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hobby edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-59
Previous: https://itch.io/jam/agdg-demo-day-58
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>Halloween Jam:
https://itch.io/jam/agdg-halloween-jam-

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread:
>>495590946
>>
Post game.
>>
>>495661657
post cock with timestamp
>>
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>>495661714
I, uh.. ermmm, no longer have one >w<"
>>
>>495661858
>I, uh.. ermmm, no longer have one >w<"
>>
>>495661657
My game is not in a postable state at the moment.
>>
I'm afraid that if I release a godot game, devlets and codelets will decompile the game to increase their library of code to copy paste with near-zero understanding of.
I want to release a game, but empowering codelets is a bitter pill to swallow
>>
>>495661657
I still have some time till DD60
>>
https://www.youtube.com/watch?v=ozm5KYtLVYw

niggas really do be gassing up these mid ass toons
ong this old nigga's motivation is paper thin and one dimensional as hell istg without production values these AAA sharts are cooked
imma be honest i feel like i can surpass bg3 fr
>>
>>495662097
Don't worry, nobody wants to take code from your game
>>
>>495662130
Doesn't that just mean what you're offering isn't what the audience cares about
>>
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>>495661657
>>
People who think AI will make coding their game easy are the same type of people who thought StackOverflow would
>>
>>495662340
lil bro we're indie we cant compete with AAA production values, it means that the formula can be improved with better characters
>>
>>495662397
Stack overflow is at least helpful when the documentation is lacking. AI just throws shit at the wall and you have to decide if it sticks.
>>
>495631867
Just to interject for a moment, Blender is a far superior tool for level prototyping than the godot editor, which I consider to be virtually unusable for any but the most trivial of tasks.
Blender now has convenient boolean tools. Just do ctrl+keypad minus key with two objects selected to do a boolean subtract (ctrl+shift+kp_minus to apply immediately/destructively)
>>
>>495662551
But does the audience want better characters?
>>
>>495662281
That's the generic response, which, to be fair, would be accurate for 95% of agdg games.
But my game is pretty technologically sophisticated... trust me, the codelets will be drooling all over the codebase
>>
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>>495661657
no meaningful progress to share
>>
>>495661584
is that some kind of neonazi flag in the background?
>>
shanghai gold sisters...
https://www.youtube.com/watch?v=mQqOHnH758o
china is making a AAA shooting game set in 1930s shanghai
>>
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>>495661657
>>
>>495662781
Well then you should do the safe thing and not release your game to anyone
>>
>>495662832
yet you'll share Japanese cartroons
>>
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early progress
>>495661657
>>
>>495662904
and I (clap) am (clap) here for it
>>
>tfw no progress to show
I just want to make it to one fucking demo day
>>
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>>495663185
This looks exactly like my game does in the 0.1 second after running before it crashes
>>
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>Be told that parkour, taekwondo, breakdance and parkour doesn't make good mecahnics
>mfw is nothing more than a chain combo with a FSM and using tags on static colliders
>>
The successful boomer shooters took a basically quake to quake 2 graphical level, and made the levels and mechanics more advanced and more interesting.
But why would someone think that regressing to an even older graphical style (wolfenstein,) adopting its level design limitations, and not improving on (or even reaching parity with) the feature set of Doom (1993) would lead to an appealing product?
>>
>first person shooter but you play a blind man
>>
a 4th person shooter
>>
>>495662603
>>495662397
t. bad at coding
>>
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>>495663495
id already did it
>>
>>495663185
I feel bad for you, my video game has a multi-colored triangle
>>
>>495662904
why is china making everything good these days
>>
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>>495663757
mine has full on cubes
>>
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Kinda want to make a card game in the style of the pokemon TCG gameboy game.

What engine should I use?
>>
i have a kusoshitslop
>>
>>495663606
a second person shooter.
>>
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>3D platformer where you play as Steven Hawking using psychic abilities to make the world wheelchair accessible
>>
>>495663481
>todays autistic rant
>>
>>495663972
your game is dogshit if you use a single jump type, a single roll type and a single wall jump type.
>>
>>495663894
Godot or Gamemaker if you are certain you want to stick to 2D.
Are you an actual competent 2d artist or do you just think 2d will be inherently easier than 3D? That's a common noob trap. The kind of game you're describing is going to be very art-heavy.
>>
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>>495661657
>>
>>495664276
wheres the sex button
>>
>>495662097
Godot recently fixed this, and I think it's harder to decompile a godot game now. It's somewhere in the build settings I believe.
>>
>>495664210
>Are you an actual competent 2d artist
My AI is ;^)
>>
>>495663495
Because the majority of people making retroslop are zoomer tumblrtroons who can't comprehend that a lot of the things old games did were due to technical limitations, not because it made for a better game.
When your game design philosophy boils down to "old good new bad" it's no surprise you're going to make shit games that nobody wants to play.
>>
>>495664210
hows a 3d card game supposed to work nigga a card literally is 2d
>>
Hmmm. I need to balance letting the player get to do what they want and only allowing so many options so the game is still easily balanceable. Technically you could argue putting some restrictions on the player might actually help them be creativity somehow. But the question is is making it so the player has to pick three classes that all share at least one element when every class has two of six elements (or you can make a party where every class has zero elements with common) a good way to do that?
>>
Steam art finished being commissioned, it's quality when seeing how it looks as a small capsule gave me a boner.
>>
>>495662603
Wrong.
>>
>>495663894
since a card game doesn’t have to worry about performance at all, consider using some javascript engine (use typescript), as that will be very simple to use and also make your game run very easily in browser
>>
>>495664751
This.
Also modern indie artists choose to make pixelshit because they're BAD artists, whereas the people making really good pixel art back in the day were GOOD artists working around the limitations of their machines. The people that made iconic 8- and 16-bit vidya art like in FF, DQ, Mega Man, Castlevania etc were extremely capable 2D artists before they were dot-matrix enthusiasts. This is why modern pixelshit almost never has a coherent artstyle and nothing produced in this style in like, 25+ years has ever been nearly as iconic as the stuff its emulating/ripping off.
>>
>>495664829
Nigga you can use 3D assets to make the character artwork.
Or you could copy what the yugioh show was doing and make the monsters/cards real, have them fight like Pokemon Stadium battles.
Or you could be a not bitch and actually create something original. The point is that making a very art-dependent game using 2D assets is a trap if you're not already a skilled 2D artist, if you just assume it'll be easier than learning 3D you'll likely get burned or produce something with subpar quality. Modeling something is WAY easier than drawing for most non-artists, unless you're going for super high-def high-poly photorealism.
>>
>>495664276
Looooost
>>
>>495664829
>hows a 3d card game supposed to work nigga a card literally is 2d
>>
>>495665070
>But recent X pixel art game made alot of money.
>Post game
>AI has made artists obsolete. Ok fine, it hasn't but it will soon.
There's the rest of this conversation quickly to save us 300+ seetheposts from schizophrenics who take your post as a personal attack.
>>
I have yet to see a bad game made from an anime poster.
>>
>>495664210
I'm a "good enough" artist. That being said I don't want to bother with art initially. would at least like to make a prototype that works to prove to myself that I can make something.

>>495665056
I want to future proof in case I decide to do something more fancy than just a flat top down. Moving a project from one engine to another will be a huge pain and not one I want to deal with.
Yes I know this is scope creep, but honestly this is more about me learning to make games than actually making the game so it's totally fine™ (It's not)
>>
Chat is this true?
>>
My pixelkino game still beats any agdg game to this day
>>
>>495661657
Preliminary controller support. Didn't have to do anything fancy and it's surprisingly playable.
>>
>>495665480
Marmoreal
>>
>>495665540
Sounds like a plan. I advise that card artwork is a huge selling point for traditional and some digital card games, but it isn't the final predictor of success. Inscryption did really good with basic bitch card artwork because it divested its focus away from purely being about the card game. I think the Pokemon card games do something similar being tournament battles or pseudo-RPGs so that's definitely a valid route to go down.
Do you have mechanical concepts already?
>>
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my weekly jerkbud played my game and gave some good feedback.
>>
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>>495664338
The date button will lead to segs

Also what's a good place for free sound effects?
>>
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>>495665919
>my weekly jerkbud
>>
No gf
and I have
no game.

My darly,
my Carly.

my dear,
my pear.
>>
>>495666165
I have a gf and a game
>>
>>495664854
Balance requires testing. You can't arrive at balance by theorycrafting because past a certain point there become emergent properties of your game in practice that your design docs and mental math don't account for.
>>
I don’t want to upset you guys but I have:
- a loving and supportive gf
- a very good game
- a 6 figure remote tech job (1-2 hours of work per week)
- a loving family and close friend group
- my own home (paid off btw)
>>
>>495666590
Post Very Good Game?
>>
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>>495665907
Yes more or less.

I'm considering making the card game a bit different from the pokemon TCG and a bit more like Duel masters. I'm going to start with something as bare bones as possible though and just try to create a card battle sim with no overworld or any of the other features and try and copy the basic mechanics of the pokemon tcg I think.

My mascot will be the little onion
>>
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>>495665670
>how do you even move
>>
>>495661657
this week will be redesigning proper global damage system + adding in new game modes -> team battle, racing + a coop objective mission.
>>
>>495666690
Cope and seethe lmao
>>
>>495666875
Is there going to be anything in the game besides an infinite wasteland and respawning enemies? Cause there was a very similar game in a Steam nextfest maybe a half a year ago and it got completely because it had 0 actual content.
>>
>>495666849
Anime is so gay and cringe lmao. Literal children cartoons that grown men obsess over
>>
>>495667101
He’s going to make up some bullshit hand wavey answer but you already know the answer is no. It will flop because it’s an empty sandbox with nothing to do. He could’ve just made it an objective racing game but that would actually take skill so he didn’t
>>
I watched furiosa recently and now I keep dreaming of a crazy desert action game on a motorcycle will full suspension where you can do maneuvers to kick up sand and shit. but unfortunately there's nothing interesting you can do with that premise. shooting out of a car and mechanics like that have never once been fun.
>>
>>495667140
and yet you were posting about mecha
curious
>>
https://godotengine.org/article/rendering-priorities-september-2024/
>The rendering team is very small and none of us are working on the renderer full-time.
And they thought they needed to hire a full time blue hair to handle PR before a rendering guy? What the FUCK are they even doing with that fund money?
>>
>>495667262
You can do a big open world racing/car combat game, you just need to actually put things in the world that give players a reason to drive around and a progression system based on more than just killing enemies over and over. Missions, a currency system, maybe multiple cars, and a basic story structure.
>>
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>>495667140
that's great, but have you considered King of Braves : GaoGaiGar + Goldion Hammer (Hammer Hell & Heaven)?
>>
>>495667520
kek
>>
>>495667612
>your game needs progression systems!!!
only shit games "need" that to keep up the illusion of engaging the player
>>
>>495667520
Everyone involved in the project is resume padding/"networking" and e-begging. What is the incentive for them to do real work on the engine, exactly?
>>
>>495667781
Every successful game in the history of video games has progression systems, and agdg will tell you they are bad. lol. Lmao even
>>
>>495667781
>only shit games "need" that to keep up the illusion of engaging the player
>>
>>495667781
If your game doesn't evolve on its ideas over the course of gameplay it's not likely to hold a general audience's attention for very long.
>>
>>495667876
I didn't say only shit games have them. I said only shit games need them.
>every successful game in history
quite literally not true but ok
>>
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>his game only has a single jump
>his game doesnt have hops, wall jumps, wall flips, swing jumps, flips, butterfly wheels, landing rolls, handrail crosses, normal jumps, long jumps, swing grabs, long jump rolls, rolls, vaults, precision jumps, balance cat jumps.
>>
>>495668093
your game has none of that, latinx retard
you also don't have a game at all
>>
>>495667101
>Is there going to be anything in the game besides an infinite wasteland and respawning enemies?
if you mean about the coop missions, they are going to be a bit like hell divers missions but with timed objectives. Aka - your crew of cars will need to get somewhere, destroy or collect something, then extract out while enemies attack or natural obstacles are interfering with the mission. its not open world. itll be an overworld with missions that show up.
>>495667262
there is going to be standard racing as well. i just like the idea of making more than a simple racing game as i find doing nothing but racing becomes exhausting (me and my brothers would play mario kart 64 racing for about the first 20%, then wede always switch over to battling for the last 80%).
>>495667612
open world is too big of a scope for a single dev in most cases. i am going to stick with an overworld that presents you with new mission options as you complete previous ones. that way each area you get to has a concise set of interesting content + interactions. but yeah their will be a progression system with full car customization/building etc
>>495667781
progression systems are cool. but i need to find the balance with mine because i dont want multiplayer to be about who has the best shit. I want multiplayer to be 90% based on skill
>>
>>495667262
>>495667612
why does it need to have racing? can't it just be a battle arena kind of game? along the lines of a demolition derby?
>>
>>495667979
a game can evolve over the course of its run without progression systems. jesus christ how much zoomer brain rot exists in these threads? fucking shadow of the colossus has no real progression system (but muh grip gauge lizards!) and is engaging from beginning to end.
>>
>>495667612
Mindless slopbot post.
Look at Twisted Metal and Vigilante 8 if you want good examples of progression and neither of them have mobileshit currencies. 2nd Offense has an interesting upgrading system that makes you actually play with each car and engage with the totaling system, it has flaws but it's fun nonetheless and infinitely better than currencyslop.
>>
>>495668232
>i am going to stick with an overworld that presents you with new mission options as you complete previous ones
Sounds good, the game I was referencing has literally no mission progression or differentiation just totally radiant "go here kill X enemies for cash" missions and thats the ENTIRE game.
>>
>>495668437
what game out of curiosity - is it called 'Fumes'?
>>
>>495668093
This is what made Jedi Academy so cool
>hops, wall jumps, flip, butterfly wheels, landing rolls, normal jumps, long jumps, rolls, precision jumps
and backflips and a bunch of cool katas with weapons
>>
Cris be like
>"Doom would be a much better game if id was inspired by real life military and weapons than mindlessly copying Aliens, DnD and Evil Dead"
>>
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Trying to get back into this. No passion for anything anymore
>>
>>495668406
yeah im not doing any in app purchases. fuck that shit. but i will make new cars/parts/abilities/weapons available as you progress through the game. i think car customization is going to be one of the most engaging aspects
>>
what's a cris, this term seems to exist on every board focused on productivity
>>
>>495668278
>shadow of the colossus has no real progression system
It has a progression system in that you unlock each boss one after the other, which creates the throughline that gives you an actual reason to explore the world and the sense that you've progressed.
There's also the smaller system of the boss rush unlocks and as you said the grip lizards on a micro level, but those are secondary.
A progression system doesn't have to be as formulaic as character leveling or earning money, it just means a framework for players to see how they have objectively progressed in the world (as opposed to skill progression where players get better at the game; most games don't typically respond to player skill in real time).
>>
>>495668679
>>495668658
kof and mario 64 feels so good to move simply because their movement is much deeper than the average game.
>>
pong would be better if it didnt have a score counter... right? thats what /agdg/ told me
>>
>>495668406
Who the fuck was talking about microtransactions? I just meant earning money from missions and buying upgrades and such, not fucking that.
>>
the perfect game has 0 ui, only anti-ui, and every single property of a weapon or piece of gear should be able to be inferred from how it looks
>>
>>495667140
games are so gay and cringe. literal fake garbage that grown men obsess over
>>
>>495668232
I’m not sure I ever played a game where time added to the fun. MAYBE hell divers but that’s more because if there was no time players would search for upgrades for hours. So kind of needed. For single player it should be removed in Helldivers and it would be improved drastically.
>>
>>495668831
Cumulative currency in a game without some kind of economy system tied to resources is not a proper gameplay mechanic and it's not engaging in any way, no game like this has ever benefitted from its inclusion. Imagine if a platformer let you move to stage 3 by letting you beat stage 1 twice, instead of just moving from stage 1 to 2 to 3 which is a proper progression that rewards the player for engaging with the content. In practice it just means players will save for what they feel is the best weapon and never engage with the rest.

