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Field of view edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-59
Previous: https://itch.io/jam/agdg-demo-day-58
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
Engine dev: >>>/g/gedg
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

Previous: >>495723441
>>
yaaaaaaaaaaaaaa
>>
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Second for NEVER GIVING UP
>>
I like it when Frosch makes the thread.
>>
I'm going to shit into froggy greens ass until he's so full of shit it starts coming out from his eyes, crying tears of shit and begging me to stop shitting directly into his own ass. A transfer of diarrhea unlike the world has ever known. When the smoke clears, he will be completely spent and unable to shit up this thread any more. I've not shat in several weeks now as I will need an unholy amount of it to unload in my righteous work.
>>
another day, another thread ruined by tripfags
>>
>>495791729
Ok, and your game is?
>>
>>495791873
Scared, Froggy?
>>
>>495791729
Based.
>>
>>495791729
a nuanced and well thought out opinion... in /agdg/... rare
>>
>”im gonna make a rts game!!!! Like a big boy!!”
>proceeds to get giga mogged and skull fucked by kingmaker which lets you have 100,000 fully animated skeletal mesh armies, and a third person character running around killing enemy troops and commanding the battle from the frontlines all in UE5 with 4k graphics 300 fps
lol, lmao even. You incels never stood a chance
>>
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>>495792415
I want to make a futa monster RTS where the units can rape each other.
>>
>>495792415
we got a guy here putting 100,000 anime girls on screen and he also lets you insert into the battle (on a vespa)
>>
>>495792415
And they're both shit compared to SCFA.
>>
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Reminder that appeal is very important.
No, you don't need to take the pedobait shortcut to have appeal in your game.
>>
>>495792415
>100k high fidelity 3d characters
>4k graphics
>Get down in the action up close from any angel
VS
>2d fixed perspective isometric
>Animated sprites that can only face 16 directions (might end up being 8)
>No camera zoom. No camera rotation
I just don't care what other games do.
>>
>>495792632
Only black women can ever be futas.
>>
>>495792415
it looks like retarded goofy aahh assetflip slop
>>
>>495792676
He can’t even get 1k anime girls on screen without crashing his pc and they aren’t even skeletal meshes they’re static meshes with no overhead data like health or damage keklmao
>>
>>495793024
>tfw every single model is handmade
>but because it’s high quality a 70 IQ nigger on agdg calls it an asset flip
Wow!!
>>
>>495792810
What's the hook here. Blowing stuff up is cool Some decent looking graphics/animations. But why would I play this. Are there successful games in this genre?
>>
>>495793371
Brigador
>>
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you could make shit like Vampire survivor but is a PvE RTS.
>>
>>495792810
Have you considered adding a "Damages" tally at the end of each mission that shows how much carnage your fighting has inflicted on the people?
>Casualties
>Cost of damages
You could even have this delivered by a sweaty and angry Police Sargeant type:
>The Mayor's gonna have my ass for this, Landsword! GodDAMNIT you've chewed through four children's hospitals this week - you know how much that's gonna cost the department?
>I told you to play it by the BOOKS! Now you've got gunships going down over the Upper East Side
>I'd see your badge and your mech on my desk tomorrow morning but GodDamnit Landsword - you get results
>>
>>495793463
Holy fucking cringe stop posting
>>
>>495792415
Kingmaker is an action game where you're a modern person shooting 1500's soldiers.
>>
もうええわ
>>
>>495793463
This automatically made it more interesting imo
>>
>>495792810
you can't have too much appeal. now go put some cute girl in that mech. chop chop
>>
my game has soul
theirs does not
my game is made out of the love of the act of creation
theirs was made to make money.
my rewards are intangible
>>
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New video
>>
>>495793818
nice "furry running away from catfish simulator 2024" game.
>>
>>495791969
No game?
>>
>>495793818
I look like this and do this
>>
>>495793989
Froggy has a game? That's big news
>>
:: Project Nortubel ::
progress :: Dancing ghosts.
>>
>>495794017
the furry or the fish
>>
>>495793818
looks nice
>>
>>495794195
the water
>>
>>495793427
Ok, so in that game there is cover was a bit more overt. That game had a helldiver sort of feel. Dropped into enemy territory. Liberate a city. I see what you're going for now. I feel like with a bit of lore, a bit of reason to be hyped up to be in this war, I could see this doing well. Without any back story of lore, or AI Girlfriend like Cortana talking, it starts looking like a free to play game. Just my nobody opinion.
>>
>>495794312
good morning sir
>>
>>495793457
checkout the kingdom under fire series, especially crusaders and heroes
>>
>>495794109
Froggys game is going to be canceled after this >>495791729
>>
>>495794995
tripfaggots dont have games THO
>>
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new dog
>>
>>495795112
nice dog
>>
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>>495793818
catfish looks too goofy to be menacing, wanna pet it
>>
>>495794109
You're like Froggy?
>>
Is there anything you can work on without a game idea? I'm not feeling any inspiration and all the ideas I think of suck but I don't want to just do nothing
>>
>>495795425
Make a save and load system.
>>
>>495795425
You could write me an "inner glow" fragment shader using edge detection in GLSL.
>>
>>495795425
look up hobbies that aren't games or anime shit or comics.

I got amazing new ideas by looking at breakdance, martial arts, parkour and ballet videos.
>>
>>495795562
i already have one. i'm not sure if it's very good though, it just grabs some of the players data and puts it in a json file and then packs it up again.
>>
>>495795112
me on the left
>>
>>495795425
learn steamworks integration
>>
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today write that one line of code
draw that new asset
do that boring ui
today make progress
>>
>>495796220
This is inspiring
>>
looks like underspace closing the gap against vivilope
>>
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Learning animation in blender, how are my keyframes
>>
>>495795425
all the non-game related stuff:
>main menu ui
>options (resolution, languages, keybind, gamepad, sound)
>base save and load system
>random assets that can go into the game or future ones
>fix known bugs
>do some new mockups
just don't waste your time watching youtube videos or doomscrolling
>>
>>495795425
Try to implement mechanics from other games in a vacuum
>>
>>495793818
that fish doesn't fit in the water at all man I get it's supposed to be cool but it just looks wrong
>>
>>495793818
if this is your game this video alone will sell you $100k, keep the good work
>>
>>495796220
shant
>>
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>>495796524
seems functional but you need to add some secondary frames with movement inertia and secondary motions.
>>
>>495796524
keyframes look good very dynamic poses but theres something wrong with the material on your character, skin looks wrong (really dark)
>>
>>495796560
>looks wrong
stfu think outside the box it doesn't have to be realistic to be good
>>
IM WORKFLOWCHADDING OUTTA CONTROL
>>
>>495796220
I'LL MAKE PROGRESS TODAY
>>
>>495796975
I wouldnt consider those "key" since the motion is still conveyed without them unless Im wrong. Ill add inbetweens when I get back to my computer and it should look smoother
>>
>>495797050
>swimming in shallow water
>bobbing around feet deep
>human is running in ankle deep water
it's bad and looks dumb
>>
Is there a way to make exposed values mutually exclusive in unreal? Is there a setting for that or do I need to do some code for that
>>
>>495797290
well, they're not really keyframes, but more like secondary frames that happens in reaction to keyframes.
>>
>>495795314
No I have a game.
>>
>>495797365
>NOOOOOOOOOOOOOO ITS NOT REALISTIC I'LL NOT BUYYYYYYYYY IT
>>
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>>495797365
>what is mud
>>
>>495797036
You have low test if you dont enjoy chocolate girls.
>>
>>495797365
its swimming in the mud
just like my chinese cartoons
>>
>>495795112
cute, diggin the whole aesthetic
>>495793818
nice
>>495792810
old progress but looks good as usual
>>495796524
pretty good

alright i replied to all the actual progress posts. now i can start work
>>
>>495797554
>nooooo my immersion is ruined I guess I'll just pretend it makes sense
>>
>>495797940
>my immersion is ruined because a gigantic catfish is able to swim in the mud
>>
>>495797670
it did actually instantly remind me of some isekai anime where the guy fights some boss in the mud
but i cant remember what it was and cant be bothered looking it up
>>
>>495797940
nondevs are just retarded
>>
i painstakingly pixeled a car but accidentally made it too small for a person to fit inside it
>>
>>495797464
Which is..?
>>
>>495798562
see >>495795112
>>
>>495798175
nevermind i rememebered https://www.youtube.com/watch?v=qi0gpIkuKiI
>>
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>>495798562
>posting progress in /agdg/
lol
lmao
I'm not stupid.
>>
Any ideas on how to insert continuous effects on a card game? If, for example, I have a "all cards increase their costs by 1", what's a neat way to implement it? I was thinking of having two gamestates, the base one and the one where I apply the effects, so that I can easily recover or calculate the gamestate when some of the effects disappear.
>>
>>495798621
I will now buy your game.
>>
>>495799734
ECS
>>
>>495793818
>mudshark
>>
>>495799570
I will now not but your game.
>>
>>495799924
speak white, latinx
>>
why do we hate godot?
>>
>>495800127
/agdg/ is the UE general.
for godot you can go to to >>>/lgbt/agdg
>>
>>495800127
Obnoxious cultist fanbase, janky code.
>>
>>495800127
too many jeets in here following youtube tutorials, theyre afraid to learn anything that doesnt have a thick punjabi accent teaching it to them in broken english
>>
>>495800127
godont
>>
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Finished studying HEMA and Iado and fencing.

There's these types of sword attacks.

Slashes, cuts, touches, lunges, stabs and ripostes.

There's an upper motion, a side hook motion, a mid cut and the bottom leg cuts.

There's also parries, which are mid parries, upper parries and circular parry.
There's also upper block, leg block and mid block.

That's more or less what I understood from swords, katanas and sabres.
>>
>>495800856
weaponized autism
>>
>>495800856
none of this will make you a game
>>
So I have to implement a sorting algorithm.
>>
https://www.youtube.com/watch?v=73emk2THPPg
>>
>>495799570
based, i'll never post here
neets will copy my game
>>
>>495801487
i believe in you
>>
>>495801487
Any particular reason not to use std::sort?
>>
>>495802089
Thank you.
God bless.

