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how do i get into role-playing? instead of re-playing the game every other year or so, with the same build, making the same choices and playing the same quests etc?
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>>727791159
It's just something you naturally do, if you don't, then you're probably too much of a brainlet.
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You're role-playing as the Frog Man right now. Don't act like you don't understand how this works. You know. Everyone knows. Everyone knows who you are. Everyone knows you. Everyone knows you. Everyone knows what you do. Everyone knows Frog Man. Everyone knows
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>>727791447
>>727791465
so what am i? a brainlet or the frog man?
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AI roleplaying adventures
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>>727791580
just like a force of nature, your destiny is revealed
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>>727791159
Don't make self-inserts.
>Think of the potential different branches a game offers
>Think of a basic personality that could go for mostly different choices compared to your initial ones, in a manner that seems internally consistent and not just contrarian
>Make up an archetype for that character that noticeably differs from yours. If you play the game as a sword and shield warrior - try a ranger, or an assassin. or a wizard, or a cleric, or whatever else the game offers
>Come up with a basic appearance and name for that character, like "his name is Alistair and his hair is dirty blonde and he's pretty tall and strong"
>Play
Things NOT to do:
>Make an evil muahahahahaha retard who just picks all the dickhead choices, you will get bored from the lack of engagement
>Try to make up a whole multi-chapter biography for this character right away. Stick to basics for now
>Come up with an overly specific combat doctrine. You may find yourself unable to fulfill certain niches in a game
The latter two you might benefit from after you've spent some time with this new character, if you warm up to them and want to reuse them in future adventures because it turns out roleplaying as this character was a lot of fun and it changed the experience in a meaningful way. I have about 5-6 OCs that are like that whom I move between every game I play that has character creation. Over the years I came up with specific personality traits and backstory details that weave into the character's behavior and even combat doctrine, like an incredibly patient and accurate "one shot one kill" heavy sniper who lived life as an innawoods hunter and couldn't bear to look at animals slowly bleeding out and dying in pain and misery if the shot ins't an instant kill.
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>>727791159
On the off chance that you actually want to know: To roleplay, you have to supplant your own thoughts and desires with the thoughts and desires of the character. Let's say you're playing some random RPG. BG3 for example. Let's say you make a generic human, fighter. Then you go on to pick a background. Let's say you picked criminal. Once you have those three variables, you can start thinking about roleplaying. If you grew up as a criminal, what values would the character have? What desires does the character have? Once you're in game, and you come across some interaction, you think in terms of "okay, but with my characters background and experiences, what would they think, and say, to get to the desires they have?" Then you pick that option. You ignore the choices YOU know are best, and you pick the choices your character would think was best. Regardless of the outcome. You can apply this to any RPG, basically. I did this to Skyrim, back when I played that.
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>>727791159
rpgs are about solving mechanical challenges. tabletop was eventually taken over by troons so they try and pretend that they're about playing theatre
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>>727792634
thank you. but the problem for me is that i usually end up making too multi-faceted characters that would make choices that usually aren't represented in the game, or i end up overthinking his personality into someone that could make any choice that gets presented to him in for example, dialogue.
>>727792906
i will try to do this. but yeah the lure of just choosing what is best gameplay-wise is always there
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>>727791159
baldurs gate 3 is the best role playing introduction available

consider IC and OOC knowledge
avoid using OOC knowledge while IC

out of character, in character.
looking up anything, hearing about anything outside of your player character's first person view is out of character knowledge. Anything your player character learns is IC knowledge.

