in making me suspicious of a random chest.
And it taught me that mimics exist. So I looked twice at every chest afterwards. To this day, the Sen's mimic stands out to me as an extremely elegant way to introduce a curveball like this. Because it worked.

Well, maybe it doesn't if you've never played an adventure game before, or just don't think about the things you experience.
>>
>>727769935
Don't bother, you're arguing with a retarded secondary that only played them because of reputation. They really weren't paying attention to anything about the game as they played it and what they did know is shit they'd read or watched online.
>>
>>727754854
Use a shield dumbass that's part of strength's repertoire.
>>
>>727769874
Is this chatGPT? The mimic is half way through sen’s fucking fortress the entire gimmick of the area is booby traps.
>>
>>727739749
>no creative gimmicks like in early Souls (like Fool's Idol reviving or Maiden Aestrea killing herself).
Those gimmicks were not creative.
>>
>>727769935
still no cutscene for the boss fight itself. even o&s had a cutscene mid-fight. gwynn is a fucking joke of a boss and im offended these shitposters are using this poor excuse of a boss fight to dickride ds1 out of spite towards ds3 / elden.
>>
>>727769489
>>giving a fuck about who plays a game you enjoy
Who says I do? Learn to read the reply chain, idiot.

>>727770010
And what's that got to do with Nioh, or the fact that Souls games have more trannies in its fanbase?

Literal retards.
>>
>>727751812
>I played 6 games that I hate!
>Bet you feel stupid now!
>>
>>727769361
>gif
>pajeet filename
Lole
>>
>>727770243
>>727770368
Describe to me what you learn from that mimic in Sen's Fortress that can be applied to intuiting where Mimics would be in other areas?
And no, you didn't notice the chain.
>>
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I fucking hate woke devs like Fromslop who destroyed action games and everything ugly. They deserve the Shazamtroons shitting up their threads and I'll continue to shit on them until they go bankrupt.
>>
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>>727769984
>pajeet filename
You are aggressively fucking retarded. Like holy shit, just fucking yourself, newnigger.
>>
>>727768682
Yes
No
Yes
>>
>>727770565
*made everything ugly
>>
>>727770574
Thank you for proving my point
>>
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This board hates Fromsoft now.
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>>727770519
>I threw a bomb at that chest and a monster popped out!
>Apparently monster chests are a thing now? Better be careful from now on.
>Start hitting chests/throwing knives at them
>Look for visual differences between monster chests and regular ones so you don't have to throw shit at every single one for the rest of the game
>Notice the chain
Serious question, have you ever learned anything in your life? As in, experienced something and translated that to deeper understanding or knowledge? Because these really aren't difficult concepts. Hell, the area immediately after Sen's even helps you along this intended path by placing a regular and a mimic chest right next to one another so you can compare them.
>>
>>727770574
>>727770684
>pajeet filename
>>
>>727770684
kek
>>
>>727769618
>Did we play the same game?
I believe we did. I've downloaded the demo again just to make sure, and the game has far less "sliding into enemies" than a game like Nier Automata or MGR. Unless you consider those to be like offline MMOs too, then that criticism against SB in particular makes no sense.
>>
>>727770565
>>727770574
>>727770684
>filename
>completely reprehensible dogshit post, usually ESL
I’m noticing
>>
>>727770697
All you learned is to randomly attack every chest in the game because there's no specific pattern to how they're placed or lesson to learn about how the game distributes mimics.
That is my point. It is ultimately just a shit test like Fromsoft has been putting in its games for decades.
>>
>>727752752
Notice the people who dickride "hard video games" (if the term can even formally exist) never engage with or learn anything of any actual difficulty or challenge, outside of their tiny microcosm of flashing lights made by 80 people in a lab saying together
>"how can we make this game beatable"

Never can they ever
>play a musical piece
>create a well set dinner
>produce complicated arithmetic
>develop a beautiful sketch
The one and only thing they have in life (and endless crave) are the things that are designed, in exclusivity, to be finished in totality by a single child, in their free time

