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>"Just follow your dreams bro!"
>burn through all your savings over 4 years making your passion project
>gamers decide to universally snub your product
What the FUCK did I do wrong!?
>>
>>740477143
>4 years
Undertale was made in less than 2, by 1 guy
>>
Shouldn't have said the n-word.
>>
>>740477143
You trusted Gaben casino, - $100, try again another time
>>
>>740477143
I mean is it good? What does it look like?
>>
>>740477143
you didnt pay for marketing
>>
>>740477143
Maybe you shouldn't have gambled all your savings.
>>
>>740477143
Did you get the Jew stamp of approval first?
>>
>>740477179
Toby Fox already had already cultivated a cult of personality to buy and shill his dogshit game
>>
>passion project
what the hell are you, a child?
>>
>"What do you mean my game also has to be good and advertised?"
>>
Should have said the n-word.
>>
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>>740477143
>Burn your savings and effort on a passion project
>Don't invest a dime into marketing
Damn, I wasn't aware being a fucking retard is your passion.
>>
>>740477260
>dogshit game
let's see the game you made anon
surely it must have outperformed Undertale right?
>>
>>740477179
>he fell for this meme
try actually looking at the credits. even beyond that it's common knowledge that temmie did a lot of the art that doesn't suck
>>
Just add anime hoes
>>
>>740477143
Link it, I'll buy a copy.
>>
>>740477143
You treated a hobby as a job. You do your job during the day, then using the money from that job you pursue you hobbies during nights and weekends. If your hobby ends up making you a little side money, great, but if it doesn't, it doesn't matter.
>>
>>740477143
>4 years
that's too long to put out a product as a new solo dev desu
that's 4 years you had to wait to get feedback from the market (the market didn't want it), and now you need to do it again with that feedback in mind
>>
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>>740477398
this guy knows
>>
>>740477143
You didn't shill it enough. Outside of everything else, shilling and advertising is the one thing /v/ advice sucks at the most.
>>
>>740477143
Nobody told you to quit your day job.
>>
>>740477143
>making games for sales
ngmi
>>
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>>740477143
how DO you market things you create, anyway?
>>
>>740477179
Does Temie simply not exist
Were we all tricked
>>
>>740477548
why was he trying to kiss that monkey
>>
>>740477639
Shamelessly shill it here.
>>
>>740477639
>buy ads on high traffic websites (not 4chan or reddit they're all bots)
>make a game that appeals to a lets play streamer like Manly or some shit idk
>be a good Twitter artist and build a fanbase by drawing fanart and lewds of popular characters before shilling your game to your followers
>>
>>740477639
The normal 'big idea' these days is to approach some 'tuber and offer them a copy to review

But if you're a nobody you got to be real and seek out other small guys instead of thinking you can reach straight for Asmongold or whoever, doubtless they already get emailed hundreds of such offers daily
>>
>>740477143
OP where is the game?
>>
>>740477639
Make porn for a couple years then branch out to your real passion project
>>
>>740477639
The fairy guy did quite well here. He even bought an ad.
>>
>>740477701
I appreciate the fact that the fag who made Elin actually did buy an ad just to btfo the "buy an ad" retard.
>>
>>740477701
Is that actually a good idea. Would losers on twitter dogpile you for being on /v/
>>
>>740477179
>released a demo where we wanted to have sex with goat mom
>>
>>740477871
>The fairy guy
Almost everyone on /v/ is a fairy guy.
>>
>>740477143
You didn't buy an ad. We keep telling you
>>
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>>740477901
It would be hypocritical of them since a bunch of those fags screencap our comments and post them for likes.
>>
>>740477639
put them on Steam
>>
>>740477826
What if porn is my real passion.
>>
>>740477143
You should shill it somewhere
You can't just expect people to click on your game and buy it
>>
>>740477143
You mistook an online store for a marketing platform. Rookie mistake I know, but if you tend to scroll past 99% of the dogshit on Steam's store page why wouldn't normies?
>>
>>740477179
Looks like it was made in a week by half a guy
>>
>>740477940
True and also based image
>>
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>>740477985
Then just focus on whatever is popular and your style will market itself if it's appealing. Porn artists don't have to advertise shit because all their stuff ends up on r34.
>>
>>740477143
Making videogames is like making any other art. It's a ridiculous gamble and 99% of the people doing it never make it.
>>
>>740477927
What does this mean
>>
>>740478043
I dont know if I can sell a loli cat girl breeding game though.
>>
>>740477143
If it really was a passion project, you wouldn't care so much about it not making money.
>>
>>740478075
You can if you get it in front of the Japanese somehow.
>>
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>>740478074
>>
>>740477143
>gamers decide to universally snub your product
Here's your mistake. Even AAAA corporate salesmen, who's entire existence is centered around peddling garbage, are having trouble getting brainless normalfags to buy shit. If you didn't realize that it was a gamble, you're a fool.
Also, if you didn't market/shill it, you are outright retarded. That's like expecting to win the lotto without buying a ticket.
>>
>>740477665
It's a white people thing.
white women like dogs.
white men like monkeys, just look at Brazil.
>>
>>740477665
Why are you so fucking racist?
>>
>>740478216
But what about when you make the perfect game like Concord, with characters that the vast majority of people love like Bazz, and like 4 chuds on the internet use their bigotry to scare away all the buyers that would have spent billions on the game?
>>
>>740477639
Just send free copies to every streamer on twitch
>>
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>>740477143
>passion project
If you didn't unequivocally love making it regardless if you'd ever make a penny or not out of it, or what other people thought of it, it was never your passion project.
You just fooled yourself into thinking it was.
>>
>>740478160
So is /v/ fairy(complimentary) or fairy(derogatory)
>>
>>740477143
Shill it then faggot
>>
>>740477179
Not a good look for Deltarune...
>>
>>740477639
Beg vtubers to play it on stream
>>
>>740477143
>ship my game i 4 years of work
>>
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>everyone studying programming, music and art
>nobody touches on marketing, writing and storytelling
>>
>>740477143
>>740477179
You are all talentless hacks. Polish is a major factor that strongly correlates with sales. Undertale maybe shit and ugly and bait and uninspired, all arguably true. It has 10/10 polish. Indie devs are retarded and focus on the wrong things, at least more often than not.
>>
>can code just fine
>can architect large projects
>can think of good ideas


>still get absolutely filtered by 3d model and texturing

this little retard device on a tripod took me 2 days to model and texture and i gave up half way on texturing because it was too hard and it still looks stupid simple and amateur
>>
>>740478615
Trying to write character dialogue without it being cringe is hard
>>
>>740478615
>nobody touches on marketing, writing and storytelling
The latter two can be learned easily. Just wrote a decent story, can be basic af.
>>
>>740477143
Most game devs are retarded and think Valve will do all the advertising for them for FREE and then sue Valve for stupid reasons like the furry dev and his shit game.

>WHAT, MY SHIT GAME THAT NOBODY KNOWS ABOUT COMPLETELY BOMBED

>THIS... THIS IS VALVE'S FAULT YOU TOOK MY MONEY! I HECKIN BET TIMMY FROM EPIG WOULDN'T DO THIS TO ME!!
>>
>>740478692
I think it looks fine anon, just make the top part black or metallic
>>
So how do you market your 4chan, chud, nigger-350-times-in-the-script-having game?
>>
>>740478692
Use ai?
>>
>>740478812
Only 350 times? I don't buy wokeslop.
>>
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>>740477143
You didn't market your game so no one knows it exists. When you're a small team or one-man team you need to wear all the hats possible because there's no dedicated PR slop meister who's going to do it for you.
>>
>>740478875
Ai 3d models have complete ass topology, will slow your game down unless you retopologize them anyway
>>
>>740478812
Pay indians
>>
>>740478883
Yes you do.
>>
Monetized. bluecheck twitter, trannysky, facebook, instagram

message nichegamer and other free gaming news sites. don't pay tranny scam sites like RPS, destructoid, IGN etc.

network with other game devs and ask if they could shout out your game.

donate to big streamers to shout our your game, they don't even have to play it, just X GAME IS COMING TO STEAM CHECK IT OUT!

