DS3 will always be a better game than DS2
>>740655476also better than 1
Most people think this. But then some faggots, they feel the need to stand out as the unique and quirky contrarian and go "well ACKtually ds2 is the best" even though it's steaming dog shit that got cancelled half way through development and then rebuild from scratch by a B team
>>740655476yes, but that doesnt mean ds2 is bad
>>740655476No.
>>740655476Nah
>>740655602>>740655659we get it guys, Dark Souls 3 was your first Fromsoft game.
>>740655476>DS3 babies have to ragebait now to get any attention for their inferior game
>>740655659>Most people think thiswho's "most"?
I liked it at first, now it feels like a Bloodborne asset flip made with a ChatGPT prompt
Ds3 has more ganksquads than ds2 by a very wide margin and yet they criticise ds2 for "artificial difficulty"People complain about ds2's world not making sense but a ladder in the middle of the woods is fine in ds3People complain ds2 bosses are all just big guys in armour yet simp over the nameless king and gaelDoesn't make much sense really
>>740655476DaS3 feels like it has more cut content than 2.Once you get past Undead Settlement, you've seen nearly every enemy type, most of the levels have been shuffled into a straight line and those levels are either unfinished, swamps or chalice dungeon tier tileset filler. The game would not lose anything if you just cut all those levels and replaced them with a boss rush, since most of the bosses are just placed randomly anyway and have no real presence in their level even compared to DaS2 which outright had bosses ambush you or capable of being seen or heard throughout the level.So many NPC triggers are just broken or nonsensical after this point that you can practically see where all this shit would have gone if they hadn't cut so many levels.
>>740655476DS3 is better than even ER cause it's not open world slop.god I hope their real next game isn't open world
>>740655951Wrong, Demon's Souls wasDark Souls 3 returning to the speed and pace and level design and artistic flair of Demon's Souls was the best evolution Fromsoftware made for the series
>>740656429>returning to the speed and pace and level design and artistic flair of Demon's Souls was the best evolution
Linear boss rush tourists are mentally ill
>>740655476DS3 has less flaws, but it's a worse game. It's mediocre.
>>740655476Facts
>>740656230>Ds3 has more ganksquads than ds2 by a very wide marginand a lot more grab attacks. What is it with this shit game giving every enemy an annoying grab attack? These swamp dudes are propably the worst case with their grab chaining
I was a DS2 hater for a long time, but all these years later its the only one I want to go back to, simply because builds are better in it and the casting system is charge based, something far more kino than blue bar could ever be
>>740656429>Dark Souls 3 returning to the speed and pace and level design and artistic flair of Demon's Souls was the best evolution Fromsoftware made for the seriesAre we just making up stuff now?
...in opposite land!
>>740656542>>740657237I get it, you played Demon's Souls after Dark SoulsNo need to further embarass yourself
>>740657334kill yourself secondary
>>740657196Filtered by the Ghru lololol>>740656824Wrong>>740657213All wrong, especially praising the dogshit charge based system that taxes your total per spell casts and forces you to limit what you equip to the most generalistic spells only
elden ring>das2>BB>das1>Des>Ds3>Sekiro (shitiro)
>>740657359>Calls me secondary while not even trying to refute having played Demon's Souls after Dark Souls 2Kek
>>740657461>secondary thinks people need to entertain his tourismjust kill yourself already
Uh oh, shart souls 2 tourist having a melty
>>740657402Nigga you dumbBlue bar forces you to only use sorceries that have a good cost/damage ratio so you only use 1 or 2 spells for the whole gameDemon's souls did not have this problem thanks to spices, which ds2 also had in the form of herbs
>>740657402No anon, it makes it so you have to actually invest in slots to use spells, and differentiates the identity of the schools of magic>Sorcery gets big damage spells and the most charges, but few buffs>Miracles primarily focus on heals to supplement estus and party buffs, but their damage spells get very few charges so must be used more sparingly>Dark magic has few charges but does massive damage in return>Pyromancy is usable by everyone but has the most slot pressure rather than statsAlso DS2 giving extra charges based on attunement was kino. FP is gay, and ER tying slots to key items was a result of DS3 bringing in the gay blue bar. Sorry you're gay, mr gay
>>740655476i've nooticed that ds3fags can't help but the bring up ds2 whenever fellating their shitty linear boss rush in order to seem more crediblepathetic specimens
>>740657402i actually like ds2's charge system, it meant if you really liked a spell, you could spam it.
>>740657402Double wrong.