>>495802107
I'm using C
>>
shhhhhhhhhhheeeesssshhhhh i should've started using AI months ago
i blame cris for making me think t'was a thirdie crutch when is just another tool like photobashing or 3d models really
>>
>cniles
>>
>>495802341
>using ai
>listening to cris
yuck
>>
>>495802341
show your gens
>>
>>495802261
Why? If you used C++ you could just use a sorting algorithm from the standard library that's much faster than whatever you're going to come up with.
>>
>>495802341
dont listen to the retards here, they are either crabbing or just artfags who are afraid of AI
>>
>>495799734
>I was thinking of having two gamestates, the base one and the one where I apply the effects, so that I can easily recover or calculate the gamestate when some of the effects disappear.
This works, but if you have more complex effects of the form "whenever X, Y", then it's hard to apply that to *every* Xer. In such cases, you combine your approach with the observer pattern. A continuous effect is an observer that watches for what it's supposed to modify and then does so whenever such a thing appears. When the effect ends, all you need to do is remove the observer. If you need to remove a trait from other cards as a result you can keep a list of them whenever you modify them, and then use that list to do that when the time arrives.

https://gameprogrammingpatterns.com/observer.html
>>
>>495802432
You gotta buy someone dinner before that happens sweetie.
>>
>>495802498
C is elegant in its simplicity. It was love at first sight.
>>
>>495802685
you can literally just press generate and get a new one in seconds just show something
>>
>>495802716
So, no particular reason, you just want a slower development cycle and worse performance in the long run.
>>
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I'm retarded. is there a better way to do this?
don't want to make multiple child blueprints desu
>>
>>495803102
Yeah, use code.
>>
>>495803160
whats that?
>>
>>495800069
Fuck off racist
>>
How does it feel to have your entire general mogged by UFO 50?
>>
>>495803276
whats that?
>>
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>>495803160
I totally could

but I don't really like c++ and blueprints are easier to work with.
>>
Soapland Simulator
>>
baldur's gate 3 is the game i wanted to make, it's over
>>
>>495804025
there's definitely more to be done in that realm, they just released 3 Acts.
>>
No gf,
and I have no game
my darling,
my dear.

No job,
and life is pain
my Carly,
my pear,
my darlingestestest dear.
>>
>>495804025
why do you want to make a gay game?
>>
>>495804359
stop worshipping streamers, parasocial tranny
>>
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>you can't think a game is gay without having streeeamers telling you the game is gay.
>>
>>495805142
every time I see that mask I just think this guys into bbc cuckoldry
>>
forgot 2/3 of my groceries out for 3 hours and have to throw out 30 euros worth of food
it's fucking over
>>
>>495805327
You can still dev
>>
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>>495805327
If you don't care for your groceries how could you possibly care about your game?
>>
>>495805327
Oats never goes bad
https://www.youtube.com/watch?v=O7FIiYsVy3U
>>
Why aren't you studying appeal like this guy?
https://sketch.pixiv.net/@urn01/lives/8204138190693647240
>>
>>495805846
i care about my game so much i forgot to refrigerate them when i hopped on my computer
>>
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>>495802107
You know there are C libraries out there. You don't have to use the standard libraries only. Why do 2 out of 3 C++ fags never understand this?
>>
>>495805892
>Why aren't you studying appeal like this guy?
>>
>>495806048
>>>/co/
>>
>>495806068
I am though
>>
>>495806048
Oh you mean like quicksort that's slower than std::sort?
>>
>>495806143
Takes one to know one, Fagtroon.
>>
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>>495805892
You call that appeal? Check this shit out.
THIS, is appealing.
>>
i dev for alice
>>
>>495805846

noble cat
>>
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:: Project Nortubel ::
progress :: Deer skull, which will show up in Marcus' area in the third Untotern level.
>>
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>>495806584
>Takes one to know one
No wonder you're a nodev, your creativity sucks balls. Why don't you go run along and jerk off to some anime porn while eating some tendies funded by your good boy points?
>>
>>495806143
I'm implementing a min-heap in the utils section of my game engine in order to make a priority queue for edge collapse for the sake of LOD.

Then, I'll define LOD levels and cycle them over a singular chunk.

Then, I'll implement a geometric clipmap which radiates increasing LOD levels out from the player position.

Then....dynamic chunk loading/unloading.
Then a fly over webm.
>>
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>>495806156
That's my home board :D

>>495806305
What does quicksort have to do with it? Are you claiming that no C libraries exist with a sorting algorithm equal or superior to quick sort or std::sort?
>>
>>495806143
>>495806748
>>495807337
1 star review
>>
>>495806748
No. Fuck off, fygoontranny
>>
>Networking in Godot is impossi-ACK!
https://github.com/OverfortGames/SteamNetGodot
>>
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>>495807451
>Actually working
You know, that's actually good to hear. Great job, dude.
>>
>>495803460
sounds harder in your previous post
>>
>>495807456
This is /agdg/, not /g/. Stop yapping about irrelevant shit.
>>
>>495807912
>no prediction
>convoluted architecture
>reliant on steam AND external libraries
is this a false flag
>>
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>>495808169
Either answer my on-topic question or don't reply to me ...
>>
>>495807242
I dev Alice...
>>
>>495808212
>reliant on steam
It's called "Steam"Net for a reason anon.
>>
>>495808098
do you actually make game or is this just another random thread you attention seek in?
>>
>>495808463
I am become Alice, Destroyer of Idle Minds
>>
>>495808545
It's nearly impossible for someone who avatarfags every day, multiple times a day, to actually make a progress developing their game (if they have one)
>>
>>495808930
maybe it’s a team of posters
>>
>>495808115
The code would be exactly the same as the blueprint if I wrote it in C++. Honestly I don't understand why you even care that it's a blueprint.

I was asking if there was a better way to do this functionally
>>
>>495793463
he should do this. The game has too few interconnected elements to take into consideration right now
>>
>>495809365
If you do in code you can reuse in all your future projects for life.
>>
>>495803102
That's about as clean as it's going to get with a triple conditional like that. You could save a single node using a select instead of a switch, but that wont help much.
>>
It's ok for me to use AI cause i'm black and have a disadvantage cause of racism unless i'm DEI pozzed.
>>
>>495810265
I actually bought the blueprint utilities asset and it comes with these premade, way better than doing it on my own from scratch.
>>
Orblike but it's porn.
>>
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the spirit of progress visited me in my dreams again and said if in two weeks I have nothing playable to show him he will start making me shit myself in my sleep
>>
>my competition gave up on his game and project hoped
>>
>>495810809
post game
>>
I accept that I am not a normal man.
That my charge is to give much time to create ludokino which will be peculiar and stark.
>>
Implementing reserves in a strategy game:
>You select all the units you want to be in a battle and they're all on the field. You keep units back at the edge of the map if you want them in reserve
>You select the units you want on the battlefield and also select the reserves which you can call upon if things go sour.
I like the second one because it's a lot like the reinforcement mechanic from The Troop (kino ww2 game). I would like to penalize the player for using reserves in some way, otherwise it would always be wise to reserve the bulk of your army and be immune from artillery. The Troop uses a time penalty where they cannot be fielded until 40-50% of the turns have elapsed, but Im not doing turn based.
>>
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Got my intro cinematic done, modeled and added the general shopkeeper (now with clothes!), implemented inflation/market force on the global level, and added a display for that value in the store ui. Still need to clean up the shop ui a little and hide the field widget while shopping.
>>
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>my competition is not a neet that can make 16 hours progress a day
>>
>>495811063
that's me tho
>>
>>495811094
To be clear the second example these units are off map until called upon
>>
>>495810067
engines use all kinds of different programming languages and have their own way of doing things so I don't see that as being true

>>495810265
thanks anon.
>>
>my competition made 300 million dollars
>>
:: Project Nortubel ::
progress :: A weird head.
>>
>>495811129
beautiful
>>
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>my competition released an underwhelming disappointment
>>
>>495811164
one day we'll all see eachother as we are. and it'll be a mirror.
>>
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>>495811129
I hate the fonts
>>
>>495811129
>>495811564
Thanks. After looking at what I posted, I see I missed updating the font on the purchase buttons. Noob Mistake. Please ban me for a month.
>>
>>495810573
if you're black you shouldn't use computers it's really unhealthy for your inferior mind
>>
>>495811628
Now we see but a dim reflection as in a mirror; then we shall see face to face.
>>
What are games with infinite replayability?
Why spend all your time making your dream game if you can only play it once or twice before getting bored of it yourself?
I know of the usual suspects:
>Slay the Spire (roguelike deckbuilder)
>Minecraft/Terraria (crafting building)
However note: these next games are NOT infinitely replayable despite what people say:
>Skyrim
Excellent game but eventually you do everything in it, even with mods. And especially if you yourself are the one making the game
>Binding of Issac
Shitty gameplay, edgy and pretentious, looks like shit
>Civilization and other 4X games
Too boring and complex
>Fighting games
Too difficult and not fun
>Hades
Woke and looks like a worse Diablo-clone
>Path of Exile and other Diablo-clones
Gets really boring near endgame
>Elden Ring and Soulslike
Memorize enemy behavior and it gets really boring
>MMOs
Grind-fest
You do all this work to make a game, but it has no replay value so you play it once or twice and then you get bored.
Just imagine you created something like Portal or Phoenix Wright. Fun games. But once you play through it once you can't really play through it again.
If I'm spending a lot of effort and time into making a game, I'd want to be able to play it over and over.
>>
>>495812030
>What are games with infinite replayability?
fun games
>>
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>>495811757
>>495811757
I kind of agree with you. I'm working hard on finding a nice middle ground between readability and style, but it's not quite there yet, and especially not when I have four different ones in the same ui.
Here's a pic of the seasonal material switches to atone.
>>
>>495812230
>leaves still up in winter
sry it looks nice
>>
>>495812230
nice Shreklike
>>
>>495812230
>>495812325
Just set da leaves to transparent for winter boss.
>>
/agdg/ Game with the best dialogue?
>>
>>495803387
It's what your games would be like if they were good.
>>
>>495812325
Some of the trees do go naked, but the ones in the pic dont. Willows look crazy under snow, dragon trees dont drop their leaves (they're succulents!). But the tree on the left may get the full leave nudity treatment, and I'll probably add at least one other type before I'm done. Do palm trees drop leaf when it's cold?
>>
>>495812571
Kaliina, my pear.
>>
>>495812030
no game has infinite replayability, you will get bored eventually
>>
>>495811129
Post cinematic?
>>
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pear rhymes with fear
>>
>>495812715
>Do palm trees drop leaf when it's cold?
depends on the type of palm tree how much cold they can endure - if it gets too cold the leaves will die
>>
>>495812765
Keeping that close to the chest so there's some zest for demo day. It's a pretty basic classic rpg scene crawl though. In the future when I have more of the art done, it may be a more fully 3d cinematic animal.
>>
>>495812576
>8bit games in this thread
>>ewwww pixelshart get out
>8bit games in a pack of 50
>>OH MY SCIENCE THIS IS EVERYTHING
>>
my next game will be a huge success... i just need to find out what to make first..
>>
>>495812030
Shit bait, but on the topic of Diablo/PoE endgames the solution that developers are too afraid to implement is so easy:
>Hardcore only (permanent death)
>Make the game more difficult the entire way through
>Lock lobbies by level range, or lock progression when high level characters try to rush new chars (prevent skipping the actual fucking game for end game bingbingwahoo garbage)
>Any and all mechanics introduced to prevent rushing, smurfing, trooning or whatever you want to call it where players sit in town and wait for a high level sorc to teleport them through the entire game
>Now when you actually complete the quest line, it's meaningful. You played the game and survived and won.
>Anything past that is 'challenge mode' tier content that's intended to cull players that are too attached to their character
>>
>>495813352
poo of exile literally added exactly what youre asking for (ruthless) and no one plays it because its dogshit
fucking moron
>>
>heh i've solved the gaming industry and will make the game theyre all too afraid to make, its GUARANTEED success
>the worst fucking idea ever that no one would want to play
im starting to understand why none of you are successful
>>
>>495813352
This is real shit bait.
This is not fun, it's frustrating. Why play it if it's not fun?
Also, anyone playing it more than once HATES the quest line, it's the single most boring part of the games. Every player just goes through the quest line ASAP to get rid of it and get to the end game.
>>
>>495810809
that doesn't really narrow it down ...
>>
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FINALLY
>>
>>495813774
explain to me why no one is making detective games
>>
>>495814613
They suck and they're boring
>>
>>495814403
i want to make a game look just good enough to get a 100k+ exclusivity deal with epic game store and then im just gonna phone it in from there with fiverr jeets
>>
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It has been officially one month after its release and the game has been stuck at 26 reviews for weeks.
Now that the dust has settled what can we learn from this failure so it doesnt happen to us?
>>
I have ZERO clue how multiplayer in general works, my projects were always single player based, if I were to develop a (mobile) chess like game, what are the things I should know?

