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File: 250.png (67 KB, 250x310)
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blap blap blap
>>
>>739379729
The most unsatisfying gun to use in videogame history
>>
>>739379891
*klobbs you're path*
>>
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>>739379729
>half life 1 glock: your ol' reliable, accurate, ammo-effecient, good for taking down small enemies but doesn't overshadow the other weapons
>half life 2 usp: complete piece of shit, inaccurate, terrible damage, peaks in the tutorial and never gets used again after you get the SMG
I love Half-Life 2, but the first game undeniably had the better arsenal.
>>
>>739380089
Honestly the SMG sucks shit too. At least the combine rifle feels like it deals damage.
>>
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>>739379891
>blocks your path
>>
>>739379729
get bregnant get bregnant get bregnant
>>
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>>739379891
>implying
It's not even the least satisfying gun in HL2
>>
>>739379729
I love how in deathmatch it functions like a shotgun.
>>
>>739380143
sadly none of the guns barring the grenade/RPG, crowbar, gravity gun and crossbow have actual feedback that they're hitting an enemy in HL2
In HL1 if you blast someone with a shotgun or revolver or smg they make audiable pain noises and blood splash noises that make it so your shots feel like they connect
but in HL2 the impact sounds are garbo (almost non existent), so when you use your guns it sounds like you're shooting the sky. There's only death sounds/effects.
>>
>>739380089
in HL1, the 9mm pistols become very situational after you get the SMG, and the huge ammo reserves for weapons means you probably won't need to switch from something else

in HL2, they're workhorses for the first half of the game for killing zombies and CPs but as soon as you get out of ravenholm and start getting combine soldiers and antlions in the enemy pool and basically infinite ammo for the SMG it becomes such junk there's not even any reason to use its ammo on headcrabs or barnacles
it's even worse in Episode I, however, they work very effectively in Episode II throughout the antlion caves oddly enough, but as soon as you've got the car you can forget it
>>
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>>739380089
That's what happens if you let the invading alien forces read /k/ before deciding on their standard issue equipment.
>>
>>739380089
>half life 2 usp
>inaccurate
Wrong.
>>
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>that update reload sound
>>
>>739380157
the great filter...
>>
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>>739380157
It works well and annihilates most lesser enemies in just a single shot. The problem is you have to fucking stick the barrel up their arse to make sure every pellet connects
>>
>>739379891
Nah that squelching piece of shit from Doom 3 comes to mind.
>>
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>>739379891
Ahem
>>
>>739380157
Before assault rifles became the defacto "standard weapon" it was the shotgun, 2-3 shots to kill an enemy was pretty standard in a lot of older shooters

And then doom 3 went and added an assault rifle
>>
>>739381473
>it's good except for the part everyone hates
no shit nigger
>>
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>>739380412
>>
>>739380089
the only HL2 weapons that felt right to use were shotgun, magnum and crossbow
>>
>>739381567
yeah shoot the bulletproof helmet, that'll help
>>
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>>739380356
>>
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CLANG CLANG CL-CLANG CLANG CL-CL-CLANG
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>>739380089
>>739381567
>>
>>739381665
I was fascinated and creeped out by this creature as a kid
>>
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>>739380089
>>739380356
>>739381639
>>
>>739380089
the first game had the better everything, not to hate on 2, I still like it as well.
>>
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>>739380089
>he didn't use the zoom trick

lol amateur
>>
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>>739381567
>>739381670
Now let's see the pistol comparisons.
>>
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>>739381759
none of the weapons in the first game are better
>>
>>739381913
the shotgun and crossbow are the only ones better in 2
literally everything is better in 1
>>
>>739381913
>literally shooting the anti-weakspot

