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What is the most soulful way to pack game data?

>packed in to multiple files with patches adding new packed files
e.g. UE4/UE5, RE Engine games

>packed into one big file
e.g. Guild Wars 2

>packed into various small files that all together form a virtual filesystem for the game
e.g. Blizzard games after they switched to CASC

>unpacked or mostly unpacked
e.g. CAPCOM games before RE engine (there are small pak files which can be unpacked even further)
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packed into a zip file that can be downloaded for free
/thread
>>
Just leave everything raw :)
>>
4 files
.dat
.dll
.exe
.cfg

for expansions you get a new .dat and .exe and .cfg are overwritten
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>>727756894
>.dll
This is pointless, just put it directly into the exe. Yes, even if it's steam_api dll.
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>>727756952
>This is pointless, just put it directly into the exe. Yes, even if it's steam_api dll.
that's called steamstub drm
games have not been using it anymore for like a decade because it's just so old and archaic
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>>727756952
ita about soul
you wouodnt get it
>>
>>727757358
In that case is Unity the most soulful engine, since the game code is in GameAssembly.dll and the exe just launches it?
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>>727756701
doesn't matter but it should be separated in packs/folder by asset type, e.g. music, sounds, textures etc so it's easy to rip and replace shit, also unpacked is better
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>>727757586
yeah thats pretty soul
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>>727756952
>pointless
the whole point is so that you can use any version YOU want despite what version the developers made it on
turns out there was a big issue and a huge bug is found later? you can download an updated .dll where it isn't an issue and just slot it in, don't need to try to wrangle a company (that may not even exist anymore) to try to fix this issue.

these are nothing but good for the consumer and end users.
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>>727756701
all assets should be unpacked, like textures should be jpgs so I can edit them



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