Can I still ‘develop’ the game as if it is a singleplayer game and then implement the mp stuff, do I do it from the ground up? Is it more complex than basic coding?

Sorry if this sounds ignorant but I genuinely have no sense of direction regarding this as I do not have any experience in terms of gamedevelopment withon the realm of online/network realm
>>
>>495814670
then why are all three existing detective games major hits?
>>
>>495814680
drop the weird obsession with anime unless you're making a p*rn game
>>
>>495814672
Not a thing anymore, you are too late.
>>
>>495814680
Never spend more than 5 years on your game as a solodev
>>
>>495814680
>Anime games don't sell in general, few do and those suffer from survivor bias
>The age of 2D slop is over, your games needs to be AAAA in quality if it is 2D unless it's porn or you have a BIG following
>>
>>495814680
Email hundreds of streamers, market for months or years, don't just make 10 unengaging posts on Reddit one day.
>>
>>495814680
>tranime art
>bullet hell action rpg
>very gay cutscenes with 'cute' humor
>10 years to make
>no hype on release or coherent marketing just 4chan avatarposting
>represents himself online as bocchi the rock of all characters
i cant imagine how anyone thought this was going to do well
>>
>>495814796
>If drugs are bad for you, then how come millions of people take them?
>>
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>>495814680
>>
>>495814739
just separate the user interaction from the game logic and it should be fine to change it to multiplayer later
e.g. [board interaction]: user tries to play Ne3 -> sends a request to game handler and waits for a response updating the game state
then the game handler could either be a singleplayer one running locally or a multiplayer one over a network
>>
WE ARE ALMOST BACK, HAWKEN BROS

https://m.youtube.com/watch?v=oGbzQv23Vo4
>>
>>495815069
2d? Maybe he should have gone with 3d capsule art.
>>
>>495815276
>>>/v/
>>
>>495815141
you have no argument
>>
>>495815098
No marketing was going to save Marmoreal. A $15 early access game that's only about 2-3 hours was never going to get anywhere.
>>
>>495815147
Reminds me of how transwiz's game flopped lmao
>>
>>495815069
2 games released like last week that were 2d. One is making many millions, the other will pull in a couple million.
>>
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>>495814680
Lack of appeal
>>
>>495815436
post games
>>
>>495814680
Bullet Hell is probably a genre to be avoided. But I think the big issue was content. Wasn't this a pretty short game? Should have figured out a way to produce content easier, if that's true, I haven't played.
>>
how do i check is a lerp is done in godot?
is approx is still too strict.
>>
>>495815276
God is real
>>
>>495815640
use unreal instead
>>
>>495815536
ChefRPG, Fields of Mistria, both basically just copies of Stardew. Not that it's bad, Chef diversified away from farming. I'm not saying it's not a legit game, I'm just saying both were pretty easy games to envision.
>>
>>495814680
points which stop me immediately from buying:

-looks like you can only play as females. This may not be true, but that is what it looks like at first glance.

-anime art is a soulless art style when put into 3D form.
>>
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>>495815451
do I really need to show little girls in panties for my game to sell?
>>
>>495815905
you can add UFO 50 to that list
>>
>>495815905
>ChefRPG
>Fields of Mistria
Had following outside this general, like I said. Fields of Mistria even had a wikipedia page.
>>
>>495816027
trannies will never learn
>>
>>495816142
Well ya, no shit you need a following lol.
>>
>>495815376
Not save it, but it would have made a big difference. Marmo essentially did zero marketing. Posting on reddit only works if you appeal to the mind of a redditor.
>I quit my job and spent 10 years making anime diablo
>>
>>495816092
Yes
>>
>>495816092
absolutely
>>
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>the only blue archives posted are the lolis
but they have such pretty women your age in the game too you aren't actually interested in going to jail and ruining your life right?
>>
>>495816276
>>I quit my job and spent 10 years making anime diablo
Genius. Can you do social media marketing for my game?
>>
>>495816276
fucking leddit, you need some fucking bullshit story to gain any traction.
or pay for updoots.
>>
Now that you mention it... how did marmanus support himself for 10 years while developing the game?
>>
>>495816092
Ya, it's not 2012 anymore. If you want to stand out from the rest, appeal is needed.
>>
>>495816462
sugar daddys
>>
>>495816264
Marmo confused his meme status here with a following, that's what me and other anons were talking about.
>>
Are Diablo games doomed?
>>
All over sexualized stuff is anti-soul.

Even the AsmonGold mouth open Stellar Blade reactionary slop that is coming out today.
>>
i like men, what is the best engine for people like me?
>>
>>495816584
Doomed to succeed
>>
>>495816092
Did you look at the game anon posted? You need /m/ content.
>>
>>495816584
kloaca of troglodyte will decide this
>>
>>495816643
post one example from agdg
>>
I was listening to a guy talk about steam marketing and he actually seemed to make legit posts. He said Reddit and Twitter is basically good if your art style is incredible. You'll go viral based on art. If you have average/below average art you're better off spending time making a good demo and releasing that to streamers. For those games he basically said you can try posting gifs on twitter for like a month, and if nothing is happening, it's probably not going to on that platform. And then to hope you have good game play. So there's two paths to go down. Twitter if you're beautiful, Demo if you have a heart of gold.
>>
>>495816717
agdg only makes orblikes
>>
>>495816643
post two examples from agdg
>>
WHOA DUDE!!!! SHE IS NAKED!!!!! I CAN JERK OFF TO THIS!!!!! WHOA DUDE!!!!!!

THIS IS BASED AND NOT WOKE!!! IM FIGHTING THE CULTURE WAR BY JERKING OFF TO THIS!!!!!!

reactionary slop is bad and the left's ugly slop is bad. Make fun game. Only make things sexy in a tasteful way.
>>
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>>495816792
>if your art style is incredible
>>
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>>495816401
>posts inferior shun
>>
>>495816858
I coomed to hentai on my second monitor while reading your post
>>
>got yet another hemorrhoid from too much time gamedevving
goddamit
>>
>>495816932
shun small is the weaker unit
>>
>>495816924
Its ok anon, there's still hope. Yea you're not the cool good, but with a good personality (demo) there's still hope to go viral.

This is assuming of course, your game is worthy.
>>
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>>495817092
>not the cool good, but with a good personality
THIS IS WHAT YOU TELL LOSERS
>>
>>495816431
You at least need some appeal to emotion, desires etc. Every redditor want to quit their job so that resonates.
>>
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I'll counter the loli posting and try to set some of you straight stop liking lolis stop being a pedophile this is for your own good
>>
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Progress.
Trying out some UI layouts for the activities.
but im concerned because i might be trying to change how the whole game works in general which would waste my early progress.

If im making a weekly scheduling system then having a time of day would be obsolete since it would work in a day to day basis instead.

If im making the gameplay like in the demo in where you click on things to move from one location to the other then how would i improve the fels stats? How would i able to switch from seasons into another if its a "slow burn" instead of weekly right?

It would be dumb that if after 7 days its already summer, fall or winter.