final step pay for indian bots and shills on /v/ 24/7

ITS THAT EASY
>>
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>>740477143
There's 10k games released each year or something.
You never had a chance man...
>>
>>740479241
with AI it will probably reach 50k lmao
>>
>>740478784
>and then sue Valve for stupid reasons like the furry dev and his shit game.
holy fuck that was only in 2021? I could've sworn in was 15+ years ago.
>>
>>740477260
>Toby Fox already had already cultivated a cult of personality to buy and shill his dogshit game
This is the only actual answer
>>
I made 75k tho. and it took 2 years not 4
>>
>>740477639
find a bunch of youtubers and streamers that play similar games to yours. Send them free keys and ask them what do they think about it. If they make a video that gets good viewership you are golden
>>
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>>740477143
Or, you know, you do it as a passion project because you want to no matter how long it takes.
>>
>>740479329
How did you do that. Im giving myself another year to finish mine
>>
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>>740477143
Burning through all your savings only works if you have a wife that's willing to let you NEET your passion project like Concernedape or you build up an established fanbase learning how to actually make a game until you can make your passion project like Toby Fox is currently (poorly) doing, anything else is a dead end and you'll have to accept you just have a hobby
>>
Video games are the most meritocratic market to ever exist. If your game is good, it will sell. If your game flopped, it was bad. It's that simple.
>>
>>740479357
Is this yours anon?
>>
>>740477143
>another retard expecting instant success
and like others said, shill yourself
>>
>>740479452
flappy bird was crap and was downloaded a silly amount of time only because pewdiepie mentioned it briefly.
Just accept most people are sheep and the only metric of power is how many of them you can herd.
>>
>>740477143
Not enough anime titties. You dug your own grave.
>>
>>740477143
>slowly developing the game over many years
>gradually build up a team of freelancers
>quit a comfortable marketing CEO job to focus full time on development
Some people really are mental like that.
>>
>>740477143
This is true for all art, it's not fair and thats just the way the world works. The customer is king, you can not force others to enjoy your product.
>>
>>740479526
Flappy bird was a perfectly fine game. It was successful because players found it fun.
>>
>>740477143
>What the FUCK did I do wrong!?
You make crap, you might cope and sneed about it but that's a fact. Every actually good game will find its audience, some might underperform a little but not 0 sales "underperform".
>>
>>740477143
Look very closely at how people who made Stellar Blade market their games. It really doesn't cost much and you can do it yourself. No ads, no youtubers, just a little bit of your time is all you need.
Scroll through page 1 and see the effect.
>>
>>740477639
Indie devs band together to shill one another. Most notably they put their stuff in as many bundles as they can. Recently I've been getting discounts for lots of games just because I own the games they're bundled with.
>>
>>740477143
make something good and then submit it to every indie showcase you can find
>>
>>740478716
>The latter two can be learned easily. Just wrote a decent story
No it's not easy, unless you want fanfiction-tier bullshit like hazbin hotel with shit that doesn't follow every 5 minutes. To write an original and satisfying story is not easy.
>>
You went into indie dev expecting to make money, that was your fatal mistake
Indie dev is a H O B B Y
If the idea of making money ever crosses your mind while indie devving you are NGMI
Money is a BONUS to simply making something for the love of it. Money as a primary motivator instead of passion doomed you from the start.
>>
>>740477260
well, why dont these shtity indie devs do the same and cultivate a flavorful personality so people buy the game??

>tobyfox did this!!
>whats stopping you from doing the same??
>>
Protip: communist labor theory is incorrect. Just because you put a lot of work into something does not make it good. It's entirely possible to pour your heart out to make a shit game.
>>
>put a ton of love and effort into our game's trailer, even have a song with vocals by a professional singer
>people watching v3 praise the trailer and we got some WLs, but it flies under the radar pretty much everywhere else

Yeah, it can be demoralizing sometimes but marketing indie games is a big crapshoot. At the end of the day, marketing IS important, but you really should make games first and foremost for yourself and not expect to make your budget back. That's just the market now.
>>
>>740479393
I just made it pretty, I'm an artist.
if it looks pretty people check your steam page.

https://www.youtube.com/watch?v=0gYJYzzjGQM
>>
Maybe you made a stinker
>>
>>740477143
>What the FUCK did I do wrong!?
You spent 4 years making a product without considering the customers. You make products for customers, not for yourself.
Go out and about with a generic list of questions to survey people, make a game based on that.
Or, make a generic shitty friendslop game and pay some streamers to play it and make gorillions for a tenth the effort.
>>
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>>740477143
>literally tens of thousands of games
why should I play yours?
>>
>>740479881
>You make products for customers, not for yourself.
or you're making something precisely for yourself and maybe it finds an audience who shares your ideas.
>>
>>740479827
Damn anon looks good af. Pixel art was too tedious for me so i started making a 3d game
>>
>>740479826
unless you have 2000 WL you are not going to make all that much money. That's what you need for steam to pick the game up and shill it for you
>>
>>740479961
This, if your work is good autistic people will find it
>>
>>740479961
>or you're making something precisely for yourself and maybe it finds an audience who shares your ideas.
That's a huge risk and you know it, it's also just generally not the case. 99% of successful games are not actually played by their developers.
Helldivers 2 unironically doesn't get played by any of their staff.
>>
>>740479974
Yeah but anyone with some common sense wouldn't rely solely on Steam to market their game. I think we have roughly 500 WLs right now.

>>740480016
That almost never happens anymore mate
>>
>>740477143
>ai generating mspaint comics
You should jump off a bridge
>>
>gaymers
>>
>>740480023
You don't play a game after releasing it. You do so much playtesting that you're long sick of it by then. That's why Miyazaki for example doesn't replay his old games.
>>
>>740479756
Just follow the structure. It's easy af. Better write a basic story that hits all beats correctly then to create giga epos with literally 0 experience. Llm is pretty good at writing.
>fanfic
That's just random bs. Narratives follow structure for a reason. If you look at classic pieces, they structured correctly, even from a psychological or neurocognitive viewpoint.
>I struggle with basic stuff
Try to write recap of classic stories, like Snowwhite, the classic damsel in distress. When your recap is good, try to write beats down. Do this for 12 stories and I'm certain (even) you can write a standard trope, no problem.
>>
>>740480034
Well it helps if you can put it in front of those autistic people. If you're a studio cant really rely on that but a solo neet dev prob could get by
>>
>>740480034
You want to go into steam next with 2k of them. Of course you need to shill it further but this is the easiest strategy
>>
>>740477260
>I-I t doesn't count because toby fox did some basic marketing!
This is why you keep losing
>>
>>740480151
I did put it in front of these people at v3 and it got a bunch of positive replies so I dunno mang:
https://www.youtube.com/watch?v=9iJVXL8fWT8
>>
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>>740479961
>you're making something precisely for yourself and maybe it finds an audience who shares your ideas.
Nta but this is a terrible way to frame it.

It's on the same level of the self-insert character, if you write a character that is basically your real persona for fun, then you should expect a very small audience because not everyone is you. If you want to write characters you choose traits that shares something with the rest of humanity, or some kind of idea.
>>
>>740480220
If you made a good game it'll get attention when the demo shows up on steam next fest. There are a ton of youtubers that highlight promising next fest games. Trailer doesn't matter much.
>>
>>740480260
If you don't like your own game then neither will anyone else.
>>
>>740480220
Cool game anon
>>
>>740480308
It was at Next Fest thobeit, there *is* a demo on Steam and it got like two or three YT videos. The trailer even says "check out the demo on Steam" lol
>>
>>740480350
Depends entirely on (your).
>>
>>740480220
Your game's going on my wishlist.
>>
>>740480365
>>740480406
Thanks lads, that means a lot
>>
>>740480368
Ive heard next fest is kinda shit for visibility but idk. You have any devlogs or just trailers? Either way you're already doing better than OP
>>
>>740480350
It depends on who you are, if you're a terminally only faggot not even the other terminally online faggots will like your work, because these kind of people are entitled and never happy.
>>
>>740477381
those "credits" you speak of are just the patreons that funded the game
>>
>>740480220
Reminds me of Nier and automata with how it blends different gameplay styles
>>
>>740479241
10k per year and it doubles every 10 years.
>>
>>740480220
>megaman x7 but not shit
mite b cool
>>
>>740477143
Coulz you didnt do marketing

Even itt you didnt post your game because you are ashamed of it. No hustle
(Prolly fake post tho)
>>
>>740480479
It didn't make a huge difference like people said it would, so shrug. We've put out some trailers before and share updates on social media sometimes, though we could do a bit more of the latter

>>740480498
The creator hasn't played a single Yoko Taro game, but I like his stuff so I'll take it as a compliment

>>740480591
Lel thanks. Maybe one day we can get a new (good) X again
>>
>duh marketing!
It's not marketing. I guarantee OP's game was bad. I play a ton of /agdg/ demos and all of them get the sales they deserve (little to none).
>>
>>740480625
I would say maybe network more with other devs. But your farther ahead than i am and i believe in myself so ill believe in you and wishlist your game
>>
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>>740480260
Yeah. Because you're clearly not making such a project to get rich.
>>
>>740480625
tell the creator that he should play his games
>>
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>>740477143
I think we might see this another example of this, one that hopefully turns out different.

>cyberpunk vampire RPG with turn-based combat and first-person exploration
>one-man developer is going into early access the first day of steam sale
>>
>>740477548
is that ape a woman? if not that kinda gay
>>
>>740477143
>enter into an impossibly competitive market
>face competition
>"How could this happen?"
>>
hundreds of games release on steam every day
the chances yours is a hit is practically 0

if you're a solo dev you have to do it with the assumption that you will make $0
>>
>>740477639
Make a shitload of X posts about your game
Shill other indie games in exchange for them shilling your game
>>
>>740480904
Yeah. Because nowadays act of release on Steam is the least important one. It's all the marketing you've done to that point that will carry your game.
>>
>>740480837
Too try hard
>>
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>>740480837
>>one-man developer is going into early access the first day of steam sale
And everyone is telling him what a HORRENDOUS idea this is.
>>
>>740480909
It's not 2015 anymore
>>
>>740477143
The only thing even more insufferable than fail devs is the people making shitty webcomics about it
>ooooh, so relatable
>feel bad for me, ooh
>>
>>740477143
Man, I fucking hate slop
>>
>>740477143
Shouldn't
>have taken that long to make
>made a bad game
>forgotten to include gigasex girls
>>
>>740480960
The first thing devs should get people to do is mass-wishlist the game a year or perhaps several years before launch. This is one thing that directly affects the Steam algorithm.
>>
>>740477339
>oh, you don't like something
>*scoff*
>lets see something you made that I like
How about you start
>>
>>740481047
Number 3 is very important unironically
>>
>>740477143
Nothing, failure should be expected if you release a game as an independent developer. Success is the exception, not the rule.
>>
>>740477639
There's games now do that do almost nothing else but marketing before shitting out a vertical slice during Next Fest and then spend 12 years in Early Access
>>
>>740477143
Well if it's already out you can always shill it, it's not like it will be taken down for low sales.
>>
>>740479714
this only works if you are part of the clique
it's not for you
>>
All you need to succeed as an indie developer is answer this one simple question:

Why would I, as a potential consumer, buy YOUR GAME over the tens of thousands of other games that get released each year?
>>
>>740481279
Because my game is unique and there's nothing else like it.
>>
>>740480767
He has little patience for more experimental titles like Nier sadly. I convinced him to play all the No More Heroes games but that's his limit
>>
>>740477639
The real answer is to post your game in the nichest community it caters to. If the game is good word disseminates out more broadly.
>>
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Your game is shit. It is bland, it is boring, it is uninspired trash. You cannot do anything but ape others horrifically, churning out malformed clones. You cannot draw, you cannot code, you cannot design. People like you should be put down like rabid dogs. Get the fuck out of my sight.
>>
>>740481309
A game being unique doesn't matter if it's not also good.
>>
>>740481279
There's another question too:

How the hell do I get word of my game out there?
>>
>>740477179
And $500k of kickstarter scam money
>>
>>740481479
Can't you just not browse games?
>>
>>740481556
Post like every other day
>>
>>740481309
Let me guess:
>quirky earthbound-inspired rpg
>metroidvania
>roguelike
>farming simulator / “cozy” game
Or, if it’s 3D:
>DMC-inspired hack and slash
>soulslike elements
If your game contains even a hint of the above elements, then no, it isn’t.
>>
>>740481689
Im in the clear at least
>>
>>740481689
No, it's VS-like that uses YS I/II's bump combat.
>>
>>740481556
>find character design trope internet dwellers like (furry women, fairies, mesugaki, etc.)
>use that design for your main character
>make lewd/funny image of MC and use it as OP of your weekly shill thread with amusing comment attached
>keep making the exact same thread until you get banned or game releases
>>
>>740481803
Your character definitely needs to have appeal. It doesn't necessarily need to be sexy, just appealing to your audience.
>>
>>740479456
>implying /agdg/ devs have that much talent.
That's Owlboy
Pic related is closer to what 4chan devs are capable of
>>
>>740481774
The fact that you had to use two other games to describe your own proves that it is not, in fact, unique.
>>
>>740477143
You didn't make it good
>>
>>740481803
By the way if you do this for too long without actually finishing your game you'll become another CHRIS AND WE'LL TELL YOU TO FUCK OFF
>>
>>740481925
Honestly if the mc didnt look gay i would play it for at least 20 minutes
>>
>>740477143
>4 years for an indie slop
heh
>>
>>740481930
No, it is unique. Bump combat sucks, so I had to customize and change a ton to make it work. I described it in those terms because it's simpler. More accurately it's a doll-themed defense game where the controlled character bumps enemies and is invincible.
>>
>>740481069
>doesn't provide anything
I accept your concession.
>>
>>740478649
What if I'm not Polish?
>>
>>740482071
Can we see your game anon
>>
>>740482071
>Bump combat sucks
You take that back
>>
>>740482128
Are you at least Finnish
>>
>>740477179
And it was just some gay ass single player rpg with ms paint graphics a 5-year-old could make with tumblr shitpost diarrhea writing
>>
>>740477639
Shill the game in reddit (not 4chan because nobody here plays games).
Find a bunch of medium-low key streamers (avg views a few hundred maybe a thousand) and convince them to play your game on stream with a free copy.
Take the best parts of their footage (the most hilarious moments etc) and send it to the bigger name streams and hope they pick up. Pose as anonymous fans of those lesser streamers and pay a supertip or we asking them to cover the game.
>>
>>740481774
>VS-like
And there it is. Why would I play your game over the hundreds of other VS-likes or VS itself?
>>
>>740482184
No, I'm American with Anglo-German ancestry. Is there any hope for me?
>>
>>740477639
I assume you mean for a single person or small group not a company?
Have a few options.
Spend a lot of money on ads, which isn't super effective on its own and is very expensive, but it is something to consider if you get funding from somewhere. You can do some on your own as well obviously, posting on forums about it, other communities, etc but a lot of that requires you to already be apart of a community where u post and then posting this stuff alongside it.
Create social media accounts and post interesting stuff about the game, art, gameplay, etc, basically letting people know about the game and slowly cultivating interested people, this works really well but it takes a long time, you can't be 99% of the way through making the game and then decide to do this, you need to get started way earlier and you usually need to put in actual work into this.
And the last is getting other people to advertise it for you, youtube videos, social media, streamers, etc, basically you either need to get lucky and someone bigger is interested or you need to find people who specialize in whatever niche you are in and making something for, if you don't really fit into one then its going to struggle more. Lots of smaller hyper specific creators exist so you can use this to reach out to a community that already will be interested in your game. This is great for getting the word out about your game and is low cost, but it requires a genuinely good product and needing to directly compete with others trying to do similar things, so you really need to understand what people want and have to be making an appealing game and put in the leg work to do shit about it.

Ideally you combine all of these to varying degrees.
And you need a lot of luck.
>>
>>740482141
NTA but I tried giving bump combat a fair shake in 2016 by playing Fairune 1&2, and it just put me to sleep.
>>
>>740482247
Are you furry or a coomer?
>>
>>740482274
Have you played Ys 1 and 2?
>>
>>740482209
>Find a bunch of medium-low key streamers (avg views a few hundred maybe a thousand) and convince them to play your game on stream with a free copy
Low to medium streamers are a bit hard to find and even medium sized streamers ask for cash these days. Even then the return on investment isn't that good anymore. Short form content was the current meta apparently
>>
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>>740482141
It does suck. I mean it feels good (that's why I wanted to use it) but the way it's implemented in those games is impossible to balance. The only way I found to make it work is by making the player invincible, which necessitates turning it into a static defense game.

>>740482132
Still in-dev, but this gives you an idea how it works.
>>
>>740478075
I will buy it if it has loli
>>
>>740477143
lol fqggot
>>
>>740482412
1 yes 2 no
>>
There's so many games and so much entertainment out there, you should probably not expect to make any money.
>>
>>740479756
Nah writing isn't hard.
Anyone can write a good story. it isn't quick, and it takes longer for most, but anyone can do it.

The problem is when you try to go beyond that individual story that people fuck up.
Game development also has the issue of if you have already made a chunk of game and suddenly are trying to write a story to fit that, you need to write a story that fits the game you are making it, if you need to make story concessions for gameplay the story will suffer, as will making gameplay concessions for story.
This means you will often waste development time making stuff that you end up scrapping for the story, or writing you end up scrapping for the right gameplay, it isn't like writing a book where its only the story impacted, it takes a lot of time.

That time is why so many shit the bed, as its simply usually unrealistic to dedicate that much time to getting them good.
>>
>>740482529
Yeah, imagine trying to charge money when a ton of popular indie devs went the free route (like DDLC), not to mention the decades of free professionally made games you can emulate. You really have to make a banger or hire/become a good enough artist to sell your game on vibes alone.
>>
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I'm struggling with marketing too. Currently making shorts on tiktok and just uploading them to X and Youtube on the same time. The best way to do this I found is to just keep uploading shit multiple times a week and you will eventually get a lucky break (if your game looks interesting).
>>
>>740482419
>Low to medium streamers are a bit hard to find and even medium sized streamers ask for cash these days.
Wow that's sad. I guess the industry really is dying if you're a streamer and only have a thousand views but think you can somehow ask for cash and live off your new "profession".
>>
>>740482912
Bro, A streamer with over 1000 viewers makes more money per month that minimum wage in any European country.
>>
>>740477143
>burn through all your savings
Why would you do this? Work a job and focus on the game during the evenings and weekends. What makes people think they can just stop receiving an income for years at a time, and everything will be fine afterwards.
>>
>>740477143
Have you tried making a game that isn't shit?
>>
>>740483219
How?
>>
no tiktok dance, no buy

its as simple as that. the humiliation ritual is NOT optional
>>
>>740480260
I did exactly that and my game sold over 60k copies, how many sold copies this line of thinking got you?
>>
>>740483364
Post steam stats or you are just larping.
>>
>>740477639
literally just put it out there lol. shill it here, on yt, xitter, etc. a couple of gameplay and development clips are enough.
let's be deadass family, if your game fails it's literally all on you. muh algorithm and muh visibility are sorry ass copes. what actually happens is that these dudes be cooking up the dullest, most uninspired, cookie cutter shit imaginable. it's like at no point do they stop and ask themselves "now why would anyone play this shit?"
if niggas fuck with your game they will make sure to make it known with others. a dedicated community no matter how small is gold.
>>
>>740477260
And how did he do that? He had previous smaller scale work that people took a liking too. How many times has this advice been given. Start with small relatively fast releases and build up to your magnum opus,
>>
>>740483294
Make a nigger simulator. Commit crimes to buy drugs. Collect welfare and food stamps, avoid child support payments. Escalate petty arguments into life threatening altercations. Content updates to introduce kool-aid pineapple spears and diabetes.
>>
>>740483539
that genre is already saturated
>>
>>740483539
anon gta 6 is releasing this year. The market is going to be saturated
>>
>>740481774
Is it Angeline Era?
As much as I like the vibe of the game, I got lost in the first dream sequence and haven't picked it up since. I'll try it again some other time.
>>
>>740477143
Why the fuck wouldn't you gift a key to your mom? are you a monster?
>>
>>740483678
I tried the demo of that and it was really bad. A few games tried to make bump combat work but none pulled it off. YS I/II were the best but it's still janky as hell.
>>
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>>740477143
>gamers decide to universally snub your product
>>
>>740483826
What is bump combat
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>>740484034
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>>740477143
You had no gf
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>>740483826
Bump combat usually works better in turn based games, eg: (proper) roguelikes.