lmao and you didn't get tired of being laughed at in the last thread?
>>
>>739381969
The magnum is better in 2, the AR2 is better than the mp5, the super gravity gun is better than the gluon gun the list goes on
>>
>>739382063
>The magnum is better in 2
lol no
>AR2 is better than the mp5
the mp5's equivalent in HL2 is the mp7 and it sucks
>>739382063
>the super gravity gun is better than the gluon gun
the super gravity gun is an overpowered joke weapon that you get during the part of the game where it's supposed to just be a glorified cutscene and you're not supposed to die or be challenged at all.
>>
>>739381567
>>739381670
Im talking audio
Also your webm is wrong
https://youtu.be/pDQNIE5M4xA?t=6217
>>
>Hl1 hipsters pretend it ever had good gameplay
>>
>>739381704
Did it make you horny?
>>
>>739382224
>lol no
lol yes
>the mp5's equivalent in HL2 is the mp7 and it sucks
It's not. It's the AR2. You get them both at similar points in the game and fight similarly armored enemies with each. And if HL1 doesn't have an AR2 equivalent that's a win for 2 anyway. And the tau canon doesn't count because you get it too late and there's no ammo for it.
> super gravity gun is an overpowered joke weapon
Wow you just described the gluon gun.
>>
>>739382401
>Wow you just described the gluon gun.
no because the gluon gun runs out of ammo
>>
>>739379729
The most satisfying vidya pistol
>>
None of the proper guns are really satisfying because enemies don't react to being shot
>>
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Step aside plapper, this is Valves BEST pistol
https://youtu.be/YvXlYJ6YVQo?t=69
>>
>>739380143
The SMG was good before they started rebalancing it for HL2DM.
>>
Why even bother arguing, both HL1 and 2 have garbage gunplay.
>>
>>739383915
i remember the soldier enemies staggering when you shot them in the leg or am i remembering it wrong
>>
>>739381639
ever bullet went to the bulletproof helmet moron
>>
>>739381639
>empties an entire mag into ricocheting helmet
retarded
>>
>>739381632
>>739381994
>>739384750
>>739384768
are they serious
>>
>>739384830
bobongo
>>
>>739380004
I could tolerate the Klek-klek-Klobb but the Dostovei sound was even worse imo
>>
since we got people talking about HL1, is Black Mesa worth playing over the original, or it is somehow pozzed or otherwise shit?
>>
>>739379729
BLAP BLAP BLAP BLAP BLAP BLAP GET MURDERED GET MURDERED GET MURDERED GET MURDERED GET MURDERED
>>
>>739385248
No, its not worth it for a lazy retard that cant even open the steam page. You are not going to play it.
>>
>>739380089
HL2 combat as a whole is very bad. The levels are not designed around the combine AI well and zombies act more like obstacles than actual credible threats.
>>739380413
Playing on hard mode burns through 9mm and power weapon ammo pretty quickly, even in later part of the game. Gunning down Vorts, Crabs, Barnacles, Tripmines, etc with the Glock is always more effecient than wasting nearly twice the amount of ammo doing so with the MP5
>>
>>739385584
Hl1 combat is very bad and no one in the history of playing that game has ever died to a zombie.
>>
>>739385846
>Hl1 combat is very bad
I'd disagree
?no one in the history of playing that game has ever died to a zombie.
k, and?
>>
>>739386225
You disagreeing doesn't mean anything.
>k, and?
okay..lol
>>
Show me HL1 webms of it ever once having satisfying and good gunplay
>>
>>739380157
This is just a sad self-report.
>>
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>>739380157
see
>>739381567
>>739381913
>>
>>739379729
Why would the combine mass produce a pistol that's specifically made for competition target shooting for their police force
>>
>>739380089
Exact opposite, basically every single weapon in HL2 was superior. I would say the MP7 and MP5 were comparably bad. And the Grav Gun alone mogs the entire HL1 arsenal