Ill have to figure it out. AAAAAAAAAAAAAAAAAAAAAAAA
>>
>>495816092
I know this is bait just so that you can samefag your annoying fetish spam but games with women instead of little girls from the same nip publishers sell a lot more than lolitroon shit.
In fact the shitty gacha you post is not making a lot of money despite having a monopoly compared to other gachas, so no you're essentially losing a lot of customers.
>>
>>495817356
what's blud talking about :skull:
>>
>>495817356
Blue Archive's most selling banners have always been hag banners like Asuna and Kuroko. The game being for lolicons is just lolifags being obnoxiously vocal like always.
>>
>>495817503
ZAMN lil bro got cooked and started acting amnesiac
nah dfkm bro on his joe biden arc fr
>>
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>>495817356
Everyone likes cute lolis though?
>>
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it's time to start liking adult women
>>
>>495817827
NNNOOOOOOOOOOOO
>>
It's time to start posting your game
>>
total codechud death
>>
>>495818048
You first
>>
Any of you girls know what engine this game is using?
https://store.steampowered.com/app/2957360/NIGHTMARE_OPERATOR/
>>
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>lolifags are so retarded they can't understand there's an entire world of making a loli game that doesn't happen to be softcore child lolita porn or just illegal pornography in argentina
Lolifags are so stupid they can't see the appeal in cute SFW loli works such as alice in wonderland book.
>>
>>495817827
I always like adult women because I like tall giantesses. You really would only know if the woman is a tall giantess at her full maturity level.
>>
talking with a godette with a cute anime pfp
we might be back bros
>>
>>495818431
how... where...
>>
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ice cold enginedev theme:

https://youtu.be/Iznr1oOOFiE?si=Pg1LE45jzU47P7O-
>>
>>495817308
i refuse
>>
>>495818276
unity, he's been working on it for 5 years+
>>
>>495818642
thanks
>>
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I DM'd a D&D game last night. It is a lot of fun to make games.
>>
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>>495817326
She cute
>>
>>495817827
>can only like one thing at a time
weak
>>
>>495815276
I'm still working on my Hawken-like though.
>>
>>495819649
That's good. More hawken for the porkin
>>
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“What if I learned in coding school, just so I can possibly create my game faster… well before GTA 6.

https://youtu.be/s4dBvSj9Zpo?si=hHFyeu_s0L4ROQO7 [Open]

This is the link I wanted to learn to reach in success coding. Basically 2D/3D third person beat em up, similar to sifu and pseudoregalia.

https://youtube.com/playlist?list=PLfflaS7HXE95StVzUGLgrdzv4UgaeZEsj&si=Hby36w1dxe0vb9gk

Also I’m back from hiatus after experiencing a shitty life until I put my two shoes together and listen to my humble gut“


Copy pasta due to my solo thread would possibly die fast unfortunately
>>
>>495819743
holy obnoxious faggot kys
>>
>>495817326
are you planning to only use the 3d model from now on, or still use the 2d art for other stuff?
>>
>>495819743
what kind of game are you making? I love anthro girls
>>
>>495819859
What did I do? I do as you say? Unless you’re the other anon
>>
Getting a lot more from my reddit posts lately, used to be 1-2 clicks, now it’s 30 clicks. Conversion into plays/downloads on itch seems to be same in absolute terms, though. I wonder if it’s bot/scraper traffic?
>>
>>495812757
Obviously nothing is "infinite" but it's something you can replay for a very, very long time.
>>
>>495820168
>bot/scraper traffic?
Would not be surprised
>>
>>495820168
It's funny that my game got scraped and put into a database site. Made my game feel so official.
>>
>>495819953
A sifu style beat em up.
>>
>>495812757
Chess. Very few chess players ever drop it for the rest of their lives because they got bored.
>>
>>495820439
C-can we see it? Brutal: Paws of Fury came to mind for characters
>>
>>495820526
Chess is literally one of the worst examples you could have picked because it's a solved game.
>>
>>495820439
wait... a Sifu with playable waifurs? please show some stuff!
>>
stop making games with female anthros
>>
>>495820439
Fighting beastmen sounds pretty kino.
>>
>>495821034
Not a solved game for human players.
>>
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How do I fix this?
>>
>>495820909
Unfortunately I’m just progress-sing ideas before when I’m ready to code, this. This is concept of the character designs so far.


Which is why I had to find the most reliable coding in engine for me that easy to learn. I do buy commissions tho. All I just need is a new computer due to my last one being broke as shit, but after that, and after I save money for programming school, and after I got my progress I could sent you 3d preview of a demo if you want to? After all I’m saving money due to my shitty wage job
>>
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>>495821257
These are my progress for now until I get my new PC so I could finally code, due to my last PC being broke as shit!
>>
>>495814680
most reviews are people from here throwing marmo some lifefuel (including me), which is why his sale/review rate is around 7 when the average is over 30

game is honestly horrible for its price point. you just slay hordes of disposable trash till you get to the boss and i'm pretty sure it has anti-speedrun mechanics like forcefields and invisible walls to prevent you from skipping these trash-tier enemies
also the demo has too much content, enough to play it till you get bored (like most people do nowadays, few people finish games). the point of a demo is to blueball you, leaving you longing for more, but marmo absolutely NEEDED to share his progress every demo day for whatever reason

it would have been a very decent thing if it was just a beginner's first learning project done in less than a year
lot's of people rightfully trash marmo's nonexistent marketing, but quite frankly no amount of marketing could have saved it
>>
>>495821926
underageb&
>>
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>>495817827
Never, I'm not going back to adult women.
>>
working on car collision mechanics today, so that you can collide with other cars and maintain your momentum as long as you hit them in an optimal spot.
>vid related
>>
>>495822086
Nice.
>>
>>495822080
based children
>>
>>495822080
then you wont be going back to prison either, you'll be going there permanently instead. Kid diddler.
>>
>>495821034
Reddit brain take
>But Bobby said!!
If Chess is solved and you know the meta, why can't you beat stockfish? It's just a matter of making the correct moves known for centuries?? After 4 moves there are a mere 280 billion positions to know.
>>495820526
This anon is right. Chess has been played by people for their entire lives before any of us were even born and it will continue to be played after you're gone.
>>
>>495822450
>then you wont be going back to prison either, you'll be going there permanently instead.
Is this supposed to be clever wordplay? Holy shit you must have an IQ of 60.
>>
>>495821926
you can't just change the color palette of luna and say it's yours
>>
>>495821034
>Chess is solved for the 7 or fewer piece endgame
>You just have to memorize 424 trillion positions
>>
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>>495821671
Never give up on your dreams, keep fighting, even if you fail on your first project you will learn and become stronger for the next, apathy is the biggest of our enemies if you fall, stand up and fight again! perseverance is the key.
I'm glad to see devs making some nice looking female anthro related stuff I will always keep an eye and buy projects like that
>>
>>495821034
If chess is a solved game post the solution
>>
>>495822086
>barely tap the tire of the car
>lose all momentum
>can hit side and front of car with no problem
Explain what an optimal spot is.
>>
>>495819047
how fat and bald are you?
>>
>>495818513
talked about d&d in the godot offtopic chat and dm'd her
>>
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>>495822607
you mad kid diddler? keep jacking off to drawings, don't even think about going beyond that.
>>
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>>495822727
Amen anon, amen…
>>
>>495802716
C has a quicksort algorithm built-in though? It's called qsort and it's in stdlib
>>
>>495822761
The winning move is not to play
>>
>>495819047
That's the spirit.
>>
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>>495822761
the winning move is not to play
>>
There's 5 extremely good devs who have posted in the last 6 months. If you are one of them you know who you are.
>>
there's no way you can't actually do pixel art right anon I mean it's just squares
>>
I fucking lied the turn off your phone and close your eyes strat doesn't fucking work at all now I only have 2 hours to dev today. New strat, set alarm for 7:30 and after I eat breakfast and everyone poops and stuff I'm going to go on my walk first so I don't just get back in bed.
>>
>>495823031
>>495823175
Great anons think alike
>>
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>>495822972
who's gonna tell him
>>
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>>495823239
me?
>>
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>>495823239
thanks
>>
>>495822846
Pretty sure he means not the engine or axles
>>
>>495823342
It looks bad and I don't want to do it.
>>
>>495823342
90% of the best artists on this board are pixel artists
>>
>>495823239
i love vague posting it makes me feel like im really in the show "bocchi the rock" as bocchi, the rock herself making a vague post that could be anyone and then I know my friends are gonna post "thanks xD" with their profile pics on mmmmmmhmm oh its just like bocchi the rock
>>
Give me one reason why I should godon’t instead of godoing
>>
>>495823610
maybe try godokillyourself?
>>
>>495823342
Pixel art is a solved game
>>
we truly are a bocchi the rock
>>
>>495820526
i dropped it for the rest of my life because its infested with cheating poos
>>
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>>495823078
It was out of nowhere, no plan but I used to make campaigns so I had a few in my mind to play out.
>>495822761
>AI wins at Go
>Go is solved
>>495822961
>fat
yes (42)
>bald
no
>>
>>495823456
she's not a tranny but she does seem a bit unhinged and is working on a farming game with furries
>>
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>>495823461
>>495823472
congrats sisters!
>>
>>495822080
Cute...
>>
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>>495822086
losing no momentum seems weird, maybe it should have some other kind of mechanic where you crush through the car instead of ragdolling it into the sky
the car destruction in this old game was always very satisfying, check that for inspo
>>
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>>495821926
Just my personal suggestion, maybe your project would look better if the body proportions where more in line with 00's fighting female characters, you can keep the toony look, I'm fine with it but bodies like Ivy Valentine/ Timespliters 2 will help to make your game more appealing not only for the furry community but for those semi-normies that find female anthros appealing, your game will be released in 3-5 years in the future so all this woke nonsense will be out of the window and sexy will come back, you need to plan not for now but in the time context this project will be released

https://www.youtube.com/watch?v=cM_wQ0KjGhw
>>
>furries and troons and pedophiles in aggydaggy
I'm thinking it might be time to leave but unironically
>>
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>>495822080
we really live in a society
>>
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My doctor perscrabinated me antidepressant medicatation for my depression do they affect imagination?
Will taking this impact the quality of my games?
>>
>>495825097
>chuds lost yet again
>>
>>495821926
human men
>>
>>495824864
adding this outfit on a furry girl to my game.
>>
>>495825097
Leave to where?
Its the same everywhere else.
>>
>>495825234
It's not chud behavior to want to avoid being around people who want to cut their dick off or who want to fuck animals or children, it's pretty normal to avoid people like that
>>
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>>495825234
implying
>>
>>495825178
taking medication to mask symptoms of your mind telling you to fix things in your life.

This is unhealthy.
>>
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>>495795112
Hey a fellow spiderdev, nice dog.
>>
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>tfw using a fuck ton of filters to hide the ugliness of my game
>>
>>495825656
hahahaha wtf. I wonder if some of these lunatics make furry versions of historical figures like hitler or stalin or abraham lincoln
>>
>>495825647
Oh shut the fuck up napalmbonerfart go suck trumps dick and fuck off already!
>>
>>495819047
I get all my lore and worldbuilding from the based neckbeards on /tg/.
>>
>>495795112
Cute. Is he the spider’s friend?
>>
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:: Project Nortubel ::
progress :: Guillotine.
>>
>>495823015
True. if you want to be a true autist about speed you'll have to do something else. If memory serves, the void* dereference helps slow it down.

