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File: zelda oot.jpg (14 KB, 252x174)
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So they're going to soup this game up with the Totk engine right?
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>>739410332
I'm genuinely split on this.

I actually, really hope they base it of the old code base and actor system, but heavily modified, so that by default as many of the cool nuances of the game get preserved. A true 'ground up' remake is not really necessary, as even the recent games preserve vestiges of how the the older games work, and things like how sound effects and music worked in the N64 game is something that ought to have a serious amount of effort put into getting the remake to capture.

However, TotK's physics and the like are honestly too good to waste by not incorporating it into the game at all. Like, I wouldn't want all objects to have 'universal' physics, such that random actors (like bombs etc.) can just get launched in any direction by being hit, but OoT absolutely has room for objects to have physics drivers/solvers attached to them in specific ways, to allow new kinds of puzzles and interactions that wouldn't work as smoothly otherwise. We know this kind of stuff is basically possible already because it's possible to mod that in.
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I hope not, there's no reason to be able to climb stuff in this game, it wasn't designed for that.
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>>739410736
>Climbs into hyrule castle and Rapes zelda in the child timeline.
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>>739410736
Free climbing is the dumbest idea that was put into BotW. Even as deliberately open as it is, the game wasn't designed for such a gimmick originally until Miyamoto tea-tabled it in, and the result is that it makes the game much more repetitive and samey because so many problems are just solved by climbing up shit. The best parts of the game are those where climbing is deliberately restricted so that you're actually forced to find ways around and up things that require some effort

It obviously has no place in OoT, to make the game like that you'd destroy it's most basic structure. But you could add special rock faces that can be climbed, but require special equipment, restrict how long you can hold onto them and can't be hookshotted, so that climbing becomes more of a puzzle to be solved, and not less.
>>
The only thing they need to add from TotK are the scope and layers. I want Ocarina of Time as is with a much larger world, more to do and expanded areas and maybe a new overworld to play in.
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>>739410332
This game needs a remake in eldenring style
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>>739411002
>special rock faces that can be climbed
OoT already has that
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>>739410332
A game that looks like a genuine OoT High Def game, and remakes all dungeons with a bit more openness is not a bad thing, as long as the dungeons are not 10 minutes long as in BotW/TotK. You can easily spend 3 hours in an OoT dungeon when you've never played it before, if you're not familiar with what Zelda games expect from you. Needlessly running over the same areas 3 times before realizing there's a mechanic you have to perform in that room is part of the puzzle experience, and there is IMHO no reason why they can't take the toolsets of BotW and instead of going "You can just do what you want!" they say "You can do it HOWEVER you want, but you HAVE to figure out WHERE TO DO IT."
The dungeons just aren't interesting in BotW/TotK (the main ones) because it's completely straightforward. A few Shrines show the true potential of the new toolset but Shrines suck because they're like TikTok Zelda dungeons.

And that's proabably what they'll do. They will find some way to quantify Ocarina of Time and make it lame like it's just another AAA game, because that seems to have become Nintendo's MO since the Switch 2 era.
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>>739410736
You'll have to redesign it, and there's no reason an OoT Remake isn't open to enlarging or heightening the environment. You forget that there is a lot of climbing in Ocarina of Time. No reason they can't redesign the whole segment of climbing on Death Mountain with a more systematic climbing moveset.

But I think we all know what you mean. It will be lame if they just make everything a generic set of rock formations that you can scale from anywhere. I believe you should be able to climb almost anything but it's up to Nintendo to create obstacles that makes climbing places you shouldn't impossible.

Like, they can remake the Castle Infiltration part so you CAN climb over the walls, but there are guards on the other side of the front gate and in the yard that spot you if you do it, so there's just 1 specific place that the "climbing over" is achievable. And then once you're over, you have to deal with a more ALttP like castle design where guards are up on the walls, and then there's 3 different introductions to Zelda in the actual courtyard, where if you come from above she goes "huh?" and looks up, and Link is like Aladdin talking to Jasmine or something, and then the cutscene resumes normally.