I really do have no advice for you, other than to seek employment, so you can one day leave your parents basement
>>
>>727770828
Notice the grok posting done by third worlders
>>
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28 KB JPG
>ER trannies so upset and desperate they're randomly screaming about pajeets
>>
>>727770902
Pajeets made Elden Ring tho.
>>
>>727770902
>pajeet filename
>>
Idk if I should post pajeet rekt webms for the next Fromslop mega thread.
>>
>>727738608
>too difficult
>souls fags absolutely not using 99% of tools the game you.
Pick one
>>
>>727770201
>FromSoft lost the plot appealing to boss rush enjoyers
youre fucking retarded. the main appeal of fromsoft games has and always will be the bosses. explorationfags can go take a hike.
can you just fucking imagine a from game that had only bed of chaos or capre demon tier bosses? from wouldve fucking gone bankrupt if they released elden ring like that.
>boss rush is le bad!
and that's why nightreign is currently hitting 100k daily players, huh?
>>
>>727770823
>All you learned is to randomly attack every chest in the game because there's no specific pattern to how they're placed or lesson to learn about how the game distributes mimics.
Sounds more interesting than memorizing the attack patterns in repetitive boss fights.
>>
>>727771019
>youre
>>
>>727770823
I'll stop replying to you now, because you're either arguing in bad faith, or genuinely too stupid to understand half of what I'm saying. But I urge you to use your brain just a little bit, and maybe read posts in their entirety before replying to them. I know your brain is probably fried by TikTok or whatever, but do try.
>>
>>727770902
This thread is obviously full of brown people, we can smell them.
>>
>>727771019
>youre fucking retarded. the main appeal of fromsoft games has and always will be the bosses. explorationfags can go take a hike.
Wrong, you moron. The runbacks are what made entire levels + the boss memorable like early action games used to, not just the bosses.
>>
File: 1763884444577569.gif (1.95 MB, 346x231)
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Great combat, jeets
>>
>>727771019
>and that's why nightreign is currently hitting 100k daily players, huh?
>appeal to popularity
There was a time when Souls games were not the most populat franchise around, and people were perfectly okay with that.

You ER cocksuckers always manage to sink lower and lower.
>>
>>727738608
That boss is universally considered amazing, one of their best. Not too difficult or too easy. It's perfect.
>>
>>727770823
Okay, you're retarded.
Some of us actually found the Great Hollow because of the difference between the size of the tree inside and outside.
And the Havel's set because of the dark window deeper than the room attached to it.
That game is littered with environmental clues for these things.
>>
>>727771019
>explorationfags can go take a hike
bad news for you then, because Elden Ring went full open world slop in case you didn't hear
>>
>>727770303
gwynn being in the intro cutscene does not change the fact that his boss fight has no cutscenes, he has no second phase, 90% of his moveset is trivialized by parrying, and none of his moves being memorable at all. Smough's ass groundpound is more memorable than any of his attacks. it was clear, just like the rest of the later parts or ds1, that he was rushed as shit.
>>
>>727771183
>pajeet filename
>gif
>>
File: 1763883363250667.webm (2.94 MB, 852x480)
2.94 MB
2.94 MB WEBM
Sars we got best combat sars do not redeem dmc nor nioh bloody bitch bastards
>>
>>727771340
>90% of his moveset is trivialized by parrying
You can't say shit like this when spirit ashes exist in ER. It's funny seeing people talk shit aboiut early Souls combat, as if ER is the epitome of action combat. No, dude, it's fucking ass, you just don't know any better.

This is why early Souls games were more authentic and endearing, because those games didn't make the point that it was all about mindless combat. Whereas ER barely improved upon it, while lying all eggs in the same basket.
>>
>>727771340
One word.
Melancholy
>>
>>727767053
>consistency is bait
Are you even reading what you are typing?
Just tacidly admitting that the boys breaks all the rules for every convention for action game combat?
And we're praising this?

