What are these weird grains on her hair called?Jaggies?I play at 4k and I get these crazy jaggies in every game whenever I turn off anti-aliasingAnti-aliasing is actually good?
>>727782578nice internal resolution bro
>>727782884It's a cropped screenshot, dummy
>>727782578That's the problem with new rendering technology most games use. They're built around TAA else you get this shit and shimmering up the asse.
>>727783004This >>727782985Has anti-aliasing set to maximum and I still see crazy jaggies on her hair.
>>727782578This is now a Forsaken Hollows thread.How are we feeling about Balancers and Dreglord? I think they're both pretty fun
>>727782578It's called "dithering" and it's a visual effect bug in most modern games due to how the dither effect is applied in hairs to simulate individual strands, there's no real fix to it other than trying out different antialiasing options to hide it or play in a higher resolution
>>7277835394k is already insanely taxing on my gpu thoughYou're telling me if I had a 1440p monitor and played in 4k the jaggies would be gone?
>>727782578It's called modern gaming. Decent looking hair is lost technology
>>727783957try using different AA techniques, but yeah, basically you need high resolution for it to not be as noticeable, japanese games are particularly getting pretty bad at using it for some reason
>>727783539they do it because the AI upscaling smears it all togethersame reason 2d games used dithering 30+ years ago
>>727782578Resident Evil Remake Dandruff
>>727782578Modern games are built around and made with vaseline (TAA) in mind. Kind of silly they even allow you to disable it given the end result.
>>727782578It's not anti aliasing, not anymore.TAA is a technique where you have the "accumulation buffer", and the current frame.The idea is that every frame, you deform the accumulation buffer to look like the current frame and you combine both, so you can accumulate shit.For example, on the hair, every frame, the hair will be made with a different noise pattern, and it will accumulate into "less bad looking hair".TAA would be great if the step of "deform the accumulation frame to look like the current frame" was perfect, but that's literally impossible, so you end with smeary shit and ghosting.DLSS make a better job at it, but it's a better job, not perfect.
>>727782578Modern games just look ugly as sin. Like, even simple transparency doesn't exist anymore. You just get dithered shit.