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Would the Disk System have worked in America if it actually came over?
>Have to erase existing games and buy them again
>Load times didn't exist then on consoles so they'd be a new concept
>Batteries out the ass
>Wear and tear faster than just the NES alone
>Zelda exclusive to it which would have butchered its audience in America
>>
Did it work in Japan?
>>
>>739406062
The month it came out, a Famicom cartridge with more advanced mappers hit the market. The Disk System was designed for the bare metal Famicom which was basically a Colecovision, assuming that cartridge technology would never get better (because it barely had to that point).
>>
>>739406062
it had tons of technical issues as well as piracy issues. i think it was also incredibly expensive. if the Sega CD or 32x is anything to go by, the disk system probably wouldn't have sold very well in the west either.
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>>739406062
A little bit at the start. That's why OP says "if"
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>>739405912
Fuck no, it would have compared unfavorably to all the dozens of microcomputers that existed at the time. The "disk system" is literally just paying extra to have a worse product.
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>>739406157
>cart technology obsoletes the Famicom Disk System from the get-go
>cart technology obsoletes the 64DD from the get-go
>>
>>739405912
Were it to actually contribute valuable upgrades for what the console could do, yes.
The Sega CD was a reasonable success for example (nothing super huge but good enough). Keep in mind that the Sega CD used actual CDs though.
I think if Nintendo did go all in with the 64DD instead of canning it early, it would've netted a decent success as well, and foresight lets us know that their next console was doomed for failure anyways. The 64DD was setup to at least have some interesting things on it.
>Ura Zelda
>Luigi's Mansion
>Resident Evil Zero
And it probably would've allowed for ports of larger RPGs, which could run on the console but didn't have good enough storage for the thing, like how Dragon Quest VII was considered for the DD.
>>
>>739407398
wasn't ura zelda just ocarina anyway? if it had been on the DD, tons of people would have just never got to play it.
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>>739407935
URA splintered off into Master Quest and Majora's Mask.
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>>739405912
I still find it stupid how the disk doesn't have the cover like pc floppy disks so the tape is out there in the open to be ruined with time
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>>739406062
>Did it work in Japan?

It did. The idea was that games could be sold at kiosks via read/ write disks. Instead of buying a cartridge at a store.
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>>739408142
you know what happens to hardware that degrades over time? you have to buy more of it.
>>
>>739405912
No. Americans saw the console and the computer as different things back then, and still did until about 2016 or so. Releasing a console with a disc drive that you could also get a keyboard for to try to bridge the gap wouldn't have appealed to Americans. Also, niggers would had destroyed the Disk Writing stations immediately, and the delicate parts inside the drive would had been too much to handle --broken consoles galore. The Western mind sees consoles merely as toys.

Since the Japanese are commies, the idea works a lot better there. Plus, they even had ISPs providing live services for it, like stock tickers and Horse racing stuff. Neat!

>>739408142
They sold FDS disks in little plastic cases.
>>
>>739405912
>Would the Disk System have worked in America if it actually came over?
no. it was too many steps and the kiosks would have been vandalized by certain people so the cost of maintaining a kiosk would have been high so nobody would have wanted to deal with one.

it was easier to walk into a store, pick up the thing you want to rent, return it, and then rent something else
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Another factor is that the videogame industry was on its bones in America when the NES released, and they tried to distance themselves as much as possible from the notion that the NES was a video game console at all --they marketed as a "system" with "toys" and peripherals and it was made to look like a VCR to entice buyers, who were queasy about videogames and vastly preferred desktop PCs.

For shame, because I would had loved to see this kind of stuff in America. The improvements it brought to the base famicom were truly outstanding.