>>495669047
No one talked about MTX, you guys have poor reading comprehension.
>>
>>495669346
This is kind of true. I’m seeing like 40+ year old women playing Ocarina of Time on Tiktok and there’s something so gross about it. Like it’s bad enough there’s an army of incels speed running Mario 64. But now women who don’t even like games are being brought in to waste their lives too.

My games will at least teach people a few things. There will be SOME sort of value. Most western games are pure pollution.
>>
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>>495668852
it's a real person. He's everywhere on this site, but hangs out most here and in the /int/ latin america thread. Stay on this thread for like a week and you'll be able to spot his posts from 5 kilometers away.
>>
>>495668852
It's a name of a legendary man who spent 10 years honing almost every single artistic skill. You'd call him an autist, a dumb fuck or a nodev if he didn't actually perfect his skills to the point where you can only stand in awe of one man's determination.
Since then it's more like a double-edged honorary title. Bitter old guard calls people "cris" in a sense that "you're not gonna achieve anything", others call you "cris" to recognize your accomplishments and deter any negative vibes coming from old crabs.
>>
>>495669480
Then wtf did he mean by 'mobileshit currencies" if not MTX
>>
sisters i don't feel so good...
>>
And just like that... Shart:Brown has been forgotten...
>>
>>495669336
This is most true in the VR space; traditional vidyer that do this well are also the ones that work best in VR (FPS, first person stealth, etc).
>>
>>495669449
true, but race-like mechanics inherently have a time limit. aka - a race will effectively end once the other cars finish. i want to give the player a feeling of urgency (in some missions) where it the same feeling you get when watching an escape sequence in a movie - where everything is exploding and the hero is trying to escape against all odds. how can you give that sense of urgency without at the very least some soft time limits?
>>495669480
my plan for progression was that missions unlock certain parts/cars or currency. aka - the dirt worm car crew is challenging you to a race, the prize is a new v8 engine etc. i think having a currency that allows you to choose what you want to buy from some ingame store is not inherently bad. zelda games have done this from early on and it was never a bad mechanic
>>
>>495669987
Currency-based gameplay is a mobileshit convention to begin with, if the player's main motivation to do anything is infinitely accumulating some currency to trade in for goodies then it's a mobileshit gameplay format. This doesn't apply if the game is about balancing resources like in an RTS of course, nor does it apply if the gatherables are limited like in a collectathon, those two examples have actual gameplay purpose behind them that encourage you to engage with the whole gamut of features in the game, unlike mobileshit currencies.
>>
>>495670519
Literally any idle game
>>
>>495670519
>Currency-based gameplay is a mobileshit convention to begin with, if the player's main motivation to do anything is infinitely accumulating some currency to trade in for goodies then it's a mobileshit gameplay format
Nigga no it fucking isn't. You're absolutely grasping at straws; engaging with content to earn money to buy items and equipment for progression comes from the tabletop tradition and is older than your or your phone.
>>
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>>495669801
Recently cris had an /x/ arc with sigils and shit
Dont know what his experiments resulted in
>>
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>>495663914
That already exists.
>>
cris is manic depressive and the moment you realize that, it all makes sense
>>
>>495670857
I still don't get the recent ice melting magic arc.
>>
>>495664751
>>495665070
Indies are forced to use "old techniques" because they are still working with serious limitations comparable to the devs of old. The only thing that changed is that these limitations are no longer due to the machines.
>>
New game made in 48 hours:
https://capymate-studio.itch.io/dwarf-station
>>
>>495670951
Schizos have a feedback loop that keeps them always interested in whatever they got obsessed with in an increasingly abstract way but cris gets bored of things easily so I don't think he's an actual schizo. Manic-depressive fits his behavior a lot more closely, it's just the congolombian medical system misdiagnosing and failing him.
>>
>>495670857
>>495671009
I spent like 5 days reading about sacred geometry to improve my composition skills.

Then I decided to test if that shit is real or not, making that /x/ thread.
>>
Schizophrenics on average live about 15-20 years less than people without schizophrenia. Cris doesn't have much longer. Plus he lives in a dangerous shithole so he's already on the path.
>>
>>495671445
But what does melting ice do?
>>
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suwako sprite, she was remarkably easy to draw compared to other Touhou girls
>>
>>495671574
there was an experiment made some years ago where a japanese guy put words into water and see if there was diferent freezing patterns.

The melting ice was meant to see if the sacred geometry could affect the water somehow.
>>
>think it would be a good idea to get some concept art made before 3d modeling
>artists want to charge commission price x2 or x3 for full body drawings of character/outfit ideas
>have to slap together idea boards with stock images of every single design element i want included

I have to pay a premium and come up with the design myself? What's the point?
>>
>>495671798
pedo
>>
>>495666165
can someone explain to me why this anon keeps doing this ?
>>
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>>495672279
i know this is just bait but i want to know how a drawing of a cute girl without doing anything lewd at all is pedophilia
>>
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>>495666590
>a very good game
>>
>>495672198
>>full body drawings of character/outfit ideas
>>have to slap together idea boards with stock images of every single design element i want included
seems like AI can do it on that basis
>>
>>495671798
When are you drawing a hag
>>
lmao retard your game is shit
oh sorry i was talking to myself in the mirror
>>
>>495672986
tell me a single touhou hag to draw then
>>
>>495673245
nta but Komachi is cute.
>>
>>495673245
Yukari
>>
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>>495661657
Mostly been working on building up systems.

Inventory, object placement, tool usage, etc.
>>
>>495672709
didn't read + you're a pedo
>>
>>495673651
>>495673869
yukari and komachi is it then, thx
>>
>>495672709
Other anons are undressing her with their eyes as we speak. You've caused this.
>>
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New agdg merch dropped https://merch.echoesports.gg/collections/new-arrivals/products/echo-crab-hoodie
>>
After I'm publishing my first game, I will immediately start working on my loli game.
>>
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https://itch.io/jam/the-verdict-1-fall-2024-

Have you signed up yet for The /v/erdict? You are a yesdev, right?
>>
>>495673929
Are you working with the ui poster or is this another competing collab spin-off
>>
>>495671798
I want to state into the frog's big blue eyes and run my fingers through her golden hair. Maybe hold her soft feet in my hands...
>>
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>>495674787
>>
>>495675627
What’s with the weird aspect ratio requirement for trailers? You think people are really going to go through the effort of cutting a new trailer - that probably doesn’t even match the aspect ratio of the game itself - just to submit?
>>
>>495676127
What the fuck are you doing making a game with a fixed aspect ratio? Forget the trailer, you're making your game shit for actual players.
>>
>>495675795
>ui poster
Idk who that is
>>
>>495676295
people record the trailer in the standard aspect ratio of 16:9. only a complete bumbling fucking retard would ask people to remake trailers in 4:3, and this type of person is certainly unqualified to run this sort of stream
>>
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>>495673929
Anon are you making a minicraft clone?
if so, please continue. I will purchase your game
>>
>>495666590
you don't have any of those things
>>
>>495675627
Shit I forgot about it
>>
>>495651875
>Are even pixel art depression platformers a thing?
Celeste.
>>
>>495665953
What sounds did you need?
>>
>>495664276
where is the rape button
>>
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progress
>>
why is it always furslop with the ai spam
>>
>>495677850
i look like this
>>
>>495676856
Nope it's a Stardew clone, sorry :(
>>
>>495672198
Nigga just draw, what the fuck? It doesn't have to look production worthy, you can refine the final asset itself but making basic napkin art for your ideas shouldn't be beyond you.
>>
>>495671104
>because they are still working with serious limitations comparable to the devs of old. The only thing that changed is that these limitations are no longer due to the machines.
Translation: indie devs are largely talentless hacks allergic to hard work
>>
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>>495675795
is another thing im roughing out the main character 3d model atm for mine
>>
>>495673929
This actually looks good, how far are you planning on taking it?
>>
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>>495673929
so this is the power of agdg collab...
>>
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I'm cooking something bois
>>
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>>495675795
There are two GLT farming sim collab spinoffs currently the works. I think that guy's has the highest chance of being finished.
>>
>>495671798
She is staring into my soul
>>
>>495676127
>What’s with the weird aspect ratio requirement for trailers?
We're printing it onto a real VHS, recording the playback on a CRT, and that'll be the stream this year. The aspect ratio is so that everything fits onto the screen. Just crop anon. It'll be worth it
>>
>>495672198
Probably because retard commissioners will request something vague and then reject whatever they come up with "hmmm no....I kinda wanted them to have wings...yeah I guess I should've said that before you wasted an hour drawing..."
>>
>>495676831
>type of person is certainly unqualified to run this sort of stream
To be fair this is a spinoff show so I'm not directly in charge of this one since I'm working on the 2025 show right now. But I respect Zack Snyder's vision and so I'm not stepping in the way.
>>
>>495677939
You mean a Harvest Moon clone? Shartdew is just the copy.
>>
>>
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>>495680016
not the biggest fan of the model but i can feel the soul gj
>>
>>495680016
can marie change outfits mid mission?
make a JLMG shirt and hide it on the top floor of a building in a corner somewhere
>>
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:: Project Nortubel ::
progress :: Headless lady painting.
>>
>>495679603
Black borders on CRT are pretty classic though, for cinematic content. I wouldn’t hassle people too much into native 4:3.
>>
>>495677939
Then change scope of the project honestly.
If people want to play Stardew Valley they will play Stardew Valley. They aren't going to pick up your game if its exactly like an already popular game that they already own.

