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File: o2syn56dh7ee1 (1).jpg (3.44 MB, 3328x4910)
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I just want a good open world RPG in the Warhammer Fantasy Old World. Is that too mcuh to ask?
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>>739363020
It would solve the issue of fantasy games having most of their population employed as bandits because of endlessly respawning fodder enemies.
Most cities have a thousand Skaven for each human and forest biomass is 30% trees and 70% beastmen.
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>>739363020
They have to market ToW now so if they do make an rpg I hope you'll enjoy your Cathay girlboss and west african imperial characters
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>>739363020
I tried the mmo once. Didn't do it for me. There really is huge potential though. Try the mount and blade mod I guess. The one for bannerlord is apparently coming along.
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>random encounter with an elf at Laurelorn forest
>need to expertly dodge all her arrows while passing charisma checks to take her as your wife
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>>739363020
>good RPG in the Warhammer Fantasy Old World.
Hell yeah
>open world
Hell no
Traveling between smaller, handrafted locations is where it's at
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>>739363332
>Traveling between smaller, handrafted locations is where it's at
How would that work? Focus on one city or one area of the world and eschew environmental variety, or have many instanced cities/forests/ruins and fast travel between them in the story?
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>>739363020
yes
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>>739363425
Like in most isometric RPGs, or first Dragon Age, or Witcher 1 and 2 just to name a few.
The story could still take you journeying all over the map and potentially even allow to travel around freely, it's just that instead of riding through a huge empty map with mostly filler content you fast travel between actual areas of interest that are relevant to the quests. With maybe some chance for random encounters along the way
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>>739363818
I forgot about having a different map for traversal with random encounters, yeah that could work well. Would be cheaper to make too.
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>>739363020
>pick up any jrpg/rpg
>pretend it's Warhammer Fantasy with a few different names
>....
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>>739365360
JRPGs don't have nazi rodents crawling out of the city well to shank you while you're trying to find a merchant to unload your inventory
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>>739366185
Sure does. Lemme look it UP. Already found some.
https://www.ign.com/wikis/final-fantasy-7-remake/Rat_Problems_Walkthrough
https://finalfantasy.fandom.com/wiki/Freya_Crescent
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>>739363020
>Is that too mcuh to ask?
Yes actually.
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>>739363020
Of course you can have your warhammer fantasy RPG anon, and it will be full of one million black people inhabiting the Empire and Bretonnia. They'll never develop Araby or Southlands to have the diversity their committees and backers demand, that's how all these modern fantasy settings work.
So the reality of an RPG where you can interact with the setting in detail would piss me off too much. I prefer warhammer to be a dead IP like Middle Earth now so I can just fantasize about an actually good RPG.
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>>739363020
The Mount and Blade Warband mod Warsword Conquest is where I got my fix but it's not exactly what I want. What I really want is a proper first person RPG Daggerfall style of the whole world.
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>>739368128
what's a unique fantasy map then
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>>739368398
Warhammer Fantasy
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>>739368128
>getting upset that a fantasy version of earth takes design cues from real world geography and the cultures inhabiting those regions

Lmao
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>>739368128
Yup, soul.
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>>739368863
probably a jeet upset that even in fantasy india is equivalent to mordor
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>>739368128
The main appeal of WHF for most people (at least when it comes to RPGs) is probably the fact that it's basically a generic dark medieval/early renaissance HRE, but monsters lurking in the forests, nefarious witches and wizards, inhuman undead and ghosts, daemonic powers etc. are all a real and genuine threat instead of just a myth.
So yes, it is generic, but in this specific case it's a feature, not a bug
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>>739368943
I fucking love Anbennar so much. It's the real EU5.
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>>739368969
>The main appeal of WHF for most people (at least when it comes to RPGs)
The part in parantheses is correct but only because of WFRP. Fantasy and WFRP have entirely different appeals and largely have different fanbases as well.
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>>739368961
Warhammer India is farther to the east. The darklands are more iraq/Iran/Afghanistan which is why the chaos dwarves have the whole sumerian/assyrian thing going on.
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>>739369112
I like EU5. I want Anbennar in EU5, the pop system, dynamic trade, economy, all would be incredible. But until Johan stops reworking the game with massive balance patches every month they won't even start porting it over.
>>739368961
Fantasy Ind(ia) is just jungle full of big titty nagas that will suck your blood through your penis
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>>739368969
That and it's a Order vs Chaos instead of the typical Tokienesque Good vs Evil
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>>739369176
yeah it was telling when the TTRPG moved closer to the Wargame in third edition the system flopped.
There were other reason Third edition is not well-liked but the change in tone to be closer to the Wargame is certainly one of them
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I hate how people draw mountains and rivers on maps without any regard for natural features. Even Tolkien drew maps like this, where mountains and rivers, instead of forming the foundation of the world, just pop up wherever it suits.
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>>739369372
I wanted to like EU5 but it didn't work for me. Which was unexpected because I like logistics games like Factorio. It's the character focus that I think takes me out of the game. I really do not like the characters.
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>>739368128
>>739368969
Also, in its very origins WHF was designed as a generic kitchen sink fantasy that could be used as a wargame setting suitable for all of the different miniatures from all sorts of games and settings that people had laying around to be used all at once (this was back when GW was more of a publisher and producer of all sorts of games and miniatures, not necessarily from IPs they own or sometimes even any particular IP at all)
So the genericness was very much intentional
>>739369176
Yeah, fair. It's pretty funny how different the RPG and the wargame tend to be in tone
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>>739369372
The Nagas are in southeast Asia for vietnam/laos/Cambodia.