https://www.youtube.com/watch?v=AIQpX-xRMxQ
https://youtu.be/O36Az44B-Ek
>>
>>739408530
>Also, niggers would had destroyed the Disk Writing stations immediately
they really weren't as much of a problem back then. in japan these things were at 7/11 but in america they probably would have been at blockbuster. people weren't going to blockbuster just to hang out and loiter.
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>>739405912
https://youtu.be/utoiWaCtOuI?t=288
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>>739408530
The 80s were a lot less nigger-destructiony. At least where I lived.
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>>739408835
Welp. Time to get 34 of generic famicom girl.
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>>739407997
I hate this world where we know too much about old urban myths.
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>>739409467
what about the fact that miyamoto evidently has an early build copy of super mario 64 2 in his desk where you could do two player, and not a single image or information is known about it
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>>739409546
Some stuff was leaked in the gigaleak: https://tcrf.net/Super_Mario_64_(Nintendo_64)/en#Luigi.2FMultiplayer_Remnants
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>>739409546
Who the fuck cares at this point? Two Marios? Good golly goshikens! The mystique of Japanese game development is dead. They themselves killed it.
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>>739408835
Interesting
>>
I think the FDS is more of a novelty to us. It's not like we paid for it, and the games it got tended to be ported to the NES. Sure, the audio got downgraded, but there were no load times, and cartridge technology advanced enough that games came out that would make the FDS look obsolete. Blockbuster was already making stuff like >>739408835 seem like less value. Rent a game for a week for the cost of a few bucks, bring it back and get another. Same general concept of only having a game temporarily for a lower cost with the added benefit of being able to rent multiple games at once, but the drawback of not being able to keep one game indefinitely.

Compare a 1983 Famicom game like the Donkey Kong arcade port (which was the closest visual match to the arcade game at the time, but missing an entire level in a game that only had four levels) to a 1992 one like Kirby's Adventure. They're like practically different consoles. Games like Zelda, Metroid, and Kid Icarus in 1986 all seemed like they justified the FDS, but all got ported to the NES, and even Zelda got ported by Nintendo back to the Famicom in the early 90s. In an era where we don't have to manually switch a disc, where we can just search the FDS tracks on YouTube, where load times mean nothing with emulator speed-up, where we can get all these games for free, the FDS just seems like "mysterious upgraded NES with better audio". If we actually got it in 1987, it would have struggled here. Parents were already wary of video games, and even the Super Nintendo raised concerned eyebrows.
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>>739410196
>and even the Super Nintendo raised concerned eyebrows
most parents back then were retarded and didin't know that different consoles did different things. they didn't even want to get me an N64 because I already had a sega genesis. hell they didn't even want to get me more games because they didn't understand that they were not the same things.
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>>739409249
>The 80s were a lot less nigger-destructiony. At least where I lived.

Blame your parents for supporting Israel Their tax payer dollars go to Jews so they can send niggers your way and make your life a little more miserable.
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>>739410421
More like they didn't give a shit about your bing bing wahoo box being "out of date" when you could still play it. It was their way of saying go the fuck outside and stop pestering me to spend more money when riding your bike with the neighborhood kids is free.
>>
Anybody know of a good Famicom disc system emulator with Save states? I download a rom to a pirate game called "Alien Battle" which is lewd poker, and I want to see the porn cutscenes. This fucking game though is RNG galore, I've played for hours and I keep getting fucked by bad card draws. I'm playing it on a real famicom using a USB adapter so I can't just save state at the start of a hand before I discard.
>>
>>739411109
Isn't FCEUX enough? It's like the only one.
>>
I've never done a vintage console repair as annoying as a drive belt replacement for an FDS. The gears aren't beveled, so the stupid belt just loves to slip right off from tension since nothing actually holds it down until you reassemble the whole thing. And on top of that, replacement belts are made out of the cheapest silicone ever. The fucking replacement lasted me ONE playthrough of Zelda before it snapped.
>>
>>739411162
Hmm, I could look into it. Thanks!
Also, If I play far enough to find the porn, where should I post it? /vr/? Nobody on the internet has posted it, I've only seen forums talking about the game. It's practically lost media.
>>
>>739410915
>His parents could afford a bike
Bet you had a pet too
>>
>>739407319
A large problem with the N64DD, on a fundamental level that no one talks about, was that they talked about how it would change the way you play games with "no two games ever being the same" and possibilities with the real-time clock and editing stuff; but PCs had those capabilities for years and yet N64DD was hyped as this amazing technology that could change gaming.

Yeah, it would be new for the console world to see these sorts of things but if these games could actually exist we would've seen them.
>>
>>739411543
You didn't steal one and say your friend gave it to you when your parents questioned it?
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>>739409467
I think "Zelda Gaiden" was its own thing but Ura Zelda was definitely planned to use the N64DD to its full capabilities, which is implied in old interviews.