>>495825097
See you tomorrow.

>>495825178
Just take the pills. They might not make you happy necessarily but you'll probably be less miserable.

>>495825782
That's not good advice. Some people who have chemical imbalances feel miserable no matter what. I do think doctors are trigger-happy with medication though.
>>
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>>495825927
I try not to lift if I can, but I did recently transcribe a Go game into my book
>>
>>495825908
I'm not even american retard
>>
>that guy who takes 2 days to follow a 30m tutorial
OH wait that’s me LMAOO
>>
>>495824864
another game style I personally like is the Sinemora character style, realist but sexy with a nice dieselpunk clothing direction, a shooter/squad Commandos like game with this look could be an interesting proposition if the world and it's lore play with the animal-species characteristics
>>
>>495826154
I know that feel.
>>
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>>495825782
Yeah lemme just overthrow capitalism real quick thats clearly the more realistic solution.
>>
>>495826154
better than taking 2 days to do nothing
>>
>>495795112
this is genius, great style
>>
>>495825908
this is probably ironic but I know real people who talk like this
>>
>>495825178
>>495826023
>Some people who have chemical imbalances feel miserable no matter what.
I don't want to necessarily advocate one way or the other, but there are some doctors who disagree with the "chemical imbalance" model of depression orthodoxy.
>>
>>495825178
Yes, aside from the nuances of whatever drug you're supposed to be taking, there's a link between depression and creativity. Great artists don't tend to be happy and content people.
>>
>>495825178
no jewish brainwashing pills in here
>>
nigga am about to blow inside a bocchi poster
>>
>>495826306
>everything is everyone else's fault
Typical retard
>>
>>495826314
why couldn't i be an artist like anon damn
>>
>>495822080
HAHAHAHAHAHAHAHHAHAHAH
>>
>>495825782
this.
you got a fever and the idiots with diplomas want to treat the infection with Antipyretics
>>
>>495826489
The greatest artists were literally just tradesmen thoughbeit. Emotions had nothing to do with it.
>>
absolutely flabbergasted rn
where did all these goobers come from
these scoundrels just appeared out of the woodworks
i don't like cris and fagtroon and bokube but their persuasion is a gazillion times better than these folk
>>
>>495825316
butt... would you also add those body proportions? that's the key
>>
>>495826969
im not him im a different guy who's still brainstorming his next game with furry babes
>>
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I am an ideaguy and worldbuilder by trade
>>
>>495826937
I'm sorry man. I had been here though.
>>
>>495827085
anything cool to show?
>>
honestly thinking of doing the meme and quitting my factory job to dev fulltime, I don't even have a future or career to throw away
>>
>>495827085
plz join the discord of random devs and shit up their chat with "great" ideas. love when that happens to mine.
>>
>>495827237
Ok, but game idea?
>>
Progress is going very well, Honestly didn't expect to be at this pace. I discovered the reason why there was one bug I wasn't sure what was causing it. It was because certain meshes didn't have something checked. All of them didn't have it checked. Now the bug is gone.
>>
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>>495822086
>>495824372
got the games mixed up, i was thinking of this one
>>
>>495827085
Can you build me a world that involves an ancient evil?
>>
>>495826651
>Nothing is ever anyone elses fault its actually your fault that a house costs a billion dollars and you would have to work for 5 lifetimes to get anything better than a coffin appartment(and by the time you were done the house prices would quadruple and you have to do it 4 more times)
So true.
>>
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Why am i walking every other tick while in the air wtfffff
>>
>>495827614
You can buy land in New Mexico for 2k that is the same as 10 football fields and a tiny home for 40k. It is insane that before 2008 a trailer home was around 40k and now a new one is 100k.
>>
>>495822275
thanks
>>495822846
>>495823496
i mean optimal as in t-boning another car is optimal. hitting a car from behind is also good but not as solid. head on head collisions will be decided by mass + velocity
>>495824372
seems weird but is very fun in practice. but yeah i wanna checkout burnout but dont have an easy way to play it.
>>
>>495827627
Vague posters should have their scrotums peeled like potatoes. This fucking tranny went through the trouble of screenshotting the error and posting it here, asking why, and neglects to include their code.
Vague posters should be suspended by chains clamped onto their nipples and then lowered into a vat of boiling hot vinegar. Even then, the average aggy dagger would look on apathetically:
>God I wish that was me
>>
>>495827965
Should be able to get a PS2 emulator or something
>>
>>495828189
You are evil
>>
>>495822086
wtf another $100 agdg game
>>
>>495825178
very little evidence they actually work.

There have been studies that taking a lot of magnesium is much better to lift your mood.
Give that a try rather than sapping your brain.
>>
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>>495827038
good to know another king, any genre in mind?
>>
>>495828189
why vinegar
>>
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AAAAAAAAAAHHHHH I'M MAKING TOO MUCH PROGRESSSSS
>>
>>495827415
burnout looks dope but the way the crash mechanics work won't fit my game i dont think. the core idea behind my collision mechanics is that your forward facing direction is a weapon that scales with your speed. aka - tboning someone at max speed is an instant kill, but 2 cars hitting into eachothers side will driving down a road will basically cancel one another out and will simply bump off one another.
>>
>>495828627
>the progress >>495825987
>>
>>495825967
eventually
>>
>code: blue
0 reviews
>marmoreal
26 reviews (20 reviews are from agdg's discord)

why are we flopping so hard?
>>
>>495828872
lack of anthro women
>>
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Unlocking and selecting different class(es) fully working, shop will also house permanent upgrades.
>>
>>495828952
this. pretty sure normans would rather play as furry instead of anime
>>
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>>495828572
you'll see when i have start working on the prototype
>>
>>495828189
yeah let me post my 4000 line cmc really quick. This function that prints the mode is the only one called in tick, SetMovementMode() also says when it is called and its not saying shit, its just magically changing modes back and forth between walking and the mode its actually in. Im probably just not understanding something. Im just crying into the abyss anyway not actually asking for help
>>
>>495828872
>li'l red
11 reviews

We're so fucked, bros.
>>
>>495828872
You guys don't make good games
>>
>>495793371
Customization, different weapons, varying mission types and environments where you need to play tactically, and (hopefully) a story as well.

>>495793463
Hey, dev here. There's already a counter at the end of each mission that racks up the amount of damages, but no casualty count as the excuse (for now) is that the cities have been evacuated. I think it'd be cool to mix it up and have the player try to reduce collateral damage for a few missions in "populated" cities. Maybe when you tear buildings down, little people will scatter and run away into other houses that are still standing.

I like the idea of the angry sergeant. I really want to have a cutscene where the player is told that their combat performance has become "highly retarded" if they keep racking up D ranks.
>>
>>495828352
no ill probably only charge ~$25-$30
>>
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Just about finished with my inventory systems. Will go to quests and dialog next. After that, basically start making my game. As in, the actual quests and making the levels.
>>
>>495829506
looks good, what game?
got a pic of the gameplay?
>>
>>495829449
how do we fix that?
>>
>>495828634
I didn't mean you should copy how the crash mechanics work, I just think it has a nicer style than the ragdolling. E.g. a small hit has the cars grinding against each other throwing sparks everywhere, the big hits that result in a takedown crumple the car and it gets destroyed during the crash
>>
>>495829506
How did you make such a nice UI?
>>
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Hawk Tua girl went viral for her rant on UV unwrapping in Blender.

"The key goal is to balance stretching, seams, and efficient use of UV space, rather than striving for zero distortion at all costs. Strategic placement of seams and distortion in less noticeable areas of the model is a more realistic approach."
>>
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>>495829018
>mobile ui
>>
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>tfw inventory system is weird and not good
I don't want to write it again, fuck I hate inventory systems so much. Literally every time I started doing inventory system I soon dropped the project. I won't drop this one, I redid inv 2 times already, but fuck me I just want to be over this hump and have inventory that works with cool looking icons.
>>
>>495830068
Play test more probably? If it were easy to figure out how to make a game good, everybody would do it.
>>
>>495829018
Make a Kobold with big tits next
>>
>>495830279
>real
This clown world is always surprising me. She gives good advice.
>>
>>495830391

It's quick, easy to navigate!
Doesn't need to be intricate for a game of this simplicity.

>>495830508
My main project will have one.
>>
>>495830456
but not demoday playtests? when has that worked?
>>
>>495830402
Me and all my RPG projects.
>>
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>>495829018
cute dragon foot
>>
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>>495829887
It'll be a 2d Action RPG with life sim elements. When I say Action RPG I mean closer to Stardew than Diablo. Combat will be critical to the game, but I'm not making some game with like, fireballs or whatever. This isn't going to be DnD.

No, not yet. I've worked on saving, home screen, crafting, vendors, dialog and quest systems (which still needs some work), Inventory, hearing and sight for NPC's. But I have not added any real game play yet. Have been building up assets. Here's a gym I started to put together.

I'm hoping I can announce my game in some RPG show, so I'm being a little quite on the details and setting.
>>
>>495826154
that's me but those 30 minute tutorials are bullshit anyway miss one step and you don't get the same result as them that step wasn't explained and happens in less than a second and you'd have to frame step the video to see it
>>
>>495830864
kobolds are lizards albeit
>>
>>495829018
human men
>>
>>495830253
UIMaker 2000
>>
>>495830253
Everything made in photoshop.
>>
What's a state machine and do I really need one?
>>
>>495827085
I wish I was an idea guy and worldbuilder by trade. I have so many ideas and worlds I could come up with for a price
>>
>>495831190
a loop with conditional statements inside
no
>>
>>495829459
Ya I had a follow up post after someone responded about a similar game. With a little bit of world building (literally just anything to explain the setting and hype me up about being dropped into enemy territory) I can see the potential better now.
>>
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>>495827085
same but would do it for free if in exchange I see more games I like (games featuring playable sexy anthro girls) sometimes it is important not only to feed our body but also our soul, also it's fun
>>
>>495830120
Oh I see, so you are more referring to the resulting victim cars movement + vfx. Yes, big t-bone-insta-kill hits will shred the other car into pieces that go flying everywhere (just havent hooked up the destruction system yet). Small collisions will just be sparks + dents etc. Driving down a road while both cars are pushing into eachother laterally will result in lots of sparks but little damage.
>>
>>495830756
I don't want to hate on code:bluedev or marmodev or anything, but they have kind of ignored demo day playtest feedback in the past. Code:Blue releasing in particular was surprising when I first heard about it, because I distinctly remember one of the DD 58 streamers talking about how much they did not enjoy it (while also apologizing to the dev for that, since the dev was watching)
>>
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>>495831190
Automatically blends animation loops based on states.