>>739381670
The shotgun in HL2 is one of the best shotguns in gaming history, but this isn't a good comparison as in this part of the game Metrocops have only half their regular health (since you should only have the pistol and crowbar)
>>
HL1 spec ops babes gave me a leather fetish. Damnit.
>>
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>>739387226
U jelly?
>>
>>739381532
The chaingun better fits the AR role in doom 3
>>
>>739387482
HL1 jiggle physics.
>>
>>739387068
Peace hippies made the others illegal
>>
>game gives you gun to throw saw blades at your enemies and nerds argue about the pistol
>>
>>739379729
mmod fixes it
>>
>>739387882
MMod completely changes the gameplay but there are like 200 mods that give weapons better textures, sounds and animations without making you play another game
>>
>>739384830
you were given the exact code that determines this in a previous thread, what's your end game here?
>>
>>739388141
It's not a bug? They did it on purpose? lol
>>
>>739387821
man it would have been kino if you could only do Ravenholm with the grav gun and shotgun ah well
>>
>>739388179
lol
>>
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>>739379891
Wrong, it's the Klobb.
>>
>>739379729
>>739379891
HL2 pistol shots are pixel-accurate, the weapon has no damage dropoff, it 1shots metrocops if you hit the head, and you have a suit zoom. Make of that what you will.
>>
>>739387989
>MMod completely changes the gameplay
i think i turned a bunch of settings off but it just played like hl2 except the combine actually use nades and orbs now.
>>
>>739379729
I actually love this pistol, I dont know why people hate it
It's precise, the animations are smooth, the sounds are crisp
On the other hand I hate the FEAR shotgun that people jerk off for some reason, the pellets looking like needles in slow motion is ugly as fuck and the sound is rough and feels like it belongs on an industrial press and not a gun
>>
>>739385248
Yes it is fucking awesome
>>
>>739388459
meant gunplay rather, the weapons have a completely different feel, I enjoyed playing more with an Entropy zero retexture mod and the improved AI mod, but MMod is good shit nonetheless
>>
>>739379729
>>739379891
I always liked this gun.
>>
>>739387821
my nigga
>>
>>739381530
you win
>>
>>739386295
Just saying "it's bad" without much else doesn't really give me much to bounce off of.
My ignoring of people not dying to the zombies in HL1 is mostly down to the zombies being used much less frequently than HL2 which cut down the enemy roster significantly. HL1 uses them as obstacles too, but more sparingly and doesn't devote a whole chapter to them.

HL2's roster design is pretty much Combine soldier, zombie, antlion, big helicopter and doesn't tune the combat or sandbox around these enemies as well as HL1 did, or doesn't design the maps around them as well (look at how slow Combine soldier walk speed is on open highway 17 maps)
>>739385248
Play the original, then BM. You'll appreciate both more. If you're absolutely foreign to older style Quake games and have limited time, play BM
>>
>>739389714
Hl2 can afford to devote a whole chapter to zombies because they're actually threatening and fun to fight, unlike in HL1.
>>
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The Chinese Pistol in FO3 is so bad that it's already obsolete by the time you even find one.
>>
HL2 isn't ever really challenging but it's really fun, the level desing is just so damn good
the improved ai mod on the workshop is pretty solid
sprinting zombies is also pretty fun but it makes the cemetery fight in Ravenhold basically unplayable, really cool everywhere else tho
and a small thing but using the command or putting +sk_auto_reload_time 9999 in the launch options avoids guns magically refilling when you swap them out
>>
>>739381567
shoot the legs for armored enemies, shoot the head for beret dudes
>>
>today on history revisionism:
>>
>>739389838
>because they're actually threatening
Debatable, the basic zombie is about the same as HL1, the fast zombie does very little DPS and gets put down by the shotgun very easily, the poison zombie on hardmode is a damage sponge but he's very slow and easy to avoid. The fun from ravenholm comes from >>739387821 because you're given a one shot weapon and slow targets. The poison head crabs are probably the most threatening but the recharging health from 1 kind of trivializes what might be interesting and punishing.

HL1's zombies are complimented by the rest of the monster roster like Vorts, Hounds, Bullsquids etc. Outside of the very beginning chapter, zombies aren't used much in isolation and their moments are brief.