Meanwhile, No one has made a competent 2d minecraft yet. Pivot towards that. you can still have homesteading elements but have that all player made instead. you build your own house, you build the farm, you build the town, etc. which NPCs move in depends on how you decorate the houses. blacksmith would like a house with a furnace and anvil etc.
>>
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>>495680362
>can marie change outfits mid mission?
yeah, they'll basically be Hitman "dont get attacked by X faction" stealth hack but fun outfits will also be there to be found, like the maid dress. I do like the spoilered idea!
>>
>>495680598
>Meanwhile, No one has made a competent 2d minecraft yet.
It’s called Terraria.
>>
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>>495673929
What a bore.
>>
What's do I need to have completed as an artfag looking for a coder to join/freelance on my project?
Do I need at least a working prototype with my assets in motion? A mockup using my work? Is it enough to just make art assets?
Always this problem is discussed by codefags who can't draw or model, but how do you verify if a codefag is even good? Anyone can look at your art and know if it's good or not, but code anons always talk shit about everyone else's stuff and never show their shit in action
>>
my new workflow with blender grease pencil lets me make AAA tier pixel art with animation
it's so insane
>>
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>>495680598
>They aren't going to pick up your game if its exactly like an already popular game that they already own
>>
>>495680792
nice norturbel-like
>>
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>>495680476
>Black borders on CRT are pretty classic though, for cinematic content.
That is a good point I'll pass it along. Thanks anon!
>>
>>495680759
Terraria isn't 2d minecraft, you haven't played it if you think this.
Plus anon's pretty clearly talking about a top-down style game
>>
>>495680860
Mistria features improved art and QOL over the original. I doubt an /agdg/-tard could do better.
>>
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>>495681003
>Terraria isn't 2d minecraft, you haven't played it if you think this.
>>
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>>495678872
I'm taking it ALL THE WAY
>>495679909
Yes
>>
>>495680792
so what happens when you get hit by too many MS paint garten of banbans?
>>
>>495681146
Terraria is a boss rush simulator with building elements

>>495681003
yes
>>
>>495681232
>garten of banbans
You have to be over 18 to post here
>>
>>495680860
This is like saying Rune Factory and Harvest Moon are the same thing
>>
>>495681146
>sean_spalding.png
>>
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>>495681163
BASED
>>
>>495681339
>You have to be over 18 to post here
look at that art and tell me someone over 12 drew it.
>>
>>495681335
so minecraft + bosses = !minecraft
what is the closest approximation to a 2d minecraft, in your opinion. no wrong answers, you can say sonic the hedgehog 2 if you want
>>
How to translate chibi FFT and DQ style character art into a low-poly 3D? I'm starting to think I'm better off doing more traditionally human-proportioned characters, but I want my designs to stay more on the iconic/totemic side.
>>
>>495681103
context: shartdew tranney is mid
>>
tomorrow i'm gonna make a destructible street lamp
>>
>>495681163
It's good you're motivated, but you're probably going to burn out once you reach the content creation grind stage. These games take a long time to make.
>>
Is there a single truly impressive /agdg/ game?
I can’t think of a single one.
>>
>>495681621
terraria is not infinite world for one thing and the focus is on combat rather than sandbox building and exploration like it is in minecraft.
>>
>>495680598
>anon posts game
>aktchually heres a novel about why that is stupid and you should make MY game idea
what a fucking schizo post, why dont you make your own game you fuckin crab
>>
>nodev for years
>see all the new projects come and go
today I will progress
>>
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>>495681825
>>
>>495681985
My game.
>>
>>495680740
>tranime AGP playing sissy dress-up with his dolls
>>
>>495681990
I've never heard of it, you got a steam link?
>>
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>>495682326
yeah, and?
>>
>>495681985
YOMI Hustle
>>
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>>495682326
hell yeah brother
>>
>>495681985
Ctesiphon if you’re an enginedev
DJOD if you’re a contentdev
none if you’re a nodev
>>
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>>495667520
>0 (ZERO) people working fulltime on rendering

It's Godover.
>>
>>495682538
>mspaint stickfigure shart
Nope.
>>
Are developer devlogs a complete and total waste of time, particularly as a solo dev? I've never bought a game because I watched a devlog.

Isn't marketing time better spent putting together trailers or improving the game? A good product sells itself, as they say.
>>
>>495682628
Post game
>>
>>495682572
>Ctesiphon
10 year wonder that is worse than the default unreal FPS template. Try again.
>DOJD
RPGmaker slop. Try again.
>>
>>495682678
devlog is the real business, making a game is just to generate content for the logs
>>
>>495650831
>There's an addon called scatter that does it

Yep typical godoter reply, that addon is shit. It runs like shit, can only place things based on primitive volumes, you have no control over individual elements so the same objects often appear right next to each other, objects are often way too close, like clipping into each other and it has to rebuild every time you run the game causing a massive lag spike and an empty scene until they load in. Also it's basically in maintenance mode, the guy is only making small updates to allow it to run on new versions of godot, once he stops it will get abandoned.
>>
>>495682678
>>495682856
Yeah it’s just for youtube content personalities
>>
>>495682678
seems slimy, selling a product that doesn't even exist
good thing we're all amateurs and are devving because we enjoy it
>>
>>495682678
Your devlogs, unless you're just making them for your own personal satisfaction, can be an element of your more traditional marketing.
Look at Bungie's vidocs for Halo 2 and Halo 3. That's a bit of an extreme example, but lots of people stream or make videos out of their development process (a lot of people are making their primary money off the youtube and don't give a shit about actually finishing their game even)
>>
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>>495667520
>What the FUCK are they even doing with that fund money?

It's all going to W4 games now. Godot is as good as it's going to get because it's not getting any more features. No one working on rendering, no one working on physics, no one working on tools.
>>
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>>495681825
ok
>>
>>495665813
looks fun
>>
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fuck it's gonna be hard to show audio-reactive progress without audio
>>
>>495681163
>pixelart
>anime
GMI
>>
Ironic that hobbyCHADS are the only ones who are GMI.
>>
>>495664276
Holy sexo
>>
>>495683334
trippy
>>
>>495683241
are you Poke All Toads dev? Artstyle is similar
>>
>>495683364
IMAGINE BEING A JOBBY DEV LMAO!!!!
>>
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Greetings saars
I just compiled ideas and a few weeks ago came with a concept of game that I want to start working on.
Considering I'm all alone, I want to work on it as a hobby, a turn based RPG is probably what I'd go with.
Honestly my main inspo gameplaywise is probably Deltarune.
i have basic knowledge in Python though, so where should I start looking to atleast start working on this project?
>>
Was fagtroon banned?
>>
>>495683709
Start writing it in python I would recommend
>>
what are some games that use nanite?
>>
>>495667520
How do I learn to get good at making a great renderer so I can fix Godot's, agdg?
>>
ギブアップしましょう
>>
>>495683709
Write down the story and some sample dialogue and see how people react
>>
>>495682572
Kek you BTFO'd him
>>
>>495683894
https://www.youtube.com/watch?v=vc_UVpFayaw
>>
>>495673929
kino and fast progress
>>
>>495667520
i don't have a problem with this. conway's law fucks everything up. ideally, godot would just be juan alone making a really tight, slick & radpilled engine. also ideally, juan would be much more competent and wouldn't hold stupid opinions.
>>
>>495683131
Thanks for the Halo devlog tips anon. I just can't justify spending that kind of time and money putting together videos on a regular basis. Bungie was a AAA studio.

It sucks that some people do devlogs with no real finished product- seems like a bait and switch, and also why should I care about your development process if you haven't proven you can ship anything.
>>
>>495679083
What am I looking at and how do I do it too?
>>
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>game has a 69% rating on Steam
time to end it all
>>
>>495684554
That's the best number though?
>>
>>495684413
Conway's law isn't even true though. Github is proof of that. How do we get so many different kinds of software if it was so simple?
>>
>godot 3.6 came out and i only just noticed
yay i hope they got some acne cream to fix all the shadows
>>
>>495683857
I guess it's atleast a place to start, any guide / advice you can recommend?
>>495683910
>Player incarnate a skeleton in limbo, it's soul perfectly balanced between good and evil
>Player is sent back to Earth in quest for his or her lost memories
That's pretty much how it begins, as do most "story driven" project
The beginning is ironed in my skull.
So is the end.
But then comes EVERYTHING in between
>>
>>495683709
quicky prototyping it out in godot would be probs what you want esp since you already use python you should be used to the tab enforcement chains
>>
>>495684965
i don't see how random voluntary pull requests disprove the observation that more teams & bigger teams will bog down software development with communication and coordination difficulties

put it this way: if engine X had 1,000 developers working on its renderer, it would never have a good renderer
>>
How long should my design document be? I'm around 100 pages already, and it doesn't even feel like I have everything I need in it. I'm trying to evolve beyond idea guy status, by actually designing the game first, but I'm not sure when enough is enough. I figure it's better to stuff it full and remove they excess than to try and go barebones and build up.
>>
>>495685383
Sounds like a plan if anything, I'd be happy to get a small intro + a single functioning fight within three month
Thanks for the advice Anon
>>
>>495683686
Nope not me
>>
>>495685719
You should have all of the game fleshed out, so go as long as you need to. I recommend at least 500+ pgs.
>>
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I'm trying to think with logic since I have never programmed before, does this make sense to anyone or am I gonna have a bad time

>t. item pickup and directional attacks for my silly demo game
>>
>I'm around 100 pages already
>I'm trying to evolve beyond idea guy status
>>
>>495685719
post a sample page from your doc
>>
>>495684497
The tools to record and produce video content from your development process are much more widely and freely available than they were in the mid-oughts. You don't have to film things like a documentary and professionally edit them.
>>
>>495686309
what the hell is going on at the bottom there
>>
>>495686674
Literal magic in the form of hopium that I, a nodev can make a mount and blade esque directional combat attack/defense mechanic based off of left right and up
>>
>>495685719
Haha holy shit anon what kind of game are you even trying to make
>inb4 oh I was gonna make a TES game from scratch entirely by myself
>>
I would never leave a negative review on a solo indie game. Do unto others as you would have them do unto you.
>>
>>495686309
my dude programming is easier than those stupid flowcharts
>>
>>495686986
If my game were shit I'd want people to tell me thougheveritbeso
>>
>>495686309
>>495686808
I recommend scoping down a ton since you, a nodev, are setting yourself up for failure and depression with something you clearly have no idea of what to achieve.
>>
>>495686808
okay that stuff isn't hard
it's pretty simple, if mouse button is pressed and mouse is going towards a vector2 for directions then do this
>>
>>495675627
Is this /v/3 or a game jam? Or a different stream?
>>
>>495685719
Why not go for the opposite approach, where you design a basic frame work with enough options to expand from it until you are satisfied with it?
>>
>>495685719
>I'm trying to evolve beyond idea guy status
>therefore I'm writing dumb shit instead of working on a game
>>
>>495686949
And what if he was?
>>
>>495687142
this is scoped down, I'm a massive artfag and can make anything I need except for the programming part
>>
>>495687471
Then its never going to happen you fucking retard. That's not even a problem of scope creep, its intentionally designing a pipe dream project so you don't have to feel bad when you never finish anything.
>>
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It's over. It's so over. This new game Ara History Untold almost does everything in some way I had in mind for my grand strategy game. It is so over. It hadn't even started.
>>
>>495687486
post art
>>
>collab fails because there wasn't a big enough design document
>agdg is acting like this is a bad thing
The crabs in here are ruthless playing both sides.
>>
>>495685719
Good bait, enjoy (You)r bountiful harvest.
>>
>>495661584
>rgb lighting on everything
Ngmi, but will amass furries and trannies on patreon
>>
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i just made another batch of playdough to learn 3d modeling
>>
I'm doing the simpler maps first before the more complex ones. For some reason, sometimes physics objects are replicated but sometimes they are not. I guess it needs more checks to force it. I think outdoor ideas have more stuff to throw around, so they might be more fun.
>>
>>495687741
I seriously hope you're joking and this isn't your dream game.
>>
>>495687942
Was shocked at how bereft of ideas the whole thing was
At least it inspired a couple of anons to jlmg
>>
>>495688119
Elaborate please.
>>
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>>495687779
>>
>>495685719
>How long should my design document be? I'm around 100 pages already
As long as it needs to be for you to detail everything that will be in the game.
Mine will probably be way longer than that once I'm done with it.
>>
>an entire group of aggys in a private trooncord server
>Only one of them JLMG the rest are seething nodevs and arguing over AI
we post in a society...
>>
>>495688237
Post wireframe.
>>
>>495688237
wow cool shield
wheel?
wall ornament?
>>
>>495686320
You're writing a book, not a game...
>>
>go to sleep
>have really vivid dream
>dream comes to a natural ending
>immediately wake up
>3hours have passed
wtf? what am I supposed to do now
>>
>>495685719
Design docs don't make sense for nodevs to make. You need to understand tools and limitations in order to design. What you have isn't a design, it's just useless ideaguy bullshit that needs to be thrown away when confronted with the realities of development.
>>
>>495688240
Why do people itt think that a design doc and a development bible are the same thing? The design doc doesn't need to include every list of every single thing in the game down to spreadsheets of items or art assets. Its a document to keep you aesthetically/conceptually on track and also a good pitch tool in case you ever try to go into the industry. Other reference/list material can and should be separate docs.
>>
>>495687120
I'd tell them in the steam forum
>>
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>>495688401
>>495688420
>>
Design docs only make sense if you're going to be working with other people. For solo projects all you need is to keep notes so you don't forget past ideas.
>>
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>>495688237
Tell me all those details are baked in a normal / displacement map, right? it's not all geometry, right?
>>
>>495686986
the weak must perish
>>
>>495688540
Well I don't know the terminology, but if development bible is it, I'll use that. I want to include everything, so it can exist for anyone and everyone to pick up. I'm not pitching anything. It's a complete, self sustaining, history-proof piece of literature.
>>
>>495688683
Those ridged areas need some support loops
>>
>>495688683
whoops I posted the super old version, oh well, this was the test bake