There's huge potential in a full scale remake made on a proper budget. But knowing Nintendo they will aim to make it a 1:1 remake with watered down aspects to prevent Fortnite players from losing focus.
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>>739412071
I mean, specifically, having another kind of 'rough' rockface, in addition to the existing climbable surfaces, that can only be climbed in certain ways (i.e. it's harder to hold onto for long, needs special boots, can't be lacked onto directly with the hookshot etc.) so that way the game could expand the kinds of surfaces that you can climb, without that making things trivial.
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>Linear, tightly designed games are dead
grim
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>>739410332
Fixing the empty Hyrule field would be kino
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>>739410332
>(Adult) Link wakes up in his forest house
>he's wearing the ultrahand
It's going to be kino.
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>>739410332
They're going to make a horrible game and call it a remake of Ocarina of Time. Maybe all puzzles will be replaced with manipulating a physics engine like it's 2007.
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>>739412238
>I believe you should be able to climb almost anything
No, like I said, that's just dumb and would destroy OoT's puzzle structure for no reason. There was no reason to make 'all surface climbing' a thing even in BotW, it's just a bad idea and breaks the way Zelda problem solving works, forcing everything to be pointlessly redesigned around a dumb 'universal', which didn't even apply to shrines.

The actual 'stamina based climbing' is cool though, and you absolutely could make more of death mountain climbable, and hence explorable, through this, but limit this extra climbing to only be possible by adult Link after gaining special equipment to do so.
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did I miss something, why does everyone think OoT is getting a remake/remaster? it doesn't even need it.
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>>739410736
Just make it rain anywhere important.
Problem solved.
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>>739410732
I'm not split at all, I hope they change all the dungeons and puzzles to make it worthwhile.
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>>739412342
He knew what you meant, anytime someone mentions unbreakable weapons, they always bring up deku sticks or the giant's knife, not realizing that one is a utility item and the other is a temporary weapon used to upgrade into a permanent one. It's a bad faith argument on his end.
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>>739411002
>having options is bad
>coming from the guy who only does one thing ever
>says they should limit options to one thing ever
i n t e r d a s t i n g
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>>739411949
Would be sick if the grottos were reimaginined as the depths.
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they need to stop remastering shit, the originals still and will always have more soul anyway
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>>739412731
Why doesn't Breath of the Wild have an option after Link wakes up to skip to after the final boss? It's way too limited actually having to play the game to see what happens.
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>>739412539
>prime Link fan theory confirmed
would be so peak
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>>739411002
BOTW is good.
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>>739412730
Having only one weapon you rely on for combat would be so fucking boring
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>>739412393
I know, it's a bit sad to be given so much Openworldslop.
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>>739412731
Don't pretend to be a dumbass. Options are bad if they fuck over more interesting ways of solving problems and make them trivial. You have more *meaningful* and interesting options in practice if you have less low effort bullshit.

OoT *should* have problems with multiple solutions (as it already does), just like BotW, but BotW/TotK fucks this up by giving you obvious, repetitive ways of doing things that are better than the clever ones.
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>>739412675
Imo make new gating. "Ouch, the surface of Death Mountain is too hot to hold on to. Your hands are burning!"
>You need the Cooled Climbing Gloves.
>They're expensive.
>Or you can take the long way up.
>Clearing the long way, and dungeon, awards the gloves for free.
>New heart piece locations
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>>739413026
about 33% of it is
the other 33% is skippable by accident by virtue of the mechanics
the other other 33% you'd have to actively go out of your way to go see for no reason
the rest is a disaster at sacrifice
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>>739412730
no actually I was trying to point out that arbitrarily adding a new type of climbable surface that you only put in specific locations to solve specific puzzles would be redundant because exactly that is already in the game many times, the only only difference the guy I was replying to is suggesting boils down to adding a stamina wheel so you can fall which I don't really think adds anything
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>>739413126
Limiting options is always bad, because it does literally the same thing you're complaining about in reverse. How about dont cheese everything just because you can, retard. Stop projecting while you're at it.
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>>739413138
This, but make the cool mitts craftable, at the expensive of the warm boots, thus making the game replayable.
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>>739413138
>recommendations for game improvement is grinding, fetch quests, arbitrary crap, and bloat

yeah awesome idea, thats what ocarina of time needed to really capture the audience.
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>>739413126
Yeah. At what point does "muh openness" just mean "lazy lack of thought in design"?
I felt like it was a few times in BotW when you had like a puzzle in front of you, but you just solve it like you're playing Scribblenauts writing "give invincibility, make a long ladder" and climb through the obstacle.

