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File: 81sm13cLkSS._AC_SL1500_.jpg (215 KB, 926x1500)
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Can we acknowledge this game was amazing now? I think it's one of the best Metroidvanias out there
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oops sorry guys wrong pic haha
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>>727750419
Both are valid answers
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>>727750419
>>727750347
Prime 4 mogs both of these
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>>727750347
I hated it, it was linear as fuck and the EMMI sections were garbage. I'd pick indie shovelware like Ender Lilies and Grime over this one.
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>>727750347
The sections with the killer robot worked exactly once and just became boring afterwards.
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>>727750347
way too linear
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>>727750609
(You)
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Amazing? Eh...

>>727750419
This one is closer, but it's map is not as well-built as its predecessor. It's honestly a shame that, to this day, each Prime is a little bit worse than the one before.
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>>727752023
while I agree Chozo Ruins is the most well-designed map in the series, the lack of interconnection between the other areas making you trek through Magmoor Caverns every time you want to go to a different area and the areas that just flat out don't get revisited once you've been through them already (Phazon Mines, Space Pirate Lab) dull the rather stellar luster. MP2 rectified that by connecting all the areas to each other via secret elevators and having very few areas (if any) that weren't backtracked through eventually thanks to the dark world portals. While both games still suffered from the consistent use of tight s-shaped corridors between major rooms that often featured throw-away enemies strictly placed there to marginally slow progress, Prime 2 featured the more consistent and memorable map/level design of the two
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>>727750347
Always have. I think it's better than super because of the movement, it's a shame it will always live as a could've been because they cut that 1 biome
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>ugly at many parts
>Still have to deal with Adam/Navigation Rooms/Network Stations
>Railroaded to hell
>teleporters everywhere
>meh environments
>bizarre upgrade order
>EMMIs

eh. Still a good return to form though.
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>>727750347
Good yes, amazing no. They were too scared of you advancing the plot out of order and bosses with cinematic kills were annoying.
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>>727754691
The God of War deisgner got lost in dread despite being the easiest one in the metroid saga (mayhaps a bit harder than fusion) to progress.

Retards building games for other retards as millennial dogshit copycats of older games flood the market, god i hate silksong so much it's unreal.
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>>727755165
Silksong's Act 1 sucked, it was almost as railroaded as Dread, but Act 2 was great.
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I don't like Metroid games. OK I guess but eh.
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>>727756047
Nobody is doing every single dogshit quest to play part 2
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>>727756083
???
Act 3 was the one that required doing the quest festa
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>>727750347
The E.M.M.I. bots sequences were gay and I wanted to shove them into a trash compactor. That aside, it is pretty good.

Zero Mission > Super > Fusion > Dread > Samus Returns > Return of Samus > Metroid
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>>727750419
lol
lmao even
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>>727750347
it was trash, emmi ruins exploration
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>>727750347
I didn't like it. Metroid shouldn't be parryslop or QTEslop. If someone had told me "they're going to add parrying and QTEs to Metroid" I wouldn't be particularly enthused, and given how the game ended up I think I would have been more than right to react that way. They're just not deep or interesting gameplay mechanics at the end of the day.
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>>727750347
No.
This game is completely overrated by fake Metroid fans.
It is the epitome of mediocre in every aspect except the music, which is unequivocally dog shit.
You retarded faggots have ruined this series with such low standards.
Enjoy Prime 4, fucking retards.



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