Handy for jumping, crouching, running and the like.

Depends on your game.

>>495831073
Only if they are a wise old wizards that can teach her powerful new magicks.
>>
>>495829240
nice, keep doing the cool shit!
>>
>>495831053
kobolds are descended directly from dragons, you can even see it in their features, for example their dragon-like snout
lizards are completely different branch of evolutionary tree and have nothing in common with the noble kobold race
>>
>>495831658
saying you don't enjoy something isn't useful feedback
>>
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what am i supposed to make of this information
I've been checking these charts and shit for a few days and i still have no idea what value as information any of this has for my game
>>
>>495831190
I really like them. It just makes it easier to handle state. Like a pause state. My states have 3 methods, Enter, Execute, and Exit. It just simplifies game flow. Having a million bools everywhere like "IsPaused" or even an Enum holding all the states can work. I prefer a state system. It's just easier for me to visualize what's going on. And by doing something like a VendorState, anytime something goes wrong with Vendor I know I can always just start debugging in the execute method. "Alright, what's wrong, go to execute, step into next class, breakpoint, fix."
>>
>>495831850
I prefer dog/wolf kobolds
>>
>>495832028
>what am i supposed to make of this information
nothing. pretty much all of the direct navigation traffic is actually bots as well.
>>
>>495832180
I prefer little dragon people kobolds.
>>
>>495829018
can I see something about the gameplay? will it have Steam release
>>
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>approved for disability
>denied for SSI
>swapped to SSDI
>all the time in the world to dev and max out my hobby skills
I think I'll read platos republic and pick up qi gong and then buy fiber optic internet
>>
>>495832212
so i might as well just ignore this "marketing and outreach" submenu thing entirely?
>>
>>495832457
All of that so you can make what kind of game?
>>
are you guys tracking your weekly twitter follower count / increases? i feel like its one of the most important devlog metrics
>>
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>>495832180
Jim C. Hines goblin trilogy has some cute canine kobolds, i recommend the graphic audio adaptions.

>>495832336
Early access already available on steam.
Currently working on a big update reworking a lot the leveling up and skill system.
>>
Huge progress today. Some idiot shared his genius idea in a thread yesterday and I was able to lift it perfectly into my game. I am so gonna make it.
>>
>>495832526
wizard game, you do magic, many magic, lot of magic, open world, multiple maps based on different cultures magical practices, cryptids (somewhat) and lots of mythological beings.
>>
>>495832462
well unless you're looking for something specific. can be interesting to see what external sources are bringing people to the page, and if gaben has blessed your game with the discovery queue.
>>
>>495832672
You are gonna credit me right?
>>
>>495832672
If you're the rts guy I hope you do steal my ideas
>>
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>>495832543
no
>>
>>495832918
wow you're really popular with the ladies anon!!1
>>
>>495832726
Sounds good.
>>
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writing your own world is the enginedev of settingbuilding
im just gonna rip off tolkien with a random OC donut steel race with big titties to cater to the furry audience just like everybody else
standing on the shoulders of giants n all
>>
>>495832654
top down survival games are not my thing but I have it on favs just for that character of yours, why the game is so cheap? it's like a test/first game?
>>
>>495833308
what the masses actually really want is just generic ass fantasy
>>
>>495832762
>can be interesting to see what external sources are bringing people to the page
Well that's useless anyway. All I care about is if they buy the game or not and this doesn't matter in that regard
>and if gaben has blessed your game with the discovery queue
Well I think I'd notice this by the increased sales amount.
>>
>>495833424
Fuck you. I want generic ass fantasy done well. Stop giving me slop.
>>
>>495833308
the only races in my game that will be based off Tolkien will be elves, orcs, and dwarves. why? because they've permutated pop culture so much that historically accurate one's would be too jarring and people would more than likely be disappointed about gnome sized elves that are giant trickster assholes
>>
>>495833482
you will eat the slop and you will be happy
>>
>>495830279
doubt this broad even knows what blender is truth be toldbeit
>>
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>>495832654
do you draw the art yourself or do you have an artist?
>captcha: TH WPN
>>
>>495832918
The bot cancer must be eradicated.

>>495832180
I think its funny how Japan was so deeply influenced by AD&D but doesn't seem to give a fuck about anything that came after.
>>
>found another gigantic repository of textures from old games
yup, I'm the comfiest man alive rn
>>
>>495830279
Hawk Tua girl went viral for her stance on JAI.

"People often expect it to provide features like a polished editor, asset pipeline, and extensive tooling, but JAI focuses on improving productivity and performance for developers who want more control over their game's systems. It’s a tool for creating custom game engines rather than being a complete game development environment itself."
>>
Im so ugly holy shit.
I just saw my own reflection in my screen and i got scared of that zombie that appeared on my screen but then i realized the screen was just black and it was my own reflection.
>>
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you may not like it but this is what peak kobold form looks like
>>
>>495831506
Nice sounds good
>>
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That feel when I realize that despite all the positive DD comments, my game is not going to make it.
>>
>>495833685
gnomes and halflings already embody those tropes of little elves mostly anyways
>>
Will GABE N approve my game build today?
>>
>>495834491
Shes suprisingly smart for a girl who got famous off saying "You gotta give him that HAWK TUAH! spit on that thang."
>>
>>495834741
thank God no one praises my game on DD
>>
>>495833392
It's an early access state, i'm for the notion that early adopters should get a bit of a discount on the account for the support and helping with testing, full version i'l bump the price to like 5 buckaroos.

It's cheap because it doesn't and will not have the depth most games have, just a small arcadey game you can play with friends.

>>495833883
These drawings are from an artist, i'm not this skilled. Art like this and music are not in my skillset, everything else i do myself.

I'l stick to my coding, 3d animation/modeling/texturing and sound effects.
>>
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>>495834827
>>
>>495833685
oh theres also that other reading of tolkien lore where as time went on humanoid races got smaller, less magical, and less long-lived
you see that in dark souls too. like the progression from giants to really big men like the silver knights to normal sized men like hollows
>>
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>>495834827
why the hurry? Relax
>>
>>495834827
I don't have time today. stop pestering me with this shit
>>
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Cant stop thinking how 99% of videogames have dog shit melee combat.
>>
>>495835513
you can't even run 99% of video games
>>
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just look at this shit. Can you imagine a dev nowadays having the balls to have his texture library look like this?
>>
>>495835513
Name 10
>>
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Some progress.
>>
>>495835513
cris your games are even more dogshit, shut the fuck up
>>
>>495835015
>>495835236
>>495835240
GABE N please... let me release my game PLEASE...
>>
>>495835579
How did they make textures like this
>>
>>495835823
with soul__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
>>
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>>495835823
>>
>>495835579
minecraft
>>
>>495835823
with a camera
>>
>>495835692
>fishing in vampire survivors
>>
>>495835990
no I don't mean the atlas structure, I mean the nonsensical jumble of single squares that don't seem to fit together but are pieced together into beautiful coherent environments
>>
>>495833308
Just for my first game desu, once I'm a millionaire with a farm and a family I will make my unique game.
>>
>>495825178
>depres
https://youtu.be/8Kr5TruT-YU?t=123
PFFFFFFFT
HAHAHAHHAHAHAHAHAHAH
>>
>>495836210
>I don't see how anyone these days can call an array of pixels from a static image to overlay over a polygon face
hey, uh, are you new here? is this your first day devving? never bothered to learn programming?
>>
how come some jrpgs with static sprites feel so lively while others feel wrong and boring? the first etrian odyssey feels very dynamic to me, but some modern indies feel like a screenshot.
>>
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>>495836383
marmosisters? our response?
>>
>>495836663
Music.
>>
>>495836663
Etrian Odyssey isn't static though. It moves when you move.
>>
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40 to 60 games release on Steam alone EACH DAY.
About 350 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2024
Hahahahaha

H O B B Y
O
B
B
Y
>>
>>495835823
https://litter.catbox.moe/r8jals.mp4

No need to clap anon, i know i'm good.
>>
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I'm pretty happy with this bullet pattern, I think I can start working on the last boss now
>>
>>495836383
they manage to gather some "success" by releasing a streamer bait game and now think that the only way to succeed is by pushing out slop as quickly as possible.

soulless behaviour.
>>
>>495836383
>Make a small game
>It fails like 99% of small games
>Try again
>It fails
>Repeat for 5 years
>No great success yet
>Repeat for another 5 years
>Now you are almost 50 and have a legacy of shitty small games and nothing you are proud of
>>
>>495801750
You terrified someone will show you up just like that 1 anon dabbed on the 10 man collab? Same. although the art for the mockup is his, it does prove that all it takes is one talented anon with no qualms of cloning yours just to beat you to market eg Bodycam cloning Unrecord which hasn't even released. The cloning team, a pair of rich kids or at least one is according to info I vaguely recall. Imagine being on the unfortunate end of being targeted by some more capable whether by talent, money, or simply a determined neet.

No thanks, we already entered the cloning age, it's only a matter of time before people start cloning unreleased games that are either popular or show gmi status.
>>
>>495827627
I had a 2nd player blueprint hiding in the corner of the map the whole time...
>>
>>495837568
and somehow hobby devs call this great lel. jobby dev that must make it or throw in the towel eventually. no way am i wasting my life away devving for 40 years and all of my games flopped. imagine wasting all that time not even doing something fun

>not fun??????
>get another hobby!
cope and sneed, it never was one i want to have a game
>>
>>495837568
99% of small games are made by beginner game dev trying to sell baby's first unity tutorial. If you ship 10 small games and they all flop, that's a (You) problem, and whatever big game you could've made in that time will also flop even harder.
>>
>>495837568
>make a big game
>it takes 10 years
>it flops because it's actually just a small game pretending to be a big game
>thin
>sort of... stretched
>like butter scaped over too much bread
>>
>>495836383
Did Marmo allow him to include his game into this video?
>>
>>495822080
wtf I like little girls now???
>>
my art is soulless
>>
>>495836973
what i meant is that enemy sprites don't have animations. their position is shifted around and they might shift color as well, but there are not multiple animation frames.
>>
can I just say it guys?