Creativity is fun, but unlimited creativity always breaks design, and the fucking "Level Debug Tools" you get with Shiekah Slate felt too much like lazy-mode to me.
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>>739413168
So you think the game should have a toggle for no clip and free flight, because that would expand your options and if that trivialises things well that's fine because people can simply not do it
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>>739413158
*sip*
yup, it's a Zelda game
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>>739412731
You can circumvent half the game by accident because the game gives you so much freedom and so little structure that it can't be noticed by the player.
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>>739413205
No. Keep "survival sim" and "muh crafting" the fuck out of Zelda games.
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>>739413039
You literally have three throughout the game, and don't pretend BotK has multiple weapons, it has three types and does very little with its variety.
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Is the going into games machine compatible with switch 2?
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>>739413215
If we're being honest then the game's repetitive optional content needs variety. 100 Gold Skulltulas? what for, lets fix it.
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>>739413286
This is a zoomer thread. You're lost anon.
Also no
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>>739413236
>he was filtered by Scribblenauts
grim
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>>739413256
>retard needs game to tard wrangle him
grim
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>>739413323
They're fun for an hour and then they're just boring and repetitive.
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>>739413279
Ah yes, the megaton hammer, which we use in combat precisely.. never.
>Totk has only three weapons
why do you guys get off on pretending to be retarded, it's obnoxious
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>>739413278
I hope they bring it in and give it the Nintendo appeal. Fuse is already really clever, there's much more to be done with it. I could see Ocarina of Time starting out with Mido requiring the player to craft the wood shield and sword.
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>>739413375
vocablet.
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>>739413383
>Ignoring the actual weapons in your equipment menu to have an argument
>Not knowing that you can use the hammer in the final battle if you don't have the knife or Biggoron's Sword
Sit the fuck down, you didn't play Ocarina and it shows.
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>>739413323
>>739413354
Why so upset?
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>>739413419
I legit hope you're just baiting.
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the heartpiece in Kokiri forest requires you to find the bean seller, learn that you can plant his beans in the soil below the heart piece, and have access to the master sword so you can come back as adult link and take the flying plant up there to get the heart piece
with climbable surfaces, the puzzle is solvable by holding the joystick forwards and getting the heartpiece immediately, no different than if the heartpiece was just right there on the floor and you just had to walk to it
as you increase player's capabilities, you reduce the developers capabilities to make obstacles
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Dark Souls is mechanically OoT. You could make either game in either engine. Make of that what you will.
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>>739413162
>which I don't really think adds anything
The point is specifically:
a) You would gate the surfaces behind equipment, so they become a late game surprise to find you can climb them, as opposed to something you can just do from the start as a child
b) The stamina means the starting point of the climb and how you navigate around obstacles (and enemies like skulwalltula) would matter. So you'd want to do things like use a cuccu or hover boots to float to a good starting point
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>>739413856
>You could make either game in either engine
Given sufficient power, it would likely be way easier to make Souls in Zelda than to do Zelda in Souls. Zelda has much more advanced world interaction possibilities which would probably be a bitch to code into Souls.

OoT would have more touble making the world seamless, but Dark Souls would be a better game with distinct areas that didn't let you bait enemies to the edge of their aggro range and pick them off
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>>739412797
Yeah. But it isn't always easy to get ahold of the original copies of everything. Besides, remakes are a good opportunity to refresh a dated game and sometimes it's almost like playing them the way you imagined it years and years ago. But, they really need to take special care when doing remakes, too. Lots of remade games mean something to people and seeing one of your favorites get fucked up sucks. Resident Evil 3 is a good example of that. Good game. Lots of fun, but when you compare it to the OG and notice all the cut content and the terrible design of Nemesis AND that they also burned out his whole gimmick (stalker) in 2 games before, it makes a person feel a little salty. If they want to remake OOT, they need to go over that game with a fine-tooth comb to make sure they keep as much of the original as they can, but also have new things so we aren't just playing the game like a trip down memory lane or some kind of sad attempt to relive our childhoods.
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>>739412652
>did I miss something, why does everyone think OoT is getting a remake/remaster?
It has been heavily rumored by the same people who were right about DK Bananza.
>it doesn't even need it.
Pointless mindset. If it's good it will justify its own existance just like any good remake does. If it's bad people will forget about it.
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>soup it up with Totk
I hope they let us kill Mido like in this mod
https://youtu.be/8DsDJrDI2JA?si=IB08MW0mC7Jhusvi
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>>739414062
True. Souls engine is quite primitive.
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>>739414149
>it's almost like playing them the way you imagined it years and years ago
God I fucking hate this meme. The way I played it years ago is the way I remember playing it. I didn't hallucinate the game being different from what it was, I just enjoyed it, and still enjoy it the exact same way. It looks the way it does deliberately, and isn't something that's actually 'supposed' to look like an UE fan remake.

