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Why do people dislike the Dragon Engine so much?
I guess I'm a brainlet but I don't get where people are coming from when they act like the newer Yakuza games have such bad combat. I've been playing these games for decades now and I've generally enjoyed all the new innovations like styles and the like. I guess some people don't like having to unlock a bunch of functionality? I'm kind of fine with it, though. What's the big deal? Why is there so much hate?
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I think a part of it is general Yakuza fatigue. These games just get worse and worse the more you play because of how samey they are.
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>>727758992
Yeah, I can get that--I try to space them out by at least a year if a new one has come out soon enough since I played the last.
The issue I had with 8 was that the game itself was just exhaustingly long, especially for how underwhelming its back half was.
But I don't get how that's an issue with the engine or how the games handle the combat systems.
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>>727758948
>Why do people dislike the Dragon Engine so much?
It looks like shit, it runs like shit, and the movement is slow, floaty, cumbersome, and overall unsatisfying.
The tacked on physics unironically feel muddier and weightless compared to the RGG's older, more tactile, forward-rendered engine they used until Kiw1, with some absolute BS like enemy grabs & throws losing ALL momentum if even their pinky-toe touches a world prop during the swing.

>I guess some people don't like having to unlock a bunch of functionality
Literally nothing to do with it.
DE is simply a poorman's Unreal Engine, with all the same issues + the forementioned gameplay DOWNGRADES.

And FYI, Zero does NOT use DE.

>>727758992
>I think a part of it is general Yakuza fatigue.
Incorrect.
I'm a literal Y0 babbie, who started playing these games in 2022, and I've since marathoned the first 7 games. I adore them, but going from Y0-K1 to Kiwa-MEH 2 felt fucking AWFUL.

I was DELIGHTED to get back to the "classic", more reactive gameplay style with Yakuza 3, with especially 4-5 being pure gold.
6 was again a nose-dive to hell. I just dropped that shit to Easy to get things over with.

7 was tolerable only because it was a turn-based JRPG, but at all the time I just kept thinking of how much better the game would look AND run if it used the classic engine.
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>>727758948
the hate was because Yakuza 6 ran like shit and had tons of issues but they fixed it on subsequent games. Now the real issue with the engine are not the performance or bugs but that it is outdated as fuck. But we all saw with Ishin how dull the game was on UE4 compared to the Dragon Engine games.
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>>727758948
i dont hate it, kiwami 2 was quute janky, especially hair, but after that it was ok. 6 and the judgments ran great. however this series isn't really in need of super fancy graphics and i hope they don't really chase them any further.
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>>727759381
The performance and gameplay is still utter shit, and SEGA has literally embraced the EPIC's cancer of "you MUST use TAA and upscalers, goy!".

>But we all saw with Ishin how dull the game was on UE4 compared to the Dragon Engine games.
What the fuck is this, an opposite day??
Ishin remake was lukewarm, but it was literally their only game since Yakuza K1 that FELT like a Yakuza game again. Tacticle, impactful, hand-animated attacks and collisions, with next to no movement inertia is literally what this series should be about. Not some G-Mod physics juggling.
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for a game about the yakuza the violence is very tame
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>>727758948
Turned the combat into floaty sliding bs
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>>727759623
the mc being a wholesome chungus moralfag who absolutely never ever kills anyone (ignore the helicopter) is worse
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he's still king of the disco
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>>727759623
The Heat attacks with the gun and knife both come to mind as being leagues more visceral than nearly everything that gets depicted in the game.
I also kind of enjoy that you can just punch a guy and they ragdoll like eight feet away, though.
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Something about the games rub me the wrong way. I'm only on 2 though. It feels like nothing matters for 30 hours, and you get maybe 20 minutes of character development/emotion from the cast. I do not like Kiryu. Most of the Yakuza don't come across like they're bad people. They seem like the same boyscouts as Kiryu. They just love wrestling each other.
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I like the idea of a first person Yakuza game. The idea of having a dedicated kick in 1st person sounds great with the dragon engines ragdolls.
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>>727758948
the combat is way more precise without the animation blending bullshit every game has these days. the physics just adds more room for fucking up but no becauseo your fualt which sure realistic but not exactly fair in what's in essence a fighting game at its core. the visuals are sharp and vibrant even if not using the latest techniques. the only big knock against it is not being able to go into interiors but on an SSD the loading times are not that bad.
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>>727759579
you have to use TAA with modern rendering techniques.



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