Ravenholm is fun but the blow by blow combat against zombies is no more exciting than HL1, only you're given a rushing enemy (the bullsquid or the gonome which I'd argue are better versions of a similar design for the most part) and a tanky one (the poison zombie) and we've seen better "tanky" enemy designs in Half life as a whole
>>
>>739390439
No one has ever died to vorts, hounds or bullsquids. HL1 roster is filler atmosphere dressing.
>>
>>739381704
Same, wondering if they'd eventually stop reapering if i spend all my c4 charged but nope
>>
Why does Half-Life 2 Xbox exist?
>>
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>>739379729
blap blap blap
>>
>>739390894
even gabe knows consoles are superior
>>
>>739391003
But it was so bad that it inspired me to make my very first Steam purchase.
>>
>>739390439
Honestly the poison zombies are more interesting than other tanky HL enemies like alien grunts, like there are plenty of encounters where they're used really creatively in ravenholm like the section where you have to climb on the roofs or in ep1 and two, the hospital and the warehouse before getting the car for example
it's an interesting enemy because it's so tanky that you either have to spend precious ammo like SMG grenades or energy balls or make them low priority and dodge the poison headcrabs while a lot of other enemies will instakill you if the crab gets you, it's cool stuff
Meanwhile the grunts are much more straightforward in how they can be used, either corridors or teleporting behind you while you're getting shot at by vorts
>>
>>739380413
HL1 pistol is much more accurate and does more damage per bullet than the SMG. So it's still very useful.
>>
>>739390439
Also the fast zombies do low damage but they're used to either like get you stuck in a corner, prevent you from getting a good shot or throwing you off tall structures, which is very funny
>>
>>739390894
probably meant as a tech demo to show would-be source engine licensors that the engine could run decent-ish on consoles.
>>
>>739391306
would-be licensees*
>>
>>739379891
It's mostly the sound. I've been using this for years and it makes it ten times more satisfying
https://gamebanana.com/sounds/84775
>>
>>739380356
thunkathunkathunkathunkathunkathunkathunk
>>
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>>739386579
>>
>>739388335
it just sounds so weak. any model and sound change improves it so much
>>
>>739379729
The most satisfying gun to use in videogame history
>>
>>739380004
at least the klobb looked cool
>>
>>739392716
knowing valve they probably made it sound weak on purpose to steer players toward using other weapons
>>
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plap plap plap
>>
>>739393493
FULLY
>>
>>739393493
>Mister PLAP!man, I presume?
>>
>>739379729
>Get shot! Get shot! Get shot!
>>
>>739392332
How do you program this and even begin to think it's okay?
>>
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>>739393493
>CREAMPIE MY FUCKING DAUGHTER FREEMAN
>I'LL RETCON AS MANY DEATHS AS IT TAKES IF IT MEANS I WON'T DIE BEFORE I HAVE GRANDKIDS
What did Eli mean by this?
>>
>>739380089
>I love Half-Life 2
Stopped reading there. Get better tastes
>>
>>739394476
He meant the suppression field is down.
>>
>>739393409
its like balanced for multiplayer in the single player. op handgun so the subgun isnt op itself.
>>
>>739381567
>>739381913
The gunplay in hl1 sucks but these are disingenuous as fuck. In both clips you're using the alt fire which has a gigantic spread and is meant to be used like the Doom II SSG and in one clip you jump over to specifically hit the helmet which negates weaker weapon's damage entirely.
>>739380412
Are you serious? HL1 doesn't even have hit reactions which even Doom had.
>>
>>739391024
>roofs or in ep1 and two, the hospital and the warehouse before getting the car for example
I honestly forget about the episodes all the time, I think they are definitely much better in terms of level design than base HL2. Personally I find the alien grunts more interesting to fight against individually (especially in how they consider you to use your power weapon ammo or risk getting in close with a shotgun and getting a stun on them) but that might be the 500+ hours in sven co op talking.
>>739391175
i've played HL2 more than a dozen times through and it was only recently that those fuckers totally got me on the Ravenholm roof and sent me plummeting like a fool
>>
>>739395381
It does
see
>>739382230
>>
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Our thread now, tranny
>>
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>>739392332
>>739394161
make an actual point
>>
>>739387821
Hitting enemies with paint cans was neat.
>>
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>>739396345
It doesn't you retard, I played through the entire game recently. That's a death animation in the timestamped video.
I'm talking about a distinct animation for a painstate like in Doom or any competent shooter. Next you're gonna show me the alien slaves running away when they get on low HP and pretend that's what I'm talking about.
>>
>>739388335
you cant shoot while zoomed baka
>>
>>739395381
>The gunplay in hl1 sucks
what a horrendously awful fucking opinion
>>
>>739396937
BRO
JUST WATCH THE VIDEO FOR 10 SECONDS
THE SECOND ZOMBIE GRUNTS WHEN SHOT
>>
>>739386527
Don't you have Dark Ages to defend, jeet?
>>
>>739381530
SKILL
FUCKING
ISSUE
>>
>>739396591
How is that a counterargument?
Literally in your video he gets in the guy's face like a retard just so all the bullets hit
>>
>>739385248
There are black scientists in the original and they're like 1/3rd of all scientists, it was already pozzed as hell. Black Mesa adds female scientists which were cut from the original game.
>>
>>739388982
holy bloom, my eyes
>>739385248
No, even the most basic source 1 story mods mogs that piece of shit
>>
>>739397356
>There are black scientists in the original and they're like 1/3rd of all scientists
Retard
>>
>>739380356
fuck off. AR2 is the best one. Decent damage and nice umph with sound design
>>
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Wouldn't the no-kids field prevent this?
>>
>>739380143
its great in VR (despite the weak sound). Since it does not have a spread and it does decent damage per shot. In flats it just misses half of them
>>
>>739397352
so what's the problem?
>>
>>739379891
i like it. its fun to spam.
>>
>>739385248
for your /pol/rot nigger attitude definitely stay away and never post in any BM related thing ever
>>
>>739397895
This ain't your safe-space
>>
>>739397748
It's not how shotguns work? And generally isn't very fun
>>
>>739397971
It's not how shotguns work is a laughable argument and doesn't mean anything.
> isn't very fun
The fact you have to move around, dodge projectiles, get up close is what makes it fun.
>>
>>739398085
>>739398085
>The fact you have to move around, dodge projectiles, get up close is what makes it fun.
lol I remember trying to play this game like Splinter Cell back in the day.
>>
>>739390141
Still better than the .32 pistol.
>>
>>739381530
The most legendary dogshit fucking gun in all of vidya fucking KNEEL
>>
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>>739398085
Then make a fucking sword. Why make a shotgun that doesn't function like you would expect any shotgun to and act surprised when players don't like it?
>>
>>739397062
It does suck. Your workhorse guns are pathetically inaccurate (SMG and Shotgun), the pistol somehow deals more damage than the SMG despite using the same caliber, the burst alt fire is useless once you get the SMG. Your arsenal is completely bloated (Hornet gun, snark, satchel charge, laser tripmine, and a few others could've been cut completely). Few weapons get shafted like the interesting Tau cannon being given to you only to almost immediately get replaced by the superior, straightforward to use gluon gun while others are glorified setpiece facilitators like the rocket launcher.
Early enemies die nearly instantly and are rarely mixed in with other enemies in an interesting manner to make them threatening, often preferring to teleport them right beside you like the worst Doom monster closet traps. HECU are bullet sponges that track you perfectly in open spaces and aim their vertical arc potato grenades to your exact location while you have to mess with your movement to adjust their fickle arc. They're still trivialised by backing away into a corner where they have to come to you. They also sometimes like to blow themselves up.
In general enemy placement favors immersion over interesting encounter design.
As said before, enemies don't have hit reactions at all (Doom in '93 had them, where they're a key component of fighting enemies and of general satisfaction). Weapons sounds go from awful to decent, with the dinky glock sounding irritating or the SMG having some sort of wind down sfx which makes no sense. The HD pack shotgun sounds great however, if too loud. Shout out to the crossbow firing animation not even cycling properly like it's some shitty mod, on top of that nonsensical fire rate it takes forever to reload for some reason.
Hard difficulty bloats the enemy HP even further making later encounters a hassle and reduces HP handouts in a game where a good chunk of enemies use hitscan (Or homing bees).