I seriously LOVE this hobby!
>>
>>495832543
X is banned in my country
>>
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>>495825178
>>495836383
>shows marmoreal while talking about it being hard to focus
........ come here marmo *hug* it's going to be okay
>>
>>495838454
not me
>>
>>495838121
>Small games and big games are the only size of game
>>
>>495833424
sadly many western AAA companies forgot the "ass" part
>>
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I put a woop in a car.
>>
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IT'S OVER ก้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้ชี้่้่้่้่้่้่้่้่้่่่่่่่่่
>>
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>>495838454
I hate this hobby
>>
>>495838597
Small and big game in the context of the conversation is specifically how long you expect to take from start to ship, you retarded zoomer.
>>
>>495834741
show your game
>>
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>>495838728
I see......
>>
>>495838728
based wooperposter
>>
i forgot that i was supposed to code the whole game before even thinking about assets
OOPS
>>
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>>495837575
i'll only share my game here at the marketing stage
>>
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>Ara floppped!
>It had similar take on grand strategy to what I had in mind for my game.
>It had similar take on grand strategy to what I had in mind for my game.
>>
>>495838728
Explain to me how to make car like this.
>>
>>495834741
that feel when my game is gonna make it.

>>495834827
i think your game fell through the cracks/wagie handling it quit leaving yours unreviewed and not transferred to someone else/wagie was lazy and targetted you specifically leaving it unreviewed

ero dungeons right?
>>
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>>495836383
my fucking sides, felling guilty for laughing
>>
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yea, its time to dev.
>>
>>495838768
>Short and long time is the only time
>>
>>495838987
and let me guess, way better art than yours? seeing that kinda stuff would probably be enough for me to just abandon my game if im far from done/release
>>
>>495837568
5 years is a very long time, if someone doesn't have anything to show in that amount of time (not just in gamedev) but in anything then they are procrastinating heavily. Don't drag everyone else down with you cause you sit around masturbating to asian cartoon porn all day.
>>
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>see hobbydev finish a game
>they're proud and happy, people play it and are having fun
>"how much have you made on it hobbydev?"
>"oh idk, never really bothered to check"

How does this make you feel?
>>
>>495839304
angry
why would someone lie on the internet?
>>
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We need to kill Marnix for direspecting our community, in Minecraft.
>>
>>495838471
>Puts marmoreal in S-tier during demoday
>Shits on it in his latest vid because one person on 4chan told him to kill himself
>>
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>>495836383
holy fuck
that kind off btfo should be a technical foul
>>
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how's that porn game going anon
>>
>>495836383
My feelings about B*teme and M*rnix has gone from amusement to disdain in a short span of time.
>>
>>495838924
probably the same. i made the mistake of making my page way too early. just how many gamedevs have seen it and saw potential?
>>
>>495839258
5 years is not a long time unless you are a full-time dev. For a hobby dev who only works weekends, 5 years is enough time to make a 2 hour game
>>
>>495839561
I keep telling anons to bank on appeal but they never listen
>>
>>495839236
>way better art than yours
I wasn't going to focus on art anyways. The systems are very similar and in similar way. But I still think my game has a chance. There are still differences.
>>
>>495839561
>12,800 a month
huh i lost like 12,800 just in the last 30 days. itd take about 5 months waging to make it back ;_;
>>
>>495839561
uidev should follow in his footsteps
>>
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>>495838892
Thanks, here's another one.
>>
>>495839639
Posting biteme here has taken a different tone since they got a small taste of success. It will get back to normal once funds run out early next year.
>>
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Can any /agdg/ friends recommend me some books on post-processing? Here, I'll offer a lewd image that doesn't cross the sfw line as tribute.
>>
>>495839561
With how slow my progress is I don't feel comfortable trying to profit off my game with paywall site dedicated for it.
>>
>>495840267
>slow progress
>patreon
you're a perfect fit
>>
>>495839561
I'm so fucking done.
>>
>>495839034
soft spring and high damp
>>
>>495839561
You're spending years making your masterpiece while this fucker who should be on a watchlist is making google salary for an anime rape simulation to other degenerates.

How is this fair?
>>
>>495840679
jlmg
>>
>>495840376
It's literally easy money and I don't have it in me.
>>
>>495840227
you going to post process your text adventure Faggy?
>>
>>495840227
https://godotshaders.com/
>>
>>495836383
>get really lucky with one streamerbait game
>OH MY GOD YOU GUYS THIS IS THE NEW META DON'T MAKE GOOD GAMES JUST MAKE SLOP
>>
>>495840819
Make slop to fund your cream of the crop.
>>
>>495840679
suply and demand. not many devs are willing to make cherry pie
>>
just like make a good game
>>
>>495822080
love from kazakstan. the hags looked disgusted at his unfortunate happening, truly disgusting behavior. one even stole an apple. the only ones who helped appeared to be girls who are still unrotted by the hags typical behavior.
>>
>>495840819
>>495836383
>searching for a meta
is game development a MOBA now?
>>
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>>495839861
>5 months waging
kek this is 1 year waging here, without conversion. with the currency conversion with that money i could live 5 years here. brazil
>>
>>495840979
retard
>>
>>495840769
I have multiple casseroles in the oven. Not all things are tied to Frosch. I have projects and a life outside of aggy daggy.

>you going to post process your text adventure
I mean the text adventure game is rendering with an imgui console so I could if I wanted to.
>>
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>>495836383
>>495836812
>>
>>495841056
apologize
>>
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Any tips?
>>
>>495840939
Already have a well-paying job that leaves me plenty of free time, I don't care to waste my time making streamerbait trash. Actually, I'm not after money in the first place, my game will be free (completely free (no DLC (no P2W (seriously, nothing)))), I just want to make something really good.
>>
>>495841169
straighten that neck, speed up punching animations, learn to use OBS instead of recording your screen with your phone
>>
>>495841169
Looking good.
>>
>>495841169
sudo apt install ffmpeg
>>
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>>495823239
thanks, 4 of us are now assembled, 5th is holding the camera
>>
>>495840772
Thank you, but while there is value in looking at the code of others, I'd like something that organizes common techniques and tricks.

>>495823239
Thanks bro. Sometimes /agdg/ is just so mean to me. Glad you're in my corner.
>>
dog shit general
>>
>Im hungry
>Its 11 PM if i eat now it will all go to my ass and i will get cellulite
How to fix this?
>>
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>>495841657
game development?
>>
>>495841000
checked. lost this gambling on stocks. shouldve sold preemptively. id have been up 10k+. not a fully realized loss yet
>>
>>495841828
Game development doesnt burn any calories thoughever.
>>
>>495841169
i look like this and do this
>>
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>>495836383
He's actually right, it's weird how many smarmy posters replied to you. If you have good skills, you can pump out quality games in 3-4 months. Aside from technical execution, the key is 2 things: First, having a strong marketing/conceptual hook. And secondly, that hook needs to give you a big bang for your buck as far as adding content goes; i.e. a gameplay system that requires enemies to have 30+ animations to function at baseline vs a system where enemies only need around 10 animations each. With the second approach, you'll have more time to either add more enemies, flesh out your level more, etc.
>>
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>>495841306
>>495841169
here
first is a slow punch, second is a fast punch, both of your punches are slower than the slow punch. you can either speed up the animation, or remove frames.
>>
>>495840105
memefont menu
>>
>>495842203
It's easy to "succeed" if you have 30k subscribers and buy every asset and line of code in "your" game.
>>
i am officially losing it, i can't make low poly hair, it's over blender sisters...
>>
>>495842203
>If you have good skills, you can pump out quality games in 3-4 months.
So why is BiteMe making streamerbait slop instead of quality games?
>>
>>495842386
75% of unicycle buyers are japanese 5% koreans, he showed less than 2% of his youtube subscribers are japanese or korean in a video so it had nothing to do with his subscribers, also the sales from their main subscriber countries were terrible
>>
>>495841169
Why does he look mexican?
>>
>>495842641
Thats just how white people look like in America.
>>
>>495842557
Yes we already know that Marnix took the "yellowpill", (or sweatshoppill as I like to call it) and is now just peddling asset flip streamer bait to asians that will buy anything their favorite vtuber plays, instead of pretending like he has any vision or passion about gamedev.
>>
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>>495841000
>anon only needs maybe 98 review 14.99 game to make 5 years wages
Wish it was that easy for me. I need maybe 959 reviews at the same price for the same outcome.
>>
>>495842386
>It's easy to "succeed" if you have 30k subscribers and buy every asset and line of code in "your" game.
You don't need either of those things to succeed, just make better games than marnix lol
>>495842543
Because they're not good enough yet. For most, it's still gonna take several years of experience and failed projects before you can make something worthwhile and sellable in only a few months
>>
>>495842790
Nobody in this thread has passion or vision for gamedev.
We all want to make shittier copies of other games some people just want to copy unpopular genres which doesnt make them quirky or unique.
>>
>>495842797
where is code:shart in all this?
>>
>>495823461
>>495823472
>>495824230
>>495839446
>>495825178
Kill yourself
>>
>>495843018
>spend several years getting good at making slop so you can... sell slop
>>
unicycle but you get 3 random upgrades every level
>>
>>495842797
the uk really has a cucked looking police force. looks less respectable than the voluptuous latina security guard i talked with doing store security. even ancient "police" had a better outfit, not this crossing guard tier looking outfit
>>
>>495843124
mother bitch I fuck you bloody
>>
>>495819649
well that makes two of us then
>>
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>>495843276
Your assumption is that something made in a short amount of time is automatically slop. That's not true.
>>
>>495844148
in the case of marniggs it is
>>
https://x.com/BOIIWYSABTPHONK/status/1838381204644475357

your competition btw
>>
>>495844148
>That's not true.
But it is
>>
>>495844148
The real slop are the friends we made along the way.
>>
>>495836383
Holy fucking shit, I feel bad for Marmo
>>
>>495844397
>make an amazing 2 hour game is 3 month
>somehow it's still slop
>>
>>495844672
>make an amazing 2 hour game is 3 month
Such as?
>>
>>495844842
I wanna be they guy
>>
>>495844148
New cris coping mechanism just dropped
>>
>>495836383
bocchiposters btfo
>>
Out of my small quirky ideas that would be fun for an hour, my big ideas aren't that original gameplay loop wise. When I think of a game idea it's usually a set piece or vibe that I want to see and I think that's why I'm not cut out for this. I don't think Genre X but Y concept is valid unless you are talking about game mechanics.
>>
>>495793371
you dont have to play this. just miss out.
>>
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fat nodev with a horny penis, take that away what are you?
>>
>>495836383
I fuarking love bitememe
>>
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Why the fuck is this shit still included in Unity? Why is the default input solution, and the only input solution that is shipped with Unity, deprecated 6 years ago? Why do I have to go download the only viable input management solution? It doesn't even help me do anything. I had controller and mouse/keyboard support working in c++ with xinput and that was way easier than dealing with this bullshit.