>>740656028People who play Souls games. 3 has more players atm than every other Souls combined
>>740657603>Nigga you dumb No, but you are retarded>Blue bar forces you to only use sorceries that have a good cost/damage ratio so you only use 1 or 2 spells for the whole game No, all casting systems in all Souls games have dimishing returns on spell power. This is because huge alpha strikes, hitstun and other properties are largely used as balancing factor over raw damage per mana or charge. The difference is that mana allows you the versatility to choose at any point how to spend all of your resources rather than "evenly" splitting them for you, making it a distinctly better system. Only some retard that can't play caster cries about muh mana, because guess what? Hitting the boss for 800 damage at the cost of 40 mana in 5 seconds is much more combat efficient than hitting it for 1000 damage at the cost of 30 mana in 30 seconds stuck in a casting animation 6 times as much>Demon's souls did not have this problem thanks to spices, which ds2 also had in the form of herbsNo, Demon's Souls had an issue with farmable resources, both healing and mana, which Dark Souls 3 solved with the refilling estus system and simple gems
>>740657904My man really is going for the argument from popularity in soulshit of all things, that really doesn't mean what you think it means
>>740657962cope
>>740657995Tourism accepted normalfag
the only good thing in 3 are the bosses. other than i don't get how anyone could replay that ugly mess.
>>740657461>tries to prove a point by posting a comparison webm>the comparison webm clearly disprove his pointAbsolutely patheticIt clearly shows how ds3 is faster, this because the speed of the game is more based on bloodborne (see how fast the enemies are), rather then demon's.
>>740657662>it makes it so you have to actually invest in slots to use spellsNo>>Sorcery Except they suck compared to both 1 and 3, on top of the awful damage system that nullified th in late game/dlcs>>Miracles Nah they are just garbage, also lol at "heals" in a game with lifegem garbage>>Dark magicAnything that isn't resonant is unusable garbage>>Pyromancy Except they are just underpowered as fuck as desperate nerfhammer to avoid ds1 pyromancy, luckily ds3 made them actually goodDark Souls 31) There's no garbage level stat = damage type system from Dark Souls 2. Scaling depends on catalysts. A lot of builds cam cast multiple spells and do all kinds of hybrid builds efficiently while also avoiding overlapping and redundance1) Pyromancies and Dark Pyromancies allow all Faith/Int hybrids to tackle any threat, but those builds can only finetune without ANY kind of dps loss which between Int and Faith to keep higher instead of the retarded "lower stat dictates scaling". That means my pyromancer can put more into Int and use Izalith staff and dark sorceries in one hand without losing dps on pyromancies used in the other2) Miracle casters have multiple faith scaling spells that do not deal lightning or physical damage, like Gnaw, same for sorcery with different spell properties (both dark miracles and sorceries have homing abilities so you can mix them seamlessly)3) There's no garbage buff on infusion powercreep that pigeonholes you into using fire buffed fire swords to fight the fire demons because of stacking damage buffs. Instead it makes sense to make hybrid builds of all kinds, including using low investment in Faith or Int or Faith/Int on largely physical builds buffing with Blessed Weapon/Carthus sword/Magic Weapon, making lesser buff spells ACTUALLY useful, and leaving an open niche for late game buinls using low reqs spells with low scaling/high base spellbuff catalystsDark Souls 3 system is VASTLY better in ways you don't realize
>>740658805Why are you going on about catalysts and stat distribution or infusions? NONE of that has to do with MP vs charges and it could all be present with charges instead of mp as an evolution. You're might actually be retarded. All I care about is that charges are kino, and mp is fucking gay, this is indisputable.
>>740658927Because you went pn about how magic schools are dinstinct in Dark Souls 2 (they aren't, it's just way less interesting to make builds within reasonable level caps)Also I explained why the mana system is better and the only replay to that is you Neandertals going "hurr durr me see mana get lower me no like" because you are retarded apes incapable of coherent thought and reason
>>740658805>it's bad>it's garbage>it's unusableThis is top ds3fag arguments btw
>>740656230Ds2 has shit animations and responsiveness.The ladder is connected to something visible from all over the world.DS2 bosses nearly all move the same, DS3 bosses have different rythms and animations.