>>495688750
yes
>>
>>495687339
A /v/3 fall show essentially but it's smaller and more focused than some of our other shows. So if you want to be in /v/3 but don't like the wacky antics, this is for you.
>>
>>495688683
texture on the pedestal looks projection mapped or something....
>>
>>495688683
Ewwwwwww 3D slop
>>
>>495688540
I'm sure not going to use the word "bible" unless I'm talking about the Christian scriptures.
>>
>>495688754
Right so you're writing a book but not making anything.
The assumption that you're going to be able to implement something just because you wrote it down is arrogant as hell and its not wise for brand new devs to immediately shoot for maximalism. When you have a team of multiple talented people this maximalist approach is much more feasible and a dev bible of every idea and intended inclusion makes more sense, e.g. Fallout's bible or the Babylon 5 production bible.
There's nothing wrong with writing a ton of material down but don't delude yourself into thinking that means you've designed a game.
>>
>>495688753
*Laughs in "triple I" indie*
>>
>>495677523
Wanted some sounds for dialogue/vn gameplay parts. Mainly cute sounds.
>>495677615
I should add that as a secret option.
>>
>>495689129
Bible is just a corruption of the latin word for book, the Christian God wouldn't like you deifying inanimate objects or concepts.

>>495688872
Think its just a shoop of an item pedastal from Dark Souls
>>
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>>495689390
it's literally the dark souls pedestal lmao, I thought it'd look cool under the shield
>>
nigga I'm boutta EXPLODE
>>
>>495688750
my heroes, and eric barone is there too for some reason i guess
>>
>>495689472
damn, I knew I recognized it
>>
how do you detect the closest enemy to the direction you're holding your analog stick
it's not like you can raycast or pick out the closest enemy if the closest is behind not where you're pointing
>>
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You need appeal in your game. remember that.
>>
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>>495689693
Speaking of dark souls... I got 3 enemies ready with full animations ripped to perfection so I can test this combat system I want to implement. Just want to do a couple more goofy things first


Gaping dragon is 561 bones btw
>>
>>495689797
Pick a point 100 arbitrary units in that direction then find distance from that point to each enemy
>>
>>495689797
Get a vector2 of the analog stick direction and then check the active enemies for which is closest to a line in that direction, is how I'd do it.
>>
>>495689797
you will need dot()
>>
>>495689472
This is just made with clever use of a screw modifier, yeah?
>>
>>495689923
Do you have any gameplay at all?
>>
>>495689994
this sounds like it would have funky behaviour cases in some situations but it'll get me started, thanks
>>
>>495689861
>you need my mental illness tier fetish in your game btw i'm a tourist
Gonna pray that you die a slow and painful death, remember that.
>>
>>495690253
to be fair, you have to have a very high iq to understand the lathe operation
>>
>>495690253
No, I like making my stuff in zbrush.

>>495690396
I had something made a year ago but it was mostly for testing world partition world machine workflows with SideFX Houdini, so no gameplay just technical testing to sate my art autism.
>>
>>495688864
If I remember about it later, I'll submit
>>
>>495690471
The other guys idea is better, I misunderstood the problem >>495690069
There should be a simple formula for calculating the minimum distance from a point (the enemy) to a line (your direction). You can calculate it for each enemy then pick the lowest
Probably just google it, I know it has something to do with the shortest distance being perpendicular to your direction line, so you flip it then apply the flipped line formula to your point to find how it would intersect
>>
>>495690952
Screw is just Blender's version of lathe
>>
my game is only a few thousand days from completion. feels good
>>
>>495690952
Meant for >>495690436
>>
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Spent like 2 hours listening to guy talking about flips.

So far I remember:

forward roll, back roll, side roll, shoulder roll, standing flip, 360 flip, 720 flip, cartwheels, swings, butterfly kicks, scoops, 360 kicks, 720 kicks, 720 double kick, kipup, bronco, rusian kicks, circles, suicide drops, axe kick, scissor kick, L kicks, handhop, tuck up kick.
>>
ive been working on the same fucking thing for 5 months now and it hasnt been improving at all lmao
>>
>>495691317
Working hard or hardly working?
>>
>>495691317
Self deprecation isn’t cool or funny, zoomer.
>>
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>>495691317
Try 10 years
>>
>>495691317
cringe
>>495691621
this
>>
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>>495691621
It is pretty funny tho
>>
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>>495691317
Time to press those lemons
>>
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>>495691134
>>495690069
>>495690180
yeah i think i got what you all meant?
>>
>>495691317
>don’t listen to criticism
>pikachuface.png months later
>>
how do I cope with the fact that I'll never release a game. I've been using Unity for 10 years now
>>
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Just woke up with my face covered in saliva due to how much I drool while sleeping
How to fix?
>>
>just... make minecraft! but 2d!
>>
>>495692234
another incredible marmoshart post
>>
>>495689390
Ecclesiastical Latin.
>>
>>495692206
bait? you must be a pro then. find some mates then
>>
>>495691317
I've spent 3 months on fucking inventory screens. In fairness it's a major system with many features but damn. Can't wait to get back to normal shit.
>>
>>495692206
Find a different hobby because you clearly do not enjoy gamedev. Clearly you only got into gamedev because you were fooled into thinking it'd be cool, like one of those kids who gets into a sport because they idolize some pro athlete instead of actually enjoying playing that sport.
>>
>>495692206
Just hit the export button moron.
>>
>>495691998
Yeah thats basically it. 2 functions, distance from line > make list > check list for distance from player.
The point that determines the line should probably always be being updated since that will give you a constantly updating 'targetable enemy' list and you can add a little beacon on the closest enemy to communicate it to the player or turn the PC head, etc.
>>
>>495692206
>I've been using Unity
I think I found your problem
>>
>>495692734
>turn the PC head
don't do this you'll get sued by nintendo
>>
>>495691315
i hope you realize how much time you're wasting with this new arc
>>
>>495692952
2 days?
>>
>>495692312
Minecraft but 1D
Linecraft
>>
>>495692234
sleep on your back
>>
Why is /agdg/ always so cruel, mean, aggressive and hostile? A lot of the criticism you see on here is not constructive at all, it just seems like shitflinging.
What would it take to make /agdg/ a kinder, more supportive place for amateur gamedevs?
>>
>>495691998
something like this
>>
one day I will have the power to kill every single aggydagger
>>
>>495693109
more loliposts
>>
>>495693058
https://delugedrop.itch.io/linecraft
>>
>>495693109
any community with more than a few dozen regulars will attract people with histrionic personality disorder. there's not really any moderation to keep them in check, either.
>>
>>495693110
retard
>>
>>495692441
It's an easy way to make millions. Shit ass 3 hour side scrollers games make like 500k on steam.
>>
>>495693109
We don’t like ingenious cocksuckers here that raid the general.
>>
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+
>started receiving positive feedback from strangers based on the footage
>game feels good, dat adrenaline feel
-
balance the gameplay for people that want a challenge and not just mow shit down
gotta make more maps( basically ripping good maps from other fps games)
make the score system more intricate
checkpoint/save/load( that's trivial stuff but you know you're gonna spend a day or two on it getting it down)
there's like 1,000 bugs
more weapons/make the rest of weapons feel good/useful

only two of the bad dudes are rock solid

think I might be experiencing a burnout, boyos.

I have a notepad full of stuff/ideas/bugs/things Im stealing/I fix, add, then cross out and it has grown to 800 lines.

At least it feel like a proper ultrakill/doom eternal ripoff.
>>
>>495692234
tape your mouth shut
>>
>>495693261
>movement in 2 axis
fake, this is 1.5D
>>
>Shit ass 3 hour side scrollers games make like 500k on steam.
>>
>>495693641
Things that never happened for $500, Bob.
>>
>>495693109
I come here because r/destroymygame is too soft
>>
>>495693641
source: dude trust me
>>
>>495693473
oh yeah he was talking about analog sticks
>>
I'm writing a project "pitch" to playstation and there is a section they want me to write about "appeal". I don't have any loli characters in my game, am I fucked?
>>
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>>495693821
ayoooo did ya'll mention SONY?
>>
>>495693821
i dunno, but here's your attention
>>
>>495693109
only moderation can change that but then it would just be reddit, free expression is worth putting up with all the dipshits that abuse it but those cunts strike a nerve harder on creative threads like this where everyone is sharing personal works.
>>
>>495693821
>he fell for the psyop
>>
>>495693804
You don't actually need a raycast to do this function, you just need to define a point X arbitary units along the vector of the analog input and use that to define your line. You COULD use a raycast but you're not checking for collision so I don't know that it actually saves you from having to compute the distance.
Maybe a faster way would be to grab the closest enemies within an arbitrary sphere around the player and then just check if they're within a certain distance to a raycast along the input direction, but I think that'd cause problems with inadvertently targeting enemies behind the player if they're close.
>>
>>495693628
How? You can only move left and right, not forward. It's not like Doom.
>>
>>495693763
https://vginsights.com/game/song-of-iron

Ok, this one only made a measly 200k for some shit game. Literally just hire a 3rd world artist to make 30 assets, shit into game, you win.
>>
>>495691317
>>495692417
same been doing Ui stuff for over a month, I come from a webdev background so I can tolerate it but godot UI is like a drag and drop inferior version of css.
>>
>>495693978
This shot is kino to be honest.
>>
>>495694281
dumbass
>>
>>495694210
>You don't actually need a raycast to do this function
this, it's simple Euclidean geometry
>>
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>>495693978
Are there any this creatura x chud love pics?
That would be perfect
>>
>>495693570
> there's like 1,000 bugs
Glad you’re having fun but this is why you’ll never release your game
>>
>>495694416
Webdev makes better UI for Godot when then?
>>
>>495694326
200k... imagine if he'd made the gameplay responsive instead of 1 second delay for every action.
>>
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sometimes it just happens...
>>
>>495692441
I enjoy it but I am a very slow learner, basically what you learn in 2 days takes me 2 weeks. God made me like intellectual activities but didn't give me the intellect to go with it.
>>
>>495694326
This looks good thoughbeit.
>>
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:: Project Nortubel ::
progress :: Untotern coin, some sort of amulet.
>>
>>495694662
https://github.com/ialex32x/GodotJS
>>
>>495689861
Yes, that's why I'm studying art for 10 000 hours to unlock the secret of appeal.
>>
>bocchi aired in 2022
what was marmo's avatarfag before that show?
>>
>>495694950
That's not UI though.
>>
>>495694326
Better than anything Aggy has made in years
>>
reminder to webshits: just because css is the only thing you know, doesn't mean it's not terrible
>>
>>495694326
the power of non-pixelshit
>>
>>495695074
Dunno if there was any in between but he used to avatarfag as Nichijous then as New Games.
>>
>>495695157
Ya, well, I'll fucking destroy him. I can find some Asian to make this art. I'm not impressed at all with this game.
>>
>>495695190
proof it's terrible? show me game engines work as fast and look as good.
>>
>>495695190
reminder to you, just because you failed or don't use a technology (likely failed) doesn't automatically mean its shit.
>>
>>495694541
There's no buts in deving, boyo. It's an uphill battle.
Cheer up, we deving good.
>>
>>495695190
>he hasn't used modern CSS
>>
>>495695385
I hate css, I like using bootstrap to shield me from it.
>>
>>495695336
Funny how agdg always has the perfect formula for ez money but just never gets around to it...
>>
>>495695385
>>495695451
>>495695553
Quick, center something both horizontally and vertically in a way that doesn't fuck up when either child or parent changes size.
You have five seconds.
>>
>>495662341
>>495662908
>>495662982
>posts games
>guy doesn't even give him a (you)
curious.

all the others got at least 1 (you). accordingly these guys, iirc, are gmi according to that anon say 0 (you)'s or intense seethe = make it status
>>
>>495695998
Post game. so i can ignore it teehehehe
>>
>>495695998
we don't like those posters
>>
>>495695946
https://cssgrid-generator.netlify.app/
easy as shit with CSS grid and flexbox inside each column/row, have you used CSS in the last 10 years?
>>
>hmm, today i will write a user interface with soft real-time requirements
>hmm, how should i do this?
>hmm, i will use bloat-assed web technology
>>
>>495696156
You have failed the task.
>>
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>>495668809
hmmm, baseball bat to the face, but what can we do to spice up
the attack

>>495666875
wasteland destruction derby arena hmmm for a boss maybe

I can see good ideas here.
>>
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>bocchi aired 2 years ago
>>
>>495666875
moreover I'd put a wall around them, and every like 1 minute the walls come closer like battle royale. give some urgency
>>
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>>495695190
CSS is amazing if you use it to style a CSS.