I'd rather play Quake, combat wise.
>>
>>739398667
It functions exactly how i expect it to you're just retarded. And the game has a sword, it's called the chainsaw and no one uses it because the shotgun is just better.
>>
>>739390141
The unique one that sets enemies on fire is pretty good for taking out trash enemies.
>>
>>739399064
>no one uses it because the shotgun is just better
Are you saying that like it's a positive? Because it sounds like the developers failed miserably.
>>
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>>739397448
There's only 4 scientist models and they get reused throughout the game at a non-equal rate, for example the first two goofy ones get used a lot for the scripted death scenes while at the start of the game you see two black scientists back to back. So yes, there's tons of high IQ/DEI black scientists.
The Gearbox expansion even adds fat security guards (Including a black one) for your body positivity needs and black HECU (Of course, they add them when they're your teammates and you aren't supposed to shoot at them).
>>
>>739381530
cant you kill every enemy with a single headshot in the hardest difficulty with this thing? with appropriate range of course
>>
>>739399545
There's no winning with you faggots. You just complain
>>
>>739399064
nta but many shotguns in games give you a fair bit more range than Doom 3's and especially compared to the original two games whose standard shotgun felt more like a sniper rifle, Doom 3 looks almost ridiculous short ranged. I think Doom 3's shotgun is probably more comparable in role and function to 2's super shotgun which did have a more limited range iirc but still more leeway than 3's
>>
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CLICK
CLACK
CLOCK
>>
>>739398818
>Your workhorse guns are pathetically inaccurate (SMG and Shotgun)
because they're designed to have you get in close and in the case of the shotgun, have to take more risk vs reward opportunities by using the alt-fire
>the pistol somehow deals more damage than the SMG despite using the same caliber
>insert gabe quote about realism in games