>but Miyamoto/Aonuma said
Look at the nonsense Miyamoto has said in the last past 5-10 years and ask yourself if that's actually the real truth
>>
>>739411708
Why would your parents believe that your friend gave you their pet?
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>>739406062
Yes. It sold respectably well and several of its games were million+ sellers.

>>739408530
>>739408616
Disk Writer Kiosks were not public facing. They were behind the counter and required an employee to operate. The switch to start disk writing requires a key to activate.

>>739411109
On the title screen, enter A B B A on controller 1 while holding A + Left on controller 2. Don't ask me how I know this.
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>>739405912
did it work out for sega?
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>>739407319
Outside of pottery, the thing I always remember about this is how he pronounced gungans as goo-gahs. Such a strange mind, wanting to merge serious political machinations with whacky googoogaga adventures.
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>>739411757
I meant the bike not the pet. I'm not about to smuggle a gerbil a mile away.
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>>739411869
>On the title screen, enter A B B A on controller 1 while holding A + Left on controller 2. Don't ask me how I know this.
Am I doing something wrong? It's not working.
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>>739412635
>>739411869
Never mind, it actually Mcfucking works. The game just doesn't tell you. I can't thank you enough anon.
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>>739413101
Oh you figured it out already.
I just got done encoding a gif, so for anyone else who wants to see...
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>>739413230
That's still a high quality gif, a lot nicer looking then the shitass photos I took of my TV screen. Thanks again!
>>
>>739405912
I remember growing up, you can purchase a floppy disk hack for the SNES. You plug the device into the cartridge slot, then you insert the floppy disk containing the game you want to play.
>>
>>739414009
That's just a copier, and it's piracy. A lot of games were designed to detect if they were running on a copier as an anti-piracy method. It's still good in my book, but it's not the same as Nintendo actually officially embracing disk media.
>>
>>739411869
>On the title screen, enter A B B A on controller 1 while holding A + Left on controller 2. Don't ask me how I know this.