This is literal parody. We're praising slot machine bosses that can randomly instant kill you "because that's the logical conclusion of difficulty"

Fucking hell, "consistency is bait"
Never heard anything more retarded in my life.
>>
>>727770565
>destroyed action games
nobody like them anymore. ninja gayden flopped. no new juggle may cry in sight either. overcomplicated trash like nioh2 will remain niche and will barely register as a blip compared to even small fromsoft side-projects like nightreign.
>woke devs
does not worship niggers or trannies, does not celebrate pride month by sponsoring trannies / drag queens, etc. did you mistake fromsoft for a western dev or something?
>from ever going bankrupt
theyre being retarded by making a tendie exclusive, but again, even their smalltime projects like nightreign make a lot of money
>>
>>727738608
Modern Fromsoft bosses feel like those WoW bosses where they cover the floor in orange circles that tell you where the AoEs are gonna land, but now they mod the circles out so the only way to know where you can stand is to brute force the knowledge by dying a lot. It's really boring and lazy when you fully appreciate that this is how it works.
>>
>>727770684
>this board
a tranny discord server, actually
>>
>>727771340
People clamoring for ZOMG!! SO EPIC! NEEDS MORE BRASS AND CHOIR AND CUTSCENES AND DBZ POWER UPS is precisely what's wrong with ER, and it's for the opposite reason why Dark Souls was loved so much back then.
>>
>>727771807
Action games are still good meanwhile fromslop tricked the masses that they're ever good. Yes they are woke for inserting trannies, ugly women, and body types.
>>
>>727768439
yes, she takes out the bone thing she smashes into enemies from inside of her, the woman body is a skin she wears
>>
>>727771524
>filename
Oof
>>
>>727771759
"bait and punish"
you absolute cretin
To do the fight consistently, you bait and punish then unga with opportunity.
Your mum and your sister must be the same person.
>>
>>727771134
nobody fucking likes runbacks, you contrarian asswipe. they got removed around ds3 and sekiro, and nobody bitched about it.
>>
>>727771807
>nobody like them anymore. ninja gayden flopped. no new juggle may cry in sight either. overcomplicated trash like nioh2 will remain niche and will barely register as a blip compared to even small fromsoft side-projects like nightreign.
That's because it has been a decade and Platnium sucks at advertising.
>does not worship niggers or trannies, does not celebrate pride month by sponsoring trannies / drag queens, etc. did you mistake fromsoft for a western dev or something?
Gwyndolin is worshiped and a tranny and so is Marika. They also add niggers into their games. Also Body type A and B.
>theyre being retarded by making a tendie exclusive, but again, even their smalltime projects like nightreign make a lot of money
It wouldn't be too long when Fromsoft loses the good will of normal fags. NR already shown some signs.
>>
>>727772129
NR is widely beloved though and has had amazing legs and support. They didn’t even think they would make dlc originally
>>
>>727772129
Please learn English, stop using grok.
>>
>>727772127
>what is Silksong?

At some point, people will just gobble up whatever is served to them without questioning. Sure, you can say about runbacks, but also the opposite is true. My point is that "people didn't complain about it" is a fucking worthless metric and you should totally kill yourself for relying it on it.

Also, DS3 is the most watered down piece of shit in the series. It doesn't even have a strong visual art style like ER at least does.
>>
>>727771276
base nightreign is infinitely more fun and better designed than the shitfest that is ds1.
>>
>>727772206
47% approval rating from the last dlc doesn't scream beloved status
>>
>>727772316
Approval rating? Holy chatGPT
>>
>>727772289
>shitfest
You're just saying words at random you learned about yesterday without rhyme or reason. I would very much consider Nightreign a shitfest, because visually and audibly, it is.
>>
>>727763824
DS3 already had several anime combo shit bosses and it got worse in ER
>>
>>727772407
Visually and audibly?
>>
>>727771589
>b- b- but spirit ashes!
you can bring solaire into the gwynn fight too. also, parrying is not on the same level as using summons, you disingenuous faggot.
also doesnt change the fact that as a final boss, gwynn is underwhelming and clearly rushed, just like the majority of ds1
>>
>>727772289
Miyazaki could shove his cock down your throat and you'd call that good design so as long as he showered you with cool particle effects and an epic choir.
This is just how From fans operate these days.
>>
>>727772572
>you can bring solaire into the gwynn fight too
Spirit ashes are not like summons. ER has both.
>parrying is not on the same level as using summons
No, why? But is it like an OP bleed katana build that trivializes boss fights? No, that doesn't count either? Face it, you're just utterly blind to the flaws ER has.
>>
>>727772316
>b- but the dlc has le poor steam reviews
that's because people were hyped for sote weapons being added into the game, but the dlc didnt have any.
the bad dlc reviews dont matter anyways because the game is getting 100k daily player peaks again.



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