>>740657662All of this is done better by different mana costs with the FP system and you're retarded. Literally nobody defends individual spell charges with only 3 spell slots so you take 3 stacks of Soul Arrow, it was bad and you are bad
>>740659035Oh so you are retarded and lack reading comprehension, got it. Charges give more identity than mana, simple as, can't make it simpler for you. All the other things are side arguments not related to charges vs mana, sorry education failed you nigger
>>740655476first time playthrough 3 > 2subsequent playthroughs 3 < 2I played both within a year of release and my fondness for 2 only grows while 3 is only good for the DLC bosses which basically laid out the blueprints for ER bosses
3 is objectively better than 2 but I still like 2 more, it's just so comfy, 3 feels very sterile in comparison
>>740659209>Ds2 has shit animationsBetter than reuse dark souls1 animations unironically, they made something different and give it more details like the Low HP idle, Exhausted idle and lock-in idle.>responsivenessmade up word>the ladder is connected to something visibleStill looks stupid, DS3 level design is full of long ridicolous long ladders to go back.>DS2 bosses nearly all move the sameThat's wrong tho. DS3 bosses reused animations from old games, like Friede having the same animations of Lady Mariah.
>>740659142All true>>740659284>Charges give more identity than manaNo they don't
>>740656237>you've seen nearly every enemy typeYeah, if you're blind>Corvians>Ghru>Werewolves>Black Knights>Crabs>Frozen soldiers>Snakemen>GiantsJust to name a couple.>most of the bosses are just placed randomly anywayNot any less than DS2
>>740659428>black knighs>snakemen>giantsAh yes those from DS1
I like all of the souls games except 2
>>740659362>mocapshit>better than anythingNo>Still looks stupidNot as stupid as all the hidden teleportations in DS2.>bosses reuse animationsMaybe DS2 should've done that, it would've looked and played better.
These threads are the same everytime, don't you fags get tired of this shit?
>>740659472Black Knights and Giants have different animations.Snakemen in DS1 have nothing to do with the DS3 ones.
>>740659767>it's mocap so it's badWoah great argument anon.>all the hidden teleportations>hiddenYou're making up words just to make everything sound bad.>maybe ds2 should've done thatNo, because this time they tried to do something different.
>>740659929>Black Knights and Giants have different animations.>Snakemen in DS1 have nothing to do with the DS3 ones.It's really hard to read this with a straight face
>>740658805Seeing someone touting DS3 magic as good is something else. Damage thresholds strangling hybrid builds, range nerfs across the board, elemental defenses being moved to general stats (matters in pvp), horrendous damage to fp ratios, cast times being decoupled from magic stats, and massive gear and stat investments needed to reach the power of 2 longsword r1s makes DS3 magic the weakest in the series and just poorly designed in general.
>>740655476Nah.
>>740660074They decided to use bad mocap instead of handcrafting animations, resulting in a goofier product.>You're making up wordsRead a dictionary>they tried to do something differentdifferent =/= good>>740660264Try standing up then.
>>740660656>it's goofier because i said itSee? That's why you shouldn't do say those kinds of things.>different =/= goodds1 reused animations =/= good>try standing up thenTry backing it up with some serious arguments.
>>740659428>Not any less than DS2>Unique arena almost every time instead of just a featureless box>Unique gimmick every time instead of just 2 phases
>>740661254>DS2 Bosses>You can defeat the boss in normal way, or do this>DS3 Bosses>You can defeat the boss in a normal way>You can defeat the boss in this ways because otherwise it would be nearly impossible
is it just 1 schizo unironically defending DS3?
>>740661254>almost every timegimmick=/=good
>>740660997>It's cool because I said soRiveting argument>ds1 reused animations =/= goodDS1 animations are cooler and more responsive that the stiff arm flailing ice skating movements of DS2.>Try backing it up with some serious arguments.Try raising some actual points.
>>740663123>says something is bad because he said so>now i cannot say otherwise in the same wayI see.>Ds1 animations are cooler and more responsiveNo they were old and they were broken, indeed you have the same problems in DS3 because of that (like how easy you can do the moveset swap compared do DS2). Also in DS2 is easier to do animation cancel and they have stuff like holding the sword properly while 2 handed or holding the weapon properly on the left hand, not having that awkward idle pose while trying to do something else instead of the classic 2handed big sword or sword and shield.>try raising some actual pointsYou just did a "no you" again.
>>740662967>gimmick =/= goodThat's why DS3 is shit.It has gimmick bosses which are FULL on that gimmick.You played yourself
>>740663685>When he character stands still he is betterInteresting, too bad whenever you move you look ridiculous.>>740663746DS3 doesn't bog down good bosses with shitty gimmicks. DS3 bosses are pound for pound better than DS2 bosses. Come on, say that Old Iron King is better than Wolnir.
>>740664741>Interesting, too bad whenever you move you look ridiculous.Only when you have the power stance activated except for the heavy weapons. Overall is far better.>Come on, say that Old Iron King is better than Wolnir.Unironically yes. Wolnir is retarded as bossfight. You have to attack his hands but there will be multiple times where if you try to hit them you might get into the miasma.While for Old Iron King you have to follow the moveset of the boss.
