>game was arbitrarily made harder in Americawhy did companies do this?
Rentals back in the day.
>>727767819The opposite is usually more common.
>>727767862was it supposed to get people to rent games more or less?
>>727767819white people are better at games
>>727768147why didn't we get the real mario 2 then
>>727768691it's just called lost levels instead of 2
>>727767819frognigger
>>727767819>>727768119It was supposed to prevent people from beating short games over a single rental weekend, hopefully enticing them to buy instead, frog-kun.
>>727769834but they also did it to really long games like rpgs
>>727769834That's just one theory.One of the most convincing theories I've heard was that the ntscu region lockout oscillator had phase skewed difficulty bias in the rom masking process
Because Japanese people are actually quite bad at videogames by and large.
>>727767819>game was arbitrarily made harder in America>it also made it batterNice
>>727767819>undoing your limiters causes a massive fear debuffhttps://youtu.be/-aeD92UR_ZQ?si=vrJsk-hPMTIlRnjW&t=26
To sell guides.
>>727769834Was it really the only reason?
For Street Fighter 2 I'm sure it was just the result of bad coding introduced with localization in a game which was already riddled with bugs
>>727770012I only know Elnard / 7th Saga and it was because the game was criticised for being too easy that a rerelease internationally was a chance to fix it. Meanwhile you had stuff like Mystic Quest because japs thought the inventors of RPGs were too dumb to understand.