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File: frogger.gif (2 MB, 880x880)
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>game was arbitrarily made harder in America
why did companies do this?
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Rentals back in the day.
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>>727767819
The opposite is usually more common.
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>>727767862
was it supposed to get people to rent games more or less?
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>>727767819
white people are better at games
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>>727768147
why didn't we get the real mario 2 then
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>>727768691
it's just called lost levels instead of 2
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>>727767819
frognigger
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>>727767819
>>727768119
It was supposed to prevent people from beating short games over a single rental weekend, hopefully enticing them to buy instead, frog-kun.
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>>727769834
but they also did it to really long games like rpgs
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>>727769834
That's just one theory.
One of the most convincing theories I've heard was that the ntscu region lockout oscillator had phase skewed difficulty bias in the rom masking process
>>
Because Japanese people are actually quite bad at videogames by and large.
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>>727767819
>game was arbitrarily made harder in America
>it also made it batter
Nice
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>>727767819
>undoing your limiters causes a massive fear debuff
https://youtu.be/-aeD92UR_ZQ?si=vrJsk-hPMTIlRnjW&t=26
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To sell guides.
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>>727769834
Was it really the only reason?
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For Street Fighter 2 I'm sure it was just the result of bad coding introduced with localization in a game which was already riddled with bugs
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>>727770012
I only know Elnard / 7th Saga and it was because the game was criticised for being too easy that a rerelease internationally was a chance to fix it. Meanwhile you had stuff like Mystic Quest because japs thought the inventors of RPGs were too dumb to understand.



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