That said, Motos is great.
https://youtu.be/qAVDEUlk0eU
>>
>>740483364
Your game name please...?
>>
>>740484061
Why do people say its bad
>>
>>740484072
You just know his wife is thinking "Great! Now that he's rich it's time to divorce this crybaby loser and move in with Chad! He's a real man that don't play with video games all day!"
>>
>>740484126
Did you try playing it?
>>
>>740477143
Does your game have a furry woman who doesn't wear pants? If not, that's where you fucked up
>>
>>740482114
Unless you are claiming to be Toby Fox, you need to prove that you are in a position where you can judge something someone else made by providing your own credentials first.
This should be the moment where you realize how fucking stupid you sounded.
>>
While making money off your game is good and even important, it shouldn't be a prime motivator for you lest you will always use it as its main critique.
>>
>>740484341
People have to eat, anon. Not everyone is still living at home and having their life financed by their now elderly parents.
>>
>>740484390
Re-read what I posted.
>>
>make product nobody wants to buy
>nobody buys it
>this is somehow a cosmic injustice
>>
>>740477143
chances are the game sucks
but even if it doesn't, no one will buy it if no one has heard of it before
you need good marketing
>>
>>740484323
What are the chances toby goes on /v/
>>
>>740484390
You quit your day job AFTER one of your projects makes a morbillion dollars, not before.
>>
>>740484423
Most people don't want to be subjected to economic realities lest they stand to benefit from it.
>>
>can't get hired anywhere because I'm a white male with no connections
>my only cope in life right now is to just release a video game because I got tricked into learning programming to get a job outside of my field
>see this shit >>740477143

Is it over for me? I made a countdown to kys myself in about 3 years if nothing in my life improves and 1 year has already went by
I released a shitty android godot game as a way to prove myself that I can indeed make something but of course it only has 50 downloads, most of them being the testers needed to publish the crap on google play on the first place
>>
>>740484496
What if you're a neet who can live off little nutrition vitamin balls
>>
>>740484341
You need to remember that these people attend or watch GDC talks on youtube about how to best analyze the market for maximum returns by copying what is popular right now.
Even "indie devs" these days have basically no other motivator than a paycheck and if it doesn't come, it must be the customer who is wrong because they've done all they could.

I'd also much rather have someone's passion project instead of more cozyslop
>>
Lately I’ve been struck by the curse of the Idea Guy how do you even get started on making game shit? Take an online class “coding for retards”?
>>
>>740484519
Just make something good and you will succeed. OP definitely made a slop game
>>
>>740484519
If you've personally decided that your entire life hinges on the success of an indie project developed by somebody with NO following whatsoever, then just unlock the gun cabinet tonight and have a case of beers.
>>
>>740477887
Wasn't that some random anon? Isn't Elin made by a jap that has no reason to use this shithole instead of 2chan
>>
>>740484519
Is your art at least as good as Undertale's? You won't get away with Nidhogg stick figures unless you're an expert of game design.
>>
>>740477179
The only reason I heard about it was because the demo got posted here and it really fucking captivated me and there was nothing like it before.
>>
Instead of taking 4 years to make some overambitious open-world Mario 64 x Stardew Valley roguelike garbage you could have spent 1 year making a really tight, simple, focused game that people actually want to play.
>>
>>740477548
>See apes
>Aww cute
>See indians
>cringe, gross, nuke, die
>>
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>>740484072
I like how when this first got posted on /v/, the autists outed themselves asking "those are good numbers why is he crying?"
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>>740477143
games rarely sell themselves.
you need a game thats good and and then some form of marketing
>a base thats willing to shill for you (can be aquired in a few separate ways)
>sending your shit to as many youtubers and streamers as possible. (downside: this encourages you to make a game thats more streamer baity, and has little in the way of an actual game)
>literal advertisements
>getting into some form of showcase (good luck, the big ones will only show F tier indies to prop up the big name corpo releases)
>>
>>740477143
Sturgeons law lil niggy
You fell for the classic """I’ll definitely gonna be the one who’s gonna make it""" and turns out you’re just another drop in an ocean of mediocrity(at best)
>>
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>>740480848
>is that ape a woman?
Yes, adult male orangutans grow huge face flaps and they are so strong they could tear your arms off with ease. You wouldn't want to drink with a male orangutan.
>>
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>>740477143
>What the FUCK did I do wrong!?

Thats what you get for choosing DEI purple and ninjas turborepresentation or whatever they call it this days. All you had to do was add big booba anime cuties to your game and it would have worked but NOOOO..you HAD to own the chuddery, well fuck you.
>>
>making something for money
Thats your problem. Make something because you want it in the world, dweeb.
>>
>>740484687
That's my main issue. I can program, I can make music, but I have 0 graphic design skills, even designing the goddamn simple UI for my android game was a nightmare. I've been drawfagging daily but I'm not improving much, and seeing how fast AI is advancing compared to my own personal growth is like a daily gut punch
I'm planning on making a FMV style game to just skip the artfag part

>>740484621
>If you've personally decided that your entire life hinges on the success of an indie project
What else am I supposed to fucking do? I even tried investing for the first time and I'm 400% down, I literally have no other copes in life other than releasing a fucking steam game in an over saturated market and get lucky.
>>
>>740484938
How do I stay fed in the meanwhile?
>>
>>740484965
Have you tried doing something that does not rely 1000% on luck?

Like getting a job?
>>
>>740484220
how much are you willing to bet that if that happened she'd try to take half of his profits?
>>
>>740484827
I had the same reaction im so retarded
>>
>>740485001
Roll up little nutrition vitamin balls and suck on them
>>
>>740477143
its not a passion project if you expect to make a living from it
>>
>>740480750
That looks kinda absolutely redpilled.
>>
>>740477143
odds are your game is bad, too niche or in an oversaturated genre
if advertising won't fix it, then it's probably the first
>>
>>740485106
How so?
>>
>>740484072
wtf? the internet told me if you cry in front of a girl she will think it's disgusting and hate you. why is she hugging him?
>>
>>740485221
>why is she hugging him?
Because he just made a quarter of a million dollars and she knows she can probably get more than half of that in the divorce. She's celebrating her new wealth by hugging the nearest person, not trying to console a wuss.
>>
>>740485221
because theres a quarter of a million dollars on the screen. the bare minimum amount to suppress the ick
>>
>>740477143
>8000 new games on steam per year
>20-22 games a day on average
>not everyone can play everything

If you don't get word of mouth or some kind of hype, nothing's going to happen.

I personally will go through my Steam recommended thing and think "Oh that's like an homage to Mischief Makers, I bet I'd like that." ... don't buy it, don't add to wish list, don't even remember it ten minutes later. Only get reminded when it pops up again in the recommended list a year later.
>>
>>740485317
she* just made a quarter of a million dollars (plus 70% of all future profits!)
>>
>>740485003
>Have you tried doing something that does not rely 1000% on luck?
>Like getting a job?
Spoken like a true privileged nigger. Sadly, my papa was an alcoholic subhuman and died before he could get me a job in his company unlike you anontard
But fine, I'm already working for minimum wage despite my decent academic profile. Only took 2 years to find a shitty job where all I do is write emails and be the autistic odd jobs guy that everyone asks to make some random VBA macro for no extra gain

Fuck you, I'm going back to blockbench and work on something. I'll shill my shit here in a few months
>>
>>740477179
Half of first releases in agdg, game devs in this site, take almost 10y. Five years for your first game is almost the minimum.
It's pretty rare for a "successful" agdg release to make 10k per year of development

Hard pill to swallow, but dev is not your ticket for stardom. If you wanna live on a minimum wage job you need to release a 10 bucks game every year, and it had to make at least 100 reviews on steam
>>
>>740477179
and Deltatroon took a decade?
>>
>>740477143
I really feel you and i'm sorry bro .
I spent more than 3 years on a flopped comic book . I was so deep into the "making dream come true" grind mindset that i isolated myself and wasted my precious early twenties .
It really feels horrible you must take a look on the bright side .

You made a wholeass game by yourself . It may look like it's nothing because of the internet's hyper de-sensibilisation but making AND finishing a passion project infitely more precious than any years wageslaved away .

An art piece's beauty is that it exist even if it's useless .
Like Codex seraphinianus , the coral castle , the museum of anything goes or that guy that made an made an entire "divine" operating system .
I think that this kind of bullshit speaks of profound humanity . Be proud my dude

In the end and through the pain that's a something that will stay with you through the grave .
>>
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>>740485221
you need to remember women are emotional vampires that only hold their beliefs in the moment.
their feelings are like a stack of sticky notes; they write down how they feel and believe in it whole heartedly but once some time passes they throw away the sticky note and write on a new one and that new is what they truly believe.
>she is proud of him (and herself) FOR NOW
>she is sharing in his tears of joy (for something she thinks she helped with) FOR NOW
>later she will look back and think he was weak for crying and will think less of him FROM THEN ON

Never trust a foid.
>>
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>>740477143
Should've made the female outfits skimpier.
>>
>>740485991
What is the coral castle
>>
>>740477143
I bet you made more of every other game
>>
>>740485221
Because she loves him and supports him, in good times as in bad.
>>
>>740477260
Toby is a yume nikki dev wanna be, at the corner of the classroom that no one wants to be close with and so are his fans.
>>
>>740478649
The Polish! I knew it was them! Even when it was the bears, I knew it was them!
>>
>>740486348
>and supports him
Women don't support men. Men support women.