>>740665081Oh no is the little miasma gimmick too difficult for you? Do you want your baby molasses generic horned fire demon of safety?
>>740665598>pulling out the "difficulty card"Cheap trick, as always from ds3fags.
All From Software games are worthless.Tenchu Z was not made by them.
>>740666191There's nothing else the Old Iron King could have to offer, since Wolnir is better in lore, design, animation, attack variety, arena, gimmick and rewards.
ds3 is boring boss rush game because it's the only thing casuals care about. Ds2 has actual gameplay between bosses and this annoys the normies who play souls game for internet cred because they don't think they should die unless it's a boss
>>740666680>my thing is better than your thing in x,y,z with no further explainationNice argument.
>>740667504Explain to me how OIK is better than Wolnir in any of the points i mentioned.
>>740665081>You have to attack his hands but there will be multiple times where if you try to hit them you might get into the miasma.Saddest skill issue I've read in a while.
>>740667929I already explained it in gameplay mechanics. In lore is childish to explain or to even compare, they have different weights in the story.Design we're comparing literally my mum's giant skeleton with literally my mum's giant demon, it doesn't really matter.Rewards with OIK you can have a new one in ng+ or ascetics, which are both mechanics forgotten in DS3. It's not like Wolrin gave you something better.
>>740655659If by most you mean braindead normies then yeah
>>740668069>>740666191
>>740655476Reddit: The Post.
>>740655476DS3 is an autistic Platinum game instead of an RPG.
>>740655476Does DS3 have an equivalent to ICONIC locations such as Horsefuck valley, Iron Keep, and Amana shrine?If answer is no then DS2 is still the superior game.
>>740655476I like all of them. Simple as.>>740657743Hah. I hope she's dong alright, that nigress.
>>740668268>already explained it in gameplay mechanics.OIK is swinging its arms very slowly, making sure he rests those arms on the ground long enough for you to hit them, like a videogame boss. He has no reason to stand close, especially when his life goes low. He could walk out of reach and fire beams at you and you wouldn't be ablo to do anything about it. Hell, he could just go back under the lava and you wouldn't be able to touch it.Wolnir needs to crawl on the ground because he has no legs, thus exposing the weakpoints on his arms. He swings with purpose and is hard to keep in your sights, forcing you to rely on the clear sound cues. He has a multitude of attacks, including one where he pulls out his sword (more on that later). He has no way of leaving, he has to fight you for dear life, since breaking his bracers makes him fall into the Abyss. He tries to run you over with his miasma as his life lowers, putting a clear timer on the fight. And despite having a gimmick, you can still beat him by just depleting his HP.>LoreOIK is a new char that came out of nowhere and is only tangentially related to Drangleic (they stole his doors lol). The way he interacts with demons is disconnected from how demons where established in DS1, especially that he turned into a generic fantasy demon. They also retroactively gave him a daughter of Manus wife (another pointless addition).Wolnir expands on the lore of Nito by being a man that wants to kill everyone and become immortal through death, only to encounter something worse with the Abyss. He also figuratively did the same thing as the Bearer of the Curse by fusing together the crowns he conquered.Cont...
>>740668268>>740677531>RewardsFirst of all, DS3 has NG+. And it's a shame that Ascetics haven't been brought back in later game, but that's not a merit for OIK. Also, the boss soul rewards are:A hammer you've never seen the boss useA miracleA greatbow that was a basic equipment in the previous gameMeanwhile, Wolnir gives you the sword he uses in the game, and dark pyromancy representing how he was the king of a nation of pyromancers fallen to the Abyss.
>>740677531>like a videogame bossWhich it is, see? There is no need to add further bullshit.Because as he can hide through the lava, as you said, the same Wolnir could hide inside the same miasma is covered the whole arena, without approacching directly the player.Which is what sometime you are forced to do because the other hand is always behind.>my thing has better lore than yours and so i'll explain how in the most unbalanced way.You never mentioned the whole desire and ambition point of Old Iron King, not even explaining the reason of the existance of The Smelter Demons and you're sad because they're not related to those of the chaos, and you just made up the connection between Nito and Wolnir even if they have nothing to do with each other.So what are you saying it is bad to make new character and new lore around them and instead is always better to use the same old character or reuse the same theme. Which is the main problem of DS3.
>>740677815>boss using a weapon gives you its weapon>boss without weapon gives you a weapon linked with its loreIt's not that hard.>the bow is basic equipment in the previous gameNo, it wasn't lmao, it was something you had to find to Anor Londo, which is mid-late game.