hope this helps.
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>>727793837
Take this post as evidence that there's no point in doing this faggot shit
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>>727793837
when is it appropriate to use your out of character knowledge?
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>>727791159
retard
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>>727791159
Create a backstory for the character you're playing.
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>>727793959
never
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>>727791159
It's never been worth it. computer RPGs are always built around murderhobo minmaxxing, not genuine roleplay
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>>727793959
Not him, but it's basically only appropriate in situations where you know there's a bug, of a broken feature. If you act on OOC knowledge, it's called metagaming, and metagaming can get you ejected from a tabletop session, depending on how draconic your GM is with the rules. You're obviously not playing tabletop, but you should probably still apply this principle if you want to have an RPG experience. Always think about what your character would do. What they want, what they feel, etc. Think about it like you're directing a movie. Your goal is not to get bonuses and rake in gold and XP. Your goal is to have the characters act as much as themselves as possible.
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>>727794529
what about in game codexes that contain info on lore, creatures, locations and characters? many games has you unlocking these entries just by meeting said character or visiting the location. not through your character studying the topic in a library. can your character use that information then?
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>>727794830
That depends on the game. Like, in Witcher 3, the bestiary is meant to represent Geralt's knowledge. So that would be alright, I think. It's basically a judgement call on your part as a player. Does my character know this, or not? For example, if you play as a human in BG3, you will always be able to pick dialogue options with the [Baldurian] tag. If I am playing a Barbarian, I will never pick those, because my character isn't from the city. As I said, it's like you're directing a movie, rather than playing as you yourself.
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>>727795262
i guess i can implement out of character knowledge if i make it make sense within the game? for example that my character heard rumours, met people and experienced stuff before the events of the game?
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>>727795870
Yes. You have to use your best judgment though so you don't insert "knowledge" for your character, allowing you to make "optimal" choices that funnels you into doing what you always do. Another part of the roleplaying bit is that you don't save scum. Ever. Make a mistake? Live with it. Picked a choice that made people mad? Handle them being mad. A part of roleplaying is living with the consequences. Sometimes your character, because of who they are and how they think, make poor choices. And when they do, they have to live with them.
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>>727792987
interesting. i would like to read more about this
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>>727796145
>so you don't insert "knowledge" for your character, allowing you to make "optimal" choices that funnels you into doing what you always do
yeah i have a problem with that. also a fear of missing content which leads me too trying to play as optimally as i can so i don't miss any quests etc. partly because i so rarely replay games, leading me to wanna get as much out of it since i'm not gonna touch the game in over a year or two. but i don't like the way i play since i feel that it saps the real enjoyment out of the game.
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>>727796738
I hear you. Think of it this way:
The purpose a game (any game) is entertainment. If optimizing your game, following builds, listening to youtubers advise on how to maximize everything - if all of that ruins your gaming experience - then the purpose of playing the game is gone. If getting all the content doesn't make you happy, then trying something else is the right thing to do. But, if missing content makes you unhappy, then perhaps maximizing everything is the right thing to do. I can't tell you which is true for you.
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>>727793614
That's why I said you should stick to a very basic personality at the start and only start engaging in "nuanced character building" after you've established the basics.
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>>727797386
not missing content isn't my biggest gripe. it's not just going with the flow, not save scumming and ignoring every time a hard to interpret dialogue choice leads somewhere unexpected. especially the latter, when your character says something completely different than what was written or when the npc's react in a way that you never thought that choice would lead to. i want to overcome my autistic brain and just live in the now when i game
>>727798182
it seems to be an art to really roleplay in a game, i guess i gotta do it more to become better at it
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>>727798661
>i want to overcome my autistic brain
The entirety of human experience is doing something, failing, then doing it again and becoming better at it. This is not different. Do it anon. Do it. Play the game, fail horribly, then keep going. Once you have learned that losing doesn't mean anything, other parts of life will also get better. XCOM2: WOTC taught me that. Sometimes you can do everything right, and still lose. That's not a character flaw in you. That's just how life works. Including games.
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>>727798661
>it seems to be an art to really roleplay in a game, i guess i gotta do it more to become better at it
It's a bit of an opposite of that, actually. The simpler you are a roleplayer - the easier it will be for you to get into it when playing digital RPGs. Most digital RPGs actually suck horse shit. You have garbage like Dragon Age Origins praised by midwits where your options are
>Yes
>Sarcastic Yes
>Yes but ask for more money
>Dumb joke
>Give me more information
>Grrrrr, I HATE YOU
and just because it's got a couple branches and a whore for you to romance - it's suddenly a classic. And most of them are like this.
In my opinion, one of the best digital RPGs is New Vegas, not only because it does the bare minimum of letting you kill anyone, but also because most of the game's roleplaying is based on actual choices and consequences and most dialog is more or less vague or general purpose, allowing you ample room for interpretation.
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>>727799103
yeah i'm gonna take your roleplay advice to heart and if it turns out to have a positive effect on my real life then i'll just laugh for a week straight, thinking that i never needed therapy or self help nonsense, just a couple of games where i roleplayed as intensly as i could
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>>727799361
lol well if it does all that, please come back and tell me which game it is, because XCOM only helped me accept that sometimes I lose and that's fine. It didn't fix anything else.
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>>727799264
i know what you mean. i felt exactly like that playing origins, and many other games as well. you gotta simplify your character to get enjoyment out of role playing. but you can't also expect developers to account for hundreds of different characters that people may want to role play as, and therefore include infinite amounts of dialogue choices
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>>727799709
And that's exactly why I think New Vegas's formula of minimal dialog expressiveness with mostly line choices based around actions is currently the most optimal formula for digital RPGs.
I once roleplayed a justice and fairness obsessed extremist vigilante character who thinks no crime should go unpunished and there is no such thing as a white lie, and he killed the Legion at Nipton because he thought it was unjust to let go a powder ganger criminal based on the fact that he was lucky, while a more moderate goody two shoes character of mine would kill them because they're arseholes, meanwhile another goody two shoes character I had would just shit pants and let them leave because it's a killsquad of bloodthirsty goons. And none of that is in the dialog, it's all in the actions taken by the player.



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