This is why these divorce courts granting monetary compensation to the woman on the basis they "supported" their man is retarded. If they're going to do that shit then I think the men should be able to claim a "nag tax" whereby every time the woman nagged him about something she pays a tax to the man out of her "support compensation".
>>
>>740477330
/thread
>>
>>740477179
Wrong, the shitty art assets were made by a woman and Toby cannot write, program, nor compose. Tranny coded game from the guy literally photographed crossdressing.
>>
>>740477339
Ok.

https://store.steampowered.com/app/2215200/LEGO_Batman_Legacy_of_the_Dark_Knight/
>>
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>>740477143
>>
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>>740477143
Another "tecnical cofounder" who underestimated why in the end, some people like Steve Jobs do actually add value. Many suck cases.

It is true that through the internet and given the entire online population of the planet. Someone, somewhere probably does want your shit.

The trick is making them Aware of it.

Marketing is almost by far the hardest thing nowdays. Its the reason so many indie developers have all these bs mini blogs on twitter/tumblr etc where every time they update something they make an excited post about "today I found a new way to do trees!!11". Or take parts in every bs threat like "the art vs the artists", "I am x and here's my art", "not made by AI" etc. Just to introduce themselves into the stream.

Just look at itch.io theres just SO MUCH stuff being released (and about to get turbocharged 100x over thanks to vibecoding, since a lot of creative people were actually blocked by the technical part) and many of them are actually quite good. They have unique art styles, cute ideas.

And yet, I almost never randomly download one of them. Truth is that I almost always learn of a game nowdays even due to it having passed many times in front of my eyes during its development (thus all those bs social media post), /v/m word of mouth, or youtubers I like playing it. (And the last two technically only later stages of success).

Unfortunately one needs to market, market, market and market constantly. However much one is doing, its probably not enough. And of cource not listening to /v/ about reddit being for "redditors" and tiktok for "zoomers".
>>
>>740485672
Looking to be more than a decade at this rate :^(
>>
>>740477179
undertale is garbage.
>>
>>740489170
but its garbage you've heard of
>>
>>740487532
not made by one guy, chuddy
try again
>>
If those shitty indie games shilled in the sticky from hours ago are to go by, your game is not worth buying.
>>
>>740477143
What you did wrong was believing low IQ leftists on /v/ who told you that being good is the same as being successful. That good games will always sell, and that competent people will always succeed in life.

The truth is that succeeding as an independent developer is the exact same thing as winning a lottery. What you should've done is made your dream game in free time while working a proper day job, then released it with 0 expectations. If it makes back the costs - congratulations on the win. If it doesn't - then good on you for not having jeopardized your livelihood for the sake of gambling.
>>
>>740477639
Get a youtuber to play it.
>>
>>740490320
And here's the first example of the thread: >>740477339
That anon is south-american and transgender and believes in fairytales.
>>
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>>740479545
>We will probably become potato farmers after Colony Ship
>>
>>740483531
Scott Cawthorn is another example. Dude made a bunch of cheap looking Christian games nobody bought before hitting it big with FNaF. Sure one can argue nobody knew who he was before them, but the takeaway is supposed to be he stuck with what he's good at and what he knows. No banking on nostalgia or making these alphas tech showcases with the promise of a game 5 years later. Scott can make cheap, easy to produce games with prerendered backgrounds. FNaF fit all those criteria, became a success, and the man created a sequel in less than a fucking year.

Sometimes it does bank on making something, releasing it, or if you don't then taking what you learned prior and doing something different based on what you learned the first time.
>>
>>740480016
No they won't, dipshit.
>>
>>740478615
Programming, Music, And art matter way more than the writing retard. Unless you're playing a visual novel the writing is just a scenario for the gameplay.
>>
>>740480837
>>740481003
The guy claimed to be making a full fledged proper game with sexual content, which is a tremendous normalfag repellent. I don't think he gives a flying fuck about sales.
>>
>>740477179
It shows.
>>
>>740484072
Ironically this
>>
>>740482209
Splattercat is a low-medium key streamer and he brings fuck all traffic to the games he covers. I've been seeing shitloads of games with sub100 reviews in his lineup that stayed that way. The most intense bump in number's I've seen him give to a game was Rogue's Tale, where he complained about chud jokes and then a bunch of trannies from his audience went in to write angry reviews about it.
>>
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>>740477143
You make a bunch of small games to cultivate interest before you make some big game.
>tfw porn game makers figured this shit out
>>
>>740485221
She's either happy about HER money or she's a unicorn. There are unicorns, but you cannot be blamed for not believing that.
>>
>>740487780
Nobody will read it because there are too many letters but this is precisely THE ONLY reasonable approach.
>>
I'm making a game now.
You can playtest here.
The upgrade isn't ready and doesn't do anything.
Balloon ball is bugged and will eventually stuck on the board and break everything.
The balancing is not done, so you can't really lose.
https://zuzoisland.itch.io/pachinko-overdrive

I'm trying to figure out what roguelike mechanic can I do for the game loop, because whatever is in the shop right now doesn't work.
Any idea guys around to give me an idea how the main game loop should be?
I'm thinking of changing it to building a ball right now.
Instead of having all these different balls to play with, you now have a base ball that you need to keep upgrading it to give it different features, and try to win with that ball you built.
>>
>>740477143
Do you like what you made? Or was money they only thing you wanted to get out of it?
>>
>>740477143
Working on a game for four years without any certainty is complete madness. You could finish a bachelor's degree in four years. You could become a professional-level artist starting from scratch in four years (if you practice several hours every day).
The most you should spend is 4 months or so. If in 4 months you don’t have something to offer and start building a fan base, then you're already off track.

Note: I worked for about 3 months on a dating sim until I had a complete storyline with a Love Interest, and only then did I really start dedicating myself to it because I managed to get a few dozen people donating money to me so I could keep working (and addmore LIs).
>>
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>>740477143
>I quit my job to work on my game
fuck off with that shit. I hope your game fails miserably.
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Never turn anything you enjoy into your job.
>>
>>740491113
>le whacky christian man makes horror game
Was huge word of mouth advertising. So yes.
>>
Just turn your indie game into a porn game
The standards of coomers are way lower and market isn't oversaturated
>>
>>740493041
Porn IS oversaturated
What's criminally missing is mild sexualization. Everything nowadays is either burqa'd/censored to death or over the top. I hate the modern world so much it's unreal
>>
>>740493029
This as well.
You like the things you like because you do them whenever you want to. When you make them into a job - you have to do them whenever you have to, regardless of if you want to. If you do something you like whenever you don't want to do it - you stop liking it.

I wish we could just go back to tiny sub50 tribes where we didn't have to spend most of our lives being debt slaves in order to be able to afford not dying. All this sheer useless labor that we do for the sake of making number go up is making us rot from the inside.
>>
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About to finish up with a 3D animated film I've been working on for 4 years now this summery.
Will release in on YouTube and I expect it to do well. Maybe not millions, even though I prayed for it if possible, but I don't need millions of views on it for me to consider it a success. Just being able to actually finish up with the whole thing and release it to begin with is already great enough and all that I learnt throughout these past years working on it will help on whatever next projects I have in mind.

God has been faithful and helped me push through despite days where I couldn't get much done or just almost felt like giving up in some way due to various roadblocks or things seemingly starting to just get or feel very stale, but I've ultimately pulled through them where most would have likely just given up entirely and continuing to get done with that I need to complete this.

Too many people go at this with the wrong kind of mindset, whether it is they expect money out of it, or popularity / fame / acknowledgement and whatnot... it's all ultimately just going to be hollow and not something that can usually keep you working on a project for long amounts of time. But even if by some means it does, the actual outcome will still find a way to turn itself against you by the result not meeting your expectations, or whatever you have made not receiving the attention or praise you expected, and without having God there, you'll be even more tempted to just completely give up on it altogether and not go work on anything new because if something didn't work out for you on the exact first try and time that you chose to actually put effort into a thing, then it means it's surely all not meant to be and nothing could ever come from it. Ultimately, you rely on external, temporary stimuli to affirm that what you have done has worth, rather than an internal drive that gives you joy purely from just being able to create, and knowing you successfully did so.
>>
>>740493041
Porn devs don't seem to understand that only the most broken cuckolds want to play Cassian Brookmoore or whatever other piece of shit OC they make up as their protagonists. They want to play idealized versions of themselves having sex with all the girls they're into. And they also want to have dialog that doesn't make them think "I would've never said that in this situation". The best you get in most porn games is input a custom name, and they still have the audacity to force preset appearance on the character and a preset personality. So they all go tits up except maybe Summertime Saga because it gathered ALL the broken cucks into one giant paypiggie pile. Meanwhile something like Lilith's Throne, an unfinished raw half-broken game made by a single autistic woman, gets a bunch of support despite having no progress, because there aren't any other games where you can play yourself and act the way you want to instead of being strung along by a plot you're not invested in.
>>740493212
Mild sexualization by itself won't do shit. It also needs an artstyle not only appealing, but also distinct. Coffin of Andy and Leyley hit the jackpot because just glancing on the cute face of the female lead activates your neurons in a way that few, if any, games before it did.
>>
>>740477143
>"Just follow your dreams bro!"
>burn through all your savings for 1 spot at OTK Expo
>gamers decide to universally snub your product
Fixed that for you.
>>
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>>740477639
The other 17 anons are all WRONG. You will join the SLOP TRAIN or you will not market your game.
>>
>>740477826
Isn't that how Lilo and Stitch's animator started. I recall him drawing a lot of porn, and somehow Disney of all people hired him.
>>
This is why you shouldn't make games with the intention to sell.
Make the game that you want to play, not for others.
Yes I'm basically saying that you are making a game not for profit in this case.
>>
>>740485221
Well they do, they fucking hate when someone else cries, but that has never stopped me from crying in front of anyone, tho it's "just tears", a good chunk of my earliest memories are of my mother threatening me to stop crying, she would get very upset, really mad at me and tell me terrible stuff like "no one will ever love you if you don't stop crying" but that only made me cry more in silence and tears would never stop rolling down.