Wtf are u using CSS for if not for giving colors and shapes to HTML?
>>
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>>495696139
>we
>>
>>495694326
no, i will continue to waste my time with the most generic pixel slop despite clearly not having any talent and hang myself afterwards
>>
>>495696506
like
throw bat that has a boomerang effect
slide underneath the enemies and punch them in the balls or something
grab bat back and smash their heads while they scream in pain or something
>>
>>495696289
Godot is the perfect example of this nonsense, I start doubting my ability to write a HSM and behavior tree in pure code so I look at addons that provide visualization and encapsulate states, actions, decisions etc. I run the demo project and look at the process time, 16-30ms for almost nothing going on. I run my own project with 10x shit going on, 6ms. Their shit runs in C++ supposedly and mine is juanscript.
>>
>he fell for Thomas Brush videos
>>
nigga I'm not alright
>>
>>495695998
>1
looks like a gimmick game like that one with the guy in a pot climbing a mountain all the streamers play, not particularly interested
>2
babbys first tutorial platformer pixelshart
>3
meh looks bad
Happy now?
>>
i'd love to work on my game but... im just gonna have to play baldurs gate 3 again, its just too much fun.
>>
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>finally decide to check out overhyped indie game and see what all the fuss is about
>they took their demo down
>>
>>495697480
yes, actually
>>
>>495697028
Are you saying it's "amazing" just because you are familiar with it?
>>
>>495661584
this dude is a grinder he was doing construction while grinding leet code and doing his game!
>>
>>495697659
are u using CSS for anything but style sheets for CSS?
>>
got a bit more progress on the structure system. currently almost done merging the existing damage systems into the main global damage system, so now generic explosions etc can blast apart destructions
>vid related

>>495696506
yeah its not exactly gonna have a wasteland theme. only the first planet you land on will be kinda like that.
>>495696689
im going to have different mechanisms to make the battle have a sense of urgency. such as a shrinking perimeter (which will always be some encroaching hazard such as the level), as well as ingame events like meteor showers etc.
>>
>>495697780
No, what?
>>
>>495697340
it's only worth it for money if your from third world with 2k thats life changing
>>
>>495697804
sweet
>>
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>>495697804
Angry birds..except you're an angry car
>>
the constant hate and discouragement towards ai art shows me how resistant people are to improvement. if people would use that energy to improve ai instead of hating on it, we'd get the best games of all time.
but 99% of humans are
a) bitter
b) selfish
c) destructive
d) hardstuck mentally
>>
>>495662114
>>495665919
>>495687991
>>495692234
>>495694527
>>495696667
>>495690180
>>495694779
Kill yourself
>>
>>495698028
Improvement takes more effort/energy than all of those because its hard
>>
>>495697340
maybe cut back on the hairgel then you fuckin metrosexual fop
>>
>>495697804
Holy kino.
>>
>>495697340
Wasn't he on the Brush channel talking about shitty mini games instead of a good game? I might be mixing people up.
>>
>>495697817
I mean, how is CSS relevant to gamedev maybe as a scripting language for GUI in a game?
>>
>>495698278
Yeah, his tank game made 6k on steam
>>
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>>495697340
Whenever I see games like this I assume the developer doesn't even like games and only like making them. Who would play something like this for more than 5 minutes?
>>
i wonder what type of ai models are being used behind the scenes.
if i can login to leonardo ai and create something really good looking in just 10 seconds totally for free, what can others generate with whole data centers and huge budgets generate?
>>
>>495698230
He can't read your 4chan post.
>>
>>495698028
AI is useless right now except for very particular niches like proc gen texturing and generation of ideas.

Maybe placeholder art.
Beyond that, AI has not use in gamedev so far.
>>
>>495698471
>comfy-likes are bad because they just are okay?! every game has to be rip and tear! no I don't care that you don't rip and tear in the witness!
>>
>>495698590
holy shit grandpa, stop thinking ai is still in 2022
>>
making your engine fixed timestep-only, but leaving interpolation entirely up to the game developer, is an assholey thing to do

>>495698472
i'm not buying whatever you're selling
>>
>>495698595
There needs to be a goal or lose condition, otherwise you're just pressing buttons.
>>
>>495698028
The only reason for anyone to hate it is because it does their job better than they can, that says more about their lack of skill than anything else
>>
anyhow boyos, catch you later
keep on deving
>>
>>495698471
>Who would play something like this for more than 5 minutes?
>Positive (17)
welp
>>
>>495698471
Probably a big hit in Germany
>>
>>495698459
Is that supposed to be impressive? I make that in a week at my 6 figure remote tech job (1-2 hours of real work per week)
>>
>>495697340
le wholesome Mid-Western Mormons were not meant for gamedev. This guy was born to make 200k selling insurance to the elderly. Leave gamedev to troons, 3rd worlders and incels.
>>
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>>495698932
I'm from the second world actually
>>
>decided to not use internet today
>dev'ed for 6 hours
>got major headache
>back i am
how to get a superhuman body?
>>
>>495698908
Oh, *that* kind of 6 figures. If you have a job like that, no point in gamedev except
1) in a team where the game can make it big
2) if you're really talented (likely does not apply)
3) as a HOBBY
>>
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>>495638986
It's not my code
What formula would I use to do this? Please explain it to me as if I am very stupid
>>
>>495698932
Catholics make games all the time thoughitbeso?
>>
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This is the kind of game that I play and make. How do I scale this down to something within scope assuming I use assets but animate them myself?
>>
>>495699229
Start with Pong
>>
>>495699229
Start with simple shoot demo with one type of enemy with a simple AI, get shooting right, make it feel good. Move on from there. Should take you around a month
>>
>>495699219
Mental illness is a great driver of creativity yes
>>
>>495699229
>scope
ngmi
the scope meme needs to die. in 2024 more than ever before.
>>
is this type of stuff worth it for getting more creative ? https://youtu.be/Mk8z007_Qew?t=176
>>
>>495699229
Just make the shooting part then make the levels.
>>
>>495699229
eeeeeeeeeewwwwwww
>>
>>495698471
There are two routes: they see something like Townscaper with 20K reviews and get dollar sign eyes, or they try to replicate it because they're talentless hacks who can't do anything more than pastel art, "cozy/chill/relaxed/comfy" tech demos that they pass off as games. Both of them stem from a lack of soul but at least the greedy one isn't pretending they're making art. No hate towards Townscaper but it definitely isn't something I'd pay for, I had my fun with it for an hour then refunded because it has no content whatsoever.
>>
>>495698790
I've been using AI until last week.

I gave up because is much easier to just draw by hand because AI will give me random shit and random shit I can't use.
>>
>>495699158
> 3) as a HOBBY
Yeah I like to have a creative outlet, I don’t know why that triggers so many people here. The funny part is that my part time hobby project brutally mogs and skull fucks every project posted here. Tech skill gap is real, and you fags are the absolute bottom of the barrel
>>
>>495699229
Are you the guy who is always freaking the fuck out
You should scope down to meds
>>
>>495699375
this, game devs need to start dreaming again
the world has convinced you that you are a mere insect and are holding your potential back
you can be so much more
>>
nigga I...
>>
>>495699347
>get shooting right, make it feel good.
Can you expand on this?
>>
>>495698471
>>495699435
You guys never heard of streamer games? Jesus, who the fuck am I with in this piece of shit thread? Learn the market already.
>>
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:: Project Nortubel ::
progress :: Musical organ.
>>
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>>495699338
I made a blockbreaker and pong minus the multiplayer aspect
>>495699347
The AI part is where I get burnt out because it's just not fun. What if I made a level with stationary targets like an aim trainer with movement and scaled it down to an FPS? I still will need to tackle the main issue which is good AI..
>>
>>495698023
LOL that one got me good
>>495697989
>>495698259
thanks bros not gonna let you down
>>
>>495673929
>anon has more functioning in about a week or two's time then I did in 3 years of development
Yeah I think I'll stay a whodev. The threat of some random person cloning my game to make money all in under 6 months time with better design and has just proven itself 100% possible. Not like I needed this evidence, I already knew it could in under a year but but sheesh 1 dude doing so much in 1 or 2 weeks time to the point they could clone mine even faster than my realistic assumption? Yeah no thanks.

Looks nice btw.
>>
>>495699960
Nigger who the fuck tunes in to watch someone play Townscaper? Streamer bait is supposed to be funny (Forcibly, most of the time) to retain an audience, not comfy. Comfy games are made to sell courses and Patreon subscriptions for a devlog channel, not streaming.
>>
>>495699550
I want to make a game worth playing
>>
>>495697542
which game
>>
>>495700000
Quints of giga ngmi this game is heinous and unsalvageable anon
>>
>>495697542
happened to me with balatro
>>
Should I play megaloot?
>>
this has to be one of your most triggering posts for me, thanks. keep going hero
>>
>>495700000
Who told you that game dev was supposed to be fun? You do the work then play the game, moron. Game dev is about solving problems like good AI as you mentioned. Figure out what bad AI, don't do that, put it into your game, show it off to others, repeat.
>>
nobody plays cozy games.
Women don't give a shit about games
most homos who play SDV do it because it's the most popular things since sliced bread, not because they are itching to play computer games
Wake the fuck up
>>
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>>495700324
It's already deleted, I only lost a little over a week but I learned some things.
>>
>>495700424
Yeah, why not
>>
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It's over. I already won. Just ended the existential crisis of my game being boring and shit with a genius gameplay and direction idea.
Now I just need to completely change the whole gameplay loop and controls until the next DemoDay and I'll dominate /agdg/
>>
>>495700446
who you yapping to lil nigga?
>>
>>495700189
You don't watch them play Townscaper fucking dumbass. They just play Townscape to look like they have something to do while talking to their viewers about other inane shit. Why are all you fucks so stupid? You don't even understand the multipurpose of games and talk as if you do.
>>
>>495680016
This is a weird thing to nitpick, but I feel like the character portrait on the bottom left is too sharp on the display. The dark lines should be a bit more faded to match the bloom/glow effect, right now it just feels like a PNG pasted over the UI instead of something on the actual display, if that makes sense.
>>
>>495680860
Fields improved on Harvest Moon, or at least took it in a different direction.
>>
>>495700625
my game will capture this feel
>>
>>495700673
>You don't watch them play Townscaper fucking dumbass. They just play Townscape to look like they have something to do while talking to their viewers about other inane shit. Why are all you fucks so stupid? You don't even understand the multipurpose of games and talk as if you do.
>>
>>495700673
Except people play real games with objectives on talk streams, just not super sweaty and competitive ones. You'd know if you watched some streams instead of making shit up to sound smart online.
>>
>>495699960
>>495700673
retarded fuck. You have no conception of what you're talking about
>>
>>495700625
God that looks like such a cozy window to defenestrate myself from, ending my suffering forever
>>
>>495700538
>I only lost a little over a week but I learned some things
You didn’t lose anything, good for you for not falling for sunk cost fallacy
>>
I ate 250g of chocolate today
at least 20ish of it was nuts
>>
>>495701028
you defecate through windows?
if you suffer for intestine-related reasons you need to see a doctor
>>
>>495675795
Two teams
>team 1: just one anon, the one you responded to
>team 2: ui dev + unnamed anon
Team 1 has the best odds of finishing it considering he seems to be extremely good at coding and art. I mean when have you seen any anon on here develop at such a fast rate? This guy could unironically pump out 2 fully fleshed out games with lots of gameplay. It's only a matter of time before he gets rich off gamedev. He's probably inadvertently demoralizing other anons with how fast he is at development on multiple fronts. It's not just art and code but
>UI design
>UI interactivity
>enviromental design + animations
>character design + animations
>crafting capabilites
>likely other under the hood stuff that isn't quick to discern but every little aspect required work eg the way the items fly over to the character
I'm mogged hard and yes this is demoralizing. If I had this guy's talent I wouldn't be 4+ years into development om a single game. I'd have been done over 3 years ago with a few more games done and shipped on top of that one. The failures of my life continue to mount.
>>
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Much healthier edge costs, going to start building the priority queue now.

