What is the most soulful way to pack game data?>packed in to multiple files with patches adding new packed filese.g. UE4/UE5, RE Engine games>packed into one big filee.g. Guild Wars 2>packed into various small files that all together form a virtual filesystem for the gamee.g. Blizzard games after they switched to CASC>unpacked or mostly unpackede.g. CAPCOM games before RE engine (there are small pak files which can be unpacked even further)
packed into a zip file that can be downloaded for free/thread
Just leave everything raw :)
4 files.dat.dll.exe.cfgfor expansions you get a new .dat and .exe and .cfg are overwritten
>>727756894>.dllThis is pointless, just put it directly into the exe. Yes, even if it's steam_api dll.
>>727756952>This is pointless, just put it directly into the exe. Yes, even if it's steam_api dll.that's called steamstub drmgames have not been using it anymore for like a decade because it's just so old and archaic
>>727756952ita about soulyou wouodnt get it
>>727757358In that case is Unity the most soulful engine, since the game code is in GameAssembly.dll and the exe just launches it?
>>727756701doesn't matter but it should be separated in packs/folder by asset type, e.g. music, sounds, textures etc so it's easy to rip and replace shit, also unpacked is better
>>727757586yeah thats pretty soul
>>727756952>pointlessthe whole point is so that you can use any version YOU want despite what version the developers made it onturns out there was a big issue and a huge bug is found later? you can download an updated .dll where it isn't an issue and just slot it in, don't need to try to wrangle a company (that may not even exist anymore) to try to fix this issue.these are nothing but good for the consumer and end users.
>>727756701all assets should be unpacked, like textures should be jpgs so I can edit them