Ind has warhammer pajeets, elephant people, and tiger people.
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>>739369581
I thought the tigermen were in Cathay
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>>739369431
>I hate how people draw mountains and rivers on maps without any regard for natural features
where are they supposed to go?
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>>739369431
The map for TOW is just bad imo, and you will see plenty of people who worked at GW or on the RPGs complain about its quality
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>>739369431
Tolkien was a linguistics autist, not a geography/tectonics autist. And most nerds making their OC worlds don't have enough of a 'tism about anything to make something truly remarkable.
But yeah, it's true, in fact muh tectonic plates has became a major meme in my country's worldbuilding community due to how often people would sperg out about how unrealistic mountains or rivers are on fantasy maps.
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>>739369643
Cathay has one tribe of Tigermen, but other tribes exist and still live in Ind
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>>739366185
Nuh uh, skaven aren't [group that you don't like], they're [group that I don't like]!
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>>739369643

They're from Ind, but Cathay borders Ind so you'll have some bleed over as its not like they really care for human political borders + mercenary work would take them far from home.
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It's not like the 5'2" cathayan border guard is going to tell the 10 foot tall muscle bound tiger man he's not allowed to cross the border without a license
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>>739369954
Teaming up with a wandering adventurer tigerwoman merc...
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>>739368128
Looks unironically like a fun map to run a TTRPG in.
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>>739363195
>west african imperial characters
Funny you mention that since there's no sub-Saharan Africa equivalent in the setting.
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>>739370242
The Southlands exist but don't have humans living there. No native ones anyway.
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>>739363020
>Open world
LMAO KILL YOURSELF NOW
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>>739370242
Black people exist in Warhammer Fantasy but they are just irrelevant to the setting as a whole.
and that's not bringing up RPG art were random characters are black people for no good reason
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>>739363020
Man i know it's chaos shenanigans but the northern part of the map makes absolutely no sense when it comes fo rivers
>Random ass river forms in a plain
>or
>It's a big ass crevice that somehow formed and it's actually sea water rushing in rather than a river
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>>739370492
You see those World's Edge Mountains? You can climb those.
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>>739368128
would play the shit outta this
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>>739369810
Also, plate tectonics weren't really a thing outside of just Continental Drift when he wrote all his stuff - this is even discounting the fact that a lot of the mountains were just thrown up by the valar/melkor. Hell, the misty mountains came into existence because melkor wanted to simultaneously get some defenses and to fuck with Orome since it went through his favorite hunting grounds. Kvetching about the mountains and rivers without taking into account the circumstances of when it was made is just some faggy, anal-retentive bitching.
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>>739368128
>The Bloody Great Big Swamp
home...
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>>739370870
miyazaki...?
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>>739368128
>undressed warrior women
please
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>>739363195

>Cathay girlboss

As someone with terminal yellow fever, I'd have to say 'yes please'.
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>>739371220
We love Meow here. And you can't upset her or she'll eat you alive.
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>>739370442
There's definitely people native to the Southlands, and black ones too. They're around the "Plain of Tuskers" area. Khemri and Nehekara have a bit of wewuzzies too.