Up to this day I still tear up easily, maybe a thing was too cute, or too sad, or made me too happy, I just do it no matter where I am but no one really considers me "manly" or even a "man" so take that into account.
>>
>>740477143
I feel for you, but that's the risk you take. You just gotta make sure your vision speaks to other people.
Maybe add some boobs.
>>
>>740479269
>Was stabilizing at around 2k after a certain point
>Jumped to 4k between 2023 and 2024
Yeah you aren't wrong
>>
>>740493501
That's pretty nice, I won't ask you to share the link here but I hope the algorithm let's me find you.
>>
>>740498549
Jesus man. That's fucked.
>>
>>740477143
did OP post his game yet? is it some platformer garbage or a card game piece of shit?
>>
>>740477143
>spend all money on passion project
>spend no money on advertising said passion project
>blame everyone else when said passion project fails to sell
>>
>>740477639
If I ever make my game I assume
>Personally shill it here, on reddit, on X etc
>Send it to youtubers
>Unironically maybe buy an ad
>>
>>740478615
I have already figured out my story and writing, and I'm learning programming at a fast pace.

But music and art? That shit scares me, I think I'm a good storyteller but I can't even draw stick figures, there is not a single visual arts vein in my body. And music? Wouldn't even know where to fucking start, so I'm off even worse than with art, where at least I know what I need to do.
>>
>>740496662
>shade protocol
guess it's going off my wishlist.
>>
>>740484034
Bump attacking is a feature common in roguelikes (basically a specific genre of turn based games on a grid) where your movement controls trigger attacks if there is an enemy in the direction of the movement.

It can be tricky to port it to other genres, particularly games with real-time combat and games without a grid. This is because bump attacking can severely impede movement if you do not tweak the activation conditions carefully, and because you need to design enemies more carefully because the player pretty much now automatically attacks things that enter a certain radius.
>>
>>740493823
My favorite porn game is EraTohoTW, and you've got more freedom in that than just about any other game.
>>
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>>740477143
success is entirely self-determined, if you care about money that much then just go do market research, marketing and all that crap
i myself dont give a shit, ive got enough pornography made of my game that i consider myself already successful

play my demo btw https://store.steampowered.com/app/1706960/The_Mysterious_Cat_Tower/
>>
>>740499541
>Jun 9, 6969
Can't wait
>>
>>740477143
This is why I make RPG maker slop as a hobby
>>
>>740499541
Oi, bruv! I just got my computer loicense and looked at the date. Shouldn't it be 6th September for the joke to work?
>>
>>740477143
>burn through all your savings over 4 years making your passion project
lol nerd. The real money maker is posting your incomplete game in YouTube and try to have a following.
>>
>>740477143
Use AI to deliver, faster, easier, bro.
>>
>>740484453
Higher than you think. Truth of the matter is, this place isn't just filled with chuds and incels, it's equally filled with hate-scrolling trannies. And Toby is tranny-brained.
>>
>>740477143
Wish I could have beat that spamming Roy faggot so bad. Melee queers need to learn that cuckspamming is merely preventing others from winding up powerful moves by spamming cheap shit, it's not actually good.
I just wasn't expecting you to be FAGGOT forcing me to use weaker moves myself to disrupt your spam with faster spam and couldn't alter my play style to cheap weak ledge spam in time to win.
In my game you can't just spam cheap A moves cucking everyone out of charging up anything
THE COWARDLY SASSANACH
https://youtu.be/9BVvxPBSR1U?si=OCC7Ind8V1vNEDep
>>
>>740477143
>aijeet
>What the FUCK did I do wrong!?
kys
>>
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>>740499541
I shan't be buying.
>>
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>>740499769
im going to miss that joke, i just removed it cause i uploaded a trailer announcing an actual release window
>>740499962
i think i left it backwards because most ppl that played my games so far are american
>>740500290
who the FUCK are you calling a furry take that shit off right now
>>
>>740478381
they're both diminutive AND gay
>>
>Spend 4 years on a first release Passion project
>Bomb because it's mediocre trash

More people need to go to the scott cawthon school of game design. Make a fuckton of amateurish dogshit until you stumble upon something people actually enjoy then put your heart and soul into it.
>>
>>740477639
demo, if it isn't dogshit it get spread around and you can see where a community for your game is forming, if its actually good you dont need to advertise at all because it will go completely crazy and it will be impossible to interact meaningfully with any community forming about it
>>
>>740479826
>even have a song with vocals by a professional singer
Dude, I did notice all the good music in /v/3 and it made an impression but it's impossible to tell if it was made by the dev or just snatched from the internet. I take you're that Cliax game maybe?
>>
>>740500365
>Make a fuckton of amateurish dogshit until you stumble upon something people actually enjoy
Amateur devs should do gamejams instead.
>>
>>740479953
Mine's way better
>>
>make yet another generic slop indie game
>suprised when it doesn't sell

get fucked lmao
>>
>>740477143
Make a better game next time pussy
>>
>>740500365
>People say your characters are creepy looking
>Lean into it
>Make millions
>>
>>740477143
>Doesn't list game.
Dogshit thread.
>>
>>740477260
>cult of personality
you mean us?
>>
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R8 my game
>>
>>740477639
You buy 4chan banner
>>
My game is epic, destroying the entire concept of compedo melee gameplay and honoring SAKVRAI's vision of Dragon King: The Fighting Game via the elimination of "Falco" style - the idea that everyone is just playing as if they're fighting Fox or Falco all the time and being cowards hiding on the ledge
>>
>>740501361
fake and gay/10
>>
>>740499541
>muscle cat girl
I would like to know more.
>>
>>740477143
OP, if you only made a cute littls girl as your protagonist I would've gladly shilled your game for free. In fact, if it does I'll add it to the cunny curator right now and then draw smut of the MC if I actually like your game.
>>
>>740477143
indie games are for hipsters and faggots
>>
>>740499541
>The game is set in a small brazillian city that is in verge of collapsing after an ominous tower appears beside it overnight.
BR? Huehuehue
>>
>>740477639
Get a fucking publisher to do it for you. People are afraid to give a cut of the profits to others, but the reality is that they do things for that cut, you don't just give them money for free, let publishers shill it for you, they take care of the marketing - sometimes the entire marketing is sticking Devolver or Annapurna sticker under your game, you'll have sales from that alone.
>>
>>740478692
If youre making another shitty walking sim nobody will buy it. Thats what that screenshot looks like.
>>
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>>740501715
Based. Indie crap in general is just for poser losers.
I'm making a top tier game with tons of aspects, to it, completely surpassing Smash due to the fact that trannies ruined it with cowardly playstyles
>>
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Honest question for all the devbros here:

You guys pay to trademark your game's name?
>>
>make a first song
>it doesn't get views
>make a first movie
>doesn't get views
>write your first book
>it doesn't sell
>maka your first videogame
>expect to sell billions
kill yourself fucking retard
>>
>>740478957
Ai topology fixer is a thing. Works well.
>>
>>740477639
Just because people know your game exists doesn't mean they'll buy or actually be deeply invested in it. If you want people to like your game, you need a good game.
Case in point: Am I Nima making headlines solely because of how well-received its demo is (also it's coming out October 8 btw).
>>
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>>740477639
sex and violence sells, discuss shit on popular forums like x or discord trannie servers and hope theres an autist that really likes your shit and just shares it everywhere

just look at how retards shill some vaporware furry fetish games here all the time

or loli games
>>
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you know the funniest thing? corporations and governments alike are always whining about "toxic, dangerous, radicalized youths" (aka people who refuse to get fleeced and be good goyim) and how they can identify them and put them behind the bars. it's ironic because those initiatives themselves, which create echo chambers that stifle independent thought and aim to create meek, obedient sheeple, are the exact causes of this "radicalization" they constantly quibble about. pic very related
>>
>>740486598
Like the other anon said, Finnish is important, too.
>>
>>740477179
actually not one considering Temmie made the sprites that look good in that game
>>
>>740502182
Based. Whether it's Melee or real life, cheap cowardly weak spam is what sets apart a true fighter from a weak cuck
>>
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>>740502140
>spoiler
I just love lolis a whole lot is all. Sometimes, seeing smut of a character is enough to get someone to buy the game, which is to say I think more artists should make smut of obscure shit they like, because it's guaranteed to get SOME eyes on games they enjoyed.
>>
>>740502047
you should if your game succeeds. it's pretty cheap to register it here in mexico for example...
>>
>>740477179
Wrong, he worked with Temmie Chang and a few others, and got plenty of help from a few crowdfunders.