Same story with Netcode
Same story with the Default Render Pipeline

inb4 "Unity 6 will fix that" we unironically have to wait for Unity 7
>>
>>495845409
If you take away my penis?
A woman i guess.
>>
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>>495844913
I'm not cris. This is why most devs here are failures. You always manage to have the worst take on damn near everything, and I've seen the fruits of your labors. The only people succeeding nowadays rarely post in this place.
>>
>>495845586
>crislike
Well that's even worse
>>
When penguindev made slop for tiktok no one said anything but suddenly making streamerbait is le bad, curious
>>
>>495844148
Got examples showing otherwise?
>>
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>>495845812
penguin heist has soul and vision, and he worked on it for 3 years. It's the literal opposite of marnix slop
>>
"Good games take time"- Somebody who took 10 years to make his game and it was shit.
>>
>>495845765
It's crislite, thank you
>>
>>495845812
We hate belgi*m people around here.
>>
>>495845816
>>495844842
The fact that you redditors can't even conceive of such a thing shows how little experience you've accrued with gamedev. It's a bad look honestly.
>>
>desire to kill marnix came back
welp there goes 3 months of therapy
>>
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https://www.youtube.com/watch?v=1tszW2ag_NA

Decided to record a reference video instead of having to animate this shit on blender.

I stay thinking because I was like trying to remmember which were the moves.

Could only got to basic punches, basic kicks, stances and guards and slashes.

Not autistic enough to try to do shit like more advanced moves.
>>
posting progress :
im trying godot after a few hours in game maker. godot feels more python. i wish i could import python libs.
>>
>>495846251
Holy kino.
>>
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>>495846198
I'm just asking for one example.
>>
>>495846251
I've taken a few embarrassing pose reference photos but did you really have to do this on a public street?
>>
>>495846436
>having shame in your own game's references
ngmi
>>
>>495846251
omg is this the kind of retard that hangs in here ? bro i feel at home now.
>>
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>>495846251
he got a massivy dumpy, though.
you gotta admit /agdg/
>>
>>495846436
I'm not a teenager to be embarassed for doing some random kicks on a street, lmao.
>>
>>495846251
>record slashes
>half of them are off screen
What did he mean by this?
>>
>>495846251
You could've looked up keyframes or posed them in blender
>>
>>495846692
well, I was careless, lmao.

Also, I lacked a stick and open space to try them.
>>
>>495846251
Damn, I haven't seen your figure in months and it makes me wanna hit the gym.
Fuck gamedev, I'm going to /fit/ and fucking college freshman pussy in a year
>>
>>495846691
you need a society check bro. no normal 20+ or even 30+ is not embarassed for doing kicks on the street. i mean, i can sing live, i had a band and when someone catches me masterbating im not embarassed, but bro this shit ? lets say you atleast got balls to do it, but its weired as fuck, lets say it will dry any pussy anywere in any culture.
>>
>>495846893
Tip, you can set up a focal point for your camera by placing a thing on the ground that marks the ideal spot to fit everything in frame.
>>
>>495847021
relax marnix
>>
Idea guys, how do you come up with lore that gets players curious and obsessed? With plot that players get invested in? With characters that players fall in love with?
>>
>>495846893
don't you live in a literal jungle
how can there be a lack of space
>>
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For some reason this animation isn't reversing?

I've used lerps before successfully with this exact setup, but this animation isn't working like it should. The button just stays pressed when it should reset when the player walks off. I must be missing something trivial
>>
>>495846885
I thought It would be funny to record them.

>>495847021
there wasn't people outside anon.

>>495847043
dunno, I just considered it to be a joke for my 4chan friends.

>>495847251
colombia is not 100% jungle.
>>
>>495847171
>Zanzibart, forgive me.
>Age of fire dude, you just have to, fate and all.
>This guy shaped like an onion!
>>
>>495847368
>there wasn't people outside anon.
nevermind, if its for a game its ok in my book. if this works you will make them wet with moeney anyways.
>>
>>495847536
kino
>>
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>>495847171
>>
>>495847021
marnixcel stop posting
>>
>>495847263
can chat gpt 4 debug this image? real question ...
>>
>>495847559
It's also a funny video for the hilo latino.

wonder if some of those fags will rip the frames and put them in mugen, lmao.
>>
>>495847617
The Marmo playbook right here.
>>
>>495847617
Where's the ganguro type?
>>
>>495847263
spaghetti sisters sure are something
>>
>>495847171
It just comes to me naturally. I tap into my childhood
>>
>>495847737
he is not latino, he looks like asian or some shit.
>>
>>495847904
This, how do you guys not have this ability?
>>
>>495847263
Yep I'm retarded. I swapped A and B.
>>
>>495847021
You are the self-conscious virgin, he is the chad who does whatever he wants. He gets laid and you don't. And if he doesn't get laid he will the moment he decides to.
>>
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>>495847536
>____ forgive me
>Players go HOLY SHIT THIS LORE IS SO DEEP and make 30 hour long videos every time
Fromsoft discovered the secret formula.
>>
>>495847925
I'm a brown spic.
>>
Final Fantasy.
>>
>>495847925
??? Friend, have you ever seen a native south American?
>>
There is nothing wrong with using event sheets/blueprints.
>>
>>495847998
i will now copy fromslop
>>
>>495848061
im brazilial lol ... but he does not look like a normal latino. well he hangs in here so ... he is not normal.
>>495848001
hi Spic im br. lets speak in english since my spanis is malo.
>>
>>495847998
I need a whole book analyzing the formula they use because they've perfected it. A game focused on action and somehow people are attracted to its story, lore, and characters. I don't think Wukong has even been as good in that department.
>>
>>495848245
I look like an average brown colombian bro.
>>
>>495847753
this post would be extremely funny if it wasn't for the fact that it is making fun of a mentally sick man
>>
>>495846251
cris, your hairline....
>>
>>495848061
and just to bug you out. brazil has the biggest japanese comunity outside japan. pro tip : shes brazilian.
>>
:: Project Nortubel ::
progress :: Untotern's Ringfloater sprite is that of a human cage.
>>
>>495848363
Instead of writing an actual story make a bunch of vague hints at a story like "____ forgive me..." and let the fans write the story for you like Fromsoft and Five Nights At Freddys did.
>>
>>495848519
Doubt. No brazilian here and we have lots of them ever talk about getting a Japanese wife if they were so close by. I dare say, we wouldn't even have brazilian game devs if they could do just that.
>>
>>495848375
send me some cocain !
>>
>>495848459
It's called iberian blood, anon.
>>
>>495848375
Based on the video though I could tell you are on the spectrum. That's because when I record myself I see the similarities in the way your eyes shift,your posture, and voice.
>>
>>495791236
Anyone know a gamejam where idea is to adapt boardgames?
>>
The lower races should never have been given internet access.
>>
>>495848708
I was diagnosed schizo, dunno if I also have some aspergers.
>>
>>495848808
Yeah, I'd love an internet without americans
>>
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I need to make money from my game to buy Mr.Brush's course.
>>
>>495822080
The little girl in the green jacket is really cute ngl
>>
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>>495847536
>>495847998
>>495848120
>>495848363
this will never really replace the real thing. The reason why normoids are slurping up this faux-depth type of presentation is because in the mainstream media they have been robbed of stories and worlds with real substance for a long while now, which means they latch onto anything that even barely resembles the masterpieces of old
it's why a mediocre game like Elden Ring is lauded as a masterpiece and it's why people watch House of the Dragon. It's just the smouldeing remains of a ruined industry and the vultures looking for anything to eat
>>
>>495824864
who is she
>>
>>495847021
as long as you're not doing something morally deplorable, have fun and don't care about people who say 'ew cringe'.
>>
>>495848685
you dont get it bro. a lil history for you:
Brazil was receiving japanese since the 2nd world war, waves and waves. this book is about how japanese integrated with brazilian hue gene. they are like the brazilian jews here. they are like mustard race. once i was smoking marijuana with a japanese and i said : careful the police comes here often. his response was : have you ever seen a japanese arested ? this was news to me. i live in SP now but im from rio, and in rio japanese are a small minority. in SP they rule the fucking state.
>>
>>495849032
House of the Dragon is good thougheverbeit.
>>
>>495849206
it's normiecore TV slop
>>
At least none of you are trying to make games just because you can. I haven't seen many shmups or retroslop here.
>>
i hecking love low poly!
>>
>>495849237
It's an adaption of the genius that is GRRM. The books are obviously better at some parts, but most people don't read, so this is still good as a visual portrayal.
>>
>>495849318
I agree it looks great
>>
>>495849318
i'd make my game look like minecraft if i could
>>
>>495849360
>genius that is GRRM
ok zoomer
>>
>>495849634
that actually was the only correct part of his post
>>
>>495849032
>stories and worlds with real substance for a long while now
Such as? And don't say Tolkien.
>>
>>495849272
ufo 50 got me itching
>>
>>495849697
The Bible
>>
>>495849697
Dune
>>
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>can't test controller inputs because Steam eats up controller inputs when running the game
>>
>>495850000
>>495850000
>>495850000
>>
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>>495849691
he's a hack, the lit equivalent of a cheap jump scare
>>
>>495849496
well if you have the skill to transpile i got a code i did ages ago in unity:
https://github.com/Lancemaker/Moradin
>>
>>495849062
sorry no idea anon
>>
>>495846251
holy shit, it's real
>>
>>495852980
no, it's AI dumbass
>>
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>>495848902
Kinda difficult
>>
>>495839561
Third attempt at coding my porn game failed. I'm rest a bit and try a 4th time.



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