It's the same as questioning if there are south east asian humans in Khuresh or if it's all snake-vampire-things: the nagas have to eat someone, so presumably human cambodian or indonesian types.
Except the difference is that black humans turn up in Araby and other places.
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>>739363425
Hubs.
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>>739363020
Really? Do you REALLY want that? Do you?
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>>739372357
>>739363020
enjoy your bretonnian girlboss knight, your ugly dwarf-girlboss and your african soldier from Reikland.
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>>739363020
>>739372417
it is better for IPs to rest abanoned and forgotten, than to be twisted and perverted.
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>>739372417
>african soldier from Reikland.
He is clearly a taalabaclander anon.
but it's funny how his stat sheet has to say he's not from the Empire orignally
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>>739363020
Ugh looks like my liver x-ray
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>>739372498
>abanoned and forgotten
a TWW3 DLC released yesterday
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>>739363020
What happened to the tomb king civilizations anyways that they ended up giga cursed?
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>>739368128
>Pseudi Arabia
I kneel..
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>>739373729
The Mortuary Cult, and Nagash
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You’re all going to feel so stupid when I design a famous fantasy map that’s quite literally just my cancer screening (with the tumors)
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>>739373729
>>739373908
The Mortuary Cult, past a certain point, actually DID develop immortality, although you still slowly turn into something resembling an undead in appearance.

For mechanic purposes they're treated as undead, as well, but in reality they're unironically eternally living.
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>>739363020
Yeah no, Warhammer Fantasy sucks. The whole story is EVERYTHING SUCKS AND CHAOS ALWAYS WINS LOL and nothing can ever deviate from that so nothing actually matters, coupled with some of the stupidest worldbuilding of any fantasy world ever written. Somehow the empire survives with the food from the villages of Stinkingdorf with 50 people yet >>739363097 there are approximately 75,000,000 beastmen, orcs and rat people per square inch of the empire's territory. How do the empire's farms survive? What does the empire eat? What do those billions of generic fantasy badguys eat? The whole setting is headpants retarded.
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>>739375159
this is what happens if you know a setting from internet memes and exaggerated shitposting only
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>>739375525
the only primary source for the empire's demographics lists the entire country as having 250,000~ people
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>>739375746
fantasy writers are shit with numbers, news at 11
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>>739375746
Basing that on the WFRP Gazzeters?
they arn't accurate to real population metrics as they only count upper-middle-class or above taxpayers.
Pic explains at least some of the weird number issues due to the Gazzeters
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>>739375886
>>739375897
>you're only getting your info from memes
>the official source says this
>well the official source is wrong!!!
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>>739376008
people take stupid exaggerations from meme and the official numbers being shit can both be true at the same time, anon. One does not exclude the other.
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>>739376008
The sources are wrong, and the numbers listed in them are due to why the Trade system works in WFRP.
WFRP writers have explained why the numbers don't reflect the reality of the setting, but you choose to ignore that for memes
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>>739376123
I agree it's shit, which was my original point. The setting as written makes no sense and the empire demographics are just the tip.
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>>739375897
>>739376163
>the official source doesn't matter if another source by different writers comes out 20 years later after the original setting ended with hecking quirk chungus in universe explanations for why it was wrong
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>>739376303
The same writer wrote both since they were boith done by Greame Davies
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>>739376354
Oh ok.
>the official source doesn't matter if another source by the same bad writer comes out 20 years later after the original setting ended with hecking quirk chungus in universe explanations for why it was wrong

Let's also discuss how the beastmen have millions upon millions of hordes all over the world despite their population exclusively coming from humans dumping off mutant babies in the woods every now and then, or norsca which is 10% mountains and 90% arctic mountains can support a population of billions of roided out vikings. Maybe we could quote one of the setting's lead designers in that all the details are based on whatever the plot demands and no consistency is needed.

I hate seeing this dog shit setting get shilled so much, I tell you.
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>>739375159
>I am unable to enjoy a fantasy setting with a cool vibe if the author didn't accurately estimate sensible population numbers
Holy Autism Batman
Who gives a fuck, I just portray shit like that in a way that feels believable when I run WHFRPG campaigns and everyone's happy
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>>739376623
The problem is when some people hold up worlds like WHF as examples of great worldbuilding, especially compared to other fantasy settings.
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>>739368128
>tfw i recognize several places in that map on my custom map
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>>739376701
Good world-building compared to which fantasy setting?
Warhammer Fantasy is pretty bog standard, but just has a different vibe compared to your D&D or Pathfinder settings



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