>>740477260
starmen dot net may have contributed to it, but he is nowhere close to being an industry plant like other hacks and grifters. Undertale is genuinely good because it's memorable.

>>740477143
Post game or fuck off sulking alone OP
>>
What's with so many devs being bunch of hermits? Why these faggots insist on working solo so much? Why they keep making shoverlware nobody cares about alone in their basement instead of forming smaller groups with each other and working together on something that actually is worthwhile?
>>
>>740501361
How you get footage of the new starfield DLC expansion?
>>
>>740502491
teamworking hard
>>
>>740499513
>EraTohoTW
I only found EraTohoK on f95 and it's ASCII, which is unforgivable and I hope there is a god in this forsaken universe gracious enough to have mercy on your wretched soul.
>>
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>>740501613
play the demo and u will know
>>740501791
sim
>>
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niggas be spendin four (4) years of their lives working on their dream project and it's a fucking le cozy reddit troon slop game ToT and then they wonder why their shit dont sell and finally quit gamedev forever
>>
>>740477143
For me it was
>2013 games looking like PEAK
>Finna start learning software dev, and take Computer Science Degree specialized in game dev!!
>2015: the teachers are now also talking about GamerGate stuff
>2018: Done with education. Gender-quotas are now a thing
>Job applications go through the HR Foid complex
>No longer feeling the luster to make games
>2020s: WOMEN WOMEN WOMEN WOMEN WOMEN
>Yeah, I'll just... work in software dev
>2025: Software dev: AI AI AI AI
>Maybe I'll become a garbage man.
>Garbage jobs are now performed by butch lesbo foids
I'll just stick to being a NEET with my full ass diploma.
>>
>>740502491
Introverts have higher grey matter and work better alone. Of course you have to also lift weights and discipline yourself to make good games that actually allow you to fully charge your smash moves instead of dealing with gay cuckold interruption attacks all the time
>>
>>740502661
Truke
I just want to fight real fighters instead of cowardly cucks in Melee. I'm tired of just skipping Fox and Falco and raging out
>>
>>740502491
They are too antisocial
>>
>>740502140
Keep in mind Onirism is a game from Serious Sam devs that just barely managed to cross 1k reviews. It's a good game, but it's not a roaring success.
>>
>>740477143
mina the hollower.jpg
>>
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>>740502814
It's a troon game
I need a game where I'm instead beating up trannies who can no longer spam faggot shit and ruin a great game. Sakurai had to change the mechanics cause of how badly troons destroyed his masterpiece
>>
>>740477143
have you tried making ads for it?
>>
>>740502664
>Garbage jobs are now performed by butch lesbo foids
I've only seen men
>>
>>740502673
>>740502797
I'm starting to understand why managers who have to tard wrangle these devs get paid so much.
>>
>>740502827
I already played Link's Awakening
>>
>>740481309
The other games are also unique with nothing else like them
>>
>>740503138
My game allows you to beat up trannies not LARP as one
It appeals to the male power fantasy
>>
>>740477143
Don't give up bro, Among Us was in limbo for two years after the release until some tuber played it and then it went mainstream, have patience.
>>
>>740503070
Tard wrangling is a job nobody appreciates until everything goes wrong
>>
>>740477143
Did your passion project include furries?
Shoulda took the fur pill, bro
>>740467940
>>
>>740502047
no because disney will sue my ass
>>
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>>740503070
Nah I have all the talents I don't need any extroslop distracting me
https://m.soundcloud.com/soul-of-language/the-desert-fast
>>
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>>740503008
>>
>>740503697
REEEEEEEEEEEEEEEEEEEEE
>>
>>740503632
I can not tell if this is bait or you genuinely are this autistic. Kudos to you I suppose.
>>
>>740502491
>Why these faggots insist on working solo so much?
I dont wanna make games on ue5 with a team who's names i can barely pronounce and produce shit.
>>
>>740477143
>burn through all your savings over 4 years making your passion project

that was your mistake, you need to climb the ladder, make very short games of 7 to 10h that you can do in 1 or 2 years and just get a fanabse going, you will explode eventually or amaze enough following to be able to live out of it
>>
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>>740503762
>does a little bitch faggot attack
>runs away
>rendering 90% of your moves useless
Yeah nah I need to make a better game where I can actually use smash moves
https://m.soundcloud.com/soul-of-language/north-haven
>>
>>740477940
Most of them screenshot their own comments (usually false flags).
>>
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>>740503749
>>
>>740502491
you can't form a team with randoms over the internet
everyone will just abandon the project in a month
>>
>>740477143
>burn through all your savings over 4 years making your passion project
who told you to do this
>>
>>740477143
Video game development is too fierce and will chew you up
>>
>>740477143
Just create a good game, it's that easy. There is not a single GOOD game which flopped on Steam. You wouldn't find one.
>>
>>740504070
>ACK
>Reugh...
https://m.soundcloud.com/soul-of-language/kastro-castle
>>
>>740502419
>smnet
Definitely played a role but Homestuck was the real platform. That and two years of goatmom generals.
>>
>>740477720
>Manly
You talking about manletears?
>>
dont worry, im currently developing the 80th feature that will save my game for sure, dont worry this will be the one!
>>
>>740477143
You gotta advertise yourself during development. No one man is an island.

There's no point in releasing a literally-who game.
That's simply a setup for failure and failure is expected.

We really do need more threads with homebrewed Anon games. I'm getting a job with good money and I want to diverge money away from Walmart and Big Beef and spend it on local game developers and ranchers.
>>
>passion project
It was a fetish game, wasn't it OP?
>>
>>740504505
Should be on soul-zone.org/
I'm going to allow meleeoids to post mp4s of their slop matches soon
>>
>>740477143
This is because the world sucks.
Advertising is more valuable and important that actual game quality.
Instead of putting all your cash into making the greatest game possible, you should have made slop and then paid Asmongold, Mr Beast and whatever the fuck those other ecelebs are called to play your game on their channels to make the most money.
>>
>>740477143
>burn through all your savings over 4 years
Sounds like you put all your eggs in one basket and casually tossed it onto the freeway without a shred of marketing.
>>
>>740504357
Probably manlybadasshero
>>
>>740504796
Just make threads on soul-zone and post vids and screenshots and SoundCloud links
It has to have good art, sfx, music, writing, etc. it can't just be reddit troonslop mario bros/zelda clone with a little girl
>>
>>740500346
>>740502656
Please draw my fetish with your character right meow.
>>
>>740477278
The vampire survivors guy made the game in his free time.
>>
>>740499541
okay anon, I will wishlist your game
>>
>>740477179
>by 1 guy
why toby fags always lie
>>
>no new posts on soul zone
Okay guess you guys don't want to sell your games or contact soulzone27@proton.me for a banner
>>
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>>740504287
>>
>>740481279
Anime tits
>>
>>740481279
Cause I finally fixed melee and you can fully charge a smash move like God intended
https://youtu.be/8pib0QJck10?si=uGi4hq5Uc5so0Lbj
>>
>>740506269
Fucking death by a thousand cuts of weak A moves, I can't use my special moves, let alone charge my smash moves in fucking SMASH bros, not gay ass gimp bros
And then ledge shit on top of all that? You literally cannot even play the game. Forget using counter, it's all about le heckin reddit punish game
https://youtu.be/vgP6nb40pyM?si=IddoALMKTQFCoxVe
>>
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>>740505220
sure here you go ur a faget so u like dick
>>740505514
thx anon
>>
>>740508121
Zamn
>>
>>740502491
>Why these faggots insist on working solo so much?
makes the division of labor very clear, no temptation to "leave it to the other guy"
>>
>>740500503
>you're that Cliax game maybe?
Yep. The song was made for the trailer
>>
Steam is a distribution platform, not a marketing one.

No one can buy your game if they don't know it exists
>>
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>>740504446
here it is, this will be the one
>>
>>740507353
It's always a fucking gimp
Never a real KO
In my game you have to earn your KOs you can't exploit Sakurai's genius like a faggot cuck pedophile
>>
>>740500346
Sex. I also will look into your game if it has this many sex image
>>
>>740519439
SAAR Department
>>
I thought indie games were made for the art and the love of gaming so much though?!??!!
not the money??? which you need to survive????
you weren't heckin wholesome enough bro!!!!
>>
>>740519093
STOP FUCKING AROUND AND SKIP ALREADY FUCKING HELL MAN WHY ARE THEY LIKE THIS? WHY DO I HAVE TO BE THE ONE TO SKIP EVERY FUCKING TIME?
ONCE MY GAME IS COMPLETE I'M NEVER TOUCHING MELEE AGAIN
FUCK THIS GAME AND IT'S PLAYERBASE, THEY ARE IN FOR A TOTAL FUCKING RECKONING
I WILL SHOW THEM HOW TO PLAY THE GAME
NO TRICKS
>>
>>740520048
These guys don't even play the games they make
>>
>>740486586
Toby is ethnically jewish, he gets extra publicity because of this
Asriel and Ralsei are anagrams of israel
>>
Is it worth actually making a game?