Could it be improved, and have cleaned up textures etc. Absolutely, but I never imagined playing it as this 'improved' ideal. Most old games only look dumb when you play them emulated at too high a res for their textures and without filters, just stop doing that.
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>>739412393
When did people adopt the notion that linear = bad no matter what? A shitload of games are linear, some of the greatest games of all time are linear. Why is linear suddenly a derogatory term?
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>>739410332
Hopefully Switch 3 can run it at a stable 30.
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>>739410332
Why would they use the Breath/Tears engine? Look at all the other Nintendo remakes that try to be as accurate to the original as possible even under an engine change. There's nothing accurate about that engine choice where puzzle-oriented Zelda games are concerned. It would either be an enormous retrofitting of that engine into something that supports much older styles of 3D Zelda, or it won't be that engine, either one.
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>>739414713
roughly early to mid 2010s
>>
You should look at the moronic job theyve done with the starfox again (again) remake to see what ocarina of time will look like.

Don't forget starfox on the 3ds launched against the first oot "remake" on the 3ds.
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File: ZeldaTVAd_1.mp4 (1.88 MB, 1280x720)
1.88 MB
1.88 MB MP4
The game will look like THIS.
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File: hardest puzzle in WW.webm (2.52 MB, 640x360)
2.52 MB
2.52 MB WEBM
>>739413842
>see heart piece you can't reach
>uhhh sorry you need the thingamob much later in the game to get it
>get the thingamob
>backtrack to get the item using the thingamob
>woooow good job player!!! you did it!!!!

it's called the Zelda formula and they rehashed it for two decades until people got sick of it, with Skyward Sword being the epitome of Zelda formula fatigue.
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>>739412764
>The depths
Please no. Leave that cancer mass in TotK and forget about it.
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>>739410332
Soup it up to ps3 era graphics lmao
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>>739413770
Nuzeldies hate when you point out that “make your own fun” is garbage game design that just leads to most dominant strategy taking over after you fuck around with the system for a couple hours.
>>
>>739412393
I played Mafia The Old Country recently and found it pretty good, but then people get mad that it doesn't have enough content or whatever, even though it wasn't sold for full price. I concluded that gaymers deserve the slop because they want it
>>
>>739417290
the come-back-later-when-you-have-the-thing is all over nintendo games from mario to kirby
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I would unironically buy a Switch 2 if they made a good OOT remake but its modern nintendo and all they make now is game that looks for toddlers so its not happening
>>
Probably. But if they do it will likely be a complete overworld redesign as there is no way that can be done properly on the OOT map.

Honestly, with how Nintendo and even some fans see OOT as this untouchable masterpiece I could see them just doing what they did with Links Awakening, a 1-1 rebuild of the exact same game.
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>>739413808
I am not, it might be time to kys.
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>>739413764
>It's better for us to have this option nobody has ever used rather than the one some people over use
No, imagine being retarded, you don't have to imagine and that's grim.
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>>739414713
>When did people adopt the notion that linear = bad no matter what?
I guess it has something to do with the common sense people develop when they aren't 8 years old playing Oot.
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>>739412675
This could work better with the time travel thing actually. One of OOT's issues for me was that the future is supposed to be fucked by Ganondorf, but once you leave castle town the world is virtually unchanged.

Rain could give a visually darker tone to Hyrule in the future, but also child timeline you're a little wide-eyed explorer who can explore anywhere in the beautiful land of Hyrule climbing shit freely etc, but once you go to the future the training wheels are off and you are fighting monsters in the overworld, and while you still can go anywhere they are now restricted by the fact the world is fucked and you need to work shit out using your items and Epona and whatnot. Like sure you want to climb that mountain in the distance, but now there is a puzzle element using hookshot/bombs/bow/spells to get up there and if you go unprepared, you will fucking die by the demons and shit Ganon put up there.
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File: file.png (818 KB, 706x724)
818 KB PNG
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>>739410332
so it would look the exact same as it did on n64?
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>>739410332
I hope not
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>>739414793
>It would either be an enormous retrofitting
thank god
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>>739417290
150%
this shit is so fucking gay, everyone who praises it takes it up the ass
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>>739418323
This, but the adult Link dungeons should appear in the child Link time, in conjunction with stuff you did as adult Link
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>>739418085
>even some fans see OOT as this untouchable masterpiece
It is. It genuinely is so good that I don't expect any new videogame will ever surpass what it is. It has so many layers of amazingly well crafted things working together that it would be incredible if something popped up and outdid it.