Based anon.
>>
>>739407319
The 64DD has to be one of the stupidest add-ons ever made, a disc drive add-on for the N64 doesn't sound bad but instead of using CDs they used some shitty proprietary ZIP disks that could only hold 64MB.
>>
>>739414084
it would've been kinda okay if it launched at... well, launch, but it not coming out until 1999 and Nintendo scrapping or consolidating many of the plans they had for the format just fucked it up the butt
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>>739414084
It also has what, 4 Mario paint games for some reason?
>>
>>739414084
Nintendo were scared of optical media for the longest time because of loading times, and to be fair I understand that stance, but it put them at a huge disadvantage against Sony.
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>>739414140
them being a generation late on shit really fucked them over in lots of areas right now even now hey're really starting to feel the pangs of being behind the competition by a generation or two in fidelity in their devtimes, it's absurd how shit like TotK took 6 years or MKW took 8 years
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>>739414136
If I'm not mistaken, it was supposed to have 4 but only one of them actually released
>>
No. And the reason why is quite simple, the FDS worked in Japan because Nintendo successfully lobbied to ban rentals there, which gave them a monopoly on selling the discs as rentals, you'd pay 5 bucks for a digital copy of some dogshit from 5 years prior.
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>>739414280
yeah, one of them was supposed to be a full-on dedicated game maker IIRC
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>>739414280
They were all released.
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>>739414280
https://www.mariowiki.com/64DD
Nope. A huge chunk of the tiny 64DD library is just Mario artist games
>Mario Artist: Paint Studio
>Mario Artist: Talent Studio
>Mario Artist: Communication Kit
>Mario Artist: Polygon Studio
>>
>>739414132
The N64 itself came out a bit too late, the Playstation was on the market for 2 years in Japan and 1 year everywhere else. That headstart let Sony build up marketshare and get a price drop by the time N64 came out.
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>>739414512
The first two years of the PlayStation were pretty slow, especially outside of Japan. It only became competition in earnest in 1997 after FFVII came out.
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>>739405912
They were planning to bring it over. There is an unused expansion port on the bottom of the NES explicitly for a redesigned disk system (the RAM adapter-based model the Famicom uses obviously wouldn't work with the front loader NES cartridge slot). This port is the reason cartridge based NES games don't have expansion audio, since the audio loopback pin on the Famicom cartridge slot that's needed to mix audio from the cartridge with audio from the console was relocated to the unused port.
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>>739414687
>The first two years of the PlayStation were pretty slow
oh yeah, wasn't it 2021 or 2022 or something where Playstation had its weakest year since 1994 (when PS1 was only in Japan and for just under a month)? IIRC that was also the holiday season where the Xbox Series beat it in Japan lmao
>>
>>739414801
I thought the audio expansion pin was overridden with that stupid lockout chip pin? Because you can put in a famicom cartridge with extra audio channelsinto an NES using an adapter , like Castlevania 3 Japan, and you won't get the enhanced sound from it.
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>>739414687
It was definitely slow, honestly the Saturn arguably had a better library than the PS1 early on when they launched in Japan. But Sony built up momentum and connections with 3rd parties and by the time the N64 was about to come out the PS1 was starting to get big games like the original Resident Evil.
>>
>>739414924
and Bernie Stolar was about to fuck Playstation on that because he tried to block MM8/MMX4 from releasing outside of Japan on Playstation with his retarded anti-2D policy, Capcom threatened to make RE a goddamn SEGA exclusive to make sure they could release their 2D games stateside
>>
>>739414801
How would that have even worked? The FDS uses the cartridge space in the memory map for the RAM adapter, you would need to have connected something, even a slim connector, to the NES cart slot.
>>
>>739405912
No because you had to go to stores with these massive fucking kiosks to download anything on it. It works in Japan where everything is close to each other and they didn't have to install that many kiosks, but the US is too big and too spread out. It would have been a nightmare.
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>>739415027
also japan didn't have niggers or jeets until recently
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>>739415027
Hmm maybe distribute at Blockbuster like they did with the Pokemon Snap machines. But then that just introduces having to deal with the Blockbuster executives and history has shown them to be retarded.
>>
>>739411869
>Yes. It sold respectably well and several of its games were million+ sellers.
It sold well at first but absolutely flopped long term. Nintendo wanted it to replace carts entirely but they had drop it eventually. Third parties also hated it
>>
>>739415096
plus Nintendo wasn't on good terms with Blockbuster to begin with after trying to get game rentals banned in America and then banning them for photocopied manuals as a consolation prize lawsuit when the former didn't go their way
>>
>>739405912
Wait, It never came to america? I remember a "videogame rent shop" close to my house where they had several snes with these disk adaptators, they put a disk, it loads it you play the game, some game even needed two disks to work. I clearly remember playing megaman 7 this way, cloud man was always glitched for some reason.
>>
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>>739415167
>I remember a "videogame rent shop" close to my house where they had several snes with these disk adaptators, they put a disk, it loads it you play the game, some game even needed two disks to work.
are you perhaps thinking of the Game Doctor? it was a way to load/save SNES game backups to floppy
>>
>>739415220
Yeah, it must have been this thing.
>>
>>739415264
very popular for hacks and unlicensed games, this is the way that games like Hong Kong 97 were initially distributed (HK97's intro even outright advertised receiving and copying games via floppy)
don't copy that floppy
>>
>>739411935
>merge serious political machinations with whacky googoogaga adventures
The juxtaposition is kino.
>>
>>739411727
Zelda Gaiden was the working name for Majoras Mask. I remember back in the day reading that on some old website like Odyssey of Hyrule or something
>>
>>739414874
The pin layout between the NES and Famicom is completely different. Everything was relocated, and the NES slot has more pins (72 vs 60). The point I was trying to make is that the reason the audio pin wasn't included anywhere on the cartridge slot was because Nintendo thought they wouldn't need it, since, from their point of view, the expansion pin covered the same purpose. Cartridge games having expansion audio was something they didn't foresee in 1984/1985 when designing the NES. An unmodified NES can play expansion audio games, provided a Famicom to NES adapter is used, but they would have expansion audio. There's an easy mod you can do to rewire the expansion port audio pin to the cartridge slot, allowing you to play expansion audio games WITH expansion audio on an NES.