I’ve played around with RPGMaker a fair bit and I’ve also published a novel, so I’ve learned a little bit about how marketing and professional writing works. I feel like if it was an RPGMaker project or a VN, I could make something myself on a small budget, but I’d be concerned about making sure it finds people who would be interested in playing it. In my experience with the novel, marketing was easy the most expensive and soul destroying part, so I imagine doing that for games is just as bad.
>>
>>740477143
Post game. It probably looks like shit. If it doesn't, then I'll buy it.
>>
>>740502491
Being an indie dev requires being severely mentally ill. Nobody normal puts that work into something without being paid.
>>
>>740505562
Well there's always stardew valley
>>
>>740527706
>Is it worth actually making a game?
Yes
>>
>>740531850
why?
>>
>>740532024
Because fighting melee trannies is doing me fooking head in lad
Every man desires a true battle and these cucks rob that from me and themselves. Hate them
My game will destroy them and I'll finally get to fight for real with Melee physics, best in the whole series
>>
>>740532487
spite alone isn't that great of a motivator long term.
it might seem to help you in the moment and for a shorter period after that, but it is only a temporary solution and you will ultimately crash and burn because of it.
>>
>WHY I WONT BECOME A BILLIONARE WITH MY FIRST DRAWING EVER!?
>meanwhile the first drawing
>>
How much of an indie game flopping has to do with bad marketing versus the game just not being that good?

Is word of mouth just not as potent a marketing tool as some /v/irgins believe?
>>
>>740502491
I don wanna work with morans
>>
>>740532842
Can confirm, I ran on spite for the last 4 years and lately the spite has run out and I've become very depressed.
I've come to the conclusion that the only reason to live is to love and to be loved.
>>
>>740534310
very based. God bless you. and remember that Jesus loves you.
>>
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>>740481689
>DMC-inspired hack and slash
>soulslike elements

lmao, i just finished playing Stonemachia, very unique game with sick music, briefly cured my depression
>>
>>740482412
i got stuck at vampire/bat boss, holy fuck what a shitshow.
>>
>>740532842
It's not just spite, it's a desire to actually play Melee for real against a real opponent for the very first time and never having to skip another Falco again
>>
>>740533462
Nice The Mysterious Stranger drawing, anon
https://youtu.be/Ntf5_ue2Lzw?si=00S8luak_biEbIYl
>>
>>740477639
Get a huge loan and pay a popular streamer. you will get back the money in a day.There Is no other way.All those wacky indie darlings probably played millions to top streamers.
>>
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>>740535489
>>740477720
Genuinely I dont know how Lets Players give games any real cash flow

Fuckers like ManlyBadassHero play through the ENTIRE GAME and slap it on youtube AND also say "Ok thats all the content in the game" It does not make sense. Thats probably like a net gain of 100 sales a few of which are just copycats/lazier streamers and people who buy it to just pad their Steam library.
>>
>>740535054
i honestly dont know what the fuck that is
i just drawed something randomly
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>>740535489
>you will get back the money in a day
Hahaha no you won't. Not anymore.
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>>740536770
>Thats probably like a net gain of 100 sales a few of which are just copycats/lazier streamers and people who buy it to just pad their Steam library.
jokes on you, i dont need to buy games
>>
>>740477143
Half of all games developed my /v/ devs have been at least modestly successful (enough to pay a few months rent in America or a couple years rent in poorer countries)
>>
It's always gotta be one sided with these sadistic masochists. They actually fucking quit when it's blow for blow and an even, fair fight. Fuck them. This is just how the majority of people are now too. Fucking A
>>
>If you pick an overpopulated genre like roguelike or Metroidvania you will get green texted at every corner
>If you don't pick these genres you will have no sales, but you'll die with dignity
What side will (You) pick?
>>
>>740536770
Personally when I think about it the whole LP/Streamer model can only work well for sequel/episode bait or Dev hell stuff. Five Nights at Freddies,Deltarune, Dispatch, that No Im Not a Human or whatever game, Palworld...

Otherwise its just sponsorship bait. IIRC Sucker For Love devs actually got a contact deal just soley because of Manly and then theres that otherwise nothing game Iron Lung getting a movie.
>>
>>740481925
>Pic related is closer to what 4chan devs are capable of
Plus

Archtower
Bug Fables
Carrion
Conscript
Crumble
Devil Engine
Devil Spire
Fiend Heart
Fight Knight
Guns and Nuns
Katawa Shoujo
Minecraft
Mirrored Soul
Panic Floor!!
Paperball
Pawnbarian
Penguin Heist
Pizza Tower
Poke ALL Toads
Pokemon Clover
Project Wingman
Risk of Rain
Slipstream
Stardew Valley
Tower of Kalemonvo
Type Knight
Unconventional Warfare
Underspace
VA-11 Hall-A
Vagante
Vividlope
Wavebreak
World of Horror
>>
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I am making my own game, I plan on releasing it on Steam in a few years. I have no expectation of sales whatsoever, niche genre, not following trends etc.

But I work on it 1.5 hour a day. I would be insanity to work it full time
>>
>>740488603
spot on
>>
>>740478016
kek this
ultra overrated garbage
>>
>>740539759
>1.5 hour a day
Can't wait to play your game in 2079, anon.
>>
>>740485001
McDonald’s. In fact the $15 minimum wage you will get there will provide you with tens of thousands more dollars than NEETing while developing
>>
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>>740481925
>Pic related is closer to what 4chan devs are capable of
One of the best a 4chan faggot could make was Devil Spire Falls and that BR keep shilling his game constantly in /v/. Its more or less a Daggerfall clone.
>>
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>>740477143
the true passion is when you desire to create the thing just for the sake of it existence. you wouldn't care whether it would break the bank or become a financial failure.
>>
>>740478812
The chud crowd is jaded beyond belief and share a significant overlap with hipsters, so they will respond negatively to anything they perceive as broadly marketed or popular.
>>
Marketing is part of game development. If you don't market, you're likely going to fail.
>>
>>740502491
Legal matters like forming LLCs and contracts stating that this person must do X and that person Y and the money is split according to this percentage etc
Most indie devs fuck around for a few months then quit
>>
>>740477143
As someone who wasted their life on a political degree, there is a positive from this and it's the fact you still have a loving relationship with your mother because she bought your game to show their support for your passion.

Seriously, a lot of people take that for granted so if you haven't done it in a while and still have a good relationship with your parents, give them a call and tell them you love them.
>>
>>740540217
Why is she staring at that bottle of Boaka?
>>
>AI mspaint comic
what is the point?
>>
>>740478615
>marketing
useful if you want to make another le roguelike soulslike or whatever the fuck sells more
>>
>>740477143
Are you making a video game because it was always your dream? Or because you were expecting to make a billion dollars?
If the former then mission accomplished.
If the latter, then you should have thought about focusing on a consumer good from the get go. Who are you making the game for? What makes it stand out? How large is your target audience? Where do they congregate?
>>
>>740477143
>decide to universally snub
They're likely unaware of it, or not actively hooked by it in a veritable ocean of games. You're acting like it's an act of overt hostility.
I'm sorry though, that sucks.
>>
>>740481925
SOUL
>>
>>740477143
Fwiw, i like your game
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>>740539965
As long as I can finish it before I die, I'm fine with it
>>
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Marketing with zero budget? Finish your game and find a publisher. If your game is cool/good, someone will accept it. Then shill your game on /v/ and spam AI porn everywhere. Done lol
>>
>>740477143
Just make a cool little fun game and buy an ad like the anon who made the fairy puzzle game
>>
>>740502491
Because the average person you "work with" will actively drag down and possibly destroy your project
>>
>>740477639
by making an actually good game
>>
>>740477143
If you wanted sales, you should have made the most fucked up controversial game (that is longer than 2 hours of gameplay) that is allowed on the platform and got a bunch of haters hating on your game; then more people will buy it due to controversy and word-of-mouth alone.
>>
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>>740502491
The bigger the team, the less SOUL the game has

>>740528706
I unironically find game dev to be more fun than playing games
>>
>>740477143
>What the FUCK did I do wrong!?
It seems that your dream was to get rich by making a video game. If that was the case you should've made mobile gacha, and you should have found investor/publisher first to finance it. Re-evaluate your approach and priorities.
My dream was to make a video game just for the sake of it. I made a passion project game that I really liked and wanted to play myself. I put it on Steam just to share it with the world, without ANY marketing and without ANY profit expectations, priced very cheaply. It sold a bit over 10k in 3 years, which is very little money after steam cut and taxes, but I'm really happy that so many people at least tried it and got some enjoyment out of my creation. My dream was fulfilled.
>>
>>740540136
>dsf mentioned
drawing my goblin rn
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>>740547078
You did play it though ,right?
>>
>>740485991
This is the proper mindset. This is the right approach. Make a game so in 100 years some cubertuber can dig it up and make 10 hours video essay about it where they analyse everything about it and get 20 million views and cause gen-whateverers re-discover it and play it on their brain chips.
>>
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>>740547165
starting my own goblin town in fact
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>>740547428
That fun. and I see youre the thicc type. Remember to slap down an obelisk so you can map travel to your town
>>
>>740547517
yeah, its just off of the camera to the left
>>
>>740547238
That kinda feels like cuckoldry.
>>
>>740545184
>>740540837
>>740510739
>>740504129
Pro-tip: find a girl and marry her and work on your game together. Many girls are into art/3D.
>>
Should've pandered to culture warriors. Your game could have sold more.
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>>740542754
ZONE
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>>740484802
An ape like that is smarter than an indian.
>>
>>740547761
>having an art piece you created outlive you and be enjoyed for eternity by future generations is cuckoldry
american muttoid moment
everything must be about cuckoldry and nigger dicks to you
>>
>>740548184
The point is you completely miss out on their enjoyment.
>>
>>740548184
>>740548230
Also, it hardly outlives you when it never came alive until after you died.



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