However, that absolutely does not mean that a remake couldn't radically enhance what the game is, by improving the things it could have easily done better in the first place, and hence make a closer to perfection take on it. There are so many things that the original game basically fucked up, that in spite of how good it is on the whole, it's ripe to be built even better.
>>
Honestly OoT is so solid structurally that nearly every game since it and LttP (besides the experimentation of side titles and Majora's Mask) has retreaded much of the same formula. Anything worth changing besides QoL is stuff like Hyrule Field's sheer emptiness and late-game pointlessness beyond Big Poes, or theoretically opening up the structure in both Child and Adult timelines to be less restrictive, but that's 100% subjective stuff. It's the kind of game I can see getting a 1:1 remake, and leave me wondering what the point of drastic revisions would be if it got completely overhauled to play more like BotW/TotK.

Every single puzzle, every challenge, every bit of structure completely and utterly changes, and at that point you've got OoT story stretched like flayed skin across a shell of a different game. And that sorta shit was just lame with games like Yakuza Kiwami, man. You might as well just make a new game at that point.
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>>739418323
>once you leave castle town the world is virtually unchanged.
This is "I didn't play the game" tier shit that I keep hearing. Besides the field, the world is radically changed until you clear the dungeons, and all but Kakariko is close to completely fucked up.

>Rain could give a visually darker tone to Hyrule in the future
It does, in Kakariko (post sheik cutscene) and Lake Hylia prior to the Water Temple being cleared.Even the ranch is cloaked in darkness initially.

>who can explore anywhere in the beautiful land of Hyrule climbing shit freely etc
Oh, so this is the retarded reason you want this, you even want child Link to free climb. Play the game properly, pay attention and stop with this meme bullshit that would fuck up everything about how it works.
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>>739410332
The only things im really afraid of them doing are
>adding stamina systems (climbing, running, etc)
>adding info markers telling players to go here or talk to someone

For the former, it’s really just because OOT is pretty perfect as-is, not even through nostalgia glasses. I just finished another full playthrough and it’s remarkably playable even by modern standards. It never relies on moon logic to obfuscate the path, the dungeon puzzles are understandable where they aren’t just gimmies but don’t stray into bullshit territory, all the items aside from the hammer and the optional arrows have genuine use cases, and Hyrule isn’t large enough to make traversal a pain. Adding additional movement systems would require them to bloat the size of the world, which would hinder everything (even if it could make more sense conceptually).

But my main fear is that they add info markers to the map telling players to go talk to someone after certain events, even if they’re optional suggestions. One of the coolest things about OOT is randomly deciding to check up on a character like Mido after the Forest Temple and having him apologize to Link and get emotional about Saria, or the Hylian guard in the back alley that got injured helping young Zelda and Impa escape Ganondorf. These are inconsequential additions that reward curiosity by virtue of adding extra flavor to the world, and it’s really cool to just discover this on your own (but not detrimental to the point where you could completely skip them out of ignorance or speedrunning or something). Knowing how well regarded OOT is as a game and how much weird “effort” Nintendo put into the storytelling for BOTW/TOTK, I can only imagine someone over there is suggesting that they add info markers to notable NPC events.
>>
>>739418621
To be fair, I *would* actually want a stamina system, but mainly to limit actions you can mostly already do so that things are more balanced without having to restrict you in other ways.

Like, anything that increases yours speed (like rolling, back-walking, dodging etc.) should take a small amount of stamina so that spamming this stuff non-stop won't be the best way to move, and likewise, defensive actions like blocking an attack should also drain stamina, so that your ability to attack is limited afterwards.
>>
>>739418772
The normal run speed is perfectly fine, and the rolling is almost quaint at this pint with how silly it is. I’d advocate for them to leave everything untouched, because again the maps aren’t large enough to really warrant anything new. If they expanded the size of areas, sure add a dash system, but otherwise why bother?
And for defense, I think this again would depend on how much they actually change. I think only 6 enemies in the game even ask the player to do real swordplay with shield usage (stalfos, lizarfos, dinofos, normal and ice wolves, and the darknuts).



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