Things are looking much better.

Praise be to the King Jesus Christ
>>
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>>495701053
he seems to have lost some of his marbles tbqh
>>
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I finished learning kick names, lmao.

front kick, side kick, side punch kick, roudkick, hook, spinning hook, sweep, butterfly kick, push kick, tornado kick, back kick, jumping kick, double jumping kick, triple jumping kick, double kick, triple kick, flash kick, axe kick, capoeria hook spin, double leg air kick, split kick, knee, flying knee, scissor kick.

My autismo is now much much bigger.
>>
>>495701215
>talent
>>
>>495701215
>He's probably inadvertently demoralizing other anons
GOOD
>>
>>495701234
You’ve been working on the same proc gen map for like 6 months, don’t you think it’s kind of hurting your progress?
>>
>>495682584
I wonder if that russian guy wasnt fired, where it'd be right now. Imagine working on an open source engine and just being kicked out like that. Why even work for it?
>>
>>495701279
this nigga lost his nuts
>>
>>495701439
I finish this and I build all possible maps.
>>
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haha SEX NUMBER
>>
>>495673929
Will this be a core keeper clone? I want to kill bosses
>>
my game is gonna make people antisemitic
>>
>>495683364
But hopoo is a jobby dev, look at him now. Rich and got his dream of being a wagecuck for gabe.

>>495682572
>none if you’re a nodev
You do realize this doesnt have the effect you think it does, right? Youre basically saying regular gamers aren't going to touch any of these games unless that was your intent.
>>
>>495701610
Haha :)
>>
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STOP MAKING SMALL GAMES
MAKE YOUR DREAM PROJECT
STOP LISTENING TO YOUSLOPTUBERS
AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH
>>
>>495701604
But the maps are like, 0.001% of what makes an RPG great. You should be focusing on 3D assets, dialogue, combat, deep skill trees, playstyles, weapon types, basically anything other than proc gen map
>>
>>495693821
For publishers, appeal is game feel and graphics. What sets the game apart. Why people will buy your game in a sentence or less.
>>
>>495701053
I lost some hope...
>>
>>495675795
anon just stoled everyone idea for him
>>
>>495701746
You still haven't made a game since the last time you posted this.
>>
>>495701746
>implying anyone knows what will sell
This shit is like current year version of trying to find the philosopher's stone
>>
>>495701610
nobody would play this for even 6 minutes
>>
>>495699749
There are games where shooting is done well, I believe it's a good mixture of recoil, animation, proper feedback and sound design
>>
>>495700804
and what makes you think the anon in this thread is not also planning the to do that? or do you think they're intention is to literally cloning stardew 1:1?

you guys are intentionally taking the word "clone" in bad faith
>>
>>495701935
>everyone idea
AH YES, STARDEW VALLEY BUT ANIME THEME
WHOA, SO THIS IS THE COMBINED CREATIVE MIGHT OF AGDG
>>
>>495701765
The importance of those things can't be understated, but the natural progression of starting from Vulkan ( API for building a renderer ) just lends to building all things 'mesh-related' first.

Terrain --> Dynamic Water --> Weather --> Fire --> People

is my tenative plan.
>>
>>495697804
Unity right? Publish this as a standalone asset to the asset store and you could make bank. I'd buy it for $20-40.
>>
>>495697804
looks like gorilla ass
>>
>>495701746
Anon gets it.
>>
>>495702138
>do you think they're intention is to literally cloning stardew 1:1?
Yes. I can't name a single clone game /agdg/ made that actually improve on the formula of the game they cloned.
>>
>>495701053
>You didn’t lose anything, good for you for not falling for sunk cost fallacy
I dont think sunk cost fallacy is all that strong when he wasnt even a full two weeks in. Now 2 years in? Oh yeah now that's harder to avoid.

>>495700538
It felt like your development was much longer. Maybe cause you were the only dev amongst a few posting this last week.
>>
>>495702224
Ah I understand, well good luck I hope you see some level of snowballing as more and more systems get built
>>
>>495701765
low iq post
maps are where every other system plays out
they are as important as them even
you think you can make dark souls without coordinating between all the teams?
no, you would make slop because you thought one part wasn't as important as another
gestalt, ever heard of it?
>>
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>>495702134
>>495699749
This isn't worth doing until you implemented the base game. For me it's levels and AI. Do not fall for the game feel trap because it gives you a false sense of progress. Adding art gives you instant feedback and can be addicting but the game still needs to be made.
>>
>>495702395
Thank you.
God Bless.
>>
>>495701981
>implying anyone knows what will sell
still mp survival crafting
you know its true
>>
>>495700107
>>495673929
i'll never post my game here neets will copy it faster then i can do with 2 hours work/day
>>
>>495663670
>t. bad at t. notation
>>
>>495702363
My Wolfenstein 3D clone will have jumping.
>>
>>495702150
Ackshually, there's no timers and there's snow too. It's also more survival than it is farming.
>>
>>495702542
Eric?!
>>
>new game drops that sells really well
>all these anons attempting to enter the genre/cloning it/its inspiration
>"we are hobby devs!"
curious
>>
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I want to make a What What(In my butt)-like.
What engine would be the best for this?
>>
>>495702682
lmao
>>
>>495701098
Nuts are not chocolate
>>
>>495702682
it works and now those anon get to live like kings
>>
>>495702363
My survivors clone will be an improvement on the formula because I’m fusing it with the ARPG genre. Character customization, classes, skill trees, weapons/armor/loot of increasing rarity, alchemy, crafting, enchanting, all these systems built around the core 20 minute game loop with nearly a dozen bosses each with unique abilities and mechanics. And all of this just as a way to fund the actual full scale ARPG I plan to turn this into with a full campaign, co op, and pvp
>>
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>>495700876
Not if mine captures it first. You have one month until the Demo Day.

>>495701028
>thinking it's that easy
You will just fall back into the room. Escaping the Routine takes a much longer path.
>>
>>495702392
I decided to start posting but the reason why this one took only a week because I've been at this for years. I've gotten better at my approach but if you look at the progress I posted there's really not much there, the only difference from a shitty FPS mechanics is that it's third person.
>>
>>495702858
How do I mimic this soul, agdg?
>>
If I work every day, it will probably take me another 2-3 years to finish my game.
>>
i dont have a fiber of vision in my soul
>>
I am literally made of vision and soul
>>
>>495702858
>fucking ground is shaking
is this aislop
>>
>>495703007
to obtain a soul you have to pray to God
then after obtained your soul back you can start to dev soulful games
>>
I am sentient soi sauce.
Drink me.
>>
>>495702531
Told you guys 2d minecraft would sell.
>>
>>495703245
yeah, so?
>>
>>495702138
Because most of /agdg/ are terrible at game design. Very few people here can be trusted to design good mechanics.
>>
>>495702842
>My survivors clone will be an improvement on the formula because I’m fusing it with the ARPG genre
So a twin-stick shooter? How original...
>>
>>495703245
nah that's normal for europe
>>
>>495703245
Just because its AI generated it doesnt mean its not cool.
>>
>>495702138
You're a moron. The entire point of the "clone" thing is that a collab is easier to finish if you just "clone" something. Trying to improve on something is going to sidetrack the hell out of a collab. You guys can barely tell Z from Y, much less that removing wine is better for a Stardew Valley clone.
>>
>>495703448
and then there's me...
>>
>>495703448
Most people here are still infected by the /v/ mindvirus of pseudointellectual contrarianism
>game that people consolewar'd over in my childhood did X therefor X is a bad game mechanic
>what do you mean that game sold 15 million copies and defined the genre? I'm making my game for ME!
>>
>>495703629
make something or shut up collabtard
>>
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L4D maps seem kind of simple. I'm copying this 1 for 1 like the hack that I am.
>>
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>collabros start a new idea
>3 days of work
>anon steal everything for himself
collabcloner is brazilian without a doubt
>>
>>495703570
>ignores 99% of the post
Feel free to read it again if you want clarification
>>
>>495703693
all console games are trash and nothing should ever be imitated from console games
>>
>>495703767
only third worlders here can draw anime anyways
>>
Idk if it’ll have the same soul if an SS13-like is made for payment and the open source culture of it is gone.
>>
>>495703767
>Stole his own art
The other 9 people didnt do anything so there was nothing for him to steal.
>>
>Need a dark background on my side monitor otherwise I can't focus on working
>>
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Singleplayer SS13.
>>
ufo50 is making me want to go back to making klik & play games
>>
>>495703805
Yeah like this retarded. Utterly nonsensical. Imagine being elitist over what piece of gaming hardware your mom bought you when you're a fucking 30 year old virgin nodev.
>>
>>495704047
That’s my idea actually.
>>
>https://store.steampowered.com/app/3167100/CODE_BLUE/

To this day I do not understand what the FUCK this guy was thinking
>>
>>495702279
yeah Unity. i would man, but the thought of having to support it afterward and answer endless questions about features or bugs etc keeps me from wanting to do that. i worked as a software support engineer for about a year and it was hell basically being customer support for programmers
>>495702326
thanks bud
>>
>>495703629
>>495703448
>>495702363
crabs, ngmi, no games
>>
>>495704089
Not anon, but what gaming hardware you had when you were young influences you are buddies with and what you play.
>>
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>>495704139
>>
What if Notch donated like 100k to open up opportunities for thirdies to make games? 100k is like 10 mil over there.
>>
>>495704089
Console games are all either cheap knockoffs of PC genres or movie games. This isn't the age of Mario 64 anymore where you could hope it was going somewhere
Half-Life, Thief TDP, and Unreal were running circles around Silent Hill and Metal Gear Solid and still are
>>
>>495703820
>SS13
Ohhh no they're going to ruin the furry agp erp game.
>>
>>495704139
According to the dev, it made more sense to chase player retention than to wishlist farm.
>>
>>495704168
>structure goes upside down
>load bearing doesn't flip
>>
>>495704139
What if top-down BUT action-roguelite BUT bullet-hell BUT rain-like BUT hack&slash survivor-like with an elemental BUT autochess BUT featuring many upgrades to create various builds.
>>
>>495698471
I still domt get how some of these get 20k+ and others <100. They all look almost the same and look like they play similarly so what gives?

Also this is using shaders right. What kinda shader is that and how difficult is it to do something like that? I have no idea on the difficulties of shaders would like to know how long a "simple" shader like that would take to make.
>>
>>495704304
Considering that Silent Hill and Metal Gear Solid are all way more popular and beloved than Half-Life, Thief, or Unreal, perhaps the real lesson is that console simplicity of design is better than PC complexity of design?
>>
>>495704302
why should he? take some responsibility for your life instead of expecting handouts from your betters
>>
>>495704429
seems like he wasn't chasing either
>>
>>495704302
Notch hates work beyond implementing basic systems.
So he'd essentially have to hire someone to manage his publisher/foundation for him.
So he's filtered way before he even gets to looking at demos.
>>
>>495704487
>making deep and complex games is bad
Oh, so now AGDG turns around when I make the game like that? I see how it is.
>>
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>>495704604
>appeal to popularity
I care about objective quality and substance for my games, not your dumb ass high school politics drama bullshit
>>
>>495701435
Well it wont stop me entirely Ive already been /sunk cost/'d into finishing the one Im currently devving. 4+ years of development osnt something Im just gling to drop like that. But i sure am not gonna post it when there's people with talent like that. I shouldnt have even made the steam page so early, the threat of someone talented or a team cloning mine seems ever more likely
>>
>>495704302
you know thirdies would steal that money and not use it for games
>>
Top down shoot ‘Em up couch Em up beat ‘Em up rogue like pupperino-like

It has juice. 4 player couch co op. Nudge your friend to get the high score.

