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File: CC1_SCB11EA_Map.jpg (1.27 MB, 1536x1536)
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This is bullshit. Even if you clear the south part, bombard the turrets, and get your engineers in, the enemy harvest will refuse to dock so you have to buy your own refinery but you can't outfarm the enemy who will spam units at you OH YEAH and bomb your ass with planes. God damn it.
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>>727748235
This image needs a PTSD warning
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https://cncnet.org/command-and-conquer
here ifyou wanna play multiplayer red alert
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>>727748235
The campaign on hard depends 100% on luck and RNG instead of skill and it's insanely frustrating.

Update: I have now completed all 81 missions on hard. It was SO BAD.
Every mission was a WHAT WERE THEY THINKING moment. These are insane puzzles that require you to cheese and savescum like you have never cheesed and savescummed before. Awful AI and pathing, no build missions are pure torture because there's so much RNG and micro is almost impossible in this 1995 game.

It was nonetheless pretty satisfying when you slowly figure out how to sandbag into the enemy's base and destroy them from within. Do not be ashamed of sandbagging, believe me the game deserves much worse abuse and I would cheese more if I could. Music is fine. I really like the atmosphere too. A side note is you should always play on fastest because normal speed causes the enemy air strike to be much less frequent and makes the game easier, or so I heard.

When it comes to Red Alert, although a lot more people prefer this expansion, I find it much more boring than the base game. The puzzle element is no longer there. The pace is much faster. You can no longer chill behind the safety of sandbags, and now it's just tanks tanks tanks. The enemy can hoard army indefinitely and only attack with free spawns, and because of resource limit you can head into a dead end if you don't win fast enough. And again, tanks beat everything every game so it was just boring. The atmosphere is pretty boring too and I much prefer the original's sci and mystery element.
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>>727749685
>It was nonetheless pretty satisfying when you slowly figure out how to sandbag into the enemy's base and destroy them from within.
you chain sandbags until you can build near their base? then what? turrets?
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>>727749685
>Every mission was a WHAT WERE THEY THINKING moment.
You know Hard difficulty didn't exist back then? It really was just Petroglyph coming back to their primordial C&C child for the remaster and they thought it would be funny. Which it sure was



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