For the rest of these, you gotta play on hard mode man. You gotta fight those spongey marines and Agrunts and it encourages you to more wisely use your power weapon's ammo. Tripmines, nades, satchels, even snarks seem pointless on lower difficulties but once you learn that you can use those effectively, you can save on those precious magnum rounds or Tau cannon ammo. Half Life is more like a survival horror game where you're encouraged to put more care and thought into what weapons are used when. Even weapons like the Glock, Magnum, and Crossbow which have a lot of overlap have specific use cases where some are better than others. The Glock is great for long range, fodder, Crossbow for spongier targets moving in a predictable manner, and the magnum is the best all-arounder. Anything tankier than that and they get the Tau Cannon or explosives like the RPG

Also marine's and their explosive spam is made to keep you on the move, the whole run think shoot live mantra in action, they can be cheesed yeah, but I'd argue the same is doable with other games at the time.

I definitely understand the frustration though, as someone who played HL2 first, a game where all your problems are solved with either the Gravity Gun or a liberal amount of buckshot, I wanted to solve every problem with the MP5/Shotgun, or main one weapon like doom, but if you consider encounters more you get more out of half life. It took me until playing Sven Co Op to really understand it fully
>>
>>739398085
the doom 3 plasma gun has the best reload sound of any vidya gun. also works great with the game's lighting and the shooting makes a fun sound too.
>>
>>739385248
It annoyed me that it takes so long to get your crowbar, so you can’t kill any guards and take their pistols. The very first part of Unforeseen Consequences has you fighting headcrab zombies with bullshit flares for no reason.
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>>739387068
It’s cool and expensive, just like the MP7.
>>
>>739397971
shotguns don't work like shotguns in 99% of games buddy. maybe arma and some other mil-sim games do them accurately.
>>
>>739387068
If you were in charge of the logistics of an evil space empire that conquered earth in 7 hours, then why wouldn't you?
>>
>>739393409
likely true given that it used to sound like a cannon

https://www.youtube.com/watch?v=8CoMdbnJwvE&t=960s



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