Basically bringing back the classic couch gameplay.
>>
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just ate 5 lunchilys for gamedev fuel lets get it
>>
>>495704604
some games are popular simply because they are beloved by terminally online troons. The PC dudebros that used to play counter strike, diablo, and starcraft back in those days aren't taking up their time with sitting around to suck off their teenage nostalgia
>>
>>495704168
>it was hell basically being customer support for programmers
Iktf but with insurance. Fuck that i dont ever want to go back to that. Idk if you can be lax on the support cause if id rather they just refund me. $20 a pop isnt worth being stuck providing support to one person for 4 hours and they end up refunding it in the end anyways. I wonder if i could get away with just telling them to refund it or ignoring them
>>
a game wher you
you ummm...
a game where
but, you know
just like that
>>
>>495704494
It's almost as if luck is the only difference between a successful game and one that flops since quality has never mattered.
>>
>>495704227
>crabs, ngmi, no games
>>
>>495704868
>objective
>quality and substance
a literal oxymoron from the literal moron
>>
>>495699186
PLEASE
PLEASE
PLEASE RESPOND
>>
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>retards still trying to game out a path to success instead of having a single ounce of actual passion for gamedev
And you're not even good at that
>>
>>495704494
> They all look almost the same and look like they play similarly so what gives?
I don't get it either but it's the same type of people that like playing with legos are knitting so I can't answer for that crowd.
>What kinda shader is that and how difficult is it to do something like that
Looks like a toon shader. Really fucking easy to make and what's nice is that you don't need to texture objects.
>>
>>495705190
Keep making quirky consoleslop bro. It's not my problem
>>
>>495705294
Post your passion?
>>
>>495704139
I'll just quote the dev:

In response to someone's surprise he released so early in development
>Thinking that retention matters more than acxcumulating wishlists, i deemmed the content included enough for a release, visually it is not super appealing but it will improve gradually

In response to comments on whether early access can leave a bad first impression
>retention i think matters more, ive had games where they got lots of downloads off the get go because of appealing visuals, but without much content so they never took off coz the algo on google play and steam looks at retention

In response to a comment that retention might not matter if there's nothing to retain
>getting people to see it is not an issue in the modern market
>a bunch of stuff sells on EA
>the label is not an issue
>>
I have a tension.

An urge to make an open source SS13-like collab project where we have a big guide there to teach people how to code.

It would be such a fun project. We’d have a nice git book telling /agdg/ guys about all different aspects of game dev and the code base could be their contribution play ground.

We’d have an /agdg/ station server as well. It’d run better than the BYOND version.

It’d be kino
>>
>>495704047
SS13 is all about fucking with others. I don't see how that works when it's sinpleplayer with NPCs.
>>
Remember that your tastes in games change over time and it will affect your level of motivation
>>
>>495705431
when are you going to start
it'll be in your own custom made engine right?
>>
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https://x.com/Sursiler/status/1836124113624289447

everyone is laughing at us bocchi godot sisters........
>>
>>495705460
>i-is that hecking halo!? i love halo! i-is that morrowind? daggerfall?! holy cowerino is that ocarina of time and minecraft? they just don't make games like they used to, i tell you. you have harvest moon here too?! that's like my favorite game!
>>
>>495705431
Kill yourself.
SS13 is trash.
>>
Passiontards come in one of two forms. There are the nodevs who will never start because their skill level will never match their vision. Then, there are the crislikes who delude themselves into thinking they have the skills to match.
>>
>>495705565
Yes if I’m the one to do it, I’d advertise it on my YouTube channel and it’d be on a fork of my engine.

Not sure when. It could be a nice little fork 2D pixel top down engine which I can use for logic simulations for my main game.
>>
>>495701746
But I need to make money no one wants to pay for my dream project.
>>
I have the skills to match my passion
.
.
.
.
>>
I had the idea for agdg collab couple of weeks ago.
>>
>>495705882
same. I fucking love pong
>>
>>495705190
No anon you see if I maintain that my standards for quality have no objective metric like "commercial success" and insist that anything popular is "slop" then I can keep my pride and superiority complex intact when I release my sub 5 review game. In the end I will be secure in the knowledge that my game was, in fact, "good" according to my own internal opaque but "objective" definition which coincidentally I cannot articulate in any way.
>>
>>495704047
yes please
>>
>>495706083
Relax on the projection there.
>>
Why shouldn't I take ten years on my dream project starting now?
>>
>>495705085
the roids are starting to make whateverhisfuckingnameis look really constipated
>>
>>495705428
he sounds delusional

>should i invest 1-2 hours into at least fixing pic related before release?
>nah i'll just put on the EA tag and call it a day
>that will be $9.99 please
>>
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gamemaking?
>>
>>495705698
Kill yourself
>>
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>>495705882
same... 0 and 0.
>>
>>495706389
This is fine though. It works, reads cleanly and is easy on the eyes, what more do you need?
>>
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>>495706359
I started 7 years ago and feel just fine, go ahead.
>>
>>495705418
Post game?
Post game?
Ermmm post game?
Post your game?
>>
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>>495705828
>gonna do a colab
>for a multiplayer SS13 successor
>using a fork of my engine
>>
>>495706717
He's passionate so you have to respect his choices.
>>
>>495704437
it doesn't matter what direction the structure is attached to atm since the calculated load values are just a scalar and dont have any directional component.. not sure if ill add this layer of complexity, but it would probably make a better simulation if material had strength values for load, stickyness and torsion.
>vid related
>>495705114
yeah exactly, sounds like my version of hell
>>
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I'm passionate about chasing fads
>>
Just got a fucking awesome idea I'm going to make
>>
>>495704139
Based on the steam achievements percentage increments you can tell this game has only ever been played by 7 people. That’s so incredibly grim
>>
>>495707034
all me
>>
>>495707034
more screen shake will fix that
>>
>>495707034
>7 people actually played that game
grim
>>
The best thing about gamedev is even if you spent most of the day napping, playing animal crossing or watching some guys renovate a lighthouse, as long as you spent just enough time in the office with your hands over your face listening to asmr you WILL eventually make one little bit of progress and can call that a win for the day.
>>
>>495702842
>My survivors clone will be an improvement on the formula because I’m fusing it with the ARPG genre. Character customization, classes, skill trees, weapons/armor/loot of increasing rarity, alchemy, crafting, enchanting, all these systems built around the core 20 minute game loop with nearly a dozen bosses each with unique abilities and mechanics. And all of this just as a way to fund the actual full scale ARPG I plan to turn this into with a full campaign, co op, and pvp
What makes idea guys behave like this? Is it no father figure? Is it simply low IQ? “My game is gonna have dis! And dat! But also dis!” It’s like listening to a mentally retarded child babble on about his imaginary friends
>>
>>495707034
>7 people
more than I had expected
>>
>>495707193
imagine being a dreamlet
>>
>>495706875
Can this system simulate jet fuel melting steel beams?
>>
>>495707527
never happened
>>
>>495707034
7 more than my game...
>>
>>495707527
jetfuel only weakened the beams
>>
>>495706875
Very cool, need a lot of smoke and dust next
>>
>>495702842
You have no soul, anon.
No vision.
>>
>>495702842
Post progress by tomorrow.
>>
>>495702594
nice quake clone
>>
i want to get off juan's shitass ride
>>
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>>495708147
no
>>
i wish i had a gamedev bro to make a game with
>>
>>495707904
Where’s your game?
>>495708056
I post often-ish
>>
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working on a Valkyrie Profile-like turn based battle system with fighting elements.
there's a lot to polish but the base is almost there.
feedback or ideas are welcome.
>>
>>495708067
It won't be a Quake clone because the levels will still all be 2D tiles like in Wolfenstein 3D.
>>
i wish I had a gamdev bro to makeout with
>>
>>495708514
if you can jump then it's quake
>>
>>495708437
that's a lot 2d platformers, rixelshit, insipid mobile graphics, and ukulele-whistle-clap music
>>
>>495708437
Golden Age of Game Dev.
>>
The amount of ludokino in my head right now....
>>
>>495673929
this anon proves it that anyone posting here will get copyed 1:1 by a neet that can dev 16h/day
>>
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this, but instead of "AI" it's "digital signal processing", and instead of "if else" it's "single-sample delays"
>>
>>495708724
>ukulele-whistle-clap music
the fuck is this
>>
>>495707835
yeah it needs a lot of work still.. honestly the biggest bottleneck is rendering all the pieces. I will likely need to make a fully custom rendering solution if I do any significant destruction such as dynamically combining the bigger mesh pieces and then using GPU instancing on the smaller shards to reduce draw calls.
>>
>>495708437
What the fuck is "critically acclaimed" supposed to be in this graph when the best games ever made were released in 2004 and 2007?
>>
>>495708992
https://youtu.be/iaN9kNjFy8U
>>
>>495709115
idk I just posted that to agitate the political discourse and get some (You)s
>>
>>495708437
And you know, that's a little bit old, that chart. That chart's a couple of months old.
And if you want to really see something that's sad, take a look at what happened-
>>
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Bocchi bros, I don't feel so good...
>>
>>495709254
ahhhhhhhhhhh no I don't want to buy it I don't want to buy it
>>
>>495708912
neet gamedevs are notoriously lazy, between all their sleeping and social media doomscrolling they can rarely get in two hours a day of work
>>
>[Deleted]
>>
There are two kinds of indie game developer. There are those who want to make a living making indie video games as a choice of career, and there are those who have a specific video game they want to make.
>>
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I think I understood kicks.

Taekwondo kicks seem to be clean and fast and usually aim for the head.
Karate kicks seem to aim to the core and are more about flexing your knee then doing a whip strike.
Shaolin kicks seems to use their arm as support, similar to a roundkick with the arm in tekwondo.
Muay tai kicks seems more like roundkicks all around and seems to be more about raw strenght.
Sambo and Jujitsu seems to be more about using your arm as grabbing pivot to cause more damage to the oponent.
Krav maga seems to be more about kicking the balls, lol.

So far the main kicks seem to be front kick, side kick, back kick, roundkick, crescent kick, round hook, hook, push kick, knee, leg kick, swipe, jump kick, flash kicks, butterfly kicks, tornado kicks, split kicks, double and triple kicks.

But it seems the core kicks are front kick, leg kick, roundkick, back kick, round hook, push kick, knee, meanwhile the others are exibhition kicks.
>>
>>495705317
Hmm now if only I knew how to make shaders. That and I actually need one for 2D purposes not 3D. I do however like legos btw
>>
>>495708912
you've posted this like 5 times we get it bro
>>
>>495708437
Where is this from?
>>
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Interesting how more games come out but the amount succeeding is just staying within a range. Odds of making it get lower every passing year
>>
Megaloot fucking sucks lmao the full version is the same as the demo
>>
>>495711460
>Odds of making it get lower every passing year
you're confusing the data.
More trash and a lower average floor, makes it actually easier to succeed every year if you don't have garbage
>>
>>495709979
That reminds me, time for my post second breaskfast nap.
>>
>>495711460
Steam only ever really features 500 games per year
>odds
It's not random, if you think it is then you should play the lottery.
>>
>>495712015
It's like that steam guru with a polish name says, steam is secretly curated.
>>
>>495710314
Some achieve both. Lucky bastards
>>
In UE5 is my performance playing in the editor going to be similar to the packaged game or will the game itself be worse? I've gotten a wild hair up my ass and I really don't want this to run like shit, I cannot cope with 45 FPS, I want 60 minimum
>>
Just refunded megaloot get fucked retard lmao
>>
>>495708442
Combining fighting game mechanics like throw/strike high/low left/right and combos and stuff with rpg mechanics sounds hella smart.
>>
>>495712151
Indeed. And all you need to get curated by steam is not have a shit game nobody is interested in.
>>
how do i tell how long a diagonal line would be if it was laid down flat
>>
>>495712215
Packaged runs at least 1.5x faster than editor in my case
>>
>>495712215
>will my game’s performance on a single thread shared with a full 3D game engine be the same as my packaged game running in its own dedicated thread
You can click the dropdown and run “standalone game” instead of “selected viewport” and this will give essentially build performance without having to build every time
>>
>>495712561
trig. Form a triangle where the x is isolated, and the y, then treat the line as the hypotenuse, and calculate using the pythagorean theorum
>>
>>495710846
not the same anon
>>
>>495712587
Ue5 chads can’t stop winning
>>
>>495711460
All that means is there's a tidal wave of slop, if you're not making slop then this doesn't affect you.
Just like make [good] game.
>>
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I still need to fix the pattern so you can't do this but here's the next boss
>>
:: Project Nortubel ::
progress :: Untotern level 3 will involve the friends of Kalub and Aliss being captured by an insane priest.
>>
>>495705283
is the problem that it doesn't take into account the angle of the firing platform, or do you want it to impart extra velocity based on the rotational motion of the platform?
If the former, you need to fix the get_front_direction() function to actually point in the direction the gun is facing

idk why that anon said only integrating the y-component, that part makes sense since the only force is constant gravity in the y axis, and the full vector3 is clearly used to determine the trajectory at each timestep
>>
>>495712587
Apple versus PC commercial vibe from this post.
>>
>>495713284
>idk why that anon said only integrating the y-component, that part makes sense since the only force is constant gravity in the y axis

He said he was shooting from a moving airplane didn't he? I don't get what he's asking other than maybe his bullets don't move with the velocity of the airplane like they're supposed to.
>>
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How do they make such tiling and terrain? Can those shapes be premade? It feels unlikely to be procedurally generated everytime but who knows.
>>
>>495712407
In fact I may be stealing that idea.
>character 1 casts yagyou dama, targeted enemy must block right
>uhoh, character 2 casts demon flip on the same enemy who can't dp because of the booger, only a 33% chance to defend!
>>
>>495637781
I hope this message reaches anon but please, for the love of God, download Looptools and flatten your loops. You will thank me later.
>>
>>495713145
hope you are pooling all those shots and not making/deleting instances :)
>>
>>495713798
>It feels unlikely to be procedurally generated everytime but who knows.
Why? This feels like the prime target for procgen. Not as in randomly generated but as in made by an algorithm following a simple config input.
>>
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>>495680792
im cloning your game !
>>
>>495699186
What is it that you are asking, take a picture of what it looks like in the game and then draw how you want it to be because I don't know what you mean by angular movement.
>>
>>495714014
NTA, my first game was a Unity bullet hell and it still ran fine with bullet instancing and destruction. Not that it isn't the most retarded way to go about it but hey, modern engines are powerful and can chew through a lot of dev retardation.
>>
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Get up, it's time for our self-appreciation time.
>Thank you that the game I want to make is profitable
>Thank you that I have the skills to make it
>Thank you that I have enough of a customer base to do this as a full time job
and you only have to thank yourself. Now get out there and dev, yesdevs
>>
i envy those who have the balls to kill themselves
>>
Why didn't they just make a video game? I'm watching the trailer and this seems like a really cool and versatile level designer. They could've done anything with it. Hell, they could've sold this technology as a game engine add-on and that would've been really useful.