>>739414991
A cartridge would still need to be inserted in the NES for memory mapping purposes, but that cartridge would not have to connect directly to the disk drive or anything else outside the console. The NES expansion port has CPU data lines, so the console can directly do I/O with anything attached to the port.
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>>739415578
Fascinating. I appreciate a quality effortpost on /v/.
>>
>>739415220
I remember that. When you wanted games, you could go to the store that cater to this and they will enormous catalogues for you go browse. You note the codes for the game you want, take it to the counter, lay and they'll load it onto floppies for you
>>
>>739415578
Yeah that seems about right, took me a few minutes staring at the pinout to make it click in my head.
Not a horrible design but the timing was awful, the thing was mostly obsolete as soon as it came out
>>
>>739415578
>and the NES slot has more pins (72 vs 60)
did this accomplish literally anything beyond trivial hardware region-locking?
>>
It made sense in 1985, not so much in 1988 when you could just fit the games on a cartridge. The expanded audio isn’t massive and the proposition to "buy an addon to save money" isn’t exactly appealing. In Japan it promised that AND games that couldn’t fit on cartridge at the time AND save features. I do love my FDS though, probably the coolest piece of console tech I have even if I have only three games for the thing.
>>
>>739416198
plus as >>739406157 indicated, mapper chips quickly became in vogue, which immediately gated out a ton of prospective games from getting FDS releases
>>
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>>739415934
You can see the exact differences here:
https://www.nesdev.org/wiki/Cartridge_connector
The extra pins on the NES are for connecting the cartridge port directly to the expansion port (so you wouldn't even need to use the CPU data lines, the disk drive implementation could work exactly like it does with the FDS) and the lockout chip. There's also an NES exclusive pin called "SYSTEM CLK," but I honestly have no idea what this does. The changes don't seem to be explicitly for region locking, but they probably didn't mind that as a bonus.
>>
>>739414084
Crazy to think the N64 could only hold up to 64MB. Even the NeoGeo back in 1990 could hold up to 89.5MB. No wonder game devs skip the N64. I doubt it could play Metal Slug with all the animations intact.
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>>739416452
I see.
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>>739416452
I still lose my shit at how the Famicom had 60 pins on their primitive cartridges, while the Switch being quite literally millions of times more powerful needs only like 4 for its games. How does it work?
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>>739417767
fucking magnets
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>>739416198
Which ones you got? I have a disc with Mario 1 and 2 on it, Eggerland Adventure, Zelda, Monitor Puzzle, (this one was technically sealed, but a dog chewed the case so I got it for dirt cheap) and Othello.
>>
This was technology developed to work around high data storage costs at the time.
Data storage costs are once again high with the Switch 2, other than game key cards what technology can be employed to work around it this time?
>>
>>739417803
Zelda 2, Metroid and Murasame Castle. I still want Super Mario Bros 2 for it and that’s about it. I considered Castlevania 2, but I found a cheap cartridge of it locally.
>>
>>739417767
Note how every pin connects 15 address lines + ROMSEL (16th address line) + 8 data lines for the CPU. And similarly the GPU has its own address and data lines, plus a few misc lines. All to cope with the ultra low speeds of 80s hardware.

Today? Haha everything over the same tiny bus, clock speed go brrrr
>>
>>739419739
>I still want Super Mario Bros 2 for it and that’s about it
Lost Levels or USA?
>>
>>739419786
Lost Levels. I have a US cartridge of 2.
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>>739420059
Cool shit. Was a disk version of USA (not DDP) ever made?
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>>739420127
No. At least not officially. There are piracy devices like the Game Doctor that let you play hacked versions of cartridge games via the disk system (there's a bootleg version of SMB3 that was distributed across 6 disks, for example), so it's possible a bootleg version exists, though.
>>
>>739409546
Who cares. Jesus, you gotta let this shit go. "oh my god there's an alpha prototype build of a video game somewhere i must have it!" get real mate.
>>
>>739411109
Every nes emulator made in the last 20 years has FDS support and save states....there's like 500 of them.
>>
>>739413230
The blood drip effect in the intro is way too fucking cool for the game it's in.



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