Instead, they want people to work for free making bullshit that they can't use for anything. Who buys a "game" like this to relax when they could just be game deving instead?
>>
>>495713798
>>495713798
dunno if you are on game maker but the process is called celular automata https://www.youtube.com/watch?v=ADqavOdd16c
>>
>>495714014
Don't worry, I am, I'm not a complete retard
>>
>>495699186
The code looks like it should be working, what is not working?
>>
i might not have a game but i just benched 60 kg :)
>>
>>495714497
shh
if this does well then we can all just sell tech demos instead of making real games with content
>>
>>495714954
your boyfriend will be so aroused
>>
>>495714135
You are right but the maps are very large and has lots of tiles and I assumed it's a costly operation. Although I don't know too much about it, it felt like there would be some tricks to it. Or maybe I'm just wrong. I'm really curious how they handled this. Because the terrains match the tiles. I feel like they generate tiles first then accommodate the terrain to it. And if you create the tiles first, why would you bother generating them randomly instead of having multiple premade ones. Like the dungeons in diablo. I'm talking about certain premade blueprints for the procgen to follow at least. Because there might be a chance that it would create weird or unplayable tile map right? That's why I assumed this might not be direct procgen.

>>495714612
I know it as Voronoi diagram. I'll check the vid you posted.
>>
this guy's zelda game does the graphics so well https://www.youtube.com/watch?v=CyV8D43saVE
>>
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surely there is a more elegant way to do this that I am missing
>>
>>495714497
women
>>
>>495713702
then it should be as easy as adding the plane velocity to the firing velocity, right?
But he said the problem is it doesn't include the 'angular movement' of the firing platform, the meaning of which is not clear to me
>>495713949
I didn't even know you could use looptools for that, I would just select the edge loop and SY0
>>
>>495700000
AI isn't that hard anon. Break it down into simple problems.

>make an npc that can walk from one place to another in a straight line , set its destination manually
>next make an npc that can walk between several waypoints in order
>next make an npc that can path around obstacles using the above waypoint system
>then make an npc that can perceive the player, preferably not through walls
>then make an npc that can chase the player and attack them
>then make an npc that can dodge 9r defend incoming player attacks.
>then make an npc that, when it loses sight of the player remembers where they were last seen and pushes their position or throws grenades there
>then make an npc that is aware of and can coordinate with other npcs, implementing effective fire and maneuver tactics, bounding overwatch, room clearing etc
>then make an npc that hides behind red explosive barrels for cover so the player can blow them up and feel clever
It's just that easy
>>
>>495709979
not today, I'm being able to tame my manic episodes and make them last longer
>>
>>495714954
I haven't been to the gym in years and I went back for the first time today and I benched 60kg, and I have a game.
>>
>>495700512
Wow that’s crazy.
>>
>>495714954
please be my gf
>>
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>>495715095
i've followed him for a while and that's all he's done for like....... the last ten years
and he hasn't even finished one tiny level of his game
at the end of the day he's got a good standing as a niche 3d artist but that's about it
also lmfao what the FUCK is this
>>
>>495715154
I wanted to do something different and not just have solider/bullet hell enemies. Something like Doom or Remnant.
>Creating a fair attack token system so the player doesn't get overwhelmed.
>Clear telegraphs and attack combos built around iframe dodging
>Intelligent pathfinding system where enemies surround the player and move in odd paths instead of the best path
https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf

I can't even make the reactive pathfinding shown in this document. There's way more that goes on in AI than what you just described.
>>
>>495715126
Ahahahahaahha I love ue5 but I think blueprints made the barrier to entry too low. This is sickening
>>
>>495715151
>I didn't even know you could use looptools for that, I would just select the edge loop and SY0
It has the flatten command which flattens a loop with an average angle. When you want to align everything to one of the world axes you can just scale 0 on that axis but Looptools works for when that's not the case. It can also turn loops into perfect circles.
>>
got this major idea, now i just need to cut it off to become something doable :
setting : post apocalypse shitton of years in the future.

features : finding books, mutation factions.

the thing that i think worth persuing : the skills trees. There will be 3 skill trees. the mind tree are based on phylosophy, and religion. the body tree is based on biology and medicine. the out tree is based on physics and chemestry. you can use all 3 skill trees but they get points using books and exchanging ideas with npcs. the mind tree will have shitton of philosphy, sudociences and religion finding plato, bible and psychoanalisis books will rase this skill tree. The body tree will change by reading books, exercising and reading biology/medicine books and the physics/chemestry will get up by studying sciences basically. math and linguistics will have a skill tree also .... the thing is this is not a tree per se, but a rizomatic thing, like those shrooms that grows underground... everywhere can be the "start" of the tree. the game will be roguelike and thats all i think about right now ...
>>
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>>495715830
The enum is just to make things more readable on the editor side.
>>
>>495715934
Is it a roguelike because you don't know how to level design
>>
>>495713558
Surely you’re comparing me to the chill af apple guy genius who is also creative and handsome and bangs hot women after giving PhD lectures? R-right anon?
>>
>>495716116
>>implying procedurally generated shit is easy.
20 years of dwarf fortress...
>>
>>495715934
Congratulations you didn't describe anything of substance.
>>
>>495715014
>>495715496
w-why do you assume i'm female
>>
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>>495715598
>>
>>495715619
>There's way more that goes on in AI than what you just described.
I'll try to do better with my 4chan greentexts in future anon
>>
>total time is O(n log n).

Is this a lot?
>>
>>495716352
i actually assume you're a gay man because you lift weights
>>
>>495716116
actually no, building a roguelike just sound simpler than a complete RPG. implying a story seems easyer than offering multiple dialog options. well i dont know ..
>>
>>495716410
it's not too bad
>>
>>495716340
yeah its just an idea turned into an obsession. something will be born out of it.
>>
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>>495716410
actually no .. check this graph.
>>
>>495715095
He's amusing to watch, emulates what he's trying to emulate well and hits a specific niche of nostalgia bait not many others do (Seriously why are there almost no OoTlikes?)... but he's kind of a Patreon foreverdev. He's been doing this for years and barely has anything to show for it, and he keeps redoing shit for no reason. I know he doesn't have a Nintendo budget and crew but he's also working with tech that's 30 years better instead of doing assembly for some vodoo magic console like the N64.
>>
>>495716409
I'm just saying that you glossed over the core of any AI system. You're just talking about enemy types. What about different types pathfinding? What about finding flank points that involve complicated math? Attack frequency and how they should attack on camera. Yes you could add a bunch of enemy types but without a good base for them to work off of. If anything, the AI base system should be good enough that the game is engaging with just one basic enemy type.
>>
>>495716352
If you're getting excited about benching a single plate I think it's perfectly reasonable to assumed you're a woman. Whatever, if it's progress for you then congrats.
>>
How would I stop my character from being thrown all over the fucking place if my first person collision slides against something? If I even so much as bump one of the objects I've got down my character goes flying or at least has wild jitters
>>
>>495716410
Could be better, but nlogn is necessary for some things. Also will be fine if your n is <20, which I find is common for things in games I've made
>>
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>i actually assume you're a gay man because you lift weights
>>
>>495716963
>(Seriously why are there almost no OoTlikes?)
try making one by yourself; it's basically impossible to make a good one
even if you knew how to create proper levels that incorporated puzzles into their core, engaging gameplay mechanics, and decent combat you'd spend your entire life and probably still never finish
even JUST the first half of OoT pre-adult would be hard to do, the scope is just not realistic
>>
>>495717363
you should have asked me to post my body you gay retard

>>495717337
it'd be fine if n were a hundred thousand, to be honest
>>
>>495716963
>Seriously why are there almost no OoTlikes
It's the same reason why no one tries to seriously clone a game like Mario 64. A big part of why those games are so popular is because of the characters they're associated with.
>>
lotta gay retards round these parts
>>
>>495715598
It sounds like he has a real job too so yeah.
>>
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>>495717363
Try to visit fit and disprove this then
>>
>>495715864
>It can also turn loops into perfect circles.
Yeah, I use it for that all the time. A real life-saver
>>
:: Project Nortubel ::
progress :: Number door for when all the 5 undead are saved.
>>
>>495714497
where is your 717+ overwhelmingly positive reviews steam game, nigger?
>>
>>495715095
>first video 3 years ago
>has a couple areas and no real gameplay
I mean yeah it looks nice but is he ever gonna make an actual game? Feels like every youtuber just begs for patreon money and never actually produces anything
>>
you guys spooked all the cuties and this shit has turned into a sausage party
>>
>>495717832
Try to? I live on /fit/
>>
>>495718283
i’m still here… unfortunately…
>>
>>495714497
>>495718152
btw graphics don't matter, gameplay is the only important thing
>>
>>495717337
>>495717627
>it'd be fine if n were a hundred thousand, to be honest
>>495716871
Thank you this graph was what I needed.

This is from Fortune's algorithm. I was looking into creating a voronoi diagram tilemap. Or however it's called. Wiki says this algorithm's time complexity is O(n log n). So I think it can be used for a procedurally generated map in a game? Although the computations in each step matter too I guess?

I'm this anon >>495713798 I was trying to figure out how they did it.
>>
oh bakerrrrrrrrrrrr
>>
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>>495718334
>the gayest after cumball
>>
nurse, epic launcher is using 1GB of RAM again
>>
>>495718760
>So I think it can be used for a procedurally generated map in a game?
This is exactly what I did my university thesis on

That said I just copied and pasted the code to generate the voronoi diagram
>>
>>495718882
Oh no not 1/32nd of my ram!
>>
>>495719107
it's a launcher
>>
>>495714954
i cant even bench 60kg....in fact i weigh less than 60kg. fuck off homo bodybuilders im a man
>>
>>495714954
What is that in relevant dollars?
>>
>>495718882
oh no 1/64th of my ram. i overdid it on the ram, shouldve just bought 32gb
>>
>>495719521
I'm gonna tell my kids the N64 was called that because it had 64gigs of ram, that'll probably sound feasible to those little yoomers with their future terabyte iphones.
>>
my future wife enjoys the minigames and the lore of my RPG.
>>
>>495719703
lmao, grandpa what's ram? like those old trucks?
>their phones run off their brain
>>
>>495719167
Aacckckkshuslllyyy it’s a chromium web application!!!!
>>
>>495720074
You don't have an RPG thougheverbeit.
>>
I slept 5 hours last night. my last coffee was at 6:30pm
so why can't I sleep???????
this shitpile is broken.
>>
I'm gonna be king of the gamedevs
>>
>>495720457
Me every night except I stop coffee intake at noon. How do fuck faces just fall asleep easily and peacefully? How? HOW
>>
>>495720448
You'll see
>>
>>495720457
>>495720760
Just relax, morons. Stress will keep you awake.
>>
one day we have to do one of those group photos like they used to do back on LOTC.

Where a clique would lazily write usernames over the heads of people in a photo. Usually a photo from a show where the cast were all standing together.
>>
>>495718283
I just wanted to make one of them my gf I never meant to spook them
>>
>>495718283
>cuties
Troons posting with anime girl avatars (which should be reported on sight btw) are not cuties, NIGGER.
>>
Marnix said gamedev gave him dark circles/made him ugly.
>>
>>495722179
Most people who've spent 10+ years in game dev look like shit
>>
>>495722698
I'm going to keep my steampunk appearance well into the years of gamedev.
>>
https://www.youtube.com/watch?v=QDw6t9Sz064
>>
some days, I don't feel like putting on my suit and twirling my moustache.

Some days I just wanna go from the bed to the chair and just code.
>>
New thread where?
>>
>>495723441
>>495723441
>>495723441
>>495723441
>>
goodbye sisters...



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